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-rw-r--r--intern/cycles/blender/blender_curves.cpp28
-rw-r--r--intern/cycles/bvh/bvh.cpp64
-rw-r--r--intern/cycles/bvh/bvh.h4
-rw-r--r--intern/cycles/bvh/bvh_build.cpp62
-rw-r--r--intern/cycles/bvh/bvh_build.h4
-rw-r--r--intern/cycles/bvh/bvh_params.h8
-rw-r--r--intern/cycles/bvh/bvh_sort.cpp4
-rw-r--r--intern/cycles/bvh/bvh_split.cpp16
-rw-r--r--intern/cycles/kernel/kernel_bvh.h47
-rw-r--r--intern/cycles/kernel/kernel_curve.h43
-rw-r--r--intern/cycles/kernel/kernel_emission.h2
-rw-r--r--intern/cycles/kernel/kernel_light.h26
-rw-r--r--intern/cycles/kernel/kernel_primitive.h8
-rw-r--r--intern/cycles/kernel/kernel_shader.h32
-rw-r--r--intern/cycles/kernel/kernel_textures.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h7
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp12
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp2
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h2
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h2
-rw-r--r--intern/cycles/render/attribute.cpp10
-rw-r--r--intern/cycles/render/light.cpp73
-rw-r--r--intern/cycles/render/mesh.cpp99
-rw-r--r--intern/cycles/render/mesh.h17
-rw-r--r--intern/cycles/render/object.cpp41
-rw-r--r--intern/cycles/render/scene.h4
26 files changed, 331 insertions, 290 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 61628aae535..2e9a32f15f2 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -652,11 +652,10 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int inter
void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation, int segments)
{
- int cks = 0;
- int curs = 0;
- int segs = 0;
+ int num_keys = 0;
+ int num_curves = 0;
- if(!(mesh->curve_segments.empty() && mesh->curve_keys.empty()))
+ if(!(mesh->curves.empty() && mesh->curve_keys.empty()))
return;
Attribute *attr_uv = mesh->curve_attributes.add(ATTR_STD_UV);
@@ -672,6 +671,8 @@ void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation
if(CData->curve_keynum[curve] <= 1)
continue;
+ size_t num_curve_keys = 0;
+
for( int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1; curvekey++) {
int subv = 1;
@@ -696,26 +697,23 @@ void ExportCurveSegments(Mesh *mesh, ParticleCurveData *CData, int interpolation
mesh->add_curve_key(ickey_loc, radius);
attr_intercept->add(time);
- if(subv != 0) {
- attr_uv->add(CData->curve_uv[curve]);
- mesh->add_curve_segment(cks - 1, cks, CData->psys_shader[sys], curs);
- segs++;
- }
-
- cks++;
+ num_curve_keys++;
}
}
- curs++;
+ mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
+ attr_uv->add(CData->curve_uv[curve]);
+ num_keys += num_curve_keys;
+ num_curves++;
}
}
/* check allocation*/
- if((mesh->curve_keys.size() != cks) || (mesh->curve_segments.size() != segs)) {
+ if((mesh->curve_keys.size() != num_keys) || (mesh->curves.size() != num_curves)) {
/* allocation failed -> clear data */
mesh->curve_keys.clear();
- mesh->curve_segments.clear();
+ mesh->curves.clear();
mesh->curve_attributes.clear();
}
}
@@ -824,7 +822,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
{
/* Clear stored curve data */
mesh->curve_keys.clear();
- mesh->curve_segments.clear();
+ mesh->curves.clear();
mesh->curve_attributes.clear();
/* obtain general settings */
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 0b43704b7b8..412b44031e6 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -76,7 +76,7 @@ bool BVH::cache_read(CacheData& key)
key.add(ob->mesh->verts);
key.add(ob->mesh->triangles);
key.add(ob->mesh->curve_keys);
- key.add(ob->mesh->curve_segments);
+ key.add(ob->mesh->curves);
key.add(&ob->bounds, sizeof(ob->bounds));
key.add(&ob->visibility, sizeof(ob->visibility));
key.add(&ob->mesh->transform_applied, sizeof(bool));
@@ -93,7 +93,7 @@ bool BVH::cache_read(CacheData& key)
value.read(pack.nodes);
value.read(pack.object_node);
value.read(pack.tri_woop);
- value.read(pack.prim_type);
+ value.read(pack.prim_segment);
value.read(pack.prim_visibility);
value.read(pack.prim_index);
value.read(pack.prim_object);
@@ -115,7 +115,7 @@ void BVH::cache_write(CacheData& key)
value.add(pack.nodes);
value.add(pack.object_node);
value.add(pack.tri_woop);
- value.add(pack.prim_type);
+ value.add(pack.prim_segment);
value.add(pack.prim_visibility);
value.add(pack.prim_index);
value.add(pack.prim_object);
@@ -161,11 +161,11 @@ void BVH::build(Progress& progress)
}
/* build nodes */
- vector<int> prim_type;
+ vector<int> prim_segment;
vector<int> prim_index;
vector<int> prim_object;
- BVHBuild bvh_build(objects, prim_type, prim_index, prim_object, params, progress);
+ BVHBuild bvh_build(objects, prim_segment, prim_index, prim_object, params, progress);
BVHNode *root = bvh_build.run();
if(progress.get_cancel()) {
@@ -174,7 +174,7 @@ void BVH::build(Progress& progress)
}
/* todo: get rid of this copy */
- pack.prim_type = prim_type;
+ pack.prim_segment = prim_segment;
pack.prim_index = prim_index;
pack.prim_object = prim_object;
@@ -271,13 +271,16 @@ void BVH::pack_triangle(int idx, float4 woop[3])
/* Curves*/
-void BVH::pack_curve_seg(int idx, float4 woop[3])
+void BVH::pack_curve_segment(int idx, float4 woop[3])
{
int tob = pack.prim_object[idx];
const Mesh *mesh = objects[tob]->mesh;
int tidx = pack.prim_index[idx];
- float3 v0 = mesh->curve_keys[mesh->curve_segments[tidx].v[0]].co;
- float3 v1 = mesh->curve_keys[mesh->curve_segments[tidx].v[1]].co;
+ int segment = pack.prim_segment[idx];
+ int k0 = mesh->curves[tidx].first_key + segment;
+ int k1 = mesh->curves[tidx].first_key + segment + 1;
+ float3 v0 = mesh->curve_keys[k0].co;
+ float3 v1 = mesh->curve_keys[k1].co;
float3 d0 = v1 - v0;
float l = len(d0);
@@ -289,19 +292,19 @@ void BVH::pack_curve_seg(int idx, float4 woop[3])
* nextkey, flags/tip?, 0, 0);
*/
Attribute *attr_tangent = mesh->curve_attributes.find(ATTR_STD_CURVE_TANGENT);
+ float3 tg0 = make_float3(1.0f, 0.0f, 0.0f);
float3 tg1 = make_float3(1.0f, 0.0f, 0.0f);
- float3 tg2 = make_float3(1.0f, 0.0f, 0.0f);
if(attr_tangent) {
const float3 *data_tangent = attr_tangent->data_float3();
- tg1 = data_tangent[mesh->curve_segments[tidx].v[0]];
- tg2 = data_tangent[mesh->curve_segments[tidx].v[1]];
+ tg0 = data_tangent[k0];
+ tg1 = data_tangent[k1];
}
Transform tfm = make_transform(
- tg1.x, tg1.y, tg1.z, l,
- tg2.x, tg2.y, tg2.z, 0,
+ tg0.x, tg0.y, tg0.z, l,
+ tg1.x, tg1.y, tg1.z, 0,
0, 0, 0, 0,
0, 0, 0, 1);
@@ -325,8 +328,8 @@ void BVH::pack_primitives()
if(pack.prim_index[i] != -1) {
float4 woop[3];
- if(pack.prim_type[i])
- pack_curve_seg(i, woop);
+ if(pack.prim_segment[i] != ~0)
+ pack_curve_segment(i, woop);
else
pack_triangle(i, woop);
@@ -353,8 +356,8 @@ void BVH::pack_instances(size_t nodes_size)
* meshes with transform applied and already in the top level BVH */
