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-rw-r--r--source/blender/bmesh/intern/bmesh_queries.h1
-rw-r--r--source/blender/bmesh/operators/bmo_connect_concave.c11
2 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.h b/source/blender/bmesh/intern/bmesh_queries.h
index 535b752d4f2..abff55719f5 100644
--- a/source/blender/bmesh/intern/bmesh_queries.h
+++ b/source/blender/bmesh/intern/bmesh_queries.h
@@ -143,7 +143,6 @@ bool BM_face_is_any_vert_flag_test(const BMFace *f, const char hflag) ATTR_WARN_
bool BM_face_is_any_edge_flag_test(const BMFace *f, const char hflag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
bool BM_face_is_normal_valid(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-bool BM_face_is_convex(const BMFace *f) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
float BM_mesh_calc_volume(BMesh *bm, bool is_signed) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
diff --git a/source/blender/bmesh/operators/bmo_connect_concave.c b/source/blender/bmesh/operators/bmo_connect_concave.c
index aec8119d421..f6f0ed48534 100644
--- a/source/blender/bmesh/operators/bmo_connect_concave.c
+++ b/source/blender/bmesh/operators/bmo_connect_concave.c
@@ -22,6 +22,14 @@
* \ingroup bmesh
*
* Connect vertices so all resulting faces are convex.
+ *
+ * Implementation:
+ *
+ * - triangulate all concave face (tagging convex verts),
+ * - rotate edges (beautify) so edges will connect nearby verts.
+ * - sort long edges (longest first),
+ * put any edges between 2 convex verts last since they often split convex regions.
+ * - merge the sorted edges as long as they don't create convex ngons.
*/
#include "MEM_guardedalloc.h"
@@ -56,11 +64,12 @@ static int bm_edge_length_cmp(const void *a_, const void *b_)
else if (e_a_concave > e_b_concave) return 1;
else
{
+ /* otherwise shortest edges last */
const float e_a_len = BM_edge_calc_length_squared(e_a);
const float e_b_len = BM_edge_calc_length_squared(e_b);
if (e_a_len < e_b_len) return 1;
else if (e_a_len > e_b_len) return -1;
- else return 0;
+ else return 0;
}
}