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-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h4
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c4
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.h4
-rw-r--r--source/blender/editors/mesh/meshtools.c3
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_parametrizer.c4
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c76
-rw-r--r--source/blender/render/intern/source/occlusion.c13
10 files changed, 58 insertions, 56 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index ef664f8fc4f..e8f863fbbfd 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -339,7 +339,7 @@ struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
-void nodeAddToPreview(struct bNode *, float *, int, int, int);
+void nodeAddToPreview(struct bNode *node, float col[4], int x, int y, int do_manage);
struct bNode *nodeAddNode(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 5b09f8fdf3d..a7b03cef933 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -72,8 +72,8 @@ typedef struct SpaceTransform {
} SpaceTransform;
void space_transform_from_matrixs(struct SpaceTransform *data, float local[4][4], float target[4][4]);
-void space_transform_apply(const struct SpaceTransform *data, float *co);
-void space_transform_invert(const struct SpaceTransform *data, float *co);
+void space_transform_apply(const struct SpaceTransform *data, float co[3]);
+void space_transform_invert(const struct SpaceTransform *data, float co[3]);
#define space_transform_setup(data, local, target) space_transform_from_matrixs(data, (local)->obmat, (target)->obmat)
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 924e6a354ef..c48c0231aa0 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -802,7 +802,7 @@ void ntreeClearPreview(bNodeTree *ntree)
/* hack warning! this function is only used for shader previews, and
* since it gets called multiple times per pixel for Ztransp we only
* add the color once. Preview gets cleared before it starts render though */
-void nodeAddToPreview(bNode *node, float *col, int x, int y, int do_manage)
+void nodeAddToPreview(bNode *node, float col[4], int x, int y, int do_manage)
{
bNodePreview *preview= node->preview;
if (preview) {
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index c5f8494836b..2cb03104874 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -308,7 +308,7 @@ static void vertsearchcallback(void *userdata, int index, const float *UNUSED(co
}
}
-BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, float *co, float maxdist)
+BMVert *BMBVH_FindClosestVert(BMBVHTree *tree, const float co[3], float maxdist)
{
BVHTreeNearest hit;
@@ -370,7 +370,7 @@ int BMBVH_VertVisible(BMBVHTree *tree, BMEdge *e, RegionView3D *r3d)
}
#endif
-static BMFace *edge_ray_cast(BMBVHTree *tree, float *co, float *dir, float *hitout, BMEdge *e)
+static BMFace *edge_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], float *hitout, BMEdge *e)
{
BMFace *f = BMBVH_RayCast(tree, co, dir, hitout, NULL);
diff --git a/source/blender/editors/mesh/editmesh_bvh.h b/source/blender/editors/mesh/editmesh_bvh.h
index 6512f054c1b..53d1c36119e 100644
--- a/source/blender/editors/mesh/editmesh_bvh.h
+++ b/source/blender/editors/mesh/editmesh_bvh.h
@@ -57,8 +57,8 @@ int BMBVH_EdgeVisible(struct BMBVHTree *tree, struct BMEdge *e,
struct ARegion *ar, struct View3D *v3d, struct Object *obedit);
/*find a vert closest to co in a sphere of radius maxdist*/
-struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, float *co, float maxdist);
-
+struct BMVert *BMBVH_FindClosestVert(struct BMBVHTree *tree, const float co[3], const float maxdist);
+
/* BMBVH_NewBVH flag parameter */
enum {
