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-rw-r--r--source/blender/blenlib/BLI_kdopbvh.h1
-rw-r--r--source/blender/blenlib/intern/BLI_kdopbvh.c19
-rw-r--r--source/blender/editors/space_node/drawnode.c10
-rw-r--r--source/blender/makesdna/DNA_node_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c26
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc178
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc280
10 files changed, 521 insertions, 9 deletions
diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h
index c34b71a60f9..5e0ea4f2a99 100644
--- a/source/blender/blenlib/BLI_kdopbvh.h
+++ b/source/blender/blenlib/BLI_kdopbvh.h
@@ -178,6 +178,7 @@ int *BLI_bvhtree_intersect_plane(BVHTree *tree, float plane[4], uint *r_intersec
int BLI_bvhtree_get_len(const BVHTree *tree);
int BLI_bvhtree_get_tree_type(const BVHTree *tree);
float BLI_bvhtree_get_epsilon(const BVHTree *tree);
+void BLI_bvhtree_get_bounding_box(BVHTree *tree, float r_bb_min[3], float r_bb_max[3]);
/* find nearest node to the given coordinates
* (if nearest is given it will only search nodes where
diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c
index f126c5a977b..0f90ad3a490 100644
--- a/source/blender/blenlib/intern/BLI_kdopbvh.c
+++ b/source/blender/blenlib/intern/BLI_kdopbvh.c
@@ -1076,6 +1076,25 @@ float BLI_bvhtree_get_epsilon(const BVHTree *tree)
return tree->epsilon;
}
+/**
+ * This function returns the bounding box of the BVH tree.
+ */
+void BLI_bvhtree_get_bounding_box(BVHTree *tree, float r_bb_min[3], float r_bb_max[3])
+{
+ BVHNode *root = tree->nodes[tree->totleaf];
+ if (root != NULL) {
+ const float bb_min[3] = {root->bv[0], root->bv[2], root->bv[4]};
+ const float bb_max[3] = {root->bv[1], root->bv[3], root->bv[5]};
+ copy_v3_v3(r_bb_min, bb_min);
+ copy_v3_v3(r_bb_max, bb_max);
+ }
+ else {
+ BLI_assert(false);
+ zero_v3(r_bb_min);
+ zero_v3(r_bb_max);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 421d645d7bd..2857c08cad6 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3208,6 +3208,13 @@ static void node_geometry_buts_attribute_mix(uiLayout *layout,
uiItemR(col, ptr, "input_type_b", DEFAULT_FLAGS, IFACE_("B"), ICON_NONE);
}
+static void node_geometry_buts_attribute_point_distribute(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "distribute_method", DEFAULT_FLAGS, "", ICON_NONE);
+}
+
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@@ -3235,6 +3242,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_ATTRIBUTE_MIX:
ntype->draw_buttons = node_geometry_buts_attribute_mix;
break;
+ case GEO_NODE_POINT_DISTRIBUTE:
+ ntype->draw_buttons = node_geometry_buts_attribute_point_distribute;
+ break;
}
}
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 9cf64743843..34a5372892c 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1501,6 +1501,11 @@ typedef enum GeometryNodeAttributeInputMode {
GEO_NODE_ATTRIBUTE_INPUT_COLOR = 3,
} GeometryNodeAttributeInputMode;
+typedef enum GeometryNodePointDistributeMethod {
+ GEO_NODE_POINT_DISTRIBUTE_RANDOM = 0,
+ GEO_NODE_POINT_DISTRIBUTE_POISSON = 1,
+} GeometryNodePointDistributeMethod;
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 34f4d287d6e..1731a42583b 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -452,6 +452,20 @@ static const EnumPropertyItem rna_node_geometry_attribute_input_type_items[] = {
{0, NULL, 0, NULL, NULL},
};
+static const EnumPropertyItem rna_node_geometry_point_distribute_method_items[] = {
+ {GEO_NODE_POINT_DISTRIBUTE_RANDOM,
+ "RANDOM",
+ 0,
+ "Random",
+ "Distribute points randomly on the surface"},
+ {GEO_NODE_POINT_DISTRIBUTE_POISSON,
+ "POISSON",
+ 0,
+ "Poisson Disk",
+ "Project points on the surface evenly with a Poisson disk distribution"},
+ {0, NULL, 0, NULL, NULL},
+};
+
#endif
#ifdef RNA_RUNTIME
@@ -8481,6 +8495,18 @@ static void def_geo_attribute_mix(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
