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-rw-r--r--build_files/cmake/platform/platform_apple.cmake6
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c4
-rw-r--r--source/blender/render/extern/include/RE_engine.h5
-rw-r--r--source/blender/render/intern/include/render_result.h1
-rw-r--r--source/blender/render/intern/source/external_engine.c10
-rw-r--r--source/blender/render/intern/source/render_result.c109
6 files changed, 78 insertions, 57 deletions
diff --git a/build_files/cmake/platform/platform_apple.cmake b/build_files/cmake/platform/platform_apple.cmake
index 6c0257b10a0..56ec5ad0df9 100644
--- a/build_files/cmake/platform/platform_apple.cmake
+++ b/build_files/cmake/platform/platform_apple.cmake
@@ -389,9 +389,9 @@ if(WITH_OPENMP)
message(STATUS "Using ${LIBDIR}/openmp for OpenMP")
set(OPENMP_CUSTOM ON)
set(OPENMP_FOUND ON)
- set(OpenMP_C_FLAGS "-Xclang -fopenmp -I${LIBDIR}/openmp/include")
- set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I${LIBDIR}/openmp/include")
- set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${LIBDIR}/openmp/lib -lomp")
+ set(OpenMP_C_FLAGS "-Xclang -fopenmp -I\"${LIBDIR}/openmp/include\"")
+ set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I\"${LIBDIR}/openmp/include\"")
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L\"${LIBDIR}/openmp/lib\" -lomp")
# Copy libomp.dylib to allow executables like datatoc to work.
if(CMAKE_MAKE_PROGRAM MATCHES "xcodebuild")
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 870cb5554a0..8c0a277668f 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -206,7 +206,7 @@ void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene,
}
}
-static void cmp_node_rlayer_create_outputs_cb(RenderEngine *UNUSED(engine), Scene *scene, ViewLayer *view_layer,
+static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *scene, ViewLayer *view_layer,
const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
{
/* Register the pass in all scenes that have a render layer node for this layer.
@@ -238,7 +238,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
node->storage = data;
RenderEngine *engine = RE_engine_create(engine_type);
- RE_engine_update_render_passes(engine, scene, view_layer, cmp_node_rlayer_create_outputs_cb);
+ RE_engine_update_render_passes(engine, scene, view_layer, cmp_node_rlayer_create_outputs_cb, NULL);
RE_engine_free(engine);
MEM_freeN(data);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 9e0ac0087ee..cdd696e56bb 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -100,7 +100,7 @@ typedef struct RenderEngineType {
ExtensionRNA ext;
} RenderEngineType;
-typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
+typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
typedef struct RenderEngine {
@@ -128,6 +128,7 @@ typedef struct RenderEngine {
/* callback for render pass query */
ThreadMutex update_render_passes_mutex;
update_render_passes_cb_t update_render_passes_cb;
+ void *update_render_passes_data;
rctf last_viewplane;
rcti last_disprect;
@@ -168,7 +169,7 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
- update_render_passes_cb_t callback);
+ update_render_passes_cb_t callback, void *callback_data);
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h
index 687927027f0..d7636a150ef 100644
--- a/source/blender/render/intern/include/render_result.h
+++ b/source/blender/render/intern/include/render_result.h
@@ -85,7 +85,6 @@ struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl,
void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
-int render_result_exr_file_read_sample(struct Render *re, int sample, struct RenderEngine *engine);
int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath);
/* EXR cache */
diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index f437ec90db9..153d41627c9 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -762,10 +762,7 @@ int RE_engine_render(Render *re, int do_all)
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
if (re->result->do_exr_tile) {
- BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
- render_result_save_empty_result_tiles(re);
render_result_exr_file_end(re, engine);
- BLI_rw_mutex_unlock(&re->resultmutex);
}
/* re->engine becomes zero if user changed active render engine during render */
@@ -795,7 +792,7 @@ int RE_engine_render(Render *re, int do_all)
}
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
- update_render_passes_cb_t callback)
+ update_render_passes_cb_t callback, void *callback_data)
{
if (!(scene && view_layer && engine && callback && engine->type->update_render_passes)) {
return;
@@ -804,7 +801,10 @@ void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *s
BLI_mutex_lock(&engine->update_render_passes_mutex);
engine->update_render_passes_cb = callback;
+ engine->update_render_passes_data = callback_data;
engine->type->update_render_passes(engine, scene, view_layer);
+ engine->update_render_passes_cb = NULL;
+ engine->update_render_passes_data = NULL;
BLI_mutex_unlock(&engine->update_render_passes_mutex);
}
@@ -816,7 +816,7 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
return;
}
- engine->update_render_passes_cb(engine, scene, view_layer, name, channels, chanid, type);
+ engine->update_render_passes_cb(engine->update_render_passes_data, scene, view_layer, name, channels, chanid, type);
}
