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-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c230
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c6
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/render/intern/include/texture.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/render_texture.c22
-rw-r--r--source/blender/render/intern/source/shadeoutput.c4
8 files changed, 155 insertions, 117 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 75b4719bf20..0263b0b52dd 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -402,7 +402,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, bpy.types.Panel):
if brush.particle_system:
col.label(text="Particle effect:")
sub = col.column()
- sub.active = not brush.use_part_radius
+ sub.active = not brush.use_particle_radius
sub.prop(brush, "solid_radius", text="Solid Radius")
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
col.prop(brush, "smooth_radius", text="Smooth radius")
@@ -462,7 +462,7 @@ class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, bpy.types.Panel):
col.prop(brush, "smudge_strength")
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint Wave"
+ bl_label = "Dynamic Paint Waves"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index eb776bf2eda..9185786092c 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -99,10 +99,10 @@ static int neighY[8] = {0,1,1, 1, 0,-1,-1,-1};
#define EFF_MOVEMENT_PER_FRAME 0.05f
/* initial wave time factor */
#define WAVE_TIME_FAC 0.1
+/* drying limits */
+#define MIN_WETNESS 0.001f
/* dissolve macro */
-#define VALUE_DISSOLVE(VALUE, SPEED, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * 1.0f - 1.0f/((SPEED)/(SCALE)) : (VALUE) - 1.0f/(SPEED)*(SCALE)
-
-static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe);
+#define VALUE_DISSOLVE(VALUE, TIME, SCALE, LOG) (VALUE) = (LOG) ? (VALUE) * (pow(MIN_WETNESS,1.0f/(1.2f*((float)(TIME))/(SCALE)))) : (VALUE) - 1.0f/(TIME)*(SCALE)
/***************************** Internal Structs ***************************/
@@ -399,6 +399,25 @@ static int surface_totalSamples(DynamicPaintSurface *surface)
return surface->data->total_points;
}
+static void blendColors(float t_color[3], float t_alpha, float s_color[3], float s_alpha, float result[4])
+{
+ int i;
+ float i_alpha = 1.0f - s_alpha;
+ float f_alpha = t_alpha*i_alpha + s_alpha;
+
+ /* blend colors */
+ if (f_alpha) {
+ for (i=0; i<3; i++) {
+ result[i] = (t_color[i]*t_alpha*i_alpha + s_color[i]*s_alpha)/f_alpha;
+ }
+ }
+ else {
+ copy_v3_v3(result, t_color);
+ }
+ /* return final alpha */
+ result[3] = f_alpha;
+}
+
/* assumes source alpha > 0.0f or results NaN colors */
static void mixColors(float *t_color, float t_alpha, float *s_color, float s_alpha)
{
@@ -917,8 +936,8 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
surface->effect = 0;
surface->effect_ui = 1;
- surface->diss_speed = 300;
- surface->dry_speed = 300;
+ surface->diss_speed = 250;
+ surface->dry_speed = 500;
surface->depth_clamp = 0.0f;
surface->disp_factor = 1.0f;
surface->disp_type = MOD_DPAINT_DISP_DISPLACE;
@@ -946,7 +965,7 @@ struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSett
surface->shrink_speed = 1.0f;
surface->wave_damping = 0.05f;
- surface->wave_speed = 0.8f;
+ surface->wave_speed = 1.0f;