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1) {
- if(pack.prim_type[i])
- pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curveseg_offset;
+ if(pack.prim_segment[i] != ~0)
+ pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
else
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
}
@@ -395,7 +398,7 @@ void BVH::pack_instances(size_t nodes_size)
mesh_map.clear();
pack.prim_index.resize(prim_index_size);
- pack.prim_type.resize(prim_index_size);
+ pack.prim_segment.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.tri_woop.resize(tri_woop_size);
@@ -403,7 +406,7 @@ void BVH::pack_instances(size_t nodes_size)
pack.object_node.resize(objects.size());
int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
- int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
+ int *pack_prim_segment = (pack.prim_segment.size())? &pack.prim_segment[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
float4 *pack_tri_woop = (pack.tri_woop.size())? &pack.tri_woop[0]: NULL;
@@ -434,7 +437,7 @@ void BVH::pack_instances(size_t nodes_size)
int noffset = nodes_offset/nsize;
int mesh_tri_offset = mesh->tri_offset;
- int mesh_curve_offset = mesh->curveseg_offset;
+ int mesh_curve_offset = mesh->curve_offset;
/* fill in node indexes for instances */
if((bvh->pack.is_leaf.size() != 0) && bvh->pack.is_leaf[0])
@@ -448,16 +451,16 @@ void BVH::pack_instances(size_t nodes_size)
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
- int *bvh_prim_type = &bvh->pack.prim_type[0];
+ int *bvh_prim_segment = &bvh->pack.prim_segment[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
for(size_t i = 0; i < bvh_prim_index_size; i++) {
- if(bvh->pack.prim_type[i])
+ if(bvh->pack.prim_segment[i] != ~0)
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
else
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
- pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
+ pack_prim_segment[pack_prim_index_offset] = bvh_prim_segment[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
pack_prim_index_offset++;
@@ -622,13 +625,14 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
/* primitives */
const Mesh *mesh = ob->mesh;
- if(pack.prim_type[prim]) {
- /* strands */
- int str_offset = (params.top_level)? mesh->curveseg_offset: 0;
- const int *hidx = mesh->curve_segments[pidx - str_offset].v;
+ if(pack.prim_segment[prim] != ~0) {
+ /* curves */
+ int str_offset = (params.top_level)? mesh->curve_offset: 0;
+ int k0 = mesh->curves[pidx - str_offset].first_key + pack.prim_segment[prim]; // XXX!
+ int k1 = k0 + 1;
- bbox.grow(mesh->curve_keys[hidx[0]].co, mesh->curve_keys[hidx[0]].radius);
- bbox.grow(mesh->curve_keys[hidx[1]].co, mesh->curve_keys[hidx[1]].radius);
+ bbox.grow(mesh->curve_keys[k0].co, mesh->curve_keys[k0].radius);
+ bbox.grow(mesh->curve_keys[k1].co, mesh->curve_keys[k1].radius);
}
else {
/* triangles */
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index d81bb312148..00c146143b8 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -53,7 +53,7 @@ struct PackedBVH {
/* precomputed triangle intersection data, one triangle is 4x float4 */
array<float4> tri_woop;
/* primitive type - triangle or strand (should be moved to flag?) */
- array<int> prim_type;
+ array<int> prim_segment;
/* visibility visibilitys for primitives */
array<uint> prim_visibility;
/* mapping from BVH primitive index to true primitive index, as primitives
@@ -106,7 +106,7 @@ protected:
/* triangles and strands*/
void pack_primitives();
void pack_triangle(int idx, float4 woop[3]);
- void pack_curve_seg(int idx, float4 woop[3]);
+ void pack_curve_segment(int idx, float4 woop[3]);
/* merge instance BVH's */
void pack_instances(size_t nodes_size);
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 665c783b2d8..38fb1a15a13 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -48,10 +48,10 @@ public:
/* Constructor / Destructor */
BVHBuild::BVHBuild(const vector<Object*>& objects_,
- vector<int>& prim_type_, vector<int>& prim_index_, vector<int>& prim_object_,
+ vector<int>& prim_segment_, vector<int>& prim_index_, vector<int>& prim_object_,
const BVHParams& params_, Progress& progress_)
: objects(objects_),
- prim_type(prim_type_),
+ prim_segment(prim_segment_),
prim_index(prim_index_),
prim_object(prim_object_),
params(params_),
@@ -74,30 +74,34 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
BoundBox bounds = BoundBox::empty;
for(int k = 0; k < 3; k++) {
- float3 pt = mesh->verts[t.v[k]];
- bounds.grow(pt);
+ float3 co = mesh->verts[t.v[k]];
+ bounds.grow(co);
}
if(bounds.valid()) {
- references.push_back(BVHReference(bounds, j, i, false));
+ references.push_back(BVHReference(bounds, j, i, ~0));
root.grow(bounds);
center.grow(bounds.center2());
}
}
- for(uint j = 0; j < mesh->curve_segments.size(); j++) {
- Mesh::CurveSegment s = mesh->curve_segments[j];
- BoundBox bounds = BoundBox::empty;
+ for(uint j = 0; j < mesh->curves.size(); j++) {
+ Mesh::Curve curve = mesh->curves[j];
- for(int k = 0; k < 2; k++) {
- float3 pt = mesh->curve_keys[s.v[k]].co;
- bounds.grow(pt, mesh->curve_keys[s.v[k]].radius);
- }
+ for(int k = 0; k < curve.num_keys - 1; k++) {
+ BoundBox bounds = BoundBox::empty;
- if(bounds.valid()) {
- references.push_back(BVHReference(bounds, j, i, true));
- root.grow(bounds);
- center.grow(bounds.center2());
+ float3 co0 = mesh->curve_keys[curve.first_key + k].co;
+ float3 co1 = mesh->curve_keys[curve.first_key + k + 1].co;
+
+ bounds.grow(co0, mesh->curve_keys[curve.first_key + k].radius);
+ bounds.grow(co1, mesh->curve_keys[curve.first_key + k + 1].radius);
+
+ if(bounds.valid()) {
+ references.push_back(BVHReference(bounds, j, i, k));
+ root.grow(bounds);
+ center.grow(bounds.center2());
+ }
}
}
}
@@ -109,6 +113,16 @@ void BVHBuild::add_reference_object(BoundBox& root, BoundBox& center, Object *ob
center.grow(ob->bounds.center2());
}
+static size_t count_curve_segments(Mesh *mesh)
+{
+ size_t num = 0, num_curves = mesh->curves.size();
+
+ for(size_t i = 0; i < num_curves; i++)
+ num += mesh->curves[i].num_keys - 1;
+
+ return num;
+}
+
void BVHBuild::add_references(BVHRange& root)
{
/* reserve space for references */
@@ -118,14 +132,14 @@ void BVHBuild::add_references(BVHRange& root)
if(params.top_level) {
if(ob->mesh->transform_applied) {
num_alloc_references += ob->mesh->triangles.size();
- num_alloc_references += ob->mesh->curve_segments.size();
+ num_alloc_references += count_curve_segments(ob->mesh);
}
else
num_alloc_references++;
}
else {
num_alloc_references += ob->mesh->triangles.size();
- num_alloc_references += ob->mesh->curve_segments.size();
+ num_alloc_references += count_curve_segments(ob->mesh);
}
}
@@ -183,7 +197,7 @@ BVHNode* BVHBuild::run()
progress_total = references.size();
progress_original_total = progress_total;
