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-rw-r--r--intern/cycles/blender/blender_curves.cpp4
-rw-r--r--intern/cycles/blender/blender_sync.cpp60
-rw-r--r--intern/cycles/blender/blender_sync.h4
-rw-r--r--source/blender/blenkernel/BKE_camera.h2
-rw-r--r--source/blender/blenkernel/BKE_layer.h64
-rw-r--r--source/blender/blenkernel/BKE_object.h8
-rw-r--r--source/blender/blenkernel/BKE_paint.h6
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/camera.c4
-rw-r--r--source/blender/blenkernel/intern/context.c12
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c12
-rw-r--r--source/blender/blenkernel/intern/effect.c8
-rw-r--r--source/blender/blenkernel/intern/layer.c364
-rw-r--r--source/blender/blenkernel/intern/mball.c4
-rw-r--r--source/blender/blenkernel/intern/object.c20
-rw-r--r--source/blender/blenkernel/intern/paint.c32
-rw-r--r--source/blender/blenkernel/intern/scene.c12
-rw-r--r--source/blender/blenkernel/intern/smoke.c10
-rw-r--r--source/blender/blenkernel/intern/softbody.c16
-rw-r--r--source/blender/editors/animation/anim_filter.c22
-rw-r--r--source/blender/editors/armature/armature_relations.c6
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c4
-rw-r--r--source/blender/editors/armature/pose_select.c4
-rw-r--r--source/blender/editors/curve/editcurve.c4
-rw-r--r--source/blender/editors/curve/editfont.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_convert.c4
-rw-r--r--source/blender/editors/include/ED_armature.h2
-rw-r--r--source/blender/editors/include/ED_image.h2
-rw-r--r--source/blender/editors/include/ED_info.h4
-rw-r--r--source/blender/editors/include/ED_object.h4
-rw-r--r--source/blender/editors/include/ED_particle.h20
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h4
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/interface/interface_handlers.c8
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c28
-rw-r--r--source/blender/editors/object/object_add.c34
-rw-r--r--source/blender/editors/object/object_bake.c8
-rw-r--r--source/blender/editors/object/object_edit.c46
-rw-r--r--source/blender/editors/object/object_group.c4
-rw-r--r--source/blender/editors/object/object_hook.c24
-rw-r--r--source/blender/editors/object/object_modifier.c20
-rw-r--r--source/blender/editors/object/object_relations.c34
-rw-r--r--source/blender/editors/object/object_select.c12
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c4
-rw-r--r--source/blender/editors/physics/particle_edit.c180
-rw-r--r--source/blender/editors/physics/particle_object.c46
-rw-r--r--source/blender/editors/physics/physics_fluid.c16
-rw-r--r--source/blender/editors/physics/rigidbody_constraint.c8
-rw-r--r--source/blender/editors/render/render_update.c6
-rw-r--r--source/blender/editors/screen/screen_context.c28
-rw-r--r--source/blender/editors/screen/screen_ops.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c8
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c12
-rw-r--r--source/blender/editors/space_clip/tracking_ops_orient.c8
-rw-r--r--source/blender/editors/space_image/image_edit.c8
-rw-r--r--source/blender/editors/space_image/image_ops.c6
-rw-r--r--source/blender/editors/space_image/space_image.c8
-rw-r--r--source/blender/editors/space_info/info_stats.c36
-rw-r--r--source/blender/editors/space_logic/logic_window.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_collections.c20
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c46
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c8
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h6
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c116
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c18
-rw-r--r--source/blender/editors/space_time/space_time.c8
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c40
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c4
-rw-r--r--source/blender/editors/space_view3d/drawobject.c180
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c24
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c18
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c68
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h18
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_camera.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c48
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/editors/transform/transform.c4
-rw-r--r--source/blender/editors/transform/transform.h2
-rw-r--r--source/blender/editors/transform/transform_conversions.c56
-rw-r--r--source/blender/editors/transform/transform_generics.c22
-rw-r--r--source/blender/editors/transform/transform_manipulator.c20
-rw-r--r--source/blender/editors/transform/transform_orientations.c10
-rw-r--r--source/blender/editors/transform/transform_snap.c4
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
-rw-r--r--source/blender/editors/util/ed_util.c4
-rw-r--r--source/blender/editors/util/undo.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c18
-rw-r--r--source/blender/makesdna/DNA_scene_types.h8
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c16
96 files changed, 1093 insertions, 1093 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index b2c0a09e14b..1499390f1d5 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -325,14 +325,14 @@ static bool ObtainCacheParticleVcol(Mesh *mesh,
return true;
}
-static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::ViewLayer *sl, bool render)
+static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::ViewLayer *view_layer, bool render)
{
BL::Object::modifiers_iterator b_mod;
for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) {
BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
- b_psys.set_resolution(*scene, *sl, *b_ob, (render)? 2: 1);
+ b_psys.set_resolution(*scene, *view_layer, *b_ob, (render)? 2: 1);
}
}
}
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 66509ebeef2..f3312e2909f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -387,14 +387,14 @@ void BlenderSync::sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer)
}
/* render layer */
- BL::Scene::view_layers_iterator b_rlay;
+ BL::Scene::view_layers_iterator b_view_layer;
bool first_layer = true;
uint layer_override = get_layer(b_engine.layer_override());
uint view_layers = layer_override ? layer_override : get_layer(b_scene.layers());
- for(b_scene.view_layers.begin(b_rlay); b_rlay != b_scene.view_layers.end(); ++b_rlay) {
- if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
- view_layer.name = b_rlay->name();
+ for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) {
+ if((!layer && first_layer) || (layer && b_view_layer->name() == layer)) {
+ view_layer.name = b_view_layer->name();
view_layer.holdout_layer = 0;
view_layer.exclude_layer = 0;
@@ -406,10 +406,10 @@ void BlenderSync::sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer)
view_layer.layer |= view_layer.holdout_layer;
view_layer.material_override = PointerRNA_NULL;
- view_layer.use_background_shader = b_rlay->use_sky();
- view_layer.use_background_ao = b_rlay->use_ao();
- view_layer.use_surfaces = b_rlay->use_solid();
- view_layer.use_hair = b_rlay->use_strand();
+ view_layer.use_background_shader = b_view_layer->use_sky();
+ view_layer.use_background_ao = b_view_layer->use_ao();
+ view_layer.use_surfaces = b_view_layer->use_solid();
+ view_layer.use_hair = b_view_layer->use_strand();
view_layer.bound_samples = false;
view_layer.samples = 0;
@@ -526,7 +526,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
}
array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
- BL::ViewLayer& b_slay,
+ BL::ViewLayer& b_view_layer,
const SessionParams &session_params)
{
array<Pass> passes;
@@ -549,49 +549,49 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
Pass::add(pass_type, passes);
}
- PointerRNA crp = RNA_pointer_get(&b_slay.ptr, "cycles");
+ PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
if(get_boolean(crp, "denoising_store_passes") &&
get_boolean(crp, "use_denoising"))
{
- b_engine.add_pass("Denoising Normal", 3, "XYZ", b_slay.name().c_str());
- b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_slay.name().c_str());
- b_engine.add_pass("Denoising Albedo", 3, "RGB", b_slay.name().c_str());
- b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_slay.name().c_str());
- b_engine.add_pass("Denoising Depth", 1, "Z", b_slay.name().c_str());
- b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_slay.name().c_str());
- b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_slay.name().c_str());
- b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_slay.name().c_str());
- b_engine.add_pass("Denoising Image", 3, "RGB", b_slay.name().c_str());
- b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_slay.name().c_str());
+ b_engine.add_pass("Denoising Normal", 3, "XYZ", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Albedo", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Depth", 1, "Z", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Depth Variance", 1, "Z", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Shadow A", 3, "XYV", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Shadow B", 3, "XYV", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Image", 3, "RGB", b_view_layer.name().c_str());
+ b_engine.add_pass("Denoising Image Variance", 3, "RGB", b_view_layer.name().c_str());
}
#ifdef __KERNEL_DEBUG__
if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
- b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_slay.name().c_str());
+ b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_NODES, passes);
}
if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
- b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_slay.name().c_str());
+ b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes);
}
if(get_boolean(crp, "pass_debug_bvh_intersections")) {
- b_engine.add_pass("Debug BVH Intersections", 1, "X", b_slay.name().c_str());
+ b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_BVH_INTERSECTIONS, passes);
}
if(get_boolean(crp, "pass_debug_ray_bounces")) {
- b_engine.add_pass("Debug Ray Bounces", 1, "X", b_slay.name().c_str());
+ b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RAY_BOUNCES, passes);
}
#endif
if(get_boolean(crp, "pass_debug_render_time")) {
- b_engine.add_pass("Debug Render Time", 1, "X", b_slay.name().c_str());
+ b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
Pass::add(PASS_RENDER_TIME, passes);
}
if(get_boolean(crp, "use_pass_volume_direct")) {
- b_engine.add_pass("VolumeDir", 3, "RGB", b_slay.name().c_str());
+ b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_DIRECT, passes);
}
if(get_boolean(crp, "use_pass_volume_indirect")) {
- b_engine.add_pass("VolumeInd", 3, "RGB", b_slay.name().c_str());
+ b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
Pass::add(PASS_VOLUME_INDIRECT, passes);
}
@@ -820,9 +820,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
!b_r.use_save_buffers();
if(params.progressive_refine) {
- BL::Scene::view_layers_iterator b_rlay;
- for(b_scene.view_layers.begin(b_rlay); b_rlay != b_scene.view_layers.end(); ++b_rlay) {
- PointerRNA crl = RNA_pointer_get(&b_rlay->ptr, "cycles");
+ BL::Scene::view_layers_iterator b_view_layer;
+ for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) {
+ PointerRNA crl = RNA_pointer_get(&b_view_layer->ptr, "cycles");
if(get_boolean(crl, "use_denoising")) {
params.progressive_refine = false;
}
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index dd415b1ea9d..c4dd17714be 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -68,8 +68,8 @@ public:
void **python_thread_state,
const char *layer = 0);
void sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer);
- array<Pass> sync_render_passes(BL::RenderLayer& b_rlay,
- BL::ViewLayer& b_slay,
+ array<Pass> sync_render_passes(BL::RenderLayer& b_render_layer,
+ BL::ViewLayer& b_view_layer,
const SessionParams &session_params);
void sync_integrator();
void sync_camera(BL::RenderSettings& b_render,
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index 596a1cd1cc5..f69ac7e01cd 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -129,7 +129,7 @@ void BKE_camera_view_frame(
float r_vec[4][3]);
bool BKE_camera_view_frame_fit_to_scene(
- struct Scene *scene, struct ViewLayer *sl, struct Object *camera_ob,
+ struct Scene *scene, struct ViewLayer *view_layer, struct Object *camera_ob,
float r_co[3], float *r_scale);
bool BKE_camera_view_frame_fit_to_coords(
const struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 4cc7dc6283f..ecad9c21f99 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -63,26 +63,26 @@ struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
/* DEPRECATED */
struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
-void BKE_view_layer_free(struct ViewLayer *sl);
+void BKE_view_layer_free(struct ViewLayer *view_layer);
-void BKE_view_layer_selected_objects_tag(struct ViewLayer *sl, const int tag);
+void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
-struct Object *BKE_view_layer_camera_find(struct ViewLayer *sl);
+struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
struct ViewLayer *BKE_view_layer_find_from_collection(const struct Scene *scene, struct LayerCollection *lc);
-struct Base *BKE_view_layer_base_find(struct ViewLayer *sl, struct Object *ob);
-struct Base *BKE_view_layer_base_find_by_name(struct ViewLayer *sl, struct Object *ob);
-void BKE_view_layer_base_deselect_all(struct ViewLayer *sl);
-void BKE_view_layer_base_select(struct ViewLayer *sl, struct Base *selbase);
+struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob);
+struct Base *BKE_view_layer_base_find_by_name(struct ViewLayer *view_layer, struct Object *ob);
+void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer);
+void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase);
-void BKE_layer_collection_free(struct ViewLayer *sl, struct LayerCollection *lc);
+void BKE_layer_collection_free(struct ViewLayer *view_layer, struct LayerCollection *lc);
-struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *sl);
-struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *sl);
+struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer);
+struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *view_layer);
-int BKE_layer_collection_count(struct ViewLayer *sl);
+int BKE_layer_collection_count(struct ViewLayer *view_layer);
-struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *sl, const int index);
-int BKE_layer_collection_findindex(struct ViewLayer *sl, const struct LayerCollection *lc);
+struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index);
+int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc);
bool BKE_layer_collection_move_above(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
bool BKE_layer_collection_move_below(const struct Scene *scene, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
@@ -90,14 +90,14 @@ bool BKE_layer_collection_move_into(const struct Scene *scene, struct LayerColle
void BKE_layer_collection_resync(const struct Scene *scene, const struct SceneCollection *sc);
-struct LayerCollection *BKE_collection_link(struct ViewLayer *sl, struct SceneCollection *sc);
+struct LayerCollection *BKE_collection_link(struct ViewLayer *view_layer, struct SceneCollection *sc);
-void BKE_collection_unlink(struct ViewLayer *sl, struct LayerCollection *lc);
+void BKE_collection_unlink(struct ViewLayer *view_layer, struct LayerCollection *lc);
-void BKE_collection_enable(struct ViewLayer *sl, struct LayerCollection *lc);
-void BKE_collection_disable(struct ViewLayer *sl, struct LayerCollection *lc);
+void BKE_collection_enable(struct ViewLayer *view_layer, struct LayerCollection *lc);
+void BKE_collection_disable(struct ViewLayer *view_layer, struct LayerCollection *lc);
-bool BKE_view_layer_has_collection(struct ViewLayer *sl, const struct SceneCollection *sc);
+bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, const struct SceneCollection *sc);
bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
/* syncing */
@@ -125,8 +125,8 @@ void BKE_layer_collection_engine_settings_create(struct IDProperty *root);
void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene);
void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc);
-struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *sl, const int type, const char *engine_name);
-struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *sl, const int type, const char *engine_name);
+struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
+struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const int type, const char *engine_name);
void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
void BKE_view_layer_engine_settings_callback_free(void);
@@ -182,55 +182,55 @@ void BKE_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
void BKE_visible_bases_iterator_next(BLI_Iterator *iter);
void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
-#define FOREACH_SELECTED_OBJECT(sl, _instance) \
+#define FOREACH_SELECTED_OBJECT(view_layer, _instance) \
ITER_BEGIN(BKE_selected_objects_iterator_begin, \
BKE_selected_objects_iterator_next, \
BKE_selected_objects_iterator_end, \
- sl, Object *, _instance)
+ view_layer, Object *, _instance)
#define FOREACH_SELECTED_OBJECT_END \
ITER_END
-#define FOREACH_VISIBLE_OBJECT(sl, _instance) \
+#define FOREACH_VISIBLE_OBJECT(view_layer, _instance) \
ITER_BEGIN(BKE_visible_objects_iterator_begin, \
BKE_visible_objects_iterator_next, \
BKE_visible_objects_iterator_end, \
- sl, Object *, _instance)
+ view_layer, Object *, _instance)
#define FOREACH_VISIBLE_OBJECT_END \
ITER_END
-#define FOREACH_SELECTED_BASE(sl, _instance) \
+#define FOREACH_SELECTED_BASE(view_layer, _instance) \
ITER_BEGIN(BKE_selected_bases_iterator_begin, \
BKE_selected_bases_iterator_next, \
BKE_selected_bases_iterator_end, \
- sl, Base *, _instance)
+ view_layer, Base *, _instance)
#define FOREACH_SELECTED_BASE_END \
ITER_END
-#define FOREACH_VISIBLE_BASE(sl, _instance) \
+#define FOREACH_VISIBLE_BASE(view_layer, _instance) \
ITER_BEGIN(BKE_visible_bases_iterator_begin, \
BKE_visible_bases_iterator_next, \
BKE_visible_bases_iterator_end, \
- sl, Base *, _instance)
+ view_layer, Base *, _instance)
#define FOREACH_VISIBLE_BASE_END \
ITER_END
-#define FOREACH_OBJECT(sl, _instance) \
+#define FOREACH_OBJECT(view_layer, _instance) \
{ \
Object *_instance; \
Base *base; \
- for (base = (sl)->object_bases.first; base; base = base->next) { \
+ for (base = (view_layer)->object_bases.first; base; base = base->next) { \
_instance = base->object;
#define FOREACH_OBJECT_END \
} \
}
-#define FOREACH_OBJECT_FLAG(scene, sl, flag, _instance) \
+#define FOREACH_OBJECT_FLAG(scene, view_layer, flag, _instance) \
{ \
IteratorBeginCb func_begin; \
IteratorCb func_next, func_end; \
@@ -240,7 +240,7 @@ void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
func_begin = &BKE_selected_objects_iterator_begin; \
func_next = &BKE_selected_objects_iterator_next; \
func_end = &BKE_selected_objects_iterator_end; \
- data_in = (sl); \
+ data_in = (view_layer); \
} \
else { \
func_begin = BKE_scene_objects_iterator_begin; \
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index f346be296a1..0826a5fa5eb 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -105,9 +105,9 @@ void BKE_object_lod_add(struct Object *ob);
void BKE_object_lod_sort(struct Object *ob);
bool BKE_object_lod_remove(struct Object *ob, int level);
void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *sl);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *sl);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *sl);
+bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer);
+struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer);
+struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer);
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
@@ -157,7 +157,7 @@ bool BKE_object_minmax_dupli(struct Scene *scene, struct Object *ob, float r_min
void BKE_object_foreach_display_point(struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(struct Scene *scene,
- struct ViewLayer *sl,
+ struct ViewLayer *view_layer,
void (*func_cb)(const float[3], void *), void *user_data);
bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 9e1f0e22e8a..31f4695201c 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -91,8 +91,8 @@ typedef enum eOverlayControlFlags {
PAINT_OVERLAY_OVERRIDE_PRIMARY | \
PAINT_OVERLAY_OVERRIDE_CURSOR)
-void BKE_paint_invalidate_overlay_tex(struct Scene *scene, struct ViewLayer *sl, const struct Tex *tex);
-void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct ViewLayer *sl, struct CurveMapping *curve);
+void BKE_paint_invalidate_overlay_tex(struct Scene *scene, struct ViewLayer *view_layer, const struct Tex *tex);
+void BKE_paint_invalidate_cursor_overlay(struct Scene *scene, struct ViewLayer *view_layer, struct CurveMapping *curve);
void BKE_paint_invalidate_overlay_all(void);
eOverlayControlFlags BKE_paint_get_overlay_flags(void);
void BKE_paint_reset_overlay_invalid(eOverlayControlFlags flag);
@@ -126,7 +126,7 @@ void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
short BKE_paint_object_mode_from_paint_mode(ePaintMode mode);
struct Paint *BKE_paint_get_active_from_paintmode(struct Scene *sce, ePaintMode mode);
-struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *sl);
+struct Paint *BKE_paint_get_active(struct Scene *sce, struct ViewLayer *view_layer);
struct Paint *BKE_paint_get_active_from_context(const struct bContext *C);
ePaintMode BKE_paintmode_get_active_from_context(const struct bContext *C);
struct Brush *BKE_paint_brush(struct Paint *paint);
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 191f669e24c..532334c31ff 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -423,7 +423,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
const struct EvaluationContext *eval_ctx, struct Scene *,
- struct ViewLayer *sl, struct Object *, int, int,
+ struct ViewLayer *view_layer, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 60d62b0b39d..1367157c13c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2707,8 +2707,8 @@ static void editbmesh_build_data(
static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *r_need_mapping)
{
/* TODO(sergey): Avoid this linear list lookup. */
- ViewLayer *sl = BKE_view_layer_context_active_PLACEHOLDER(scene);
- Object *actob = sl->basact ? sl->basact->object : NULL;
+ ViewLayer *view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene);
+ Object *actob = view_layer->basact ? view_layer->basact->object : NULL;
CustomDataMask mask = ob->customdata_mask;
if (r_need_mapping) {
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index e222c189ddb..4993caf14f1 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -666,7 +666,7 @@ static bool camera_frame_fit_calc_from_data(
/* don't move the camera, just yield the fit location */
/* r_scale only valid/useful for ortho cameras */
bool BKE_camera_view_frame_fit_to_scene(
- Scene *scene, ViewLayer *sl, Object *camera_ob, float r_co[3], float *r_scale)
+ Scene *scene, ViewLayer *view_layer, Object *camera_ob, float r_co[3], float *r_scale)
{
CameraParams params;
CameraViewFrameData data_cb;
@@ -677,7 +677,7 @@ bool BKE_camera_view_frame_fit_to_scene(
camera_frame_fit_data_init(scene, camera_ob, &params, &data_cb);
/* run callback on all visible points */
- BKE_scene_foreach_display_point(scene, sl, camera_to_frame_view_cb, &data_cb);
+ BKE_scene_foreach_display_point(scene, view_layer, camera_to_frame_view_cb, &data_cb);
return camera_frame_fit_calc_from_data(&params, &data_cb, r_co, r_scale);
}
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 216c1f3adc4..b9fef2993b6 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -923,10 +923,10 @@ Scene *CTX_data_scene(const bContext *C)
ViewLayer *CTX_data_view_layer(const bContext *C)
{
- ViewLayer *sl;
+ ViewLayer *view_layer;
- if (ctx_data_pointer_verify(C, "view_layer", (void *)&sl)) {
- return sl;
+ if (ctx_data_pointer_verify(C, "view_layer", (void *)&view_layer)) {
+ return view_layer;
}
else {
return BKE_view_layer_from_workspace_get(CTX_data_scene(C), CTX_wm_workspace(C));
@@ -962,17 +962,17 @@ RenderEngineType *CTX_data_engine(const bContext *C)
*/
LayerCollection *CTX_data_layer_collection(const bContext *C)
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc;
if (ctx_data_pointer_verify(C, "layer_collection", (void *)&lc)) {
- if (BKE_view_layer_has_collection(sl, lc->scene_collection)) {
+ if (BKE_view_layer_has_collection(view_layer, lc->scene_collection)) {
return lc;
}
}
/* fallback */
- return BKE_layer_collection_get_active(sl);
+ return BKE_layer_collection_get_active(view_layer);
}
SceneCollection *CTX_data_scene_collection(const bContext *C)
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 394075c1792..9e292422019 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -488,7 +488,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
scene->r.subframe = subframe;
}
-static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *sl)
+static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *view_layer)
{
Base *base = NULL;
GroupObject *go = NULL;
@@ -500,7 +500,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, const ViewLayer *
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE(sl);
+ base = FIRSTBASE(view_layer);
while (base || go) {
brushObj = NULL;
@@ -5639,7 +5639,7 @@ static void dynamic_paint_generate_bake_data_cb(void *userdata, const int index)
}
}
-static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const ViewLayer *sl, Object *ob)
+static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const ViewLayer *view_layer, Object *ob)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@@ -5647,7 +5647,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Vie
int index;
bool new_bdata = false;
const bool do_velocity_data = ((surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) ||
- (surface_getBrushFlags(surface, sl) & BRUSH_USES_VELOCITY));
+ (surface_getBrushFlags(surface, view_layer) & BRUSH_USES_VELOCITY));
const bool do_accel_data = (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) != 0;
int canvasNumOfVerts = dm->getNumVerts(dm);
@@ -5783,7 +5783,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
- ViewLayer *sl = eval_ctx->view_layer;
+ ViewLayer *view_layer = eval_ctx->view_layer;
/* backup current scene frame */
int scene_frame = scene->r.cfra;
@@ -5793,7 +5793,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE(sl);
+ base = FIRSTBASE(view_layer);
while (base || go) {
brushObj = NULL;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 76132b02716..502ad9c44a7 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -213,17 +213,17 @@ ListBase *pdInitEffectors(
const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- ViewLayer *sl;
+ ViewLayer *view_layer;
Base *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
/* eval_ctx is NULL during deg build */
if (eval_ctx) {
- sl = eval_ctx->view_layer;
+ view_layer = eval_ctx->view_layer;
}
else {
- sl = BKE_view_layer_context_active_PLACEHOLDER(scene);
+ view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene);
}
if (weights->group) {
@@ -244,7 +244,7 @@ ListBase *pdInitEffectors(
}
}
else {
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, eval_ctx, scene, weights, base->object, ob_src, for_simulation);
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 18f80a6964e..cf2a806f8c6 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -57,9 +57,9 @@
/* prototype */
struct EngineSettingsCB_Type;
-static void layer_collection_free(ViewLayer *sl, LayerCollection *lc);
-static void layer_collection_objects_populate(ViewLayer *sl, LayerCollection *lc, ListBase *objects);
-static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *parent, SceneCollection *sc);
+static void layer_collection_free(ViewLayer *view_layer, LayerCollection *lc);
+static void layer_collection_objects_populate(ViewLayer *view_layer, LayerCollection *lc, ListBase *objects);
+static LayerCollection *layer_collection_add(ViewLayer *view_layer, LayerCollection *parent, SceneCollection *sc);
static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc);
static IDProperty *collection_engine_settings_create(struct EngineSettingsCB_Type *ces_type, const bool populate);
static IDProperty *collection_engine_get(IDProperty *root, const int type, const char *engine_name);
@@ -75,9 +75,9 @@ static void object_bases_iterator_next(BLI_Iterator *iter, const int flag);
*/
ViewLayer *BKE_view_layer_from_scene_get(const Scene *scene)
{
- ViewLayer *sl = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- BLI_assert(sl);
- return sl;
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ BLI_assert(view_layer);
+ return view_layer;
}
/**
@@ -140,34 +140,34 @@ ViewLayer *BKE_view_layer_add(Scene *scene, const char *name)
/**
* Free (or release) any data used by this ViewLayer.
