Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/blenkernel/BKE_animsys.h4
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c34
-rw-r--r--source/blender/blenkernel/intern/blender.c5
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/object.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
-rw-r--r--source/blender/blenkernel/intern/scene.c10
-rw-r--r--source/blender/blenkernel/intern/sequencer.c4
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c8
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c8
-rw-r--r--source/blender/makesrna/RNA_access.h4
-rw-r--r--source/blender/makesrna/intern/rna_access.c110
-rw-r--r--source/blender/render/intern/source/pipeline.c2
15 files changed, 174 insertions, 35 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 228a359c81d..bf619d76e68 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -140,10 +140,10 @@ void BKE_animdata_main_cb(struct Main *main, ID_AnimData_Edit_Callback func, voi
/* In general, these ones should be called to do all animation evaluation */
/* Evaluation loop for evaluating animation data */
-void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, float ctime, short recalc);
+void BKE_animsys_evaluate_animdata(struct Scene *scene, struct ID *id, struct AnimData *adt, float ctime, short recalc);
/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
-void BKE_animsys_evaluate_all_animation(struct Main *main, float ctime);
+void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
/* ------------ Specialised API --------------- */
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index e69ff5df913..a6539f00605 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1197,7 +1197,7 @@ void what_does_obaction (Object *ob, Object *workob, bPose *pose, bAction *act,
adt.action= act;
/* execute effects of Action on to workob (or it's PoseChannels) */
- BKE_animsys_evaluate_animdata(&workob->id, &adt, cframe, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(NULL, &workob->id, &adt, cframe, ADT_RECALC_ANIM);
}
}
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 3300c82cae2..7ddb078ef8e 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -796,7 +796,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level,
* and/or other objects which may affect this object's transforms are not updated either.
* However, this has always been the way that this worked (i.e. pre 2.5), so I guess that it'll be fine!
*/
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
where_is_object_time(scene, ob, (float)scene->r.cfra);
dob= new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, OB_DUPLIFRAMES, animated);
@@ -811,7 +811,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int level,
*/
scene->r.cfra= cfrao;
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
where_is_object_time(scene, ob, (float)scene->r.cfra);
/* but, to make sure unkeyed object transforms are still sane,
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 69458ec7401..3e59accc599 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1116,7 +1116,7 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
{
int array_len= RNA_property_array_length(&new_ptr, prop);
- if(array_len && array_index >= array_len)
+ if (array_len && array_index >= array_len)
{
if (G.f & G_DEBUG) {
printf("Animato: Invalid array index. ID = '%s', '%s[%d]', array length is %d \n",
@@ -1154,6 +1154,23 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
/* nothing can be done here... so it is unsuccessful? */
return 0;
}
+
+ /* buffer property update for later flushing */
+ if (RNA_property_update_check(prop)) {
+ short skip_updates_hack = 0;
+
+ /* optimisation hacks: skip property updates for those properties
+ * for we know that which the updates in RNA were really just for
+ * flushing property editing via UI/Py
+ */
+ if (RNA_struct_is_a(new_ptr.type, &RNA_PoseBone)) {
+ /* bone transforms - update pose (i.e. tag depsgraph) */
+ skip_updates_hack = 1;
+ }
+
+ if (skip_updates_hack == 0)
+ RNA_property_update_cache_add(&new_ptr, prop);
+ }
}
/* successful */
@@ -2132,8 +2149,9 @@ static void animsys_evaluate_overrides (PointerRNA *ptr, AnimData *adt)
* and that the flags for which parts of the anim-data settings need to be recalculated
* have been set already by the depsgraph. Now, we use the recalc
*/
-void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short recalc)
+void BKE_animsys_evaluate_animdata (Scene *scene, ID *id, AnimData *adt, float ctime, short recalc)
{
+ Main *bmain = G.main; // xxx - to get passed in!