- prim_type.resize(references.size());
+ prim_segment.resize(references.size());
prim_index.resize(references.size());
prim_object.resize(references.size());
@@ -341,12 +355,12 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
if(start == prim_index.size()) {
assert(params.use_spatial_split);
- prim_type.push_back(ref->prim_type());
+ prim_segment.push_back(ref->prim_segment());
prim_index.push_back(ref->prim_index());
prim_object.push_back(ref->prim_object());
}
else {
- prim_type[start] = ref->prim_type();
+ prim_segment[start] = ref->prim_segment();
prim_index[start] = ref->prim_index();
prim_object[start] = ref->prim_object();
}
@@ -369,7 +383,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
{
- vector<int>& p_type = prim_type;
+ vector<int>& p_segment = prim_segment;
vector<int>& p_index = prim_index;
vector<int>& p_object = prim_object;
BoundBox bounds = BoundBox::empty;
@@ -383,12 +397,12 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range)
if(range.start() + num == prim_index.size()) {
assert(params.use_spatial_split);
- p_type.push_back(ref.prim_type());
+ p_segment.push_back(ref.prim_segment());
p_index.push_back(ref.prim_index());
p_object.push_back(ref.prim_object());
}
else {
- p_type[range.start() + num] = ref.prim_type();
+ p_segment[range.start() + num] = ref.prim_segment();
p_index[range.start() + num] = ref.prim_index();
p_object[range.start() + num] = ref.prim_object();
}
diff --git a/intern/cycles/bvh/bvh_build.h b/intern/cycles/bvh/bvh_build.h
index ba10eb49412..3df4da1739a 100644
--- a/intern/cycles/bvh/bvh_build.h
+++ b/intern/cycles/bvh/bvh_build.h
@@ -44,7 +44,7 @@ public:
/* Constructor/Destructor */
BVHBuild(
const vector<Object*>& objects,
- vector<int>& prim_type,
+ vector<int>& prim_segment,
vector<int>& prim_index,
vector<int>& prim_object,
const BVHParams& params,
@@ -88,7 +88,7 @@ protected:
int num_original_references;
/* output primitive indexes and objects */
- vector<int>& prim_type;
+ vector<int>& prim_segment;
vector<int>& prim_index;
vector<int>& prim_object;
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index 7a1555ae548..f7bc79f71e6 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -98,22 +98,22 @@ class BVHReference
public:
__forceinline BVHReference() {}
- __forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_type)
+ __forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_, int prim_segment)
: rbounds(bounds_)
{
rbounds.min.w = __int_as_float(prim_index_);
rbounds.max.w = __int_as_float(prim_object_);
- type = prim_type;
+ segment = prim_segment;
}
__forceinline const BoundBox& bounds() const { return rbounds; }
__forceinline int prim_index() const { return __float_as_int(rbounds.min.w); }
__forceinline int prim_object() const { return __float_as_int(rbounds.max.w); }
- __forceinline int prim_type() const { return type; }
+ __forceinline int prim_segment() const { return segment; }
protected:
BoundBox rbounds;
- uint type;
+ uint segment;
};
/* BVH Range
diff --git a/intern/cycles/bvh/bvh_sort.cpp b/intern/cycles/bvh/bvh_sort.cpp
index 9a8961c8b15..91994be5b96 100644
--- a/intern/cycles/bvh/bvh_sort.cpp
+++ b/intern/cycles/bvh/bvh_sort.cpp
@@ -43,8 +43,8 @@ public:
else if(ra.prim_object() > rb.prim_object()) return false;
else if(ra.prim_index() < rb.prim_index()) return true;
else if(ra.prim_index() > rb.prim_index()) return false;
- else if(ra.prim_type() < rb.prim_type()) return true;
- else if(ra.prim_type() > rb.prim_type()) return false;
+ else if(ra.prim_segment() < rb.prim_segment()) return true;
+ else if(ra.prim_segment() > rb.prim_segment()) return false;
return false;
}
diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp
index 67fdfd77657..03ff69d7b6d 100644
--- a/intern/cycles/bvh/bvh_split.cpp
+++ b/intern/cycles/bvh/bvh_split.cpp
@@ -253,7 +253,7 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
Object *ob = builder->objects[ref.prim_object()];
const Mesh *mesh = ob->mesh;
- if (!ref.prim_type()) {
+ if (ref.prim_segment() == ~0) {
const int *inds = mesh->triangles[ref.prim_index()].v;
const float3 *verts = &mesh->verts[0];
const float3* v1 = &verts[inds[2]];
@@ -281,11 +281,11 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
}
}
else {
- /* Strand split: NOTE - Currently ignores strand width and needs to be fixed.*/
-
- const int *inds = mesh->curve_segments[ref.prim_index()].v;
- const float3* v0 = &mesh->curve_keys[inds[0]].co;
- const float3* v1 = &mesh->curve_keys[inds[1]].co;
+ /* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
+ const int k0 = mesh->curves[ref.prim_index()].first_key + ref.prim_segment();
+ const int k1 = k0 + 1;
+ const float3* v0 = &mesh->curve_keys[k0].co;
+ const float3* v1 = &mesh->curve_keys[k1].co;
float v0p = (*v0)[dim];
float v1p = (*v1)[dim];
@@ -318,8 +318,8 @@ void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVH
right_bounds.intersect(ref.bounds());
/* set references */
- left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
- right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
+ left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
+ right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_segment());
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index d32287f91e8..c811d83ad78 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -207,22 +207,22 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
#ifdef __HAIR__
__device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
- float3 P, float3 idir, uint visibility, int object, int triAddr)
+ float3 P, float3 idir, uint visibility, int object, int curveAddr, int segment)
{
/* curve Intersection check */
int flags = kernel_data.curve_kernel_data.curveflags;
- int prim = kernel_tex_fetch(__prim_index, triAddr);
- float4 v00 = kernel_tex_fetch(__curve_segments, prim);
+ int prim = kernel_tex_fetch(__prim_index, curveAddr);
+ float4 v00 = kernel_tex_fetch(__curves, prim);
- int v1 = __float_as_int(v00.x);
- int v2 = __float_as_int(v00.y);
+ int k0 = __float_as_int(v00.x) + segment;
+ int k1 = k0 + 1;
- float4 P1 = kernel_tex_fetch(__curve_keys, v1);
- float4 P2 = kernel_tex_fetch(__curve_keys, v2);
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
- float l = v00.w;
+ float l = len(P2 - P1); // XXX slower
float r1 = P1.w;
float r2 = P2.w;
float mr = max(r1,r2);
@@ -329,14 +329,15 @@ __device_inline void bvh_curve_intersect(KernelGlobals *kg, Intersection *isect,
return;
}*/
- #ifdef __VISIBILITY_FLAG__
+#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
- #endif
+ if(kernel_tex_fetch(__prim_visibility, curveAddr) & visibility)
+#endif
{
/* record intersection */
- isect->prim = triAddr;
+ isect->prim = curveAddr;
+ isect->segment = segment;
isect->object = object;
