Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/editors/screen/CMakeLists.txt1
-rw-r--r--source/blender/editors/screen/screen_draw.c8
-rw-r--r--source/blender/editors/screen/screen_edit.c492
-rw-r--r--source/blender/editors/screen/screen_geometry.c462
-rw-r--r--source/blender/editors/screen/screen_intern.h24
-rw-r--r--source/blender/editors/screen/screen_ops.c20
6 files changed, 536 insertions, 471 deletions
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index ee114eba3c5..4be65f60b21 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -46,6 +46,7 @@ set(SRC
screen_context.c
screen_draw.c
screen_edit.c
+ screen_geometry.c
screen_ops.c
screen_user_menu.c
screendump.c
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 0a693893310..b5b0d16f6a7 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -44,8 +44,8 @@
*/
static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
- const float width = area_geometry_width(sa) - 1;
- const float height = area_geometry_height(sa) - 1;
+ const float width = screen_geom_area_width(sa) - 1;
+ const float height = screen_geom_area_height(sa) - 1;
vec2f points[10];
short i;
float w, h;
@@ -125,8 +125,8 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
*/
static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
- const float width = area_geometry_width(sa) - 1;
- const float height = area_geometry_height(sa) - 1;
+ const float width = screen_geom_area_width(sa) - 1;
+ const float height = screen_geom_area_height(sa) - 1;
vec2f points[10];
short i;
float w, h;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index b3424ae3fb4..1b2908104f5 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -74,104 +74,6 @@
#include "screen_intern.h" /* own module include */
-/* ******************* screen vert, edge, area managing *********************** */
-
-static ScrVert *screen_addvert_ex(ScrAreaMap *area_map, short x, short y)
-{
- ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
- sv->vec.x = x;
- sv->vec.y = y;
-
- BLI_addtail(&area_map->vertbase, sv);
- return sv;
-}
-static ScrVert *screen_addvert(bScreen *sc, short x, short y)
-{
- return screen_addvert_ex(AREAMAP_FROM_SCREEN(sc), x, y);
-}
-
-static ScrEdge *screen_addedge_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
-{
- ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
-
- BKE_screen_sort_scrvert(&v1, &v2);
- se->v1 = v1;
- se->v2 = v2;
-
- BLI_addtail(&area_map->edgebase, se);
- return se;
-}
-static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
-{
- return screen_addedge_ex(AREAMAP_FROM_SCREEN(sc), v1, v2);
-}
-
-bool scredge_is_horizontal(ScrEdge *se)
-{
- return (se->v1->vec.y == se->v2->vec.y);
-}
-
-/**
- * \param bounds_rect: Either window or screen bounds. Used to exclude edges along window/screen edges.
- */
-ScrEdge *screen_area_map_find_active_scredge(
- const ScrAreaMap *area_map,
- const rcti *bounds_rect,
- const int mx, const int my)
-{
- int safety = U.widget_unit / 10;
-
- CLAMP_MIN(safety, 2);
-
- for (ScrEdge *se = area_map->edgebase.first; se; se = se->next) {
- if (scredge_is_horizontal(se)) {
- if ((se->v1->vec.y > bounds_rect->ymin) && (se->v1->vec.y < (bounds_rect->ymax - 1))) {
- short min, max;
- min = MIN2(se->v1->vec.x, se->v2->vec.x);
- max = MAX2(se->v1->vec.x, se->v2->vec.x);
-
- if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
- return se;
- }
- }
- else {
- if ((se->v1->vec.x > bounds_rect->xmin) && (se->v1->vec.x < (bounds_rect->xmax - 1))) {
- short min, max;
- min = MIN2(se->v1->vec.y, se->v2->vec.y);
- max = MAX2(se->v1->vec.y, se->v2->vec.y);
-
- if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
- return se;
- }
- }
- }
-
- return NULL;
-}
-
-/* need win size to make sure not to include edges along screen edge */
-ScrEdge *screen_find_active_scredge(
- const wmWindow *win, const bScreen *screen,
- const int mx, const int my)
-{
- /* Use layout size (screen excluding global areas) for screen-layout area edges */
- rcti screen_rect;
- ScrEdge *se;
-
- WM_window_screen_rect_calc(win, &screen_rect);
- se = screen_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(screen), &screen_rect, mx, my);
-
- if (!se) {
- /* Use entire window size (screen including global areas) for global area edges */
- rcti win_rect;
- WM_window_rect_calc(win, &win_rect);
- se = screen_area_map_find_active_scredge(&win->global_areas, &win_rect, mx, my);
- }
- return se;
-}
-
-
-
/* adds no space data */
static ScrArea *screen_addarea_ex(
ScrAreaMap *area_map,
@@ -210,68 +112,6 @@ static void screen_delarea(bContext *C, bScreen *sc, ScrArea *sa)
MEM_freeN(sa);
}
-/* return 0: no split possible */
-/* else return (integer) screencoordinate split point */
-static short testsplitpoint(ScrArea *sa, const rcti *window_rect, char dir, float fac)
-{
- short x, y;
- const int cur_area_width = area_geometry_width(sa);
- const int cur_area_height = area_geometry_height(sa);
- const short area_min_x = AREAMINX;
- const short area_min_y = ED_area_headersize();
- int area_min;
-
- // area big enough?
