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-rw-r--r--intern/cycles/kernel/kernel_types.h7
-rw-r--r--intern/cycles/kernel/svm/svm_blackbody.h88
-rw-r--r--intern/cycles/render/CMakeLists.txt2
-rw-r--r--intern/cycles/render/blackbody.cpp145
-rw-r--r--intern/cycles/render/blackbody.h30
-rw-r--r--intern/cycles/render/graph.h1
-rw-r--r--intern/cycles/render/nodes.h2
-rw-r--r--intern/cycles/render/shader.cpp26
-rw-r--r--intern/cycles/render/shader.h2
-rw-r--r--intern/cycles/render/svm.cpp6
10 files changed, 256 insertions, 53 deletions
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 6ae3b10595c..3905c901bbc 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -807,6 +807,12 @@ typedef struct KernelBSSRDF {
int pad1, pad2;
} KernelBSSRDF;
+typedef struct KernelBLACKBODY {
+ int table_offset;
+ int pad1, pad2, pad3;
+} KernelBLACKBODY;
+
+
typedef struct KernelData {
KernelCamera cam;
KernelFilm film;
@@ -816,6 +822,7 @@ typedef struct KernelData {
KernelBVH bvh;
KernelCurves curve_kernel_data;
KernelBSSRDF bssrdf;
+ KernelBLACKBODY blackbody;
} KernelData;
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h
index cc0a3630494..eb8282cc842 100644
--- a/intern/cycles/kernel/svm/svm_blackbody.h
+++ b/intern/cycles/kernel/svm/svm_blackbody.h
@@ -36,70 +36,52 @@ CCL_NAMESPACE_BEGIN
__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
{
+ /* ToDo: move those defines to kernel_types.h ? */
+ float bb_drapper = 800.0f;
+ float bb_max_table_range = 12000.0f;
+ float bb_table_xpower = 1.5f;
+ float bb_table_ypower = 5.0f;
+ float bb_table_spacing = 2.0f;
+
/* Output */
- float3 color_rgb;
+ float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
/* Input */
float temperature = stack_load_float(stack, temperature_offset);
- /* ToDo: Use a lookup table to speed this up and outsource it from the kernel */
- float X = 0, Y = 0, Z = 0;
+ if (temperature < bb_drapper) {
+ /* just return very very dim red */
+ color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
+ }
+ else if (temperature <= bb_max_table_range) {
+ /* This is the overall size of the table (317*3+3) */
+ const int lookuptablesize = 954;
+ const float lookuptablesizef = 954.0f;
- const float cie_colour_match[81][3] = {
- {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
- {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
- {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
- {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
- {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
- {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
- {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
- {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
- {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
- {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
- {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
- {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
- {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
- {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
- {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
- {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
- {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
- {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
- {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
- {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
- {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
- {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
- {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
- {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
- {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
- {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
- {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
- };
+ /* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors
+ just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */
+ float t = powf ((temperature - bb_drapper) / bb_table_spacing, 1.0f/bb_table_xpower);
- const float c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
- const float c2 = 1.4388e-2; // h*c/k, m*K, h is Planck's const, k is Boltzmann's
- const float dlambda = 5.0f * 1e-9; // in meters
+ int blackbody_table_offset = kernel_data.blackbody.table_offset;
- for (int i = 0; i < 81; ++i) {
- float lambda = 380.0f + 5.0f * i;
- float wlm = lambda * 1e-9; // Wavelength in meters
- // N.B. spec_intens returns result in W/m^2 but it's a differential,
- // needs to be scaled by dlambda!
