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-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp44
-rw-r--r--source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp3
-rw-r--r--source/gameengine/GameLogic/SCA_JoystickManager.cpp3
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp15
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h1
6 files changed, 54 insertions, 32 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index ffc32a3ad97..1442458269b 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -70,6 +70,7 @@
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
#include "BKE_global.h"
+#include "BKE_utildefines.h"
#include "BIF_screen.h"
#include "BIF_scrarea.h"
@@ -110,11 +111,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
Main* blenderdata = maggie1;
char* startscenename = scenename;
- char pathname[160];
- strcpy (pathname, blenderdata->name);
+ char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
BlendFileData *bfd= NULL;
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
+ BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
+ setGamePythonPath(G.sce);
+
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
@@ -240,9 +244,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
char basedpath[240];
// base the actuator filename with respect
// to the original file working directory
+
if (exitstring != "")
strcpy(basedpath, exitstring.Ptr());
+ // load relative to the last loaded file, this used to be relative
+ // to the first file but that makes no sense, relative paths in
+ // blend files should be relative to that file, not some other file
+ // that happened to be loaded first
BLI_convertstringcode(basedpath, pathname);
bfd = load_game_data(basedpath);
@@ -263,6 +272,11 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
{
blenderdata = bfd->main;
startscenename = bfd->curscene->id.name + 2;
+
+ if(blenderdata) {
+ BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
+ }
}
// else forget it, we can't find it
else
@@ -507,6 +521,8 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if (bfd) BLO_blendfiledata_free(bfd);
+ BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
+
// Release Python's GIL
PyGILState_Release(gilstate);
}
@@ -522,10 +538,10 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
Main* blenderdata = maggie;
char* startscenename = scenename;
- char pathname[160];
- strcpy (pathname, maggie->name);
+ char pathname[FILE_MAXDIR+FILE_MAXFILE];
STR_String exitstring = "";
- BlendFileData *bfd= NULL;
+
+ BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
@@ -583,20 +599,17 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
Scene *blscene = NULL;
- if (!bfd)
+
+ blscene = (Scene*) maggie->scene.first;
+ for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
{
- blscene = (Scene*) maggie->scene.first;
- for (Scene *sce= (Scene*) maggie->scene.first; sce; sce= (Scene*) sce->id.next)
+ if (startscenename == (sce->id.name+2))
{
- if (startscenename == (sce->id.name+2))
- {
- blscene = sce;
- break;
- }
+ blscene = sce;
+ break;
}
- } else {
- blscene = bfd->curscene;
}
+
int cframe = 1, startFrame;
if (blscene)
{
@@ -717,7 +730,6 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
SND_DeviceManager::Unsubscribe();
} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
- if (bfd) BLO_blendfiledata_free(bfd);
// Release Python's GIL
PyGILState_Release(gilstate);
diff --git a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
index 89e2420f822..73ca288861d 100644
--- a/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
+++ b/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp
@@ -89,7 +89,8 @@ void SCA_Joystick::HandleEvents(void)
int i;
for (i=0; i<JOYINDEX_MAX; i++) {
- SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
+ if(SCA_Joystick::m_instance[i])
+ SCA_Joystick::m_instance[i]->OnNothing(&sdl_event);
}
if(SDL_PollEvent(&sdl_event))
diff --git a/source/gameengine/GameLogic/SCA_JoystickManager.cpp b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
index d874b5b013a..f3ce549a637 100644
--- a/source/gameengine/GameLogic/SCA_JoystickManager.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickManager.cpp
@@ -51,7 +51,8 @@ SCA_JoystickManager::~SCA_JoystickManager()
{
int i;
for (i=0; i<JOYINDEX_MAX; i++) {
- m_joystick[i]->ReleaseInstance();
+ if(m_joystick[i])
+ m_joystick[i]->ReleaseInstance();
}
}
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index fbb8d6530ba..0bf0317d8f2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -44,6 +44,7 @@
#endif // __APPLE__
#include "GEN_messaging.h"
#include "KX_KetsjiEngine.h"
+#include "KX_PythonInit.h"
/**********************************
* Begin Blender include block
@@ -599,8 +600,8 @@ int main(int argc, char** argv)
GPG_Application app(system);
bool firstTimeRunning = true;
char filename[FILE_MAXDIR + FILE_MAXFILE];
+ char pathname[FILE_MAXDIR + FILE_MAXFILE];
char *titlename;
- char pathname[160];
get_filename(argc, argv, filename);
if(filename[0])
@@ -616,8 +617,7 @@ int main(int argc, char** argv)
{
char basedpath[240];
- // base the actuator filename with respect
- // to the original file working directory
+ // base the actuator filename relative to the last file
strcpy(basedpath, exitstring.Ptr());
BLI_convertstringcode(basedpath, pathname);
@@ -700,15 +700,14 @@ int main(int argc, char** argv)
// GPG_Application app (system, maggie, startscenename);
app.SetGameEngineData(maggie, scene);
+ BLI_strncpy(pathname, maggie->name, sizeof(pathname));
+ BLI_strncpy(G.sce, maggie->name, sizeof(G.sce));
+
if (firstTimeRunning)
{
+ setGamePythonPath(G.sce);
firstTimeRunning = false;
- // set the filename only the first time as in KetsjiEmbedded
- strcpy (pathname, maggie->name);
- // also copy here (used by GameLogic.getBaseDirectory)
- strcpy (G.sce, maggie->name);
-
if (fullScreen)
{
#ifdef WIN32
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index cdf7ebd0943..a30d9f4022d 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -97,6 +97,7 @@ static RAS_ICanvas* gp_Canvas = NULL;
static KX_Scene* gp_KetsjiScene = NULL;
static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
static RAS_IRasterizer* gp_Rasterizer = NULL;
+static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
@@ -155,7 +156,7 @@ static PyObject* gPyExpandPath(PyObject*, PyObject* args)
return NULL;
BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
- BLI_convertstringcode(expanded, G.sce);
+ BLI_convertstringcode(expanded, gp_GamePythonPath);
return PyString_FromString(expanded);
}
@@ -281,7 +282,7 @@ static PyObject* gPyGetAverageFrameRate(PyObject*)
static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
{
- char cpath[sizeof(G.sce)];
+ char cpath[sizeof(gp_GamePythonPath)];
char *searchpath = NULL;
PyObject* list, *value;
@@ -295,10 +296,10 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
if (searchpath) {
BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
- BLI_convertstringcode(cpath, G.sce);
+ BLI_convertstringcode(cpath, gp_GamePythonPath);
} else {
/* Get the dir only */
- BLI_split_dirfile_basic(G.sce, cpath, NULL);
+ BLI_split_dirfile_basic(gp_GamePythonPath, cpath, NULL);
}
if((dp = opendir(cpath)) == NULL) {
@@ -1541,9 +1542,10 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
void pathGamePythonConfig( char *path )
{
- int len = strlen(G.sce);
+ int len = strlen(gp_GamePythonPath);
- strncpy(path, G.sce, sizeof(G.sce));
+ BLI_strncpy(path, gp_GamePythonPath, sizeof(gp_GamePythonPath));
+
/* replace extension */
if (BLI_testextensie(path, ".blend")) {
strcpy(path+(len-6), ".bgeconf");
@@ -1551,3 +1553,9 @@ void pathGamePythonConfig( char *path )
strcpy(path+len, ".bgeconf");
}
}
+
+void setGamePythonPath(char *path)
+{
+ BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
+}
+
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 28d9d72a4c3..36e3db6ec35 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -49,6 +49,7 @@ void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();
+void setGamePythonPath(char *path);
void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);