diff options
-rw-r--r-- | source/blender/blenkernel/bad_level_call_stubs/stubs.c | 2 | ||||
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 103 |
2 files changed, 53 insertions, 52 deletions
diff --git a/source/blender/blenkernel/bad_level_call_stubs/stubs.c b/source/blender/blenkernel/bad_level_call_stubs/stubs.c index 291dd70c801..c913820205b 100644 --- a/source/blender/blenkernel/bad_level_call_stubs/stubs.c +++ b/source/blender/blenkernel/bad_level_call_stubs/stubs.c @@ -355,7 +355,7 @@ TimeMarker *get_frame_marker(int frame){return 0;}; /* editseq.c */ Sequence *get_forground_frame_seq(int frame){return 0;}; -void set_last_seq(Sequence *seq){return 0;}; +void set_last_seq(Sequence *seq){}; /* modifier.c stub */ void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd, diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 08e9e36c048..089af9a68e7 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -2176,70 +2176,71 @@ void BL_ConvertBlenderObjects(struct Main* maggie, { KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i); struct Object* blenderobject = converter->FindBlenderObject(gameobj); - int nummeshes = gameobj->GetMeshCount(); - RAS_MeshObject* meshobj = 0; - ListBase *conlist; - bConstraint *curcon; - conlist = get_active_constraints2(blenderobject); - if (conlist) { - for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { - if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){ - bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data; - //if (dat->tar) - if (!dat->child){ - PHY_IPhysicsController* physctr2 = 0; - if (dat->tar) - { - KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist); - if (gotar && gotar->GetPhysicsController()) - physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData(); - } + ListBase *conlist; + bConstraint *curcon; + conlist = get_active_constraints2(blenderobject); - if (gameobj->GetPhysicsController()) - { - float radsPerDeg = 6.283185307179586232f / 360.f; + if (conlist) { + for (curcon = (bConstraint *)conlist->first; curcon; curcon=(bConstraint *)curcon->next) { + if (curcon->type==CONSTRAINT_TYPE_RIGIDBODYJOINT){ + + bRigidBodyJointConstraint *dat=(bRigidBodyJointConstraint *)curcon->data; + + if (!dat->child){ + + PHY_IPhysicsController* physctr2 = 0; + + if (dat->tar) + { + KX_GameObject *gotar=getGameOb(dat->tar->id.name,sumolist); + if (gotar && gotar->GetPhysicsController()) + physctr2 = (PHY_IPhysicsController*) gotar->GetPhysicsController()->GetUserData(); + } - PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) gameobj->GetPhysicsController()->GetUserData(); - //we need to pass a full constraint frame, not just axis + if (gameobj->GetPhysicsController()) + { + float radsPerDeg = 6.283185307179586232f / 360.f; + + PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) gameobj->GetPhysicsController()->GetUserData(); + //we need to pass a full constraint frame, not just axis - //localConstraintFrameBasis - MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*dat->axX,radsPerDeg*dat->axY,radsPerDeg*dat->axZ)); - MT_Vector3 axis0 = localCFrame.getColumn(0); - MT_Vector3 axis1 = localCFrame.getColumn(1); - MT_Vector3 axis2 = localCFrame.getColumn(2); + //localConstraintFrameBasis + MT_Matrix3x3 localCFrame(MT_Vector3(radsPerDeg*dat->axX,radsPerDeg*dat->axY,radsPerDeg*dat->axZ)); + MT_Vector3 axis0 = localCFrame.getColumn(0); + MT_Vector3 axis1 = localCFrame.getColumn(1); + MT_Vector3 axis2 = localCFrame.getColumn(2); - int constraintId = kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX,(float)dat->pivY,(float)dat->pivZ, + int constraintId = kxscene->GetPhysicsEnvironment()->createConstraint(physctrl,physctr2,(PHY_ConstraintType)dat->type,(float)dat->pivX, + (float)dat->pivY,(float)dat->pivZ, (float)axis0.x(),(float)axis0.y(),(float)axis0.z(), (float)axis1.x(),(float)axis1.y(),(float)axis1.z(), - (float)axis2.x(),(float)axis2.y(),(float)axis2.z() - ); - if (constraintId) + (float)axis2.x(),(float)axis2.y(),(float)axis2.z()); + if (constraintId) + { + //if it is a generic 6DOF constraint, set all the limits accordingly + if (dat->type == PHY_GENERIC_6DOF_CONSTRAINT) { - //if it is a generic 6DOF constraint, set all the limits accordingly - if (dat->type == PHY_GENERIC_6DOF_CONSTRAINT) + int dof; + int dofbit=1; + for (dof=0;dof<6;dof++) { - int dof; - int dofbit=1; - for (dof=0;dof<6;dof++) + if (dat->flag & dofbit) { - if (dat->flag & dofbit) - { - kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,dat->minLimit[dof],dat->maxLimit[dof]); - } else - { - //minLimit > maxLimit means free(disabled limit) for this degree of freedom - kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,1,-1); - } - dofbit<<=1; + kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,dat->minLimit[dof],dat->maxLimit[dof]); + } else + { + //minLimit > maxLimit means free(disabled limit) for this degree of freedom + kxscene->GetPhysicsEnvironment()->setConstraintParam(constraintId,dof,1,-1); } + dofbit<<=1; } } } - } - } - } - } - + } + } + } + } + } } templist->Release(); |