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-rw-r--r--intern/ghost/intern/GHOST_WindowX11.cpp27
-rw-r--r--source/blender/blenkernel/BKE_image.h2
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/collada/ArmatureImporter.cpp2
-rw-r--r--source/blender/collada/ArmatureImporter.h2
-rw-r--r--source/blender/makesdna/intern/makesdna.c20
-rw-r--r--source/blender/makesrna/intern/makesrna.c4
-rw-r--r--source/blender/python/generic/bpy_internal_import.c2
-rw-r--r--source/blender/python/generic/bpy_internal_import.h2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.h2
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Engine.h4
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h2
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h4
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp2
-rw-r--r--source/gameengine/VideoTexture/Texture.h2
23 files changed, 39 insertions, 65 deletions
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 1c729fc0772..c379e4c7e48 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -1585,30 +1585,3 @@ setWindowCustomCursorShape(
return GHOST_kSuccess;
}
-
-/*
-
-void glutCustomCursor(char *data1, char *data2, int size)
-{
- Pixmap source, mask;
- Cursor cursor;
- XColor fg, bg;
-
- if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
- "White", &fg, &fg) == 0) return;
- if(XAllocNamedColor(__glutDisplay, DefaultColormap(__glutDisplay, __glutScreen),
- "Red", &bg, &bg) == 0) return;
-
-
- source= XCreateBitmapFromData(__glutDisplay, xdraw, data2, size, size);
- mask= XCreateBitmapFromData(__glutDisplay, xdraw, data1, size, size);
-
- cursor= XCreatePixmapCursor(__glutDisplay, source, mask, &fg, &bg, 7, 7);
-
- XFreePixmap(__glutDisplay, source);
- XFreePixmap(__glutDisplay, mask);
-
- XDefineCursor(__glutDisplay, xdraw, cursor);
-}
-
-*/
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index c7e269a3b75..adb34f4c501 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -58,7 +58,7 @@ int BKE_ftype_to_imtype(int ftype);
int BKE_imtype_to_ftype(int imtype);
int BKE_imtype_is_movie(int imtype);
-struct anim *openanim(char * name, int flags, int streamindex);
+struct anim *openanim(const char *name, int flags, int streamindex);
void image_de_interlace(struct Image *ima, int odd);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index d88cbc33926..8bce7515695 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -1500,7 +1500,7 @@ void BKE_makepicstring(char *string, const char *base, int frame, int imtype, co
}
/* used by sequencer too */
-struct anim *openanim(char *name, int flags, int streamindex)
+struct anim *openanim(const char *name, int flags, int streamindex)
{
struct anim *anim;
struct ImBuf *ibuf;
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 219cf47d857..7e9634da21d 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -567,7 +567,7 @@ void ArmatureImporter::create_armature_bones(SkinInfo& skin)
// is a child of a node (not joint), root should be true since
// this is where we build armature bones from
-void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , char *parentname, float parent_mat[][4])
+void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4])
{
char * bone_name = (char *) bc_get_joint_name ( root_node);
float mat[4][4];
diff --git a/source/blender/collada/ArmatureImporter.h b/source/blender/collada/ArmatureImporter.h
index cc8c3de57f0..d2e3b8be4f5 100644
--- a/source/blender/collada/ArmatureImporter.h
+++ b/source/blender/collada/ArmatureImporter.h
@@ -113,7 +113,7 @@ private:
void fix_leaf_bones();
- void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node ,char * parentname, float parent_mat[][4]);
+ void set_pose ( Object * ob_arm , COLLADAFW::Node * root_node , const char *parentname, float parent_mat[][4]);
#if 0
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 39cb1743c25..a966523d990 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -168,35 +168,35 @@ static int additional_slen_offset;
* \param str char
* \param len int
*/
-int add_type(const char *str, int len);
+static int add_type(const char *str, int len);
/**
* Add variable \c str to
* \param str
*/
-int add_name(char *str);
+static int add_name(const char *str);
/**
* Search whether this structure type was already found, and if not,
* add it.
*/
-short *add_struct(int namecode);
+static short *add_struct(int namecode);
/**
* Remove comments from this buffer. Assumes that the buffer refers to
* ascii-code text.
*/
-int preprocess_include(char *maindata, int len);
+static int preprocess_include(char *maindata, int len);
/**
* Scan this file for serializable types.
*/
-int convert_include(char *filename);
+static int convert_include(char *filename);
/**
* Determine how many bytes are needed for an array.
*/
-int arraysize(char *astr, int len);
+static int arraysize(char *astr, int len);
/**
* Determine how many bytes are needed for each struct.