- if (dir == 'v' && (cur_area_width <= 2 * area_min_x)) return 0;
- if (dir == 'h' && (cur_area_height <= 2 * area_min_y)) return 0;
-
- // to be sure
- CLAMP(fac, 0.0f, 1.0f);
-
- if (dir == 'h') {
- y = sa->v1->vec.y + round_fl_to_short(fac * cur_area_height);
-
- area_min = area_min_y;
-
- if (sa->v1->vec.y > window_rect->ymin) {
- area_min += U.pixelsize;
- }
- if (sa->v2->vec.y < (window_rect->ymax - 1)) {
- area_min += U.pixelsize;
- }
-
- if (y - sa->v1->vec.y < area_min) {
- y = sa->v1->vec.y + area_min;
- }
- else if (sa->v2->vec.y - y < area_min) {
- y = sa->v2->vec.y - area_min;
- }
-
- return y;
- }
- else {
- x = sa->v1->vec.x + round_fl_to_short(fac * cur_area_width);
-
- area_min = area_min_x;
-
- if (sa->v1->vec.x > window_rect->xmin) {
- area_min += U.pixelsize;
- }
- if (sa->v4->vec.x < (window_rect->xmax - 1)) {
- area_min += U.pixelsize;
- }
-
- if (x - sa->v1->vec.x < area_min) {
- x = sa->v1->vec.x + area_min;
- }
- else if (sa->v4->vec.x - x < area_min) {
- x = sa->v4->vec.x - area_min;
- }
-
- return x;
- }
-}
-
ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac, int merge)
{
ScrArea *newa = NULL;
@@ -283,7 +123,7 @@ ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, flo
WM_window_rect_calc(win, &window_rect);
- split = testsplitpoint(sa, &window_rect, dir, fac);
+ split = screen_geom_find_area_split_point(sa, &window_rect, dir, fac);
if (split == 0) return NULL;
/* note regarding (fac > 0.5f) checks below.
@@ -292,15 +132,15 @@ ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, flo
if (dir == 'h') {
/* new vertices */
- sv1 = screen_addvert(sc, sa->v1->vec.x, split);
- sv2 = screen_addvert(sc, sa->v4->vec.x, split);
+ sv1 = screen_geom_vertex_add(sc, sa->v1->vec.x, split);
+ sv2 = screen_geom_vertex_add(sc, sa->v4->vec.x, split);
/* new edges */
- screen_addedge(sc, sa->v1, sv1);
- screen_addedge(sc, sv1, sa->v2);
- screen_addedge(sc, sa->v3, sv2);
- screen_addedge(sc, sv2, sa->v4);
- screen_addedge(sc, sv1, sv2);
+ screen_geom_edge_add(sc, sa->v1, sv1);
+ screen_geom_edge_add(sc, sv1, sa->v2);
+ screen_geom_edge_add(sc, sa->v3, sv2);
+ screen_geom_edge_add(sc, sv2, sa->v4);
+ screen_geom_edge_add(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: top */
@@ -324,15 +164,15 @@ ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, flo
}
else {
/* new vertices */
- sv1 = screen_addvert(sc, split, sa->v1->vec.y);
- sv2 = screen_addvert(sc, split, sa->v2->vec.y);
+ sv1 = screen_geom_vertex_add(sc, split, sa->v1->vec.y);
+ sv2 = screen_geom_vertex_add(sc, split, sa->v2->vec.y);
/* new edges */
- screen_addedge(sc, sa->v1, sv1);
- screen_addedge(sc, sv1, sa->v4);
- screen_addedge(sc, sa->v2, sv2);
- screen_addedge(sc, sv2, sa->v3);
- screen_addedge(sc, sv1, sv2);
+ screen_geom_edge_add(sc, sa->v1, sv1);
+ screen_geom_edge_add(sc, sv1, sa->v4);
+ screen_geom_edge_add(sc, sa->v2, sv2);
+ screen_geom_edge_add(sc, sv2, sa->v3);
+ screen_geom_edge_add(sc, sv1, sv2);
if (fac > 0.5f) {
/* new areas: right */
@@ -375,15 +215,15 @@ bScreen *screen_add(Main *bmain, const char *name, const rcti *rect)
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
- sv1 = screen_addvert(sc, rect->xmin, rect->ymin);
- sv2 = screen_addvert(sc, rect->xmin, rect->ymax - 1);
- sv3 = screen_addvert(sc, rect->xmax - 1, rect->ymax - 1);
- sv4 = screen_addvert(sc, rect->xmax - 1, rect->ymin);
+ sv1 = screen_geom_vertex_add(sc, rect->xmin, rect->ymin);
+ sv2 = screen_geom_vertex_add(sc, rect->xmin, rect->ymax - 1);
+ sv3 = screen_geom_vertex_add(sc, rect->xmax - 1, rect->ymax - 1);
+ sv4 = screen_geom_vertex_add(sc, rect->xmax - 1, rect->ymin);
- screen_addedge(sc, sv1, sv2);
- screen_addedge(sc, sv2, sv3);
- screen_addedge(sc, sv3, sv4);
- screen_addedge(sc, sv4, sv1);
+ screen_geom_edge_add(sc, sv1, sv2);
+ screen_geom_edge_add(sc, sv2, sv3);
+ screen_geom_edge_add(sc, sv3, sv4);
+ screen_geom_edge_add(sc, sv4, sv1);
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, SPACE_EMPTY);
@@ -447,15 +287,6 @@ void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
}
-int area_geometry_height(const ScrArea *area)
-{
- return area->v2->vec.y - area->v1->vec.y + 1;
-}
-int area_geometry_width(const ScrArea *area)
-{
- return area->v4->vec.x - area->v1->vec.x + 1;
-}
-
/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
/* -1 = not valid check */
/* used with join operator */
