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-rw-r--r--source/blender/blenkernel/BKE_layer.h11
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c2
-rw-r--r--source/blender/blenkernel/intern/blendfile.c5
-rw-r--r--source/blender/blenkernel/intern/context.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/layer.c50
-rw-r--r--source/blender/blenkernel/intern/scene.c4
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenloader/intern/versioning_280.c4
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc4
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/render/render_shading.c2
-rw-r--r--source/blender/editors/screen/screen_context.c3
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c2
-rw-r--r--source/blender/editors/space_image/space_image.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c6
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/makesrna/intern/rna_space.c2
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c2
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
24 files changed, 57 insertions, 62 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 578cc97466a..2e3ff12de13 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -56,14 +56,19 @@ struct RenderEngine;
struct Scene;
struct SceneCollection;
struct SceneLayer;
+struct WorkSpace;
void BKE_layer_exit(void);
-struct SceneLayer *BKE_scene_layer_render_active(const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active_ex(const struct Main *bmain, const struct Scene *scene);
-struct SceneLayer *BKE_scene_layer_context_active(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_scene_get(const struct Scene *scene);
+struct SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace);
struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const struct Main *bmain, const struct Scene *scene);
+/* DEPRECATED */
+struct SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const struct Scene *scene);
+
void BKE_scene_layer_free(struct SceneLayer *sl);
void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 49a219691bc..a26fdd85d52 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2683,7 +2683,7 @@ static void editbmesh_build_data(Scene *scene, Object *obedit, BMEditMesh *em, C
static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *r_need_mapping)
{
/* TODO(sergey): Avoid this linear list lookup. */
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
Object *actob = sl->basact ? sl->basact->object : NULL;
CustomDataMask mask = ob->customdata_mask;
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 53f2462ee98..5f88c4aec0e 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -193,7 +193,7 @@ static void setup_app_data(
}
if (cur_render_layer == NULL) {
/* fallback to scene layer */
- cur_render_layer = BKE_scene_layer_render_active(curscene);
+ cur_render_layer = BKE_scene_layer_from_scene_get(curscene);
}
if (track_undo_scene) {
@@ -335,7 +335,8 @@ static void setup_app_data(
if (mode == LOAD_UI_OFF && BLI_listbase_is_empty(&G.main->wm)) {
/* XXX prevent crash in pdInitEffectors called through DEG_scene_relations_rebuild (see T51794).
- * Can be removed once BKE_scene_layer_context_active_ex gets workspace passed. */
+ * Can be removed once BKE_scene_layer_context_active_ex_PLACEHOLDER gets
+ * replaced by BKE_scene_layer_from_workspace_get. */
BLI_addhead(&G.main->wm, CTX_wm_manager(C));
BKE_scene_set_background(G.main, curscene);
BLI_listbase_clear(&G.main->wm);
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index ffccc59171c..176d0718799 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -916,7 +916,7 @@ SceneLayer *CTX_data_scene_layer(const bContext *C)
return sl;
}
else {
- return BKE_scene_layer_context_active_ex(CTX_data_main(C), CTX_data_scene(C));
+ return BKE_scene_layer_context_active_ex_PLACEHOLDER(CTX_data_main(C), CTX_data_scene(C));
}
}
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 2213094cd0b..8380588776b 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -210,7 +210,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- SceneLayer *sl = BKE_scene_layer_context_active(scene); /* Can't get sl from the calling modifiers yet */
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene); /* Can't get sl from the calling modifiers yet */
Base *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index a0250ac8dfc..3342c198ee1 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -69,9 +69,9 @@ static void object_bases_iterator_next(BLI_Iterator *iter, const int flag);
/**
* Returns the SceneLayer to be used for rendering
- * Most of the time BKE_scene_layer_context_active should be used instead
+ * Most of the time BKE_scene_layer_from_workspace_get should be used instead
*/
-SceneLayer *BKE_scene_layer_render_active(const Scene *scene)
+SceneLayer *BKE_scene_layer_from_scene_get(const Scene *scene)
{
SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
BLI_assert(sl);
@@ -81,37 +81,27 @@ SceneLayer *BKE_scene_layer_render_active(const Scene *scene)
/**
* Returns the SceneLayer to be used for drawing, outliner, and other context related areas.