*/
-void BKE_view_layer_free(ViewLayer *sl)
+void BKE_view_layer_free(ViewLayer *view_layer)
{
- sl->basact = NULL;
+ view_layer->basact = NULL;
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->collection_properties) {
IDP_FreeProperty(base->collection_properties);
MEM_freeN(base->collection_properties);
}
}
- BLI_freelistN(&sl->object_bases);
+ BLI_freelistN(&view_layer->object_bases);
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
layer_collection_free(NULL, lc);
}
- BLI_freelistN(&sl->layer_collections);
+ BLI_freelistN(&view_layer->layer_collections);
- if (sl->properties) {
- IDP_FreeProperty(sl->properties);
- MEM_freeN(sl->properties);
+ if (view_layer->properties) {
+ IDP_FreeProperty(view_layer->properties);
+ MEM_freeN(view_layer->properties);
}
- if (sl->properties_evaluated) {
- IDP_FreeProperty(sl->properties_evaluated);
- MEM_freeN(sl->properties_evaluated);
+ if (view_layer->properties_evaluated) {
+ IDP_FreeProperty(view_layer->properties_evaluated);
+ MEM_freeN(view_layer->properties_evaluated);
}
- for (ViewLayerEngineData *sled = sl->drawdata.first; sled; sled = sled->next) {
+ for (ViewLayerEngineData *sled = view_layer->drawdata.first; sled; sled = sled->next) {
if (sled->storage) {
if (sled->free) {
sled->free(sled->storage);
@@ -175,26 +175,26 @@ void BKE_view_layer_free(ViewLayer *sl)
MEM_freeN(sled->storage);
}
}
- BLI_freelistN(&sl->drawdata);
+ BLI_freelistN(&view_layer->drawdata);
- MEM_SAFE_FREE(sl->stats);
+ MEM_SAFE_FREE(view_layer->stats);
- BKE_freestyle_config_free(&sl->freestyle_config);
+ BKE_freestyle_config_free(&view_layer->freestyle_config);
- if (sl->id_properties) {
- IDP_FreeProperty(sl->id_properties);
- MEM_freeN(sl->id_properties);
+ if (view_layer->id_properties) {
+ IDP_FreeProperty(view_layer->id_properties);
+ MEM_freeN(view_layer->id_properties);
}
- MEM_freeN(sl);
+ MEM_freeN(view_layer);
}
/**
* Tag all the selected objects of a renderlayer
*/
-void BKE_view_layer_selected_objects_tag(ViewLayer *sl, const int tag)
+void BKE_view_layer_selected_objects_tag(ViewLayer *view_layer, const int tag)
{
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTED) != 0) {
base->object->flag |= tag;
}
@@ -240,9 +240,9 @@ Object *BKE_view_layer_camera_find(ViewLayer *view_layer)
*/
ViewLayer *BKE_view_layer_find_from_collection(const Scene *scene, LayerCollection *lc)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- if (find_scene_collection_in_scene_collections(&sl->layer_collections, lc)) {
- return sl;
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ if (find_scene_collection_in_scene_collections(&view_layer->layer_collections, lc)) {
+ return view_layer;
}
}
return NULL;
@@ -250,36 +250,36 @@ ViewLayer *BKE_view_layer_find_from_collection(const Scene *scene, LayerCollecti
/* Base */
-Base *BKE_view_layer_base_find(ViewLayer *sl, Object *ob)
+Base *BKE_view_layer_base_find(ViewLayer *view_layer, Object *ob)
{
- return BLI_findptr(&sl->object_bases, ob, offsetof(Base, object));
+ return BLI_findptr(&view_layer->object_bases, ob, offsetof(Base, object));
}
-void BKE_view_layer_base_deselect_all(ViewLayer *sl)
+void BKE_view_layer_base_deselect_all(ViewLayer *view_layer)
{
Base *base;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
base->flag &= ~BASE_SELECTED;
}
}
-void BKE_view_layer_base_select(struct ViewLayer *sl, Base *selbase)
+void BKE_view_layer_base_select(struct ViewLayer *view_layer, Base *selbase)
{
- sl->basact = selbase;
+ view_layer->basact = selbase;
if ((selbase->flag & BASE_SELECTABLED) != 0) {
selbase->flag |= BASE_SELECTED;
}
}
-static void view_layer_object_base_unref(ViewLayer *sl, Base *base)
+static void view_layer_object_base_unref(ViewLayer *view_layer, Base *base)
{
base->refcount--;
/* It only exists in the RenderLayer */
if (base->refcount == 0) {
- if (sl->basact == base) {
- sl->basact = NULL;
+ if (view_layer->basact == base) {
+ view_layer->basact = NULL;
}
if (base->collection_properties) {
@@ -287,7 +287,7 @@ static void view_layer_object_base_unref(ViewLayer *sl, Base *base)
MEM_freeN(base->collection_properties);
}
- BLI_remlink(&sl->object_bases, base);
+ BLI_remlink(&view_layer->object_bases, base);
MEM_freeN(base);
}
}
@@ -296,17 +296,17 @@ static void view_layer_object_base_unref(ViewLayer *sl, Base *base)
* Return the base if existent, or create it if necessary
* Always bump the refcount
*/
-static Base *object_base_add(ViewLayer *sl, Object *ob)
+static Base *object_base_add(ViewLayer *view_layer, Object *ob)
{
Base *base;
- base = BKE_view_layer_base_find(sl, ob);
+ base = BKE_view_layer_base_find(view_layer, ob);
if (base == NULL) {
base = MEM_callocN(sizeof(Base), "Object Base");
/* Do not bump user count, leave it for SceneCollections. */
base->object = ob;
- BLI_addtail(&sl->object_bases, base);
+ BLI_addtail(&view_layer->object_bases, base);
IDPropertyTemplate val = {0};
base->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
@@ -318,11 +318,11 @@ static Base *object_base_add(ViewLayer *sl, Object *ob)
/* LayerCollection */
-static void layer_collection_objects_unpopulate(ViewLayer *sl, LayerCollection *lc)
+static void layer_collection_objects_unpopulate(ViewLayer *view_layer, LayerCollection *lc)
{
- if (sl) {
+ if (view_layer) {
for (LinkData *link = lc->object_bases.first; link; link = link->next) {
- view_layer_object_base_unref(sl, link->data);
+ view_layer_object_base_unref(view_layer, link->data);
}
}
@@ -333,9 +333,9 @@ static void layer_collection_objects_unpopulate(ViewLayer *sl, LayerCollection *
* When freeing the entire ViewLayer at once we don't bother with unref
* otherwise ViewLayer is passed to keep the syncing of the LayerCollection tree
*/
-static void layer_collection_free(ViewLayer *sl, LayerCollection *lc)
+static void layer_collection_free(ViewLayer *view_layer, LayerCollection *lc)
{
- layer_collection_objects_unpopulate(sl, lc);
+ layer_collection_objects_unpopulate(view_layer, lc);
BLI_freelistN(&lc->overrides);
if (lc->properties) {
@@ -349,7 +349,7 @@ static void layer_collection_free(ViewLayer *sl, LayerCollection *lc)
}
for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
- layer_collection_free(sl, nlc);
+ layer_collection_free(view_layer, nlc);
}
BLI_freelistN(&lc->layer_collections);
@@ -359,9 +359,9 @@ static void layer_collection_free(ViewLayer *sl, LayerCollection *lc)
* Free (or release) LayerCollection from ViewLayer
* (does not free the LayerCollection itself).
*/
-void BKE_layer_collection_free(ViewLayer *sl, LayerCollection *lc)
+void BKE_layer_collection_free(ViewLayer *view_layer, LayerCollection *lc)
{
- layer_collection_free(sl, lc);
+ layer_collection_free(view_layer, lc);
}
/* LayerCollection */
@@ -389,19 +389,19 @@ static LayerCollection *collection_from_index(ListBase *lb, const int number, in
/**
* Get the collection for a given index
*/
-LayerCollection *BKE_layer_collection_from_index(ViewLayer *sl, const int index)
+LayerCollection *BKE_layer_collection_from_index(ViewLayer *view_layer, const int index)
{
int i = 0;
- return collection_from_index(&sl->layer_collections, index, &i);
+ return collection_from_index(&view_layer->layer_collections, index, &i);
}
/**
* Get the active collection
*/
-LayerCollection *BKE_layer_collection_get_active(ViewLayer *sl)
+LayerCollection *BKE_layer_collection_get_active(ViewLayer *view_layer)
{
int i = 0;
- return collection_from_index(&sl->layer_collections, sl->active_collection, &i);
+ return collection_from_index(&view_layer->layer_collections, view_layer->active_collection, &i);
}
@@ -409,17 +409,17 @@ LayerCollection *BKE_layer_collection_get_active(ViewLayer *sl)
* Return layer collection to add new object(s).
* Create one if none exists.
*/
-LayerCollection *BKE_layer_collection_get_active_ensure(Scene *scene, ViewLayer *sl)
+LayerCollection *BKE_layer_collection_get_active_ensure(Scene *scene, ViewLayer *view_layer)
{
- LayerCollection *lc = BKE_layer_collection_get_active(sl);
+ LayerCollection *lc = BKE_layer_collection_get_active(view_layer);
if (lc == NULL) {
- BLI_assert(BLI_listbase_is_empty(&sl->layer_collections));
+ BLI_assert(BLI_listbase_is_empty(&view_layer->layer_collections));
/* When there is no collection linked to this ViewLayer, create one. */
SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
- lc = BKE_collection_link(sl, sc);
+ lc = BKE_collection_link(view_layer, sc);
/* New collection has to be the active one. */
- BLI_assert(lc == BKE_layer_collection_get_active(sl));
+ BLI_assert(lc == BKE_layer_collection_get_active(view_layer));
}
return lc;
@@ -441,9 +441,9 @@ static int collection_count(ListBase *lb)
* Get the total number of collections
* (including all the nested collections)
*/
-int BKE_layer_collection_count(ViewLayer *sl)
+int BKE_layer_collection_count(ViewLayer *view_layer)
{
- return collection_count(&sl->layer_collections);
+ return collection_count(&view_layer->layer_collections);
}
/**
@@ -469,10 +469,10 @@ static int index_from_collection(ListBase *lb, const LayerCollection *lc, int *i
/**
* Return -1 if not found
*/
-int BKE_layer_collection_findindex(ViewLayer *sl, const LayerCollection *lc)
+int BKE_layer_collection_findindex(ViewLayer *view_layer, const LayerCollection *lc)
{
int i = 0;
- return index_from_collection(&sl->layer_collections, lc, &i);
+ return index_from_collection(&view_layer->layer_collections, lc, &i);
}
/**
@@ -534,15 +534,15 @@ static ListBase *scene_collection_listbase_find(ListBase *lb, SceneCollection *s
*/
static void layer_collection_swap(
- ViewLayer *sl, ListBase *lb_a, ListBase *lb_b,
+ ViewLayer *view_layer, ListBase *lb_a, ListBase *lb_b,
LayerCollection *lc_a, LayerCollection *lc_b)
{
if (lb_a == NULL) {
- lb_a = layer_collection_listbase_find(&sl->layer_collections, lc_a);
+ lb_a = layer_collection_listbase_find(&view_layer->layer_collections, lc_a);
}
if (lb_b == NULL) {
- lb_b = layer_collection_listbase_find(&sl->layer_collections, lc_b);
+ lb_b = layer_collection_listbase_find(&view_layer->layer_collections, lc_b);
}
BLI_assert(lb_a);
@@ -557,10 +557,10 @@ static void layer_collection_swap(
*/
bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src)
{
- ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src);
+ ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src);
bool is_directly_linked = false;
- if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) {
+ if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) {
return false;
}
@@ -578,29 +578,29 @@ bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst,
* but we want to swap it in the layer tree still */
if (lc_dst->scene_collection->scene_collections.last == lc_src->scene_collection) {
LayerCollection *lc_swap = lc_dst->layer_collections.last;
- layer_collection_swap(sl, &lc_dst->layer_collections, NULL, lc_dst->layer_collections.last, lc_src);
+ layer_collection_swap(view_layer, &lc_dst->layer_collections, NULL, lc_dst->layer_collections.last, lc_src);
- if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) {
- BKE_collection_unlink(sl, lc_swap);
+ if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) {
+ BKE_collection_unlink(view_layer, lc_swap);
}
return true;
}
else {
LayerCollection *lc_temp;
- is_directly_linked = BLI_findindex(&sl->layer_collections, lc_src) != -1;
+ is_directly_linked = BLI_findindex(&view_layer->layer_collections, lc_src) != -1;
if (!is_directly_linked) {
/* lc_src will be invalid after BKE_collection_move_into!
* so we swap it with lc_temp to preserve its settings */
- lc_temp = BKE_collection_link(sl, lc_src->scene_collection);
- layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src);
+ lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection);
+ layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src);
}
if (!BKE_collection_move_into(scene, lc_dst->scene_collection, lc_src->scene_collection)) {
if (!is_directly_linked) {
/* Swap back and remove */
- layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src);
- BKE_collection_unlink(sl, lc_temp);
+ layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src);
+ BKE_collection_unlink(view_layer, lc_temp);
}
return false;
}
@@ -608,27 +608,27 @@ bool BKE_layer_collection_move_into(const Scene *scene, LayerCollection *lc_dst,
LayerCollection *lc_new = BLI_findptr(&lc_dst->layer_collections, lc_src->scene_collection, offsetof(LayerCollection, scene_collection));
BLI_assert(lc_new);
- layer_collection_swap(sl, &lc_dst->layer_collections, NULL, lc_new, lc_src);
+ layer_collection_swap(view_layer, &lc_dst->layer_collections, NULL, lc_new, lc_src);
/* If it's directly linked, unlink it after the swap */
- if (BLI_findindex(&sl->layer_collections, lc_new) != -1) {
- BKE_collection_unlink(sl, lc_new);
+ if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) {
+ BKE_collection_unlink(view_layer, lc_new);
}
return true;
}
/**
- * Move \a lc_src above \a lc_dst. Both have to be stored in \a sl.
+ * Move \a lc_src above \a lc_dst. Both have to be stored in \a view_layer.
* If \a lc_src is directly linked to the ViewLayer it's unlinked
*/
bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src)
{
- ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src);
- const bool is_directly_linked_src = BLI_findindex(&sl->layer_collections, lc_src) != -1;
- const bool is_directly_linked_dst = BLI_findindex(&sl->layer_collections, lc_dst) != -1;
+ ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src);
+ const bool is_directly_linked_src = BLI_findindex(&view_layer->layer_collections, lc_src) != -1;
+ const bool is_directly_linked_dst = BLI_findindex(&view_layer->layer_collections, lc_dst) != -1;
- if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) {
+ if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) {
return false;
}
@@ -641,10 +641,10 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst
* but we want to swap it in the layer tree still */
if (lc_dst->prev && lc_dst->prev->scene_collection == lc_src->scene_collection) {
LayerCollection *lc_swap = lc_dst->prev;
- layer_collection_swap(sl, NULL, NULL, lc_dst->prev, lc_src);
+ layer_collection_swap(view_layer, NULL, NULL, lc_dst->prev, lc_src);
- if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) {
- BKE_collection_unlink(sl, lc_swap);
+ if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) {
+ BKE_collection_unlink(view_layer, lc_swap);
}
return true;
}
@@ -653,8 +653,8 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst
else if (is_directly_linked_dst) {
/* Both directly linked to the ViewLayer, just need to swap */
if (is_directly_linked_src) {
- BLI_remlink(&sl->layer_collections, lc_src);
- BLI_insertlinkbefore(&sl->layer_collections, lc_dst, lc_src);
+ BLI_remlink(&view_layer->layer_collections, lc_src);
+ BLI_insertlinkbefore(&view_layer->layer_collections, lc_dst, lc_src);
return true;
}
else {
@@ -667,15 +667,15 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst
if (!is_directly_linked_src) {
/* lc_src will be invalid after BKE_collection_move_into!
* so we swap it with lc_temp to preserve its settings */
- lc_temp = BKE_collection_link(sl, lc_src->scene_collection);
- layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src);
+ lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection);
+ layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src);
}
if (!BKE_collection_move_above(scene, lc_dst->scene_collection, lc_src->scene_collection)) {
if (!is_directly_linked_src) {
/* Swap back and remove */
- layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src);
- BKE_collection_unlink(sl, lc_temp);
+ layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src);
+ BKE_collection_unlink(view_layer, lc_temp);
}
return false;
}
@@ -683,11 +683,11 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst
LayerCollection *lc_new = lc_dst->prev;
BLI_assert(lc_new);
- layer_collection_swap(sl, NULL, NULL, lc_new, lc_src);
+ layer_collection_swap(view_layer, NULL, NULL, lc_new, lc_src);
/* If it's directly linked, unlink it after the swap */
- if (BLI_findindex(&sl->layer_collections, lc_new) != -1) {
- BKE_collection_unlink(sl, lc_new);
+ if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) {
+ BKE_collection_unlink(view_layer, lc_new);
}
return true;
@@ -699,11 +699,11 @@ bool BKE_layer_collection_move_above(const Scene *scene, LayerCollection *lc_dst
*/
bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst, LayerCollection *lc_src)
{
- ViewLayer *sl = BKE_view_layer_find_from_collection(scene, lc_src);
- const bool is_directly_linked_src = BLI_findindex(&sl->layer_collections, lc_src) != -1;
- const bool is_directly_linked_dst = BLI_findindex(&sl->layer_collections, lc_dst) != -1;
+ ViewLayer *view_layer = BKE_view_layer_find_from_collection(scene, lc_src);
+ const bool is_directly_linked_src = BLI_findindex(&view_layer->layer_collections, lc_src) != -1;
+ const bool is_directly_linked_dst = BLI_findindex(&view_layer->layer_collections, lc_dst) != -1;
- if ((!sl) || (sl != BKE_view_layer_find_from_collection(scene, lc_dst))) {
+ if ((!view_layer) || (view_layer != BKE_view_layer_find_from_collection(scene, lc_dst))) {
return false;
}
@@ -716,10 +716,10 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst
* but we want to swap it in the layer tree still */
if (lc_dst->next && lc_dst->next->scene_collection == lc_src->scene_collection) {
LayerCollection *lc_swap = lc_dst->next;
- layer_collection_swap(sl, NULL, NULL, lc_dst->next, lc_src);
+ layer_collection_swap(view_layer, NULL, NULL, lc_dst->next, lc_src);
- if (BLI_findindex(&sl->layer_collections, lc_swap) != -1) {
- BKE_collection_unlink(sl, lc_swap);
+ if (BLI_findindex(&view_layer->layer_collections, lc_swap) != -1) {
+ BKE_collection_unlink(view_layer, lc_swap);
}
return true;
}
@@ -728,8 +728,8 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst
else if (is_directly_linked_dst) {
/* Both directly linked to the ViewLayer, just need to swap */
if (is_directly_linked_src) {
- BLI_remlink(&sl->layer_collections, lc_src);
- BLI_insertlinkafter(&sl->layer_collections, lc_dst, lc_src);
+ BLI_remlink(&view_layer->layer_collections, lc_src);
+ BLI_insertlinkafter(&view_layer->layer_collections, lc_dst, lc_src);
return true;
}
else {
@@ -742,15 +742,15 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst
if (!is_directly_linked_src) {
/* lc_src will be invalid after BKE_collection_move_into!
* so we swap it with lc_temp to preserve its settings */
- lc_temp = BKE_collection_link(sl, lc_src->scene_collection);
- layer_collection_swap(sl, &sl->layer_collections, NULL, lc_temp, lc_src);
+ lc_temp = BKE_collection_link(view_layer, lc_src->scene_collection);
+ layer_collection_swap(view_layer, &view_layer->layer_collections, NULL, lc_temp, lc_src);
}
if (!BKE_collection_move_below(scene, lc_dst->scene_collection, lc_src->scene_collection)) {
if (!is_directly_linked_src) {
/* Swap back and remove */
- layer_collection_swap(sl, NULL, NULL, lc_temp, lc_src);
- BKE_collection_unlink(sl, lc_temp);
+ layer_collection_swap(view_layer, NULL, NULL, lc_temp, lc_src);
+ BKE_collection_unlink(view_layer, lc_temp);
}
return false;
}
@@ -758,17 +758,17 @@ bool BKE_layer_collection_move_below(const Scene *scene, LayerCollection *lc_dst
LayerCollection *lc_new = lc_dst->next;
BLI_assert(lc_new);
- layer_collection_swap(sl, NULL, NULL, lc_new, lc_src);
+ layer_collection_swap(view_layer, NULL, NULL, lc_new, lc_src);
/* If it's directly linked, unlink it after the swap */
- if (BLI_findindex(&sl->layer_collections, lc_new) != -1) {
- BKE_collection_unlink(sl, lc_new);
+ if (BLI_findindex(&view_layer->layer_collections, lc_new) != -1) {
+ BKE_collection_unlink(view_layer, lc_new);
}
return true;
}
-static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const SceneCollection *sc)
+static bool layer_collection_resync(ViewLayer *view_layer, LayerCollection *lc, const SceneCollection *sc)
{
if (lc->scene_collection == sc) {
ListBase collections = {NULL};
@@ -781,12 +781,12 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc
BLI_addtail(&lc->layer_collections, lc_nested);
}
else {
- layer_collection_add(sl, lc, sc_nested);
+ layer_collection_add(view_layer, lc, sc_nested);
}
}
for (LayerCollection *lc_nested = collections.first; lc_nested; lc_nested = lc_nested->next) {
- layer_collection_free(sl, lc_nested);
+ layer_collection_free(view_layer, lc_nested);
}
BLI_freelistN(&collections);
@@ -797,7 +797,7 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc
}
for (LayerCollection *lc_nested = lc->layer_collections.first; lc_nested; lc_nested = lc_nested->next) {
- if (layer_collection_resync(sl, lc_nested, sc)) {
+ if (layer_collection_resync(view_layer, lc_nested, sc)) {
return true;
}
}
@@ -811,9 +811,9 @@ static bool layer_collection_resync(ViewLayer *sl, LayerCollection *lc, const Sc
*/
void BKE_layer_collection_resync(const Scene *scene, const SceneCollection *sc)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
- layer_collection_resync(sl, lc, sc);
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
+ layer_collection_resync(view_layer, lc, sc);
}
}
}
@@ -824,10 +824,10 @@ void BKE_layer_collection_resync(const Scene *scene, const SceneCollection *sc)
* Link a collection to a renderlayer
* The collection needs to be created separately
*/
-LayerCollection *BKE_collection_link(ViewLayer *sl, SceneCollection *sc)
+LayerCollection *BKE_collection_link(ViewLayer *view_layer, SceneCollection *sc)
{
- LayerCollection *lc = layer_collection_add(sl, NULL, sc);
- sl->active_collection = BKE_layer_collection_findindex(sl, lc);
+ LayerCollection *lc = layer_collection_add(view_layer, NULL, sc);
+ view_layer->active_collection = BKE_layer_collection_findindex(view_layer, lc);
return lc;
}
@@ -835,23 +835,23 @@ LayerCollection *BKE_collection_link(ViewLayer *sl, SceneCollection *sc)
* Unlink a collection base from a renderlayer
* The corresponding collection is not removed from the master collection
*/
-void BKE_collection_unlink(ViewLayer *sl, LayerCollection *lc)
+void BKE_collection_unlink(ViewLayer *view_layer, LayerCollection *lc)
{
- BKE_layer_collection_free(sl, lc);
- BLI_remlink(&sl->layer_collections, lc);
+ BKE_layer_collection_free(view_layer, lc);
+ BLI_remlink(&view_layer->layer_collections, lc);
MEM_freeN(lc);
- sl->active_collection = 0;
+ view_layer->active_collection = 0;
}
/**
* Recursively enable nested collections
*/
-static void layer_collection_enable(ViewLayer *sl, LayerCollection *lc)
+static void layer_collection_enable(ViewLayer *view_layer, LayerCollection *lc)
{
- layer_collection_objects_populate(sl, lc, &lc->scene_collection->objects);
+ layer_collection_objects_populate(view_layer, lc, &lc->scene_collection->objects);
for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
- layer_collection_enable(sl, nlc);
+ layer_collection_enable(view_layer, nlc);
}
}
@@ -860,25 +860,25 @@ static void layer_collection_enable(ViewLayer *sl, LayerCollection *lc)
* Add its objects bases to ViewLayer
* Depsgraph needs to be rebuilt afterwards
*/
-void BKE_collection_enable(ViewLayer *sl, LayerCollection *lc)
+void BKE_collection_enable(ViewLayer *view_layer, LayerCollection *lc)
{
if ((lc->flag & COLLECTION_DISABLED) == 0) {
return;
}
lc->flag &= ~COLLECTION_DISABLED;
- layer_collection_enable(sl, lc);
+ layer_collection_enable(view_layer, lc);
}
/**
* Recursively disable nested collections
*/
-static void layer_collection_disable(ViewLayer *sl, LayerCollection *lc)
+static void layer_collection_disable(ViewLayer *view_layer, LayerCollection *lc)
{
- layer_collection_objects_unpopulate(sl, lc);
+ layer_collection_objects_unpopulate(view_layer, lc);
for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
- layer_collection_disable(sl, nlc);
+ layer_collection_disable(view_layer, nlc);
}
}
@@ -887,19 +887,19 @@ static void layer_collection_disable(ViewLayer *sl, LayerCollection *lc)
* Remove all its object bases from ViewLayer
* Depsgraph needs to be rebuilt afterwards
*/
-void BKE_collection_disable(ViewLayer *sl, LayerCollection *lc)
+void BKE_collection_disable(ViewLayer *view_layer, LayerCollection *lc)
{
if ((lc->flag & COLLECTION_DISABLED) != 0) {
return;
}
lc->flag |= COLLECTION_DISABLED;
- layer_collection_disable(sl, lc);
+ layer_collection_disable(view_layer, lc);
}
-static void layer_collection_object_add(ViewLayer *sl, LayerCollection *lc, Object *ob)
+static void layer_collection_object_add(ViewLayer *view_layer, LayerCollection *lc, Object *ob)
{
- Base *base = object_base_add(sl, ob);
+ Base *base = object_base_add(view_layer, ob);
/* Only add an object once - prevent SceneCollection->objects and
* SceneCollection->filter_objects to add the same object. */
@@ -922,36 +922,36 @@ static void layer_collection_object_add(ViewLayer *sl, LayerCollection *lc, Obje
BLI_addtail(&lc->object_bases, BLI_genericNodeN(base));
}
-static void layer_collection_object_remove(ViewLayer *sl, LayerCollection *lc, Object *ob)
+static void layer_collection_object_remove(ViewLayer *view_layer, LayerCollection *lc, Object *ob)
{
Base *base;
- base = BKE_view_layer_base_find(sl, ob);
+ base = BKE_view_layer_base_find(view_layer, ob);
LinkData *link = BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data));
BLI_remlink(&lc->object_bases, link);
MEM_freeN(link);
- view_layer_object_base_unref(sl, base);
+ view_layer_object_base_unref(view_layer, base);
}
-static void layer_collection_objects_populate(ViewLayer *sl, LayerCollection *lc, ListBase *objects)
+static void layer_collection_objects_populate(ViewLayer *view_layer, LayerCollection *lc, ListBase *objects)
{
for (LinkData *link = objects->first; link; link = link->next) {
- layer_collection_object_add(sl, lc, link->data);
+ layer_collection_object_add(view_layer, lc, link->data);
}
}
-static void layer_collection_populate(ViewLayer *sl, LayerCollection *lc, SceneCollection *sc)
+static void layer_collection_populate(ViewLayer *view_layer, LayerCollection *lc, SceneCollection *sc)
{
- layer_collection_objects_populate(sl, lc, &sc->objects);
- layer_collection_objects_populate(sl, lc, &sc->filter_objects);
+ layer_collection_objects_populate(view_layer, lc, &sc->objects);
+ layer_collection_objects_populate(view_layer, lc, &sc->filter_objects);
for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
- layer_collection_add(sl, lc, nsc);
+ layer_collection_add(view_layer, lc, nsc);
}
}
-static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *parent, SceneCollection *sc)
+static LayerCollection *layer_collection_add(ViewLayer *view_layer, LayerCollection *parent, SceneCollection *sc)
{
IDPropertyTemplate val = {0};
LayerCollection *lc = MEM_callocN(sizeof(LayerCollection), "Collection Base");
@@ -966,10 +966,10 @@ static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *par
BLI_addtail(&parent->layer_collections, lc);
}
else {
- BLI_addtail(&sl->layer_collections, lc);
+ BLI_addtail(&view_layer->layer_collections, lc);
}
- layer_collection_populate(sl, lc, sc);
+ layer_collection_populate(view_layer, lc, sc);
return lc;
}
@@ -979,9 +979,9 @@ static LayerCollection *layer_collection_add(ViewLayer *sl, LayerCollection *par
/**
* See if render layer has the scene collection linked directly, or indirectly (nested)
*/
-bool BKE_view_layer_has_collection(ViewLayer *sl, const SceneCollection *sc)
+bool BKE_view_layer_has_collection(ViewLayer *view_layer, const SceneCollection *sc)
{
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
if (find_layer_collection_by_scene_collection(lc, sc) != NULL) {
return true;
}
@@ -994,8 +994,8 @@ bool BKE_view_layer_has_collection(ViewLayer *sl, const SceneCollection *sc)
*/
bool BKE_scene_has_object(Scene *scene, Object *ob)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- Base *base = BKE_view_layer_base_find(sl, ob);
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
return true;
}
@@ -1027,11 +1027,11 @@ static LayerCollection *find_layer_collection_by_scene_collection(LayerCollectio
*/
void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc_parent, SceneCollection *sc)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
LayerCollection *lc_parent = find_layer_collection_by_scene_collection(lc, sc_parent);
if (lc_parent) {
- layer_collection_add(sl, lc_parent, sc);
+ layer_collection_add(view_layer, lc_parent, sc);
}
}
}
@@ -1042,11 +1042,11 @@ void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc
*/
void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object *ob)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
if (found) {
- layer_collection_object_add(sl, found, ob);
+ layer_collection_object_add(view_layer, found, ob);
}
}
}
@@ -1058,11 +1058,11 @@ void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object
*/
void BKE_layer_sync_object_unlink(const Scene *scene, SceneCollection *sc, Object *ob)
{
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
if (found) {
- layer_collection_object_remove(sl, found, ob);
+ layer_collection_object_remove(view_layer, found, ob);
}
}
}
@@ -1152,8 +1152,8 @@ static void create_layer_collection_engines_settings_scene(Scene *scene, EngineS
/* Populate the scene with the new settings. */
create_layer_collection_engine_settings_scene(scene, es_type);
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
create_layer_collection_engine_settings_collection(lc, es_type);
}
}
@@ -1165,14 +1165,14 @@ static void create_view_layer_engines_settings_scene(Scene *scene, EngineSetting
create_view_layer_engine_settings_scene(scene, es_type);
}
-static void create_view_layer_engines_settings_layer(ViewLayer *sl, EngineSettingsCB_Type *es_type)
+static void create_view_layer_engines_settings_layer(ViewLayer *view_layer, EngineSettingsCB_Type *es_type)
{
- if (BKE_view_layer_engine_layer_get(sl, COLLECTION_MODE_NONE, es_type->name)) {
+ if (BKE_view_layer_engine_layer_get(view_layer, COLLECTION_MODE_NONE, es_type->name)) {
return;
}
IDProperty *props = collection_engine_settings_create(es_type, false);
- IDP_AddToGroup(sl->properties, props);
+ IDP_AddToGroup(view_layer->properties, props);
}
static EngineSettingsCB_Type *engine_settings_callback_register(const char *engine_name, EngineSettingsCB func, ListBase *lb)
@@ -1220,8 +1220,8 @@ void BKE_view_layer_engine_settings_callback_register(
for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
create_view_layer_engines_settings_scene(scene, es_type);
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- create_view_layer_engines_settings_layer(sl, es_type);
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ create_view_layer_engines_settings_layer(view_layer, es_type);
}
}
}
@@ -1440,17 +1440,17 @@ IDProperty *BKE_view_layer_engine_scene_get(Scene *scene, const int type, const
/**
* Return scene layer engine settings for specified engine
*/
-IDProperty *BKE_view_layer_engine_layer_get(ViewLayer *sl, const int type, const char *engine_name)
+IDProperty *BKE_view_layer_engine_layer_get(ViewLayer *view_layer, const int type, const char *engine_name)
{
- return collection_engine_get(sl->properties, type, engine_name);
+ return collection_engine_get(view_layer->properties, type, engine_name);
}
/**
* Return scene layer evaluated engine settings for specified engine
*/
-IDProperty *BKE_view_layer_engine_evaluated_get(ViewLayer *sl, const int type, const char *engine_name)
+IDProperty *BKE_view_layer_engine_evaluated_get(ViewLayer *view_layer, const int type, const char *engine_name)
{
- return collection_engine_get(sl->properties_evaluated, type, engine_name);
+ return collection_engine_get(view_layer->properties_evaluated, type, engine_name);
}
/* ---------------------------------------------------------------------- */
@@ -1702,13 +1702,13 @@ void BKE_view_layer_engine_settings_validate_scene(Scene *scene)
/**
* Make sure Scene has all required collection settings.
