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-rw-r--r--source/blender/gpu/gawain/batch.c105
-rw-r--r--source/blender/gpu/gawain/batch.h8
-rw-r--r--source/blender/gpu/gawain/immediate.c2
3 files changed, 82 insertions, 33 deletions
diff --git a/source/blender/gpu/gawain/batch.c b/source/blender/gpu/gawain/batch.c
index 1b86c18cd6f..cac34d445bb 100644
--- a/source/blender/gpu/gawain/batch.c
+++ b/source/blender/gpu/gawain/batch.c
@@ -34,7 +34,9 @@ void Batch_init(Batch* batch, PrimitiveType prim_type, VertexBuffer* verts, Elem
// we will allow other primitive types in a future update
#endif
- batch->verts = verts;
+ batch->verts[0] = verts;
+ for (int v = 1; v < BATCH_MAX_VBO_CT; ++v)
+ batch->verts[v] = NULL;
batch->elem = elem;
batch->prim_type = prim_type;
batch->phase = READY_TO_DRAW;
@@ -50,12 +52,43 @@ void Batch_discard(Batch* batch)
void Batch_discard_all(Batch* batch)
{
- VertexBuffer_discard(batch->verts);
+ for (int v = 0; v < BATCH_MAX_VBO_CT; ++v)
+ {
+ if (batch->verts[v] == NULL)
+ break;
+ VertexBuffer_discard(batch->verts[v]);
+ }
+
if (batch->elem)
ElementList_discard(batch->elem);
+
Batch_discard(batch);
}
+int Batch_add_VertexBuffer(Batch* batch, VertexBuffer* verts)
+ {
+ for (unsigned v = 0; v < BATCH_MAX_VBO_CT; ++v)
+ {
+ if (batch->verts[v] == NULL)
+ {
+#if TRUST_NO_ONE
+ // for now all VertexBuffers must have same vertex_ct
+ assert(verts->vertex_ct == batch->verts[0]->vertex_ct);
+ // in the near future we will enable instanced attribs which have their own vertex_ct
+#endif
+ batch->verts[v] = verts;
+ // TODO: mark dirty so we can keep attrib bindings up-to-date
+ return v;
+ }
+ }
+
+ // we only make it this far if there is no room for another VertexBuffer
+#if TRUST_NO_ONE
+ assert(false);
+#endif
+ return -1;
+ }
+
void Batch_set_program(Batch* batch, GLuint program)
{
#if TRUST_NO_ONE
@@ -70,41 +103,48 @@ void Batch_set_program(Batch* batch, GLuint program)
static void Batch_update_program_bindings(Batch* batch)
{
- const VertexFormat* format = &batch->verts->format;
-
- const unsigned attrib_ct = format->attrib_ct;
- const unsigned stride = format->stride;
-
// disable all as a precaution
// why are we not using prev_attrib_enabled_bits?? see immediate.c
for (unsigned a_idx = 0; a_idx < MAX_VERTEX_ATTRIBS; ++a_idx)
glDisableVertexAttribArray(a_idx);
- VertexBuffer_use(batch->verts);
-
- for (unsigned a_idx = 0; a_idx < attrib_ct; ++a_idx)
+ for (int v = 0; v < BATCH_MAX_VBO_CT; ++v)
{
- const Attrib* a = format->attribs + a_idx;
-
- const GLvoid* pointer = (const GLubyte*)0 + a->offset;
+ VertexBuffer* verts = batch->verts[v];
+ if (verts == NULL)
+ break;
- const GLint loc = glGetAttribLocation(batch->program, a->name);
+ const VertexFormat* format = &verts->format;
- if (loc == -1) continue;
+ const unsigned attrib_ct = format->attrib_ct;
+ const unsigned stride = format->stride;
- glEnableVertexAttribArray(loc);
+ VertexBuffer_use(verts);
- switch (a->fetch_mode)
+ for (unsigned a_idx = 0; a_idx < attrib_ct; ++a_idx)
{
- case KEEP_FLOAT:
- case CONVERT_INT_TO_FLOAT:
- glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
- break;
- case NORMALIZE_INT_TO_FLOAT:
- glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
- break;
- case KEEP_INT:
- glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
