diff options
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl | 5 | ||||
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bump.cc | 11 |
2 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl index c6203bc36ab..2a98d9fadd0 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_math_util.glsl @@ -109,6 +109,11 @@ void vector_normalize(vec3 normal, out vec3 outnormal) outnormal = normalize(normal); } +void vector_copy(vec3 normal, out vec3 outnormal) +{ + outnormal = normal; +} + /* Matirx Math */ mat3 euler_to_mat3(vec3 euler) diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.cc b/source/blender/nodes/shader/nodes/node_shader_bump.cc index 252abd02ad7..690eacf30ff 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.cc +++ b/source/blender/nodes/shader/nodes/node_shader_bump.cc @@ -60,6 +60,17 @@ static int gpu_shader_bump(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { + /* If there is no Height input, the node becomes a no-op. */ + if (!in[2].link) { + if (!in[5].link) { + return GPU_link(mat, "world_normals_get", &out[0].link); + } + else { + /* Actually running the bump code would normalize, but Cycles handles it as total no-op. */ + return GPU_link(mat, "vector_copy", in[5].link, &out[0].link); + } + } + if (!in[5].link) { GPU_link(mat, "world_normals_get", &in[5].link); } |