diff options
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 4d7f6d5b44c..9ac9bf020ed 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2614,6 +2614,9 @@ void node_gamma(vec4 col, float gamma, out vec4 outcol) void node_attribute(vec3 attr, out vec4 outcol, out vec3 outvec, out float outf) { + /* TODO(sergey): This needs linearization for vertex color. + * But how to detect cases when input is linear and when it's srgb? + */ outcol = vec4(attr, 1.0); outvec = attr; outf = (attr.x + attr.y + attr.z)/3.0; |