BMBVH_USE_CAGE = 1, /* project geometry onto modifier cage */
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 989f1a36f99..59a0475ebb5 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -690,7 +690,8 @@ static void mesh_octree_free_node(MocNode **bt)
/* temporal define, just to make nicer code below */
#define MOC_INDEX(vx, vy, vz) (((vx) * MOC_RES * MOC_RES) + (vy) * MOC_RES + (vz))
-static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, intptr_t index)
+static void mesh_octree_add_nodes(MocNode **basetable, const float co[3], const float offs[3],
+ const float div[3], intptr_t index)
{
float fx, fy, fz;
int vx, vy, vz;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e02ad00ac7f..b3ccf004810 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -108,7 +108,7 @@
#define MAN_MOVECOL 2
/* transform widget center calc helper for below */
-static void calc_tw_center(Scene *scene, float *co)
+static void calc_tw_center(Scene *scene, const float co[3])
{
float *twcent = scene->twcent;
float *min = scene->twmin;
diff --git a/source/blender/editors/uvedit/uvedit_parametrizer.c b/source/blender/editors/uvedit/uvedit_parametrizer.c
index 16cd95a2f70..87ff36ebf27 100644
--- a/source/blender/editors/uvedit/uvedit_parametrizer.c
+++ b/source/blender/editors/uvedit/uvedit_parametrizer.c
@@ -706,7 +706,7 @@ static void p_face_restore_uvs(PFace *f)
/* Construction (use only during construction, relies on u.key being set */
-static PVert *p_vert_add(PHandle *handle, PHashKey key, float *co, PEdge *e)
+static PVert *p_vert_add(PHandle *handle, PHashKey key, const float co[3], PEdge *e)
{
PVert *v = (PVert *)BLI_memarena_alloc(handle->arena, sizeof *v);
copy_v3_v3(v->co, co);
@@ -719,7 +719,7 @@ static PVert *p_vert_add(PHandle *handle, PHashKey key, float *co, PEdge *e)
return v;
}
-static PVert *p_vert_lookup(PHandle *handle, PHashKey key, float *co, PEdge *e)
+static PVert *p_vert_lookup(PHandle *handle, PHashKey key, const float co[3], PEdge *e)
{
PVert *v = (PVert *)phash_lookup(handle->hash_verts, key);
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 36c052440b6..14735810cad 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -51,8 +51,6 @@
#include "MOD_util.h"
-
-
/* Clamps/Limits the given coordinate to: limits[0] <= co[axis] <= limits[1]
* The amount of clamp is saved on dcut */
static void axis_limit(int axis, const float limits[2], float co[3], float dcut[3])
@@ -65,79 +63,79 @@ static void axis_limit(int axis, const float limits[2], float co[3], float dcut[
co[axis] = val;
}
-static void simpleDeform_taper(const float factor, const float dcut[3], float *co)
+static void simpleDeform_taper(const float factor, const float dcut[3], float r_co[3])
{
- float x = co[0], y = co[1], z = co[2];
+ float x = r_co[0], y = r_co[1], z = r_co[2];
float scale = z * factor;
- co[0] = x + x * scale;
- co[1] = y + y * scale;
- co[2] = z;
+ r_co[0] = x + x * scale;
+ r_co[1] = y + y * scale;
+ r_co[2] = z;
if (dcut) {
- co[0] += dcut[0];
- co[1] += dcut[1];
- co[2] += dcut[2];
+ r_co[0] += dcut[0];
+ r_co[1] += dcut[1];
+ r_co[2] += dcut[2];
}
}
-static void simpleDeform_stretch(const float factor, const float dcut[3], float *co)
+static void simpleDeform_stretch(const float factor, const float dcut[3], float r_co[3])
{
- float x = co[0], y = co[1], z = co[2];
+ float x = r_co[0], y = r_co[1], z = r_co[2];
float scale;
scale = (z * z * factor - factor + 1.0f);
- co[0] = x * scale;
- co[1] = y * scale;
- co[2] = z * (1.0f + factor);
+ r_co[0] = x * scale;
+ r_co[1] = y * scale;
+ r_co[2] = z * (1.0f + factor);
if (dcut) {
- co[0] += dcut[0];
- co[1] += dcut[1];
- co[2] += dcut[2];
+ r_co[0] += dcut[0];
+ r_co[1] += dcut[1];