@@ -508,26 +339,26 @@ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
if (dir == 0) {
sa1->v1 = sa2->v1;
sa1->v2 = sa2->v2;
- screen_addedge(scr, sa1->v2, sa1->v3);
- screen_addedge(scr, sa1->v1, sa1->v4);
+ screen_geom_edge_add(scr, sa1->v2, sa1->v3);
+ screen_geom_edge_add(scr, sa1->v1, sa1->v4);
}
else if (dir == 1) {
sa1->v2 = sa2->v2;
sa1->v3 = sa2->v3;
- screen_addedge(scr, sa1->v1, sa1->v2);
- screen_addedge(scr, sa1->v3, sa1->v4);
+ screen_geom_edge_add(scr, sa1->v1, sa1->v2);
+ screen_geom_edge_add(scr, sa1->v3, sa1->v4);
}
else if (dir == 2) {
sa1->v3 = sa2->v3;
sa1->v4 = sa2->v4;
- screen_addedge(scr, sa1->v2, sa1->v3);
- screen_addedge(scr, sa1->v1, sa1->v4);
+ screen_geom_edge_add(scr, sa1->v2, sa1->v3);
+ screen_geom_edge_add(scr, sa1->v1, sa1->v4);
}
else if (dir == 3) {
sa1->v1 = sa2->v1;
sa1->v4 = sa2->v4;
- screen_addedge(scr, sa1->v1, sa1->v2);
- screen_addedge(scr, sa1->v3, sa1->v4);
+ screen_geom_edge_add(scr, sa1->v1, sa1->v2);
+ screen_geom_edge_add(scr, sa1->v3, sa1->v4);
}
screen_delarea(C, scr, sa2);
@@ -538,243 +369,6 @@ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
return 1;
}
-void select_connected_scredge(const wmWindow *win, ScrEdge *edge)
-{
- bScreen *sc = WM_window_get_active_screen(win);
- ScrEdge *se;
- int oneselected;
- char dir;
-
- /* select connected, only in the right direction */
- /* 'dir' is the direction of EDGE */
-
- if (edge->v1->vec.x == edge->v2->vec.x) dir = 'v';
- else dir = 'h';
-
- ED_screen_verts_iter(win, sc, sv) {
- sv->flag = 0;
- }
-
- edge->v1->flag = 1;
- edge->v2->flag = 1;
-
- oneselected = 1;
- while (oneselected) {
- se = sc->edgebase.first;
- oneselected = 0;
- while (se) {
- if (se->v1->flag + se->v2->flag == 1) {
- if (dir == 'h') {
- if (se->v1->vec.y == se->v2->vec.y) {
- se->v1->flag = se->v2->flag = 1;
- oneselected = 1;
- }
- }
- if (dir == 'v') {
- if (se->v1->vec.x == se->v2->vec.x) {
- se->v1->flag = se->v2->flag = 1;
- oneselected = 1;
- }
- }
- }
- se = se->next;
- }
- }
-}
-
-/**
- * Test if screen vertices should be scaled and do if needed.
- */
-static void screen_vertices_scale(
- const wmWindow *win, bScreen *sc,
- const rcti *window_rect, const rcti *screen_rect)
-{
- /* clamp Y size of header sized areas when expanding windows
- * avoids annoying empty space around file menu */
-#define USE_HEADER_SIZE_CLAMP
-
- const int headery_init = ED_area_headersize();
- const int screen_size_x = BLI_rcti_size_x(screen_rect);
- const int screen_size_y = BLI_rcti_size_y(screen_rect);
- ScrVert *sv = NULL;
- ScrArea *sa;
- int screen_size_x_prev, screen_size_y_prev;
- float min[2], max[2];
-
- /* calculate size */
- min[0] = min[1] = 20000.0f;
- max[0] = max[1] = 0.0f;
-
- for (sv = sc->vertbase.first; sv; sv = sv->next) {
- const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
- minmax_v2v2_v2(min, max, fv);
- }
-
- screen_size_x_prev = (max[0] - min[0]) + 1;
- screen_size_y_prev = (max[1] - min[1]) + 1;
-
-
-#ifdef USE_HEADER_SIZE_CLAMP
-#define TEMP_BOTTOM 1
-#define TEMP_TOP 2
-
- /* if the window's Y axis grows, clamp header sized areas */
- if (screen_size_y_prev < screen_size_y) { /* growing? */
- const int headery_margin_max = headery_init + 5;
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
- sa->temp = 0;
-
- if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
- if (sa->v2->vec.y == max[1]) {
- if (area_geometry_height(sa) < headery_margin_max) {
- sa->temp = TEMP_TOP;
- }
- }
- else if (sa->v1->vec.y == min[1]) {
- if (area_geometry_height(sa) < headery_margin_max) {
- sa->temp = TEMP_BOTTOM;
- }
- }
- }
- }
- }
-#endif
-
-
- if (screen_size_x_prev != screen_size_x || screen_size_y_prev != screen_size_y) {
- const float facx = ((float)screen_size_x - 1) / ((float)screen_size_x_prev - 1);
- const float facy = ((float)screen_size_y - 1) / ((float)screen_size_y_prev - 1);
-
- /* make sure it fits! */
- for (sv = sc->vertbase.first; sv; sv = sv->next) {
- sv->vec.x = screen_rect->xmin + round_fl_to_short((sv->vec.x - min[0]) * facx);
- CLAMP(sv->vec.x, screen_rect->xmin, screen_rect->xmax - 1);
-
- sv->vec.y = screen_rect->ymin + round_fl_to_short((sv->vec.y - min[1]) * facy);
- CLAMP(sv->vec.y, screen_rect->ymin, screen_rect->ymax - 1);
- }
- }
-
-
-#ifdef USE_HEADER_SIZE_CLAMP
- if (screen_size_y_prev < screen_size_y) { /* growing? */
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- ScrEdge *se = NULL;