*/
-void BKE_view_layer_engine_settings_validate_layer(ViewLayer *sl)
+void BKE_view_layer_engine_settings_validate_layer(ViewLayer *view_layer)
{
if (root_reference.view_layer == NULL) {
engine_settings_validate_init();
}
- IDP_MergeGroup(sl->properties, root_reference.view_layer, false);
+ IDP_MergeGroup(view_layer->properties, root_reference.view_layer, false);
}
/* ---------------------------------------------------------------------- */
@@ -1716,8 +1716,8 @@ void BKE_view_layer_engine_settings_validate_layer(ViewLayer *sl)
static void object_bases_iterator_begin(BLI_Iterator *iter, void *data_in, const int flag)
{
- ViewLayer *sl = data_in;
- Base *base = sl->object_bases.first;
+ ViewLayer *view_layer = data_in;
+ Base *base = view_layer->object_bases.first;
/* when there are no objects */
if (base == NULL) {
@@ -1834,8 +1834,8 @@ void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
ObjectsRenderableIteratorData *data = data_in;
for (Scene *scene = data->scene; scene; scene = scene->set) {
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
base->object->id.flag |= LIB_TAG_DOIT;
}
}
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 1a93746b515..5a0ac86823f 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -372,8 +372,8 @@ Object *BKE_mball_basis_find(Scene *scene, Object *basis)
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
if (ob != bob) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 72dbd545f8c..8fa4ebb8b3c 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -864,9 +864,9 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
return current;
}
-bool BKE_object_lod_is_usable(Object *ob, ViewLayer *sl)
+bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer)
{
- bool active = (sl) ? ob == OBACT(sl) : false;
+ bool active = (view_layer) ? ob == OBACT(view_layer) : false;
return (ob->mode == OB_MODE_OBJECT || !active);
}
@@ -880,11 +880,11 @@ void BKE_object_lod_update(Object *ob, const float camera_position[3])
}
}
-static Object *lod_ob_get(Object *ob, ViewLayer *sl, int flag)
+static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag)
{
LodLevel *current = ob->currentlod;
- if (!current || !BKE_object_lod_is_usable(ob, sl))
+ if (!current || !BKE_object_lod_is_usable(ob, view_layer))
return ob;
while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) {
@@ -894,14 +894,14 @@ static Object *lod_ob_get(Object *ob, ViewLayer *sl, int flag)
return current->source;
}
-struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *sl)
+struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer)
{
- return lod_ob_get(ob, sl, OB_LOD_USE_MESH);
+ return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH);
}
-struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *sl)
+struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer)
{
- return lod_ob_get(ob, sl, OB_LOD_USE_MAT);
+ return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT);
}
#endif /* WITH_GAMEENGINE */
@@ -2566,13 +2566,13 @@ void BKE_object_foreach_display_point(
}
void BKE_scene_foreach_display_point(
- Scene *scene, ViewLayer *sl,
+ Scene *scene, ViewLayer *view_layer,
void (*func_cb)(const float[3], void *), void *user_data)
{
Base *base;
Object *ob;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) {
ob = base->object;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index df5851f927c..c88642a8164 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -75,9 +75,9 @@ const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
static eOverlayControlFlags overlay_flags = 0;
-void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *sl, const Tex *tex)
+void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
{
- Paint *p = BKE_paint_get_active(scene, sl);
+ Paint *p = BKE_paint_get_active(scene, view_layer);
Brush *br = p->brush;
if (!br)
@@ -89,9 +89,9 @@ void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *sl, const Tex *te
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
}
-void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *sl, CurveMapping *curve)
+void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
{
- Paint *p = BKE_paint_get_active(scene, sl);
+ Paint *p = BKE_paint_get_active(scene, view_layer);
Brush *br = p->brush;
if (br && br->curve == curve)
@@ -157,13 +157,13 @@ Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
return NULL;
}
-Paint *BKE_paint_get_active(Scene *sce, ViewLayer *sl)
+Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
{
- if (sce && sl) {
+ if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
- if (sl->basact && sl->basact->object) {
- switch (sl->basact->object->mode) {
+ if (view_layer->basact && view_layer->basact->object) {
+ switch (view_layer->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
@@ -189,15 +189,15 @@ Paint *BKE_paint_get_active(Scene *sce, ViewLayer *sl)
Paint *BKE_paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
- if (sce && sl) {
+ if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
- if (sl->basact && sl->basact->object)
- obact = sl->basact->object;
+ if (view_layer->basact && view_layer->basact->object)
+ obact = view_layer->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
@@ -240,15 +240,15 @@ Paint *BKE_paint_get_active_from_context(const bContext *C)
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
- if (sce && sl) {
+ if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
- if (sl->basact && sl->basact->object)
- obact = sl->basact->object;
+ if (view_layer->basact && view_layer->basact->object)
+ obact = view_layer->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f42270d05f0..7fa7aa71eae 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -213,14 +213,14 @@ static void layer_collections_sync_flags(ListBase *layer_collections_dst, const
/* recreate the LayerCollection tree */
static void layer_collections_recreate(
- ViewLayer *sl_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src)
+ ViewLayer *view_layer_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src)
{
for (LayerCollection *lc_src = lb_src->first; lc_src; lc_src = lc_src->next) {
SceneCollection *sc_dst = scene_collection_from_new_tree(lc_src->scene_collection, mc_dst, mc_src);
BLI_assert(sc_dst);
/* instead of synchronizing both trees we simply re-create it */
- BKE_collection_link(sl_dst, sc_dst);
+ BKE_collection_link(view_layer_dst, sc_dst);
}
}
@@ -641,11 +641,11 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user)
BKE_previewimg_free(&sce->preview);
curvemapping_free_data(&sce->r.mblur_shutter_curve);
- for (ViewLayer *sl = sce->view_layers.first, *sl_next; sl; sl = sl_next) {
- sl_next = sl->next;
+ for (ViewLayer *view_layer = sce->view_layers.first, *view_layer_next; view_layer; view_layer = view_layer_next) {
+ view_layer_next = view_layer->next;
- BLI_remlink(&sce->view_layers, sl);
- BKE_view_layer_free(sl);
+ BLI_remlink(&sce->view_layers, view_layer);
+ BKE_view_layer_free(view_layer);
}
/* Master Collection */
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 33da3623481..b5eed6c78de 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -695,16 +695,16 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
#ifdef WITH_SMOKE
// forward decleration
-static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl);
+static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer);
static float calc_voxel_transp(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
-static int get_lamp(ViewLayer *sl, float *light)
+static int get_lamp(ViewLayer *view_layer, float *light)
{
Base *base_tmp = NULL;
int found_lamp = 0;
// try to find a lamp, preferably local
- for (base_tmp = FIRSTBASE(sl); base_tmp; base_tmp = base_tmp->next) {
+ for (base_tmp = FIRSTBASE(view_layer); base_tmp; base_tmp = base_tmp->next) {
if (base_tmp->object->type == OB_LAMP) {
Lamp *la = base_tmp->object->data;
@@ -2950,7 +2950,7 @@ static void bresenham_linie_3D(int x1, int y1, int z1, int x2, int y2, int z2, f
cb(result, input, res, pixel, tRay, correct);
}
-static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl)
+static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *view_layer)
{
float bv[6] = {0};
float light[3];
@@ -2958,7 +2958,7 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, ViewLayer *sl)
float *density = smoke_get_density(sds->fluid);
float correct = -7.0f * sds->dx;
- if (!get_lamp(sl, light)) return;
+ if (!get_lamp(view_layer, light)) return;
/* convert light pos to sim cell space */
mul_m4_v3(sds->imat, light);
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 1f69fca07fe..d7d274f32b5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -514,7 +514,7 @@ static void ccd_build_deflector_hash_single(GHash *hash, Object *ob)
/**
* \note group overrides scene when not NULL.
*/
-static void ccd_build_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash)
+static void ccd_build_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash)
{
Object *ob;
@@ -532,7 +532,7 @@ static void ccd_build_deflector_hash(ViewLayer *sl, Group *group, Object *vertex
}
}
else {
- for (Base *base = FIRSTBASE(sl); base; base = base->next) {
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH) {
ob = base->object;
@@ -560,7 +560,7 @@ static void ccd_update_deflector_hash_single(GHash *hash, Object *ob)
/**
* \note group overrides scene when not NULL.
*/
-static void ccd_update_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash)
+static void ccd_update_deflector_hash(ViewLayer *view_layer, Group *group, Object *vertexowner, GHash *hash)
{
Object *ob;
@@ -578,7 +578,7 @@ static void ccd_update_deflector_hash(ViewLayer *sl, Group *group, Object *verte
}
}
else {
- for (Base *base = FIRSTBASE(sl); base; base = base->next) {
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH) {
ob = base->object;
@@ -979,7 +979,7 @@ static void free_softbody_intern(SoftBody *sb)
/**
* \note group overrides scene when not NULL.
*/
-static bool are_there_deflectors(ViewLayer *sl, Group *group)
+static bool are_there_deflectors(ViewLayer *view_layer, Group *group)
{
if (group) {
for (GroupObject *go = group->gobject.first; go; go = go->next) {
@@ -988,7 +988,7 @@ static bool are_there_deflectors(ViewLayer *sl, Group *group)
}
}
else {
- for (Base *base = FIRSTBASE(sl); base; base = base->next) {
+ for (Base *base = FIRSTBASE(view_layer); base; base = base->next) {
if (base->object->pd) {
if (base->object->pd->deflect)
return 1;
@@ -999,9 +999,9 @@ static bool are_there_deflectors(ViewLayer *sl, Group *group)
return 0;
}
-static int query_external_colliders(ViewLayer *sl, Group *group)
+static int query_external_colliders(ViewLayer *view_layer, Group *group)
{
- return(are_there_deflectors(sl, group));
+ return(are_there_deflectors(view_layer, group));
}
/* --- dependency information functions*/
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index e13371b942b..bc901d7e13f 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -132,11 +132,11 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* Note: there's a similar function in key.c (BKE_key_from_object) */
static Key *actedit_get_shapekeys(bAnimContext *ac)
{
- ViewLayer *sl = ac->view_layer;
+ ViewLayer *view_layer = ac->view_layer;
Object *ob;
Key *key;
- ob = OBACT(sl);
+ ob = OBACT(view_layer);
if (ob == NULL)
return NULL;
@@ -1686,7 +1686,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
Scene *scene = (Scene *)ads->source;
- ViewLayer *sl = (ViewLayer *)ac->view_layer;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
Base *base;
/* Active scene's GPencil block first - No parent item needed... */
@@ -1695,7 +1695,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
}
/* Objects in the scene */
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
/* Only consider this object if it has got some GP data (saving on all the other tests) */
if (base->object && base->object->gpd) {
Object *ob = base->object;
@@ -2941,14 +2941,14 @@ static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr)
}
/* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */
-static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, int filter_mode, size_t *r_usable_bases)
+static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *view_layer, int filter_mode, size_t *r_usable_bases)
{
/* Create an array with space for all the bases, but only containing the usable ones */
- size_t tot_bases = BLI_listbase_count(&sl->object_bases);
+ size_t tot_bases = BLI_listbase_count(&view_layer->object_bases);
size_t num_bases = 0;
Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases");
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
sorted_bases[num_bases++] = base;
}
@@ -2967,7 +2967,7 @@ static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *sl, in
static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode)
{
Scene *scene = (Scene *)ads->source;
- ViewLayer *sl = (ViewLayer *)ac->view_layer;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
size_t items = 0;
/* check that we do indeed have a scene */
@@ -3006,14 +3006,14 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
* - Don't do this if there's just a single object
*/
if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && !(ads->flag & ADS_FLAG_NO_DB_SORT) &&
- (sl->object_bases.first != sl->object_bases.last))
+ (view_layer->object_bases.first != view_layer->object_bases.last))
{
/* Filter list of bases (i.e. objects), sort them, then add their contents normally... */
// TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort...
Base **sorted_bases;
size_t num_bases;
- sorted_bases = animdata_filter_ds_sorted_bases(ads, sl, filter_mode, &num_bases);
+ sorted_bases = animdata_filter_ds_sorted_bases(ads, view_layer, filter_mode, &num_bases);
if (sorted_bases) {
/* Add the necessary channels for these bases... */
for (size_t i = 0; i < num_bases; i++) {
@@ -3030,7 +3030,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
/* Filter and add contents of each base (i.e. object) without them sorting first
* NOTE: This saves performance in cases where order doesn't matter
*/
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
/* since we're still here, this object should be usable */
items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 03fecc77d40..1d63b3aee43 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -582,7 +582,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
@@ -617,7 +617,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* 1) store starting settings and exit editmode */
oldob = obedit;
- oldbase = sl->basact;
+ oldbase = view_layer->basact;
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
@@ -625,7 +625,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
- newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
+ newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
DEG_relations_tag_update(bmain);
newob = newbase->object;
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index 2027aabc936..a240d6b190f 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -147,7 +147,7 @@ static RigGraph *TEMPLATE_RIGG = NULL;
void BIF_makeListTemplates(const bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
int index = 0;
@@ -158,7 +158,7 @@ void BIF_makeListTemplates(const bContext *C)
TEMPLATES_HASH = BLI_ghash_int_new("makeListTemplates gh");
TEMPLATES_CURRENT = 0;
- FOREACH_OBJECT(sl, ob)
+ FOREACH_OBJECT(view_layer, ob)
{
if (ob != obedit && ob->type == OB_ARMATURE) {
index++;
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 0cb2ded4bae..f808f09f1f4 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -134,7 +134,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
bool ED_do_pose_selectbuffer(
- Scene *scene, ViewLayer *sl, Base *base, const unsigned int *buffer, short hits,
+ Scene *scene, ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
@@ -146,7 +146,7 @@ bool ED_do_pose_selectbuffer(
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
- Object *ob_act = OBACT(sl);
+ Object *ob_act = OBACT(view_layer);
bArmature *arm = ob->data;
/* since we do unified select, we don't shift+select a bone if the
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 2faceaa454d..e8c784f15d5 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1288,7 +1288,7 @@ static int separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
Curve *oldcu, *newcu;
@@ -1316,7 +1316,7 @@ static int separate_exec(bContext *C, wmOperator *op)
}
/* 2. duplicate the object and data */
- newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, 0); /* 0 = fully linked */
+ newbase = ED_object_add_duplicate(bmain, scene, view_layer, oldbase, 0); /* 0 = fully linked */
DEG_relations_tag_update(bmain);
newob = newbase->object;
diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c
index 915684e6ca5..cbb5abf1309 100644
--- a/source/blender/editors/curve/editfont.c
+++ b/source/blender/editors/curve/editfont.c
@@ -423,7 +423,7 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
EvaluationContext eval_ctx;
Curve *cu;
Object *obedit;
@@ -436,8 +436,8 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
CTX_data_eval_ctx(C, &eval_ctx);
- obedit = BKE_object_add(bmain, scene, sl, OB_FONT, NULL);
- base = sl->basact;
+ obedit = BKE_object_add(bmain, scene, view_layer, OB_FONT, NULL);
+ base = view_layer->basact;
/* seems to assume view align ? TODO - look into this, could be an operator option */
ED_object_base_init_transform(C, base, NULL, rot);
diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c
index df08c914756..fc3116d9bd2 100644
--- a/source/blender/editors/gpencil/gpencil_convert.c
+++ b/source/blender/editors/gpencil/gpencil_convert.c
@@ -1125,7 +1125,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
{
struct Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SceneCollection *sc = CTX_data_scene_collection(C);
bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, CFRA, 0);
bGPDstroke *gps, *prev_gps = NULL;
@@ -1157,7 +1157,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
ob = BKE_object_add_only_object(bmain, OB_CURVE, gpl->info);
cu = ob->data = BKE_curve_add(bmain, gpl->info, OB_CURVE);
BKE_collection_object_add(scene, sc, ob);
- base_new = BKE_view_layer_base_find(sl, ob);
+ base_new = BKE_view_layer_base_find(view_layer, ob);
cu->flag |= CU_3D;
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 0fb90e67dd4..4595bcfa86d 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -143,7 +143,7 @@ void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
bool ED_do_pose_selectbuffer(
- struct Scene *scene, struct ViewLayer *sl, struct Base *base, const unsigned int *buffer, short hits,
+ struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index a149d0d4adc..95ba6095517 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -75,7 +75,7 @@ bool ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
bool ED_space_image_paint_curve(const struct bContext *C);
-bool ED_space_image_check_show_maskedit(struct ViewLayer *sl, struct SpaceImage *sima);
+bool ED_space_image_check_show_maskedit(struct ViewLayer *view_layer, struct SpaceImage *sima);
int ED_space_image_maskedit_poll(struct bContext *C);
int ED_space_image_maskedit_mask_poll(struct bContext *C);
diff --git a/source/blender/editors/include/ED_info.h b/source/blender/editors/include/ED_info.h
index b5d2337034b..072b1a135a3 100644
--- a/source/blender/editors/include/ED_info.h
+++ b/source/blender/editors/include/ED_info.h
@@ -28,7 +28,7 @@
#define __ED_INFO_H__
/* info_stats.c */
-void ED_info_stats_clear(struct ViewLayer *sl);
-const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *sl);
+void ED_info_stats_clear(struct ViewLayer *view_layer);
+const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *view_layer);
#endif /* __ED_INFO_H__ */
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 1c519aee757..066c4e5a692 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -109,7 +109,7 @@ void ED_object_base_activate(struct bContext *C, struct Base *base);
void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
@@ -195,7 +195,7 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct ViewLayer *sl, struct Object *ob, struct ModifierData *md);
+ struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, const struct bContext *C, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index bffc36397b0..ffa6db18caa 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -45,17 +45,17 @@ void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
-struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *sl, struct Object *ob);
+struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob);
struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-int PE_minmax(struct Scene *scene, struct ViewLayer *sl, float min[3], float max[3]);
+int PE_minmax(struct Scene *scene, struct ViewLayer *view_layer, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
void PE_update_object(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *sl, struct Object *ob, int useflag);
+ struct ViewLayer *view_layer, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -65,13 +65,13 @@ int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves
void PE_deselect_all_visible(struct PTCacheEdit *edit);
/* undo */
-void PE_undo_push(struct Scene *scene, struct ViewLayer *sl, const char *str);
-void PE_undo_step(struct Scene *scene, struct ViewLayer *sl, int step);
-void PE_undo(struct Scene *scene, struct ViewLayer *sl);
-void PE_redo(struct Scene *scene, struct ViewLayer *sl);
-bool PE_undo_is_valid(struct Scene *scene, struct ViewLayer *sl);
-void PE_undo_number(struct Scene *scene, struct ViewLayer *sl, int nr);
-const char *PE_undo_get_name(struct Scene *scene, struct ViewLayer *sl, int nr, bool *r_active);
+void PE_undo_push(struct Scene *scene, struct ViewLayer *view_layer, const char *str);
+void PE_undo_step(struct Scene *scene, struct ViewLayer *view_layer, int step);
+void PE_undo(struct Scene *scene, struct ViewLayer *view_layer);
+void PE_redo(struct Scene *scene, struct ViewLayer *view_layer);
+bool PE_undo_is_valid(struct Scene *scene, struct ViewLayer *view_layer);
+void PE_undo_number(struct Scene *scene, struct ViewLayer *view_layer, int nr);
+const char *PE_undo_get_name(struct Scene *scene, struct ViewLayer *view_layer, int nr, bool *r_active);
#endif /* __ED_PARTICLE_H__ */
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index a882b707436..49e85600819 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -76,9 +76,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag);
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 5a8854cc4de..96b4004b6a6 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -112,7 +112,7 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel)
/* uvedit_draw.c */
void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
-void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *sl, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
+void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 5b78b89f505..12f72bcff3a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -374,7 +374,7 @@ void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Sc
bool ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen_init(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
- struct ViewLayer *sl, struct View3D *v3d);
+ struct ViewLayer *view_layer, struct View3D *v3d);
void ED_view3d_draw_offscreen(
const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct ViewLayer *view_layer, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index b880ed5e679..a48bd3b284f 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -5215,8 +5215,8 @@ static int ui_do_but_COLOR(
if (!event->ctrl) {
float color[3];
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Paint *paint = BKE_paint_get_active(scene, sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Paint *paint = BKE_paint_get_active(scene, view_layer);
Brush *brush = BKE_paint_brush(paint);
if (brush->flag & BRUSH_USE_GRADIENT) {
@@ -6124,7 +6124,7 @@ static int ui_do_but_CURVE(
int mx, my, a;
bool changed = false;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
mx = event->x;
my = event->y;
@@ -6253,7 +6253,7 @@ static int ui_do_but_CURVE(
}
else {
curvemapping_changed(cumap, true); /* remove doubles */
- BKE_paint_invalidate_cursor_overlay(scene, sl, cumap);
+ BKE_paint_invalidate_cursor_overlay(scene, view_layer, cumap);
}
}
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index bf72a6300d7..021fd5a82fd 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3030,7 +3030,7 @@ enum {
MESH_SEPARATE_LOOSE = 2,
};
-static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old)
+static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
Base *base_new;
Object *obedit = base_old->object;
@@ -3051,7 +3051,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base
CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
- base_new = ED_object_add_duplicate(bmain, scene, sl, base_old, USER_DUP_MESH);
+ base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
/* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */
assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
@@ -3077,7 +3077,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, ViewLayer *sl, Base
return base_new;
}
-static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
/* we may have tags from previous operators */
BM_mesh_elem_hflag_disable_all(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, false);
@@ -3085,7 +3085,7 @@ static bool mesh_separate_selected(Main *bmain, Scene *scene, ViewLayer *sl, Bas
/* sel -> tag */
BM_mesh_elem_hflag_enable_test(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, true, false, BM_ELEM_SELECT);
- return (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
+ return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
}
/* flush a hflag to from verts to edges/faces */
@@ -3184,7 +3184,7 @@ static void mesh_separate_material_assign_mat_nr(Main *bmain, Object *ob, const
}
}
-static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
BMFace *f_cmp, *f;
BMIter iter;
@@ -3225,7 +3225,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Bas
}
/* Move selection into a separate object */
- base_new = mesh_separate_tagged(bmain, scene, sl, base_old, bm_old);
+ base_new = mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old);
if (base_new) {
mesh_separate_material_assign_mat_nr(bmain, base_new->object, mat_nr);
}
@@ -3236,7 +3236,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, ViewLayer *sl, Bas
return result;
}
-static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *sl, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
int i;
BMEdge *e;
@@ -3289,7 +3289,7 @@ static bool mesh_separate_loose(Main *bmain, Scene *scene, ViewLayer *sl, Base *
bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
/* Move selection into a separate object */
- result |= (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
+ result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
}
return result;
@@ -3299,7 +3299,7 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
const int type = RNA_enum_get(op->ptr, "type");
int retval = 0;
@@ -3320,13 +3320,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
/* editmode separate */
switch (type) {
case MESH_SEPARATE_SELECTED:
- retval = mesh_separate_selected(bmain, scene, sl, base, em->bm);
+ retval = mesh_separate_selected(bmain, scene, view_layer, base, em->bm);
break;
case MESH_SEPARATE_MATERIAL:
- retval = mesh_separate_material(bmain, scene, sl, base, em->bm);
+ retval = mesh_separate_material(bmain, scene, view_layer, base, em->bm);
break;
case MESH_SEPARATE_LOOSE:
- retval = mesh_separate_loose(bmain, scene, sl, base, em->bm);
+ retval = mesh_separate_loose(bmain, scene, view_layer, base, em->bm);
break;
default:
BLI_assert(0);
@@ -3361,10 +3361,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
switch (type) {
case MESH_SEPARATE_MATERIAL:
- retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old);
+ retval_iter = mesh_separate_material(bmain, scene, view_layer, base_iter, bm_old);
break;
case MESH_SEPARATE_LOOSE:
- retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old);
+ retval_iter = mesh_separate_loose(bmain, scene, view_layer, base_iter, bm_old);
break;
default:
BLI_assert(0);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 016c0e75331..dfb001bfe14 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -428,7 +428,7 @@ Object *ED_object_add_type(
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
/* for as long scene has editmode... */
@@ -436,12 +436,12 @@ Object *ED_object_add_type(
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
/* deselects all, sets scene->basact */
- ob = BKE_object_add(bmain, scene, sl, type, name);
+ ob = BKE_object_add(bmain, scene, view_layer, type, name);
/* editor level activate, notifiers */
- ED_object_base_activate(C, sl->basact);
+ ED_object_base_activate(C, view_layer->basact);
/* more editor stuff */
- ED_object_base_init_transform(C, sl->basact, loc, rot);
+ ED_object_base_init_transform(C, view_layer->basact, loc, rot);
/* Ignore collisions by default for non-mesh objects */
if (type != OB_MESH) {
@@ -1426,7 +1426,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
const bool use_hierarchy)
{
Main *bmain = CTX_data_main(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ListBase *lb_duplis;
DupliObject *dob;
GHash *dupli_gh, *parent_gh = NULL;
@@ -1460,7 +1460,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
}
BKE_collection_object_add_from(scene, base->object, ob_dst);
- base_dst = BKE_view_layer_base_find(sl, ob_dst);
+ base_dst = BKE_view_layer_base_find(view_layer, ob_dst);
BLI_assert(base_dst != NULL);
BKE_scene_object_base_flag_sync_from_base(base_dst);
@@ -1674,7 +1674,7 @@ static int convert_poll(bContext *C)
}
/* Helper for convert_exec */
-static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *sl, Base *base, Object *ob)
+static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, Object *ob)
{
Object *obn;
Base *basen;
@@ -1687,7 +1687,7 @@ static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *sl, Bas
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_collection_object_add_from(scene, ob, obn);
- basen = BKE_view_layer_base_find(sl, obn);
+ basen = BKE_view_layer_base_find(view_layer, obn);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_select(basen, BA_DESELECT);
return basen;
@@ -2077,7 +2077,7 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
-static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer *sl, Object *ob, int dupflag)
+static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer *view_layer, Object *ob, int dupflag)
{
#define ID_NEW_REMAP_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; }
#define ID_NEW_REMAP_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; }
@@ -2096,7 +2096,7 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer
DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_collection_object_add_from(scene, ob, obn);
- basen = BKE_view_layer_base_find(sl, obn);
+ basen = BKE_view_layer_base_find(view_layer, obn);
/* 1) duplis should end up in same group as the original
* 2) Rigid Body sim participants MUST always be part of a group...