PointerRNA id_ptr;
/* sanity checks */
@@ -2184,6 +2202,10 @@ void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short re
*/
animsys_evaluate_overrides(&id_ptr, adt);
+ /* execute and clear all cached property update functions */
+ RNA_property_update_cache_flush(bmain, scene);
+ RNA_property_update_cache_free();
+
/* clear recalc flag now */
adt->recalc= 0;
}
@@ -2195,7 +2217,7 @@ void BKE_animsys_evaluate_animdata (ID *id, AnimData *adt, float ctime, short re
* 'local' (i.e. belonging in the nearest ID-block that setting is related to, not a
* standard 'root') block are overridden by a larger 'user'
*/
-void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
+void BKE_animsys_evaluate_all_animation (Main *main, Scene *scene, float ctime)
{
ID *id;
@@ -2211,7 +2233,7 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
for (id= first; id; id= id->next) { \
if (ID_REAL_USERS(id) > 0) { \
AnimData *adt= BKE_animdata_from_id(id); \
- BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
+ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
}
/* another macro for the "embedded" nodetree cases
@@ -2227,9 +2249,9 @@ void BKE_animsys_evaluate_all_animation (Main *main, float ctime)
NtId_Type *ntp= (NtId_Type *)id; \
if (ntp->nodetree) { \
AnimData *adt2= BKE_animdata_from_id((ID *)ntp->nodetree); \
- BKE_animsys_evaluate_animdata((ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
+ BKE_animsys_evaluate_animdata(scene, (ID *)ntp->nodetree, adt2, ctime, ADT_RECALC_ANIM); \
} \
- BKE_animsys_evaluate_animdata(id, adt, ctime, aflag); \
+ BKE_animsys_evaluate_animdata(scene, id, adt, ctime, aflag); \
} \
}
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 8b4bbbd3c83..d573da603f6 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -90,6 +90,8 @@
#include "BKE_utildefines.h"
+#include "RNA_access.h"
+
#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie
Global G;
@@ -239,6 +241,9 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, const char *filepath
// CTX_wm_manager_set(C, NULL);
clear_global();
+ /* clear old property update cache, in case some old references are left dangling */
+ RNA_property_update_cache_free();
+
G.main= bfd->main;
CTX_data_main_set(C, G.main);
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 8b0cfb1d156..50c120a3ec1 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -1400,7 +1400,7 @@ float *do_ob_key(Scene *scene, Object *ob)
/* do shapekey local drivers */
float ctime= (float)scene->r.cfra; // XXX this needs to be checked
- BKE_animsys_evaluate_animdata(&key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &key->id, key->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->type==OB_MESH) do_mesh_key(scene, ob, key, out, tot);
else if(ob->type==OB_LATTICE) do_latt_key(scene, ob, key, out, tot);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index dff62b05bd3..862d583bd34 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2084,7 +2084,7 @@ void where_is_object_time(Scene *scene, Object *ob, float ctime)
if(ob==NULL) return;
/* execute drivers only, as animation has already been done */
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
if(ob->parent) {
Object *par= ob->parent;
@@ -2623,7 +2623,7 @@ void object_handle_update(Scene *scene, Object *ob)
if(adt) {
/* evaluate drivers */
// XXX: for mesh types, should we push this to derivedmesh instead?
- BKE_animsys_evaluate_animdata(data_id, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, data_id, adt, ctime, ADT_RECALC_DRIVERS);
}
/* includes all keys and modifiers */
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 1423f520b95..f62ba2be193 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1801,7 +1801,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(sim->scene, &ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
ob = ob->parent;
}
ob = sim->ob;
@@ -4253,7 +4253,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
return;
/* execute drivers only, as animation has already been done */
- BKE_animsys_evaluate_animdata(&part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
if(psys->recalc & PSYS_RECALC_TYPE)
psys_changed_type(&sim);
@@ -4291,7 +4291,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
for(i=0; i<=part->hair_step; i++){
hcfra=100.0f*(float)i/(float)psys->part->hair_step;
if((part->flag & PART_HAIR_REGROW)==0)
- BKE_animsys_evaluate_animdata(&part->id, part->adt, hcfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM);
system_step(&sim, hcfra);
psys->cfra = hcfra;
psys->recalc = 0;
@@ -4369,7 +4369,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
if(psys->cfra < cfra) {
/* make sure emitter is left at correct time (particle emission can change this) */
while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
ob = ob->parent;
}
ob = sim.ob;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index e045bd0fb82..42793e4b4a4 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -915,7 +915,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
/* scene itself */
if (scene->adt && scene->adt->drivers.first) {
- BKE_animsys_evaluate_animdata(&scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, scene->adt, ctime, ADT_RECALC_DRIVERS);
}
/* world */
@@ -925,7 +925,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
AnimData *adt= BKE_animdata_from_id(wid);
if (adt && adt->drivers.first)
- BKE_animsys_evaluate_animdata(wid, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, wid, adt, ctime, ADT_RECALC_DRIVERS);
}
/* nodes */
@@ -934,7 +934,7 @@ static void scene_update_drivers(Main *UNUSED(bmain), Scene *scene)
AnimData *adt= BKE_animdata_from_id(nid);
if (adt && adt->drivers.first)
- BKE_animsys_evaluate_animdata(nid, adt, ctime, ADT_RECALC_DRIVERS);
+ BKE_animsys_evaluate_animdata(scene, nid, adt, ctime, ADT_RECALC_DRIVERS);
}
}
@@ -985,7 +985,7 @@ void scene_update_tagged(Main *bmain, Scene *scene)
float ctime = BKE_curframe(scene);
if (adt && (adt->recalc & ADT_RECALC_ANIM))
- BKE_animsys_evaluate_animdata(&scene->id, adt, ctime, 0);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, 0);
}
if (scene->physics_settings.quick_cache_step)
@@ -1020,7 +1020,7 @@ void scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
* can be overridden by settings from Scene, which owns the Texture through a hierarchy
* such as Scene->World->MTex/Texture) can still get correctly overridden.