isect->u = z/l;
isect->v = td/(4*a*a);
@@ -430,8 +431,9 @@ __device_inline bool bvh_intersect(KernelGlobals *kg, const Ray *ray, const uint
while(primAddr < primAddr2) {
/* intersect ray against primitive */
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, primAddr))
- bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr);
+ uint segment = kernel_tex_fetch(__prim_segment, primAddr);
+ if(segment != ~0)
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
else
#endif
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
@@ -555,8 +557,9 @@ __device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, con
while(primAddr < primAddr2) {
/* intersect ray against primitive */
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, primAddr))
- bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr);
+ uint segment = kernel_tex_fetch(__prim_segment, primAddr);
+ if(segment != ~0)
+ bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
else
#endif
bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
@@ -720,14 +723,14 @@ __device_inline float3 bvh_curve_refine(KernelGlobals *kg, ShaderData *sd, const
}
int prim = kernel_tex_fetch(__prim_index, isect->prim);
- float4 v00 = kernel_tex_fetch(__curve_segments, prim);
+ float4 v00 = kernel_tex_fetch(__curves, prim);
- int v1 = __float_as_int(v00.x);
- int v2 = __float_as_int(v00.y);
+ int k0 = __float_as_int(v00.x) + isect->segment;
+ int k1 = k0 + 1;
- float4 P1 = kernel_tex_fetch(__curve_keys, v1);
- float4 P2 = kernel_tex_fetch(__curve_keys, v2);
- float l = v00.w;
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
+ float l = len(P2 - P1); // XXX slower
float r1 = P1.w;
float r2 = P2.w;
float3 tg = float4_to_float3(P2 - P1) / l;
diff --git a/intern/cycles/kernel/kernel_curve.h b/intern/cycles/kernel/kernel_curve.h
index fef1a48644d..e065717888c 100644
--- a/intern/cycles/kernel/kernel_curve.h
+++ b/intern/cycles/kernel/kernel_curve.h
@@ -24,19 +24,21 @@ CCL_NAMESPACE_BEGIN
__device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
- if(elem == ATTR_ELEMENT_CURVE_SEGMENT) {
+ if(elem == ATTR_ELEMENT_CURVE) {
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = 0.0f;
if(dy) *dy = 0.0f;
#endif
- return kernel_tex_fetch(__attributes_float, offset + sd->curve_seg);
+ return kernel_tex_fetch(__attributes_float, offset + sd->prim);
}
else if(elem == ATTR_ELEMENT_CURVE_KEY) {
- float4 segment = kernel_tex_fetch(__curve_segments, sd->curve_seg);
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(segment.x));
- float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(segment.y));
+ float f0 = kernel_tex_fetch(__attributes_float, offset + k0);
+ float f1 = kernel_tex_fetch(__attributes_float, offset + k1);
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = sd->du.dx*(f1 - f0);
@@ -57,7 +59,7 @@ __device float curve_attribute_float(KernelGlobals *kg, const ShaderData *sd, At
__device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
- if(elem == ATTR_ELEMENT_CURVE_SEGMENT) {
+ if(elem == ATTR_ELEMENT_CURVE) {
/* idea: we can't derive any useful differentials here, but for tiled
* mipmap image caching it would be useful to avoid reading the highest
* detail level always. maybe a derivative based on the hair density
@@ -67,13 +69,15 @@ __device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd,
if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
#endif
- return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->curve_seg));
+ return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim));
}
else if(elem == ATTR_ELEMENT_CURVE_KEY) {
- float4 segment = kernel_tex_fetch(__curve_segments, sd->curve_seg);
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(segment.x)));
- float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(segment.y)));
+ float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k0));
+ float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + k1));
#ifdef __RAY_DIFFERENTIALS__
if(dx) *dx = sd->du.dx*(f1 - f0);
@@ -96,19 +100,16 @@ __device float3 curve_attribute_float3(KernelGlobals *kg, const ShaderData *sd,
__device float curve_thickness(KernelGlobals *kg, ShaderData *sd)
{
- int prim = sd->curve_seg;
- float u = sd->u;
float r = 0.0f;
- if(prim != -1) {
- float4 v00 = kernel_tex_fetch(__curve_segments, prim);
+ if(sd->segment != ~0) {
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
+ int k0 = __float_as_int(curvedata.x) + sd->segment;
+ int k1 = k0 + 1;
- int v1 = __float_as_int(v00.x);
- int v2 = __float_as_int(v00.y);
-
- float4 P1 = kernel_tex_fetch(__curve_keys, v1);
- float4 P2 = kernel_tex_fetch(__curve_keys, v2);
- r = (P2.w - P1.w) * u + P1.w;
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
+ r = (P2.w - P1.w) * sd->u + P1.w;
}
return r*2.0f;
@@ -118,7 +119,7 @@ __device float3 curve_tangent_normal(KernelGlobals *kg, ShaderData *sd)
{
float3 tgN = make_float3(0.0f,0.0f,0.0f);
- if(sd->curve_seg != ~0) {
+ if(sd->segment != ~0) {
float normalmix = kernel_data.curve_kernel_data.normalmix;
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu,-sd->I) * normalmix / len_squared(sd->dPdu)));
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index adf7e8eca82..d5506ad1dd0 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -157,7 +157,7 @@ __device float3 indirect_emission(KernelGlobals *kg, ShaderData *sd, float t, in
float3 L = shader_emissive_eval(kg, sd);
#ifdef __HAIR__
- if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_SAMPLE_AS_LIGHT) && (sd->curve_seg == ~0)) {
+ if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_SAMPLE_AS_LIGHT) && (sd->segment == ~0)) {
#else
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_SAMPLE_AS_LIGHT)) {
#endif
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index 09ee1f68e12..1561ddc9ddd 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -329,18 +329,20 @@ __device float triangle_light_pdf(KernelGlobals *kg,
#ifdef __HAIR__
/* Strand Light */
-__device void curve_seg_light_sample(KernelGlobals *kg, int prim, int object,
- float randu, float randv, float time, LightSample *ls)
+__device void curve_segment_light_sample(KernelGlobals *kg, int prim, int object,
+ int segment, float randu, float randv, float time, LightSample *ls)
{
/* this strand code needs completion */
- float4 v00 = kernel_tex_fetch(__curve_segments, prim);
+ float4 v00 = kernel_tex_fetch(__curves, prim);
+
+ int k0 = __float_as_int(v00.x) + segment;
+ int k1 = k0 + 1;
- int v1 = __float_as_int(v00.x);
- int v2 = __float_as_int(v00.y);
- float l = v00.w;
+ float4 P1 = kernel_tex_fetch(__curve_keys, k0);
+ float4 P2 = kernel_tex_fetch(__curve_keys, k1);
+
+ float l = len(P2 - P1); // XXX slower
- float4 P1 = kernel_tex_fetch(__curve_keys, v1);
