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-rw-r--r--intern/cycles/blender/blender_shader.cpp6
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt2
-rw-r--r--intern/cycles/kernel/shaders/node_combine_hsv.osl29
-rw-r--r--intern/cycles/kernel/shaders/node_separate_hsv.osl33
-rw-r--r--intern/cycles/kernel/svm/svm.h7
-rw-r--r--intern/cycles/kernel/svm/svm_sepcomb_hsv.h56
-rw-r--r--intern/cycles/kernel/svm/svm_types.h2
-rw-r--r--intern/cycles/render/nodes.cpp65
-rw-r--r--intern/cycles/render/nodes.h10
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/intern/node.c2
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h2
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c80
17 files changed, 301 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a1aeceeb216..d0b83d9e553 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -231,6 +231,12 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
else if (b_node.is_a(&RNA_ShaderNodeCombineRGB)) {
node = new CombineRGBNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeSeparateHSV)) {
+ node = new SeparateHSVNode();
+ }
+ else if (b_node.is_a(&RNA_ShaderNodeCombineHSV)) {
+ node = new CombineHSVNode();
+ }
else if (b_node.is_a(&RNA_ShaderNodeHueSaturation)) {
node = new HSVNode();
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 184aaecc901..963ec652784 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -100,6 +100,7 @@ set(SRC_SVM_HEADERS
svm/svm_normal.h
svm/svm_ramp.h
svm/svm_sepcomb_rgb.h
+ svm/svm_sepcomb_hsv.h
svm/svm_sky.h
svm/svm_tex_coord.h
svm/svm_texture.h
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index df1b6ee442d..660cfbce528 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -12,6 +12,7 @@ set(SRC_OSL
node_camera.osl
node_checker_texture.osl
node_combine_rgb.osl
+ node_combine_hsv.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
@@ -53,6 +54,7 @@ set(SRC_OSL
node_rgb_curves.osl
node_rgb_ramp.osl
node_separate_rgb.osl
+ node_separate_hsv.osl
node_set_normal.osl
node_sky_texture.osl
node_subsurface_scattering.osl
diff --git a/intern/cycles/kernel/shaders/node_combine_hsv.osl b/intern/cycles/kernel/shaders/node_combine_hsv.osl
new file mode 100644
index 00000000000..a5c889e340f
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_combine_hsv.osl
@@ -0,0 +1,29 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_combine_hsv(
+ float H = 0.0,
+ float S = 0.0,
+ float V = 0.0,
+ output color Color = 0.8)
+{
+ Color = color("hsv", H, S, V);
+}
+
diff --git a/intern/cycles/kernel/shaders/node_separate_hsv.osl b/intern/cycles/kernel/shaders/node_separate_hsv.osl
new file mode 100644
index 00000000000..0f074bf23b5
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_separate_hsv.osl
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_color.h"
+
+shader node_separate_hsv(
+ color Color = 0.8,
+ output float H = 0.0,
+ output float S = 0.0,
+ output float V = 0.0)
+{
+ color col = rgb_to_hsv(Color);
+
+ H = col[0];
+ S = col[1];
+ V = col[2];
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 20dba59d2d0..5380bdad1ae 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -170,6 +170,7 @@ CCL_NAMESPACE_END
#include "svm_mix.h"
#include "svm_ramp.h"
#include "svm_sepcomb_rgb.h"
+#include "svm_sepcomb_hsv.h"
#include "svm_musgrave.h"
#include "svm_sky.h"
#include "svm_tex_coord.h"
@@ -340,6 +341,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_COMBINE_RGB:
svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
break;
+ case NODE_SEPARATE_HSV:
+ svm_node_separate_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
+ case NODE_COMBINE_HSV:
+ svm_node_combine_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
case NODE_HSV:
svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
diff --git a/intern/cycles/kernel/svm/svm_sepcomb_hsv.h b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
new file mode 100644
index 00000000000..d349d0efe87
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_sepcomb_hsv.h
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device void svm_node_combine_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint hue_in, uint saturation_in, uint value_in, int *offset)
+{
+ uint4 node1 = read_node(kg, offset);
+ uint color_out = node1.y;
