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-rw-r--r--source/blender/blenloader/BLO_blend_defs.h6
-rw-r--r--source/blender/editors/include/ED_view3d.h8
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c15
3 files changed, 18 insertions, 11 deletions
diff --git a/source/blender/blenloader/BLO_blend_defs.h b/source/blender/blenloader/BLO_blend_defs.h
index 34a881bd7cc..44f0fa9aa53 100644
--- a/source/blender/blenloader/BLO_blend_defs.h
+++ b/source/blender/blenloader/BLO_blend_defs.h
@@ -42,7 +42,7 @@
enum {
/**
* Arbitrary allocated memory
- * (owned by #ID's, or will leak on exit)
+ * (typically owned by #ID's, will be freed when there are no users).
*/
DATA = BLEND_MAKE_ID('D', 'A', 'T', 'A'),
/**
@@ -55,8 +55,8 @@ enum {
*/
DNA1 = BLEND_MAKE_ID('D', 'N', 'A', '1'),
/**
- * Used as preview between #REND and #GLOB,
- * (ignored for regular file reading)
+ * Used to store thumbnail previews, written between #REND and #GLOB blocks,
+ * (ignored for regular file reading).
*/
TEST = BLEND_MAKE_ID('T', 'E', 'S', 'T'),
/**
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index c3999d29f89..416e821b3f8 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -276,10 +276,10 @@ unsigned int ED_view3d_backbuf_sample_rect(
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
unsigned int ED_view3d_backbuf_sample(struct ViewContext *vc, int x, int y);
-/* draws and does a 4x4 sample */
-bool ED_view3d_autodist(struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
- const int mval[2], float mouse_worldloc[3],
- const bool alphaoverride, const float fallback_depth_pt[3]);
+bool ED_view3d_autodist(
+ struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ const int mval[2], float mouse_worldloc[3],
+ const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
void ED_view3d_autodist_init(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, int mode);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 8d7596afc51..b330831ba9e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4818,10 +4818,17 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
return depth_close;
}
-/* XXX todo Zooms in on a border drawn by the user */
-bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D *v3d,
- const int mval[2], float mouse_worldloc[3],
- const bool alphaoverride, const float fallback_depth_pt[3])
+/**
+ * Get the world-space 3d location from a screen-space 2d point.
+ *
+ * \param mval: Input screen-space pixel location.
+ * \param mouse_worldloc: Output world-space loction.
+ * \param fallback_depth_pt: Use this points depth when no depth can be found.
+ */
+bool ED_view3d_autodist(
+ Scene *scene, ARegion *ar, View3D *v3d,
+ const int mval[2], float mouse_worldloc[3],
+ const bool alphaoverride, const float fallback_depth_pt[3])
{
bglMats mats; /* ZBuffer depth vars */
float depth_close;