- float spec_intens = (c1 * powf(wlm, -5.0)) / (expf(c2 / (wlm * temperature)) -1.0f);
- float Me = spec_intens * dlambda;
+ /* Retrieve colors from the lookup table */
+ float lutval = t/lookuptablesizef;
+ float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
+ lutval = (t + 317.0f*1.0f)/lookuptablesizef;
+ float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
+ lutval = (t + 317.0f*2.0f)/lookuptablesizef;
+ float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
- X += Me * cie_colour_match[i][0];
- Y += Me * cie_colour_match[i][1];
- Z += Me * cie_colour_match[i][2];
- }
+ R = powf(R, bb_table_ypower);
+ G = powf(G, bb_table_ypower);
+ B = powf(B, bb_table_ypower);
- /* Convert to RGB */
- color_rgb = xyz_to_rgb(X, Y, Z);
+ /* Luminance */
+ float l = linear_rgb_to_gray(make_float3(R, G, B));
- /* Clamp to zero if values are smaller */
- color_rgb = max(color_rgb, make_float3(0.0f, 0.0f, 0.0f));
-
- /* Scale color by luminance */
- color_rgb /= Y;
+ color_rgb = make_float3(R, G, B);
+ color_rgb /= l;
+ }
if (stack_valid(col_offset))
stack_store_float3(stack, col_offset, color_rgb);
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index f3f230c29dc..0cf29435a8c 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -16,6 +16,7 @@ set(INC_SYS
set(SRC
attribute.cpp
background.cpp
+ blackbody.cpp
buffers.cpp
bssrdf.cpp
camera.cpp
@@ -43,6 +44,7 @@ set(SRC
set(SRC_HEADERS
attribute.h
background.h
+ blackbody.h
buffers.h
bssrdf.h
camera.h
diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp
new file mode 100644
index 00000000000..2f560246b0b
--- /dev/null
+++ b/intern/cycles/render/blackbody.cpp
@@ -0,0 +1,145 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2013, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "blackbody.h"
+#include "util_color.h"
+#include "util_math.h"
+
+CCL_NAMESPACE_BEGIN
+
+vector<float> blackbody_table()
+{
+ /* quoted from OSLs opcolor.cpp
+ In order to speed up the blackbody computation, we have a table
+ storing the precomputed BB values for a range of temperatures. Less
+ than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
+ does the full computation, we think it'll be rare to inquire higher
+ temperatures.
+
+ Since the bb function is so nonlinear, we actually space the table
+ entries nonlinearly, with the relationship between the table index i
+ and the temperature T as follows:
+ i = ((T-Draper)/spacing)^(1/xpower)
+ T = pow(i, xpower) * spacing + Draper
+ And furthermore, we store in the table the true value raised ^(1/5).
+ I tuned this a bit, and with the current values we can have all
+ blackbody results accurate to within 0.1% with a table size of 317
+ (about 5 KB of data).
+ */
+
+ const float cie_colour_match[81][3] = {
+ {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
+ {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
+ {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
+ {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
+ {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
+ {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
+ {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
+ {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
+ {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
+ {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
+ {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
+ {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
+ {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
+ {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
+ {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
+ {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
+ {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
+ {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
+ {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
+ {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
+ {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
+ {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
+ {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
+ {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
+ {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
+ {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
+ {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
+ };
+
+ const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
+ const double c2 = 1.4388e-2; // h*c/k, m*K
+ // h is Planck's const, k is Boltzmann's
+ const float dlambda = 5.0f * 1e-9; // in meters
+
+ /* Blackbody table from 800 to 12k Kelvin (317 entries) */
+ vector<float> blackbody_table(317*3+3);
+
+ /* ToDo: move those defines to kernel_types.h ? */
+ float bb_drapper = 800.0f;
+ float bb_max_table_range = 12000.0f;
+ float bb_table_xpower = 1.5f;
+ float bb_table_ypower = 5.0f;
+ float bb_table_spacing = 2.0f;
+
+ float X, Y, Z;
+
+ /* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
+ for (int i = 0; i <= 317; ++i) {
+ float Temperature = powf (float(i), bb_table_xpower) * bb_table_spacing + bb_drapper;
+ X = 0;
+ Y = 0;
+ Z = 0;
+
+ /* from OSL "spectrum_to_XYZ" */
+ for (int n = 0; n < 81; ++n) {
+ float lambda = 380.0f + 5.0f * n;
+ double wlm = lambda * 1e-9; // Wavelength in meters
+ // N.B. spec_intens returns result in W/m^2 but it's a differential,
+ // needs to be scaled by dlambda!
