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-rw-r--r--source/blender/windowmanager/intern/wm_draw.c10
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c4
-rw-r--r--source/blender/windowmanager/intern/wm_subwindow.c6
3 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 75580824d9c..fa335501d60 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -107,10 +107,10 @@ static void wm_paintcursor_draw(bContext *C, ScrArea *area, ARegion *region)
if (pc->poll == NULL || pc->poll(C)) {
/* Prevent drawing outside region. */
glEnable(GL_SCISSOR_TEST);
- glScissor(region->winrct.xmin,
- region->winrct.ymin,
- BLI_rcti_size_x(&region->winrct) + 1,
- BLI_rcti_size_y(&region->winrct) + 1);
+ GPU_scissor(region->winrct.xmin,
+ region->winrct.ymin,
+ BLI_rcti_size_x(&region->winrct) + 1,
+ BLI_rcti_size_y(&region->winrct) + 1);
if (ELEM(win->grabcursor, GHOST_kGrabWrap, GHOST_kGrabHide)) {
int x = 0, y = 0;
@@ -462,7 +462,7 @@ static void wm_draw_region_bind(ARegion *region, int view)
/* For now scissor is expected by region drawing, we could disable it
* and do the enable/disable in the specific cases that setup scissor. */
glEnable(GL_SCISSOR_TEST);
- glScissor(0, 0, region->winx, region->winy);
+ GPU_scissor(0, 0, region->winx, region->winy);
}
region->draw_buffer->bound_view = view;
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index 6aeabf3a0ae..74e1c495a00 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -1061,7 +1061,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
ps->zoom = MIN2(zoomx, zoomy);
GPU_viewport(0, 0, ps->win_x, ps->win_y);
- glScissor(0, 0, ps->win_x, ps->win_y);
+ GPU_scissor(0, 0, ps->win_x, ps->win_y);
playanim_gl_matrix();
@@ -1323,7 +1323,7 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
int win_x, win_y;
playanim_window_get_size(&win_x, &win_y);
GPU_viewport(0, 0, win_x, win_y);
- glScissor(0, 0, win_x, win_y);
+ GPU_scissor(0, 0, win_x, win_y);
playanim_gl_matrix();
GHOST_SwapWindowBuffers(g_WS.ghost_window);
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c b/source/blender/windowmanager/intern/wm_subwindow.c
index 490f45b270f..477579ed620 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -41,7 +41,7 @@ void wmViewport(const rcti *winrct)
int height = BLI_rcti_size_y(winrct) + 1;
GPU_viewport(winrct->xmin, winrct->ymin, width, height);
- glScissor(winrct->xmin, winrct->ymin, width, height);
+ GPU_scissor(winrct->xmin, winrct->ymin, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
@@ -80,7 +80,7 @@ void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct
}
GPU_viewport(0, 0, width, height);
- glScissor(x, y, scissor_width, scissor_height);
+ GPU_scissor(x, y, scissor_width, scissor_height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
@@ -92,7 +92,7 @@ void wmWindowViewport(wmWindow *win)
int height = WM_window_pixels_y(win);
GPU_viewport(0, 0, width, height);
- glScissor(0, 0, width, height);
+ GPU_scissor(0, 0, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();