+static void def_geo_point_distribute(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "distribute_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, rna_node_geometry_point_distribute_method_items);
+ RNA_def_property_enum_default(prop, GEO_NODE_POINT_DISTRIBUTE_RANDOM);
+ RNA_def_property_ui_text(prop, "Distribution Method", "Method to use for scattering points");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+}
+
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 779680a5da7..46536903d55 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -148,6 +148,7 @@ set(SRC
geometry/nodes/node_geo_attribute_mix.cc
geometry/nodes/node_geo_object_info.cc
geometry/nodes/node_geo_point_distribute.cc
+ geometry/nodes/node_geo_point_distribute_poisson_disk.cc
geometry/nodes/node_geo_point_instance.cc
geometry/nodes/node_geo_subdivision_surface.cc
geometry/nodes/node_geo_transform.cc
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 681286ae5ab..68efb0806fd 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -271,7 +271,7 @@ DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Spl
DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")
DefNode(GeometryNode, GEO_NODE_SUBDIVISION_SURFACE, 0, "SUBDIVISION_SURFACE", SubdivisionSurface, "Subdivision Surface", "")
DefNode(GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Boolean", "")
-DefNode(GeometryNode, GEO_NODE_POINT_DISTRIBUTE, 0, "POINT_DISTRIBUTE", PointDistribute, "Point Distribute", "")
+DefNode(GeometryNode, GEO_NODE_POINT_DISTRIBUTE, def_geo_point_distribute, "POINT_DISTRIBUTE", PointDistribute, "Point Distribute", "")
DefNode(GeometryNode, GEO_NODE_POINT_INSTANCE, def_geo_point_instance, "POINT_INSTANCE", PointInstance, "Point Instance", "")
DefNode(GeometryNode, GEO_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_RANDOMIZE, def_geo_attribute_randomize, "ATTRIBUTE_RANDOMIZE", AttributeRandomize, "Attribute Randomize", "")
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index ec389961615..c97463cdc22 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -42,4 +42,10 @@ namespace blender::nodes {
void update_attribute_input_socket_availabilities(bNode &node,
const StringRef name,
const GeometryNodeAttributeInputMode mode);
-}
+
+void poisson_disk_point_elimination(Vector<float3> const *input_points,
+ Vector<float3> *output_points,
+ float maximum_distance,
+ float3 boundbox);
+
+} // namespace blender::nodes
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
index 2f5f7e264bc..8be9636e14d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute.cc
@@ -24,6 +24,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
+#include "BKE_bvhutils.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
@@ -33,8 +34,10 @@
static bNodeSocketTemplate geo_node_point_distribute_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
- {SOCK_FLOAT, N_("Density"), 10.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Minimum Distance"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
+ {SOCK_FLOAT, N_("Maximum Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 100000.0f, PROP_NONE},
{SOCK_STRING, N_("Density Attribute")},
+ {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000},
{-1, ""},
};
@@ -43,11 +46,19 @@ static bNodeSocketTemplate geo_node_point_distribute_out[] = {
{-1, ""},
};
+static void node_point_distribute_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ bNodeSocket *sock_min_dist = (bNodeSocket *)BLI_findlink(&node->inputs, 1);
+
+ nodeSetSocketAvailability(sock_min_dist, ELEM(node->custom1, GEO_NODE_POINT_DISTRIBUTE_POISSON));
+}
+
namespace blender::nodes {
-static Vector<float3> scatter_points_from_mesh(const Mesh *mesh,
- const float density,
- const FloatReadAttribute &density_factors)
+static Vector<float3> random_scatter_points_from_mesh(const Mesh *mesh,
+ const float density,
+ const FloatReadAttribute &density_factors,
