diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_batch.c | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index 87ea112148c..2cbeeb26924 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -528,6 +528,18 @@ static void primitive_restart_disable(void) glDisable(GL_PRIMITIVE_RESTART); } +static void *elem_offset(const GPUIndexBuf *el, int v_first) +{ +#if GPU_TRACK_INDEX_RANGE + if (el->index_type == GPU_INDEX_U8) + return (GLubyte *)0 + v_first; + else if (el->index_type == GPU_INDEX_U16) + return (GLushort *)0 + v_first; + else +#endif + return (GLuint *)0 + v_first; +} + void GPU_batch_draw(GPUBatch *batch) { #if TRUST_NO_ONE @@ -547,10 +559,11 @@ void GPU_batch_draw_range_ex(GPUBatch *batch, int v_first, int v_count, bool for #if TRUST_NO_ONE assert(!(force_instance && (batch->inst == NULL)) || v_count > 0); // we cannot infer length if force_instance #endif + const bool do_instance = (force_instance || batch->inst); // If using offset drawing, use the default VAO and redo bindings. - if (v_first != 0 && (do_instance || batch->elem)) { + if (v_first != 0 && do_instance) { glBindVertexArray(GPU_vao_default()); batch_update_program_bindings(batch, v_first); } @@ -601,6 +614,8 @@ void GPU_batch_draw_range_ex(GPUBatch *batch, int v_first, int v_count, bool for primitive_restart_enable(el); } + void *v_first_ofs = elem_offset(el, v_first); + #if GPU_TRACK_INDEX_RANGE if (el->base_index) { glDrawRangeElementsBaseVertex( @@ -609,14 +624,14 @@ void GPU_batch_draw_range_ex(GPUBatch *batch, int v_first, int v_count, bool for el->max_index, v_count, el->gl_index_type, - 0, + v_first_ofs, el->base_index); } else { - glDrawRangeElements(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, 0); + glDrawRangeElements(batch->gl_prim_type, el->min_index, el->max_index, v_count, el->gl_index_type, v_first_ofs); } #else - glDrawElements(batch->gl_prim_type, v_count, GL_UNSIGNED_INT, 0); + glDrawElements(batch->gl_prim_type, v_count, GL_UNSIGNED_INT, v_first_ofs); #endif if (el->use_prim_restart) { primitive_restart_disable(); |