diff options
4 files changed, 8 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h index 8c66e92f762..202479675b0 100644 --- a/source/blender/blenkernel/BKE_image.h +++ b/source/blender/blenkernel/BKE_image.h @@ -420,9 +420,9 @@ void BKE_image_get_tile_uv(const struct Image *ima, const int tile_number, float */ int BKE_image_find_nearest_tile_with_offset(const struct Image *image, const float co[2], - float r_uv_offset[2]) ATTR_NONNULL(1, 2, 3); + float r_uv_offset[2]) ATTR_NONNULL(2, 3); int BKE_image_find_nearest_tile(const struct Image *image, const float co[2]) - ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT; + ATTR_NONNULL(2) ATTR_WARN_UNUSED_RESULT; void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height); void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]); diff --git a/source/blender/editors/transform/transform_mode_resize.c b/source/blender/editors/transform/transform_mode_resize.c index 1ccda96fecb..70599c3577c 100644 --- a/source/blender/editors/transform/transform_mode_resize.c +++ b/source/blender/editors/transform/transform_mode_resize.c @@ -126,19 +126,14 @@ static void constrain_scale_to_boundary(const float numerator, static bool clip_uv_transform_resize(TransInfo *t, float vec[2]) { - /* Check if the current image in UV editor is a tiled image or not. */ - const SpaceImage *sima = t->area->spacedata.first; - const Image *image = sima->image; - const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); /* Stores the coordinates of the closest UDIM tile. * Also acts as an offset to the tile from the origin of UV space. */ float base_offset[2] = {0.0f, 0.0f}; /* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */ - if (is_tiled_image) { - BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset); - } + const SpaceImage *sima = t->area->spacedata.first; + BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset); /* Assume no change is required. */ float scale = 1.0f; diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c index 04a41814b53..8f6ec7bd98f 100644 --- a/source/blender/editors/transform/transform_mode_translate.c +++ b/source/blender/editors/transform/transform_mode_translate.c @@ -437,19 +437,13 @@ static void applyTranslationValue(TransInfo *t, const float vec[3]) static bool clip_uv_transform_translation(TransInfo *t, float vec[2]) { - /* Check if the current image in UV editor is a tiled image or not. */ - const SpaceImage *sima = t->area->spacedata.first; - const Image *image = sima->image; - const bool is_tiled_image = image && (image->source == IMA_SRC_TILED); - /* Stores the coordinates of the closest UDIM tile. * Also acts as an offset to the tile from the origin of UV space. */ float base_offset[2] = {0.0f, 0.0f}; /* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */ - if (is_tiled_image) { - BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset); - } + const SpaceImage *sima = t->area->spacedata.first; + BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset); float min[2], max[2]; min[0] = min[1] = FLT_MAX; diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c index 2afc60a4b5c..3877a9bb63b 100644 --- a/source/blender/editors/uvedit/uvedit_islands.c +++ b/source/blender/editors/uvedit/uvedit_islands.c @@ -259,9 +259,8 @@ static float uv_nearest_image_tile_distance(const Image *image, const float coords[2], float nearest_tile_co[2]) { - if (BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co) == -1) { - zero_v2(nearest_tile_co); - } + BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co); + /* Add 0.5 to get tile center coordinates. */ float nearest_tile_center_co[2] = {nearest_tile_co[0], nearest_tile_co[1]}; add_v2_fl(nearest_tile_center_co, 0.5f); |