Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl2
-rw-r--r--intern/cycles/render/nodes.cpp2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c2
4 files changed, 4 insertions, 6 deletions
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index 8861f9a671a..d23ecfd4a31 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -691,7 +691,7 @@ shader node_musgrave_texture(
float Dimension = 2.0,
float Scale = 5.0,
float Detail = 2.0,
- float Lacunarity = 1.0,
+ float Lacunarity = 2.0,
float Offset = 0.0,
float Gain = 1.0,
output float Fac = 0.0)
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index bdab2a99897..00f4a7283bb 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1350,7 +1350,7 @@ NODE_DEFINE(MusgraveTextureNode)
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
SOCKET_IN_FLOAT(detail, "Detail", 2.0f);
SOCKET_IN_FLOAT(dimension, "Dimension", 2.0f);
- SOCKET_IN_FLOAT(lacunarity, "Lacunarity", 1.0f);
+ SOCKET_IN_FLOAT(lacunarity, "Lacunarity", 2.0f);
SOCKET_IN_FLOAT(offset, "Offset", 0.0f);
SOCKET_IN_FLOAT(gain, "Gain", 1.0f);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 2bc36be42ab..015657318b2 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4086,9 +4086,7 @@ SculptPoseIKChain *sculpt_pose_ik_chain_init(Sculpt *sd,
const float radius)
{
- float chain_end[3];
- float chain_segment_len = len_v3v3(initial_location, chain_end) / br->pose_ik_segments;
- chain_segment_len = radius * (1.0f + br->pose_offset);
+ const float chain_segment_len = radius * (1.0f + br->pose_offset);
float next_chain_segment_target[3];
int totvert = sculpt_vertex_count_get(ss);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
index 56e102a118d..ad6aa4a710c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.c
@@ -27,7 +27,7 @@ static bNodeSocketTemplate sh_node_tex_musgrave_in[] = {
{SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Detail"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 16.0f},
{SOCK_FLOAT, 1, N_("Dimension"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
- {SOCK_FLOAT, 1, N_("Lacunarity"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ {SOCK_FLOAT, 1, N_("Lacunarity"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{SOCK_FLOAT, 1, N_("Gain"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{-1, 0, ""},