diff options
-rw-r--r-- | source/blender/blenloader/intern/versioning_280.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 4 |
2 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index 111ac728cc3..51df61143e0 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -4951,8 +4951,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) const View3D *v3d_default = DNA_struct_default_get(View3D); wm->xr.session_settings.shading = v3d_default->shading; - /* Don't rotate light with the viewer by default, make it fixed. */ - wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION; wm->xr.session_settings.draw_flags = (V3D_OFSDRAW_SHOW_GRIDFLOOR | V3D_OFSDRAW_SHOW_ANNOTATION); wm->xr.session_settings.clip_start = v3d_default->clip_start; @@ -5110,6 +5108,12 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain) } } + for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { + /* Don't rotate light with the viewer by default, make it fixed. Shading settings can't be + * edited and this flag should always be set. So we can always execute this. */ + wm->xr.session_settings.shading.flag |= V3D_SHADING_WORLD_ORIENTATION; + } + /* Keep this block, even when empty. */ } } diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 66efa5b5de3..839f8c60a66 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1733,6 +1733,8 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S { if (v3d->runtime.flag & V3D_RUNTIME_XR_SESSION_ROOT) { View3DShading *xr_shading = &wm->xr.session_settings.shading; + /* Flags that shouldn't be overridden by the 3D View shading. */ + const int flag_copy = V3D_SHADING_WORLD_ORIENTATION; BLI_assert(WM_xr_session_exists(&wm->xr)); @@ -1750,7 +1752,9 @@ void ED_view3d_xr_shading_update(wmWindowManager *wm, const View3D *v3d, const S } /* Copy shading from View3D to VR view. */ + const int old_xr_shading_flag = xr_shading->flag; *xr_shading = v3d->shading; + xr_shading->flag = (xr_shading->flag & ~flag_copy) | (old_xr_shading_flag & flag_copy); if (v3d->shading.prop) { xr_shading->prop = IDP_CopyProperty(xr_shading->prop); } |