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-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp51
-rw-r--r--intern/cycles/kernel/osl/osl_services.h39
2 files changed, 72 insertions, 18 deletions
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index a9694651e14..e641de041ef 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -834,7 +834,7 @@ bool OSLRenderServices::has_userdata(ustring name, TypeDesc type, OSL::ShaderGlo
bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg,
float s, float t, float dsdx, float dtdx,
- float dsdy, float dtdy, float *result)
+ float dsdy, float dtdy, int nchannels, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
@@ -869,9 +869,9 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness);
PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts));
- f->eval(result, options.firstchannel, options.nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
+ f->eval(result, options.firstchannel, nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy);
- for(int c = r->numChannels(); c < options.nchannels; c++)
+ for(int c = r->numChannels(); c < nchannels; c++)
result[c] = result[0];
return true;
@@ -884,11 +884,11 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
float4 rgba = kernel_tex_image_interp(slot, s, 1.0f - t);
result[0] = rgba[0];
- if(options.nchannels > 1)
+ if(nchannels > 1)
result[1] = rgba[1];
- if(options.nchannels > 2)
+ if(nchannels > 2)
result[2] = rgba[2];
- if(options.nchannels > 3)
+ if(nchannels > 3)
result[3] = rgba[3];
status = true;
}
@@ -898,17 +898,24 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
+#if OIIO_VERSION < 10500
status = ts->texture(th, thread_info,
- options, s, t, dsdx, dtdx, dsdy, dtdy, result);
+ options, s, t, dsdx, dtdx, dsdy, dtdy,
+ result);
+#else
+ status = ts->texture(th, thread_info,
+ options, s, t, dsdx, dtdx, dsdy, dtdy,
+ nchannels, result);
+#endif
}
if(!status) {
- if(options.nchannels == 3 || options.nchannels == 4) {
+ if(nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
- if(options.nchannels == 4)
+ if(nchannels == 4)
result[3] = 1.0f;
}
}
@@ -919,7 +926,7 @@ bool OSLRenderServices::texture(ustring filename, TextureOpt &options,
bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
- const OSL::Vec3 &dPdz, float *result)
+ const OSL::Vec3 &dPdz, int nchannels, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
@@ -929,16 +936,22 @@ bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
+#if OIIO_VERSION < 10500
bool status = ts->texture3d(th, thread_info,
options, P, dPdx, dPdy, dPdz, result);
+#else
+ bool status = ts->texture3d(th, thread_info,
+ options, P, dPdx, dPdy, dPdz,
+ nchannels, result);
+#endif
if(!status) {
- if(options.nchannels == 3 || options.nchannels == 4) {
+ if(nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
- if(options.nchannels == 4)
+ if(nchannels == 4)
result[3] = 1.0f;
}
@@ -949,7 +962,8 @@ bool OSLRenderServices::texture3d(ustring filename, TextureOpt &options,
bool OSLRenderServices::environment(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
- const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result)
+ const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy,
+ int nchannels, float *result)
{
OSL::TextureSystem *ts = osl_ts;
ShaderData *sd = (ShaderData *)(sg->renderstate);
@@ -958,16 +972,23 @@ bool OSLRenderServices::environment(ustring filename, TextureOpt &options,
OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info;
OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info);
+
+#if OIIO_VERSION < 10500
bool status = ts->environment(th, thread_info,
options, R, dRdx, dRdy, result);
+#else
+ bool status = ts->environment(th, thread_info,
+ options, R, dRdx, dRdy,
+ nchannels, result);
+#endif
if(!status) {
- if(options.nchannels == 3 || options.nchannels == 4) {
+ if(nchannels == 3 || nchannels == 4) {
result[0] = 1.0f;
result[1] = 0.0f;
result[2] = 1.0f;
- if(options.nchannels == 4)
+ if(nchannels == 4)
result[3] = 1.0f;
}
}
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 6f928a0d103..fecf20ea57d 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -97,16 +97,17 @@ public:
bool texture(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg,
float s, float t, float dsdx, float dtdx,
- float dsdy, float dtdy, float *result);
+ float dsdy, float dtdy, int nchannels, float *result);
bool texture3d(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
- const OSL::Vec3 &dPdz, float *result);
+ const OSL::Vec3 &dPdz, int nchannels, float *result);
bool environment(ustring filename, TextureOpt &options,
OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
- const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result);
+ const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy,
+ int nchannels, float *result);
bool get_texture_info(OSL::ShaderGlobals *sg, ustring filename, int subimage,
ustring dataname, TypeDesc datatype, void *data);
@@ -159,6 +160,8 @@ public:
static ustring u_v;
static ustring u_empty;
+ /* Code to make OSL versions transition smooth. */
+
#if OSL_LIBRARY_VERSION_CODE < 10500
bool get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time) {
return get_matrix(NULL, result, xform, time);
@@ -223,6 +226,36 @@ public:
return get_texture_info(NULL, filename, subimage, dataname, datatype, data);
}
#endif
+
+#if OSL_LIBRARY_VERSION_CODE < 10600
+ inline bool texture(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg,
+ float s, float t, float dsdx, float dtdx,
+ float dsdy, float dtdy, float *result)
+ {
+ return texture(filename, options, sg, s, t, dsdx, dtdx, dsdy, dtdy,
+ options.nchannels, result);
+ }
+
+ inline bool texture3d(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &P,
+ const OSL::Vec3 &dPdx, const OSL::Vec3 &dPdy,
+ const OSL::Vec3 &dPdz, float *result)
+ {
+ return texture3d(filename, options, sg, P, dPdx, dPdy, dPdz,
+ options.nchannels, result);
+ }
+
+ inline bool environment(ustring filename, TextureOpt &options,
+ OSL::ShaderGlobals *sg, const OSL::Vec3 &R,
+ const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy,
+ float *result)
+ {
+ return environment(filename, options, sg, R, dRdx, dRdy,
+ options.nchannels, result);
+ }
+#endif
+
private:
KernelGlobals *kernel_globals;
OSL::TextureSystem *osl_ts;