-
- if (sa->temp == 0)
- continue;
-
- if (sa->v1 == sa->v2)
- continue;
-
- /* adjust headery if verts are along the edge of window */
- if (sa->temp == TEMP_TOP) {
- /* lower edge */
- const int yval = sa->v2->vec.y - headery_init;
- se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
- if (se != NULL) {
- select_connected_scredge(win, se);
- }
- for (sv = sc->vertbase.first; sv; sv = sv->next) {
- if (sv != sa->v2 && sv != sa->v3) {
- if (sv->flag) {
- sv->vec.y = yval;
- }
- }
- }
- }
- else {
- /* upper edge */
- const int yval = sa->v1->vec.y + headery_init;
- se = BKE_screen_find_edge(sc, sa->v2, sa->v3);
- if (se != NULL) {
- select_connected_scredge(win, se);
- }
- for (sv = sc->vertbase.first; sv; sv = sv->next) {
- if (sv != sa->v1 && sv != sa->v4) {
- if (sv->flag) {
- sv->vec.y = yval;
- }
- }
- }
- }
- }
- }
-
-#undef USE_HEADER_SIZE_CLAMP
-#undef TEMP_BOTTOM
-#undef TEMP_TOP
-#endif
-
-
- /* test for collapsed areas. This could happen in some blender version... */
- /* ton: removed option now, it needs Context... */
-
- /* make each window at least ED_area_headersize() high */
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- int headery = headery_init;
-
- /* adjust headery if verts are along the edge of window */
- if (sa->v1->vec.y > window_rect->ymin)
- headery += U.pixelsize;
- if (sa->v2->vec.y < (window_rect->ymax - 1))
- headery += U.pixelsize;
-
- if (area_geometry_height(sa) < headery) {
- /* lower edge */
- ScrEdge *se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
- if (se && sa->v1 != sa->v2) {
- const int yval = sa->v2->vec.y - headery + 1;
-
- select_connected_scredge(win, se);
-
- /* all selected vertices get the right offset */
- for (sv = sc->vertbase.first; sv; sv = sv->next) {
- /* if is a collapsed area */
- if (sv != sa->v2 && sv != sa->v3) {
- if (sv->flag) {
- sv->vec.y = yval;
- }
- }
- }
- }
- }
- }
-
- /* Global areas have a fixed size that only changes with the DPI. Here we ensure that exactly this size is set. */
- for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
- int height = ED_area_global_size_y(area) - 1;
-
- if (area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
- continue;
- }
-
- if (area->v1->vec.y > window_rect->ymin) {
- height += U.pixelsize;
- }
- if (area->v2->vec.y < (window_rect->ymax - 1)) {
- height += U.pixelsize;
- }
-
- /* width */
- area->v1->vec.x = area->v2->vec.x = window_rect->xmin;
- area->v3->vec.x = area->v4->vec.x = window_rect->xmax - 1;
- /* height */
- area->v1->vec.y = area->v4->vec.y = window_rect->ymin;
- area->v2->vec.y = area->v3->vec.y = window_rect->ymax - 1;
-
- switch (area->global->align) {
- case GLOBAL_AREA_ALIGN_TOP:
- area->v1->vec.y = area->v4->vec.y = area->v2->vec.y - height;
- break;
- case GLOBAL_AREA_ALIGN_BOTTOM:
- area->v2->vec.y = area->v3->vec.y = area->v1->vec.y + height;
- break;
- }
- }
-}
-
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
@@ -854,7 +448,7 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
WM_window_rect_calc(win, &window_rect);
WM_window_screen_rect_calc(win, &screen_rect); /* Get screen bounds __after__ updating window DPI! */
- screen_vertices_scale(win, screen, &window_rect, &screen_rect);
+ screen_geom_vertices_scale(win, screen);
ED_screen_areas_iter(win, screen, area) {
/* set spacetype and region callbacks, calls init() */
@@ -1021,10 +615,10 @@ static void screen_cursor_set(wmWindow *win, const int xy[2])
}
}
else {
- ScrEdge *actedge = screen_find_active_scredge(win, screen, xy[0], xy[1]);
+ ScrEdge *actedge = screen_geom_find_active_scredge(win, screen, xy[0], xy[1]);
if (actedge) {
- if (scredge_is_horizontal(actedge))
+ if (screen_geom_edge_is_horizontal(actedge))
WM_cursor_set(win, CURSOR_Y_MOVE);
else
WM_cursor_set(win, CURSOR_X_MOVE);
@@ -1140,15 +734,15 @@ static ScrArea *screen_area_create_with_geometry(
ScrAreaMap *area_map, const rcti *rect,
short spacetype)
{
- ScrVert *bottom_left = screen_addvert_ex(area_map, rect->xmin, rect->ymin);
- ScrVert *top_left = screen_addvert_ex(area_map, rect->xmin, rect->ymax);
- ScrVert *top_right = screen_addvert_ex(area_map, rect->xmax, rect->ymax);
- ScrVert *bottom_right = screen_addvert_ex(area_map, rect->xmax, rect->ymin);
-
- screen_addedge_ex(area_map, bottom_left, top_left);
- screen_addedge_ex(area_map, top_left, top_right);