surface->wave_timescale = 1.0f;
surface->wave_spring = 0.20;
@@ -970,62 +989,64 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru
{
if(pmd) {
if(type == MOD_DYNAMICPAINT_TYPE_CANVAS) {
+ DynamicPaintCanvasSettings *canvas;
if(pmd->canvas)
dynamicPaint_freeCanvas(pmd);
- pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas");
- if (!pmd->canvas)
+ canvas = pmd->canvas = MEM_callocN(sizeof(DynamicPaintCanvasSettings), "DynamicPaint Canvas");
+ if (!canvas)
return 0;
- pmd->canvas->pmd = pmd;
- pmd->canvas->dm = NULL;
+ canvas->pmd = pmd;
+ canvas->dm = NULL;
/* Create one surface */
- if (!dynamicPaint_createNewSurface(pmd->canvas, scene))
+ if (!dynamicPaint_createNewSurface(canvas, scene))
return 0;
}
else if(type == MOD_DYNAMICPAINT_TYPE_BRUSH) {
+ DynamicPaintBrushSettings *brush;
if(pmd->brush)
dynamicPaint_freeBrush(pmd);
- pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint");
- if (!pmd->brush)
+ brush = pmd->brush = MEM_callocN(sizeof(DynamicPaintBrushSettings), "DynamicPaint Paint");
+ if (!brush)
return 0;
- pmd->brush->pmd = pmd;
+ brush->pmd = pmd;
- pmd->brush->psys = NULL;
+ brush->psys = NULL;
- pmd->brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
- pmd->brush->collision = MOD_DPAINT_COL_VOLUME;
+ brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
+ brush->collision = MOD_DPAINT_COL_VOLUME;
- pmd->brush->mat = NULL;
- pmd->brush->r = 0.15f;
- pmd->brush->g = 0.4f;
- pmd->brush->b = 0.8f;
- pmd->brush->alpha = 1.0f;
- pmd->brush->wetness = 1.0f;
+ brush->mat = NULL;
+ brush->r = 0.15f;
+ brush->g = 0.4f;
+ brush->b = 0.8f;
+ brush->alpha = 1.0f;
+ brush->wetness = 1.0f;
- pmd->brush->paint_distance = 1.0f;
- pmd->brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH;
+ brush->paint_distance = 1.0f;
+ brush->proximity_falloff = MOD_DPAINT_PRFALL_SMOOTH;
- pmd->brush->particle_radius = 0.2f;
- pmd->brush->particle_smooth = 0.05f;
+ brush->particle_radius = 0.2f;
+ brush->particle_smooth = 0.05f;
- pmd->brush->wave_factor = 1.0f;
- pmd->brush->wave_clamp = 0.0f;
- pmd->brush->smudge_strength = 0.3f;
- pmd->brush->max_velocity = 1.0f;
+ brush->wave_factor = 1.0f;
+ brush->wave_clamp = 0.0f;
+ brush->smudge_strength = 0.3f;
+ brush->max_velocity = 1.0f;
- pmd->brush->dm = NULL;
+ brush->dm = NULL;
/* Paint proximity falloff colorramp. */
{
CBData *ramp;
- pmd->brush->paint_ramp = add_colorband(0);
- if (!pmd->brush->paint_ramp)
+ brush->paint_ramp = add_colorband(0);
+ if (!brush->paint_ramp)
return 0;
- ramp = pmd->brush->paint_ramp->data;
+ ramp = brush->paint_ramp->data;
/* Add default smooth-falloff ramp. */
ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = 1.0f;
ramp[0].pos = 0.0f;
@@ -1038,13 +1059,13 @@ int dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, stru
{
CBData *ramp;
- pmd->brush->vel_ramp = add_colorband(0);
- if (!pmd->brush->vel_ramp)
+ brush->vel_ramp = add_colorband(0);
+ if (!brush->vel_ramp)
return 0;
- ramp = pmd->brush->vel_ramp->data;
+ ramp = brush->vel_ramp->data;
ramp[0].r = ramp[0].g = ramp[0].b = ramp[0].a = ramp[0].pos = 0.0f;
ramp[1].r = ramp[1].g = ramp[1].b = ramp[1].a = ramp[1].pos = 1.0f;
- pmd->brush->paint_ramp->tot = 2;
+ brush->paint_ramp->tot = 2;
}
}
}
@@ -1068,36 +1089,37 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