+ const int seed)
{
/* This only updates a cache and can be considered to be logically const. */
const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(mesh));
@@ -71,7 +82,7 @@ static Vector<float3> scatter_points_from_mesh(const Mesh *mesh,
3.0f;
const float area = area_tri_v3(v0_pos, v1_pos, v2_pos);
- const int looptri_seed = BLI_hash_int(looptri_index);
+ const int looptri_seed = BLI_hash_int(looptri_index + seed);
RandomNumberGenerator looptri_rng(looptri_seed);
const float points_amount_fl = area * density * looptri_density_factor;
@@ -90,17 +101,158 @@ static Vector<float3> scatter_points_from_mesh(const Mesh *mesh,
return points;
}
+struct RayCastAll_Data {
+ void *bvhdata;
+
+ BVHTree_RayCastCallback raycast_callback;
+
+ const Mesh *mesh;
+ float base_weight;
+ FloatReadAttribute *density_factors;
+ Vector<float3> *projected_points;
+ float cur_point_weight;
+};
+
+static void project_2d_bvh_callback(void *userdata,
+ int index,
+ const BVHTreeRay *ray,
+ BVHTreeRayHit *hit)
+{
+ struct RayCastAll_Data *data = (RayCastAll_Data *)userdata;
+ data->raycast_callback(data->bvhdata, index, ray, hit);
+ if (hit->index != -1) {
+ /* This only updates a cache and can be considered to be logically const. */
+ const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(data->mesh));
+ const MVert *mvert = data->mesh->mvert;
+
+ const MLoopTri &looptri = looptris[index];
+ const FloatReadAttribute &density_factors = data->density_factors[0];
+
+ const int v0_index = data->mesh->mloop[looptri.tri[0]].v;
+ const int v1_index = data->mesh->mloop[looptri.tri[1]].v;
+ const int v2_index = data->mesh->mloop[looptri.tri[2]].v;
+
+ const float v0_density_factor = std::max(0.0f, density_factors[v0_index]);
+ const float v1_density_factor = std::max(0.0f, density_factors[v1_index]);
+ const float v2_density_factor = std::max(0.0f, density_factors[v2_index]);
+
+ /* Calculate barycentric weights for hit point. */
+ float3 weights;
+ interp_weights_tri_v3(
+ weights, mvert[v0_index].co, mvert[v1_index].co, mvert[v2_index].co, hit->co);
+
+ float point_weight = weights[0] * v0_density_factor + weights[1] * v1_density_factor +
+ weights[2] * v2_density_factor;
+
+ point_weight *= data->base_weight;
+
+ if (point_weight >= FLT_EPSILON && data->cur_point_weight <= point_weight) {
+ data->projected_points->append(hit->co);
+ }
+ }
+}
+
+static Vector<float3> poisson_scatter_points_from_mesh(const Mesh *mesh,
+ const float density,
+ const float minimum_distance,
+ const FloatReadAttribute &density_factors,
+ const int seed)
+{
+ Vector<float3> points;
+
+ if (minimum_distance <= FLT_EPSILON || density <= FLT_EPSILON) {
+ return points;
+ }
+
+ /* Scatter points randomly on the mesh with higher density (5-7) times higher than desired for
+ * good quality possion disk distributions. */
+ int quality = 5;
+ const int output_points_target = 1000;
+ points.resize(output_points_target * quality);
+
+ const float required_area = output_points_target *
+ (2.0f * sqrtf(3.0f) * minimum_distance * minimum_distance);
+ const float point_scale_multiplier = sqrtf(required_area);
+
+ {
+ const int rnd_seed = BLI_hash_int(seed);
+ RandomNumberGenerator point_rng(rnd_seed);
+
+ for (int i = 0; i < points.size(); i++) {
+ points[i].x = point_rng.get_float() * point_scale_multiplier;
+ points[i].y = point_rng.get_float() * point_scale_multiplier;
+ points[i].z = 0.0f;
+ }
+ }
+
+ /* Eliminate the scattered points until we get a possion distribution. */
+ Vector<float3> output_points(output_points_target);
+
+ const float3 bounds_max = float3(point_scale_multiplier, point_scale_multiplier, 0);
+ poisson_disk_point_elimination(&points, &output_points, 2.0f * minimum_distance, bounds_max);
+ Vector<float3> final_points;
+ final_points.reserve(output_points_target);
+
+ /* Check if we have any points we should remove from the final possion distribition. */