- screen_addedge_ex(area_map, top_right, bottom_right);
- screen_addedge_ex(area_map, bottom_right, bottom_left);
+ ScrVert *bottom_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymin);
+ ScrVert *top_left = screen_geom_vertex_add_ex(area_map, rect->xmin, rect->ymax);
+ ScrVert *top_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymax);
+ ScrVert *bottom_right = screen_geom_vertex_add_ex(area_map, rect->xmax, rect->ymin);
+
+ screen_geom_edge_add_ex(area_map, bottom_left, top_left);
+ screen_geom_edge_add_ex(area_map, top_left, top_right);
+ screen_geom_edge_add_ex(area_map, top_right, bottom_right);
+ screen_geom_edge_add_ex(area_map, bottom_right, bottom_left);
return screen_addarea_ex(area_map, bottom_left, top_left, top_right, bottom_right, spacetype);
}
diff --git a/source/blender/editors/screen/screen_geometry.c b/source/blender/editors/screen/screen_geometry.c
new file mode 100644
index 00000000000..5d87479e371
--- /dev/null
+++ b/source/blender/editors/screen/screen_geometry.c
@@ -0,0 +1,462 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/screen_geometry.c
+ * \ingroup edscr
+ * \brief Functions for screen vertices and edges
+ *
+ * Screen geometry refers to the vertices (ScrVert) and edges (ScrEdge) through
+ * which the flexible screen-layout system of Blender is established.
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_screen.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "ED_screen.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+
+#include "screen_intern.h"
+
+
+int screen_geom_area_height(const ScrArea *area)
+{
+ return area->v2->vec.y - area->v1->vec.y + 1;
+}
+int screen_geom_area_width(const ScrArea *area)
+{
+ return area->v4->vec.x - area->v1->vec.x + 1;
+}
+
+ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y)
+{
+ ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
+ sv->vec.x = x;
+ sv->vec.y = y;
+
+ BLI_addtail(&area_map->vertbase, sv);
+ return sv;
+}
+ScrVert *screen_geom_vertex_add(bScreen *sc, short x, short y)
+{
+ return screen_geom_vertex_add_ex(AREAMAP_FROM_SCREEN(sc), x, y);
+}
+
+ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
+
+ BKE_screen_sort_scrvert(&v1, &v2);
+ se->v1 = v1;
+ se->v2 = v2;
+
+ BLI_addtail(&area_map->edgebase, se);
+ return se;
+}
+ScrEdge *screen_geom_edge_add(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ return screen_geom_edge_add_ex(AREAMAP_FROM_SCREEN(sc), v1, v2);
+}
+
+bool screen_geom_edge_is_horizontal(ScrEdge *se)
+{
+ return (se->v1->vec.y == se->v2->vec.y);
+}
+
+/**
+ * \param bounds_rect: Either window or screen bounds. Used to exclude edges along window/screen edges.
+ */
+ScrEdge *screen_geom_area_map_find_active_scredge(
+ const ScrAreaMap *area_map,
+ const rcti *bounds_rect,
+ const int mx, const int my)
+{
+ int safety = U.widget_unit / 10;
+
+ CLAMP_MIN(safety, 2);
+
+ for (ScrEdge *se = area_map->edgebase.first; se; se = se->next) {
+ if (screen_geom_edge_is_horizontal(se)) {
+ if ((se->v1->vec.y > bounds_rect->ymin) && (se->v1->vec.y < (bounds_rect->ymax - 1))) {
+ short min, max;
+ min = MIN2(se->v1->vec.x, se->v2->vec.x);
+ max = MAX2(se->v1->vec.x, se->v2->vec.x);
+
+ if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
+ return se;
+ }
+ }
+ else {
+ if ((se->v1->vec.x > bounds_rect->xmin) && (se->v1->vec.x < (bounds_rect->xmax - 1))) {
+ short min, max;
+ min = MIN2(se->v1->vec.y, se->v2->vec.y);
+ max = MAX2(se->v1->vec.y, se->v2->vec.y);
+
+ if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
+ return se;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+/* need win size to make sure not to include edges along screen edge */
+ScrEdge *screen_geom_find_active_scredge(
+ const wmWindow *win, const bScreen *screen,
+ const int mx, const int my)
+{
+ /* Use layout size (screen excluding global areas) for screen-layout area edges */
+ rcti screen_rect;
+ ScrEdge *se;
+
+ WM_window_screen_rect_calc(win, &screen_rect);
+ se = screen_geom_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(screen), &screen_rect, mx, my);
+
+ if (!se) {
+ /* Use entire window size (screen including global areas) for global area edges */
+ rcti win_rect;
+ WM_window_rect_calc(win, &win_rect);
+ se = screen_geom_area_map_find_active_scredge(&win->global_areas, &win_rect, mx, my);
+ }
+ return se;
+}
+
+/**
+ * \brief Main screen-layout calculation function.