tpmd->canvas->pmd = tpmd;
} else if (tpmd->brush) {
- tpmd->brush->pmd = tpmd;
-
- tpmd->brush->flags = pmd->brush->flags;
- tpmd->brush->collision = pmd->brush->collision;
-
- tpmd->brush->mat = pmd->brush->mat;
- tpmd->brush->r = pmd->brush->r;
- tpmd->brush->g = pmd->brush->g;
- tpmd->brush->b = pmd->brush->b;
- tpmd->brush->alpha = pmd->brush->alpha;
- tpmd->brush->wetness = pmd->brush->wetness;
-
- tpmd->brush->particle_radius = pmd->brush->particle_radius;
- tpmd->brush->particle_smooth = pmd->brush->particle_smooth;
- tpmd->brush->paint_distance = pmd->brush->paint_distance;
- tpmd->brush->psys = pmd->brush->psys;
-
- if (pmd->brush->paint_ramp)
- memcpy(tpmd->brush->paint_ramp, pmd->brush->paint_ramp, sizeof(ColorBand));
- if (pmd->brush->vel_ramp)
- memcpy(tpmd->brush->vel_ramp, pmd->brush->vel_ramp, sizeof(ColorBand));
-
- tpmd->brush->proximity_falloff = pmd->brush->proximity_falloff;
- tpmd->brush->wave_type = pmd->brush->wave_type;
- tpmd->brush->ray_dir = pmd->brush->ray_dir;
-
- tpmd->brush->wave_factor = pmd->brush->wave_factor;
- tpmd->brush->wave_clamp = pmd->brush->wave_clamp;
- tpmd->brush->max_velocity = pmd->brush->max_velocity;
- tpmd->brush->smudge_strength = pmd->brush->smudge_strength;
+ DynamicPaintBrushSettings *brush = pmd->brush, *t_brush = tpmd->brush;
+ t_brush->pmd = tpmd;
+
+ t_brush->flags = brush->flags;
+ t_brush->collision = brush->collision;
+
+ t_brush->mat = brush->mat;
+ t_brush->r = brush->r;
+ t_brush->g = brush->g;
+ t_brush->b = brush->b;
+ t_brush->alpha = brush->alpha;
+ t_brush->wetness = brush->wetness;
+
+ t_brush->particle_radius = brush->particle_radius;
+ t_brush->particle_smooth = brush->particle_smooth;
+ t_brush->paint_distance = brush->paint_distance;
+ t_brush->psys = brush->psys;
+
+ if (brush->paint_ramp)
+ memcpy(t_brush->paint_ramp, brush->paint_ramp, sizeof(ColorBand));
+ if (brush->vel_ramp)
+ memcpy(t_brush->vel_ramp, brush->vel_ramp, sizeof(ColorBand));
+
+ t_brush->proximity_falloff = brush->proximity_falloff;
+ t_brush->wave_type = brush->wave_type;
+ t_brush->ray_dir = brush->ray_dir;
+
+ t_brush->wave_factor = brush->wave_factor;
+ t_brush->wave_clamp = brush->wave_clamp;
+ t_brush->max_velocity = brush->max_velocity;
+ t_brush->smudge_strength = brush->smudge_strength;
}
}
@@ -1522,16 +1544,8 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData
#pragma omp parallel for schedule(static)
for (i=0; i<sData->total_points; i++) {
- int j=i*4;
-
- fcolor[j] = pPoint[i].color[0];
- fcolor[j+1] = pPoint[i].color[1];
- fcolor[j+2] = pPoint[i].color[2];
- /* mix colors */
- if (pPoint[i].e_alpha) mixColors(&fcolor[j], pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha);
-
- /* Use highest alpha */
- fcolor[j+3] = (pPoint[i].e_alpha > pPoint[i].alpha) ? pPoint[i].e_alpha : pPoint[i].alpha;
+ /* blend dry and wet layer */
+ blendColors(pPoint[i].color, pPoint[i].alpha, pPoint[i].e_color, pPoint[i].e_alpha, &fcolor[i*4]);
}
/* viewport preview */
@@ -2780,23 +2794,24 @@ static void dynamicPaint_mixPaintColors(DynamicPaintSurface *surface, int index,
/* Add paint */
if (!(paintFlags & MOD_DPAINT_ERASE)) {
- float wetness;
+ float wetness, mix[4];
float temp_alpha = (*paintAlpha) * ((paintFlags & MOD_DPAINT_ABS_ALPHA) ? 1.0f : (*timescale));
