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-rw-r--r--source/blender/draw/intern/draw_manager.c12
-rw-r--r--source/blender/draw/intern/draw_view.c4
-rw-r--r--source/blender/editors/screen/glutil.c13
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
6 files changed, 10 insertions, 36 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index ad4678d8ee1..c9ba26824e0 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1065,11 +1065,7 @@ void DRW_draw_callbacks_pre_scene(void)
struct ARegion *ar = CTX_wm_region(DST.context);
RegionView3D *rv3d = CTX_wm_region_view3d(DST.context);
- /* This is temporary
- * waiting for the full matrix switch */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
ED_region_draw_cb_draw(DST.context, ar, REGION_DRAW_PRE_VIEW);
@@ -1080,11 +1076,7 @@ void DRW_draw_callbacks_post_scene(void)
struct ARegion *ar = CTX_wm_region(DST.context);
RegionView3D *rv3d = CTX_wm_region_view3d(DST.context);
- /* This is temporary
- * waiting for the full matrix switch */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
ED_region_draw_cb_draw(DST.context, ar, REGION_DRAW_POST_VIEW);
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index e0a19cec7ad..2620989bcbe 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -531,9 +531,7 @@ void DRW_draw_grid(void)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
else {
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 0834f05706e..05572146df7 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -675,9 +675,7 @@ void glaEnd2DDraw(gla2DDrawInfo *di)
{
glViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
glScissor(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(di->orig_projmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(di->orig_projmat);
gpuLoadMatrix3D(di->orig_viewmat);
MEM_freeN(di);
@@ -702,7 +700,6 @@ void bglPolygonOffset(float viewdist, float dist)
// glPolygonOffset(-1.0, -1.0);
/* hack below is to mimic polygon offset */
- glMatrixMode(GL_PROJECTION);
gpuGetProjectionMatrix3D(winmat);
/* dist is from camera to center point */
@@ -734,17 +731,13 @@ void bglPolygonOffset(float viewdist, float dist)
winmat[14] -= offs;
offset += offs;
-
- gpuLoadMatrix3D(winmat);
- glMatrixMode(GL_MODELVIEW);
}
else {
- glMatrixMode(GL_PROJECTION);
winmat[14] += offset;
offset = 0.0;
- gpuLoadMatrix3D(winmat);
- glMatrixMode(GL_MODELVIEW);
}
+
+ gpuLoadProjectionMatrix3D(winmat);
}
/* **** Color management helper functions for GLSL display/transform ***** */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 2fa154015fd..0aad272eaa4 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -207,9 +207,7 @@ static void view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar
ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
/* set for opengl */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
@@ -1496,9 +1494,7 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 43e6742061b..3ea3214231a 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1584,10 +1584,7 @@ static void view3d_draw_objects(
ED_region_pixelspace(ar);
*grid_unit = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
VP_legacy_drawgrid(&scene->unit, ar, v3d, grid_unit);
- /* XXX make function? replaces persp(1) */
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
else if (!draw_grids_after) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 05915b31322..f0ea7fce0d7 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -96,9 +96,7 @@ void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
RegionView3D *rv3d = ar->regiondata;
wmSubWindowSet(win, ar->swinid);
- glMatrixMode(GL_PROJECTION);
- gpuLoadMatrix3D(rv3d->winmat);
- glMatrixMode(GL_MODELVIEW);
+ gpuLoadProjectionMatrix3D(rv3d->winmat);
gpuLoadMatrix3D(rv3d->viewmat);
}
}