@@ -2319,14 +2319,14 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer
* note: don't call this within a loop since clear_* funcs loop over the entire database.
* note: caller must do DAG_relations_tag_update(bmain);
* this is not done automatic since we may duplicate many objects in a batch */
-Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *sl, Base *base, int dupflag)
+Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, int dupflag)
{
Base *basen;
Object *ob;
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag);
if (basen == NULL) {
return NULL;
}
@@ -2353,7 +2353,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
@@ -2361,7 +2361,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- Base *basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
+ Base *basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag);
/* note that this is safe to do with this context iterator,
* the list is made in advance */
@@ -2373,7 +2373,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
}
/* new object becomes active */
- if (BASACT(sl) == base)
+ if (BASACT(view_layer) == base)
ED_object_base_activate(C, basen);
if (basen->object->data) {
@@ -2425,7 +2425,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
const wmEvent *event = win ? win->eventstate : NULL;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *basen;
Object *ob;
const bool linked = RNA_boolean_get(op->ptr, "linked");
@@ -2444,7 +2444,7 @@ static int add_named_exec(bContext *C, wmOperator *op)
/* prepare dupli */
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, sl, ob, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, view_layer, ob, dupflag);
BKE_scene_object_base_flag_sync_from_object(basen);
if (basen == NULL) {
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index c8fafd3e521..3efb6253f6f 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -616,7 +616,7 @@ static int test_bake_internal(bContext *C, ReportList *reports)
static void init_bake_internal(BakeRender *bkr, bContext *C)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
bScreen *sc = CTX_wm_screen(C);
/* get editmode results */
@@ -625,7 +625,7 @@ static void init_bake_internal(BakeRender *bkr, bContext *C)
bkr->sa = sc ? BKE_screen_find_big_area(sc, SPACE_IMAGE, 10) : NULL; /* can be NULL */
bkr->main = CTX_data_main(C);
bkr->scene = scene;
- bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(sl) : NULL;
+ bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(view_layer) : NULL;
bkr->re = RE_NewRender("_Bake View_");
if (scene->r.bake_mode == RE_BAKE_AO) {
@@ -838,7 +838,7 @@ static int bake_image_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
int result = OPERATOR_CANCELLED;
if (is_multires_bake(scene)) {
@@ -858,7 +858,7 @@ static int bake_image_exec(bContext *C, wmOperator *op)
RE_test_break_cb(bkr.re, NULL, thread_break);
G.is_break = false; /* BKE_blender_test_break uses this global */
- RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(sl) : NULL);
+ RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT(view_layer) : NULL);
/* baking itself is threaded, cannot use test_break in threads */
BLI_init_threads(&threads, do_bake_render, 1);
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index b5283da490a..804d0ed1f0d 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -235,7 +235,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
/* Note! only in exceptional cases should 'EM_DO_UNDO' NOT be in the flag */
/* Note! if 'EM_FREEDATA' isn't in the flag, use ED_object_editmode_load directly */
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
const bool freedata = (flag & EM_FREEDATA) != 0;
@@ -244,8 +244,8 @@ void ED_object_editmode_exit(bContext *C, int flag)
if (ED_object_editmode_load_ex(CTX_data_main(C), obedit, freedata) == false) {
/* in rare cases (background mode) its possible active object
* is flagged for editmode, without 'obedit' being set [#35489] */
- if (UNLIKELY(sl->basact && (sl->basact->object->mode & OB_MODE_EDIT))) {
- sl->basact->object->mode &= ~OB_MODE_EDIT;
+ if (UNLIKELY(view_layer->basact && (view_layer->basact->object->mode & OB_MODE_EDIT))) {
+ view_layer->basact->object->mode &= ~OB_MODE_EDIT;
}
if (flag & EM_WAITCURSOR) waitcursor(0);
return;
@@ -290,7 +290,7 @@ void ED_object_editmode_exit(bContext *C, int flag)
void ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
bool ok = false;
@@ -302,7 +302,7 @@ void ED_object_editmode_enter(bContext *C, int flag)
if (ob == NULL) return;
}
else {
- ob = sl->basact->object;
+ ob = view_layer->basact->object;
}
if (ELEM(NULL, ob, ob->data)) return;
@@ -512,7 +512,7 @@ void OBJECT_OT_posemode_toggle(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
-static void copymenu_properties(ViewLayer *sl, Object *ob)
+static void copymenu_properties(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
@@ -545,8 +545,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
nr = pupmenu(str);
if (nr == 1 || nr == 2) {
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if ((base != BASACT(sl)) && (TESTBASELIB(base))) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
if (nr == 1) { /* replace */
BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
}
@@ -562,8 +562,8 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
if (prop) {
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if ((base != BASACT(sl)) && (TESTBASELIB(base))) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if ((base != BASACT(view_layer)) && (TESTBASELIB(base))) {
BKE_bproperty_object_set(base->object, prop);
}
}
@@ -573,12 +573,12 @@ static void copymenu_properties(ViewLayer *sl, Object *ob)
}
-static void copymenu_logicbricks(ViewLayer *sl, Object *ob)
+static void copymenu_logicbricks(ViewLayer *view_layer, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
Base *base;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (base->object != ob) {
if (TESTBASELIB(base)) {
@@ -659,7 +659,7 @@ static void copy_texture_space(Object *to, Object *ob)
}
/* UNUSED, keep in case we want to copy functionality for use elsewhere */
-static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
+static void copy_attr(Main *bmain, Scene *scene, ViewLayer *view_layer, short event)
{
Object *ob;
Base *base;
@@ -669,18 +669,18 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
if (ID_IS_LINKED(scene)) return;
- if (!(ob = OBACT(sl))) return;
+ if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
return;
}
if (event == 9) {
- copymenu_properties(sl, ob);
+ copymenu_properties(view_layer, ob);
return;
}
else if (event == 10) {
- copymenu_logicbricks(sl, ob);
+ copymenu_logicbricks(view_layer, ob);
return;
}
else if (event == 24) {
@@ -689,8 +689,8 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
return;
}
- for (base = FIRSTBASE(sl); base; base = base->next) {
- if (base != BASACT(sl)) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
+ if (base != BASACT(view_layer)) {
if (TESTBASELIB(base)) {
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
@@ -910,13 +910,13 @@ static void copy_attr(Main *bmain, Scene *scene, ViewLayer *sl, short event)
DEG_relations_tag_update(bmain);
}
-static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *sl)
+static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLayer *view_layer)
{
Object *ob;
short event;
char str[512];
- if (!(ob = OBACT(sl))) return;
+ if (!(ob = OBACT(view_layer))) return;
if (scene->obedit) { /* XXX get from context */
/* if (ob->type == OB_MESH) */
@@ -964,7 +964,7 @@ static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, ViewLaye
event = pupmenu(str);
if (event <= 0) return;
- copy_attr(bmain, scene, sl, event);
+ copy_attr(bmain, scene, view_layer, event);
}
/* ******************* force field toggle operator ***************** */
@@ -1334,7 +1334,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
/* ********************** */
-static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl)
+static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *view_layer)
{
/* all selected objects with an image map: scale in image aspect */
Base *base;
@@ -1347,7 +1347,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, ViewLayer *sl)
if (scene->obedit) return; // XXX get from context
if (ID_IS_LINKED(scene)) return;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (TESTBASELIB(base)) {
ob = base->object;
done = false;
diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c
index da392b9ad99..cb0fbdda970 100644
--- a/source/blender/editors/object/object_group.c
+++ b/source/blender/editors/object/object_group.c
@@ -200,8 +200,8 @@ void GROUP_OT_objects_add_active(wmOperatorType *ot)
static int objects_remove_active_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index f806e3757d2..93546b1bd5d 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -448,26 +448,26 @@ static int hook_op_edit_poll(bContext *C)
return 0;
}
-static Object *add_hook_object_new(Main *bmain, Scene *scene, ViewLayer *sl, Object *obedit)
+static Object *add_hook_object_new(Main *bmain, Scene *scene, ViewLayer *view_layer, Object *obedit)
{
Base *base, *basedit;
Object *ob;
- ob = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
+ ob = BKE_object_add(bmain, scene, view_layer, OB_EMPTY, NULL);
- basedit = BKE_view_layer_base_find(sl, obedit);
- base = sl->basact;
+ basedit = BKE_view_layer_base_find(view_layer, obedit);
+ base = view_layer->basact;
base->lay = ob->lay = obedit->lay;
- BLI_assert(sl->basact->object == ob);
+ BLI_assert(view_layer->basact->object == ob);
/* icky, BKE_object_add sets new base as active.
* so set it back to the original edit object */
- sl->basact = basedit;
+ view_layer->basact = basedit;
return ob;
}
-static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLayer *sl, Object *obedit, Object *ob, int mode, ReportList *reports)
+static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLayer *view_layer, Object *obedit, Object *ob, int mode, ReportList *reports)
{
ModifierData *md = NULL;
HookModifierData *hmd = NULL;
@@ -488,7 +488,7 @@ static int add_hook_object(const bContext *C, Main *bmain, Scene *scene, ViewLay
if (mode == OBJECT_ADDHOOK_NEWOB && !ob) {
- ob = add_hook_object_new(bmain, scene, sl, obedit);
+ ob = add_hook_object_new(bmain, scene, view_layer, obedit);
/* transform cent to global coords for loc */
mul_v3_m4v3(ob->loc, obedit->obmat, cent);
@@ -562,7 +562,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *obsel = NULL;
const bool use_bone = RNA_boolean_get(op->ptr, "use_bone");
@@ -587,7 +587,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- if (add_hook_object(C, bmain, scene, sl, obedit, obsel, mode, op->reports)) {
+ if (add_hook_object(C, bmain, scene, view_layer, obedit, obsel, mode, op->reports)) {
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
}
@@ -618,10 +618,10 @@ static int object_add_hook_newob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
- if (add_hook_object(C, bmain, scene, sl, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
+ if (add_hook_object(C, bmain, scene, view_layer, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index b0bfe4fb09f..ca58a60806c 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -413,7 +413,7 @@ int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData *
return 1;
}
-int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, ViewLayer *sl, Object *ob, ModifierData *md)
+int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, ViewLayer *view_layer, Object *ob, ModifierData *md)
{
Object *obn;
ParticleSystem *psys;
@@ -465,7 +465,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *
if (totvert == 0) return 0;
/* add new mesh */
- obn = BKE_object_add(bmain, scene, sl, OB_MESH, NULL);
+ obn = BKE_object_add(bmain, scene, view_layer, OB_MESH, NULL);
me = obn->data;
me->totvert = totvert;
@@ -882,7 +882,7 @@ ModifierData *edit_modifier_property_get(wmOperator *op, Object *ob, int type)
static int modifier_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
int mode_orig = ob->mode;
@@ -895,7 +895,7 @@ static int modifier_remove_exec(bContext *C, wmOperator *op)
/* if cloth/softbody was removed, particle mode could be cleared */
if (mode_orig & OB_MODE_PARTICLE_EDIT)
if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0)
- if (sl->basact && sl->basact->object == ob)
+ if (view_layer->basact && view_layer->basact->object == ob)
WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
return OPERATOR_FINISHED;
@@ -1058,11 +1058,11 @@ static int modifier_convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
- if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, sl, ob, md))
+ if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, view_layer, ob, md))
return OPERATOR_CANCELLED;
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -1698,7 +1698,7 @@ static void skin_armature_bone_create(Object *skin_ob,
}
}
-static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, ViewLayer *sl, Object *skin_ob)
+static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *skin_ob)
{
Main *bmain = CTX_data_main(C);
EvaluationContext eval_ctx;
@@ -1725,7 +1725,7 @@ static Object *modifier_skin_armature_create(const bContext *C, Scene *scene, Vi
NULL,
me->totvert);
- arm_ob = BKE_object_add(bmain, scene, sl, OB_ARMATURE, NULL);
+ arm_ob = BKE_object_add(bmain, scene, view_layer, OB_ARMATURE, NULL);
BKE_object_transform_copy(arm_ob, skin_ob);
arm = arm_ob->data;
arm->layer = 1;
@@ -1784,7 +1784,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = CTX_data_active_object(C), *arm_ob;
Mesh *me = ob->data;
ModifierData *skin_md;
@@ -1796,7 +1796,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
}
/* create new armature */
- arm_ob = modifier_skin_armature_create(C, scene, sl, ob);
+ arm_ob = modifier_skin_armature_create(C, scene, view_layer, ob);
/* add a modifier to connect the new armature to the mesh */
arm_md = (ArmatureModifierData *)modifier_new(eModifierType_Armature);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 132d613440c..7e59b606f3c 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -127,7 +127,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
EvaluationContext eval_ctx;
BMVert *eve;
@@ -247,7 +247,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
else {
Object workob;
- ob->parent = BASACT(sl)->object;
+ ob->parent = BASACT(view_layer)->object;
if (v3) {
ob->partype = PARVERT3;
ob->par1 = v1 - 1;
@@ -1698,8 +1698,8 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const in
single_object_users_scene_collection(bmain, scene, msc, flag, copy_groups);
/* loop over ViewLayers and assign the pointers accordingly */
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
ID_NEW_REMAP(base->object);
}
}
@@ -1779,7 +1779,7 @@ static void new_id_matar(Main *bmain, Material **matar, const int totcol)
}
}
-static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const int flag)
+static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *view_layer, const int flag)
{
Lamp *la;
Curve *cu;
@@ -1789,7 +1789,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const
ID *id;
int a;
- FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob)
{
if (!ID_IS_LINKED(ob)) {
id = ob->data;
@@ -1866,9 +1866,9 @@ static void single_obdata_users(Main *bmain, Scene *scene, ViewLayer *sl, const
}
}
-static void single_object_action_users(Scene *scene, ViewLayer *sl, const int flag)
+static void single_object_action_users(Scene *scene, ViewLayer *view_layer, const int flag)
{
- FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob)
if (!ID_IS_LINKED(ob)) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
BKE_animdata_copy_id_action(&ob->id, false);
@@ -1876,13 +1876,13 @@ static void single_object_action_users(Scene *scene, ViewLayer *sl, const int fl
FOREACH_OBJECT_FLAG_END
}
-static void single_mat_users(Main *bmain, Scene *scene, ViewLayer *sl, const int flag, const bool do_textures)
+static void single_mat_users(Main *bmain, Scene *scene, ViewLayer *view_layer, const int flag, const bool do_textures)
{
Material *ma, *man;
Tex *tex;
int a, b;
- FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ FOREACH_OBJECT_FLAG(scene, view_layer, flag, ob)
if (!ID_IS_LINKED(ob)) {
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
@@ -2132,7 +2132,7 @@ static void tag_localizable_objects(bContext *C, const int mode)
* Instance indirectly referenced zero user objects,
* otherwise they're lost on reload, see T40595.
*/
-static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene, ViewLayer *sl, SceneCollection *sc)
+static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene, ViewLayer *view_layer, SceneCollection *sc)
{
Object *ob;
bool changed = false;
@@ -2144,7 +2144,7 @@ static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene,
id_us_plus(&ob->id);
BKE_collection_object_add(scene, sc, ob);
- base = BKE_view_layer_base_find(sl, ob);
+ base = BKE_view_layer_base_find(view_layer, ob);
base->flag |= BASE_SELECTED;
BKE_scene_object_base_flag_sync_from_base(base);
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
@@ -2334,7 +2334,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */
const int flag = (RNA_enum_get(op->ptr, "type") == MAKE_SINGLE_USER_SELECTED) ? SELECT : 0;
const bool copy_groups = false;
@@ -2342,7 +2342,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
if (RNA_boolean_get(op->ptr, "object")) {
if (flag == SELECT) {
- BKE_view_layer_selected_objects_tag(sl, OB_DONE);
+ BKE_view_layer_selected_objects_tag(view_layer, OB_DONE);
single_object_users(bmain, scene, v3d, OB_DONE, copy_groups);
}
else {
@@ -2354,11 +2354,11 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "obdata")) {
- single_obdata_users(bmain, scene, sl, flag);
+ single_obdata_users(bmain, scene, view_layer, flag);
}
if (RNA_boolean_get(op->ptr, "material")) {
- single_mat_users(bmain, scene, sl, flag, RNA_boolean_get(op->ptr, "texture"));
+ single_mat_users(bmain, scene, view_layer, flag, RNA_boolean_get(op->ptr, "texture"));
}
#if 0 /* can't do this separate from materials */
@@ -2366,7 +2366,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
single_mat_users(scene, flag, true);
#endif
if (RNA_boolean_get(op->ptr, "animation")) {
- single_object_action_users(scene, sl, flag);
+ single_object_action_users(scene, view_layer, flag);
}
BKE_main_id_clear_newpoins(bmain);
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 225f435016a..47e63cb43e5 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -548,7 +548,7 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv
static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *baspar, *basact = CTX_data_active_base(C);
bool changed = false;
@@ -556,7 +556,7 @@ static bool select_grouped_parent(bContext *C) /* Makes parent active and de-sel
return 0; /* we know OBACT is valid */
}
- baspar = BKE_view_layer_base_find(sl, basact->object->parent);
+ baspar = BKE_view_layer_base_find(view_layer, basact->object->parent);
/* can be NULL if parent in other scene */
if (baspar && BASE_SELECTABLE(baspar)) {
@@ -616,7 +616,7 @@ static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in
static bool select_grouped_object_hooks(bContext *C, Object *ob)
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
bool changed = false;
Base *base;
@@ -627,7 +627,7 @@ static bool select_grouped_object_hooks(bContext *C, Object *ob)
if (md->type == eModifierType_Hook) {
hmd = (HookModifierData *) md;
if (hmd->object && !(hmd->object->flag & SELECT)) {
- base = BKE_view_layer_base_find(sl, hmd->object);
+ base = BKE_view_layer_base_find(view_layer, hmd->object);
if (base && (BASE_SELECTABLE(base))) {
ED_object_base_select(base, BA_SELECT);
changed = true;
@@ -1014,7 +1014,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot)
static int object_select_mirror_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
bool extend;
extend = RNA_boolean_get(op->ptr, "extend");
@@ -1028,7 +1028,7 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op)
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip);
if (ob) {
- Base *secbase = BKE_view_layer_base_find(sl, ob);
+ Base *secbase = BKE_view_layer_base_find(view_layer, ob);
if (secbase) {
ED_object_base_select(secbase, BA_SELECT);
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index 79162955480..e068b898345 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -460,7 +460,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op)
DynamicPaintCanvasSettings *canvas;
Object *ob = ED_object_context(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
EvaluationContext *eval_ctx = MEM_mallocN(sizeof(*eval_ctx), "EvaluationContext");
CTX_data_eval_ctx(C, eval_ctx);
@@ -491,7 +491,7 @@ static int dynamicpaint_bake_exec(struct bContext *C, struct wmOperator *op)
DynamicPaintBakeJob *job = MEM_mallocN(sizeof(DynamicPaintBakeJob), "DynamicPaintBakeJob");
job->bmain = CTX_data_main(C);
job->scene = scene;
- job->view_layer = sl;
+ job->view_layer = view_layer;
job->depsgraph = CTX_data_depsgraph(C);
job->ob = ob;
job->canvas = canvas;
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 0ed360405d8..53bc289d378 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -87,7 +87,7 @@
#include "physics_intern.h"
void PE_create_particle_edit(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob,
PointCache *cache, ParticleSystem *psys);
void PTCacheUndo_clear(PTCacheEdit *edit);
void recalc_lengths(PTCacheEdit *edit);
@@ -114,26 +114,26 @@ void update_world_cos(Object *ob, PTCacheEdit *edit);
int PE_poll(bContext *C)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- if (!scene || !sl || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT))
+ if (!scene || !view_layer || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT))
return 0;
- return (PE_get_current(scene, sl, ob) != NULL);
+ return (PE_get_current(scene, view_layer, ob) != NULL);
}
int PE_hair_poll(bContext *C)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
PTCacheEdit *edit;
if (!scene || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT))
return 0;
- edit= PE_get_current(scene, sl, ob);
+ edit= PE_get_current(scene, view_layer, ob);
return (edit && edit->psys);
}
@@ -219,7 +219,7 @@ static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *br
* note: this function runs on poll, therefor it can runs many times a second
* keep it fast! */
static PTCacheEdit *pe_get_current(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, int create)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, int create)
{
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = NULL;
@@ -230,7 +230,7 @@ static PTCacheEdit *pe_get_current(
return NULL;
pset->scene = scene;
- pset->view_layer = sl;
+ pset->view_layer = view_layer;
pset->object = ob;
BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
@@ -259,18 +259,18 @@ static PTCacheEdit *pe_get_current(
if (psys->part && psys->part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) {
if (create && !psys->pointcache->edit)
- PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL);
edit = pid->cache->edit;
}
else {
if (create && !psys->edit && psys->flag & PSYS_HAIR_DONE)
- PE_create_particle_edit(eval_ctx, scene, sl, ob, NULL, psys);
+ PE_create_particle_edit(eval_ctx, scene, view_layer, ob, NULL, psys);
edit = psys->edit;
}
}
else {
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
- PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, psys);
+ PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, psys);
edit = pid->cache->edit;
}
@@ -281,7 +281,7 @@ static PTCacheEdit *pe_get_current(
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -290,7 +290,7 @@ static PTCacheEdit *pe_get_current(
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, view_layer, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -305,9 +305,9 @@ static PTCacheEdit *pe_get_current(
return edit;
}
-PTCacheEdit *PE_get_current(Scene *scene, ViewLayer *sl, Object *ob)
+PTCacheEdit *PE_get_current(Scene *scene, ViewLayer *view_layer, Object *ob)
{
- return pe_get_current(NULL, scene, sl, ob, 0);
+ return pe_get_current(NULL, scene, view_layer, ob, 0);
}
PTCacheEdit *PE_create_current(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
@@ -1163,9 +1163,9 @@ void recalc_emitter_field(Object *ob, ParticleSystem *psys)
BLI_kdtree_balance(edit->emitter_field);
}
-static void PE_update_selection(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, int useflag)
+static void PE_update_selection(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, int useflag)
{
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
HairKey *hkey;
EvaluationContext eval_ctx;
POINT_P; KEY_K;
@@ -1273,12 +1273,12 @@ static void update_velocities(PTCacheEdit *edit)
}
}
-void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, int useflag)
+void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, int useflag)
{
/* use this to do partial particle updates, not usable when adding or
* removing, then a full redo is necessary and calling this may crash */
ParticleEditSettings *pset= PE_settings(scene);
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
POINT_P;
if (!edit)
@@ -1413,9 +1413,9 @@ static void select_action_apply(PTCacheEditPoint *point, PTCacheEditKey *key, in
static int pe_select_all_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
POINT_P; KEY_K;
int action = RNA_enum_get(op->ptr, "action");
@@ -1438,7 +1438,7 @@ static int pe_select_all_exec(bContext *C, wmOperator *op)
}
}
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -1467,9 +1467,9 @@ int PE_mouse_particles(bContext *C, const int mval[2], bool extend, bool deselec
{
PEData data;
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
POINT_P; KEY_K;
if (!PE_start_edit(edit))
@@ -1496,7 +1496,7 @@ int PE_mouse_particles(bContext *C, const int mval[2], bool extend, bool deselec
else
for_mouse_hit_keys(&data, toggle_key_select, 1);
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
return OPERATOR_FINISHED;
@@ -1641,7 +1641,7 @@ static int select_random_exec(bContext *C, wmOperator *op)
PEData data;
int type;
Scene *scene;
- ViewLayer *sl;
+ ViewLayer *view_layer;
Object *ob;
/* used by LOOP_VISIBLE_POINTS, LOOP_VISIBLE_KEYS and LOOP_KEYS */
@@ -1661,9 +1661,9 @@ static int select_random_exec(bContext *C, wmOperator *op)
PE_set_data(C, &data);
data.select_action = SEL_SELECT;
scene = CTX_data_scene(C);
- sl = CTX_data_view_layer(C);
+ view_layer = CTX_data_view_layer(C);
ob = CTX_data_active_object(C);
- edit = PE_get_current(scene, sl, ob);
+ edit = PE_get_current(scene, view_layer, ob);
rng = BLI_rng_new_srandom(seed);
@@ -1780,9 +1780,9 @@ void PE_deselect_all_visible(PTCacheEdit *edit)
int PE_border_select(bContext *C, rcti *rect, bool select, bool extend)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
PEData data;
if (!PE_start_edit(edit))
@@ -1797,7 +1797,7 @@ int PE_border_select(bContext *C, rcti *rect, bool select, bool extend)
for_mouse_hit_keys(&data, select_key, 0);
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -1808,9 +1808,9 @@ int PE_border_select(bContext *C, rcti *rect, bool select, bool extend)
int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
PEData data;
if (!PE_start_edit(edit))
@@ -1823,7 +1823,7 @@ int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad)
for_mouse_hit_keys(&data, select_key, 0);
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -1834,11 +1834,11 @@ int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad)
int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, bool extend, bool select)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
ARegion *ar= CTX_wm_region(C);
ParticleEditSettings *pset= PE_settings(scene);
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
POINT_P; KEY_K;
@@ -1912,7 +1912,7 @@ int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, bool
