diff options
-rw-r--r-- | intern/opencolorio/ocio_impl_glsl.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index 87769a647f6..43416f734c5 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -264,14 +264,14 @@ static void updateGLSLShader(OCIO_GLSLShader *shader, glUseProgram(shader->program); - /* Set UBO binding location. */ - GLuint index = glGetUniformBlockIndex(shader->program, "OCIO_GLSLCurveMappingParameters"); - glUniformBlockBinding(shader->program, index, UBO_BIND_LOC); - /* TODO(fclem) Remove this. Make caller always assume viewport space and * specify texco via vertex attribs. */ shader->interface = GPU_shaderinterface_create(shader->program); + /* Set UBO binding location. */ + GLuint index = glGetUniformBlockIndex(shader->program, "OCIO_GLSLCurveMappingParameters"); + glUniformBlockBinding(shader->program, index, UBO_BIND_LOC); + /* Set texture bind point uniform once. This is saved by the shader. */ glUniform1i(glGetUniformLocation(shader->program, "image_texture"), 0); glUniform1i(glGetUniformLocation(shader->program, "lut3d_texture"), 2); |