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-rw-r--r--doc/python_api/rst/bge.logic.rst14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index 8143a4b53a0..0412dd14d1a 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -1022,43 +1022,43 @@ See :class:`bge.types.BL_ArmatureChannel.rotation_mode`
.. note:
euler mode are named as in Blender UI but the actual axis order is reversed
-.. data:: ROT_QUAT
+.. data:: ROT_MODE_QUAT
Use quaternion in rotation attribute to update bone rotation.
:value: 0
-.. data:: ROT_XYZ
+.. data:: ROT_MODE_XYZ
Use euler_rotation and apply angles on bone's Z, Y, X axis successively.
:value: 1
-.. data:: ROT_XZY
+.. data:: ROT_MODE_XZY
Use euler_rotation and apply angles on bone's Y, Z, X axis successively.
:value: 2
-.. data:: ROT_YXZ
+.. data:: ROT_MODE_YXZ
Use euler_rotation and apply angles on bone's Z, X, Y axis successively.
:value: 3
-.. data:: ROT_YZX
+.. data:: ROT_MODE_YZX
Use euler_rotation and apply angles on bone's X, Z, Y axis successively.
:value: 4
-.. data:: ROT_ZXY
+.. data:: ROT_MODE_ZXY
Use euler_rotation and apply angles on bone's Y, X, Z axis successively.
:value: 5
-.. data:: ROT_ZYX
+.. data:: ROT_MODE_ZYX
Use euler_rotation and apply angles on bone's X, Y, Z axis successively.