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-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp10
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.cpp59
-rw-r--r--source/gameengine/Converter/KX_IpoConvert.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h1
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp1
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.h8
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp5
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp15
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h1
11 files changed, 96 insertions, 29 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 1f1ac6da119..ce37ea5907f 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1989,10 +1989,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
-
+ BL_ConvertMaterialIpos(blenderobject, gameobj, converter);
+
sumolist->Add(gameobj->AddRef());
BL_ConvertProperties(blenderobject,gameobj,timemgr,kxscene,isInActiveLayer);
@@ -2171,9 +2169,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
gameobj->NodeUpdateGS(0,true);
BL_ConvertIpos(blenderobject,gameobj,converter);
- // TODO: expand to multiple ipos per mesh
- Material *mat = give_current_material(blenderobject, 1);
- if(mat) BL_ConvertMaterialIpos(mat, gameobj, converter);
+ BL_ConvertMaterialIpos(blenderobject,gameobj, converter);
sumolist->Add(gameobj->AddRef());
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp
index 75ca59d01e7..7410beecaf4 100644
--- a/source/gameengine/Converter/KX_IpoConvert.cpp
+++ b/source/gameengine/Converter/KX_IpoConvert.cpp
@@ -36,6 +36,7 @@
#pragma warning (disable:4786)
#endif
+#include "BKE_material.h" /* give_current_material */
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
@@ -68,6 +69,8 @@
#include "SG_Node.h"
+#include "STR_HashedString.h"
+
static BL_InterpolatorList *GetIpoList(struct Ipo *for_ipo, KX_BlenderSceneConverter *converter) {
BL_InterpolatorList *ipoList= converter->FindInterpolatorList(for_ipo);
@@ -560,16 +563,15 @@ void BL_ConvertWorldIpos(struct World* blenderworld,KX_BlenderSceneConverter *co
}
}
-
-void BL_ConvertMaterialIpos(
- Material* blendermaterial,
+static void ConvertMaterialIpos(
+ Material* blendermaterial,
+ dword matname_hash,
KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
if (blendermaterial->ipo) {
-
- KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController();
+ KX_MaterialIpoController* ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
@@ -596,7 +598,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_R);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -610,7 +612,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -624,7 +626,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_COL_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -638,7 +640,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_ALPHA);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -653,7 +655,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_R );
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -667,7 +669,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_G);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -681,7 +683,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC_B);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -696,7 +698,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_HARD);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -710,7 +712,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_SPEC);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -725,7 +727,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_REF);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -739,7 +741,7 @@ void BL_ConvertMaterialIpos(
ipo = ipoList->GetScalarInterpolator(MA_EMIT);
if (ipo) {
if (!ipocontr) {
- ipocontr = new KX_MaterialIpoController();
+ ipocontr = new KX_MaterialIpoController(matname_hash);
gameobj->GetSGNode()->AddSGController(ipocontr);
ipocontr->SetObject(gameobj->GetSGNode());
}
@@ -752,3 +754,28 @@ void BL_ConvertMaterialIpos(
}
}
+void BL_ConvertMaterialIpos(
+ struct Object* blenderobject,
+ KX_GameObject* gameobj,
+ KX_BlenderSceneConverter *converter
+ )
+{
+ if (blenderobject->totcol==1)
+ {
+ Material *mat = give_current_material(blenderobject, 1);
+ // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL
+ // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor
+ // because this yields a better performance as not all the vertex colors need to be edited
+ if(mat) ConvertMaterialIpos(mat, NULL, gameobj, converter);
+ }
+ else
+ {
+ for (int material_index=1; material_index <= blenderobject->totcol; material_index++)
+ {
+ Material *mat = give_current_material(blenderobject, material_index);
+ STR_HashedString matname = mat->id.name;
+ if(mat) ConvertMaterialIpos(mat, matname.hash(), gameobj, converter);
+ }
+ }
+}
+
diff --git a/source/gameengine/Converter/KX_IpoConvert.h b/source/gameengine/Converter/KX_IpoConvert.h