@@ -267,12 +267,12 @@ int add_type(const char *str, int len)
* cases, unfortunately. These are explicitly checked.
*
* */
-int add_name(char *str)
+static int add_name(const char *str)
{
int nr, i, j, k;
char *cp;
char buf[255]; /* stupid limit, change it :) */
- char *name;
+ const char *name;
additional_slen_offset = 0;
@@ -422,7 +422,7 @@ short *add_struct(int namecode)
return sp;
}
-int preprocess_include(char *maindata, int len)
+static int preprocess_include(char *maindata, int len)
{
int a, newlen, comment = 0;
char *cp, *temp, *md;
@@ -1087,7 +1087,7 @@ static int make_structDNA(char *baseDirectory, FILE *file)
/* ************************* END MAKE DNA ********************** */
-static void make_bad_file(char *file, int line)
+static void make_bad_file(const char *file, int line)
{
FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct DNA.c file from %s:%d, STUPID!\"\n", __FILE__, line);
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index d7fb9536587..adedcbb18b3 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2768,14 +2768,14 @@ static void rna_generate_header_cpp(BlenderRNA *brna, FILE *f)
fprintf(f, "}\n\n#endif /* __RNA_BLENDER_CPP_H__ */\n\n");
}
-static void make_bad_file(char *file, int line)
+static void make_bad_file(const char *file, int line)
{
FILE *fp= fopen(file, "w");
fprintf(fp, "#error \"Error! can't make correct RNA file from %s:%d, STUPID!\"\n", __FILE__, line);
fclose(fp);
}
-static int rna_preprocess(char *outfile)
+static int rna_preprocess(const char *outfile)
{
BlenderRNA *brna;
StructDefRNA *ds;
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index ac54cef7d4d..293ade35584 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -124,7 +124,7 @@ PyObject *bpy_text_import(Text *text)
return PyImport_ExecCodeModule(modulename, text->compiled);
}
-PyObject *bpy_text_import_name(char *name, int *found)
+PyObject *bpy_text_import_name(const char *name, int *found)
{
Text *text;
char txtname[MAX_ID_NAME-2];
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 8bc10234a9b..2ce644715e9 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -49,7 +49,7 @@ struct Text;
void bpy_import_init(PyObject *builtins);
PyObject* bpy_text_import(struct Text *text);
-PyObject* bpy_text_import_name(char *name, int *found);
+PyObject* bpy_text_import_name(const char *name, int *found);
PyObject* bpy_text_reimport(PyObject *module, int *found);
/* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index bbe32765443..64b36c1fd12 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -405,7 +405,7 @@ static const char *get_pass_name(int passtype, int channel)
return "Unknown";
}
-static int passtype_from_name(char *str)
+static int passtype_from_name(const char *str)
{
if(strcmp(str, "Combined")==0)
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 6e9c51eaa83..f4b173763d3 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -111,7 +111,7 @@ KX_BLENDERTRUNC needed to round 'almost' zero values to zero, else velocities et
#define KX_BLENDERTRUNC(x) (( x < 0.0001 && x > -0.0001 ) ? 0.0 : x)
-void BL_ConvertActuators(char* maggiename,
+void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject,
KX_GameObject* gameobj,
SCA_LogicManager* logicmgr,
diff --git a/source/gameengine/Converter/KX_ConvertActuators.h b/source/gameengine/Converter/KX_ConvertActuators.h
index e1c1d22337c..836bcd860fa 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.h
+++ b/source/gameengine/Converter/KX_ConvertActuators.h
@@ -32,7 +32,7 @@
#ifndef __KX_CONVERTACTUATORS_H
#define __KX_CONVERTACTUATORS_H
-void BL_ConvertActuators(char* maggiename,
+void BL_ConvertActuators(const char* maggiename,
struct Object* blenderobject,
class KX_GameObject* gameobj,
class SCA_LogicManager* logicmgr,
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h
index 5df8834dbae..70e5a3ee631 100644
--- a/source/gameengine/GamePlayer/common/GPC_Engine.h
+++ b/source/gameengine/GamePlayer/common/GPC_Engine.h
@@ -102,9 +102,9 @@ public:
// Initialize() functions are not put here since they have
// different prototypes for Unix and Windows
void StartLoadingAnimation();
- bool Start(char *filename); // file-on-disk starter
+ bool Start(const char *filename); // file-on-disk starter
bool Start(unsigned char *blenderDataBuffer,
- unsigned int blenderDataBufferSize); // file-in-memory starter
+ unsigned int blenderDataBufferSize); // file-in-memory starter
void Stop();
virtual void Exit();
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 47c10439f02..d4aae68dafb 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -346,7 +346,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
return true;
}
-CValue *KX_CameraActuator::findObject(char *obName)
+CValue *KX_CameraActuator::findObject(const char *obName)
{
/* hook to object system */
return NULL;
