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-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc8
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c1
2 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 1293cc0953d..4bb13d01c2d 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -609,7 +609,13 @@ GPUOffScreen *GPU_offscreen_create(
}
if ((depth && !ofs->depth) || !ofs->color) {
- BLI_snprintf(err_out, 256, "GPUTexture: Texture allocation failed.");
+ const char error[] = "GPUTexture: Texture allocation failed.";
+ if (err_out) {
+ BLI_snprintf(err_out, 256, error);
+ }
+ else {
+ fprintf(stderr, error);
+ }
GPU_offscreen_free(ofs);
return nullptr;
}
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 0922aaaee53..f01e28f8822 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -457,6 +457,7 @@ static void wm_draw_region_buffer_create(ARegion *region, bool stereo, bool use_
GPUOffScreen *offscreen = GPU_offscreen_create(
region->winx, region->winy, false, false, NULL);
if (!offscreen) {
+ WM_report(RPT_ERROR, "Region could not be drawn!");
return;
}