+ r_co[2] += dcut[2];
}
}
-static void simpleDeform_twist(const float factor, const float *dcut, float *co)
+static void simpleDeform_twist(const float factor, const float *dcut, float r_co[3])
{
- float x = co[0], y = co[1], z = co[2];
+ float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
theta = z * factor;
- sint = sin(theta);
- cost = cos(theta);
+ sint = sinf(theta);
+ cost = cosf(theta);
- co[0] = x * cost - y * sint;
- co[1] = x * sint + y * cost;
- co[2] = z;
+ r_co[0] = x * cost - y * sint;
+ r_co[1] = x * sint + y * cost;
+ r_co[2] = z;
if (dcut) {
- co[0] += dcut[0];
- co[1] += dcut[1];
- co[2] += dcut[2];
+ r_co[0] += dcut[0];
+ r_co[1] += dcut[1];
+ r_co[2] += dcut[2];
}
}
-static void simpleDeform_bend(const float factor, const float dcut[3], float *co)
+static void simpleDeform_bend(const float factor, const float dcut[3], float r_co[3])
{
- float x = co[0], y = co[1], z = co[2];
+ float x = r_co[0], y = r_co[1], z = r_co[2];
float theta, sint, cost;
theta = x * factor;
- sint = sin(theta);
- cost = cos(theta);
+ sint = sinf(theta);
+ cost = cosf(theta);
if (fabsf(factor) > 1e-7f) {
- co[0] = -(y - 1.0f / factor) * sint;
- co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
- co[2] = z;
+ r_co[0] = -(y - 1.0f / factor) * sint;
+ r_co[1] = (y - 1.0f / factor) * cost + 1.0f / factor;
+ r_co[2] = z;
}
if (dcut) {
- co[0] += cost * dcut[0];
- co[1] += sint * dcut[0];
- co[2] += dcut[2];
+ r_co[0] += cost * dcut[0];
+ r_co[1] += sint * dcut[0];
+ r_co[2] += dcut[2];
}
}
@@ -153,7 +151,7 @@ static void SimpleDeformModifier_do(SimpleDeformModifierData *smd, struct Object
int limit_axis = 0;
float smd_limit[2], smd_factor;
SpaceTransform *transf = NULL, tmp_transf;
- void (*simpleDeform_callback)(const float factor, const float dcut[3], float *co) = NULL; /* Mode callback */
+ void (*simpleDeform_callback)(const float factor, const float dcut[3], float co[3]) = NULL; /* Mode callback */
int vgroup;
MDeformVert *dvert;
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 21e4e216063..b3eb8c0fd5c 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -1197,7 +1197,8 @@ static float occ_form_factor(OccFace *face, float *p, float *n)
return contrib;
}
-static void occ_lookup(OcclusionTree *tree, int thread, OccFace *exclude, float *pp, float *pn, float *occ, float rad[3], float bentn[3])
+static void occ_lookup(OcclusionTree *tree, int thread, OccFace *exclude,
+ const float pp[3], const float pn[3], float *occ, float rad[3], float bentn[3])
{
OccNode *node, **stack;
OccFace *face;
@@ -1391,7 +1392,9 @@ static void occ_compute_passes(Render *re, OcclusionTree *tree, int totpass)
MEM_freeN(occ);
}
-static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, float *co, float *n, int thread, int onlyshadow, float *ao, float *env, float *indirect)
+static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude,
+ const float co[3], const float n[3], int thread, int onlyshadow,
+ float *ao, float *env, float *indirect)
{
float nn[3], bn[3], fac, occ, occlusion, correction, rad[3];
int envcolor;
@@ -1415,9 +1418,9 @@ static void sample_occ_tree(Render *re, OcclusionTree *tree, OccFace *exclude, f
/* sky shading using bent normal */
if (ELEM(envcolor, WO_AOSKYCOL, WO_AOSKYTEX)) {
fac= 0.5f * (1.0f + dot_v3v3(bn, re->grvec));
- env[0]= (1.0f-fac)*re->wrld.horr + fac*re->wrld.zenr;
- env[1]= (1.0f-fac)*re->wrld.horg + fac*re->wrld.zeng;
- env[2]= (1.0f-fac)*re->wrld.horb + fac*re->wrld.zenb;
+ env[0] = (1.0f - fac) * re->wrld.horr + fac * re->wrld.zenr;
+ env[1] = (1.0f - fac) * re->wrld.horg + fac * re->wrld.zeng;
+ env[2] = (1.0f - fac) * re->wrld.horb + fac * re->wrld.zenb;
mul_v3_fl(env, occlusion);
}