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-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl7
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c9
2 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
index 8131958313b..ec49cc86761 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_anisotropic.glsl
@@ -5,12 +5,13 @@ void node_bsdf_anisotropic(vec4 color,
float rotation,
vec3 N,
vec3 T,
- float use_multiscatter,
+ const float use_multiscatter,
+ const float ssr_id,
out Closure result)
{
- node_bsdf_glossy(color, roughness, N, -1, use_multiscatter, result);
+ node_bsdf_glossy(color, roughness, N, use_multiscatter, ssr_id, result);
}
#else
/* Stub anisotropic because it is not compatible with volumetrics. */
-# define node_bsdf_anisotropic(a, b, c, d, e, f, g, result) (result = CLOSURE_DEFAULT)
+# define node_bsdf_anisotropic(a, b, c, d, e, f, g, h, result) (result = CLOSURE_DEFAULT)
#endif
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index 7ce085d2c82..499f62da683 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -55,8 +55,13 @@ static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat,
float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f;
- return GPU_stack_link(
- mat, node, "node_bsdf_anisotropic", in, out, GPU_constant(&use_multi_scatter));
+ return GPU_stack_link(mat,
+ node,
+ "node_bsdf_anisotropic",
+ in,
+ out,
+ GPU_constant(&use_multi_scatter),
+ GPU_constant(&node->ssr_id));
}
/* node type definition */