*/
- BKE_animsys_evaluate_all_animation(bmain, ctime);
+ BKE_animsys_evaluate_all_animation(bmain, sce, ctime);
/*...done with recusrive funcs */
/* object_handle_update() on all objects, groups and sets */
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 5da70f97314..9673fee0b63 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -2123,7 +2123,7 @@ static ImBuf * seq_render_strip(SeqRenderData context, Sequence * seq, float cfr
ibuf = seq_render_scene_strip_impl(context, seq, nr);
/* Scene strips update all animation, so we need to restore original state.*/
- BKE_animsys_evaluate_all_animation(context.bmain, cfra);
+ BKE_animsys_evaluate_all_animation(context.bmain, context.scene, cfra);
copy_to_ibuf_still(context, seq, nr, ibuf);
break;
@@ -2200,7 +2200,7 @@ static ImBuf* seq_render_strip_stack(
if(scene->r.cfra != cfra) {
// XXX for prefetch and overlay offset!..., very bad!!!
AnimData *adt= BKE_animdata_from_id(&scene->id);
- BKE_animsys_evaluate_animdata(&scene->id, adt, cfra, ADT_RECALC_ANIM);
+ BKE_animsys_evaluate_animdata(scene, &scene->id, adt, cfra, ADT_RECALC_ANIM);
}
#endif
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index aa3ba1a3062..4a51cb3be09 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -393,7 +393,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
colfac = (end - (float)CFRA) / range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
@@ -472,7 +472,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
CFRA= (int)ak->cfra;
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
@@ -542,7 +542,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe+ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
@@ -557,7 +557,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe-ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE);
}
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 1087284e2e5..de35be13c43 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2339,7 +2339,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
colfac = (end - (float)CFRA) / range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
@@ -2418,7 +2418,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
CFRA= (int)ak->cfra;
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
@@ -2488,7 +2488,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe+ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
@@ -2503,7 +2503,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
CFRA= (int)BKE_nla_tweakedit_remap(adt, actframe-ctime, NLATIME_CONVERT_MAP);
if (CFRA != cfrao) {
- BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
+ BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 49bc10a0675..f5d73bddc3b 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -702,6 +702,10 @@ void RNA_property_update(struct bContext *C, PointerRNA *ptr, PropertyRNA *prop)
void RNA_property_update_main(struct Main *bmain, struct Scene *scene, PointerRNA *ptr, PropertyRNA *prop);
int RNA_property_update_check(struct PropertyRNA *prop);
+void RNA_property_update_cache_add(PointerRNA *ptr, PropertyRNA *prop);
+void RNA_property_update_cache_flush(struct Main *bmain, struct Scene *scene);
+void RNA_property_update_cache_free(void);
+
/* Property Data */
int RNA_property_boolean_get(PointerRNA *ptr, PropertyRNA *prop);
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index 285e8ca39ba..7936fc4c280 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -85,7 +85,9 @@ void RNA_init(void)
void RNA_exit(void)
{
StructRNA *srna;
-
+
+ RNA_property_update_cache_free();
+
for(srna=BLENDER_RNA.structs.first; srna; srna=srna->cont.next) {
if(srna->cont.prophash) {
BLI_ghash_free(srna->cont.prophash, NULL, NULL);
@@ -1391,6 +1393,112 @@ void RNA_property_update_main(Main *bmain, Scene *scene, PointerRNA *ptr, Proper
rna_property_update(NULL, bmain, scene, ptr, prop);
}
+
+/* RNA Updates Cache ------------------------ */
+/* Overview of RNA Update cache system:
+ *
+ * RNA Update calls need to be cached in order to maintain reasonable performance
+ * of the animation system (i.e. maintaining a somewhat interactive framerate)
+ * while still allowing updates to be called (necessary in particular for modifier
+ * property updates to actually work).
