diff options
5 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl index f28a809fdab..606292bbe83 100644 --- a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl +++ b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl @@ -96,7 +96,7 @@ void main() float dist_raw = texelFetch(lineTex, center_texel, 0).b; float dist = decode_line_dist(dist_raw); - /* TODO: Opti: use textureGather. */ + /* TODO: Optimization: use textureGather. */ vec4 neightbor_col0 = texelFetchOffset(colorTex, center_texel, 0, ivec2(1, 0)); vec4 neightbor_col1 = texelFetchOffset(colorTex, center_texel, 0, ivec2(-1, 0)); vec4 neightbor_col2 = texelFetchOffset(colorTex, center_texel, 0, ivec2(0, 1)); diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c index 88ae5ac707e..026a1f52ac1 100644 --- a/source/blender/draw/engines/select/select_engine.c +++ b/source/blender/draw/engines/select/select_engine.c @@ -201,7 +201,7 @@ static void select_cache_populate(void *vedata, Object *ob) if (!e_data.context.is_dirty && sel_data && sel_data->is_drawn) { /* The object indices have already been drawn. Fill depth pass. - * Opti: Most of the time this depth pass is not used. */ + * Optimization: Most of the time this depth pass is not used. */ struct Mesh *me = ob->data; if (e_data.context.select_mode & SCE_SELECT_FACE) { struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me); diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc index 47df932f9d4..d23561de7ff 100644 --- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc +++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc @@ -29,10 +29,9 @@ static int node_shader_gpu_geometry(GPUMaterial *mat, if (out[5].hasoutput) { GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC); } - /* Opti: don't request orco if not needed. */ + /* Optimization: don't request orco if not needed. */ const float val[4] = {0.0f, 0.0f, 0.0f, 0.0f}; - GPUNodeLink *orco_link = (!out[2].hasoutput) ? GPU_constant(val) : - GPU_attribute(mat, CD_ORCO, ""); + GPUNodeLink *orco_link = out[2].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(val); const bool success = GPU_stack_link(mat, node, "node_geometry", in, out, orco_link); diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc index 11d23e47735..f46556291ce 100644 --- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc +++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc @@ -23,8 +23,8 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat, { /* Length: don't request length if not needed. */ static const float zero = 0; - GPUNodeLink *length_link = (!out[2].hasoutput) ? GPU_constant(&zero) : - GPU_attribute(mat, CD_HAIRLENGTH, ""); + GPUNodeLink *length_link = out[2].hasoutput ? GPU_attribute(mat, CD_HAIRLENGTH, "") : + GPU_constant(&zero); return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link); } diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc index fb5971021fc..0a28b34902e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc +++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc @@ -41,9 +41,9 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat, GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) : GPU_uniform(&dummy_matrix[0][0]); - /* Opti: don't request orco if not needed. */ + /* Optimization: don't request orco if not needed. */ float4 zero(0.0f); - GPUNodeLink *orco = (!out[0].hasoutput) ? GPU_constant(zero) : GPU_attribute(mat, CD_ORCO, ""); + GPUNodeLink *orco = out[0].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(zero); GPUNodeLink *mtface = GPU_attribute(mat, CD_AUTO_FROM_NAME, ""); GPU_stack_link(mat, node, "node_tex_coord", in, out, inv_obmat, orco, mtface); |