- float4 P2 = kernel_tex_fetch(__curve_keys, v2);
float r1 = P1.w;
float r2 = P2.w;
float3 tg = float4_to_float3(P2 - P1) / l;
@@ -419,15 +421,15 @@ __device void light_sample(KernelGlobals *kg, float randt, float randu, float ra
float4 l = kernel_tex_fetch(__light_distribution, index);
int prim = __float_as_int(l.y);
#ifdef __HAIR__
-/* currently use l.z to indicate is strand sample which isn't ideal */
- bool is_curve = __float_as_int(l.z) == 0.0f;
+ int segment = __float_as_int(l.z);
#endif
if(prim >= 0) {
int object = __float_as_int(l.w);
+
#ifdef __HAIR__
- if (is_curve)
- curve_seg_light_sample(kg, prim, object, randu, randv, time, ls);
+ if (segment != ~0)
+ curve_segment_light_sample(kg, prim, object, segment, randu, randv, time, ls);
else
#endif
triangle_light_sample(kg, prim, object, randu, randv, time, ls);
diff --git a/intern/cycles/kernel/kernel_primitive.h b/intern/cycles/kernel/kernel_primitive.h
index 2296017c686..7538b7107d0 100644
--- a/intern/cycles/kernel/kernel_primitive.h
+++ b/intern/cycles/kernel/kernel_primitive.h
@@ -37,7 +37,7 @@ __device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id, A
{
/* for SVM, find attribute by unique id */
uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
- attr_offset = (sd->curve_seg == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
+ attr_offset = (sd->segment == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
@@ -55,7 +55,7 @@ __device_inline int find_attribute(KernelGlobals *kg, ShaderData *sd, uint id, A
__device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float *dx, float *dy)
{
#ifdef __HAIR__
- if(sd->curve_seg == ~0)
+ if(sd->segment == ~0)
#endif
return triangle_attribute_float(kg, sd, elem, offset, dx, dy);
#ifdef __HAIR__
@@ -67,7 +67,7 @@ __device float primitive_attribute_float(KernelGlobals *kg, const ShaderData *sd
__device float3 primitive_attribute_float3(KernelGlobals *kg, const ShaderData *sd, AttributeElement elem, int offset, float3 *dx, float3 *dy)
{
#ifdef __HAIR__
- if(sd->curve_seg == ~0)
+ if(sd->segment == ~0)
#endif
return triangle_attribute_float3(kg, sd, elem, offset, dx, dy);
#ifdef __HAIR__
@@ -92,7 +92,7 @@ __device float3 primitive_uv(KernelGlobals *kg, ShaderData *sd)
__device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
{
#ifdef __HAIR__
- if(sd->curve_seg != ~0)
+ if(sd->segment != ~0)
return normalize(sd->dPdu);
#endif
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 49bbc5a74ab..0a5a2ab54b0 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -69,25 +69,22 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
#endif
sd->prim = kernel_tex_fetch(__prim_index, isect->prim);
-#ifdef __HAIR__
- sd->curve_seg = ~0;
-#endif
sd->ray_length = isect->t;
#ifdef __HAIR__
- if(kernel_tex_fetch(__prim_type, isect->prim)) {
+ if(kernel_tex_fetch(__prim_segment, isect->prim) != ~0) {
/* Strand Shader setting*/
- float4 CurSeg = kernel_tex_fetch(__curve_segments, sd->prim);
- sd->shader = __float_as_int(CurSeg.z);
+ float4 curvedata = kernel_tex_fetch(__curves, sd->prim);
- sd->curve_seg = sd->prim;
- sd->prim = isect->prim;
+ sd->shader = __float_as_int(curvedata.z);
+ sd->segment = isect->segment;
float tcorr = isect->t;
if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_POSTINTERSECTCORRECTION) {
tcorr = (isect->u < 0)? tcorr + sqrtf(isect->v) : tcorr - sqrtf(isect->v);
sd->ray_length = tcorr;
}
+
sd->P = bvh_curve_refine(kg, sd, isect, ray, tcorr);
}
else {
@@ -97,6 +94,10 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
float3 Ng = make_float3(Ns.x, Ns.y, Ns.z);
sd->shader = __float_as_int(Ns.w);
+#ifdef __HAIR__
+ sd->segment = ~0;
+#endif
+
#ifdef __UV__
sd->u = isect->u;
sd->v = isect->v;
@@ -107,7 +108,6 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
sd->Ng = Ng;
sd->N = Ng;
-
/* smooth normal */
if(sd->shader & SHADER_SMOOTH_NORMAL)
sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
@@ -162,7 +162,7 @@ __device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
__device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
const float3 P, const float3 Ng, const float3 I,
- int shader, int object, int prim, float u, float v, float t, float time, int curve = ~0)
+ int shader, int object, int prim, float u, float v, float t, float time, int segment = ~0)
{
/* vectors */
sd->P = P;
@@ -171,7 +171,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
sd->I = I;
sd->shader = shader;
#ifdef __HAIR__
- sd->curve_seg = curve;
+ sd->segment = segment;
#endif
/* primitive */
@@ -215,7 +215,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
/* smooth normal */
#ifdef __HAIR__
- if(sd->shader & SHADER_SMOOTH_NORMAL && sd->curve_seg == ~0) {
+ if(sd->shader & SHADER_SMOOTH_NORMAL && sd->segment == ~0) {
sd->N = triangle_smooth_normal(kg, sd->prim, sd->u, sd->v);
#else
if(sd->shader & SHADER_SMOOTH_NORMAL) {
@@ -231,7 +231,7 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
#ifdef __DPDU__
/* dPdu/dPdv */
#ifdef __HAIR__
- if(sd->prim == ~0 || sd->curve_seg != ~0) {
+ if(sd->prim == ~0 || sd->segment != ~0) {
sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
}
@@ -323,7 +323,7 @@ __device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderData
#endif
sd->prim = ~0;
#ifdef __HAIR__
- sd->curve_seg = ~0;
+ sd->segment = ~0;
#endif
#ifdef __UV__
sd->u = 0.0f;
@@ -781,14 +781,14 @@ __device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect)
int shader = 0;
#ifdef __HAIR__
- if(!kernel_tex_fetch(__prim_type, isect->prim)) {
+ if(kernel_tex_fetch(__prim_segment, isect->prim) == ~0) {
#endif
float4 Ns = kernel_tex_fetch(__tri_normal, prim);
shader = __float_as_int(Ns.w);
#ifdef __HAIR__
}
else {
- float4 str = kernel_tex_fetch(__curve_segments, prim);
+ float4 str = kernel_tex_fetch(__curves, prim);
shader = __float_as_int(str.z);
}
#endif
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index 072df21a188..e27de95e7ab 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -27,7 +27,7 @@
/* bvh */
KERNEL_TEX(float4, texture_float4, __bvh_nodes)
KERNEL_TEX(float4, texture_float4, __tri_woop)
-KERNEL_TEX(uint, texture_uint, __prim_type)
+KERNEL_TEX(uint, texture_uint, __prim_segment)
KERNEL_TEX(uint, texture_uint, __prim_visibility)
KERNEL_TEX(uint, texture_uint, __prim_index)
KERNEL_TEX(uint, texture_uint, __prim_object)
@@ -44,7 +44,7 @@ KERNEL_TEX(float4, texture_float4, __tri_vindex)
KERNEL_TEX(float4, texture_float4, __tri_verts)
/* curves */
-KERNEL_TEX(float4, texture_float4, __curve_segments)
+KERNEL_TEX(float4, texture_float4, __curves)
KERNEL_TEX(float4, texture_float4, __curve_keys)
/* attributes */
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index e80772bd4e2..2bd6b5859f3 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -344,6 +344,7 @@ typedef struct Intersection {