*/
-SceneLayer *BKE_scene_layer_context_active_ex(const Main *bmain, const Scene *scene)
-{
- /* XXX We should really pass the workspace as argument, but would require
- * some bigger changes since it's often not available where we call this.
- * Just working around this by getting active window from WM for now */
- for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
- /* Called on startup, so 'winactive' may not be set, in that case fall back to first window. */
- wmWindow *win = wm->winactive ? wm->winactive : wm->windows.first;
- const WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- SceneLayer *scene_layer = BKE_workspace_render_layer_get(workspace);
- if (scene_layer != NULL) {
- /* NOTE: We never have copy-on-written main database, but we might
- * be passing copy-on-write version of scene here. For that case
- * we always ensure we are returning copy-on-write version of scene
- * layer as well.
- */
-
- /* TODO(sergey): This will make an extra lookup for case when we
- * pass original scene, but this function is to be rewritten
- * anyway.
- */
- scene_layer = BLI_findstring(&scene->render_layers, scene_layer->name, offsetof(SceneLayer, name));
- }
- return scene_layer;
- }
+SceneLayer *BKE_scene_layer_from_workspace_get(const struct WorkSpace *workspace)
+{
+ return BKE_workspace_render_layer_get(workspace);
+}
- return NULL;
+/**
+ * This is a placeholder to know which areas of the code need to be addressed for the Workspace changes.
+ * Never use this, you should either use BKE_scene_layer_workspace_active or get SceneLayer explicitly.
+ */
+SceneLayer *BKE_scene_layer_context_active_ex_PLACEHOLDER(const Main *UNUSED(bmain), const Scene *scene)
+{
+ return BKE_scene_layer_from_scene_get(scene);
}
-SceneLayer *BKE_scene_layer_context_active(const Scene *scene)
+
+/**
+ * This is a placeholder to know which areas of the code need to be addressed for the Workspace changes.
+ * Never use this, you should either use BKE_scene_layer_workspace_active or get SceneLayer explicitly.
+ */
+SceneLayer *BKE_scene_layer_context_active_PLACEHOLDER(const Scene *scene)
{
- return BKE_scene_layer_context_active_ex(G.main, scene);
+ return BKE_scene_layer_from_scene_get(scene);
}
/**
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7b103a3c56e..b27fecce26b 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1774,7 +1774,7 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
/* first time looping, return the scenes first base */
/* for the first loop we should get the layer from context */
- SceneLayer *sl = BKE_scene_layer_context_active((*sce_iter));
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER((*sce_iter));
/* TODO For first scene (non-background set), we should pass the render layer as argument.
