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-rw-r--r--source/blender/blenkernel/intern/colortools.c2
-rw-r--r--source/blender/blenlib/BLI_math_color.h6
-rw-r--r--source/blender/blenlib/intern/math_color.c14
-rw-r--r--source/blender/editors/space_image/image_ops.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_scopes.c23
-rw-r--r--source/blender/render/intern/source/shadeoutput.c5
6 files changed, 31 insertions, 23 deletions
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index 67bd6a22348..108b4e48a95 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -1002,7 +1002,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, int use_color_management)
}
/* we still need luma for histogram */
- luma = 0.299f * rgb[0] + 0.587f * rgb[1] + 0.114f * rgb[2];
+ luma = rgb_to_luma(rgb);
/* check for min max */
if(ycc_mode == -1 ) {
diff --git a/source/blender/blenlib/BLI_math_color.h b/source/blender/blenlib/BLI_math_color.h
index 2d8b0188165..6d37aabd6ab 100644
--- a/source/blender/blenlib/BLI_math_color.h
+++ b/source/blender/blenlib/BLI_math_color.h
@@ -69,8 +69,10 @@ void rgb_to_hsv_compat(float r, float g, float b, float *lh, float *ls, float *l
unsigned int rgb_to_cpack(float r, float g, float b);
unsigned int hsv_to_cpack(float h, float s, float v);
-float rgb_to_grayscale(float rgb[3]);
-unsigned char rgb_to_grayscale_byte(unsigned char rgb[3]);
+float rgb_to_grayscale(const float rgb[3]);
+unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
+float rgb_to_luma(const float rgb[3]);
+unsigned char rgb_to_luma_byte(const unsigned char rgb[3]);
/**************** Profile Transformations *****************/
diff --git a/source/blender/blenlib/intern/math_color.c b/source/blender/blenlib/intern/math_color.c
index e9e700d355a..20df893015d 100644
--- a/source/blender/blenlib/intern/math_color.c
+++ b/source/blender/blenlib/intern/math_color.c
@@ -434,16 +434,26 @@ int constrain_rgb(float *r, float *g, float *b)
return 0; /* Color within RGB gamut */
}
-float rgb_to_grayscale(float rgb[3])
+float rgb_to_grayscale(const float rgb[3])
{
return 0.3f*rgb[0] + 0.58f*rgb[1] + 0.12f*rgb[2];
}
-unsigned char rgb_to_grayscale_byte(unsigned char rgb[3])
+unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3])
{
return (76*(unsigned short)rgb[0] + 148*(unsigned short)rgb[1] + 31*(unsigned short)rgb[2]) / 255;
}
+float rgb_to_luma(const float rgb[3])
+{
+ return 0.299f*rgb[0] + 0.587f*rgb[1] + 0.114f*rgb[2];
+}
+
+unsigned char rgb_to_luma_byte(const unsigned char rgb[3])
+{
+ return (76*(unsigned short)rgb[0] + 150*(unsigned short)rgb[1] + 29*(unsigned short)rgb[2]) / 255;
+}
+
/* ********************************* lift/gamma/gain / ASC-CDL conversion ********************************* */
void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power)
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 999a25f57b5..06674513868 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -2016,14 +2016,14 @@ static int image_sample_line_exec(bContext *C, wmOperator *op)
hist->data_r[i] = rgb[0];
hist->data_g[i] = rgb[1];
hist->data_b[i] = rgb[2];
- hist->data_luma[i] = (0.299f*rgb[0] + 0.587f*rgb[1] + 0.114f*rgb[2]);
+ hist->data_luma[i] = rgb_to_luma(rgb);
}
else if (ibuf->rect) {
cp= (unsigned char *)(ibuf->rect + y*ibuf->x + x);
hist->data_r[i] = (float)cp[0]/255.0f;
hist->data_g[i] = (float)cp[1]/255.0f;
hist->data_b[i] = (float)cp[2]/255.0f;
- hist->data_luma[i] = (0.299f*cp[0] + 0.587f*cp[1] + 0.114f*cp[2])/255;
+ hist->data_luma[i] = (float)rgb_to_luma_byte(cp)/255.0f;
}
}
}
diff --git a/source/blender/editors/space_sequencer/sequencer_scopes.c b/source/blender/editors/space_sequencer/sequencer_scopes.c
index 8c189d96062..2bb40ce51f4 100644
--- a/source/blender/editors/space_sequencer/sequencer_scopes.c
+++ b/source/blender/editors/space_sequencer/sequencer_scopes.c
@@ -29,16 +29,17 @@
#include <math.h>
#include <string.h>
+#include "BLI_math_color.h"
#include "BLI_utildefines.h"
-
-
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "sequencer_intern.h"
-static void rgb_to_yuv(float rgb[3], float yuv[3])
+/* XXX, why is this function better then BLI_math version?