+
+ float hue = stack_load_float(stack, hue_in);
+ float saturation = stack_load_float(stack, saturation_in);
+ float value = stack_load_float(stack, value_in);
+
+ /* Combine, and convert back to RGB */
+ float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
+
+ if (stack_valid(color_out))
+ stack_store_float3(stack, color_out, color);
+}
+
+__device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *stack, uint color_in, uint hue_out, uint saturation_out, int *offset)
+{
+ uint4 node1 = read_node(kg, offset);
+ uint value_out = node1.y;
+
+ float3 color = stack_load_float3(stack, color_in);
+
+ /* Convert to HSV */
+ color = rgb_to_hsv(color);
+
+ if (stack_valid(hue_out))
+ stack_store_float(stack, hue_out, color.x);
+ if (stack_valid(saturation_out))
+ stack_store_float(stack, saturation_out, color.y);
+ if (stack_valid(value_out))
+ stack_store_float(stack, value_out, color.z);
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 9d9cb71f0f9..6c47fbc14be 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -83,6 +83,8 @@ typedef enum NodeType {
NODE_CLOSURE_VOLUME,
NODE_SEPARATE_RGB,
NODE_COMBINE_RGB,
+ NODE_SEPARATE_HSV,
+ NODE_COMBINE_HSV,
NODE_HSV,
NODE_CAMERA,
NODE_INVERT,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 3fbcadee423..319d8210377 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2644,6 +2644,37 @@ void CombineRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_combine_rgb");
}
+/* Combine HSV */
+CombineHSVNode::CombineHSVNode()
+: ShaderNode("combine_hsv")
+{
+ add_input("H", SHADER_SOCKET_FLOAT);
+ add_input("S", SHADER_SOCKET_FLOAT);
+ add_input("V", SHADER_SOCKET_FLOAT);
+ add_output("Color", SHADER_SOCKET_COLOR);
+}
+
+void CombineHSVNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *hue_in = input("H");
+ ShaderInput *saturation_in = input("S");
+ ShaderInput *value_in = input("V");
+ ShaderOutput *color_out = output("Color");
+
+ compiler.stack_assign(color_out);
+ compiler.stack_assign(hue_in);
+ compiler.stack_assign(saturation_in);
+ compiler.stack_assign(value_in);
+
+ compiler.add_node(NODE_COMBINE_HSV, hue_in->stack_offset, saturation_in->stack_offset, value_in->stack_offset);
+ compiler.add_node(NODE_COMBINE_HSV, color_out->stack_offset);
+}
+
+void CombineHSVNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_combine_hsv");
+}
+
/* Gamma */
GammaNode::GammaNode()
: ShaderNode("gamma")
@@ -2737,7 +2768,39 @@ void SeparateRGBNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_separate_rgb");
}
-/* Separate RGB */
+/* Separate HSV */
+SeparateHSVNode::SeparateHSVNode()
+: ShaderNode("separate_rgb")
+{
+ add_input("Color", SHADER_SOCKET_COLOR);
+ add_output("H", SHADER_SOCKET_FLOAT);
+ add_output("S", SHADER_SOCKET_FLOAT);
+ add_output("V", SHADER_SOCKET_FLOAT);
+}
+
+void SeparateHSVNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *color_in = input("Color");
+ ShaderOutput *hue_out = output("H");
+ ShaderOutput *saturation_out = output("S");
+ ShaderOutput *value_out = output("V");
+
+ compiler.stack_assign(color_in);
+ compiler.stack_assign(hue_out);
+ compiler.stack_assign(saturation_out);
+ compiler.stack_assign(value_out);
+
+ compiler.add_node(NODE_SEPARATE_HSV, color_in->stack_offset, hue_out->stack_offset, saturation_out->stack_offset);
+ compiler.add_node(NODE_SEPARATE_HSV, value_out->stack_offset);
+
+}
+
+void SeparateHSVNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_separate_hsv");
+}
+
+/* Hue Saturation Value */
HSVNode::HSVNode()
: ShaderNode("hsv")
{
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 670d8da7825..ed4d24c774a 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -407,6 +407,11 @@ public:
SHADER_NODE_CLASS(CombineRGBNode)
};
+class CombineHSVNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(CombineHSVNode)
+};
+
class GammaNode : public ShaderNode {
public:
SHADER_NODE_CLASS(GammaNode)
@@ -422,6 +427,11 @@ public:
SHADER_NODE_CLASS(SeparateRGBNode)
};
+class SeparateHSVNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(SeparateHSVNode)
+};
+
class HSVNode : public ShaderNode {
public:
SHADER_NODE_CLASS(HSVNode)
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 915fa276b26..91090dc2c75 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -227,6 +227,8 @@ shader_node_categories = [
