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-rw-r--r--source/blender/editors/space_node/drawnode.c2
-rw-r--r--source/blender/editors/space_node/node_geometry_attribute_search.cc49
-rw-r--r--source/blender/editors/space_node/node_intern.h3
-rw-r--r--source/blender/editors/space_node/node_templates.c2
4 files changed, 32 insertions, 24 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 3d1f5231366..5110c14ef4d 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3458,7 +3458,7 @@ static void std_node_socket_draw(
const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id;
if (node_tree->type == NTREE_GEOMETRY) {
- node_geometry_add_attribute_search_button(node_tree, node, ptr, row);
+ node_geometry_add_attribute_search_button(C, node_tree, node, ptr, row);
}
else {
uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0);
diff --git a/source/blender/editors/space_node/node_geometry_attribute_search.cc b/source/blender/editors/space_node/node_geometry_attribute_search.cc
index 87944842079..856a90be5ae 100644
--- a/source/blender/editors/space_node/node_geometry_attribute_search.cc
+++ b/source/blender/editors/space_node/node_geometry_attribute_search.cc
@@ -46,8 +46,8 @@ using blender::Set;
using blender::StringRef;
struct AttributeSearchData {
- const bNodeTree &node_tree;
- const bNode &node;
+ AvailableAttributeInfo &dummy_info_for_search;
+ const NodeUIStorage &ui_storage;
bNodeSocket &socket;
};
@@ -82,37 +82,31 @@ static bool attribute_search_item_add(uiSearchItems *items, const AvailableAttri
items, search_item_text.c_str(), (void *)&item, ICON_NONE, UI_BUT_HAS_SEP_CHAR, 0);
}
-static void attribute_search_update_fn(
- const bContext *C, void *arg, const char *str, uiSearchItems *items, const bool is_first)
+static void attribute_search_update_fn(const bContext *UNUSED(C),
+ void *arg,
+ const char *str,
+ uiSearchItems *items,
+ const bool is_first)
{
AttributeSearchData *data = static_cast<AttributeSearchData *>(arg);
- NodeTreeUIStorage *tree_ui_storage = data->node_tree.ui_storage;
- if (tree_ui_storage == nullptr) {
- return;
- }
- const NodeUIStorage *ui_storage = BKE_node_tree_ui_storage_get_from_context(
- C, data->node_tree, data->node);
- if (ui_storage == nullptr) {
- return;
- }
- const Set<AvailableAttributeInfo> &attribute_hints = ui_storage->attribute_hints;
+ const Set<AvailableAttributeInfo> &attribute_hints = data->ui_storage.attribute_hints;
/* Any string may be valid, so add the current search string along with the hints. */
if (str[0] != '\0') {
/* Note that the attribute domain and data type are dummies, since
* #AvailableAttributeInfo equality is only based on the string. */
if (!attribute_hints.contains(AvailableAttributeInfo{str, ATTR_DOMAIN_AUTO, CD_PROP_BOOL})) {
- tree_ui_storage->dummy_info_for_search.name = std::string(str);
- UI_search_item_add(items, str, &tree_ui_storage->dummy_info_for_search, ICON_ADD, 0, 0);
+ data->dummy_info_for_search.name = std::string(str);
+ UI_search_item_add(items, str, &data->dummy_info_for_search, ICON_ADD, 0, 0);
}
}
if (str[0] == '\0' && !is_first) {
/* Allow clearing the text field when the string is empty, but not on the first pass,
* or opening an attribute field for the first time would show this search item. */
- tree_ui_storage->dummy_info_for_search.name = std::string(str);
- UI_search_item_add(items, str, &tree_ui_storage->dummy_info_for_search, ICON_X, 0, 0);
+ data->dummy_info_for_search.name = std::string(str);
+ UI_search_item_add(items, str, &data->dummy_info_for_search, ICON_X, 0, 0);
}
/* Don't filter when the menu is first opened, but still run the search
@@ -148,11 +142,22 @@ static void attribute_search_exec_fn(bContext *UNUSED(C), void *data_v, void *it
BLI_strncpy(value->value, item->name.c_str(), MAX_NAME);
}
-void node_geometry_add_attribute_search_button(const bNodeTree *node_tree,
+void node_geometry_add_attribute_search_button(const bContext *C,
+ const bNodeTree *node_tree,
const bNode *node,
PointerRNA *socket_ptr,
uiLayout *layout)
{
+ const NodeUIStorage *ui_storage = BKE_node_tree_ui_storage_get_from_context(
+ C, *node_tree, *node);
+
+ if (ui_storage == nullptr) {
+ uiItemR(layout, socket_ptr, "default_value", 0, "", 0);
+ return;
+ }
+
+ const NodeTreeUIStorage *tree_ui_storage = node_tree->ui_storage;
+
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = uiDefIconTextButR(block,
UI_BTYPE_SEARCH_MENU,
@@ -172,8 +177,10 @@ void node_geometry_add_attribute_search_button(const bNodeTree *node_tree,
0.0f,
"");
- AttributeSearchData *data = OBJECT_GUARDED_NEW(
- AttributeSearchData, {*node_tree, *node, *static_cast<bNodeSocket *>(socket_ptr->data)});
+ AttributeSearchData *data = OBJECT_GUARDED_NEW(AttributeSearchData,
+ {tree_ui_storage->dummy_info_for_search,
+ *ui_storage,
+ *static_cast<bNodeSocket *>(socket_ptr->data)});
UI_but_func_search_set_results_are_suggestions(but, true);
UI_but_func_search_set_sep_string(but, MENU_SEP);
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index c350e50b524..2fcc59cde0b 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -310,7 +310,8 @@ void NODE_OT_cryptomatte_layer_add(struct wmOperatorType *ot);
void NODE_OT_cryptomatte_layer_remove(struct wmOperatorType *ot);
/* node_geometry_attribute_search.cc */
-void node_geometry_add_attribute_search_button(const struct bNodeTree *node_tree,
+void node_geometry_add_attribute_search_button(const struct bContext *C,
+ const struct bNodeTree *node_tree,
const struct bNode *node,
struct PointerRNA *socket_ptr,
struct uiLayout *layout);
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 54145f62895..c880f3e99d8 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -846,7 +846,7 @@ static void ui_node_draw_input(
case SOCK_STRING: {
const bNodeTree *node_tree = (const bNodeTree *)nodeptr.owner_id;
if (node_tree->type == NTREE_GEOMETRY) {
- node_geometry_add_attribute_search_button(node_tree, node, &inputptr, row);
+ node_geometry_add_attribute_search_button(C, node_tree, node, &inputptr, row);
}
else {
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);