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-rw-r--r--source/blender/editors/space_image/space_image.c4
-rw-r--r--source/blender/gpu/GPU_batch_presets.h2
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c13
3 files changed, 16 insertions, 3 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index d7d85112497..1799fc10c76 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -643,9 +643,7 @@ static void image_main_region_draw(const bContext *C, ARegion *region)
// View2DScrollers *scrollers;
float col[3];
- /* XXX This is in order to draw UI batches with the DRW
- * old context since we now use it for drawing the entire area. */
- gpu_batch_presets_reset();
+ GPU_batch_presets_reset();
GPUViewport *viewport = region->draw_buffer->viewport;
DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport);
diff --git a/source/blender/gpu/GPU_batch_presets.h b/source/blender/gpu/GPU_batch_presets.h
index eb803333d98..38de21e7955 100644
--- a/source/blender/gpu/GPU_batch_presets.h
+++ b/source/blender/gpu/GPU_batch_presets.h
@@ -50,6 +50,8 @@ bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch);
void gpu_batch_presets_reset(void);
void gpu_batch_presets_exit(void);
+void GPU_batch_presets_reset(void);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index d16edab5ac9..7f842d4d508 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -406,4 +406,17 @@ void gpu_batch_presets_exit(void)
BLI_mutex_end(&g_presets_3d.mutex);
}
+/**
+ * This function only needs to be accessed externally because
+ * we are drawing UI batches with the DRW old context.
+ *
+ * And now we use it for drawing the entire area.
+ *
+ * XXX (Clément) - to cleanup in the upcoming 2.91 refactor.
+ **/
+void GPU_batch_presets_reset()
+{
+ gpu_batch_presets_reset();
+}
+
/** \} */