+ *
+ * * Scale areas nicely on window size and DPI changes.
+ * * Ensure areas have a minimum height.
+ * * Correctly set global areas to their fixed height.
+ */
+void screen_geom_vertices_scale(const wmWindow *win, bScreen *sc)
+{
+ /* clamp Y size of header sized areas when expanding windows
+ * avoids annoying empty space around file menu */
+#define USE_HEADER_SIZE_CLAMP
+
+ rcti window_rect, screen_rect;
+
+ WM_window_rect_calc(win, &window_rect);
+ WM_window_screen_rect_calc(win, &screen_rect);
+
+ const int headery_init = ED_area_headersize();
+ const int screen_size_x = BLI_rcti_size_x(&screen_rect);
+ const int screen_size_y = BLI_rcti_size_y(&screen_rect);
+ ScrVert *sv = NULL;
+ ScrArea *sa;
+ int screen_size_x_prev, screen_size_y_prev;
+ float min[2], max[2];
+
+ /* calculate size */
+ min[0] = min[1] = 20000.0f;
+ max[0] = max[1] = 0.0f;
+
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
+ minmax_v2v2_v2(min, max, fv);
+ }
+
+ screen_size_x_prev = (max[0] - min[0]) + 1;
+ screen_size_y_prev = (max[1] - min[1]) + 1;
+
+
+#ifdef USE_HEADER_SIZE_CLAMP
+#define TEMP_BOTTOM 1
+#define TEMP_TOP 2
+
+ /* if the window's Y axis grows, clamp header sized areas */
+ if (screen_size_y_prev < screen_size_y) { /* growing? */
+ const int headery_margin_max = headery_init + 5;
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
+ sa->temp = 0;
+
+ if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
+ if (sa->v2->vec.y == max[1]) {
+ if (screen_geom_area_height(sa) < headery_margin_max) {
+ sa->temp = TEMP_TOP;
+ }
+ }
+ else if (sa->v1->vec.y == min[1]) {
+ if (screen_geom_area_height(sa) < headery_margin_max) {
+ sa->temp = TEMP_BOTTOM;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+
+ if (screen_size_x_prev != screen_size_x || screen_size_y_prev != screen_size_y) {
+ const float facx = ((float)screen_size_x - 1) / ((float)screen_size_x_prev - 1);
+ const float facy = ((float)screen_size_y - 1) / ((float)screen_size_y_prev - 1);
+
+ /* make sure it fits! */
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ sv->vec.x = screen_rect.xmin + round_fl_to_short((sv->vec.x - min[0]) * facx);
+ CLAMP(sv->vec.x, screen_rect.xmin, screen_rect.xmax - 1);
+
+ sv->vec.y = screen_rect.ymin + round_fl_to_short((sv->vec.y - min[1]) * facy);
+ CLAMP(sv->vec.y, screen_rect.ymin, screen_rect.ymax - 1);
+ }
+ }
+
+
+#ifdef USE_HEADER_SIZE_CLAMP
+ if (screen_size_y_prev < screen_size_y) { /* growing? */
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ ScrEdge *se = NULL;
+
+ if (sa->temp == 0)
+ continue;
+
+ if (sa->v1 == sa->v2)
+ continue;
+
+ /* adjust headery if verts are along the edge of window */
+ if (sa->temp == TEMP_TOP) {
+ /* lower edge */
+ const int yval = sa->v2->vec.y - headery_init;
+ se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
+ if (se != NULL) {
+ screen_geom_select_connected_edge(win, se);
+ }
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ if (sv != sa->v2 && sv != sa->v3) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ else {
+ /* upper edge */
+ const int yval = sa->v1->vec.y + headery_init;
+ se = BKE_screen_find_edge(sc, sa->v2, sa->v3);
+ if (se != NULL) {
+ screen_geom_select_connected_edge(win, se);
+ }
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ if (sv != sa->v1 && sv != sa->v4) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ }
+ }
+
+#undef USE_HEADER_SIZE_CLAMP
+#undef TEMP_BOTTOM
+#undef TEMP_TOP
+#endif
+
+
+ /* test for collapsed areas. This could happen in some blender version... */
+ /* ton: removed option now, it needs Context... */
+
+ /* make each window at least ED_area_headersize() high */
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ int headery = headery_init;
+
+ /* adjust headery if verts are along the edge of window */
+ if (sa->v1->vec.y > window_rect.ymin)
+ headery += U.pixelsize;
+ if (sa->v2->vec.y < (window_rect.ymax - 1))
+ headery += U.pixelsize;
+
+ if (screen_geom_area_height(sa) < headery) {
+ /* lower edge */
+ ScrEdge *se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
+ if (se && sa->v1 != sa->v2) {
+ const int yval = sa->v2->vec.y - headery + 1;
+
+ screen_geom_select_connected_edge(win, se);
+
+ /* all selected vertices get the right offset */
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ /* if is a collapsed area */
+ if (sv != sa->v2 && sv != sa->v3) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Global areas have a fixed size that only changes with the DPI. Here we ensure that exactly this size is set. */
+ for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
+ if (area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
+ continue;
+ }
+
+ int height = ED_area_global_size_y(area) - 1;
+
+ if (area->v1->vec.y > window_rect.ymin) {
+ height += U.pixelsize;
+ }
+ if (area->v2->vec.y < (window_rect.ymax - 1)) {
+ height += U.pixelsize;
+ }
+
+ /* width */
+ area->v1->vec.x = area->v2->vec.x = window_rect.xmin;
+ area->v3->vec.x = area->v4->vec.x = window_rect.xmax - 1;
+ /* height */
+ area->v1->vec.y = area->v4->vec.y = window_rect.ymin;
+ area->v2->vec.y = area->v3->vec.y = window_rect.ymax - 1;
+
+ switch (area->global->align) {
+ case GLOBAL_AREA_ALIGN_TOP:
+ area->v1->vec.y = area->v4->vec.y = area->v2->vec.y - height;
+ break;
+ case GLOBAL_AREA_ALIGN_BOTTOM:
+ area->v2->vec.y = area->v3->vec.y = area->v1->vec.y + height;
+ break;
+ }
+ }
+}
+
+/**
+ * \return 0 if no split is possible, otherwise the screen-coordinate at which to split.
