diff options
-rw-r--r-- | source/gameengine/Converter/KX_IpoConvert.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/KX_IpoConvert.cpp b/source/gameengine/Converter/KX_IpoConvert.cpp index 61b095d93b1..ce004fa0504 100644 --- a/source/gameengine/Converter/KX_IpoConvert.cpp +++ b/source/gameengine/Converter/KX_IpoConvert.cpp @@ -766,7 +766,7 @@ void BL_ConvertMaterialIpos( // if there is only one material attached to the mesh then set material_index in BL_ConvertMaterialIpos to NULL // --> this makes the UpdateMaterialData function in KX_GameObject.cpp use the old hack of using SetObjectColor // because this yields a better performance as not all the vertex colors need to be edited - if(mat) ConvertMaterialIpos(mat, NULL, gameobj, converter); + if(mat) ConvertMaterialIpos(mat, 0, gameobj, converter); } else { |