}
}
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -1924,8 +1924,8 @@ static int hide_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
POINT_P; KEY_K;
if (RNA_enum_get(op->ptr, "unselected")) {
@@ -1947,7 +1947,7 @@ static int hide_exec(bContext *C, wmOperator *op)
}
}
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -1977,8 +1977,8 @@ static int reveal_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
const bool select = RNA_boolean_get(op->ptr, "select");
POINT_P; KEY_K;
@@ -1993,7 +1993,7 @@ static int reveal_exec(bContext *C, wmOperator *op)
}
}
- PE_update_selection(C, scene, sl, ob, 1);
+ PE_update_selection(C, scene, view_layer, ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
return OPERATOR_FINISHED;
@@ -2245,9 +2245,9 @@ void PARTICLE_OT_rekey(wmOperatorType *ot)
RNA_def_int(ot->srna, "keys_number", 2, 2, INT_MAX, "Number of Keys", "", 2, 100);
}
-static void rekey_particle_to_time(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, int pa_index, float path_time)
+static void rekey_particle_to_time(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, int pa_index, float path_time)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
ParticleSystem *psys;
ParticleSimulationData sim = {0};
ParticleData *pa;
@@ -2587,9 +2587,9 @@ void PARTICLE_OT_subdivide(wmOperatorType *ot)
static int remove_doubles_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd;
KDTree *tree;
@@ -2680,10 +2680,10 @@ void PARTICLE_OT_remove_doubles(wmOperatorType *ot)
static int weight_set_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ParticleEditSettings *pset= PE_settings(scene);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
ParticleSystem *psys = edit->psys;
POINT_P;
KEY_K;
@@ -2840,11 +2840,11 @@ void PARTICLE_OT_delete(wmOperatorType *ot)
/*************************** mirror operator **************************/
-static void PE_mirror_x(Scene *scene, ViewLayer *sl, Object *ob, int tagged)
+static void PE_mirror_x(Scene *scene, ViewLayer *view_layer, Object *ob, int tagged)
{
Mesh *me= (Mesh *)(ob->data);
ParticleSystemModifierData *psmd;
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
ParticleSystem *psys = edit->psys;
ParticleData *pa, *newpa, *new_pars;
PTCacheEditPoint *newpoint, *new_points;
@@ -2991,11 +2991,11 @@ static void PE_mirror_x(Scene *scene, ViewLayer *sl, Object *ob, int tagged)
static int mirror_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
- PE_mirror_x(scene, sl, ob, 0);
+ PE_mirror_x(scene, view_layer, ob, 0);
update_world_cos(ob, edit);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
@@ -3768,7 +3768,7 @@ static int brush_add(const bContext *C, PEData *data, short number)
typedef struct BrushEdit {
Scene *scene;
- ViewLayer *sl;
+ ViewLayer *view_layer;
Object *ob;
PTCacheEdit *edit;
@@ -3783,10 +3783,10 @@ typedef struct BrushEdit {
static int brush_edit_init(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= CTX_data_active_object(C);
ParticleEditSettings *pset= PE_settings(scene);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
ARegion *ar= CTX_wm_region(C);
BrushEdit *bedit;
float min[3], max[3];
@@ -3796,7 +3796,7 @@ static int brush_edit_init(bContext *C, wmOperator *op)
/* set the 'distance factor' for grabbing (used in comb etc) */
INIT_MINMAX(min, max);
- PE_minmax(scene, sl, min, max);
+ PE_minmax(scene, view_layer, min, max);
mid_v3_v3v3(min, min, max);
bedit= MEM_callocN(sizeof(BrushEdit), "BrushEdit");
@@ -3804,7 +3804,7 @@ static int brush_edit_init(bContext *C, wmOperator *op)
op->customdata= bedit;
bedit->scene= scene;
- bedit->sl = sl;
+ bedit->view_layer = view_layer;
bedit->ob= ob;
bedit->edit= edit;
@@ -3820,7 +3820,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
{
BrushEdit *bedit= op->customdata;
Scene *scene= bedit->scene;
- ViewLayer *sl = bedit->sl;
+ ViewLayer *view_layer = bedit->view_layer;
Object *ob= bedit->ob;
PTCacheEdit *edit= bedit->edit;
ParticleEditSettings *pset= PE_settings(scene);
@@ -4014,14 +4014,14 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_CUT) && (added || removed)) {
if (pset->brushtype == PE_BRUSH_ADD && pe_x_mirror(ob))
- PE_mirror_x(scene, sl, ob, 1);
+ PE_mirror_x(scene, view_layer, ob, 1);
update_world_cos(ob, edit);
psys_free_path_cache(NULL, edit);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
- PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ PE_update_object(&eval_ctx, scene, view_layer, ob, 1);
}
}
@@ -4246,10 +4246,10 @@ static void shape_cut(PEData *data, int pa_index)
static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = CTX_data_active_object(C);
ParticleEditSettings *pset = PE_settings(scene);
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
Object *shapeob = pset->shape_object;
int selected = count_selected_keys(scene, edit);
int lock_root = pset->flag & PE_LOCK_FIRST;
@@ -4288,7 +4288,7 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
else {
- PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ PE_update_object(&eval_ctx, scene, view_layer, ob, 1);
}
if (edit->psys) {
@@ -4461,9 +4461,9 @@ static void get_PTCacheUndo(PTCacheEdit *edit, PTCacheUndo *undo)
}
}
-void PE_undo_push(Scene *scene, ViewLayer *sl, const char *str)
+void PE_undo_push(Scene *scene, ViewLayer *view_layer, const char *str)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl));
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer));
PTCacheUndo *undo;
int nr;
@@ -4503,9 +4503,9 @@ void PE_undo_push(Scene *scene, ViewLayer *sl, const char *str)
make_PTCacheUndo(edit, edit->curundo);
}
-void PE_undo_step(Scene *scene, ViewLayer *sl, int step)
+void PE_undo_step(Scene *scene, ViewLayer *view_layer, int step)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl));
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer));
if (!edit) return;
@@ -4536,12 +4536,12 @@ void PE_undo_step(Scene *scene, ViewLayer *sl, int step)
}
}
- DEG_id_tag_update(&OBACT(sl)->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&OBACT(view_layer)->id, OB_RECALC_DATA);
}
-bool PE_undo_is_valid(Scene *scene, ViewLayer *sl)
+bool PE_undo_is_valid(Scene *scene, ViewLayer *view_layer)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl));
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer));
if (edit) {
return (edit->undo.last != edit->undo.first);
@@ -4564,19 +4564,19 @@ void PTCacheUndo_clear(PTCacheEdit *edit)
edit->curundo= NULL;
}
-void PE_undo(Scene *scene, ViewLayer *sl)
+void PE_undo(Scene *scene, ViewLayer *view_layer)
{
- PE_undo_step(scene, sl, 1);
+ PE_undo_step(scene, view_layer, 1);
}
-void PE_redo(Scene *scene, ViewLayer *sl)
+void PE_redo(Scene *scene, ViewLayer *view_layer)
{
- PE_undo_step(scene, sl, -1);
+ PE_undo_step(scene, view_layer, -1);
}
-void PE_undo_number(Scene *scene, ViewLayer *sl, int nr)
+void PE_undo_number(Scene *scene, ViewLayer *view_layer, int nr)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl));
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer));
PTCacheUndo *undo;
int a=0;
@@ -4584,15 +4584,15 @@ void PE_undo_number(Scene *scene, ViewLayer *sl, int nr)
if (a==nr) break;
}
edit->curundo= undo;
- PE_undo_step(scene, sl, 0);
+ PE_undo_step(scene, view_layer, 0);
}
/* get name of undo item, return null if no item with this index */
/* if active pointer, set it to 1 if true */
-const char *PE_undo_get_name(Scene *scene, ViewLayer *sl, int nr, bool *r_active)
+const char *PE_undo_get_name(Scene *scene, ViewLayer *view_layer, int nr, bool *r_active)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT(sl));
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, OBACT(view_layer));
PTCacheUndo *undo;
if (r_active) *r_active = false;
@@ -4611,10 +4611,10 @@ const char *PE_undo_get_name(Scene *scene, ViewLayer *sl, int nr, bool *r_active
/************************ utilities ******************************/
-int PE_minmax(Scene *scene, ViewLayer *sl, float min[3], float max[3])
+int PE_minmax(Scene *scene, ViewLayer *view_layer, float min[3], float max[3])
{
- Object *ob= OBACT(sl);
- PTCacheEdit *edit= PE_get_current(scene, sl, ob);
+ Object *ob= OBACT(view_layer);
+ PTCacheEdit *edit= PE_get_current(scene, view_layer, ob);
ParticleSystem *psys;
ParticleSystemModifierData *psmd = NULL;
POINT_P; KEY_K;
@@ -4652,7 +4652,7 @@ int PE_minmax(Scene *scene, ViewLayer *sl, float min[3], float max[3])
/* initialize needed data for bake edit */
void PE_create_particle_edit(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PointCache *cache, ParticleSystem *psys)
{
PTCacheEdit *edit;
ParticleSystemModifierData *psmd = (psys) ? psys_get_modifier(ob, psys) : NULL;
@@ -4753,10 +4753,10 @@ void PE_create_particle_edit(
recalc_lengths(edit);
if (psys && !cache)
recalc_emitter_field(ob, psys);
- PE_update_object(eval_ctx, scene, sl, ob, 1);
+ PE_update_object(eval_ctx, scene, view_layer, ob, 1);
PTCacheUndo_clear(edit);
- PE_undo_push(scene, sl, "Original");
+ PE_undo_push(scene, view_layer, "Original");
}
}
@@ -4966,8 +4966,8 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_active_object(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
float average_length = calculate_average_length(edit);
if (average_length == 0.0f) {
@@ -4978,7 +4978,7 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op))
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
- PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ PE_update_object(&eval_ctx, scene, view_layer, ob, 1);
if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
}
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 8979630e834..4fee14dc71d 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -71,7 +71,7 @@
#include "physics_intern.h"
-extern void PE_create_particle_edit(const bContext *C, Scene *scene, ViewLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys);
+extern void PE_create_particle_edit(const bContext *C, Scene *scene, ViewLayer *view_layer, Object *ob, PointCache *cache, ParticleSystem *psys);
extern void PTCacheUndo_clear(PTCacheEdit *edit);
extern void recalc_lengths(PTCacheEdit *edit);
extern void recalc_emitter_field(Object *ob, ParticleSystem *psys);
@@ -135,7 +135,7 @@ static int particle_system_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = ED_object_context(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
int mode_orig;
if (!scene || !ob)
@@ -149,7 +149,7 @@ static int particle_system_remove_exec(bContext *C, wmOperator *UNUSED(op))
*/
if (mode_orig & OB_MODE_PARTICLE_EDIT) {
if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0) {
- if (sl->basact && sl->basact->object == ob) {
+ if (view_layer->basact && view_layer->basact->object == ob) {
WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
}
}
@@ -569,7 +569,7 @@ void PARTICLE_OT_dupliob_move_down(wmOperatorType *ot)
/************************ connect/disconnect hair operators *********************/
static void disconnect_hair(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
@@ -616,13 +616,13 @@ static void disconnect_hair(
if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF))
pset->brushtype = PE_BRUSH_NONE;
- PE_update_object(eval_ctx, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, view_layer, ob, 0);
}
static int disconnect_hair_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= ED_object_context(C);
ParticleSystem *psys= NULL;
const bool all = RNA_boolean_get(op->ptr, "all");
@@ -635,12 +635,12 @@ static int disconnect_hair_exec(bContext *C, wmOperator *op)
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- disconnect_hair(&eval_ctx, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, view_layer, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- disconnect_hair(&eval_ctx, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, view_layer, ob, psys);
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -667,7 +667,7 @@ void PARTICLE_OT_disconnect_hair(wmOperatorType *ot)
* from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
*/
static bool remap_hair_emitter(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, ParticleSystem *psys,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, ParticleSystem *psys,
Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
{
@@ -853,13 +853,13 @@ static bool remap_hair_emitter(
psys_free_path_cache(target_psys, target_edit);
- PE_update_object(eval_ctx, scene, sl, target_ob, 0);
+ PE_update_object(eval_ctx, scene, view_layer, target_ob, 0);
return true;
}
static bool connect_hair(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
Object *ob, ParticleSystem *psys)
{
bool ok;
@@ -868,7 +868,7 @@ static bool connect_hair(
return false;
ok = remap_hair_emitter(
- eval_ctx, scene, sl, ob, psys, ob, psys, psys->edit,
+ eval_ctx, scene, view_layer, ob, psys, ob, psys, psys->edit,
ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
psys->flag &= ~PSYS_GLOBAL_HAIR;
@@ -879,7 +879,7 @@ static int connect_hair_exec(bContext *C, wmOperator *op)
{
EvaluationContext eval_ctx;
Scene *scene= CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob= ED_object_context(C);
ParticleSystem *psys= NULL;
const bool all = RNA_boolean_get(op->ptr, "all");
@@ -892,12 +892,12 @@ static int connect_hair_exec(bContext *C, wmOperator *op)
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, view_layer, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, view_layer, ob, psys);
}
if (!any_connected) {
@@ -934,7 +934,7 @@ typedef enum eCopyParticlesSpace {
} eCopyParticlesSpace;
static void copy_particle_edit(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
{
PTCacheEdit *edit_from = psys_from->edit, *edit;
@@ -985,10 +985,10 @@ static void copy_particle_edit(
recalc_lengths(edit);
recalc_emitter_field(ob, psys);
- PE_update_object(eval_ctx, scene, sl, ob, true);
+ PE_update_object(eval_ctx, scene, view_layer, ob, true);
PTCacheUndo_clear(edit);
- PE_undo_push(scene, sl, "Original");
+ PE_undo_push(scene, view_layer, "Original");
}
static void remove_particle_systems_from_object(Object *ob_to)
@@ -1018,7 +1018,7 @@ static void remove_particle_systems_from_object(Object *ob_to)
/* single_psys_from is optional, if NULL all psys of ob_from are copied */
static bool copy_particle_systems_to_object(const bContext *C,
Scene *scene,
- ViewLayer *sl,
+ ViewLayer *view_layer,
Object *ob_from,
ParticleSystem *single_psys_from,
Object *ob_to,
@@ -1103,7 +1103,7 @@ static bool copy_particle_systems_to_object(const bContext *C,
DM_ensure_tessface(psmd->dm_final);
if (psys_from->edit) {
- copy_particle_edit(&eval_ctx, scene, sl, ob_to, psys, psys_from);
+ copy_particle_edit(&eval_ctx, scene, view_layer, ob_to, psys, psys_from);
}
if (duplicate_settings) {
@@ -1139,7 +1139,7 @@ static bool copy_particle_systems_to_object(const bContext *C,
}
if (ob_from != ob_to) {
remap_hair_emitter(
- &eval_ctx, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit,
+ &eval_ctx, scene, view_layer, ob_from, psys_from, ob_to, psys, psys->edit,
from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
}
@@ -1174,7 +1174,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
const bool remove_target_particles = RNA_boolean_get(op->ptr, "remove_target_particles");
const bool use_active = RNA_boolean_get(op->ptr, "use_active");
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob_from = ED_object_active_context(C);
ParticleSystem *psys_from = use_active ? CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data : NULL;
@@ -1189,7 +1189,7 @@ static int copy_particle_systems_exec(bContext *C, wmOperator *op)
remove_particle_systems_from_object(ob_to);
changed = true;
}
- if (copy_particle_systems_to_object(C, scene, sl, ob_from, psys_from, ob_to, space, false))
+ if (copy_particle_systems_to_object(C, scene, view_layer, ob_from, psys_from, ob_to, space, false))
changed = true;
else
fail++;
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index bfacd709c73..12e01228e1e 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -331,7 +331,7 @@ static void free_all_fluidobject_channels(ListBase *fobjects)
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
EvaluationContext eval_ctx;
Base *base;
@@ -350,7 +350,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@@ -409,7 +409,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
/* Modifying the global scene isn't nice, but we can do it in
* this part of the process before a threaded job is created */
scene->r.cfra = (int)eval_time;
- ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
/* now scene data should be current according to animation system, so we fill the channels */
@@ -580,14 +580,14 @@ static void export_fluid_objects(const bContext *C, ListBase *fobjects, Scene *s
}
}
-static int fluid_validate_scene(ReportList *reports, ViewLayer *sl, Object *fsDomain)
+static int fluid_validate_scene(ReportList *reports, ViewLayer *view_layer, Object *fsDomain)
{
Base *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@@ -846,7 +846,7 @@ static void fluidsim_delete_until_lastframe(FluidsimSettings *fss, const char *r
static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, short do_job)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
int i;
FluidsimSettings *domainSettings;
@@ -894,7 +894,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
}
/* check scene for sane object/modifier settings */
- if (!fluid_validate_scene(reports, sl, fsDomain)) {
+ if (!fluid_validate_scene(reports, view_layer, fsDomain)) {
fluidbake_free_data(channels, fobjects, fsset, fb);
return 0;
}
@@ -959,7 +959,7 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain, shor
/* reset to original current frame */
scene->r.cfra = origFrame;
- ED_update_for_newframe(CTX_data_main(C), scene, sl, depsgraph);
+ ED_update_for_newframe(CTX_data_main(C), scene, view_layer, depsgraph);
/* ******** init domain object's matrix ******** */
copy_m4_m4(domainMat, fsDomain->obmat);
diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c
index c454f2dedca..f77e164ba16 100644
--- a/source/blender/editors/physics/rigidbody_constraint.c
+++ b/source/blender/editors/physics/rigidbody_constraint.c
@@ -119,9 +119,9 @@ static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
int type = RNA_enum_get(op->ptr, "type");
bool changed;
@@ -169,8 +169,8 @@ static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
/* apply to active object */
if (ELEM(NULL, ob, ob->rigidbody_constraint)) {
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index ec89e32cfaa..8956ef79958 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -396,7 +396,7 @@ static void texture_changed(Main *bmain, Tex *tex)
Lamp *la;
World *wo;
Scene *scene;
- ViewLayer *sl;
+ ViewLayer *view_layer;
Object *ob;
bNode *node;
bool texture_draw = false;
@@ -406,8 +406,8 @@ static void texture_changed(Main *bmain, Tex *tex)
/* paint overlays */
for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- for (sl = scene->view_layers.first; sl; sl = sl->next) {
- BKE_paint_invalidate_overlay_tex(scene, sl, tex);
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ BKE_paint_invalidate_overlay_tex(scene, view_layer, tex);
}
}
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 559ef07c488..d84f256bc32 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -89,9 +89,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
ScrArea *sa = CTX_wm_area(C);
Scene *scene = WM_window_get_active_scene(win);
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- ViewLayer *sl = BKE_view_layer_from_workspace_get(scene, workspace);
+ ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
Object *obedit = scene->obedit;
- Object *obact = sl->basact ? sl->basact->object : NULL;
+ Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, screen_context_dir);
@@ -102,7 +102,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "visible_objects")) {
- FOREACH_VISIBLE_OBJECT(sl, ob)
+ FOREACH_VISIBLE_OBJECT(view_layer, ob)
{
CTX_data_id_list_add(result, &ob->id);
}
@@ -111,7 +111,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selectable_objects")) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
CTX_data_id_list_add(result, &base->object->id);
}
@@ -120,7 +120,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selected_objects")) {
- FOREACH_SELECTED_OBJECT(sl, ob)
+ FOREACH_SELECTED_OBJECT(view_layer, ob)
{
CTX_data_id_list_add(result, &ob->id);
}
@@ -129,7 +129,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selected_editable_objects")) {
- FOREACH_SELECTED_OBJECT(sl, ob)
+ FOREACH_SELECTED_OBJECT(view_layer, ob)
{
if (0 == BKE_object_is_libdata(ob)) {
CTX_data_id_list_add(result, &ob->id);
@@ -141,7 +141,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
else if (CTX_data_equals(member, "editable_objects")) {
/* Visible + Editable, but not necessarily selected */
- FOREACH_VISIBLE_OBJECT(sl, ob)
+ FOREACH_VISIBLE_OBJECT(view_layer, ob)
{
if (0 == BKE_object_is_libdata(ob)) {
CTX_data_id_list_add(result, &ob->id);
@@ -152,7 +152,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if ( CTX_data_equals(member, "visible_bases")) {
- FOREACH_VISIBLE_BASE(sl, base)
+ FOREACH_VISIBLE_BASE(view_layer, base)
{
CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
@@ -161,7 +161,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selectable_bases")) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) != 0) {
CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
@@ -170,7 +170,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selected_bases")) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTED) != 0) {
CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
@@ -179,7 +179,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "selected_editable_bases")) {
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTED) != 0) {
if (0 == BKE_object_is_libdata(base->object)) {
CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
@@ -191,7 +191,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
else if (CTX_data_equals(member, "editable_bases")) {
/* Visible + Editable, but not necessarily selected */
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
if (0 == BKE_object_is_libdata(base->object)) {
CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
@@ -346,8 +346,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if (CTX_data_equals(member, "active_base")) {
- if (sl->basact)
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
+ if (view_layer->basact)
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact);
return 1;
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index d4a424f8c38..4460ac7d1a7 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -574,8 +574,8 @@ int ED_operator_mask(bContext *C)
case SPACE_IMAGE:
{
SpaceImage *sima = sa->spacedata.first;
- ViewLayer *sl = CTX_data_view_layer(C);
- return ED_space_image_check_show_maskedit(sl, sima);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ return ED_space_image_check_show_maskedit(view_layer, sima);
}
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 5ba753ff6af..2d1f0cb3b0d 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -765,8 +765,8 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo
/* initialize from context */
if (CTX_wm_region_view3d(C)) {
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
bool uvs, mat, tex, stencil;
if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) {
BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 9ff848783f3..89b5107fdfc 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5321,12 +5321,12 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
{
Image *image = BLI_findlink(&CTX_data_main(C)->image, RNA_enum_get(op->ptr, "image"));
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ProjPaintState ps = {NULL};
int orig_brush_size;
IDProperty *idgroup;
IDProperty *view_data = NULL;
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
bool uvs, mat, tex;
if (ob == NULL || ob->type != OB_MESH) {
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 0a8dd70480d..57a3044cc2b 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -452,8 +452,8 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (CTX_wm_view3d(C) && texpaint_proj) {
/* first try getting a colour directly from the mesh faces if possible */
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
bool sample_success = false;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
@@ -567,9 +567,9 @@ static int brush_curve_preset_exec(bContext *C, wmOperator *op)
if (br) {
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_brush_curve_preset(br, RNA_enum_get(op->ptr, "shape"));
- BKE_paint_invalidate_cursor_overlay(scene, sl, br->curve);
+ BKE_paint_invalidate_cursor_overlay(scene, view_layer, br->curve);
}
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 5a9fbd0e0c4..183d715a93e 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -186,8 +186,8 @@ static int buttons_context_path_collection(ButsContextPath *path)
return 1;
}
- ViewLayer *sl = ptr->data;
- LayerCollection *sc = BKE_layer_collection_get_active(sl);
+ ViewLayer *view_layer = ptr->data;
+ LayerCollection *sc = BKE_layer_collection_get_active(view_layer);
if (sc) {
RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]);
@@ -208,8 +208,8 @@ static int buttons_context_path_object(ButsContextPath *path)
return 1;
}
- ViewLayer *sl = ptr->data;
- Object *ob = (sl->basact) ? sl->basact->object : NULL;
+ ViewLayer *view_layer = ptr->data;
+ Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
if (ob) {
RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
@@ -411,8 +411,8 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
scene = path->ptr[path->len - 1].data;
if (scene) {
- ViewLayer *sl = CTX_data_view_layer(C);
- br = BKE_paint_brush(BKE_paint_get_active(scene, sl));
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ br = BKE_paint_brush(BKE_paint_get_active(scene, view_layer));
}
if (br) {
diff --git a/source/blender/editors/space_clip/tracking_ops_orient.c b/source/blender/editors/space_clip/tracking_ops_orient.c
index 8fd09a4971f..8e3871836e4 100644
--- a/source/blender/editors/space_clip/tracking_ops_orient.c
+++ b/source/blender/editors/space_clip/tracking_ops_orient.c
@@ -88,7 +88,7 @@ static Object *get_camera_with_movieclip(Scene *scene, MovieClip *clip)
static Object *get_orientation_object(bContext *C)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceClip *sc = CTX_wm_space_clip(C);
MovieClip *clip = ED_space_clip_get_clip(sc);
MovieTracking *tracking = &clip->tracking;
@@ -99,7 +99,7 @@ static Object *get_orientation_object(bContext *C)
object = get_camera_with_movieclip(scene, clip);
}
else {
- object = OBACT(sl);
+ object = OBACT(view_layer);
}
if (object != NULL && object->parent != NULL) {
@@ -113,7 +113,7 @@ static int set_orientation_poll(bContext *C)
{
SpaceClip *sc = CTX_wm_space_clip(C);
if (sc != NULL) {
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
MovieClip *clip = ED_space_clip_get_clip(sc);
if (clip != NULL) {
MovieTracking *tracking = &clip->tracking;
@@ -122,7 +122,7 @@ static int set_orientation_poll(bContext *C)
return true;
}
else {
- return OBACT(sl) != NULL;
+ return OBACT(view_layer) != NULL;
}
}
}
diff --git a/source/blender/editors/space_image/image_edit.c b/source/blender/editors/space_image/image_edit.c
index 48c6fdcedde..587689eda78 100644
--- a/source/blender/editors/space_image/image_edit.c
+++ b/source/blender/editors/space_image/image_edit.c
@@ -374,10 +374,10 @@ bool ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
}
/* matches clip function */
-bool ED_space_image_check_show_maskedit(ViewLayer *sl, SpaceImage *sima)
+bool ED_space_image_check_show_maskedit(ViewLayer *view_layer, SpaceImage *sima)
{
/* check editmode - this is reserved for UV editing */
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) {
return false;
}
@@ -390,8 +390,8 @@ int ED_space_image_maskedit_poll(bContext *C)
