diff options
-rw-r--r-- | source/blender/windowmanager/intern/wm_gesture.c | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index db933ad2d76..1357729e898 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -233,19 +233,15 @@ static void wm_gesture_draw_circle(wmGesture *gt) } struct LassoFillData { - unsigned int *px; + unsigned char *px; int width; }; static void draw_filled_lasso_px_cb(int x, int x_end, int y, void *user_data) { struct LassoFillData *data = user_data; - unsigned char *col = (unsigned char *)&(data->px[(y * data->width) + x]); - do { - col[0] = col[1] = col[2] = 0xff; - col[3] = 0x10; - col += 4; - } while (++x != x_end); + unsigned char *col = &(data->px[(y * data->width) + x]); + memset(col, 0x10, x_end - x); } static void draw_filled_lasso(wmWindow *win, wmGesture *gt) @@ -273,7 +269,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt) if (BLI_rcti_is_empty(&rect) == false) { const int w = BLI_rcti_size_x(&rect); const int h = BLI_rcti_size_y(&rect); - unsigned int *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); + unsigned char *pixel_buf = MEM_callocN(sizeof(*pixel_buf) * w * h, __func__); struct LassoFillData lasso_fill_data = {pixel_buf, w}; fill_poly_v2i_n( @@ -281,19 +277,27 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt) (const int (*)[2])moves, tot, draw_filled_lasso_px_cb, &lasso_fill_data); - int bound_options; - GPU_BASIC_SHADER_DISABLE_AND_STORE(bound_options); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glColor4f(1, 1, 1, 1); + glPixelTransferf(GL_RED_BIAS, 1); + glPixelTransferf(GL_GREEN_BIAS, 1); + glPixelTransferf(GL_BLUE_BIAS, 1); + + GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR); glEnable(GL_BLEND); - // glColor4f(1.0, 1.0, 1.0, 0.05); + glaDrawPixelsTex(rect.xmin, rect.ymin, w, h, GL_ALPHA, GL_UNSIGNED_BYTE, GL_NEAREST, pixel_buf); + glDisable(GL_BLEND); - glRasterPos2f(rect.xmin, rect.ymin); + GPU_basic_shader_bind(GPU_SHADER_USE_COLOR); - glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixel_buf); + glPixelTransferf(GL_RED_BIAS, 0); + glPixelTransferf(GL_GREEN_BIAS, 0); + glPixelTransferf(GL_BLUE_BIAS, 0); - GPU_BASIC_SHADER_ENABLE_AND_RESTORE(bound_options); + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); - glDisable(GL_BLEND); MEM_freeN(pixel_buf); } |