+ float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f));
+ float Me = spec_intens * dlambda;
+
+ X += Me * cie_colour_match[n][0];
+ Y += Me * cie_colour_match[n][1];
+ Z += Me * cie_colour_match[n][2];
+ }
+
+ /* Convert from xyz color space */
+ float3 col = xyz_to_rgb(X, Y, Z);
+
+ /* Clamp to zero if values are smaller */
+ col = max(col, make_float3(0.0f, 0.0f, 0.0f));
+
+ col.x = powf(col.x, 1.0f / bb_table_ypower);
+ col.y = powf(col.y, 1.0f / bb_table_ypower);
+ col.z = powf(col.z, 1.0f / bb_table_ypower);
+
+ /* Store in table in RRRGGGBBB format */
+ blackbody_table[i] = col.x;
+ blackbody_table[i+317*1] = col.y;
+ blackbody_table[i+317*2] = col.z;
+ }
+
+ return blackbody_table;
+}
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h
new file mode 100644
index 00000000000..a177238f689
--- /dev/null
+++ b/intern/cycles/render/blackbody.h
@@ -0,0 +1,30 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLACKBODY_H__
+#define __BLACKBODY_H__
+
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+vector<float> blackbody_table();
+
+CCL_NAMESPACE_END
+
+#endif /* __BLACKBODY_H__ */
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 5c4a44af3fc..4d1d45ee924 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -188,6 +188,7 @@ public:
virtual bool has_surface_emission() { return false; }
virtual bool has_surface_transparent() { return false; }
virtual bool has_surface_bssrdf() { return false; }
+ virtual bool has_converter_blackbody() { return false; }
vector<ShaderInput*> inputs;
vector<ShaderOutput*> outputs;
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 843e6c1c153..8266e9dec88 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -465,6 +465,8 @@ public:
class BlackbodyNode : public ShaderNode {
public:
SHADER_NODE_CLASS(BlackbodyNode)
+
+ bool has_converter_blackbody() { return true; }
};
class MathNode : public ShaderNode {
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index b061e869e2f..46c174b773d 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -17,6 +17,7 @@
*/
#include "bssrdf.h"
+#include "blackbody.h"
#include "device.h"
#include "graph.h"
#include "light.h"
@@ -49,6 +50,7 @@ Shader::Shader()
has_surface_transparent = false;
has_surface_emission = false;
has_surface_bssrdf = false;
+ has_converter_blackbody = false;
has_volume = false;
has_displacement = false;
@@ -125,6 +127,7 @@ ShaderManager::ShaderManager()
{
need_update = true;
bssrdf_table_offset = TABLE_OFFSET_INVALID;
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
}
ShaderManager::~ShaderManager()
@@ -216,6 +219,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
bool has_surface_bssrdf = false;
+ bool has_converter_blackbody = false;
foreach(Shader *shader, scene->shaders) {
uint flag = 0;
@@ -230,6 +234,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_HOMOGENEOUS_VOLUME;
if(shader->has_surface_bssrdf)
has_surface_bssrdf = true;
+ if(shader->has_converter_blackbody)
+ has_converter_blackbody = true;
shader_flag[i++] = flag;
shader_flag[i++] = shader->pass_id;
@@ -255,6 +261,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
scene->lookup_tables->remove_table(bssrdf_table_offset);
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
+
+ /* blackbody lookup table */
+ KernelBLACKBODY *kblackbody = &dscene->data.blackbody;
+
+ if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
+ vector<float> table = blackbody_table();
+ blackbody_table_offset = scene->lookup_tables->add_table(dscene, table);
+
+ kblackbody->table_offset = (int)blackbody_table_offset;
+ }
+ else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(blackbody_table_offset);
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
+ }
+
}
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
@@ -264,6 +285,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
+ if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(blackbody_table_offset);
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
+ }
+
device->tex_free(dscene->shader_flag);
dscene->shader_flag.clear();
}
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 2a9f1198467..0b7b4b3ab42 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -76,6 +76,7 @@ public:
bool has_volume;
bool has_displacement;
bool has_surface_bssrdf;
+ bool has_converter_blackbody;
/* requested mesh attributes */
AttributeRequestSet attributes;
@@ -141,6 +142,7 @@ protected:
AttributeIDMap unique_attribute_id;
size_t bssrdf_table_offset;
+ size_t blackbody_table_offset;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index f61f9ca0fe3..8b662cbf7c1 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -389,6 +389,11 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
nodes_done = true;
foreach(ShaderNode *node, nodes) {
+
+ /* Detect if we have a blackbody converter, to prepare lookup table */
+ if(node->has_converter_blackbody())
+ current_shader->has_converter_blackbody = true;
+
if(done.find(node) == done.end()) {
bool inputs_done = true;
@@ -672,6 +677,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
shader->has_surface_bssrdf = false;
+ shader->has_converter_blackbody = false;
shader->has_volume = false;
shader->has_displacement = false;