SpaceImage *sima = CTX_wm_space_image(C);
if (sima) {
- ViewLayer *sl = CTX_data_view_layer(C);
- return ED_space_image_check_show_maskedit(sl, sima);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ return ED_space_image_check_show_maskedit(view_layer, sima);
}
return false;
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 49e5019b604..5a69deb82a7 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -794,7 +794,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
SpaceImage *sima;
ARegion *ar;
Scene *scene;
- ViewLayer *sl;
+ ViewLayer *view_layer;
Object *obedit;
Image *ima;
@@ -802,7 +802,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
sima = CTX_wm_space_image(C);
ar = CTX_wm_region(C);
scene = CTX_data_scene(C);
- sl = CTX_data_view_layer(C);
+ view_layer = CTX_data_view_layer(C);
obedit = CTX_data_edit_object(C);
ima = ED_space_image(sima);
@@ -814,7 +814,7 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
}
}
- else if (ED_space_image_check_show_maskedit(sl, sima)) {
+ else if (ED_space_image_check_show_maskedit(view_layer, sima)) {
if (!ED_mask_selected_minmax(C, min, max)) {
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index ffc66f50cc9..4f595ad98c6 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -537,8 +537,8 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, Sc
case ND_TRANSFORM:
case ND_MODIFIER:
{
- ViewLayer *sl = BKE_view_layer_from_workspace_get(scene, workspace);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
+ Object *ob = OBACT(view_layer);
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
ED_area_tag_refresh(sa);
@@ -721,7 +721,7 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
Mask *mask = NULL;
bool curve = false;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
View2D *v2d = &ar->v2d;
//View2DScrollers *scrollers;
float col[3];
@@ -757,7 +757,7 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
- ED_uvedit_draw_main(sima, ar, scene, sl, obedit, obact, depsgraph);
+ ED_uvedit_draw_main(sima, ar, scene, view_layer, obedit, obact, depsgraph);
/* check for mask (delay draw) */
if (ED_space_image_show_uvedit(sima, obedit)) {
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index 79c7d90a127..53709e4cea7 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -345,10 +345,10 @@ static bool stats_is_object_dynamic_topology_sculpt(Object *ob)
}
/* Statistics displayed in info header. Called regularly on scene changes. */
-static void stats_update(Scene *scene, ViewLayer *sl)
+static void stats_update(Scene *scene, ViewLayer *view_layer)
{
SceneStats stats = {0};
- Object *ob = (sl->basact) ? sl->basact->object : NULL;
+ Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
Base *base;
if (scene->obedit) {
@@ -365,25 +365,25 @@ static void stats_update(Scene *scene, ViewLayer *sl)
}
else {
/* Objects */
- for (base = sl->object_bases.first; base; base = base->next)
+ for (base = view_layer->object_bases.first; base; base = base->next)
if (base->flag & BASE_VISIBLED) {
stats_dupli_object(base, base->object, &stats);
}
}
- if (!sl->stats) {
- sl->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
+ if (!view_layer->stats) {
+ view_layer->stats = MEM_callocN(sizeof(SceneStats), "SceneStats");
}
- *(sl->stats) = stats;
+ *(view_layer->stats) = stats;
}
-static void stats_string(Scene *scene, ViewLayer *sl)
+static void stats_string(Scene *scene, ViewLayer *view_layer)
{
#define MAX_INFO_MEM_LEN 64
- SceneStats *stats = sl->stats;
+ SceneStats *stats = view_layer->stats;
SceneStatsFmt stats_fmt;
- Object *ob = (sl->basact) ? sl->basact->object : NULL;
+ Object *ob = (view_layer->basact) ? view_layer->basact->object : NULL;
uintptr_t mem_in_use, mmap_in_use;
char memstr[MAX_INFO_MEM_LEN];
char gpumemstr[MAX_INFO_MEM_LEN] = "";
@@ -490,20 +490,20 @@ static void stats_string(Scene *scene, ViewLayer *sl)
#undef MAX_INFO_LEN
-void ED_info_stats_clear(ViewLayer *sl)
+void ED_info_stats_clear(ViewLayer *view_layer)
{
- if (sl->stats) {
- MEM_freeN(sl->stats);
- sl->stats = NULL;
+ if (view_layer->stats) {
+ MEM_freeN(view_layer->stats);
+ view_layer->stats = NULL;
}
}
-const char *ED_info_stats_string(Scene *scene, ViewLayer *sl)
+const char *ED_info_stats_string(Scene *scene, ViewLayer *view_layer)
{
- if (!sl->stats) {
- stats_update(scene, sl);
+ if (!view_layer->stats) {
+ stats_update(scene, view_layer);
}
- stats_string(scene, sl);
+ stats_string(scene, view_layer);
- return sl->stats->infostr;
+ return view_layer->stats->infostr;
}
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 244b10d9ec4..69bf51ade3a 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -463,7 +463,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
Base *base;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob, *obt, *obact = CTX_data_active_object(C);
ID **idar;
bSensor *sens;
@@ -485,7 +485,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
ob= ob->id.next;
}
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if ((base->flag & BASE_VISIBLED) && (base->flag & SELECT)) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
if (scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
diff --git a/source/blender/editors/space_outliner/outliner_collections.c b/source/blender/editors/space_outliner/outliner_collections.c
index 24f42d58ac0..adf7e1dc5d3 100644
--- a/source/blender/editors/space_outliner/outliner_collections.c
+++ b/source/blender/editors/space_outliner/outliner_collections.c
@@ -109,7 +109,7 @@ static SceneCollection *scene_collection_from_index(ListBase *lb, const int numb
static int collection_link_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SceneCollection *sc_master = BKE_collection_master(scene);
SceneCollection *sc;
@@ -123,7 +123,7 @@ static int collection_link_exec(bContext *C, wmOperator *op)
BLI_assert(sc);
}
- BKE_collection_link(sl, sc);
+ BKE_collection_link(view_layer, sc);
DEG_relations_tag_update(CTX_data_main(C));
@@ -212,8 +212,8 @@ static int collection_unlink_poll(bContext *C)
return 0;
}
- ViewLayer *sl = CTX_data_view_layer(C);
- return BLI_findindex(&sl->layer_collections, lc) != -1 ? 1 : 0;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ return BLI_findindex(&view_layer->layer_collections, lc) != -1 ? 1 : 0;
}
static int collection_unlink_exec(bContext *C, wmOperator *op)
@@ -226,8 +226,8 @@ static int collection_unlink_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- ViewLayer *sl = CTX_data_view_layer(C);
- BKE_collection_unlink(sl, lc);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ BKE_collection_unlink(view_layer, lc);
if (soops) {
outliner_cleanup_tree(soops);
@@ -260,10 +260,10 @@ void OUTLINER_OT_collection_unlink(wmOperatorType *ot)
static int collection_new_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
- BKE_collection_link(sl, sc);
+ BKE_collection_link(view_layer, sc);
DEG_relations_tag_update(CTX_data_main(C));
WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
@@ -382,9 +382,9 @@ void OUTLINER_OT_collections_delete(wmOperatorType *ot)
static int collection_select_exec(bContext *C, wmOperator *op)
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
const int collection_index = RNA_int_get(op->ptr, "collection_index");
- sl->active_collection = collection_index;
+ view_layer->active_collection = collection_index;
WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index f849de0d127..8b4ed61f148 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -300,7 +300,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
{
SpaceOops *soops = CTX_wm_space_outliner(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
BLI_mempool *ts = soops->treestore;
TreeStoreElem *tselem = tsep;
@@ -362,7 +362,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT(sl));
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT(view_layer));
}
break;
}
@@ -374,8 +374,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
char newname[sizeof(bone->name)];
/* always make current object active */
- tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT(sl);
+ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true);
+ ob = OBACT(view_layer);
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
@@ -391,8 +391,8 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
char newname[sizeof(pchan->name)];
/* always make current pose-bone active */
- tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT(sl);
+ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, true);
+ ob = OBACT(view_layer);
BLI_assert(ob->type == OB_ARMATURE);
@@ -1239,7 +1239,7 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
#undef ICON_DRAW
}
-static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, ViewLayer *sl, SpaceOops *soops,
+static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, SpaceOops *soops,
ListBase *lb, int level, int xmax, int *offsx, int ys, float alpha_fac)
{
TreeElement *te;
@@ -1259,17 +1259,17 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Vie
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
- active = (OBACT(sl) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+ active = (OBACT(view_layer) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
active = OL_DRAWSEL_NORMAL;
}
else {
- active = tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false);
+ active = tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false);
}
}
else {
- active = tree_element_type_active(C, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false);
+ active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false);
}
if (active != OL_DRAWSEL_NONE) {
@@ -1301,7 +1301,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Vie
/* this tree element always has same amount of branches, so don't draw */
if (tselem->type != TSE_R_LAYER)
- outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac);
+ outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, level + 1, xmax, offsx, ys, alpha_fac);
}
}
@@ -1325,7 +1325,7 @@ static void outliner_set_coord_tree_element(TreeElement *te, int startx, int sta
static void outliner_draw_tree_element(
- bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *sl,
+ bContext *C, uiBlock *block, const uiFontStyle *fstyle, Scene *scene, ViewLayer *view_layer,
ARegion *ar, SpaceOops *soops, TreeElement *te, bool draw_grayed_out,
int startx, int *starty, TreeElement **te_edit, TreeElement **te_floating)
{
@@ -1365,13 +1365,13 @@ static void outliner_draw_tree_element(
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
- if (ob == OBACT(sl) || (ob->flag & SELECT)) {
+ if (ob == OBACT(view_layer) || (ob->flag & SELECT)) {
char col[4] = {0, 0, 0, 0};
/* outliner active ob: always white text, circle color now similar to view3d */
active = OL_DRAWSEL_ACTIVE;
- if (ob == OBACT(sl)) {
+ if (ob == OBACT(view_layer)) {
if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3] = alpha;
@@ -1392,14 +1392,14 @@ static void outliner_draw_tree_element(
active = OL_DRAWSEL_ACTIVE;
}
else {
- if (tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NONE, false)) {
+ if (tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NONE, false)) {
rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
active = OL_DRAWSEL_ACTIVE;
}
}
}
else {
- active = tree_element_type_active(C, scene, sl, soops, te, tselem, OL_SETSEL_NONE, false);
+ active = tree_element_type_active(C, scene, view_layer, soops, te, tselem, OL_SETSEL_NONE, false);
rgba_float_args_set(color, 0.85f, 0.85f, 1.0f, alpha);
}
@@ -1513,7 +1513,7 @@ static void outliner_draw_tree_element(
immUnbindProgram();
}
- outliner_draw_iconrow(C, block, scene, sl, soops, &te->subtree, 0, xmax, &tempx,
+ outliner_draw_iconrow(C, block, scene, view_layer, soops, &te->subtree, 0, xmax, &tempx,
*starty, alpha_fac);
glDisable(GL_BLEND);
@@ -1533,7 +1533,7 @@ static void outliner_draw_tree_element(
/* check if element needs to be drawn grayed out, but also gray out
* childs of a grayed out parent (pass on draw_grayed_out to childs) */
bool draw_childs_grayed_out = draw_grayed_out || (ten->drag_data != NULL);
- outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, ten, draw_childs_grayed_out,
+ outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, ten, draw_childs_grayed_out,
startx + UI_UNIT_X, starty, te_edit, te_floating);
}
}
@@ -1766,7 +1766,7 @@ static void outliner_draw_highlights(ARegion *ar, SpaceOops *soops, int startx,
}
static void outliner_draw_tree(
- bContext *C, uiBlock *block, Scene *scene, ViewLayer *sl, ARegion *ar,
+ bContext *C, uiBlock *block, Scene *scene, ViewLayer *view_layer, ARegion *ar,
SpaceOops *soops, const bool has_restrict_icons,
TreeElement **te_edit)
{
@@ -1807,7 +1807,7 @@ static void outliner_draw_tree(
starty = (int)ar->v2d.tot.ymax - UI_UNIT_Y - OL_Y_OFFSET;
startx = 0;
for (TreeElement *te = soops->tree.first; te; te = te->next) {
- outliner_draw_tree_element(C, block, fstyle, scene, sl, ar, soops, te, te->drag_data != NULL,
+ outliner_draw_tree_element(C, block, fstyle, scene, view_layer, ar, soops, te, te->drag_data != NULL,
startx, &starty, te_edit, &te_floating);
}
if (te_floating && te_floating->drag_data->insert_handle) {
@@ -1888,7 +1888,7 @@ void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
SpaceOops *soops = CTX_wm_space_outliner(C);
@@ -1897,7 +1897,7 @@ void draw_outliner(const bContext *C)
TreeElement *te_edit = NULL;
bool has_restrict_icons;
- outliner_build_tree(mainvar, scene, sl, soops); // always
+ outliner_build_tree(mainvar, scene, view_layer, soops); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
@@ -1947,7 +1947,7 @@ void draw_outliner(const bContext *C)
/* draw outliner stuff (background, hierarchy lines and names) */
outliner_back(ar);
block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
- outliner_draw_tree((bContext *)C, block, scene, sl, ar, soops, has_restrict_icons, &te_edit);
+ outliner_draw_tree((bContext *)C, block, scene, view_layer, ar, soops, has_restrict_icons, &te_edit);
if (ELEM(soops->outlinevis, SO_DATABLOCKS, SO_USERDEF)) {
/* draw rna buttons */
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 3d89ee8e371..4858b6cb120 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -978,14 +978,14 @@ static int outliner_open_back(TreeElement *te)
static int outliner_show_active_exec(bContext *C, wmOperator *UNUSED(op))
{
SpaceOops *so = CTX_wm_space_outliner(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
TreeElement *te;
int xdelta, ytop;
- Object *obact = OBACT(sl);
+ Object *obact = OBACT(view_layer);
if (!obact)
return OPERATOR_CANCELLED;
@@ -2174,8 +2174,8 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
BKE_collection_object_add(scene, sc, ob);
- for (ViewLayer *sl = scene->view_layers.first; sl; sl = sl->next) {
- Base *base = BKE_view_layer_base_find(sl, ob);
+ for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
ED_object_base_select(base, BA_SELECT);
}
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index db3c136892f..23e1b766891 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -183,7 +183,7 @@ void outliner_free_tree(ListBase *lb);
void outliner_cleanup_tree(struct SpaceOops *soops);
void outliner_remove_treestore_element(struct SpaceOops *soops, TreeStoreElem *tselem);
-void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct ViewLayer *sl, struct SpaceOops *soops);
+void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct ViewLayer *view_layer, struct SpaceOops *soops);
/* outliner_draw.c ---------------------------------------------- */
@@ -192,9 +192,9 @@ void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
/* outliner_select.c -------------------------------------------- */
eOLDrawState tree_element_type_active(
- struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct SpaceOops *soops,
+ struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, struct SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive);
-eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, SpaceOops *soops,
+eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, const eOLSetState set, const bool handle_all_types);
void outliner_item_do_activate_from_tree_element(
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 8267aeabe30..5215efaa05c 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -99,11 +99,11 @@ static eOLDrawState tree_element_active_renderlayer(
* CTRL+LMB: Select/Deselect object and all cildren
* CTRL+SHIFT+LMB: Add/Remove object and all children
*/
-static void do_outliner_object_select_recursive(ViewLayer *sl, Object *ob_parent, bool select)
+static void do_outliner_object_select_recursive(ViewLayer *view_layer, Object *ob_parent, bool select)
{
Base *base;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
Object *ob = base->object;
if ((((base->flag & BASE_VISIBLED) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
@@ -137,7 +137,7 @@ static void do_outliner_ebone_select_recursive(bArmature *arm, EditBone *ebone_p
}
static eOLDrawState tree_element_set_active_object(
- bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops,
+ bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, const eOLSetState set, bool recursive)
{
TreeStoreElem *tselem = TREESTORE(te);
@@ -151,7 +151,7 @@ static eOLDrawState tree_element_set_active_object(
}
else {
ob = (Object *)outliner_search_back(soops, te, ID_OB);
- if (ob == OBACT(sl)) {
+ if (ob == OBACT(view_layer)) {
return OL_DRAWSEL_NONE;
}
}
@@ -166,7 +166,7 @@ static eOLDrawState tree_element_set_active_object(
}
/* find associated base in current scene */
- base = BKE_view_layer_base_find(sl, ob);
+ base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
if (set == OL_SETSEL_EXTEND) {
@@ -178,13 +178,13 @@ static eOLDrawState tree_element_set_active_object(
}
else {
/* deleselect all */
- BKE_view_layer_base_deselect_all(sl);
+ BKE_view_layer_base_deselect_all(view_layer);
ED_object_base_select(base, BA_SELECT);
}
if (recursive) {
/* Recursive select/deselect for Object hierarchies */
- do_outliner_object_select_recursive(sl, ob, (ob->flag & SELECT) != 0);
+ do_outliner_object_select_recursive(view_layer, ob, (ob->flag & SELECT) != 0);
}
if (set != OL_SETSEL_NONE) {
@@ -200,7 +200,7 @@ static eOLDrawState tree_element_set_active_object(
}
static eOLDrawState tree_element_active_material(
- bContext *C, Scene *UNUSED(scene), ViewLayer *sl, SpaceOops *soops,
+ bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
TreeElement *tes;
@@ -209,7 +209,7 @@ static eOLDrawState tree_element_active_material(
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
// note: ob->matbits can be NULL when a local object points to a library mesh.
- if (ob == NULL || ob != OBACT(sl) || ob->matbits == NULL) {
+ if (ob == NULL || ob != OBACT(view_layer) || ob->matbits == NULL) {
return OL_DRAWSEL_NONE; /* just paranoia */
}
@@ -253,12 +253,12 @@ static eOLDrawState tree_element_active_material(
}
static eOLDrawState tree_element_active_texture(
- bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *UNUSED(soops),
+ bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *UNUSED(soops),
TreeElement *te, const eOLSetState set)
{
TreeElement *tep;
TreeStoreElem /* *tselem,*/ *tselemp;
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
SpaceButs *sbuts = NULL;
if (ob == NULL) {
@@ -340,14 +340,14 @@ static eOLDrawState tree_element_active_texture(
static eOLDrawState tree_element_active_lamp(
- bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *sl, SpaceOops *soops,
+ bContext *UNUSED(C), Scene *UNUSED(scene), ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, const eOLSetState set)
{
Object *ob;
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
- if (ob == NULL || ob != OBACT(sl)) {
+ if (ob == NULL || ob != OBACT(view_layer)) {
/* just paranoia */
return OL_DRAWSEL_NONE;
}
@@ -409,7 +409,7 @@ static eOLDrawState tree_element_active_world(
}
static eOLDrawState tree_element_active_defgroup(
- bContext *C, ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
+ bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob;
@@ -423,7 +423,7 @@ static eOLDrawState tree_element_active_defgroup(
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
}
else {
- if (ob == OBACT(sl))
+ if (ob == OBACT(view_layer))
if (ob->actdef == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
@@ -432,7 +432,7 @@ static eOLDrawState tree_element_active_defgroup(
}
static eOLDrawState tree_element_active_posegroup(
- bContext *C, Scene *UNUSED(scene), ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
+ bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
@@ -443,7 +443,7 @@ static eOLDrawState tree_element_active_posegroup(
}
}
else {
- if (ob == OBACT(sl) && ob->pose) {
+ if (ob == OBACT(view_layer) && ob->pose) {
if (ob->pose->active_group == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
@@ -453,7 +453,7 @@ static eOLDrawState tree_element_active_posegroup(
}
static eOLDrawState tree_element_active_posechannel(
- bContext *C, Scene *UNUSED(scene), ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
+ bContext *C, Scene *UNUSED(scene), ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
Object *ob = (Object *)tselem->id;
bArmature *arm = ob->data;
@@ -487,7 +487,7 @@ static eOLDrawState tree_element_active_posechannel(
}
}
else {
- if (ob == OBACT(sl) && ob->pose) {
+ if (ob == OBACT(view_layer) && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
@@ -497,14 +497,14 @@ static eOLDrawState tree_element_active_posechannel(
}
static eOLDrawState tree_element_active_bone(
- bContext *C, ViewLayer *sl, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
+ bContext *C, ViewLayer *view_layer, TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
bArmature *arm = (bArmature *)tselem->id;
Bone *bone = te->directdata;
if (set != OL_SETSEL_NONE) {
if (!(bone->flag & BONE_HIDDEN_P)) {
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
if (ob) {
if (set != OL_SETSEL_EXTEND) {
/* single select forces all other bones to get unselected */
@@ -533,7 +533,7 @@ static eOLDrawState tree_element_active_bone(
}
}
else {
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) {
@@ -655,10 +655,10 @@ static eOLDrawState tree_element_active_text(
}
static eOLDrawState tree_element_active_pose(
- bContext *C, Scene *scene, ViewLayer *sl, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
+ bContext *C, Scene *scene, ViewLayer *view_layer, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
Object *ob = (Object *)tselem->id;
- Base *base = BKE_view_layer_base_find(sl, ob);
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base == NULL) {
/* Armature not instantiated in current scene (e.g. inside an appended group...). */
@@ -780,12 +780,12 @@ static eOLDrawState tree_element_active_collection(
/* don't allow selecting a scene collection, it can have multiple layer collection
* instances (which one would the user want to be selected then?) */
else if (tselem->type == TSE_LAYER_COLLECTION) {
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
LayerCollection *lc = te->directdata;
- const int collection_index = BKE_layer_collection_findindex(sl, lc);
+ const int collection_index = BKE_layer_collection_findindex(view_layer, lc);
BLI_assert(collection_index >= 0);
- sl->active_collection = collection_index;
+ view_layer->active_collection = collection_index;
WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
}
@@ -795,7 +795,7 @@ static eOLDrawState tree_element_active_collection(
/* ---------------------------------------------- */
/* generic call for ID data check or make/check active in UI */
-eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops, TreeElement *te,
+eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops, TreeElement *te,
const eOLSetState set, const bool handle_all_types)
{
switch (te->idcode) {
@@ -803,21 +803,21 @@ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, Space
* selection. See do_outliner_item_activate. */
case ID_OB:
if (handle_all_types) {
- return tree_element_set_active_object(C, scene, sl, soops, te, set, false);
+ return tree_element_set_active_object(C, scene, view_layer, soops, te, set, false);
}
break;
case ID_MA:
- return tree_element_active_material(C, scene, sl, soops, te, set);
+ return tree_element_active_material(C, scene, view_layer, soops, te, set);
case ID_WO:
- return tree_element_active_world(C, scene, sl, soops, te, set);
+ return tree_element_active_world(C, scene, view_layer, soops, te, set);
case ID_LA:
- return tree_element_active_lamp(C, scene, sl, soops, te, set);
+ return tree_element_active_lamp(C, scene, view_layer, soops, te, set);
case ID_TE:
- return tree_element_active_texture(C, scene, sl, soops, te, set);
+ return tree_element_active_texture(C, scene, view_layer, soops, te, set);
case ID_TXT:
- return tree_element_active_text(C, scene, sl, soops, te, set);
+ return tree_element_active_text(C, scene, view_layer, soops, te, set);
case ID_CA:
- return tree_element_active_camera(C, scene, sl, soops, te, set);
+ return tree_element_active_camera(C, scene, view_layer, soops, te, set);
}
return OL_DRAWSEL_NONE;
}
@@ -826,44 +826,44 @@ eOLDrawState tree_element_active(bContext *C, Scene *scene, ViewLayer *sl, Space
* Generic call for non-id data to make/check active in UI
*/
eOLDrawState tree_element_type_active(
- bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops,
+ bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive)
{
switch (tselem->type) {
case TSE_DEFGROUP:
- return tree_element_active_defgroup(C, sl, te, tselem, set);
+ return tree_element_active_defgroup(C, view_layer, te, tselem, set);
case TSE_BONE:
- return tree_element_active_bone(C, sl, te, tselem, set, recursive);
+ return tree_element_active_bone(C, view_layer, te, tselem, set, recursive);
case TSE_EBONE:
return tree_element_active_ebone(C, scene, te, tselem, set, recursive);
case TSE_MODIFIER:
- return tree_element_active_modifier(C, scene, sl, te, tselem, set);
+ return tree_element_active_modifier(C, scene, view_layer, te, tselem, set);
case TSE_LINKED_OB:
if (set != OL_SETSEL_NONE) {
- tree_element_set_active_object(C, scene, sl, soops, te, set, false);
+ tree_element_set_active_object(C, scene, view_layer, soops, te, set, false);
}
- else if (tselem->id == (ID *)OBACT(sl)) {
+ else if (tselem->id == (ID *)OBACT(view_layer)) {
return OL_DRAWSEL_NORMAL;
}
break;
case TSE_LINKED_PSYS:
return tree_element_active_psys(C, scene, te, tselem, set);
case TSE_POSE_BASE:
- return tree_element_active_pose(C, scene, sl, te, tselem, set);
+ return tree_element_active_pose(C, scene, view_layer, te, tselem, set);
case TSE_POSE_CHANNEL:
- return tree_element_active_posechannel(C, scene, sl, te, tselem, set, recursive);
+ return tree_element_active_posechannel(C, scene, view_layer, te, tselem, set, recursive);
case TSE_CONSTRAINT:
- return tree_element_active_constraint(C, scene, sl, te, tselem, set);
+ return tree_element_active_constraint(C, scene, view_layer, te, tselem, set);
case TSE_R_LAYER:
- return tree_element_active_renderlayer(C, scene, sl, te, tselem, set);
+ return tree_element_active_renderlayer(C, scene, view_layer, te, tselem, set);
case TSE_POSEGRP:
- return tree_element_active_posegroup(C, scene, sl, te, tselem, set);
+ return tree_element_active_posegroup(C, scene, view_layer, te, tselem, set);
case TSE_SEQUENCE:
return tree_element_active_sequence(C, scene, te, tselem, set);
case TSE_SEQUENCE_DUP:
return tree_element_active_sequence_dup(scene, te, tselem, set);
case TSE_KEYMAP_ITEM:
- return tree_element_active_keymap_item(C, scene, sl, te, tselem, set);
+ return tree_element_active_keymap_item(C, scene, view_layer, te, tselem, set);
case TSE_GP_LAYER:
//return tree_element_active_gplayer(C, scene, s, te, tselem, set);
break;
@@ -883,7 +883,7 @@ eOLDrawState tree_element_type_active(
* Needed to run from operators accessed from a menu.
