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-rw-r--r--GNUmakefile6
-rw-r--r--intern/cycles/kernel/shaders/node_sky_texture.osl6
-rw-r--r--intern/cycles/kernel/shaders/node_ward_bsdf.osl12
-rw-r--r--source/blender/bmesh/intern/bmesh_operator_api.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.c2
5 files changed, 15 insertions, 15 deletions
diff --git a/GNUmakefile b/GNUmakefile
index 8876b1db33d..c1b67c86ed2 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -241,13 +241,13 @@ test_style_c_qtc:
test_style_osl:
# run our own checks on C/C++ style
- PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl
+ PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
test_style_osl_qtc:
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
- PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/osl > \
+ PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/check_style_c.py $(BLENDER_DIR)/intern/cycles/kernel/shaders > \
test_style.tasks
@echo "written: test_style.tasks"
@@ -308,7 +308,7 @@ check_spelling_c_qtc:
$(BLENDER_DIR)/check_spelling_c.tasks
check_spelling_osl:
- cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/osl
+ cd $(BUILD_DIR) ; PYTHONIOENCODING=utf_8 python3 $(BLENDER_DIR)/source/tools/spell_check_source.py $(BLENDER_DIR)/intern/cycles/kernel/shaders
# -----------------------------------------------------------------------------
# Utilities
diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl
index 932fb1e2f17..98986ba1d65 100644
--- a/intern/cycles/kernel/shaders/node_sky_texture.osl
+++ b/intern/cycles/kernel/shaders/node_sky_texture.osl
@@ -43,9 +43,9 @@ color xyY_to_xyz(float x, float y, float Y)
color xyz_to_rgb(float x, float y, float z)
{
- return color(3.240479 * x + -1.537150 * y + -0.498535 * z,
- -0.969256 * x + 1.875991 * y + 0.041556 * z,
- 0.055648 * x + -0.204043 * y + 1.057311 * z);
+ return color( 3.240479 * x + -1.537150 * y + -0.498535 * z,
+ -0.969256 * x + 1.875991 * y + 0.041556 * z,
+ 0.055648 * x + -0.204043 * y + 1.057311 * z);
}
float sky_angle_between(float thetav, float phiv, float theta, float phi)
diff --git a/intern/cycles/kernel/shaders/node_ward_bsdf.osl b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
index e5c6f0ad705..82ce15ab9b6 100644
--- a/intern/cycles/kernel/shaders/node_ward_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_ward_bsdf.osl
@@ -30,20 +30,20 @@ shader node_ward_bsdf(
/* rotate tangent around normal */
vector T = Tangent;
- if(Rotation != 0.0)
+ if (Rotation != 0.0)
T = rotate(T, Rotation*2.0*M_PI, point(0.0, 0.0, 0.0), Normal);
/* compute roughness */
float RoughnessU, RoughnessV;
float aniso = clamp(Anisotropy, -0.99, 0.99);
- if(aniso < 0.0) {
- RoughnessU = Roughness/(1.0 + aniso);
- RoughnessV = Roughness*(1.0 + aniso);
+ if (aniso < 0.0) {
+ RoughnessU = Roughness / (1.0 + aniso);
+ RoughnessV = Roughness * (1.0 + aniso);
}
else {
- RoughnessU = Roughness*(1.0 - aniso);
- RoughnessV = Roughness/(1.0 - aniso);
+ RoughnessU = Roughness * (1.0 - aniso);
+ RoughnessV = Roughness / (1.0 - aniso);
}
BSDF = Color * ward(Normal, T, RoughnessU, RoughnessV);
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h
index 1bff79ba799..b87e023e63a 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -119,8 +119,8 @@ typedef struct BMOpSlot {
const char *slot_name; /* pointer to BMOpDefine.slot_args */
int slot_type;
int len;
- int flag;
- int index; /* index within slot array */
+// int flag; /* UNUSED */
+// int index; /* index within slot array */ /* UNUSED */
union {
int i;
float f;
diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c
index 2566d6bfa24..54035b47b57 100644
--- a/source/blender/bmesh/intern/bmesh_operators.c
+++ b/source/blender/bmesh/intern/bmesh_operators.c
@@ -133,7 +133,7 @@ static void bmo_op_slots_init(BMOSlotType *slot_types, BMOpSlot *slot_args)
for (i = 0; slot_types[i].type; i++) {
slot_args[i].slot_name = slot_types[i].name;
slot_args[i].slot_type = slot_types[i].type;
- slot_args[i].index = i;
+ // slot_args[i].index = i; // UNUSED
}
}