/* mix brush color with wet layer color */
- if (temp_alpha) mixColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha);
+ blendColors(pPoint->e_color, pPoint->e_alpha, paintColor, temp_alpha, mix);
+ copy_v3_v3(pPoint->e_color, mix);
/* alpha */
if (paintFlags & MOD_DPAINT_ABS_ALPHA) {
if (pPoint->e_alpha < (*paintAlpha)) pPoint->e_alpha = (*paintAlpha);
}
else {
- pPoint->e_alpha += temp_alpha;
- if (pPoint->e_alpha > 1.0f) pPoint->e_alpha = 1.0f;
+ pPoint->e_alpha = mix[3];
}
- /* only increase wetness if it's below paint level */
+ /* only increase wetness if it's below paint level */
wetness = (*paintWetness) * pPoint->e_alpha;
+ CLAMP(wetness, 0.0f, 1.0f);
if (pPoint->wetness < wetness) pPoint->wetness = wetness;
pPoint->state = DPAINT_PAINT_NEW;
}
@@ -3941,7 +3956,7 @@ static void dynamicPaint_doSmudge(DynamicPaintSurface *surface, DynamicPaintBrus
if (mix) mixColors(ePoint->color, ePoint->alpha, pPoint->color, mix);
ePoint->alpha = ePoint->alpha*(1.0f-dir_factor) + pPoint->alpha*dir_factor;
- /* smudge "wet layer" depending on user defined factor */
+ /* smudge "wet layer" */
mix = dir_factor*pPoint->e_alpha;
if (mix) mixColors(ePoint->e_color, ePoint->e_alpha, pPoint->e_color, mix);
ePoint->e_alpha = ePoint->e_alpha*(1.0f-dir_factor) + pPoint->e_alpha*dir_factor;
@@ -4348,26 +4363,49 @@ static void dynamicPaint_surfacePreStep(DynamicPaintSurface *surface, float time
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
PaintPoint *pPoint = &((PaintPoint*)sData->type_data)[index];
/* drying */
- if (pPoint->wetness > 0.0f || pPoint->state > 0) {
- /* for every drying step blend wet paint to the background */
- if (pPoint->e_alpha) mixColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha);
- pPoint->state = DPAINT_PAINT_WET;
+ if (pPoint->wetness > MIN_WETNESS) {
+ int i;
+ float dry_ratio, f_color[4];
+ float p_wetness = pPoint->wetness;
+ VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG));
+ if (pPoint->wetness<0.0f) pPoint->wetness=0.0f;
+ dry_ratio = pPoint->wetness/p_wetness;
- /* only increase alpha if wet paint has higher */
- if (pPoint->e_alpha > pPoint->alpha) pPoint->alpha = pPoint->e_alpha;
+ /*
+ * Slowly "shift" paint from wet layer to dry layer as it drys:
+ */
+ /* make sure alpha values are within proper range */
+ CLAMP(pPoint->alpha, 0.0f, 1.0f);
+ CLAMP(pPoint->e_alpha, 0.0f, 1.0f);
+
+ /* get current final blended color of these layers */
+ blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color);
+ /* reduce wet layer alpha by dry factor */
+ pPoint->e_alpha *= dry_ratio;
+
+ /* now calculate new alpha for dry layer that keeps final blended color unchanged */
+ pPoint->alpha = (f_color[3] - pPoint->e_alpha)/(1.0f-pPoint->e_alpha);
+ /* for each rgb component, calculate a new dry layer color that keeps the final blend color
+ * with these new alpha values. (wet layer color doesnt change)*/
+ for (i=0; i<3; i++) {
+ pPoint->color[i] = (f_color[i]*f_color[3] - pPoint->e_color[i]*pPoint->e_alpha)/(pPoint->alpha*(1.0f-pPoint->e_alpha));
+ }
- /* now dry it ;o */
- VALUE_DISSOLVE(pPoint->wetness, surface->dry_speed, timescale, (surface->flags & MOD_DPAINT_DRY_LOG));
+ pPoint->state = DPAINT_PAINT_WET;
}
