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-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transform.cc83
8 files changed, 90 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index d95ec5d840d..82a957fb118 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -488,6 +488,7 @@ geometry_node_categories = [
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeTriangulate"),
NodeItem("GeometryNodeEdgeSplit"),
+ NodeItem("GeometryNodeTransform"),
]),
GeometryNodeCategory("GEO_MATH", "Misc", items=[
NodeItem("ShaderNodeMapRange"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index da4bcb8a00e..0ae31989a05 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1342,6 +1342,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_TRIANGULATE 1000
#define GEO_NODE_EDGE_SPLIT 1001
+#define GEO_NODE_TRANSFORM 1002
/** \} */
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index cf06e55814f..f7b5e92d11b 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -4661,6 +4661,7 @@ static void registerGeometryNodes(void)
register_node_type_geo_triangulate();
register_node_type_geo_edge_split();
+ register_node_type_geo_transform();
}
static void registerFunctionNodes(void)
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 9058ee965a5..ffaabecb406 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -139,6 +139,7 @@ set(SRC
geometry/nodes/node_geo_common.cc
geometry/nodes/node_geo_edge_split.cc
+ geometry/nodes/node_geo_transform.cc
geometry/nodes/node_geo_triangulate.cc
geometry/node_geometry_exec.cc
geometry/node_geometry_tree.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 2b561c419a3..27d8f3a898c 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -28,6 +28,7 @@ void register_node_type_geo_group(void);
void register_node_type_geo_triangulate(void);
void register_node_type_geo_edge_split(void);
+void register_node_type_geo_transform(void);
#ifdef __cplusplus
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index cd75e8a1ff0..5cfc9148f34 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -268,6 +268,7 @@ DefNode(FunctionNode, FN_NODE_RANDOM_FLOAT, 0, "RANDOM_FLOAT",
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, 0, "TRIANGULATE", Triangulate, "Triangulate", "")
DefNode(GeometryNode, GEO_NODE_EDGE_SPLIT, 0, "EDGE_SPLIT", EdgeSplit, "Edge Split", "")
+DefNode(GeometryNode, GEO_NODE_TRANSFORM, 0, "TRANSFORM", Transform, "Transform", "")
/* undefine macros */
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index e0b170dd6c8..bb26763642b 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -18,6 +18,7 @@
#include <string.h>
+#include "BLI_float3.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transform.cc b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
new file mode 100644
index 00000000000..1e58cea1ef7
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
@@ -0,0 +1,83 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_mesh.h"
+#include "BLI_math_matrix.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_transform_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_VECTOR, N_("Translation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {SOCK_VECTOR, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_transform_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+static void geo_transform_exec(bNode *UNUSED(node), GValueByName &inputs, GValueByName &outputs)
+{
+ GeometryPtr geometry_in = inputs.extract<GeometryPtr>("Geometry");
+ GeometryPtr geometry_out;
+
+ if (!geometry_in.has_value()) {
+ outputs.move_in("Geometry", std::move(geometry_out));
+ return;
+ }
+
+ Mesh *mesh_in = geometry_in->mesh_get_for_read();
+ if (mesh_in == nullptr) {
+ outputs.move_in("Geometry", std::move(geometry_out));
+ return;
+ }
+
+ const float3 translation = inputs.extract<float3>("Translation");
+ const float3 rotation = inputs.extract<float3>("Rotation");
+ const float3 scale = inputs.extract<float3>("Scale");
+
+ geometry_out = GeometryPtr{new Geometry()};
+ Mesh *mesh_out = BKE_mesh_copy_for_eval(mesh_in, false);
+
+ /* Use only translation if rotation and scale are zero. */
+ if (translation.length() > 0.0f && rotation.length() == 0.0f && scale.length() == 0.0f) {
+ BKE_mesh_translate(mesh_out, translation, true);
+ }
+ else {
+ float mat[4][4];
+ loc_eul_size_to_mat4(mat, translation, rotation, scale);
+ BKE_mesh_transform(mesh_out, mat, true);
+ }
+
+ geometry_out->mesh_set_and_transfer_ownership(mesh_out);
+
+ outputs.move_in("Geometry", std::move(geometry_out));
+}
+} // namespace blender::nodes
+
+void register_node_type_geo_transform()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_TRANSFORM, "Transform", 0, 0);
+ node_type_socket_templates(&ntype, geo_node_transform_in, geo_node_transform_out);
+ ntype.geometry_node_execute = blender::nodes::geo_transform_exec;
+ nodeRegisterType(&ntype);
+}