diff options
-rw-r--r-- | doc/python_api/rst/bge.texture.rst | 8 | ||||
-rw-r--r-- | intern/cycles/util/util_math.h | 2 | ||||
-rw-r--r-- | release/scripts/freestyle/modules/freestyle/shaders.py | 4 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/FilterColor.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/VideoTexture/FilterColor.h | 4 |
5 files changed, 10 insertions, 10 deletions
diff --git a/doc/python_api/rst/bge.texture.rst b/doc/python_api/rst/bge.texture.rst index 49f6c4469a4..3028ee653f8 100644 --- a/doc/python_api/rst/bge.texture.rst +++ b/doc/python_api/rst/bge.texture.rst @@ -681,7 +681,7 @@ Image classes .. attribute:: zbuff - Use depth component of render as grey scale color - suitable for texture source. + Use depth component of render as grayscale color - suitable for texture source. :type: bool @@ -817,7 +817,7 @@ Image classes .. attribute:: zbuff - Use depth component of viewport as grey scale color - suitable for texture source. + Use depth component of viewport as grayscale color - suitable for texture source. :type: bool @@ -1260,8 +1260,8 @@ Filter classes .. class:: FilterGray - Filter for gray scale effect. - Proportions of R, G and B contributions in the output gray scale are 28:151:77. + Filter for grayscale effect. + Proportions of R, G and B contributions in the output grayscale are 28:151:77. .. attribute:: previous diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h index 2b81c8c498a..ae4b3d77f12 100644 --- a/intern/cycles/util/util_math.h +++ b/intern/cycles/util/util_math.h @@ -1329,7 +1329,7 @@ ccl_device_inline float3 safe_divide_even_color(float3 a, float3 b) y = (b.y != 0.0f)? a.y/b.y: 0.0f; z = (b.z != 0.0f)? a.z/b.z: 0.0f; - /* try to get grey even if b is zero */ + /* try to get gray even if b is zero */ if(b.x == 0.0f) { if(b.y == 0.0f) { x = z; diff --git a/release/scripts/freestyle/modules/freestyle/shaders.py b/release/scripts/freestyle/modules/freestyle/shaders.py index 633def38b5b..bce6642220b 100644 --- a/release/scripts/freestyle/modules/freestyle/shaders.py +++ b/release/scripts/freestyle/modules/freestyle/shaders.py @@ -568,7 +568,7 @@ class pyRandomColorShader(StrokeShader): class py2DCurvatureColorShader(StrokeShader): """ - Assigns a color (greyscale) to the stroke based on the curvature. + Assigns a color (grayscale) to the stroke based on the curvature. A higher curvature will yield a brighter color. """ def shade(self, stroke): @@ -584,7 +584,7 @@ class py2DCurvatureColorShader(StrokeShader): class pyTimeColorShader(StrokeShader): """ - Assigns a greyscale value that increases for every vertex. + Assigns a grayscale value that increases for every vertex. The brightness will increase along the stroke. """ def __init__(self, step=0.01): diff --git a/source/gameengine/VideoTexture/FilterColor.cpp b/source/gameengine/VideoTexture/FilterColor.cpp index eed84a8580c..15a7e9e4cd1 100644 --- a/source/gameengine/VideoTexture/FilterColor.cpp +++ b/source/gameengine/VideoTexture/FilterColor.cpp @@ -68,7 +68,7 @@ PyTypeObject FilterGrayType = 0, /*tp_setattro*/ 0, /*tp_as_buffer*/ Py_TPFLAGS_DEFAULT, /*tp_flags*/ - "Filter for gray scale effect", /* tp_doc */ + "Filter for grayscale effect", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ diff --git a/source/gameengine/VideoTexture/FilterColor.h b/source/gameengine/VideoTexture/FilterColor.h index 350f7270874..d042863d7e8 100644 --- a/source/gameengine/VideoTexture/FilterColor.h +++ b/source/gameengine/VideoTexture/FilterColor.h @@ -36,7 +36,7 @@ #include "FilterBase.h" -/// pixel filter for gray scale +/// pixel filter for grayscale class FilterGray : public FilterBase { public: @@ -53,7 +53,7 @@ protected: // calculate gray value unsigned int gray = (28 * (VT_B(val)) + 151 * (VT_G(val)) + 77 * (VT_R(val))) >> 8; - // return gray scale value + // return grayscale value VT_R(val) = gray; VT_G(val) = gray; VT_B(val) = gray; |