+ * only difference is it does some normalize after, need to double check on this - campbell */
+static void rgb_to_yuv_normalized(const float rgb[3], float yuv[3])
{
yuv[0]= 0.299f*rgb[0] + 0.587f*rgb[1] + 0.114f*rgb[2];
yuv[1]= 0.492f*(rgb[2] - yuv[0]);
@@ -169,10 +170,7 @@ static struct ImBuf *make_waveform_view_from_ibuf_byte(struct ImBuf * ibuf)
for (x = 0; x < ibuf->x; x++) {
unsigned char * rgb = src + 4 * (ibuf->x * y + x);
- float v = 1.0 *
- ( 0.299*rgb[0]
- + 0.587*rgb[1]
- + 0.114*rgb[2]) / 255.0;
+ float v = (float)rgb_to_luma_byte(rgb) / 255.0;
unsigned char * p = tgt;
p += 4 * (w * ((int) (v * (h - 3)) + 1) + x + 1);
@@ -215,10 +213,7 @@ static struct ImBuf *make_waveform_view_from_ibuf_float(struct ImBuf * ibuf)
for (x = 0; x < ibuf->x; x++) {
float * rgb = src + 4 * (ibuf->x * y + x);
- float v = 1.0f *
- ( 0.299f*rgb[0]
- + 0.587f*rgb[1]
- + 0.114f*rgb[2]);
+ float v = rgb_to_luma(rgb);
unsigned char * p = tgt;
CLAMP(v, 0.0f, 1.0f);
@@ -583,7 +578,7 @@ static void vectorscope_put_cross(unsigned char r, unsigned char g,
rgb[0]= (float)r/255.0f;
rgb[1]= (float)g/255.0f;
rgb[2]= (float)b/255.0f;
- rgb_to_yuv(rgb, yuv);
+ rgb_to_yuv_normalized(rgb, yuv);
p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ (int) ((yuv[1] * (w - 3) + 1)));
@@ -634,7 +629,7 @@ static struct ImBuf *make_vectorscope_view_from_ibuf_byte(struct ImBuf * ibuf)
rgb[0]= (float)src1[0]/255.0f;
rgb[1]= (float)src1[1]/255.0f;
rgb[2]= (float)src1[2]/255.0f;
- rgb_to_yuv(rgb, yuv);
+ rgb_to_yuv_normalized(rgb, yuv);
p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ (int) ((yuv[1] * (w - 3) + 1)));
@@ -684,7 +679,7 @@ static struct ImBuf *make_vectorscope_view_from_ibuf_float(struct ImBuf * ibuf)
CLAMP(rgb[1], 0.0f, 1.0f);
CLAMP(rgb[2], 0.0f, 1.0f);
- rgb_to_yuv(rgb, yuv);
+ rgb_to_yuv_normalized(rgb, yuv);
p = tgt + 4 * (w * (int) ((yuv[2] * (h - 3) + 1))
+ (int) ((yuv[1] * (w - 3) + 1)));
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 9cb30c2ba1a..e2cfd25c40b 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -900,7 +900,7 @@ static void ramp_diffuse_result(float *diff, ShadeInput *shi)
if(ma->ramp_col) {
if(ma->rampin_col==MA_RAMP_IN_RESULT) {
- float fac= 0.3f*diff[0] + 0.58f*diff[1] + 0.12f*diff[2];
+ float fac = rgb_to_grayscale(diff);
do_colorband(ma->ramp_col, fac, col);
/* blending method */
@@ -932,6 +932,7 @@ static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, floa
/* input */
switch(ma->rampin_col) {
case MA_RAMP_IN_ENERGY:
+ /* should use 'rgb_to_grayscale' but we only have a vector version */
fac= 0.3f*r + 0.58f*g + 0.12f*b;
break;
case MA_RAMP_IN_SHADER:
@@ -974,7 +975,7 @@ static void ramp_spec_result(float spec_col[3], ShadeInput *shi)
if(ma->ramp_spec && (ma->rampin_spec==MA_RAMP_IN_RESULT)) {
float col[4];
- float fac= 0.3f*spec_col[0] + 0.58f*spec_col[1] + 0.12f*spec_col[2];
+ float fac = rgb_to_grayscale(spec_col);
do_colorband(ma->ramp_spec, fac, col);