*/
static void do_outliner_item_activate_tree_element(
- bContext *C, Scene *scene, ViewLayer *sl, SpaceOops *soops,
+ bContext *C, Scene *scene, ViewLayer *view_layer, SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem,
const bool extend, const bool recursive)
{
@@ -892,7 +892,7 @@ static void do_outliner_item_activate_tree_element(
* to switch out of edit mode (see T48328 for details). */
if (!ELEM(tselem->type, TSE_SEQUENCE, TSE_SEQ_STRIP, TSE_SEQUENCE_DUP, TSE_EBONE, TSE_LAYER_COLLECTION)) {
tree_element_set_active_object(
- C, scene, sl, soops, te,
+ C, scene, view_layer, soops, te,
(extend && tselem->type == 0) ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL,
recursive && tselem->type == 0);
}
@@ -918,14 +918,14 @@ static void do_outliner_item_activate_tree_element(
}
for (gob = gr->gobject.first; gob; gob = gob->next) {
- ED_object_base_select(BKE_view_layer_base_find(sl, gob->ob), sel);
+ ED_object_base_select(BKE_view_layer_base_find(view_layer, gob->ob), sel);
}
}
else {
- BKE_view_layer_base_deselect_all(sl);
+ BKE_view_layer_base_deselect_all(view_layer);
for (gob = gr->gobject.first; gob; gob = gob->next) {
- Base *base = BKE_view_layer_base_find(sl, gob->ob);
+ Base *base = BKE_view_layer_base_find(view_layer, gob->ob);
/* Object may not be in this scene */
if (base != NULL) {
if ((base->flag & BASE_SELECTED) == 0) {
@@ -941,12 +941,12 @@ static void do_outliner_item_activate_tree_element(
WM_operator_name_call(C, "OBJECT_OT_editmode_toggle", WM_OP_INVOKE_REGION_WIN, NULL);
}
else { // rest of types
- tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, false);
+ tree_element_active(C, scene, view_layer, soops, te, OL_SETSEL_NORMAL, false);
}
}
else {
- tree_element_type_active(C, scene, sl, soops, te, tselem,
+ tree_element_type_active(C, scene, view_layer, soops, te, tselem,
extend ? OL_SETSEL_EXTEND : OL_SETSEL_NORMAL,
recursive);
}
@@ -1004,11 +1004,11 @@ void outliner_item_do_activate_from_tree_element(
bool extend, bool recursive)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
do_outliner_item_activate_tree_element(
- C, scene, sl, soops,
+ C, scene, view_layer, soops,
te, tselem,
extend, recursive);
}
@@ -1044,13 +1044,13 @@ int outliner_item_do_activate_from_cursor(
}
else {
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
/* the row may also contain children, if one is hovered we want this instead of current te */
TreeElement *activate_te = outliner_find_item_at_x_in_row(soops, te, view_mval[0]);
TreeStoreElem *activate_tselem = TREESTORE(activate_te);
outliner_item_select(soops, activate_te, extend, extend);
- do_outliner_item_activate_tree_element(C, scene, sl, soops, activate_te, activate_tselem, extend, recursive);
+ do_outliner_item_activate_tree_element(C, scene, view_layer, soops, activate_te, activate_tselem, extend, recursive);
changed = true;
}
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 93cb1c62d01..63e1a527138 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -366,9 +366,9 @@ static void object_select_cb(
bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = (Object *)tselem->id;
- Base *base = BKE_view_layer_base_find(sl, ob);
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base && ((base->flag & BASE_VISIBLED) != 0)) {
base->flag |= BASE_SELECTED;
@@ -388,9 +388,9 @@ static void object_deselect_cb(
bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = (Object *)tselem->id;
- Base *base = BKE_view_layer_base_find(sl, ob);
+ Base *base = BKE_view_layer_base_find(view_layer, ob);
if (base) {
base->flag &= ~BASE_SELECTED;
@@ -522,18 +522,18 @@ static void group_linkobs2scene_cb(
bContext *C, ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
SceneCollection *sc = CTX_data_scene_collection(C);
Group *group = (Group *)tselem->id;
GroupObject *gob;
Base *base;
for (gob = group->gobject.first; gob; gob = gob->next) {
- base = BKE_view_layer_base_find(sl, gob->ob);
+ base = BKE_view_layer_base_find(view_layer, gob->ob);
if (!base) {
/* link to scene */
BKE_collection_object_add(scene, sc, gob->ob);
- base = BKE_view_layer_base_find(sl, gob->ob);
+ base = BKE_view_layer_base_find(view_layer, gob->ob);
id_us_plus(&gob->ob->id);
}
@@ -933,12 +933,12 @@ static void object_delete_hierarchy_cb(
bContext *C, ReportList *reports, Scene *scene,
TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base = (Base *)te->directdata;
Object *obedit = scene->obedit;
if (!base) {
- base = BKE_view_layer_base_find(sl, (Object *)tselem->id);
+ base = BKE_view_layer_base_find(view_layer, (Object *)tselem->id);
}
if (base) {
/* Check also library later. */
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 2fbaffc5055..99ac0d9024c 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -346,7 +346,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons
BLI_dlrbTree_free(&keys);
}
-static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d, bool onlysel, const unsigned char color[3])
+static void time_draw_caches_keyframes(Main *bmain, ViewLayer *view_layer, View2D *v2d, bool onlysel, const unsigned char color[3])
{
CacheFile *cache_file;
@@ -357,7 +357,7 @@ static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d,
cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN;
}
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
@@ -400,7 +400,7 @@ static void time_draw_caches_keyframes(Main *bmain, ViewLayer *sl, View2D *v2d,
static void time_draw_keyframes(const bContext *C, ARegion *ar)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = CTX_data_active_object(C);
View2D *v2d = &ar->v2d;
bool onlysel = ((scene->flag & SCE_KEYS_NO_SELONLY) == 0);
@@ -411,7 +411,7 @@ static void time_draw_keyframes(const bContext *C, ARegion *ar)
/* draw cache files keyframes (if available) */
UI_GetThemeColor3ubv(TH_TIME_KEYFRAME, color);
- time_draw_caches_keyframes(CTX_data_main(C), sl, v2d, onlysel, color);
+ time_draw_caches_keyframes(CTX_data_main(C), view_layer, v2d, onlysel, color);
/* draw grease pencil keyframes (if available) */
UI_GetThemeColor3ubv(TH_TIME_GP_KEYFRAME, color);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 70295e17c9c..77cd64be7c1 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1612,7 +1612,7 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
static void draw_custom_bone(
const struct EvaluationContext *eval_ctx,
- Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
+ Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob,
const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1628,7 +1628,7 @@ static void draw_custom_bone(
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1933,7 +1933,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
/* assumes object is Armature with pose */
static void draw_pose_bones(
- const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2060,7 +2060,7 @@ static void draw_pose_bones(
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2156,7 +2156,7 @@ static void draw_pose_bones(
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, view_layer, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
gpuPopMatrix();
@@ -2667,7 +2667,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
* note: object should be in posemode
*/
static void draw_ghost_poses_range(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2712,7 +2712,7 @@ static void draw_ghost_poses_range(
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(eval_ctx, scene, ob);
- draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2735,7 +2735,7 @@ static void draw_ghost_poses_range(
* - object should be in posemode
*/
static void draw_ghost_poses_keys(
- const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, ARegion *ar, Base *base)
{
Object *ob = base->object;
@@ -2795,7 +2795,7 @@ static void draw_ghost_poses_keys(
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(eval_ctx, scene, ob);
- draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2819,7 +2819,7 @@ static void draw_ghost_poses_keys(
* - object is supposed to be armature in posemode
*/
static void draw_ghost_poses(
- const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, ARegion *ar, Base *base)
{
Object *ob = base->object;
@@ -2875,7 +2875,7 @@ static void draw_ghost_poses(
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(eval_ctx, scene, ob);
- draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2890,7 +2890,7 @@ static void draw_ghost_poses(
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
BKE_pose_where_is(eval_ctx, scene, ob);
- draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2916,7 +2916,7 @@ static void draw_ghost_poses(
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
bool draw_armature(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline)
{
@@ -2976,27 +2976,27 @@ bool draw_armature(
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(eval_ctx, scene, sl, v3d, ar, base);
+ draw_ghost_poses_range(eval_ctx, scene, view_layer, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(eval_ctx, scene, sl, v3d, ar, base);
+ draw_ghost_poses_keys(eval_ctx, scene, view_layer, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(eval_ctx, scene, sl, v3d, ar, base);
+ draw_ghost_poses(eval_ctx, scene, view_layer, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
- if (ob == OBACT(sl))
+ if (ob == OBACT(view_layer))
arm->flag |= ARM_POSEMODE;
- else if (OBACT(sl) && (OBACT(sl)->mode & OB_MODE_WEIGHT_PAINT)) {
- if (ob == modifiers_isDeformedByArmature(OBACT(sl)))
+ else if (OBACT(view_layer) && (OBACT(view_layer)->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (ob == modifiers_isDeformedByArmature(OBACT(view_layer)))
arm->flag |= ARM_POSEMODE;
}
draw_pose_paths(scene, v3d, ar, ob);
}
}
}
- draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(eval_ctx, scene, view_layer, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 5d336400d3f..f8f2d5598de 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -220,10 +220,10 @@ typedef struct TexMatCallback {
bool two_sided_lighting;
} TexMatCallback;
-void draw_mesh_textured(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d,
+void draw_mesh_textured(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d,
Object *ob, DerivedMesh *dm, const int draw_flags)
{
- UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags);
+ UNUSED_VARS(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
return;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 3b82076c630..3e7e617bd0e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -314,13 +314,13 @@ static bool check_ob_drawface_dot(Scene *sce, View3D *vd, char dt)
/* check for glsl drawing */
-bool draw_glsl_material(Scene *scene, ViewLayer *sl, Object *ob, View3D *v3d, const char dt)
+bool draw_glsl_material(Scene *scene, ViewLayer *view_layer, Object *ob, View3D *v3d, const char dt)
{
if (G.f & G_PICKSEL)
return false;
if (!check_object_draw_texture(scene, v3d, dt))
return false;
- if (ob == OBACT(sl) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
+ if (ob == OBACT(view_layer) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return false;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
@@ -3894,7 +3894,7 @@ static DMDrawOption draw_em_fancy__setGLSLFaceOpts(void *userData, int index)
}
}
-static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+static void draw_em_fancy(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Object *ob, BMEditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, const char dt)
{
@@ -3932,7 +3932,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
else if (check_object_draw_texture(scene, v3d, dt)) {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
finalDM->drawMappedFacesGLSL(finalDM, GPU_object_material_bind,
@@ -3942,7 +3942,7 @@ static void draw_em_fancy(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
glFrontFace(GL_CCW);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, finalDM, 0);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, finalDM, 0);
}
}
else {
@@ -4300,11 +4300,11 @@ static bool object_is_halo(Scene *scene, Object *ob)
}
static void draw_mesh_fancy(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
- Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
+ Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object;
#else
Object *ob = base->object;
#endif
@@ -4312,7 +4312,7 @@ static void draw_mesh_fancy(
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
bool /* no_verts,*/ no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4373,12 +4373,12 @@ static void draw_mesh_fancy(
draw_mesh_object_outline(v3d, ob, dm, ob_wire_col);
}
- if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
Paint *p;
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4411,7 +4411,7 @@ static void draw_mesh_fancy(
draw_mesh_face_select(rv3d, me, dm, false);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
}
if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
@@ -4470,7 +4470,7 @@ static void draw_mesh_fancy(
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
@@ -4565,7 +4565,7 @@ static void draw_mesh_fancy(
/* returns true if nothing was drawn, for detecting to draw an object center */
static bool draw_mesh_object(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -4619,13 +4619,13 @@ static bool draw_mesh_object(
if (use_material) {
if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
}
- draw_em_fancy(scene, sl, ar, v3d, ob, em, cageDM, finalDM, dt);
+ draw_em_fancy(scene, view_layer, ar, v3d, ob, em, cageDM, finalDM, dt);
if (use_material) {
GPU_end_object_materials();
@@ -4638,16 +4638,16 @@ static bool draw_mesh_object(
/* ob->bb was set by derived mesh system, do NULL check just to be sure */
if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
if (dt > OB_WIRE) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
if (dt == OB_SOLID || glsl) {
const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
(check_alpha) ? &do_alpha_after : NULL);
}
}
- draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -4709,18 +4709,18 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4
high[3] = base[3];
}
-static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
{
if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
/* too complicated! use existing methods */
/* TODO: move this into a separate depth pre-pass */
- draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
return;
}
#ifdef WITH_GAMEENGINE
- Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
+ Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, view_layer) : base->object;
#else
Object *ob = base->object;
#endif
@@ -4728,7 +4728,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */
bool no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4849,15 +4849,15 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
- if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
Paint *p;
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if ((v3d->flag2 & V3D_SHOW_SOLID_MATCAP) && ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
GPUVertexAttribs gattribs;
float planes[4][4];
float (*fpl)[4] = NULL;
@@ -4886,7 +4886,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
draw_mesh_face_select(rv3d, me, dm, false);
}
else {
- draw_mesh_textured(scene, sl, v3d, rv3d, ob, dm, draw_flags);
+ draw_mesh_textured(scene, view_layer, v3d, rv3d, ob, dm, draw_flags);
}
if (draw_loose && !(draw_flags & DRAW_FACE_SELECT)) {
@@ -4916,7 +4916,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
/* materials arent compatible with vertex colors */
@@ -4941,12 +4941,12 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
(ob->sculpt == NULL))
{
/* TODO: move this into a separate pass */
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(sl)));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT(view_layer)));
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
- if (ob->sculpt && (p = BKE_paint_get_active(scene, sl))) {
+ if (ob->sculpt && (p = BKE_paint_get_active(scene, view_layer))) {
float planes[4][4];
float (*fpl)[4] = NULL;
const bool fast = (p->flags & PAINT_FAST_NAVIGATE) && (rv3d->rflag & RV3D_NAVIGATING);
@@ -5027,7 +5027,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, ViewL
dm->release(dm);
}
-static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
EvaluationContext eval_ctx;
@@ -5087,9 +5087,9 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen
DM_update_materials(cageDM, ob);
}
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
draw_em_fancy_new(scene, ar, v3d, ob, me, em, cageDM, finalDM, dt);
@@ -5105,18 +5105,18 @@ static bool UNUSED_FUNCTION(draw_mesh_object_new)(const bContext *C, Scene *scen
/* ob->bb was set by derived mesh system, do NULL check just to be sure */
if (me->totpoly <= 4 || (!ob->bb || ED_view3d_boundbox_clip(rv3d, ob->bb))) {
if (solid) {
- const bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
+ const bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
if (dt == OB_SOLID || glsl) {
const bool check_alpha = check_alpha_pass(base);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl,
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl,
(check_alpha) ? &do_alpha_after : NULL);
}
}
const bool other_obedit = obedit && (obedit != ob);
- draw_mesh_fancy_new(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
+ draw_mesh_fancy_new(&eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag, other_obedit);
GPU_end_object_materials();
@@ -5427,7 +5427,7 @@ static void drawCurveDMWired(Object *ob)
}
/* return true when nothing was drawn */
-static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
+static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
{
Object *ob = base->object;
DerivedMesh *dm = ob->derivedFinal;
@@ -5441,8 +5441,8 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
if (dt > OB_WIRE && dm->getNumPolys(dm)) {
- bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
if (!glsl)
dm->drawFacesSolid(dm, NULL, 0, GPU_object_material_bind);
@@ -5463,7 +5463,7 @@ static bool drawCurveDerivedMesh(Scene *scene, ViewLayer *sl, View3D *v3d, Regio
* Only called by #drawDispList
* \return true when nothing was drawn
*/
-static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList_nobackface(Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -5504,13 +5504,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
/* pass */
}
else {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5539,13 +5539,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
if (dl->nors == NULL) BKE_displist_normals_add(lb);
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5564,13 +5564,13 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
if (solid) {
- if (draw_glsl_material(scene, sl, ob, v3d, dt)) {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 1, NULL);
+ if (draw_glsl_material(scene, view_layer, ob, v3d, dt)) {
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 1, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, true);
GPU_end_object_materials();
}
else {
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, 0, NULL);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, 0, NULL);
drawDispListsolid(lb, ob, dflag, ob_wire_col, false);
GPU_end_object_materials();
}
@@ -5585,7 +5585,7 @@ static bool drawDispList_nobackface(Scene *scene, ViewLayer *sl, View3D *v3d, Re
return false;
}
static bool drawDispList(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5601,7 +5601,7 @@ static bool drawDispList(
ensure_curve_cache(eval_ctx, scene, base->object);
#endif
- if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) {
+ if (drawCurveDerivedMesh(scene, view_layer, v3d, rv3d, base, dt) == false) {
retval = false;
}
else {
@@ -5617,7 +5617,7 @@ static bool drawDispList(
glFrontFace(mode);
- retval = drawDispList_nobackface(scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ retval = drawDispList_nobackface(scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
if (mode != GL_CCW) {
glFrontFace(GL_CCW);
@@ -6595,10 +6595,10 @@ static void draw_new_particle_system(
}
static void draw_update_ptcache_edit(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, Object *ob, PTCacheEdit *edit)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, Object *ob, PTCacheEdit *edit)
{
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(eval_ctx, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, view_layer, ob, 0);
/* create path and child path cache if it doesn't exist already */
if (edit->pathcache == NULL) {
@@ -7337,7 +7337,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer,
View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
{
@@ -7352,7 +7352,7 @@ static void draw_editnurb(
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -7478,7 +7478,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
}
static void draw_editfont(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7491,11 +7491,11 @@ static void draw_editfont(
if (cu->flag & CU_FAST) {
imm_cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -7798,7 +7798,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
/* return true if nothing was drawn */
static bool drawmball(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Base *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7812,13 +7812,13 @@ static bool drawmball(
if ((G.f & G_PICKSEL) == 0) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -8266,7 +8266,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
/* draws wire outline */
static void draw_object_selected_outline(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -8313,9 +8313,9 @@ static void draw_object_selected_outline(
}
}
else if (ob->type == OB_ARMATURE) {
- if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) {
+ if (!(ob->mode & OB_MODE_POSE && base == view_layer->basact)) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
+ draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
}
@@ -8423,7 +8423,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data,
immUnbindProgram();
}
-void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned char r_ob_wire_col[4])
+void draw_object_wire_color(Scene *scene, ViewLayer *view_layer, Base *base, unsigned char r_ob_wire_col[4])
{
Object *ob = base->object;
int colindex = 0;
@@ -8453,7 +8453,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch
/* uses darker active color for non-active + selected */
theme_id = TH_GROUP_ACTIVE;
- if (sl->basact != base) {
+ if (view_layer->basact != base) {
theme_shade = -32;
}
}
@@ -8463,7 +8463,7 @@ void draw_object_wire_color(Scene *scene, ViewLayer *sl, Base *base, unsigned ch
}
else {
if ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL)) {
- theme_id = sl->basact == base ? TH_ACTIVE : TH_SELECT;
+ theme_id = view_layer->basact == base ? TH_ACTIVE : TH_SELECT;
}
else {
if (ob->type == OB_LAMP) theme_id = TH_LAMP;
@@ -8568,7 +8568,7 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
void draw_object(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Base *base, const short dflag)
{
ModifierData *md = NULL;
@@ -8578,7 +8578,7 @@ void draw_object(
unsigned char _ob_wire_col[4]; /* dont initialize this */
const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
bool zbufoff = false, is_paint = false, empty_object = false;
- const bool is_obact = (ob == OBACT(sl));
+ const bool is_obact = (ob == OBACT(view_layer));
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
const bool is_picking = (G.f & G_PICKSEL) != 0;
const bool has_particles = (ob->particlesystem.first != NULL);
@@ -8695,7 +8695,7 @@ void draw_object(
ED_view3d_project_base(ar, base);
- draw_object_wire_color(scene, sl, base, _ob_wire_col);
+ draw_object_wire_color(scene, view_layer, base, _ob_wire_col);
ob_wire_col = _ob_wire_col;
//glColor3ubv(ob_wire_col);
@@ -8751,7 +8751,7 @@ void draw_object(
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(eval_ctx, scene, sl, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(eval_ctx, scene, view_layer, v3d, ar, base, ob_wire_col);
}
}
}
@@ -8765,7 +8765,7 @@ void draw_object(
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ empty_object = draw_mesh_object(eval_ctx, scene, view_layer, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;
@@ -8775,7 +8775,7 @@ void draw_object(
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
@@ -8786,7 +8786,7 @@ void draw_object(
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -8796,7 +8796,7 @@ void draw_object(
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(eval_ctx, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(eval_ctx, scene, view_layer, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
@@ -8807,7 +8807,7 @@ void draw_object(
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -8815,7 +8815,7 @@ void draw_object(
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
@@ -8825,7 +8825,7 @@ void draw_object(
}
}
else
- empty_object = drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(eval_ctx, scene, view_layer, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -8889,7 +8889,7 @@ void draw_object(
else
copy_v4_v4_uchar(arm_col, ob_wire_col);
- empty_object = draw_armature(eval_ctx, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
+ empty_object = draw_armature(eval_ctx, scene, view_layer, v3d, ar, base, dt, dflag, arm_col, false);
}
}
break;
@@ -8944,7 +8944,7 @@ afterdraw:
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit && edit->psys == psys)
- draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit);
}
draw_new_particle_system(eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
@@ -8966,7 +8966,7 @@ afterdraw:
PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit) {
gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, view_layer, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
gpuMultMatrix(ob->obmat);
}
@@ -9331,11 +9331,11 @@ afterdraw:
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
void draw_object_select(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d,
Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -9358,7 +9358,7 @@ void draw_object_select(
char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
@@ -9816,7 +9816,7 @@ void draw_object_backbufsel(
/* helper function for drawing object instances - meshes */
static void draw_object_mesh_instance(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d,
Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
{
Mesh *me = ob->data;
@@ -9843,8 +9843,8 @@ static void draw_object_mesh_instance(
draw_mesh_object_outline(v3d, ob, dm ? dm : edm, ob_wire_col);
if (dm) {
- bool glsl = draw_glsl_material(scene, sl, ob, v3d, dt);
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
+ bool glsl = draw_glsl_material(scene, view_layer, ob, v3d, dt);
+ GPU_begin_object_materials(v3d, rv3d, scene, view_layer, ob, glsl, NULL);
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
@@ -9863,7 +9863,7 @@ static void draw_object_mesh_instance(
if (dm) dm->release(dm);
}
-void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
{
if (ob == NULL)
return;
@@ -9873,7 +9873,7 @@ void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, ViewL
switch (ob->type) {
case OB_MESH:
- draw_object_mesh_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ draw_object_mesh_instance(eval_ctx, scene, view_layer, v3d, rv3d, ob, dt, outline, bcol);
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index e6e41e53ce3..c01eadce0fb 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -1323,23 +1323,23 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
}
else if (CTX_data_equals(member, "active_base")) {
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- if (sl->basact) {
- Object *ob = sl->basact->object;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ if (view_layer->basact) {
+ Object *ob = view_layer->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
- if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
+ if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, view_layer->basact);
}
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
- ViewLayer *sl = CTX_data_view_layer(C);
- if (sl->basact) {
- Object *ob = sl->basact->object;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ if (view_layer->basact) {
+ Object *ob = view_layer->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
- if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
+ if ((view_layer->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
CTX_data_id_pointer_set(result, &ob->id);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index c72bcfa3794..644a6956e54 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -777,8 +777,8 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event)
return;
}
else {
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = sl->basact->object;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = view_layer->basact->object;
ED_vgroup_vert_active_mirror(ob, event - B_VGRP_PNL_EDIT_SINGLE);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
@@ -787,8 +787,8 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event)
static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt))
{
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
if (ob && (BKE_object_is_in_editmode_vgroup(ob) ||
BKE_object_is_in_wpaint_select_vert(ob)))
{
@@ -806,8 +806,8 @@ static void view3d_panel_vgroup(const bContext *C, Panel *pa)
{
uiBlock *block = uiLayoutAbsoluteBlock(pa->layout);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = sl->basact->object;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = view_layer->basact->object;
MDeformVert *dv;
@@ -1097,9 +1097,9 @@ static void v3d_editmetaball_buts(uiLayout *layout, Object *ob)
static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event)
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
switch (event) {
@@ -1121,17 +1121,17 @@ static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event
static int view3d_panel_transform_poll(const bContext *C, PanelType *UNUSED(pt))
{
- ViewLayer *sl = CTX_data_view_layer(C);
- return (sl->basact != NULL);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ return (view_layer->basact != NULL);
}
static void view3d_panel_transform(const bContext *C, Panel *pa)
{
uiBlock *block;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
- Object *ob = sl->basact->object;
+ Object *ob = view_layer->basact->object;
uiLayout *col;
block = uiLayoutGetBlock(pa->layout);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index ac96218b176..4bc4c373df4 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1314,9 +1314,9 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit)
return v3d->grid * ED_scene_grid_scale(scene, grid_unit);
}
-static bool is_cursor_visible(Scene *scene, ViewLayer *sl)
+static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer)
{
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
@@ -1328,7 +1328,7 @@ static bool is_cursor_visible(Scene *scene, ViewLayer *sl)
}
/* exception: object in texture paint mode, clone brush, use_clone_layer disabled */
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- const Paint *p = BKE_paint_get_active(scene, sl);
+ const Paint *p = BKE_paint_get_active(scene, view_layer);
if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) {
if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) {
@@ -1846,8 +1846,8 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
}
if (U.uiflag & USER_DRAWVIEWINFO) {
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
draw_selected_name(scene, ob, &rect);
}
#if 0 /* TODO */
@@ -1930,12 +1930,12 @@ static void view3d_stereo3d_setup_offscreen(
}
}
-void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, View3D *v3d)
+void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, View3D *v3d)
{
RenderEngineType *type = eval_ctx->engine;
if (type->flag & RE_USE_LEGACY_PIPELINE) {
/* shadow buffers, before we setup matrices */
- if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype)) {
+ if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype)) {
VP_deprecated_gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
}
}
@@ -2320,9 +2320,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
*
* \{ */
-void VP_legacy_drawcursor(Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d)
+void VP_legacy_drawcursor(Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d)
{
- if (is_cursor_visible(scene, sl)) {
+ if (is_cursor_visible(scene, view_layer)) {
drawcursor(scene, ar, v3d);
}
}
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index e3811d28d0d..84f0f96fe0b 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -211,10 +211,10 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
/* *********************** backdraw for selection *************** */
-static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
+static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
- struct Base *base = sl->basact;
+ struct Base *base = view_layer->basact;
int multisample_enabled;
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
@@ -825,7 +825,7 @@ void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
/* disables write in zbuffer and draws it over */
static void view3d_draw_transp(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d)
{
View3DAfter *v3da;
@@ -833,7 +833,7 @@ static void view3d_draw_transp(
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -844,7 +844,7 @@ static void view3d_draw_transp(
/* clears zbuffer and draws it over */
static void view3d_draw_xray(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, bool *clear)
{
if (*clear && v3d->zbuf) {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -854,7 +854,7 @@ static void view3d_draw_xray(
v3d->xray = true;
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -863,7 +863,7 @@ static void view3d_draw_xray(
/* clears zbuffer and draws it over */
static void view3d_draw_xraytransp(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, const bool clear)
{
if (clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -875,7 +875,7 @@ static void view3d_draw_xraytransp(
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
@@ -888,7 +888,7 @@ static void view3d_draw_xraytransp(
/* clears zbuffer and draws it over,
* note that in the select version we don't care about transparent flag as with regular drawing */
static void view3d_draw_xray_select(
- const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+ const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, bool *clear)
{
/* Not ideal, but we need to read from the previous depths before clearing
* otherwise we could have a function to load the depths after drawing.