+ *
+ * The cache is structured with a dual-layer structure
+ * - L1 = PointerRNA used as key; id.data is used (it should always be defined,
+ * and most updates end up using just that anyways)
+ * - L2 = Update functions to be called on those PointerRNA's
+ */
+
+/* cache element */
+typedef struct tRnaUpdateCacheElem {
+ struct tRnaUpdateCacheElem *next, *prev;
+
+ PointerRNA ptr; /* L1 key - id as primary, data secondary/ignored? */
+ ListBase L2Funcs; /* L2 functions (LinkData<RnaUpdateFuncRef>) */
+} tRnaUpdateCacheElem;
+
+/* cache global (tRnaUpdateCacheElem's) - only accessible using these API calls */
+static ListBase rna_updates_cache = {NULL, NULL};
+
+/* ........................... */
+
+void RNA_property_update_cache_add(PointerRNA *ptr, PropertyRNA *prop)
+{
+ tRnaUpdateCacheElem *uce = NULL;
+ UpdateFunc fn = NULL;
+ LinkData *ld;
+ short is_rna = (prop->magic == RNA_MAGIC);
+
+ /* sanity check */
+ if (ELEM(NULL, ptr, prop))
+ return;
+
+ prop= rna_ensure_property(prop);
+
+ /* we can only handle update calls with no context args for now (makes animsys updates easier) */
+ if ((is_rna == 0) || (prop->update == NULL) || (prop->flag & PROP_CONTEXT_UPDATE))
+ return;
+ fn = prop->update;
+
+ /* find cache element for which key matches... */
+ for (uce = rna_updates_cache.first; uce; uce = uce->next) {
+ /* just match by id only for now, since most update calls that we'll encounter only really care about this */
+ // TODO: later, the cache might need to have some nesting on L1 to cope better with these problems + some tagging to indicate we need this
+ if (uce->ptr.id.data == ptr->id.data)
+ break;
+ }
+ if (uce == NULL) {
+ /* create new instance */
+ uce = MEM_callocN(sizeof(tRnaUpdateCacheElem), "tRnaUpdateCacheElem");
+ BLI_addtail(&rna_updates_cache, uce);
+
+ /* copy pointer */
+ RNA_pointer_create(ptr->id.data, ptr->type, ptr->data, &uce->ptr);
+ }
+
+ /* check on the update func */
+ for (ld = uce->L2Funcs.first; ld; ld = ld->next) {
+ /* stop on match - function already cached */
+ if (fn == ld->data)
+ return;
+ }
+ /* else... if still here, we need to add it */
+ BLI_addtail(&uce->L2Funcs, BLI_genericNodeN(fn));
+}
+
+void RNA_property_update_cache_flush(Main *bmain, Scene *scene)
+{
+ tRnaUpdateCacheElem *uce;
+
+ // TODO: should we check that bmain and scene are valid? The above stuff doesn't!
+
+ /* execute the cached updates */
+ for (uce = rna_updates_cache.first; uce; uce = uce->next) {
+ LinkData *ld;
+
+ for (ld = uce->L2Funcs.first; ld; ld = ld->next) {
+ UpdateFunc fn = (UpdateFunc)ld->data;
+ fn(bmain, scene, &uce->ptr);
+ }
+ }
+}
+
+void RNA_property_update_cache_free(void)
+{
+ tRnaUpdateCacheElem *uce, *ucn;
+
+ for (uce = rna_updates_cache.first; uce; uce = ucn) {
+ ucn = uce->next;
+
+ /* free L2 cache */
+ BLI_freelistN(&uce->L2Funcs);
+
+ /* remove self */
+ BLI_freelinkN(&rna_updates_cache, uce);
+ }
+}
+
+/* ---------------------------------------------------------------------- */
+
/* Property Data */
int RNA_property_boolean_get(PointerRNA *ptr, PropertyRNA *prop)
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index b9006b390ab..0afbffc5fd5 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2525,7 +2525,7 @@ static void do_render_seq(Render * re)
if(recurs_depth==0) {
/* otherwise sequencer animation isnt updated */
- BKE_animsys_evaluate_all_animation(re->main, (float)cfra); // XXX, was BKE_curframe(re->scene)
+ BKE_animsys_evaluate_all_animation(re->main, re->scene, (float)cfra); // XXX, was BKE_curframe(re->scene)
}
recurs_depth++;