NodeItem("ShaderNodeVectorMath"),
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
+ NodeItem("ShaderNodeSeparateHSV"),
+ NodeItem("ShaderNodeCombineHSV"),
NodeItem("ShaderNodeWavelength"),
NodeItem("ShaderNodeBlackbody"),
]),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 5f84450045f..c151d47334e 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -744,6 +744,8 @@ struct ShadeResult;
#define SH_NODE_WAVELENGTH 180
#define SH_NODE_BLACKBODY 181
#define SH_NODE_VECT_TRANSFORM 182
+#define SH_NODE_SEPHSV 183
+#define SH_NODE_COMBHSV 184
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index fbb0132965a..929d741282e 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3427,6 +3427,8 @@ static void registerShaderNodes(void)
register_node_type_sh_invert();
register_node_type_sh_seprgb();
register_node_type_sh_combrgb();
+ register_node_type_sh_sephsv();
+ register_node_type_sh_combhsv();
register_node_type_sh_hue_sat();
register_node_type_sh_attribute();
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 3241f98ad1e..64261246e3d 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -140,6 +140,7 @@ set(SRC
shader/nodes/node_shader_output.c
shader/nodes/node_shader_rgb.c
shader/nodes/node_shader_sepcombRGB.c
+ shader/nodes/node_shader_sepcombHSV.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_texture.c
shader/nodes/node_shader_valToRgb.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index a8c77a9baed..ec39d81618d 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -70,6 +70,8 @@ void register_node_type_sh_material_ext(void);
void register_node_type_sh_invert(void);
void register_node_type_sh_seprgb(void);
void register_node_type_sh_combrgb(void);
+void register_node_type_sh_sephsv(void);
+void register_node_type_sh_combhsv(void);
void register_node_type_sh_hue_sat(void);
void register_node_type_sh_tex_brick(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index f94e6fc9f52..05c1330ee85 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -115,6 +115,8 @@ DefNode( ShaderNode, SH_NODE_TEX_CHECKER, def_sh_tex_checker, "TE
DefNode( ShaderNode, SH_NODE_TEX_BRICK, def_sh_tex_brick, "TEX_BRICK", TexBrick, "Brick Texture", "" )
DefNode( ShaderNode, SH_NODE_TEX_COORD, def_sh_tex_coord, "TEX_COORD", TexCoord, "Texture Coordinate","" )
DefNode( ShaderNode, SH_NODE_VECT_TRANSFORM, def_sh_vect_transform, "VECT_TRANSFORM", VectorTransform, "Vector Transform", "" )
+DefNode( ShaderNode, SH_NODE_SEPHSV, 0, "SEPHSV", SeparateHSV, "Separate HSV", "" )
+DefNode( ShaderNode, SH_NODE_COMBHSV, 0, "COMBHSV", CombineHSV, "Combine HSV", "" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
new file mode 100644
index 00000000000..707e295241a
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombHSV.c
@@ -0,0 +1,80 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/nodes/shader/nodes/node_shader_sepcombHSV.c
+ * \ingroup shdnodes
+ */
+
+
+#include "node_shader_util.h"
+
+/* **************** SEPARATE HSV ******************** */
+static bNodeSocketTemplate sh_node_sephsv_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_sephsv_out[] = {
+ { SOCK_FLOAT, 0, N_("H")},
+ { SOCK_FLOAT, 0, N_("S")},
+ { SOCK_FLOAT, 0, N_("V")},
+ { -1, 0, "" }
+};
+
+void register_node_type_sh_sephsv(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_SEPHSV, "Separate HSV", NODE_CLASS_CONVERTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_sephsv_in, sh_node_sephsv_out);
+
+ nodeRegisterType(&ntype);
+}
+
+
+/* **************** COMBINE HSV ******************** */
+static bNodeSocketTemplate sh_node_combhsv_in[] = {
+ { SOCK_FLOAT, 1, N_("H"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { SOCK_FLOAT, 1, N_("S"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { SOCK_FLOAT, 1, N_("V"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
+ { -1, 0, "" }
+};
+static bNodeSocketTemplate sh_node_combhsv_out[] = {
+ { SOCK_RGBA, 0, N_("Color")},
+ { -1, 0, "" }
+};
+
+void register_node_type_sh_combhsv(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_COMBHSV, "Combine HSV", NODE_CLASS_CONVERTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_combhsv_in, sh_node_combhsv_out);
+
+ nodeRegisterType(&ntype);
+}