+ const Attrib* a = format->attribs + a_idx;
+
+ const GLvoid* pointer = (const GLubyte*)0 + a->offset;
+
+ const GLint loc = glGetAttribLocation(batch->program, a->name);
+
+ if (loc == -1) continue;
+
+ glEnableVertexAttribArray(loc);
+
+ switch (a->fetch_mode)
+ {
+ case KEEP_FLOAT:
+ case CONVERT_INT_TO_FLOAT:
+ glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
+ break;
+ case NORMALIZE_INT_TO_FLOAT:
+ glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
+ break;
+ case KEEP_INT:
+ glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
+ }
}
}
@@ -226,7 +266,12 @@ static void Batch_prime(Batch* batch)
batch->vao_id = vao_id_alloc();
glBindVertexArray(batch->vao_id);
- VertexBuffer_use(batch->verts);
+ for (int v = 0; v < BATCH_MAX_VBO_CT; ++v)
+ {
+ if (batch->verts[v] == NULL)
+ break;
+ VertexBuffer_use(batch->verts[v]);
+ }
if (batch->elem)
ElementList_use(batch->elem);
@@ -267,7 +312,7 @@ void Batch_draw(Batch* batch)
#endif
}
else
- glDrawArrays(batch->prim_type, 0, batch->verts->vertex_ct);
+ glDrawArrays(batch->prim_type, 0, batch->verts[0]->vertex_ct);
Batch_done_using_program(batch);
glBindVertexArray(0);
@@ -304,7 +349,7 @@ void Batch_draw_stupid(Batch* batch)
#endif
}
else
- glDrawArrays(batch->prim_type, 0, batch->verts->vertex_ct);
+ glDrawArrays(batch->prim_type, 0, batch->verts[0]->vertex_ct);
// Batch_done_using_program(batch);
glBindVertexArray(0);
@@ -352,7 +397,7 @@ void Batch_draw_stupid_instanced(Batch* batch, unsigned int instance_vbo, int in
glDrawElementsInstanced(batch->prim_type, el->index_ct, GL_UNSIGNED_INT, 0, instance_count);
}
else
- glDrawArraysInstanced(batch->prim_type, 0, batch->verts->vertex_ct, instance_count);
+ glDrawArraysInstanced(batch->prim_type, 0, batch->verts[0]->vertex_ct, instance_count);
// Batch_done_using_program(batch);
glBindVertexArray(0);
diff --git a/source/blender/gpu/gawain/batch.h b/source/blender/gpu/gawain/batch.h
index 85d9227ff08..189a586f964 100644
--- a/source/blender/gpu/gawain/batch.h
+++ b/source/blender/gpu/gawain/batch.h
@@ -21,9 +21,11 @@ typedef enum {
READY_TO_DRAW
} BatchPhase;
-typedef struct Batch{
+#define BATCH_MAX_VBO_CT 3
+
+typedef struct Batch {
// geometry
- VertexBuffer* verts;
+ VertexBuffer* verts[BATCH_MAX_VBO_CT]; // verts[0] is required, others can be NULL
ElementList* elem; // NULL if element list not needed
PrimitiveType prim_type;
@@ -43,6 +45,8 @@ void Batch_init(Batch*, PrimitiveType, VertexBuffer*, ElementList*);
void Batch_discard(Batch*); // verts & elem are not discarded
void Batch_discard_all(Batch*); // including verts & elem
+int Batch_add_VertexBuffer(Batch*, VertexBuffer*);
+
void Batch_set_program(Batch*, GLuint program);
// Entire batch draws with one shader program, but can be redrawn later with another program.
// Vertex shader's inputs must be compatible with the batch's vertex format.
diff --git a/source/blender/gpu/gawain/immediate.c b/source/blender/gpu/gawain/immediate.c
index cda0e98ac29..f52e9271fe5 100644
--- a/source/blender/gpu/gawain/immediate.c
+++ b/source/blender/gpu/gawain/immediate.c
@@ -385,7 +385,7 @@ void immEnd(void)
{
if (buffer_bytes_used != imm.buffer_bytes_mapped)
{
- VertexBuffer_resize_data(imm.batch->verts, imm.vertex_ct);
+ VertexBuffer_resize_data(imm.batch->verts[0], imm.vertex_ct);
// TODO: resize only if vertex count is much smaller
}