float t, u, v;
int prim;
int object;
+ int segment;
} Intersection;
/* Attributes */
@@ -357,7 +358,7 @@ typedef enum AttributeElement {
ATTR_ELEMENT_FACE,
ATTR_ELEMENT_VERTEX,
ATTR_ELEMENT_CORNER,
- ATTR_ELEMENT_CURVE_SEGMENT,
+ ATTR_ELEMENT_CURVE,
ATTR_ELEMENT_CURVE_KEY
} AttributeElement;
@@ -464,8 +465,8 @@ typedef struct ShaderData {
int prim;
#ifdef __HAIR__
- /* strand id if there is one, -1 otherwise */
- int curve_seg;
+ /* for curves, segment number in curve, ~0 for triangles */
+ int segment;
#endif
/* parametric coordinates
* - barycentric weights for triangles */
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index afa5211216b..28742d56e3b 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -605,7 +605,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
return set_attribute_int(3, type, derivatives, val);
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
- && sd->curve_seg == ~0) {
+ && sd->segment == ~0) {
float3 P[3];
triangle_vertices(kg, sd->prim, P);
@@ -625,7 +625,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
#ifdef __HAIR__
/* Hair Attributes */
else if (name == u_is_curve) {
- float f = !(sd->curve_seg == ~0);
+ float f = (sd->segment != ~0);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_thickness) {
@@ -659,7 +659,7 @@ bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustri
{
KernelGlobals *kg = kernel_globals;
ShaderData *sd = (ShaderData *)renderstate;
- int object, prim, curve_seg;
+ int object, prim, segment;
/* lookup of attribute on another object */
if (object_name != u_empty || sd == NULL) {
@@ -670,19 +670,19 @@ bool OSLRenderServices::get_attribute(void *renderstate, bool derivatives, ustri
object = it->second;
prim = ~0;
- curve_seg = ~0;
+ segment = ~0;
}
else {
object = sd->object;
prim = sd->prim;
- curve_seg = sd->curve_seg;
+ segment = sd->segment;
if (object == ~0)
return get_background_attribute(kg, sd, name, type, derivatives, val);
}
/* find attribute on object */
- object = object*ATTR_PRIM_TYPES + (curve_seg != ~0);
+ object = object*ATTR_PRIM_TYPES + (segment != ~0);
OSLGlobals::AttributeMap& attribute_map = kg->osl->attribute_map[object];
OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 18486eba114..59e307bb408 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -457,7 +457,7 @@ float3 OSLShader::volume_eval_phase(const ShaderClosure *sc, const float3 omega_
int OSLShader::find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id, AttributeElement *elem)
{
/* for OSL, a hash map is used to lookup the attribute by name. */
- int object = sd->object*ATTR_PRIM_TYPES + (sd->curve_seg != ~0);
+ int object = sd->object*ATTR_PRIM_TYPES + (sd->segment != ~0);
OSLGlobals::AttributeMap &attr_map = kg->osl->attribute_map[object];
ustring stdname(std::string("geom:") + std::string(Attribute::standard_name((AttributeStandard)id)));
OSLGlobals::AttributeMap::const_iterator it = attr_map.find(stdname);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index f11b69138d1..ea0a31610f1 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -28,7 +28,7 @@ __device void svm_node_attr_init(KernelGlobals *kg, ShaderData *sd,
/* find attribute by unique id */
uint id = node.y;
uint attr_offset = sd->object*kernel_data.bvh.attributes_map_stride;
- attr_offset = (sd->curve_seg == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
+ attr_offset = (sd->segment == ~0)? attr_offset: attr_offset + ATTR_PRIM_CURVE;
uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset);
while(attr_map.x != id) {
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index db8bbabe0ec..a04f4ea0fa7 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -155,7 +155,7 @@ __device void svm_node_hair_info(KernelGlobals *kg, ShaderData *sd, float *stack
switch(type) {
case NODE_INFO_CURVE_IS_STRAND: {
- data = !(sd->curve_seg == ~0);
+ data = (sd->segment != ~0);
stack_store_float(stack, out_offset, data);
break;
}
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index 758e4e5e820..b6f6ba47fe8 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -80,7 +80,7 @@ size_t Attribute::element_size(int numverts, int numtris, int numcurves, int num
return numtris;
else if(element == ATTR_ELEMENT_CORNER)
return numtris*3;
- else if(element == ATTR_ELEMENT_CURVE_SEGMENT)
+ else if(element == ATTR_ELEMENT_CURVE)
return numcurves;
else if(element == ATTR_ELEMENT_CURVE_KEY)
return numkeys;
@@ -176,7 +176,7 @@ Attribute *AttributeSet::add(ustring name, TypeDesc type, AttributeElement eleme
if(triangle_mesh)
attr->reserve(triangle_mesh->verts.size(), triangle_mesh->triangles.size(), 0, 0);
if(curve_mesh)
- attr->reserve(0, 0, curve_mesh->curve_segments.size(), curve_mesh->curve_keys.size());
+ attr->reserve(0, 0, curve_mesh->curves.size(), curve_mesh->curve_keys.size());
return attr;
}
@@ -239,9 +239,9 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
}
else if(curve_mesh) {
if(std == ATTR_STD_UV)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_SEGMENT);
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
else if(std == ATTR_STD_GENERATED)
- attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_SEGMENT);
+ attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
else if(std == ATTR_STD_MOTION_PRE)
attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE_KEY);
else if(std == ATTR_STD_MOTION_POST)
@@ -298,7 +298,7 @@ void AttributeSet::reserve()
if(triangle_mesh)
attr.reserve(triangle_mesh->verts.size(), triangle_mesh->triangles.size(), 0, 0);
if(curve_mesh)
- attr.reserve(0, 0, curve_mesh->curve_segments.size(), curve_mesh->curve_keys.size());
+ attr.reserve(0, 0, curve_mesh->curves.size(), curve_mesh->curve_keys.size());
}
}
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index cab6008dd7c..c8e3e94ec98 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -171,13 +171,14 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
num_triangles++;
}
- /* disabled for strands*/
- /*for(size_t i = 0; i < mesh->curve_segments.size(); i++) {
- * Shader *shader = scene->shaders[mesh->curve_segments[i].shader];
- *
- * if(shader->sample_as_light && shader->has_surface_emission)
- * num_curve_segments++;
- }*/
+ /* disabled for curves */
+#if 0
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ Shader *shader = scene->shaders[curve.shader];
+
+ if(shader->sample_as_light && shader->has_surface_emission)
+ num_curve_segments += curve.num_segments();
+#endif
}
}
@@ -225,7 +226,7 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
if(shader->sample_as_light && shader->has_surface_emission) {
distribution[offset].x = totarea;
distribution[offset].y = __int_as_float(i + mesh->tri_offset);
- distribution[offset].z = 1.0f;
