diff options
-rw-r--r-- | intern/gawain/gawain/gwn_batch.h | 1 | ||||
-rw-r--r-- | intern/gawain/src/gwn_batch.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/drawobject.c | 4 |
3 files changed, 9 insertions, 2 deletions
diff --git a/intern/gawain/gawain/gwn_batch.h b/intern/gawain/gawain/gwn_batch.h index 4f77ad9d65b..788202ff3d5 100644 --- a/intern/gawain/gawain/gwn_batch.h +++ b/intern/gawain/gawain/gwn_batch.h @@ -103,6 +103,7 @@ void GWN_batch_program_set(Gwn_Batch*, GLuint program, const Gwn_ShaderInterface void GWN_batch_program_use_begin(Gwn_Batch*); // call before Batch_Uniform (temp hack?) void GWN_batch_program_use_end(Gwn_Batch*); +void GWN_batch_uniform_1ui(Gwn_Batch*, const char* name, int value); void GWN_batch_uniform_1i(Gwn_Batch*, const char* name, int value); void GWN_batch_uniform_1b(Gwn_Batch*, const char* name, bool value); void GWN_batch_uniform_1f(Gwn_Batch*, const char* name, float value); diff --git a/intern/gawain/src/gwn_batch.c b/intern/gawain/src/gwn_batch.c index 208740a4ef8..9dab2a4d7d9 100644 --- a/intern/gawain/src/gwn_batch.c +++ b/intern/gawain/src/gwn_batch.c @@ -429,6 +429,12 @@ void GWN_batch_program_use_end(Gwn_Batch* batch) #define GET_UNIFORM const Gwn_ShaderInput* uniform = GWN_shaderinterface_uniform(batch->interface, name); #endif +void GWN_batch_uniform_1ui(Gwn_Batch* batch, const char* name, int value) + { + GET_UNIFORM + glUniform1ui(uniform->location, value); + } + void GWN_batch_uniform_1i(Gwn_Batch* batch, const char* name, int value) { GET_UNIFORM diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index 75c217c4f0c..896b24d3086 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -9623,7 +9623,7 @@ static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *UNUSED(dm), const bool us GPU_select_index_get(0, &selcol); batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true); GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32); - GWN_batch_uniform_1i(batch, "color", selcol); + GWN_batch_uniform_1ui(batch, "color", selcol); GWN_batch_draw(batch); } } @@ -9753,7 +9753,7 @@ static void bbs_mesh_solid_verts(const EvaluationContext *UNUSED(eval_ctx), Scen GPU_select_index_get(0, &selcol); batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true); GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32); - GWN_batch_uniform_1i(batch, "color", selcol); + GWN_batch_uniform_1ui(batch, "color", selcol); GWN_batch_draw(batch); } |