index afcb1b22821..4ec9bd31062 100644
--- a/source/gameengine/Converter/KX_IpoConvert.h
+++ b/source/gameengine/Converter/KX_IpoConvert.h
@@ -46,7 +46,7 @@ void BL_ConvertCameraIpos(struct Camera* blendercamera,
class KX_GameObject* cameraobj,
class KX_BlenderSceneConverter *converter);
-void BL_ConvertMaterialIpos(struct Material* blendermaterial,
+void BL_ConvertMaterialIpos(struct Object* blenderobject,
class KX_GameObject* materialobj,
class KX_BlenderSceneConverter *converter);
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6c8b32b6d24..3d9c7aafd70 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -442,6 +442,7 @@ void KX_GameObject::UpdateIPO(float curframetime,
// IPO update
void
KX_GameObject::UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
@@ -460,9 +461,26 @@ KX_GameObject::UpdateMaterialData(
RAS_IPolyMaterial* poly = (*mit)->GetPolyMaterial();
if(poly->GetFlag() & RAS_BLENDERMAT )
{
- SetObjectColor(rgba);
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
- m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+
+ if (matname_hash == NULL)
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ // if mesh has only one material attached to it then use original hack with no need to edit vertices (better performance)
+ SetObjectColor(rgba);
+ }
+ else
+ {
+ if (matname_hash == poly->GetMaterialNameHash())
+ {
+ m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
+ m_meshes[mesh]->SetVertexColor(poly,rgba);
+
+ // no break here, because one blender material can be split into several game engine materials
+ // (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
+ // if here was a break then would miss some vertices if material was split
+ }
+ }
}
}
}
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6051cf850b5..1d36798b12f 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -521,6 +521,7 @@ public:
*/
void
UpdateMaterialData(
+ dword matname_hash,
MT_Vector4 rgba,
MT_Vector3 specrgb,
MT_Scalar hard,
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index c0757a32b9c..2ce5d469380 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -37,6 +37,7 @@ bool KX_MaterialIpoController::Update(double currentTime)
//kxgameobj->SetObjectColor(m_rgba);
kxgameobj->UpdateMaterialData(
+ m_matname_hash,
m_rgba,
m_specrgb,
m_hard,
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.h b/source/gameengine/Ketsji/KX_MaterialIpoController.h
index e76ddeefb04..4d2e258bf94 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.h
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.h
@@ -7,6 +7,8 @@
#include "SG_Spatial.h"
#include "KX_IInterpolator.h"
+#include "STR_String.h" //typedef dword
+
class KX_MaterialIpoController : public SG_Controller
{
public:
@@ -23,10 +25,12 @@ private:
bool m_modified;
double m_ipotime;
+ dword m_matname_hash;
public:
- KX_MaterialIpoController() :
+ KX_MaterialIpoController(dword matname_hash) :
m_modified(true),
- m_ipotime(0.0)
+ m_ipotime(0.0),
+ m_matname_hash(matname_hash)
{}
virtual ~KX_MaterialIpoController();
virtual SG_Controller* GetReplica(class SG_Node* destnode);
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index cb10ba6bf37..31bdd8638c2 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -139,6 +139,11 @@ const STR_String& RAS_IPolyMaterial::GetMaterialName() const
return m_materialname;
}
+dword RAS_IPolyMaterial::GetMaterialNameHash() const
+{
+ return m_materialname.hash();
+}
+
const STR_String& RAS_IPolyMaterial::GetTextureName() const
{
return m_texturename;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index d2d1dba99d9..6d90d260a23 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -138,6 +138,7 @@ public:
unsigned int hash() const;
int GetDrawingMode() const;
const STR_String& GetMaterialName() const;
+ dword GetMaterialNameHash() const;
const STR_String& GetTextureName() const;
const unsigned int GetFlag() const;
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 4420f16c56d..5087f62500e 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -201,7 +201,20 @@ void RAS_MeshObject::DebugColor(unsigned int abgr)
m_debugcolor = abgr;
}
-
+void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
+{
+ RAS_TexVert* vertex = NULL;
+ const vecVertexArray & vertexvec = GetVertexCache(mat);
+
+ for (vector<KX_VertexArray*>::const_iterator it = vertexvec.begin(); it != vertexvec.end(); ++it)
+ {
+ KX_VertexArray::iterator vit;
+ for (vit=(*it)->begin(); vit != (*it)->end(); vit++)
+ {
+ vit->SetRGBA(rgba);
+ }
+ }
+}
void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx,
int numverts,
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 0d06748f91f..44ad508d1e8 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -189,6 +189,7 @@ public:
);
void DebugColor(unsigned int abgr);
+ void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba);
/**
* Sorts the polygons by their transformed z values.