+ distribution[offset].z = __int_as_float(~0);
distribution[offset].w = __int_as_float(object_id);
offset++;
@@ -245,30 +246,38 @@ void LightManager::device_update_distribution(Device *device, DeviceScene *dscen
}
/*sample as light disabled for strands*/
- /*for(size_t i = 0; i < mesh->curve_segments.size(); i++) {
- * Shader *shader = scene->shaders[mesh->curve_segments[i].shader];
- *
- * if(shader->sample_as_light && shader->has_surface_emission) {
- * distribution[offset].x = totarea;
- * distribution[offset].y = __int_as_float(i + mesh->curveseg_offset);
- * distribution[offset].z = 0.0f;
- * distribution[offset].w = __int_as_float(object_id);
- * offset++;
- *
- * Mesh::CurveSeg s = mesh->curve_segments[i];
- * float3 p1 = mesh->curve_keys[s.v[0]].loc;
- * float r1 = mesh->curve_keys[s.v[0]].radius;
- * float3 p2 = mesh->curve_keys[s.v[1]].loc;
- * float r2 = mesh->curve_keys[s.v[1]].radius;
- *
- * if(!transform_applied) {
- * p1 = transform_point(&tfm, p1);
- * p2 = transform_point(&tfm, p2);
- * }
- *
- * totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
- * }
- }*/
+#if 0
+ size_t i = 0;
+
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ Shader *shader = scene->shaders[curve.shader];
+ int first_key = curve.first_key;
+
+ if(shader->sample_as_light && shader->has_surface_emission) {
+ for(int j = 0; j < curve.num_segments(); j++) {
+ distribution[offset].x = totarea;
+ distribution[offset].y = __int_as_float(i + mesh->curve_offset); // XXX fix kernel code
+ distribution[offset].z = __int_as_float(j);
+ distribution[offset].w = __int_as_float(object_id);
+ offset++;
+
+ float3 p1 = mesh->curve_keys[first_key + j].loc;
+ float r1 = mesh->curve_keys[first_key + j].radius;
+ float3 p2 = mesh->curve_keys[first_key + j + 1].loc;
+ float r2 = mesh->curve_keys[first_key + j + 1].radius;
+
+ if(!transform_applied) {
+ p1 = transform_point(&tfm, p1);
+ p2 = transform_point(&tfm, p2);
+ }
+
+ totarea += M_PI_F * (r1 + r2) * len(p1 - p2);
+ }
+ }
+
+ i++;
+ }
+#endif
}
if(progress.get_cancel()) return;
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 53cae53ef69..d4619dcff55 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -51,7 +51,7 @@ Mesh::Mesh()
tri_offset = 0;
vert_offset = 0;
- curveseg_offset = 0;
+ curve_offset = 0;
curvekey_offset = 0;
attributes.triangle_mesh = this;
@@ -71,7 +71,7 @@ void Mesh::reserve(int numverts, int numtris, int numcurves, int numcurvekeys)
shader.resize(numtris);
smooth.resize(numtris);
curve_keys.resize(numcurvekeys);
- curve_segments.resize(numcurves);
+ curves.resize(numcurves);
attributes.reserve();
curve_attributes.reserve();
@@ -86,7 +86,7 @@ void Mesh::clear()
smooth.clear();
curve_keys.clear();
- curve_segments.clear();
+ curves.clear();
attributes.clear();
curve_attributes.clear();
@@ -98,34 +98,33 @@ void Mesh::clear()
void Mesh::add_triangle(int v0, int v1, int v2, int shader_, bool smooth_)
{
- Triangle t;
- t.v[0] = v0;
- t.v[1] = v1;
- t.v[2] = v2;
+ Triangle tri;
+ tri.v[0] = v0;
+ tri.v[1] = v1;
+ tri.v[2] = v2;
- triangles.push_back(t);
+ triangles.push_back(tri);
shader.push_back(shader_);
smooth.push_back(smooth_);
}
void Mesh::add_curve_key(float3 co, float radius)
{
- CurveKey ck;
- ck.co = co;
- ck.radius = radius;
+ CurveKey key;
+ key.co = co;
+ key.radius = radius;
- curve_keys.push_back(ck);
+ curve_keys.push_back(key);
}
-void Mesh::add_curve_segment(int v0, int v1, int shader, int curveid)
+void Mesh::add_curve(int first_key, int num_keys, int shader)
{
- CurveSegment s;
- s.v[0] = v0;
- s.v[1] = v1;
- s.shader = shader;
- s.curve = curveid;
+ Curve curve;
+ curve.first_key = first_key;
+ curve.num_keys = num_keys;
+ curve.shader = shader;
- curve_segments.push_back(s);
+ curves.push_back(curve);
}
void Mesh::compute_bounds()
@@ -284,7 +283,7 @@ void Mesh::pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset)
}
}
-void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset)
+void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset)
{
size_t curve_keys_size = curve_keys.size();
CurveKey *keys_ptr = NULL;
@@ -302,25 +301,21 @@ void Mesh::pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_key
}
/* pack curve segments */
- size_t curve_seg_num = curve_segments.size();
+ size_t curve_num = curves.size();
- if(curve_seg_num) {
- CurveSegment *curve_ptr = &curve_segments[0];
+ if(curve_num) {
+ Curve *curve_ptr = &curves[0];
int shader_id = 0;
- for(size_t i = 0; i < curve_seg_num; i++) {
- CurveSegment s = curve_ptr[i];
- shader_id = scene->shader_manager->get_shader_id(s.shader, this, false);
+ for(size_t i = 0; i < curve_num; i++) {
+ Curve curve = curve_ptr[i];
+ shader_id = scene->shader_manager->get_shader_id(curve.shader, this, false);
- float3 p1 = keys_ptr[s.v[0]].co;
- float3 p2 = keys_ptr[s.v[1]].co;
- float length = len(p2 - p1);
-
- curve_seg_keys[i] = make_float4(
- __int_as_float(s.v[0] + curvekey_offset),
- __int_as_float(s.v[1] + curvekey_offset),
+ curve_data[i] = make_float4(
+ __int_as_float(curve.first_key + curvekey_offset),
+ __int_as_float(curve.num_keys),
__int_as_float(shader_id),
- length);
+ 0.0f);
}
}
}
@@ -541,7 +536,7 @@ void MeshManager::update_svm_attributes(Device *device, DeviceScene *dscene, Sce
index++;
- if(mesh->curve_segments.size()) {
+ if(mesh->curves.size()) {
attr_map[index].x = id;
attr_map[index].y = req.curve_element;
attr_map[index].z = as_uint(req.curve_offset);
@@ -588,7 +583,7 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
size_t size = mattr->element_size(
mesh->verts.size(),
mesh->triangles.size(),
- mesh->curve_segments.size(),
+ mesh->curves.size(),
mesh->curve_keys.size());
if(mattr->type == TypeDesc::TypeFloat) {
@@ -618,8 +613,8 @@ static void update_attribute_element_offset(Mesh *mesh, vector<float>& attr_floa
offset -= mesh->tri_offset;
else if(element == ATTR_ELEMENT_CORNER)
offset -= 3*mesh->tri_offset;
- else if(element == ATTR_ELEMENT_CURVE_SEGMENT)
- offset -= mesh->curveseg_offset;
+ else if(element == ATTR_ELEMENT_CURVE)
+ offset -= mesh->curve_offset;
else if(element == ATTR_ELEMENT_CURVE_KEY)
offset -= mesh->curvekey_offset;
}
@@ -713,20 +708,20 @@ void MeshManager::device_update_mesh(Device *device, DeviceScene *dscene, Scene
size_t tri_size = 0;
size_t curve_key_size = 0;
- size_t curve_seg_keys = 0;
+ size_t curve_size = 0;
foreach(Mesh *mesh, scene->meshes) {
mesh->vert_offset = vert_size;
mesh->tri_offset = tri_size;
mesh->curvekey_offset = curve_key_size;
- mesh->curveseg_offset = curve_seg_keys;
+ mesh->curve_offset = curve_size;
vert_size += mesh->verts.size();
tri_size += mesh->triangles.size();
curve_key_size += mesh->curve_keys.size();
- curve_seg_keys += mesh->curve_segments.size();
+ curve_size += mesh->curves.size();
}
if(tri_size != 0) {