void RE_engine_free_blender_memory(RenderEngine *engine)
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 4809c643522..6e0eaa68b82 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -1058,19 +1058,28 @@ void render_result_save_empty_result_tiles(Render *re)
}
}
-static void render_result_register_pass_cb(RenderEngine *engine, Scene *UNUSED(scene), ViewLayer *view_layer,
- const char *name, int channels, const char *chanid, int UNUSED(type))
+/* Compute list of passes needed by render engine. */
+static void templates_register_pass_cb(void *userdata, Scene *UNUSED(scene), ViewLayer *UNUSED(view_layer),
+ const char *name, int channels, const char *chan_id, int UNUSED(type))
{
- RE_engine_add_pass(engine, name, channels, chanid, view_layer->name);
+ ListBase *templates = userdata;
+ RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate");
+
+ pass->channels = channels;
+ BLI_strncpy(pass->name, name, sizeof(pass->name));
+ BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id));
+
+ BLI_addtail(templates, pass);
}
-static void render_result_create_all_passes(RenderEngine *engine, Render *re, RenderLayer *rl)
+static void render_result_get_pass_templates(RenderEngine *engine, Render *re, RenderLayer *rl, ListBase *templates)
{
+ BLI_listbase_clear(templates);
+
if (engine && engine->type->update_render_passes) {
- ViewLayer *view_layer;
- view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name));
+ ViewLayer *view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name));
if (view_layer) {
- RE_engine_update_render_passes(engine, re->scene, view_layer, render_result_register_pass_cb);
+ RE_engine_update_render_passes(engine, re->scene, view_layer, templates_register_pass_cb, templates);
}
}
}
@@ -1078,14 +1087,27 @@ static void render_result_create_all_passes(RenderEngine *engine, Render *re, Re
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re, RenderEngine *engine)
{
- RenderResult *rr;
- RenderLayer *rl;
char str[FILE_MAX];
- for (rr = re->result; rr; rr = rr->next) {
- for (rl = rr->layers.first; rl; rl = rl->next) {
- render_result_create_all_passes(engine, re, rl);
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
+ /* Get passes needed by engine. Normally we would wait for the
+ * engine to create them, but for EXR file we need to know in
+ * advance. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+ render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ BLI_freelistN(&templates);
+ /* Open EXR file for writing. */
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
@@ -1096,11 +1118,9 @@ void render_result_exr_file_begin(Render *re, RenderEngine *engine)
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re, RenderEngine *engine)
{
- RenderResult *rr;
- RenderLayer *rl;
-
- for (rr = re->result; rr; rr = rr->next) {
- for (rl = rr->layers.first; rl; rl = rl->next) {
+ /* Close EXR files. */
+ for (RenderResult *rr = re->result; rr; rr = rr->next) {
+ for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
@@ -1108,10 +1128,36 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
rr->do_exr_tile = false;
}
+ /* Create new render result in memory instead of on disk. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_free_list(&re->fullresult, re->result);
- re->result = NULL;
+ re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
+ for (RenderLayer *rl = re->result->layers.first; rl; rl = rl->next) {
+ /* Get passes needed by engine. */
+ ListBase templates;
+ render_result_get_pass_templates(engine, re, rl, &templates);
+
+ /* Create render passes requested by engine. Only this part is
+ * mutex locked to avoid deadlock with Python GIL. */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+ for (RenderPass *pass = templates.first; pass; pass = pass->next) {
+ render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
+ }
+
+ BLI_freelistN(&templates);
- render_result_exr_file_read_sample(re, 0, engine);
+ /* Render passes contents from file. */
+ char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
+ render_result_exr_file_path(re->scene, rl->name, 0, str);
+ printf("read exr tmp file: %s\n", str);
+
+ if (!render_result_exr_file_read_path(re->result, rl, str)) {
+ printf("cannot read: %s\n", str);
+ }
+ BLI_rw_mutex_unlock(&re->resultmutex);
+ }
}
/* save part into exr file */
@@ -1140,31 +1186,6 @@ void render_result_exr_file_path(Scene *scene, const char *layname, int sample,
BLI_make_file_string("/", filepath, BKE_tempdir_session(), name);
}
-/* only for temp buffer, makes exact copy of render result */
-int render_result_exr_file_read_sample(Render *re, int sample, RenderEngine *engine)
-{
- RenderLayer *rl;
- char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
- bool success = true;
-
- RE_FreeRenderResult(re->result);
- re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
-
- for (rl = re->result->layers.first; rl; rl = rl->next) {
- render_result_create_all_passes(engine, re, rl);
-
- render_result_exr_file_path(re->scene, rl->name, sample, str);
- printf("read exr tmp file: %s\n", str);
-
- if (!render_result_exr_file_read_path(re->result, rl, str)) {
- printf("cannot read: %s\n", str);
- success = false;
- }
- }
-
- return success;
-}
-
/* called for reading temp files, and for external engines */
int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, const char *filepath)
{