diff options
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index dcf99502a3e..6912adbb60c 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1108,7 +1108,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, { if (dm->faceData.layers[i].type == CD_MTFACE) { - assert(validLayers <= 8); + if (validLayers >= MAX_MTFACE) { + printf("%s: corrupted mesh %s - too many CD_MTFACE layers\n", __func__, mesh->id.name); + break; + } layers[validLayers].face = (MTFace*)(dm->faceData.layers[i].data); layers[validLayers].name = dm->faceData.layers[i].name; |