@@ -754,19 +749,19 @@ void MeshManager::device_update_mesh(Device *device, DeviceScene *dscene, Scene
device->tex_alloc("__tri_vindex", dscene->tri_vindex);
}
- if(curve_seg_keys != 0) {
+ if(curve_size != 0) {
progress.set_status("Updating Mesh", "Copying Strands to device");
float4 *curve_keys = dscene->curve_keys.resize(curve_key_size);
- float4 *curve_segments = dscene->curve_segments.resize(curve_seg_keys);
+ float4 *curves = dscene->curves.resize(curve_size);
foreach(Mesh *mesh, scene->meshes) {
- mesh->pack_curves(scene, &curve_keys[mesh->curvekey_offset], &curve_segments[mesh->curveseg_offset], mesh->curvekey_offset);
+ mesh->pack_curves(scene, &curve_keys[mesh->curvekey_offset], &curves[mesh->curve_offset], mesh->curvekey_offset);
if(progress.get_cancel()) return;
}
device->tex_alloc("__curve_keys", dscene->curve_keys);
- device->tex_alloc("__curve_segments", dscene->curve_segments);
+ device->tex_alloc("__curves", dscene->curves);
}
}
@@ -804,9 +799,9 @@ void MeshManager::device_update_bvh(Device *device, DeviceScene *dscene, Scene *
dscene->tri_woop.reference(&pack.tri_woop[0], pack.tri_woop.size());
device->tex_alloc("__tri_woop", dscene->tri_woop);
}
- if(pack.prim_type.size()) {
- dscene->prim_type.reference((uint*)&pack.prim_type[0], pack.prim_type.size());
- device->tex_alloc("__prim_type", dscene->prim_type);
+ if(pack.prim_segment.size()) {
+ dscene->prim_segment.reference((uint*)&pack.prim_segment[0], pack.prim_segment.size());
+ device->tex_alloc("__prim_segment", dscene->prim_segment);
}
if(pack.prim_visibility.size()) {
dscene->prim_visibility.reference((uint*)&pack.prim_visibility[0], pack.prim_visibility.size());
@@ -917,7 +912,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->bvh_nodes);
device->tex_free(dscene->object_node);
device->tex_free(dscene->tri_woop);
- device->tex_free(dscene->prim_type);
+ device->tex_free(dscene->prim_segment);
device->tex_free(dscene->prim_visibility);
device->tex_free(dscene->prim_index);
device->tex_free(dscene->prim_object);
@@ -925,7 +920,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
device->tex_free(dscene->tri_vnormal);
device->tex_free(dscene->tri_vindex);
device->tex_free(dscene->tri_verts);
- device->tex_free(dscene->curve_segments);
+ device->tex_free(dscene->curves);
device->tex_free(dscene->curve_keys);
device->tex_free(dscene->attributes_map);
device->tex_free(dscene->attributes_float);
@@ -934,7 +929,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->bvh_nodes.clear();
dscene->object_node.clear();
dscene->tri_woop.clear();
- dscene->prim_type.clear();
+ dscene->prim_segment.clear();
dscene->prim_visibility.clear();
dscene->prim_index.clear();
dscene->prim_object.clear();
@@ -942,7 +937,7 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->tri_vnormal.clear();
dscene->tri_vindex.clear();
dscene->tri_verts.clear();
- dscene->curve_segments.clear();
+ dscene->curves.clear();
dscene->curve_keys.clear();
dscene->attributes_map.clear();
dscene->attributes_float.clear();
diff --git a/intern/cycles/render/mesh.h b/intern/cycles/render/mesh.h
index ca8c755671f..b83752ad8df 100644
--- a/intern/cycles/render/mesh.h
+++ b/intern/cycles/render/mesh.h
@@ -51,10 +51,13 @@ public:
};
/* Mesh Curve */
- struct CurveSegment {
- int v[2];
+ struct Curve {
+ int first_key;
+ int num_keys;
uint shader;
- int curve;
+ uint pad;
+
+ int num_segments() { return num_keys - 1; }
};
struct CurveKey {
@@ -78,7 +81,7 @@ public:
vector<bool> smooth;
vector<CurveKey> curve_keys;
- vector<CurveSegment> curve_segments;
+ vector<Curve> curves;
vector<uint> used_shaders;
AttributeSet attributes;
@@ -98,7 +101,7 @@ public:
size_t tri_offset;
size_t vert_offset;
- size_t curveseg_offset;
+ size_t curve_offset;
size_t curvekey_offset;
/* Functions */
@@ -109,7 +112,7 @@ public:
void clear();
void add_triangle(int v0, int v1, int v2, int shader, bool smooth);
void add_curve_key(float3 loc, float radius);
- void add_curve_segment(int v0, int v1, int shader, int curveid);
+ void add_curve(int first_key, int num_keys, int shader);
void compute_bounds();
void add_face_normals();
@@ -117,7 +120,7 @@ public:
void pack_normals(Scene *scene, float4 *normal, float4 *vnormal);
void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset);
- void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_seg_keys, size_t curvekey_offset);
+ void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset);
void compute_bvh(SceneParams *params, Progress *progress, int n, int total);
bool need_attribute(Scene *scene, AttributeStandard std);
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 4862b47c342..a89f8afd251 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -203,14 +203,18 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
- foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
- float3 p1 = mesh->curve_keys[t.v[0]].co;
- float r1 = mesh->curve_keys[t.v[0]].radius;
- float3 p2 = mesh->curve_keys[t.v[1]].co;
- float r2 = mesh->curve_keys[t.v[1]].radius;
-
- /* currently ignores segment overlaps*/
- surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
surface_area_map[mesh] = surface_area;
@@ -229,14 +233,21 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
- foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
- float3 p1 = mesh->curve_keys[t.v[0]].co;
- float r1 = mesh->curve_keys[t.v[0]].radius;
- float3 p2 = mesh->curve_keys[t.v[1]].co;
- float r2 = mesh->curve_keys[t.v[1]].radius;
+ foreach(Mesh::Curve& curve, mesh->curves) {
+ int first_key = curve.first_key;
+
+ for(int i = 0; i < curve.num_segments(); i++) {
+ float3 p1 = mesh->curve_keys[first_key + i].co;
+ float r1 = mesh->curve_keys[first_key + i].radius;
+ float3 p2 = mesh->curve_keys[first_key + i + 1].co;
+ float r2 = mesh->curve_keys[first_key + i + 1].radius;
- /* currently ignores segment overlaps*/
- surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ p1 = transform_point(&tfm, p1);
+ p2 = transform_point(&tfm, p2);
+
+ /* currently ignores segment overlaps*/
+ surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
+ }
}
}
diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h
index 9490fd96be0..f6e1daea80d 100644
--- a/intern/cycles/render/scene.h
+++ b/intern/cycles/render/scene.h
@@ -62,7 +62,7 @@ public:
device_vector<float4> bvh_nodes;
device_vector<uint> object_node;
device_vector<float4> tri_woop;
- device_vector<uint> prim_type;
+ device_vector<uint> prim_segment;
device_vector<uint> prim_visibility;
device_vector<uint> prim_index;
device_vector<uint> prim_object;
@@ -73,7 +73,7 @@ public:
device_vector<float4> tri_vindex;
device_vector<float4> tri_verts;
- device_vector<float4> curve_segments;
+ device_vector<float4> curves;
device_vector<float4> curve_keys;
/* objects */