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-rw-r--r--source/blender/blenkernel/intern/icons.cc30
-rw-r--r--source/blender/makesdna/DNA_object_types.h3
2 files changed, 22 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/icons.cc b/source/blender/blenkernel/intern/icons.cc
index 97c742b1ec1..c48f3934a19 100644
--- a/source/blender/blenkernel/intern/icons.cc
+++ b/source/blender/blenkernel/intern/icons.cc
@@ -359,22 +359,30 @@ void BKE_previewimg_id_copy(ID *new_id, const ID *old_id)
PreviewImage **BKE_previewimg_id_get_p(const ID *id)
{
switch (GS(id->name)) {
+ case ID_OB: {
+ Object *ob = (Object *)id;
+ /* Currently, only object types with real geometry can be rendered as preview. */
+ if (!OB_TYPE_IS_GEOMETRY(ob->type)) {
+ return NULL;
+ }
+ return &ob->preview;
+ }
+
#define ID_PRV_CASE(id_code, id_struct) \
case id_code: { \
return &((id_struct *)id)->preview; \
} \
((void)0)
- ID_PRV_CASE(ID_MA, Material);
- ID_PRV_CASE(ID_TE, Tex);
- ID_PRV_CASE(ID_WO, World);
- ID_PRV_CASE(ID_LA, Light);
- ID_PRV_CASE(ID_IM, Image);
- ID_PRV_CASE(ID_BR, Brush);
- ID_PRV_CASE(ID_OB, Object);
- ID_PRV_CASE(ID_GR, Collection);
- ID_PRV_CASE(ID_SCE, Scene);
- ID_PRV_CASE(ID_SCR, bScreen);
- ID_PRV_CASE(ID_AC, bAction);
+ ID_PRV_CASE(ID_MA, Material);
+ ID_PRV_CASE(ID_TE, Tex);
+ ID_PRV_CASE(ID_WO, World);
+ ID_PRV_CASE(ID_LA, Light);
+ ID_PRV_CASE(ID_IM, Image);
+ ID_PRV_CASE(ID_BR, Brush);
+ ID_PRV_CASE(ID_GR, Collection);
+ ID_PRV_CASE(ID_SCE, Scene);
+ ID_PRV_CASE(ID_SCR, bScreen);
+ ID_PRV_CASE(ID_AC, bAction);
#undef ID_PRV_CASE
default:
break;
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 5a88ce7c9f5..e94541fdc7f 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -501,6 +501,9 @@ enum {
/* check if the object type supports materials */
#define OB_TYPE_SUPPORT_MATERIAL(_type) \
(((_type) >= OB_MESH && (_type) <= OB_MBALL) || ((_type) >= OB_GPENCIL && (_type) <= OB_VOLUME))
+/** Does the object have some render-able geometry (unlike empties, cameras, etc.). */
+#define OB_TYPE_IS_GEOMETRY(_type) \
+ (ELEM(_type, OB_MESH, OB_SURF, OB_FONT, OB_MBALL, OB_GPENCIL, OB_HAIR, OB_POINTCLOUD, OB_VOLUME))
#define OB_TYPE_SUPPORT_VGROUP(_type) (ELEM(_type, OB_MESH, OB_LATTICE, OB_GPENCIL))
#define OB_TYPE_SUPPORT_EDITMODE(_type) \
(ELEM(_type, OB_MESH, OB_FONT, OB_CURVE, OB_SURF, OB_MBALL, OB_LATTICE, OB_ARMATURE))