+ */
+short screen_geom_find_area_split_point(const ScrArea *sa, const rcti *window_rect, char dir, float fac)
+{
+ short x, y;
+ const int cur_area_width = screen_geom_area_width(sa);
+ const int cur_area_height = screen_geom_area_height(sa);
+ const short area_min_x = AREAMINX;
+ const short area_min_y = ED_area_headersize();
+ int area_min;
+
+ // area big enough?
+ if ((dir == 'v') && (cur_area_width <= 2 * area_min_x)) {
+ return 0;
+ }
+ if ((dir == 'h') && (cur_area_height <= 2 * area_min_y)) {
+ return 0;
+ }
+
+ // to be sure
+ CLAMP(fac, 0.0f, 1.0f);
+
+ if (dir == 'h') {
+ y = sa->v1->vec.y + round_fl_to_short(fac * cur_area_height);
+
+ area_min = area_min_y;
+
+ if (sa->v1->vec.y > window_rect->ymin) {
+ area_min += U.pixelsize;
+ }
+ if (sa->v2->vec.y < (window_rect->ymax - 1)) {
+ area_min += U.pixelsize;
+ }
+
+ if (y - sa->v1->vec.y < area_min) {
+ y = sa->v1->vec.y + area_min;
+ }
+ else if (sa->v2->vec.y - y < area_min) {
+ y = sa->v2->vec.y - area_min;
+ }
+
+ return y;
+ }
+ else {
+ x = sa->v1->vec.x + round_fl_to_short(fac * cur_area_width);
+
+ area_min = area_min_x;
+
+ if (sa->v1->vec.x > window_rect->xmin) {
+ area_min += U.pixelsize;
+ }
+ if (sa->v4->vec.x < (window_rect->xmax - 1)) {
+ area_min += U.pixelsize;
+ }
+
+ if (x - sa->v1->vec.x < area_min) {
+ x = sa->v1->vec.x + area_min;
+ }
+ else if (sa->v4->vec.x - x < area_min) {
+ x = sa->v4->vec.x - area_min;
+ }
+
+ return x;
+ }
+}
+
+/**
+ * Select all edges that are directly or indirectly connected to \a edge.
+ */
+void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge)
+{
+ bScreen *sc = WM_window_get_active_screen(win);
+ bool oneselected = true;
+ char dir;
+
+ /* select connected, only in the right direction */
+ /* 'dir' is the direction of EDGE */
+
+ if (edge->v1->vec.x == edge->v2->vec.x) {
+ dir = 'v';
+ }
+ else {
+ dir = 'h';
+ }
+
+ ED_screen_verts_iter(win, sc, sv) {
+ sv->flag = 0;
+ }
+
+ edge->v1->flag = 1;
+ edge->v2->flag = 1;
+
+ while (oneselected) {
+ oneselected = false;
+ for (ScrEdge *se = sc->edgebase.first; se; se = se->next) {
+ if (se->v1->flag + se->v2->flag == 1) {
+ if (dir == 'h') {
+ if (se->v1->vec.y == se->v2->vec.y) {
+ se->v1->flag = se->v2->flag = 1;
+ oneselected = true;
+ }
+ }
+ if (dir == 'v') {
+ if (se->v1->vec.x == se->v2->vec.x) {
+ se->v1->flag = se->v2->flag = 1;
+ oneselected = true;
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 0cfe76cdeb8..cd71c07a3c0 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -55,22 +55,30 @@ void screen_change_update(struct bContext *C, wmWindow *win, bScreen *sc)
bScreen *screen_change_prepare(bScreen *screen_old, bScreen *screen_new, struct Main *bmain, struct bContext *C, wmWindow *win);
ScrArea *area_split(const wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac, int merge);
int screen_area_join(struct bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2);
-int area_geometry_height(const ScrArea *area);
-int area_geometry_width(const ScrArea *area);
int area_getorientation(ScrArea *sa, ScrArea *sb);
-void select_connected_scredge(const wmWindow *win, ScrEdge *edge);
-bool scredge_is_horizontal(ScrEdge *se);
-ScrEdge *screen_area_map_find_active_scredge(
+struct AZone *ED_area_actionzone_find_xy(ScrArea *sa, const int xy[2]);
+struct AZone *ED_area_actionzone_refresh_xy(ScrArea *sa, const int xy[2]);
+
+/* screen_geometry.c */
+int screen_geom_area_height(const ScrArea *area);
+int screen_geom_area_width(const ScrArea *area);
+ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y);
+ScrVert *screen_geom_vertex_add(bScreen *sc, short x, short y);
+ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2);
+ScrEdge *screen_geom_edge_add(bScreen *sc, ScrVert *v1, ScrVert *v2);
+bool screen_geom_edge_is_horizontal(ScrEdge *se);
+ScrEdge *screen_geom_area_map_find_active_scredge(
const struct ScrAreaMap *area_map,
const rcti *bounds_rect,
const int mx, const int my);
-ScrEdge *screen_find_active_scredge(
