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-rw-r--r--source/blender/blenkernel/BKE_screen.h5
-rw-r--r--source/blender/blenkernel/intern/screen.c21
-rw-r--r--source/blender/editors/render/render_internal.c9
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
-rw-r--r--source/blender/render/intern/include/render_types.h2
-rw-r--r--source/blender/render/intern/source/pipeline.c22
-rw-r--r--source/blender/windowmanager/intern/wm_window.c12
9 files changed, 67 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 0a7d9780a6b..56b0cd63e01 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -112,7 +112,7 @@ typedef struct SpaceType {
typedef struct ARegionType {
struct ARegionType *next, *prev;
- int regionid; /* unique identifier within this space */
+ int regionid; /* unique identifier within this space, defines RGN_TYPE_xxxx */
/* add handlers, stuff you only do once or on area/region type/size changes */
void (*init)(struct wmWindowManager *, struct ARegion *);
@@ -152,6 +152,8 @@ typedef struct ARegionType {
int prefsizex, prefsizey;
/* default keymaps to add */
int keymapflag;
+ /* return without drawing. lock is set by region definition, and copied to do_lock by render. can become flag */
+ short do_lock, lock;
} ARegionType;
/* panel types */
@@ -231,6 +233,7 @@ void BKE_spacetypes_free(void); /* only for quitting blender */
/* spacedata */
void BKE_spacedata_freelist(ListBase *lb);
void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2);
+void BKE_spacedata_draw_locks(int set);
/* area/regions */
struct ARegion *BKE_area_region_copy(struct SpaceType *st, struct ARegion *ar);
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index d8219b61816..63e35408381 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -236,6 +236,26 @@ void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2)
}
}
+/* facility to set locks for drawing to survive (render) threads accessing drawing data */
+/* lock can become bitflag too */
+/* should be replaced in future by better local data handling for threads */
+void BKE_spacedata_draw_locks(int set)
+{
+ SpaceType *st;
+
+ for(st= spacetypes.first; st; st= st->next) {
+ ARegionType *art;
+
+ for(art= st->regiontypes.first; art; art= art->next) {
+ if(set)
+ art->do_lock= art->lock;
+ else
+ art->do_lock= 0;
+ }
+ }
+}
+
+
/* not region itself */
void BKE_area_region_free(SpaceType *st, ARegion *ar)
{
@@ -395,3 +415,4 @@ void BKE_screen_view3d_main_sync(ListBase *screen_lb, Scene *scene)
BKE_screen_view3d_sync((View3D*)sl, scene);
}
}
+
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 75c98464601..a2d88cb2222 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -53,6 +53,7 @@
#include "BKE_multires.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
+#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -636,6 +637,13 @@ static int render_breakjob(void *rjv)
return 0;
}
+/* runs in thread, no cursor setting here works. careful with notifiers too (malloc conflicts) */
+/* maybe need a way to get job send notifer? */
+static void render_drawlock(void *UNUSED(rjv), int lock)
+{
+ BKE_spacedata_draw_locks(lock);
+}
+
/* catch esc */
static int screen_render_modal(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
@@ -769,6 +777,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* setup new render */
re= RE_NewRender(scene->id.name);
RE_test_break_cb(re, rj, render_breakjob);
+ RE_draw_lock_cb(re, rj, render_drawlock);
RE_display_draw_cb(re, rj, image_rect_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 4a54b0ab0e4..f272352c183 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -314,6 +314,10 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
ARegionType *at= ar->type;
rcti winrct;
+ /* see BKE_spacedata_draw_locks() */
+ if(at->do_lock)
+ return;
+
/* checks other overlapping regions */
region_scissor_winrct(ar, &winrct);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 86b15a922a8..5d75d645695 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1087,6 +1087,7 @@ void ED_spacetype_view3d(void)
art->duplicate= view3d_main_area_duplicate;
art->listener= view3d_main_area_listener;
art->cursor= view3d_main_area_cursor;
+ art->lock= 1; /* can become flag, see BKE_spacedata_draw_locks */
BLI_addhead(&st->regiontypes, art);
/* regions: listview/buttons */
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index b64538cb452..4cc3207a05e 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -239,6 +239,7 @@ void RE_display_clear_cb(struct Render *re, void *handle, void (*f)(void *handle
void RE_display_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile struct rcti *rect));
void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs));
void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
+void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str));
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 7a1d7190b83..672b5080fbf 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -246,6 +246,8 @@ struct Render
void (*progress)(void *handle, float i);
void *prh;
+ void (*draw_lock)(void *handle, int i);
+ void *dlh;
int (*test_break)(void *handle);
void *tbh;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 9511392116f..68ed956781d 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -46,18 +46,18 @@
#include "MEM_guardedalloc.h"
-#include "BKE_utildefines.h"
+#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_scene.h"
-#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "BKE_sequencer.h"
-#include "BKE_pointcache.h"
-#include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */
+#include "BKE_utildefines.h"
+#include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */
#include "BLI_math.h"
#include "BLI_blenlib.h"
@@ -1404,6 +1404,12 @@ void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float))
re->prh= handle;
}
+void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, int i))
+{
+ re->draw_lock= f;
+ re->tbh= handle;
+}
+
void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle))
{
re->test_break= f;
@@ -1790,12 +1796,20 @@ static void do_render_3d(Render *re)
// re->cfra= cfra; /* <- unused! */
re->scene->r.subframe = re->mblur_offs + re->field_offs;
+ /* lock drawing in UI during data phase */
+ if(re->draw_lock)
+ re->draw_lock(re->dlh, 1);
+
/* make render verts/faces/halos/lamps */
if(render_scene_needs_vector(re))
RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
else
RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
+ /* clear UI drawing locks */
+ if(re->draw_lock)
+ re->draw_lock(re->dlh, 0);
+
threaded_tile_processor(re);
/* do left-over 3d post effects (flares) */
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index a02ce3fe554..5cf2f8932f5 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -238,6 +238,8 @@ wmWindow *wm_window_copy(bContext *C, wmWindow *winorig)
/* this is event from ghost, or exit-blender op */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
+ bScreen *screen= win->screen;
+
BLI_remlink(&wm->windows, win);
wm_draw_window_clear(win);
@@ -246,14 +248,14 @@ void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
WM_event_remove_handlers(C, &win->modalhandlers);
ED_screen_exit(C, win, win->screen);
- /* if temp screen, delete it */
- if(win->screen->temp) {
+ wm_window_free(C, wm, win);
+
+ /* if temp screen, delete it after window free (it stops jobs that can access it) */
+ if(screen->temp) {
Main *bmain= CTX_data_main(C);
- free_libblock(&bmain->screen, win->screen);
+ free_libblock(&bmain->screen, screen);
}
- wm_window_free(C, wm, win);
-
/* check remaining windows */
if(wm->windows.first) {
for(win= wm->windows.first; win; win= win->next)