* In some cases we want it to be the workspace one, in other the scene one. */
TODO_LAYER;
@@ -1789,7 +1789,7 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
next_set:
/* reached the end, get the next base in the set */
while ((*sce_iter = (*sce_iter)->set)) {
- SceneLayer *sl = BKE_scene_layer_render_active((*sce_iter));
+ SceneLayer *sl = BKE_scene_layer_from_scene_get((*sce_iter));
base = (Base *)sl->object_bases.first;
if (base) {
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index bebd3d64b44..6ddce874449 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3306,7 +3306,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
- scene, BKE_scene_layer_render_active(scene), camera, width, height, IB_rect,
+ scene, BKE_scene_layer_from_scene_get(scene), camera, width, height, IB_rect,
context->scene->r.seq_prev_type,
(context->scene->r.seq_flag & R_SEQ_SOLID_TEX) != 0,
use_gpencil, use_background, scene->r.alphamode,
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 664f1e07f71..d76a121376c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -85,7 +85,7 @@ static void do_version_workspaces_create_from_screens(Main *bmain)
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
const bScreen *screen_parent = screen_parent_find(screen);
WorkSpace *workspace;
- SceneLayer *layer = BKE_scene_layer_render_active(screen->scene);
+ SceneLayer *layer = BKE_scene_layer_from_scene_get(screen->scene);
ListBase *transform_orientations;
if (screen_parent) {
@@ -287,7 +287,7 @@ void do_versions_after_linking_280(Main *main)
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
/* same render-layer as do_version_workspaces_after_lib_link will activate,
- * so same layer as BKE_scene_layer_context_active would return */
+ * so same layer as BKE_scene_layer_from_workspace_get would return */
SceneLayer *layer = screen->scene->render_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index 0ab13730755..c0e50643102 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -93,7 +93,7 @@ SceneLayer *DEG_get_evaluated_scene_layer(Depsgraph *graph)
Scene *scene = DEG_get_evaluated_scene(graph);
if (scene != NULL) {
DEG::Depsgraph *deg_graph = reinterpret_cast<DEG::Depsgraph *>(graph);
- return BKE_scene_layer_context_active_ex(deg_graph->bmain, scene);
+ return BKE_scene_layer_context_active_ex_PLACEHOLDER(deg_graph->bmain, scene);
}
return NULL;
}
@@ -240,7 +240,7 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
data->base_flag = ~(BASE_SELECTED | BASE_SELECTABLED);
/* For the sets we use the layer used for rendering. */
- scene_layer = BKE_scene_layer_render_active(data->scene);
+ scene_layer = BKE_scene_layer_from_scene_get(data->scene);
/* TODO(sergey): It's really confusing to store pointer to a local data. */
Base base = {(Base *)scene_layer->object_bases.first, NULL};
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 7292856567f..1a3d1ce083e 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -329,7 +329,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sce = preview_get_scene(pr_main);
if (sce) {
- SceneLayer *scene_layer = BKE_scene_layer_render_active(sce);
+ SceneLayer *scene_layer = BKE_scene_layer_from_scene_get(sce);
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_BUTS_PREVIEW;
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 43e66fae56c..2cdd49b3113 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -656,7 +656,7 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
if (!ED_scene_render_layer_delete(bmain, scene, sl, NULL)) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 3c7ea9a0f7e..aec32ff2dff 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -87,9 +87,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
Scene *scene = WM_window_get_active_scene(win);
- /* can't call BKE_scene_layer_context_active here, it uses G.main->wm which might be NULL on file read. */
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
- SceneLayer *sl = BKE_workspace_render_layer_get(workspace);
+ SceneLayer *sl = BKE_scene_layer_from_workspace_get(workspace);
Object *obedit = scene->obedit;
Object *obact = sl->basact ? sl->basact->object : NULL;
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 2460ba3fc9f..f6c15f4d030 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -182,7 +182,7 @@ static int buttons_context_path_object(ButsContextPath *path)
else if (buttons_context_path_scene(path)) {
scene = path->ptr[path->len - 1].data;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ob = (sl->basact) ? sl->basact->object : NULL;
if (ob) {
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 4b06cbe6b33..58fb75edd84 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -536,7 +536,7 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, co
case ND_TRANSFORM:
case ND_MODIFIER:
{
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
Object *ob = OBACT_NEW;
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index a87884f6615..568927425a9 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1944,7 +1944,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops
