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-rw-r--r--source/blender/blenloader/intern/versioning_300.c2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
2 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index aceba82a657..b86f98af4f1 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -1484,7 +1484,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
- /* Deprecate the random float node in favor of the random float node. */
+ /* Deprecate the random float node in favor of the random value node. */
LISTBASE_FOREACH (bNodeTree *, ntree, &bmain->nodetrees) {
if (ntree->type != NTREE_GEOMETRY) {
continue;
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 6e930e391d0..d5dcf88b914 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -877,8 +877,6 @@ static void store_output_value_in_geometry(GeometrySet &geometry_set,
/**
* Evaluate a node group to compute the output geometry.
- * Currently, this uses a fairly basic and inefficient algorithm that might compute things more
- * often than necessary. It's going to be replaced soon.
*/
static GeometrySet compute_geometry(const DerivedNodeTree &tree,
Span<const NodeRef *> group_input_nodes,