+ BVHTreeFromMesh treedata;
+ BKE_bvhtree_from_mesh_get(&treedata, const_cast<Mesh *>(mesh), BVHTREE_FROM_LOOPTRI, 2);
+
+ float3 bb_min, bb_max;
+ BLI_bvhtree_get_bounding_box(treedata.tree, bb_min, bb_max);
+
+ struct RayCastAll_Data data;
+ data.bvhdata = &treedata;
+ data.raycast_callback = treedata.raycast_callback;
+ data.mesh = mesh;
+ data.projected_points = &final_points;
+ data.density_factors = const_cast<FloatReadAttribute *>(&density_factors);
+ data.base_weight = std::min(
+ 1.0f, density / (output_points.size() / (point_scale_multiplier * point_scale_multiplier)));
+
+ const float max_dist = bb_max[2] - bb_min[2] + 2.0f;
+ const float3 dir = float3(0, 0, -1);
+ float3 raystart;
+ raystart.z = bb_max[2] + 1.0f;
+
+ float tile_start_x_coord = bb_min[0];
+ int tile_repeat_x = ceilf((bb_max[0] - bb_min[0]) / point_scale_multiplier);
+
+ float tile_start_y_coord = bb_min[1];
+ int tile_repeat_y = ceilf((bb_max[1] - bb_min[1]) / point_scale_multiplier);
+
+ for (int x = 0; x < tile_repeat_x; x++) {
+ float tile_curr_x_coord = x * point_scale_multiplier + tile_start_x_coord;
+ for (int y = 0; y < tile_repeat_y; y++) {
+ float tile_curr_y_coord = y * point_scale_multiplier + tile_start_y_coord;
+ for (int idx = 0; idx < output_points.size(); idx++) {
+ raystart.x = output_points[idx].x + tile_curr_x_coord;
+ raystart.y = output_points[idx].y + tile_curr_y_coord;
+
+ data.cur_point_weight = (float)idx / (float)output_points.size();
+
+ BLI_bvhtree_ray_cast_all(
+ treedata.tree, raystart, dir, 0.0f, max_dist, project_2d_bvh_callback, &data);
+ }
+ }
+ }
+
+ return final_points;
+}
+
static void geo_node_point_distribute_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_out;
+ GeometryNodePointDistributeMethod distribute_method =
+ static_cast<GeometryNodePointDistributeMethod>(params.node().custom1);
+
if (!geometry_set.has_mesh()) {
params.set_output("Geometry", std::move(geometry_set_out));
return;
}
- const float density = params.extract_input<float>("Density");
+ const float density = params.extract_input<float>("Maximum Density");
const std::string density_attribute = params.extract_input<std::string>("Density Attribute");
if (density <= 0.0f) {
@@ -113,8 +265,19 @@ static void geo_node_point_distribute_exec(GeoNodeExecParams params)
const FloatReadAttribute density_factors = mesh_component.attribute_get_for_read<float>(
density_attribute, ATTR_DOMAIN_POINT, 1.0f);
+ const int seed = params.get_input<int>("Seed");
- Vector<float3> points = scatter_points_from_mesh(mesh_in, density, density_factors);
+ Vector<float3> points;
+
+ switch (distribute_method) {
+ case GEO_NODE_POINT_DISTRIBUTE_RANDOM:
+ points = random_scatter_points_from_mesh(mesh_in, density, density_factors, seed);
+ break;
+ case GEO_NODE_POINT_DISTRIBUTE_POISSON:
+ const float min_dist = params.extract_input<float>("Minimum Distance");
+ points = poisson_scatter_points_from_mesh(mesh_in, density, min_dist, density_factors, seed);
+ break;
+ }
PointCloud *pointcloud = BKE_pointcloud_new_nomain(points.size());
memcpy(pointcloud->co, points.data(), sizeof(float3) * points.size());
@@ -135,6 +298,7 @@ void register_node_type_geo_point_distribute()
geo_node_type_base(
&ntype, GEO_NODE_POINT_DISTRIBUTE, "Point Distribute", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_point_distribute_in, geo_node_point_distribute_out);
+ node_type_update(&ntype, node_point_distribute_update);
ntype.geometry_node_execute = blender::nodes::geo_node_point_distribute_exec;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
new file mode 100644
index 00000000000..5dfdfce0e68
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_distribute_poisson_disk.cc
@@ -0,0 +1,280 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/*
+ * Based on Cem Yuksel. 2015. Sample Elimination for Generating Poisson Disk Sample
+ * ! Sets. Computer Graphics Forum 34, 2 (May 2015), 25-32.
