diff options
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py | 6 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/dynamicpaint.c | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py index bf8d7d8552f..e6801f00fce 100644 --- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -412,14 +412,14 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel): col.prop(brush, "paint_distance", text="Paint Distance") split = layout.row().split(percentage=0.4) sub = split.column() - if brush.paint_source == 'DISTANCE': + if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}: sub.prop(brush, "use_proximity_project") - elif brush.paint_source == 'VOLUME_DISTANCE': + if brush.paint_source == 'VOLUME_DISTANCE': sub.prop(brush, "invert_proximity") sub.prop(brush, "use_negative_volume") sub = split.column() - if brush.paint_source == 'DISTANCE': + if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}: column = sub.column() column.active = brush.use_proximity_project column.prop(brush, "ray_direction") diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c index 50f42328043..fc0fe37d106 100644 --- a/source/blender/blenkernel/intern/dynamicpaint.c +++ b/source/blender/blenkernel/intern/dynamicpaint.c @@ -3172,7 +3172,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, boundInsert(&mesh_bb, mvert[ii].co); /* for project brush calculate average normal */ - if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) { + if (brush->flags & MOD_DPAINT_PROX_PROJECT) { float nor[3]; normal_short_to_float_v3(nor, mvert[ii].no); mul_mat3_m4_v3(brushOb->obmat, nor); @@ -3182,7 +3182,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, } } - if (brush->collision & MOD_DPAINT_COL_DIST && brush->flags & MOD_DPAINT_PROX_PROJECT) { + if (brush->flags & MOD_DPAINT_PROX_PROJECT) { mul_v3_fl(avg_brushNor, 1.0f/(float)numOfVerts); /* instead of null vector use positive z */ if (!(MIN3(avg_brushNor[0],avg_brushNor[1],avg_brushNor[2]))) @@ -3323,7 +3323,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface, if (inner_proximity && !hit_found) continue; /* If pure distance proximity, find the nearest point on the mesh */ - if (brush->collision != MOD_DPAINT_COL_DIST || !(brush->flags & MOD_DPAINT_PROX_PROJECT)) { + if (!(brush->flags & MOD_DPAINT_PROX_PROJECT)) { if (BLI_bvhtree_find_nearest(treeData.tree, ray_start, &nearest, mesh_faces_nearest_point_dp, &treeData) != -1) { proxDist = sqrtf(nearest.dist); copy_v3_v3(hitCo, nearest.co); |