outliner_add_orphaned_datablocks(mainvar, soops);
}
else if (soops->outlinevis == SO_ACT_LAYER) {
- outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active(scene));
+ outliner_add_collections_act_layer(soops, BKE_scene_layer_context_active_PLACEHOLDER(scene));
}
else if (soops->outlinevis == SO_COLLECTIONS) {
outliner_add_collections_master(soops, scene);
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 15424854814..a7ed6fcc30c 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1198,7 +1198,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth_loop(Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1422,7 +1422,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
/* no need to call ED_view3d_draw_offscreen_init since shadow buffers were already updated */
ED_view3d_draw_offscreen(
- scene, BKE_scene_layer_context_active(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
+ scene, BKE_scene_layer_context_active_PLACEHOLDER(scene), v3d, &ar, winsize, winsize, viewmat, winmat,
false, false, true,
NULL, NULL, NULL, NULL);
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
@@ -1499,7 +1499,7 @@ static void view3d_draw_objects(
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
- SceneLayer *sl = C ? CTX_data_scene_layer(C) : BKE_scene_layer_render_active(scene);
+ SceneLayer *sl = C ? CTX_data_scene_layer(C) : BKE_scene_layer_from_scene_get(scene);
RegionView3D *rv3d = ar->regiondata;
Base *base;
const bool do_camera_frame = !draw_offscreen;
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 16517ecfde3..a16644207cf 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -1791,7 +1791,7 @@ static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), Pointe
static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value)
{
Scene *scene = (Scene *)ptr->id.data;
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ToolSettings *ts = (ToolSettings *)ptr->data;
int flag = (value[0] ? SCE_SELECT_VERTEX : 0) | (value[1] ? SCE_SELECT_EDGE : 0) | (value[2] ? SCE_SELECT_FACE : 0);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index a16380e70e9..c8cceb54f9b 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -852,7 +852,7 @@ static int rna_SpaceImageEditor_show_maskedit_get(PointerRNA *ptr)
SpaceImage *sima = (SpaceImage *)(ptr->data);
bScreen *sc = (bScreen *)ptr->id.data;
Scene *scene = ED_screen_scene_find(sc, G.main->wm.first);
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
return ED_space_image_check_show_maskedit(sl, sima);
}
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index b1fe3535154..ade416f39eb 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -119,7 +119,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* dont apply dynamic paint on orco dm stack */
if (!(flag & MOD_APPLY_ORCO)) {
- return dynamicPaint_Modifier_do(pmd, md->scene, BKE_scene_layer_context_active(md->scene), ob, dm);
+ return dynamicPaint_Modifier_do(pmd, md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, dm);
}
return dm;
}
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index a11b0f887ea..1b9e06bf0dc 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -109,7 +109,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
if (flag & MOD_APPLY_ORCO)
return dm;
- return smokeModifier_do(smd, md->scene, BKE_scene_layer_context_active(md->scene), ob, dm);
+ return smokeModifier_do(smd, md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, dm);
}
static bool dependsOnTime(ModifierData *UNUSED(md))
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 5468b8a61f0..780a55aa631 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -54,7 +54,7 @@ static void deformVerts(ModifierData *md, Object *ob,
int numVerts,
ModifierApplyFlag UNUSED(flag))
{
- sbObjectStep(md->scene, BKE_scene_layer_context_active(md->scene), ob, (float)md->scene->r.cfra, vertexCos, numVerts);
+ sbObjectStep(md->scene, BKE_scene_layer_context_active_PLACEHOLDER(md->scene), ob, (float)md->scene->r.cfra, vertexCos, numVerts);
}
static bool dependsOnTime(ModifierData *UNUSED(md))
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 4581e0bdea0..7219630f519 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -3797,7 +3797,7 @@ void RE_PreviewRender(Render *re, Main *bmain, Scene *sce)
{
Object *camera;
/* TODO(sergey): Get proper scene layer here. */
- SceneLayer *scene_layer = BKE_scene_layer_context_active_ex(bmain, sce);
+ SceneLayer *scene_layer = BKE_scene_layer_context_active_ex_PLACEHOLDER(bmain, sce);
int winx, winy;
winx = (sce->r.size * sce->r.xsch) / 100;
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 06bf6ff2482..6a1be832918 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -335,7 +335,7 @@ void wm_event_do_notifiers(bContext *C)
}
}
if (ELEM(note->category, NC_SCENE, NC_OBJECT, NC_GEOM, NC_WM)) {
- SceneLayer *sl = BKE_scene_layer_context_active(scene);
+ SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
ED_info_stats_clear(sl);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_INFO, NULL);
}