- /* If effect layer is completely dry, make sure it's marked empty */
- if (pPoint->wetness <= 0.0f) {
+ /* in case of just dryed paint, just mix it to the dry layer and mark it empty */
+ else if (pPoint->state > 0) {
+ float f_color[4];
+ blendColors(pPoint->color, pPoint->alpha, pPoint->e_color, pPoint->e_alpha, f_color);
+ copy_v3_v3(pPoint->color, f_color);
+ pPoint->alpha = f_color[3];
+ /* clear wet layer */
pPoint->wetness = 0.0f;
pPoint->e_alpha = 0.0f;
pPoint->state = DPAINT_PAINT_DRY;
}
if (surface->flags & MOD_DPAINT_DISSOLVE) {
-
VALUE_DISSOLVE(pPoint->alpha, surface->diss_speed, timescale, (surface->flags & MOD_DPAINT_DISSOLVE_LOG));
if (pPoint->alpha < 0.0f) pPoint->alpha = 0.0f;
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
index f4a955349f6..97de50c5e91 100644
--- a/source/blender/makesrna/intern/rna_dynamicpaint.c
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -727,8 +727,8 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "paint_alpha", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "alpha");
- RNA_def_property_range(prop, 0.0, 10.0);
- RNA_def_property_ui_range(prop, 0.0, 10.0, 5, 2);
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 5, 2);
RNA_def_property_ui_text(prop, "Paint Alpha", "Paint alpha");
RNA_def_property_update(prop, NC_OBJECT|ND_MODIFIER, "rna_DynamicPaint_redoModifier");
@@ -749,7 +749,7 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "paint_wetness", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "wetness");
- RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_range(prop, 0.0, 1.5);
RNA_def_property_ui_range(prop, 0.0, 1.0, 5, 2);
RNA_def_property_ui_text(prop, "Paint Wetness", "Paint wetness. Visible in wetmap. Some effects only affect wet paint");
RNA_def_property_update(prop, NC_OBJECT|ND_MODIFIER, "rna_DynamicPaint_redoModifier");
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index df1eb662a8c..e6272834ef0 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -79,7 +79,7 @@ static CustomDataMask requiredDataMask(Object *ob, ModifierData *md)
}
if (pmd->brush) {
- if (pmd->brush->mat) {
+ if (pmd->brush->flags & MOD_DPAINT_USE_MATERIAL) {
dataMask |= (1 << CD_MTFACE);
}
}
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index ac4340f88a6..d7d0a7e086d 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -65,7 +65,7 @@ struct ImBuf;
void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread);
-void do_material_tex(struct ShadeInput *shi);
+void do_material_tex(struct ShadeInput *shi, struct Render *re);
void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect);
void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re);
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 5968a6e64f8..e6ecfa0b9e2 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -2290,7 +2290,7 @@ static void displace_render_vert(Render *re, ObjectRen *obr, ShadeInput *shi, Ve
shi->displace[0]= shi->displace[1]= shi->displace[2]= 0.0;
- do_material_tex(shi);
+ do_material_tex(shi, re);
//printf("no=%f, %f, %f\nbefore co=%f, %f, %f\n", vr->n[0], vr->n[1], vr->n[2],
//vr->co[0], vr->co[1], vr->co[2]);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index c24dbbb5c7f..0c1e9096940 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -2146,7 +2146,7 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