+ScrEdge *screen_geom_find_active_scredge(
const wmWindow *win, const bScreen *screen,
const int mx, const int my);
+void screen_geom_vertices_scale(const wmWindow *win, bScreen *sc);
+short screen_geom_find_area_split_point(const ScrArea *sa, const rcti *window_rect, char dir, float fac);
+void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge);
-struct AZone *ED_area_actionzone_find_xy(ScrArea *sa, const int xy[2]);
-struct AZone *ED_area_actionzone_refresh_xy(ScrArea *sa, const int xy[2]);
/* screen_context.c */
int ed_screen_context(
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 9c27bda5ec8..90d33fbde03 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -900,7 +900,7 @@ static int actionzone_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* once we drag outside the actionzone, register a gesture
* check we're not on an edge so join finds the other area */
is_gesture = ((ED_area_actionzone_find_xy(sad->sa1, &event->x) != sad->az) &&
- (screen_area_map_find_active_scredge(
+ (screen_geom_area_map_find_active_scredge(
AREAMAP_FROM_SCREEN(sc), &screen_rect, event->x, event->y) == NULL));
}
else {
@@ -1282,7 +1282,7 @@ static void area_move_set_limits(
if (sa->v2->vec.y < (window_rect.ymax - 1))
areamin += U.pixelsize;
- y1 = area_geometry_height(sa) - areamin;
+ y1 = screen_geom_area_height(sa) - areamin;
/* if top or down edge selected, test height */
if (sa->v1->editflag && sa->v4->editflag)
@@ -1299,7 +1299,7 @@ static void area_move_set_limits(
if (sa->v4->vec.x < (window_rect.xmax - 1))
areamin += U.pixelsize;
- x1 = area_geometry_width(sa) - areamin;
+ x1 = screen_geom_area_width(sa) - areamin;
/* if left or right edge selected, test width */
if (sa->v1->editflag && sa->v2->editflag)
@@ -1325,17 +1325,17 @@ static int area_move_init(bContext *C, wmOperator *op)
y = RNA_int_get(op->ptr, "y");
/* setup */
- actedge = screen_find_active_scredge(win, sc, x, y);
+ actedge = screen_geom_find_active_scredge(win, sc, x, y);
if (actedge == NULL) return 0;
md = MEM_callocN(sizeof(sAreaMoveData), "sAreaMoveData");
op->customdata = md;
- md->dir = scredge_is_horizontal(actedge) ? 'h' : 'v';
+ md->dir = screen_geom_edge_is_horizontal(actedge) ? 'h' : 'v';
if (md->dir == 'h') md->origval = actedge->v1->vec.y;
else md->origval = actedge->v1->vec.x;
- select_connected_scredge(win, actedge);
+ screen_geom_select_connected_edge(win, actedge);
/* now all vertices with 'flag == 1' are the ones that can be moved. Move this to editflag */
ED_screen_verts_iter(win, sc, v1) {
v1->editflag = v1->flag;
@@ -1460,7 +1460,7 @@ static void area_move_apply_do(
ED_screen_areas_iter(win, sc, sa) {
if (sa->v1->editflag || sa->v2->editflag || sa->v3->editflag || sa->v4->editflag) {
if (ED_area_is_global(sa)) {
- sa->global->cur_fixed_height = round_fl_to_int(area_geometry_height(sa) / UI_DPI_FAC);
+ sa->global->cur_fixed_height = round_fl_to_int(screen_geom_area_height(sa) / UI_DPI_FAC);
sc->do_refresh = true;
redraw_all = true;
}
@@ -1881,11 +1881,11 @@ static int area_split_invoke(bContext *C, wmOperator *op, const wmEvent *event)
WM_window_screen_rect_calc(win, &screen_rect);
- actedge = screen_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(sc), &screen_rect, x, y);
+ actedge = screen_geom_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(sc), &screen_rect, x, y);
if (actedge == NULL)
return OPERATOR_CANCELLED;
- dir = scredge_is_horizontal(actedge) ? 'v' : 'h';
+ dir = screen_geom_edge_is_horizontal(actedge) ? 'v' : 'h';
RNA_enum_set(op->ptr, "direction", dir);
@@ -3112,7 +3112,7 @@ static int screen_area_options_invoke(bContext *C, wmOperator *op, const wmEvent
rcti screen_rect;
WM_window_screen_rect_calc(win, &screen_rect);
- actedge = screen_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(sc), &screen_rect, event->x, event->y);
+ actedge = screen_geom_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(sc), &screen_rect, event->x, event->y);
if (actedge == NULL) return OPERATOR_CANCELLED;