+ * ! http://www.cemyuksel.com/research/sampleelimination/
+ * Copyright (c) 2016, Cem Yuksel <cem@cemyuksel.com>
+ * All rights reserved.
+ */
+
+#include "BLI_inplace_priority_queue.hh"
+#include "BLI_kdtree.h"
+
+#include "node_geometry_util.hh"
+
+#include <iostream>
+
+namespace blender::nodes {
+
+static void tile_point(Vector<float3> *tiled_points,
+ Vector<size_t> *indices,
+ const float maximum_distance,
+ const float3 boundbox,
+ float3 const &point,
+ size_t index,
+ int dimension = 0)
+{
+ for (int dimension_iter = dimension; dimension_iter < 3; dimension_iter++) {
+ if (boundbox[dimension_iter] - point[dimension_iter] < maximum_distance) {
+ float3 point_tiled = point;
+ point_tiled[dimension_iter] -= boundbox[dimension_iter];
+
+ tiled_points->append(point_tiled);
+ indices->append(index);
+
+ tile_point(tiled_points,
+ indices,
+ maximum_distance,
+ boundbox,
+ point_tiled,
+ index,
+ dimension_iter + 1);
+ }
+
+ if (point[dimension_iter] < maximum_distance) {
+ float3 point_tiled = point;
+ point_tiled[dimension_iter] += boundbox[dimension_iter];
+
+ tiled_points->append(point_tiled);
+ indices->append(index);
+
+ tile_point(tiled_points,
+ indices,
+ maximum_distance,
+ boundbox,
+ point_tiled,
+ index,
+ dimension_iter + 1);
+ }
+ }
+}
+
+/**
+ * Returns the weight the point gets based on the distance to another point.
+ */
+static float point_weight_influence_get(const float maximum_distance,
+ const float minimum_distance,
+ float distance)
+{
+ const float alpha = 8.0f;
+
+ if (distance < minimum_distance) {
+ distance = minimum_distance;
+ }
+
+ return std::pow(1.0f - distance / maximum_distance, alpha);
+}
+
+/**
+ * Weight each point based on their proximity to its neighbors
+ *
+ * For each index in the weight array add a weight based on the proximity the
+ * corresponding point has with its neighboors.
+ **/
+static void points_distance_weight_calculate(Vector<float> *weights,
+ const size_t point_id,
+ const float3 *input_points,
+ const void *kd_tree,
+ const float minimum_distance,
+ const float maximum_distance,
+ InplacePriorityQueue<float> *heap)
+{
+ KDTreeNearest_3d *nearest_point = nullptr;
+ int neighbors = BLI_kdtree_3d_range_search(
+ (KDTree_3d *)kd_tree, input_points[point_id], &nearest_point, maximum_distance);
+
+ for (int i = 0; i < neighbors; i++) {
+ size_t neighbor_point_id = nearest_point[i].index;
+
+ if (neighbor_point_id >= weights->size()) {
+ continue;
+ }
+
+ /* The point should not influence itself. */
+ if (neighbor_point_id == point_id) {
+ continue;
+ }
+
+ const float weight_influence = point_weight_influence_get(
+ maximum_distance, minimum_distance, nearest_point[i].dist);
+
+ /* In the first pass we just the weights. */
+ if (heap == nullptr) {
+ (*weights)[point_id] += weight_influence;
+ }
+ /* When we run again we need to update the weights and the heap. */
+ else {
+ (*weights)[neighbor_point_id] -= weight_influence;
+ heap->priority_decreased(neighbor_point_id);
+ }
+ }
+
+ if (nearest_point) {
+ MEM_freeN(nearest_point);
+ }
+}
+
+/**
+ * Returns the minimum radius fraction used by the default weight function.
+ */
+static float weight_limit_fraction_get(const size_t input_size, const size_t output_size)
+{
+ const float beta = 0.65f;
+ const float gamma = 1.5f;
+ float ratio = float(output_size) / float(input_size);
+ return (1.0f - std::pow(ratio, gamma)) * beta;
+}
+
+/**
+ * Tile the input points.