return rgbnor;
}
-void do_material_tex(ShadeInput *shi)
+void do_material_tex(ShadeInput *shi, Render *re)
{
CompatibleBump compat_bump;
NTapBump ntap_bump;
@@ -2164,7 +2164,7 @@ void do_material_tex(ShadeInput *shi)
compatible_bump_init(&compat_bump);
ntap_bump_init(&ntap_bump);
- if (R.r.scemode & R_NO_TEX) return;
+ if (re->r.scemode & R_NO_TEX) return;
/* here: test flag if there's a tex (todo) */
for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
@@ -2400,7 +2400,7 @@ void do_material_tex(ShadeInput *shi)
float len= normalize_v3(texres.nor);
// can be optimized... (ton)
mul_mat3_m4_v3(shi->obr->ob->obmat, texres.nor);
- mul_mat3_m4_v3(R.viewmat, texres.nor);
+ mul_mat3_m4_v3(re->viewmat, texres.nor);
normalize_v3(texres.nor);
mul_v3_fl(texres.nor, len);
}
@@ -2433,7 +2433,7 @@ void do_material_tex(ShadeInput *shi)
ImBuf *ibuf = BKE_image_get_ibuf(ima, &tex->iuser);
/* don't linearize float buffers, assumed to be linear */
- if (ibuf && !(ibuf->rect_float) && R.r.color_mgt_flag & R_COLOR_MANAGEMENT)
+ if (ibuf && !(ibuf->rect_float) && re->r.color_mgt_flag & R_COLOR_MANAGEMENT)
srgb_to_linearrgb_v3_v3(tcol, tcol);
}
@@ -2503,12 +2503,12 @@ void do_material_tex(ShadeInput *shi)
if(mtex->normapspace == MTEX_NSPACE_CAMERA);
else if(mtex->normapspace == MTEX_NSPACE_WORLD) {
- mul_mat3_m4_v3(R.viewmat, nor);
+ mul_mat3_m4_v3(re->viewmat, nor);
}
else if(mtex->normapspace == MTEX_NSPACE_OBJECT) {
if(shi->obr && shi->obr->ob)
mul_mat3_m4_v3(shi->obr->ob->obmat, nor);
- mul_mat3_m4_v3(R.viewmat, nor);
+ mul_mat3_m4_v3(re->viewmat, nor);
}
normalize_v3(nor);
@@ -2656,9 +2656,9 @@ void do_material_tex(ShadeInput *shi)
if(shi->amb<0.0f) shi->amb= 0.0f;
else if(shi->amb>1.0f) shi->amb= 1.0f;
- shi->ambr= shi->amb*R.wrld.ambr;
- shi->ambg= shi->amb*R.wrld.ambg;
- shi->ambb= shi->amb*R.wrld.ambb;
+ shi->ambr= shi->amb*re->wrld.ambr;
+ shi->ambg= shi->amb*re->wrld.ambg;
+ shi->ambb= shi->amb*re->wrld.ambb;
}
}
}
@@ -3634,6 +3634,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
MVert *mvert;
float uv[3], normal[3];
ShadeInput shi = {0};
+ Render re = {0};
/* Get face data */
mvert = orcoDm->getVertArray(orcoDm);
@@ -3707,7 +3708,7 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
shi.alpha = mat->alpha;
/* do texture */
- do_material_tex(&shi);
+ do_material_tex(&shi, &re);
/* apply result */
color[0] = shi.r;
@@ -3717,7 +3718,6 @@ void RE_sample_material_color(Material *mat, float color[3], float *alpha, const
}
else if (mat->material_type == MA_TYPE_VOLUME) {
ObjectInstanceRen obi = {0};
- Render re = {0};
obi.ob = ob;
shi.obi = &obi;
unit_m4(re.viewinv);
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index d7ba61dc4d7..e259c37f280 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -879,7 +879,7 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
}
if(ma->texco)
- do_material_tex(shi);
+ do_material_tex(shi, &R);
if(ma->fresnel_tra!=0.0f)
shi->alpha*= fresnel_fac(shi->view, shi->vn, ma->fresnel_tra_i, ma->fresnel_tra);
@@ -1675,7 +1675,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->b= shi->b*neg_alpha + shi->vcol[2]*shi->vcol[3];
}
if(ma->texco){
- do_material_tex(shi);
+ do_material_tex(shi, &R);
if (!(shi->mode & MA_TRANSP)) shi->alpha = 1.0f;
}