@@ -908,7 +908,7 @@ static void view3d_draw_xray_select(
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
if (GPU_select_load_id(v3da->base->object->select_color)) {
- draw_object_select(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object_select(eval_ctx, scene, view_layer, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
}
@@ -944,7 +944,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -1027,7 +1027,7 @@ static void draw_dupli_objects_color(
if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
copy_m4_m4(dob->ob->obmat, dob->mat);
GPU_begin_dupli_object(dob);
- draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag_dupli);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, &tbase, dflag_dupli);
GPU_end_dupli_object();
}
@@ -1045,7 +1045,7 @@ static void draw_dupli_objects_color(
free_object_duplilist(lb);
}
-void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base)
+void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -1055,7 +1055,7 @@ void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, ViewLay
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
- draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, 0, color);
+ draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, 0, color);
}
/* XXX warning, not using gpu offscreen here */
@@ -1192,7 +1192,7 @@ void ED_view3d_draw_depth_gpencil(
void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- ViewLayer *sl = eval_ctx->view_layer;
+ ViewLayer *view_layer = eval_ctx->view_layer;
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1201,21 +1201,21 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene,
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
- draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, base, 0);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
}
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
- draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag_depth);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag_depth);
}
}
@@ -1236,7 +1236,7 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene,
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
}
@@ -1245,21 +1245,21 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene,
v3d->xray = false;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
@@ -1272,7 +1272,7 @@ void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene,
}
void ED_view3d_draw_select_loop(
- const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, ViewLayer *sl,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, ViewLayer *view_layer,
View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest)
{
struct bThemeState theme_state;
@@ -1285,18 +1285,18 @@ void ED_view3d_draw_select_loop(
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
if (vc->obedit && vc->obedit->type == OB_MBALL) {
- draw_object(eval_ctx, scene, sl, ar, v3d, BASACT(sl), dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, BASACT(view_layer), dflag);
}
else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(eval_ctx, scene, sl, ar, v3d, BASACT(sl), dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, BASACT(view_layer), dflag);
}
}
else {
Base *base;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
if (((base->flag & BASE_SELECTABLED) == 0) ||
(use_obedit_skip && (scene->obedit->data == base->object->data)))
@@ -1311,7 +1311,7 @@ void ED_view3d_draw_select_loop(
}
else {
if (GPU_select_load_id(code)) {
- draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, view_layer, ar, v3d, base, dflag);
}
}
code++;
@@ -1322,7 +1322,7 @@ void ED_view3d_draw_select_loop(
if (use_nearest) {
bool xrayclear = true;
if (v3d->afterdraw_xray.first) {
- view3d_draw_xray_select(eval_ctx, scene, sl, ar, v3d, &xrayclear);
+ view3d_draw_xray_select(eval_ctx, scene, view_layer, ar, v3d, &xrayclear);
}
}
}
@@ -1942,7 +1942,7 @@ static void update_lods(Scene *scene, float camera_pos[3])
}
#endif
-static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d,
+static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, ViewLayer *view_layer, View3D *v3d,
ARegion *ar, const char **grid_unit)
{
wmWindow *win = CTX_wm_window(C);
@@ -1956,7 +1956,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Vie
bool do_compositing = false;
/* shadow buffers, before we setup matrices */
- if (draw_glsl_material(scene, sl, NULL, v3d, v3d->drawtype))
+ if (draw_glsl_material(scene, view_layer, NULL, v3d, v3d->drawtype))
gpu_update_lamps_shadows_world(&eval_ctx, scene, v3d);
/* reset default OpenGL lights if needed (i.e. after preferences have been altered) */
@@ -2104,7 +2104,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
{
EvaluationContext eval_ctx;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
const char *grid_unit = NULL;
rcti border_rect;
@@ -2124,7 +2124,7 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_region_do_render_draw(scene) || clip_border) {
VP_view3d_main_region_clear(scene, v3d, ar); /* background */
- view3d_main_region_draw_objects(C, scene, sl, v3d, ar, &grid_unit);
+ view3d_main_region_draw_objects(C, scene, view_layer, v3d, ar, &grid_unit);
if (G.debug & G_DEBUG_SIMDATA)
draw_sim_debug_data(scene, v3d, ar);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index d768f47f81c..0dba87bef25 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -624,8 +624,8 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
bool is_set = false;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob_act = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob_act = OBACT(view_layer);
if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
@@ -667,7 +667,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
float select_center[3];
zero_v3(select_center);
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (TESTBASE(base)) {
/* use the boundbox if we can */
Object *ob = base->object;
@@ -2990,7 +2990,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base;
float *curs;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
@@ -3014,7 +3014,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
INIT_MINMAX(min, max);
}
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (BASE_VISIBLE(base)) {
changed = true;
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 33c19e50fc9..a1dc2a21477 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -280,10 +280,10 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
PointerRNA v3dptr, toolsptr, sceneptr;
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
Object *obedit = CTX_data_edit_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
uiBlock *block;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 8f79e105d9f..a7368a84eb6 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -147,16 +147,16 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
void draw_object(
- const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d,
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d,
struct Base *base, const short dflag);
void draw_object_select(
- const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, struct ARegion *ar, View3D *v3d,
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, struct ARegion *ar, View3D *v3d,
Base *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
-bool draw_glsl_material(Scene *scene, struct ViewLayer *sl, struct Object *ob, View3D *v3d, const char dt);
-void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
+bool draw_glsl_material(Scene *scene, struct ViewLayer *view_layer, struct Object *ob, View3D *v3d, const char dt);
+void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void draw_object_wire_color(Scene *scene, struct ViewLayer *, Base *base, unsigned char r_ob_wire_col[4]);
@@ -190,12 +190,12 @@ int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
bool draw_armature(
- const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar, Base *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
/* drawmesh.c */
-void draw_mesh_textured(Scene *scene, struct ViewLayer *sl, View3D *v3d, RegionView3D *rv3d,
+void draw_mesh_textured(Scene *scene, struct ViewLayer *view_layer, View3D *v3d, RegionView3D *rv3d,
struct Object *ob, struct DerivedMesh *dm, const int draw_flags);
void draw_mesh_face_select(
struct RegionView3D *rv3d, struct Mesh *me, struct DerivedMesh *dm,
@@ -227,7 +227,7 @@ void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar
void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
- const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *sl, View3D *v3d, ARegion *ar,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct ViewLayer *view_layer, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest);
void ED_view3d_draw_depth_loop(
@@ -362,7 +362,7 @@ extern bool view3d_camera_border_hack_test;
#endif
/* temporary for legacy viewport to work */
-void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *sl, ARegion *ar, View3D *v3d);
+void VP_legacy_drawcursor(Scene *scene, struct ViewLayer *view_layer, ARegion *ar, View3D *v3d);
void VP_legacy_draw_view_axis(RegionView3D *rv3d, rcti *rect);
void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
@@ -371,7 +371,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d);
void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *sl, ARegion *ar, View3D *v3d, Base *base);
+void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, ViewLayer *view_layer, ARegion *ar, View3D *v3d, Base *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
index 7db294507c3..9c6a4733b88 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
@@ -294,8 +294,8 @@ static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupTy
* stealing mouse clicks from regular usage.
* We could change the rules for when to show. */
{
- ViewLayer *sl = CTX_data_view_layer(C);
- if (scene->camera != OBACT(sl)) {
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ if (scene->camera != OBACT(view_layer)) {
return false;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 0d86d95c779..4658ca566d2 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -376,11 +376,11 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[]
}
}
-static void object_deselect_all_visible(ViewLayer *sl)
+static void object_deselect_all_visible(ViewLayer *view_layer)
{
Base *base;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (BASE_SELECTABLE(base)) {
ED_object_base_select(base, BA_DESELECT);
}
@@ -1057,9 +1057,9 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
-static void deselectall_except(ViewLayer *sl, Base *b) /* deselect all except b */
+static void deselectall_except(ViewLayer *view_layer, Base *b) /* deselect all except b */
{
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag & BASE_SELECTED) {
if (b != base) {
ED_object_base_select(base, BA_DESELECT);
@@ -1274,7 +1274,7 @@ finally:
static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
Base *startbase, bool has_bones, bool do_nearest)
{
- ViewLayer *sl = vc->view_layer;
+ ViewLayer *view_layer = vc->view_layer;
Base *base, *basact = NULL;
int a;
@@ -1294,8 +1294,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT(sl) && (BASACT(sl)->flag & BASE_SELECTED) && hits > 1) {
- notcol = BASACT(sl)->object->select_color;
+ if (BASACT(view_layer) && (BASACT(view_layer)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT(view_layer)->object->select_color;
}
for (a = 0; a < hits; a++) {
@@ -1306,7 +1306,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
}
- base = FIRSTBASE(sl);
+ base = FIRSTBASE(view_layer);
while (base) {
if (BASE_SELECTABLE(base)) {
if (base->object->select_color == selcol) break;
@@ -1323,7 +1323,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
* with an un-selectable choice */
if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE(sl);
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
@@ -1346,7 +1346,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE(sl);
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
@@ -1408,7 +1408,7 @@ static bool ed_object_select_pick(
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
@@ -1428,8 +1428,8 @@ static bool ed_object_select_pick(
}
/* always start list from basact in wire mode */
- startbase = FIRSTBASE(sl);
- if (BASACT(sl) && BASACT(sl)->next) startbase = BASACT(sl)->next;
+ startbase = FIRSTBASE(view_layer);
+ if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1448,7 +1448,7 @@ static bool ed_object_select_pick(
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT(sl)) dist_temp += 10.0f;
+ if (base == BASACT(view_layer)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1457,7 +1457,7 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE(sl);
+ if (base == NULL) base = FIRSTBASE(view_layer);
if (base == startbase) break;
}
}
@@ -1487,7 +1487,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT(sl) == basact) {
+ if (BASACT(view_layer) == basact) {
int i, hitresult;
bool changed = false;
@@ -1544,7 +1544,7 @@ static bool ed_object_select_pick(
}
}
}
- else if (ED_do_pose_selectbuffer(scene, sl, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
+ else if (ED_do_pose_selectbuffer(scene, view_layer, basact, buffer, hits, extend, deselect, toggle, do_nearest)) {
/* then bone is found */
/* we make the armature selected:
@@ -1557,14 +1557,14 @@ static bool ed_object_select_pick(
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT(sl) && (BASACT(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT(sl))
+ if (basact == BASACT(view_layer))
basact = NULL;
}
}
@@ -1576,13 +1576,13 @@ static bool ed_object_select_pick(
if (vc.obedit) {
/* only do select */
- deselectall_except(sl, basact);
+ deselectall_except(view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
}
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE(basact)) {
- oldbasact = BASACT(sl);
+ oldbasact = BASACT(view_layer);
if (extend) {
ED_object_base_select(basact, BA_SELECT);
@@ -1601,7 +1601,7 @@ static bool ed_object_select_pick(
}
}
else {
- deselectall_except(sl, basact);
+ deselectall_except(view_layer, basact);
ED_object_base_select(basact, BA_SELECT);
}
@@ -2828,7 +2828,7 @@ static void obedit_circle_select(
static bool object_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- ViewLayer *sl = vc->view_layer;
+ ViewLayer *view_layer = vc->view_layer;
const float radius_squared = rad * rad;
const float mval_fl[2] = {mval[0], mval[1]};
bool changed = false;
@@ -2836,7 +2836,7 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
Base *base;
- for (base = FIRSTBASE(sl); base; base = base->next) {
+ for (base = FIRSTBASE(view_layer); base; base = base->next) {
if (BASE_SELECTABLE(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 96c8cee407f..882f0ec0bc0 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -546,7 +546,7 @@ void VIEW3D_OT_camera_to_view(wmOperatorType *ot)
static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
Object *camera_ob = v3d ? v3d->camera : scene->camera;
@@ -559,7 +559,7 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op)
}
/* this function does all the important stuff */
- if (BKE_camera_view_frame_fit_to_scene(scene, sl, camera_ob, r_co, &r_scale)) {
+ if (BKE_camera_view_frame_fit_to_scene(scene, view_layer, camera_ob, r_co, &r_scale)) {
ObjectTfmProtectedChannels obtfm;
float obmat_new[4][4];
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 9db17f3e2e5..5a63532b0f5 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1905,8 +1905,8 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo
{
TransInfo *t = arg;
Scene *scene = t->scene;
- ViewLayer *sl = t->view_layer;
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
/* draw autokeyframing hint in the corner
* - only draw if enabled (advanced users may be distracted/annoyed),
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 39e88f199fc..b6a9ba1079a 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -661,7 +661,7 @@ bool transdata_check_local_islands(TransInfo *t, short around);
int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);
/* auto-keying stuff used by special_aftertrans_update */
-void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *sl, struct View3D *v3d, struct Object *ob, int tmode);
+void autokeyframe_ob_cb_func(struct bContext *C, struct Scene *scene, struct ViewLayer *view_layer, struct View3D *v3d, struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct bContext *C, struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik);
/*********************** Constraints *****************************/
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index afe9e149b24..89c43187bd4 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -286,13 +286,13 @@ static void set_prop_dist(TransInfo *t, const bool with_dist)
static void createTransTexspace(TransInfo *t)
{
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
TransData *td;
Object *ob;
ID *id;
short *texflag;
- ob = OBACT(sl);
+ ob = OBACT(view_layer);
if (ob == NULL) { // Shouldn't logically happen, but still...
t->total = 0;
@@ -2010,9 +2010,9 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
void flushTransParticles(TransInfo *t)
{
Scene *scene = t->scene;
- ViewLayer *sl = t->view_layer;
- Object *ob = OBACT(sl);
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = NULL;
PTCacheEditPoint *point;
@@ -2053,7 +2053,7 @@ void flushTransParticles(TransInfo *t)
EvaluationContext eval_ctx;
CTX_data_eval_ctx(t->context, &eval_ctx);
- PE_update_object(&eval_ctx, scene, sl, OBACT(sl), 1);
+ PE_update_object(&eval_ctx, scene, view_layer, OBACT(view_layer), 1);
}
/* ********************* mesh ****************** */
@@ -5538,9 +5538,9 @@ static void set_trans_object_base_flags(TransInfo *t)
{
/* TODO(sergey): Get rid of global, use explicit main. */
Main *bmain = G.main;
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
Scene *scene = t->scene;
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
/*
* if Base selected and has parent selected:
@@ -5556,21 +5556,21 @@ static void set_trans_object_base_flags(TransInfo *t)
BKE_scene_base_flag_to_objects(t->view_layer);
/* Make sure depsgraph is here. */
- DEG_graph_relations_update(depsgraph, bmain, scene, sl);
+ DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
/* handle pending update events, otherwise they got copied below */
EvaluationContext eval_ctx;
DEG_evaluation_context_init_from_scene(&eval_ctx,
t->scene, t->view_layer, t->engine,
DAG_EVAL_VIEWPORT);
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_ALL) {
/* TODO(sergey): Ideally, it's not needed. */
BKE_object_handle_update(&eval_ctx, t->scene, base->object);
}
}
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
base->flag_legacy &= ~BA_WAS_SEL;
if (TESTBASELIB_BGMODE(base)) {
@@ -5580,7 +5580,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* if parent selected, deselect */
while (parsel) {
if (parsel->base_flag & BASE_SELECTED) {
- Base *parbase = BKE_view_layer_base_find(sl, parsel);
+ Base *parbase = BKE_view_layer_base_find(view_layer, parsel);
if (parbase) { /* in rare cases this can fail */
if (TESTBASELIB_BGMODE(parbase)) {
break;
@@ -5611,7 +5611,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
@@ -5639,9 +5639,9 @@ static int count_proportional_objects(TransInfo *t)
int total = 0;
/* TODO(sergey): Get rid of global, use explicit main. */
Main *bmain = G.main;
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
Scene *scene = t->scene;
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, sl, true);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
Base *base;
/* rotations around local centers are allowed to propagate, so we take all objects */
@@ -5649,7 +5649,7 @@ static int count_proportional_objects(TransInfo *t)
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)))
{
/* mark all parents */
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (TESTBASELIB_BGMODE(base)) {
Object *parent = base->object->parent;
@@ -5662,7 +5662,7 @@ static int count_proportional_objects(TransInfo *t)
}
/* mark all children */
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
/* all base not already selected or marked that is editable */
if ((base->object->flag & (BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT)) == 0 &&
(base->flag & BASE_SELECTED) == 0 &&
@@ -5673,7 +5673,7 @@ static int count_proportional_objects(TransInfo *t)
}
}
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
Object *ob = base->object;
/* if base is not selected, not a parent of selection or not a child of selection and it is editable */
@@ -5690,12 +5690,12 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DEG_graph_relations_update(depsgraph, bmain, scene, sl);
+ DEG_graph_relations_update(depsgraph, bmain, scene, view_layer);
DEG_graph_flush_update(bmain, depsgraph);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
@@ -5707,10 +5707,10 @@ static int count_proportional_objects(TransInfo *t)
static void clear_trans_object_base_flags(TransInfo *t)
{
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
Base *base;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (base->flag_legacy & BA_WAS_SEL) {
base->flag |= BASE_SELECTED;
}
@@ -5723,7 +5723,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
* tmode: should be a transform mode
*/
// NOTE: context may not always be available, so must check before using it as it's a luxury for a few cases
-void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v3d, Object *ob, int tmode)
+void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *view_layer, View3D *v3d, Object *ob, int tmode)
{
ID *id = &ob->id;
FCurve *fcu;
@@ -5772,7 +5772,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v
}
else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT(sl))
+ if (ob != OBACT(view_layer))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -5783,7 +5783,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, ViewLayer *sl, View3D *v
}
else if (tmode == TFM_RESIZE) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT(sl))
+ if (ob != OBACT(view_layer))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -8084,8 +8084,8 @@ static void createTransGPencil(bContext *C, TransInfo *t)
void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = t->scene;
- ViewLayer *sl = t->view_layer;
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
/* if tests must match recalcData for correct updates */
if (t->options & CTX_TEXTURE) {
@@ -8259,7 +8259,7 @@ void createTransData(bContext *C, TransInfo *t)
}
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, sl, ob))) {
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, view_layer, ob))) {
createTransParticleVerts(C, t);
t->flag |= T_POINTS;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 90c4b1a17c0..f6ec93d8ff9 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -318,7 +318,7 @@ static bool fcu_test_selected(FCurve *fcu)
/* helper for recalcData() - for Action Editor transforms */
static void recalcData_actedit(TransInfo *t)
{
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
bAnimContext ac = {NULL};
@@ -330,7 +330,7 @@ static void recalcData_actedit(TransInfo *t)
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
ac.view_layer = t->view_layer;
- ac.obact = OBACT(sl);
+ ac.obact = OBACT(view_layer);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -367,7 +367,7 @@ static void recalcData_actedit(TransInfo *t)
static void recalcData_graphedit(TransInfo *t)
{
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
- ViewLayer *sl = t->view_layer;
+ ViewLayer *view_layer = t->view_layer;
ListBase anim_data = {NULL, NULL};
bAnimContext ac = {NULL};
@@ -380,7 +380,7 @@ static void recalcData_graphedit(TransInfo *t)
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
ac.view_layer = t->view_layer;
- ac.obact = OBACT(sl);
+ ac.obact = OBACT(view_layer);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -1116,7 +1116,7 @@ static int initTransInfo_edit_pet_to_flag(const int proportional)
void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
@@ -1127,7 +1127,7 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
PropertyRNA *prop;
t->scene = sce;
- t->view_layer = sl;
+ t->view_layer = view_layer;
t->engine = engine;
t->sa = sa;
t->ar = ar;
@@ -1802,8 +1802,8 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
}
else if (t->flag & T_POSE) {
- ViewLayer *sl = t->view_layer;
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
if (ob) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
@@ -1822,9 +1822,9 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
else {
/* object mode */
- ViewLayer *sl = t->view_layer;
- Object *ob = OBACT(sl);
- Base *base = BASACT(sl);
+ ViewLayer *view_layer = t->view_layer;
+ Object *ob = OBACT(view_layer);
+ Base *base = BASACT(view_layer);
if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
copy_v3_v3(r_center, ob->obmat[3]);
ok = true;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e23e7f6e1bb..9623e0988da 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -591,12 +591,12 @@ static int calc_manipulator_stats(
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
Base *base;
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
int a, totsel = 0;
@@ -972,7 +972,7 @@ static int calc_manipulator_stats(
/* pass */
}
else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
- PTCacheEdit *edit = PE_get_current(scene, sl, ob);
+ PTCacheEdit *edit = PE_get_current(scene, view_layer, ob);
PTCacheEditPoint *point;
PTCacheEditKey *ek;
int k;
@@ -998,11 +998,11 @@ static int calc_manipulator_stats(
else {
/* we need the one selected object, if its not active */
- base = BASACT(sl);
- ob = OBACT(sl);
+ base = BASACT(view_layer);
+ ob = OBACT(view_layer);
if (base && ((base->flag & BASE_SELECTED) == 0)) ob = NULL;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (TESTBASELIB(base)) {
if (ob == NULL)
ob = base->object;
@@ -1055,14 +1055,14 @@ static void manipulator_prepare_mat(
const bContext *C, View3D *v3d, RegionView3D *rv3d, const struct TransformBounds *tbounds)
{
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
switch (v3d->around) {
case V3D_AROUND_CENTER_BOUNDS:
case V3D_AROUND_ACTIVE:
{
bGPdata *gpd = CTX_data_gpencil_data(C);
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
@@ -1590,8 +1590,8 @@ static void WIDGETGROUP_xform_cage_draw_prepare(const bContext *C, wmManipulator
struct XFormCageWidgetGroup *xmgroup = mgroup->customdata;
wmManipulator *mpr = xmgroup->manipulator;
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob = OBACT(sl);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob = OBACT(view_layer);
if (ob && ob->mode & OB_MODE_EDIT) {
copy_m4_m4(mpr->matrix_space, ob->obmat);
}
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 09f3613358e..63cd5291193 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -578,10 +578,10 @@ static unsigned int bm_mesh_faces_select_get_n(BMesh *bm, BMVert **elems, const
int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3], const short around)
{
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
Base *base;
- Object *ob = OBACT(sl);
+ Object *ob = OBACT(view_layer);
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
@@ -1044,15 +1044,15 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
}
else {
/* we need the one selected object, if its not active */
- base = BASACT(sl);
- ob = OBACT(sl);
+ base = BASACT(view_layer);
+ ob = OBACT(view_layer);
if (base && ((base->flag & BASE_SELECTED) != 0)) {
/* pass */
}
else {
/* first selected */
ob = NULL;
- for (base = sl->object_bases.first; base; base = base->next) {
+ for (base = view_layer->object_bases.first; base; base = base->next) {
if (TESTBASELIB(base)) {
ob = base->object;
break;
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 52c3f135473..6b3167a0392 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -503,8 +503,8 @@ static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
- ViewLayer *sl = t->view_layer;
- Base *base_act = sl->basact;
+ ViewLayer *view_layer = t->view_layer;
+ Base *base_act = view_layer->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 50ae34dd45e..61705ba2868 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -2096,7 +2096,7 @@ static bool snapObjectsRay(
* \{ */
SnapObjectContext *ED_transform_snap_object_context_create(
- Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag)
+ Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag)
{
SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__);
@@ -2105,7 +2105,7 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
- DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, engine, DAG_EVAL_VIEWPORT);
+ DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, view_layer, engine, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2114,11 +2114,11 @@ SnapObjectContext *ED_transform_snap_object_context_create(
}
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- Main *bmain, Scene *scene, ViewLayer *sl, RenderEngineType *engine, int flag,
+ Main *bmain, Scene *scene, ViewLayer *view_layer, RenderEngineType *engine, int flag,
/* extra args for view3d */
const ARegion *ar, const View3D *v3d)
{
- SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, sl, engine, flag);
+ SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, view_layer, engine, flag);
sctx->use_v3d = true;
sctx->v3d_data.ar = ar;
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index e74c909e36e..b52cc20f71f 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -88,8 +88,8 @@ void ED_editors_init(bContext *C)
wmWindowManager *wm = CTX_wm_manager(C);
Main *bmain = CTX_data_main(C);
Scene *sce = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
- Object *ob, *obact = (sl && sl->basact) ? sl->basact->object : NULL;
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ Object *ob, *obact = (view_layer && view_layer->basact) ? view_layer->basact->object : NULL;
ID *data;
/* This is called during initialization, so we don't want to store any reports */
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index aa636699679..1ee1430d9f0 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -120,7 +120,7 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
wmWindow *win = CTX_wm_window(C);
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- ViewLayer *sl = CTX_data_view_layer(C);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *obact = CTX_data_active_object(C);
ScrArea *sa = CTX_wm_area(C);
@@ -181,9 +181,9 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
}
else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
if (step == 1)
- PE_undo(scene, sl);
+ PE_undo(scene, view_layer);
else
- PE_redo(scene, sl);
+ PE_redo(scene, view_layer);
}
else if (U.uiflag & USER_GLOBALUNDO) {
// note python defines not valid here anymore.
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 43e779dead1..db6f2c27623 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -517,7 +517,7 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne
}
}
-static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes,
+static void draw_uvs_other(ViewLayer *view_layer, Object *obedit, const Image *curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -526,7 +526,7 @@ static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage,
immUniformThemeColor(TH_UV_OTHERS);
- for (Base *base = sl->object_bases.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (((base->flag & BASE_SELECTED) != 0) &&
((base->flag & BASE_VISIBLED) != 0))
{
@@ -539,7 +539,7 @@ static void draw_uvs_other(ViewLayer *sl, Object *obedit, const Image *curimage,
immUnbindProgram();
}
-static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *ob)
+static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *ob)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
Image *curimage = ED_space_image(sima);
@@ -547,7 +547,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, ViewLayer *sl, Obj
Material *ma;
if (sima->flag & SI_DRAW_OTHER) {
- draw_uvs_other(sl, ob, curimage, new_shading_nodes, sima->other_uv_filter);
+ draw_uvs_other(view_layer, ob, curimage, new_shading_nodes, sima->other_uv_filter);
}
ma = give_current_material(ob, ob->actcol);
@@ -604,7 +604,7 @@ static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const i
}
/* draws uv's in the image space */
-static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *obedit, Depsgraph *depsgraph)
+static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Object *obedit, Depsgraph *depsgraph)
{
const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
ToolSettings *ts;
@@ -649,7 +649,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *sl, Object *obed
curimage = (efa_act) ? BKE_object_material_edit_image_get(obedit, efa_act->mat_nr) : ima;
}
- draw_uvs_other(sl, obedit, curimage, new_shading_nodes, sima->other_uv_filter);
+ draw_uvs_other(view_layer, obedit, curimage, new_shading_nodes, sima->other_uv_filter);
}
/* 1. draw shadow mesh */
@@ -1045,7 +1045,7 @@ static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bo
*show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT);
}
-void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer *sl, Object *obedit, Object *obact, Depsgraph *depsgraph)
+void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer *view_layer, Object *obedit, Object *obact, Depsgraph *depsgraph)
{
ToolSettings *toolsettings = scene->toolsettings;
bool show_uvedit, show_uvshadow, show_texpaint_uvshadow;
@@ -1057,9 +1057,9 @@ void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, ViewLayer
if (show_uvshadow)
draw_uvs_shadow(obedit);
else if (show_uvedit)
- draw_uvs(sima, scene, sl, obedit, depsgraph);
+ draw_uvs(sima, scene, view_layer, obedit, depsgraph);
else
- draw_uvs_texpaint(sima, scene, sl, obact);
+ draw_uvs_texpaint(sima, scene, view_layer, obact);
if (show_uvedit && !(toolsettings->use_uv_sculpt))
ED_image_draw_cursor(ar, sima->cursor);
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 00e5e51e12d..1a843a0a372 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1927,10 +1927,10 @@ extern const char *RE_engine_id_CYCLES;
#define BASE_VISIBLE(base) ( \
((base)->flag & BASE_VISIBLED) != 0)
-#define FIRSTBASE(_sl) ((_sl)->object_bases.first)
-#define LASTBASE(_sl) ((_sl)->object_bases.last)
-#define BASACT(_sl) ((_sl)->basact)
-#define OBACT(_sl) (BASACT(_sl) ? BASACT(_sl)->object: NULL)
+#define FIRSTBASE(_view_layer) ((_view_layer)->object_bases.first)
+#define LASTBASE(_view_layer) ((_view_layer)->object_bases.last)
+#define BASACT(_view_layer) ((_view_layer)->basact)
+#define OBACT(_view_layer) (BASACT(_view_layer) ? BASACT(_view_layer)->object: NULL)
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index ff0cebb76a3..5aa346aef37 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -476,7 +476,7 @@ void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *name) RET
char *ED_fsmenu_entry_get_name(struct FSMenuEntry *fsentry) RET_NULL
void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET_NONE
-struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *sl, struct Object *ob) RET_NULL
+struct PTCacheEdit *PE_get_current(struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob) RET_NULL
void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob) RET_NONE
/* rna keymap */
@@ -516,7 +516,7 @@ bool ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rn
void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock) RET_NONE
struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock) RET_NULL
void ED_space_image_get_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) RET_NONE
-const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *sl) RET_NULL
+const char *ED_info_stats_string(struct Scene *scene, struct ViewLayer *view_layer) RET_NULL
void ED_area_tag_redraw(struct ScrArea *sa) RET_NONE
void ED_area_tag_refresh(struct ScrArea *sa) RET_NONE
void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type, const bool skip_ar_exit) RET_NONE
@@ -596,7 +596,7 @@ int ED_mesh_mirror_spatial_table(struct Object *ob, struct BMEditMesh *em, struc
float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const bool axis_only) RET_ZERO
void ED_space_image_get_size(struct SpaceImage *sima, int *width, int *height) RET_NONE
-bool ED_space_image_check_show_maskedit(struct ViewLayer *sl, struct SpaceImage *sima) RET_ZERO
+bool ED_space_image_check_show_maskedit(struct ViewLayer *view_layer, struct SpaceImage *sima) RET_ZERO
bool ED_texture_context_check_world(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_material(const struct bContext *C) RET_ZERO
@@ -607,9 +607,9 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag) RET_NULL
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *sl, struct RenderEngineType *engine, int flag,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine, int flag,
const struct ARegion *ar, const struct View3D *v3d) RET_NULL
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
bool ED_transform_snap_object_project_ray_ex(
@@ -758,9 +758,9 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used,
struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE
void RE_FreePersistentData(void) RET_NONE
-void RE_point_density_cache(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const bool use_render_params) RET_NONE
-void RE_point_density_minmax(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE
-void RE_point_density_sample(struct Scene *scene, struct ViewLayer *sl, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE
+void RE_point_density_cache(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const bool use_render_params) RET_NONE
+void RE_point_density_minmax(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE
+void RE_point_density_sample(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE
void RE_point_density_free(struct PointDensity *pd) RET_NONE
void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE
void RE_FreeAllPersistentData(void) RET_NONE