+ */
+static void points_tiling(const float3 *input_points,
+ const size_t input_size,
+ void **kd_tree,
+ const float maximum_distance,
+ const float3 boundbox)
+
+{
+ Vector<float3> tiled_points(input_points, input_points + input_size);
+ Vector<size_t> indices(input_size);
+
+ for (size_t i = 0; i < input_size; i++) {
+ indices[i] = i;
+ }
+
+ /* Tile the tree based on the boundbox. */
+ for (size_t i = 0; i < input_size; i++) {
+ tile_point(&tiled_points, &indices, maximum_distance, boundbox, input_points[i], i);
+ }
+
+ /* Build a new tree with the new indices and tiled points. */
+ *kd_tree = BLI_kdtree_3d_new(tiled_points.size());
+ for (size_t i = 0; i < tiled_points.size(); i++) {
+ BLI_kdtree_3d_insert(*(KDTree_3d **)kd_tree, indices[i], tiled_points[i]);
+ }
+ BLI_kdtree_3d_balance(*(KDTree_3d **)kd_tree);
+}
+
+static void weighted_sample_elimination(const float3 *input_points,
+ const size_t input_size,
+ float3 *output_points,
+ const size_t output_size,
+ const float maximum_distance,
+ const float3 boundbox,
+ const bool do_copy_eliminated)
+{
+ const float minimum_distance = maximum_distance *
+ weight_limit_fraction_get(input_size, output_size);
+
+ void *kd_tree = nullptr;
+ points_tiling(input_points, input_size, &kd_tree, maximum_distance, boundbox);
+
+ /* Assign weights to each sample. */
+ Vector<float> weights(input_size, 0.0f);
+ for (size_t point_id = 0; point_id < weights.size(); point_id++) {
+ points_distance_weight_calculate(
+ &weights, point_id, input_points, kd_tree, minimum_distance, maximum_distance, nullptr);
+ }
+
+ /* Remove the points based on their weight. */
+ InplacePriorityQueue<float> heap(weights);
+
+ size_t sample_size = input_size;
+ while (sample_size > output_size) {
+ /* For each sample around it, remove its weight contribution and update the heap. */
+ size_t point_id = heap.pop_index();
+ points_distance_weight_calculate(
+ &weights, point_id, input_points, kd_tree, minimum_distance, maximum_distance, &heap);
+ sample_size--;
+ }
+
+ /* Copy the samples to the output array. */
+ size_t target_size = do_copy_eliminated ? input_size : output_size;
+ for (size_t i = 0; i < target_size; i++) {
+ size_t index = heap.all_indices()[i];
+ output_points[i] = input_points[index];
+ }
+
+ /* Cleanup. */
+ BLI_kdtree_3d_free((KDTree_3d *)kd_tree);
+}
+
+static void progressive_sampling_reorder(Vector<float3> *output_points,
+ float maximum_density,
+ float3 boundbox)
+{
+ /* Re-order the points for progressive sampling. */
+ Vector<float3> temporary_points(output_points->size());
+ float3 *source_points = output_points->data();
+ float3 *dest_points = temporary_points.data();
+ size_t source_size = output_points->size();
+ size_t dest_size = 0;
+
+ while (source_size >= 3) {
+ dest_size = source_size * 0.5f;
+
+ /* Changes the weight function radius using half of the number of samples.
+ * It is used for progressive sampling. */
+ maximum_density *= std::sqrt(2.0f);
+ weighted_sample_elimination(
+ source_points, source_size, dest_points, dest_size, maximum_density, boundbox, true);
+
+ if (dest_points != output_points->data()) {
+ mempcpy((*output_points)[dest_size],
+ dest_points[dest_size],
+ (source_size - dest_size) * sizeof(float3));
+ }
+
+ /* Swap the arrays around. */
+ float3 *points_iter = source_points;
+ source_points = dest_points;
+ dest_points = points_iter;
+ source_size = dest_size;
+ }
+ if (source_points != output_points->data()) {
+ memcpy(output_points->data(), source_points, dest_size * sizeof(float3));
+ }
+}
+
+void poisson_disk_point_elimination(Vector<float3> const *input_points,
+ Vector<float3> *output_points,
+ float maximum_density,
+ float3 boundbox)
+{
+ weighted_sample_elimination(input_points->data(),
+ input_points->size(),
+ output_points->data(),
+ output_points->size(),
+ maximum_density,
+ boundbox,
+ false);
+
+ progressive_sampling_reorder(output_points, maximum_density, boundbox);
+}
+
+} // namespace blender::nodes