diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 436f43d9c1e..a450b551d4a 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -80,11 +80,17 @@ static char *glsl_material_library = NULL; static GPUPass *pass_cache = NULL; static SpinLock pass_cache_spin; -static uint32_t gpu_pass_hash(const char *frag_gen, const char *defs) +static uint32_t gpu_pass_hash(const char *frag_gen, const char *defs, GPUVertexAttribs *attribs) { BLI_HashMurmur2A hm2a; BLI_hash_mm2a_init(&hm2a, 0); BLI_hash_mm2a_add(&hm2a, (unsigned char *)frag_gen, strlen(frag_gen)); + if (attribs) { + for (int att_idx = 0; att_idx < attribs->totlayer; att_idx++) { + char *name = attribs->layer[att_idx].name; + BLI_hash_mm2a_add(&hm2a, (unsigned char *)name, strlen(name)); + } + } if (defs) BLI_hash_mm2a_add(&hm2a, (unsigned char *)defs, strlen(defs)); @@ -1885,7 +1891,7 @@ GPUPass *GPU_generate_pass_new( char *fragmentgen = code_generate_fragment(material, nodes, frag_outlink->output); /* Cache lookup: Reuse shaders already compiled */ - uint32_t hash = gpu_pass_hash(fragmentgen, defines); + uint32_t hash = gpu_pass_hash(fragmentgen, defines, attribs); pass_hash = gpu_pass_cache_lookup(hash); if (pass_hash && (pass_hash->next == NULL || pass_hash->next->hash != hash)) { |