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index 5c2535f9c3d..c06904ea56b 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -77,7 +77,7 @@ private :
float m_damping;
/* get the KX_IGameObject with this name */
- CValue *findObject(char *obName);
+ CValue *findObject(const char *obName);
/* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString);
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 563ceba1d64..878bdcedfda 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -382,7 +382,8 @@ void KX_IpoActuator::ResetStartTime()
this->m_starttime = -2.0*fabs(this->m_endframe - this->m_startframe) - 1.0;
}
-int KX_IpoActuator::string2mode(char* modename) {
+int KX_IpoActuator::string2mode(const char *modename)
+{
IpoActType res = KX_ACT_IPO_NODEF;
if (strcmp(modename, S_KX_ACT_IPO_PLAY_STRING)==0) {
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
index e9820fa0eeb..5ee008ac5e3 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.h
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -118,7 +118,7 @@ public:
static const char *S_KX_ACT_IPO_KEY2KEY_STRING;
static const char *S_KX_ACT_IPO_FROM_PROP_STRING;
- int string2mode(char* modename);
+ int string2mode(const char *modename);
int m_type;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 2f7b0c06dcd..25145e87b78 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1089,7 +1089,7 @@ static PyObject* gPyDisableMotionBlur(PyObject*)
Py_RETURN_NONE;
}
-int getGLSLSettingFlag(char *setting)
+static int getGLSLSettingFlag(const char *setting)
{
if(strcmp(setting, "lights") == 0)
return GAME_GLSL_NO_LIGHTS;
@@ -1725,7 +1725,7 @@ static void backupPySysObjects(void)
*
* "/home/me/foo.blend" -> "/home/me/scripts"
*/
-static void initPySysObjects__append(PyObject *sys_path, char *filename)
+static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{
PyObject *item;
char expanded[FILE_MAXDIR + FILE_MAXFILE];
@@ -2325,7 +2325,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
return 0;
}
-void pathGamePythonConfig( char *path )
+void pathGamePythonConfig(char *path)
{
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
@@ -2339,7 +2339,7 @@ void pathGamePythonConfig( char *path )
}
}
-void setGamePythonPath(char *path)
+void setGamePythonPath(const char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index dd2a75d793e..40d2d38a465 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -54,7 +54,7 @@ void exitGamePythonScripting();
void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *blenderdata, PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
-void setGamePythonPath(char *path);
+void setGamePythonPath(const char *path);
void resetGamePythonPath();
void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index af6de882c99..16474437142 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -190,7 +190,7 @@ bool KX_SceneActuator::Update()
/* returns a camera if the name is valid */
-KX_Camera* KX_SceneActuator::FindCamera(char *camName)
+KX_Camera* KX_SceneActuator::FindCamera(const char *camName)
{
KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
STR_String name = STR_String(camName);
@@ -208,7 +208,7 @@ KX_Camera* KX_SceneActuator::FindCamera(char *camName)
-KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
+KX_Scene* KX_SceneActuator::FindScene(const char * sceneName)
{
return m_KetsjiEngine->FindScene(sceneName);
}
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 4dbd489d0c8..30f325a775e 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -54,9 +54,9 @@ class KX_SceneActuator : public SCA_IActuator
class KX_Camera* m_camera;
/** Is this a valid scene? */
- class KX_Scene* FindScene(char* sceneName);
+ class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */
- class KX_Camera* FindCamera(char* cameraName);
+ class KX_Camera* FindCamera(const char* cameraName);
public:
enum SCA_SceneActuatorMode
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 2066afbbf27..ba9922d455f 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -107,7 +107,7 @@ RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID)
// get material ID
-short getMaterialID (PyObject * obj, char * name)
+short getMaterialID(PyObject * obj, const char *name)
{
// search for material
for (short matID = 0;; ++matID)
diff --git a/source/gameengine/VideoTexture/Texture.h b/source/gameengine/VideoTexture/Texture.h
index 52e1dfeb148..4dce0021509 100644
--- a/source/gameengine/VideoTexture/Texture.h
+++ b/source/gameengine/VideoTexture/Texture.h
@@ -85,7 +85,7 @@ void loadTexture (unsigned int texId, unsigned int * texture, short * size,
RAS_IPolyMaterial * getMaterial (PyObject *obj, short matID);
// get material ID
-short getMaterialID (PyObject * obj, char * name);
+short getMaterialID (PyObject * obj, const char *name);
// Exceptions
extern ExceptionID MaterialNotAvail;