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-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.cpp15
-rw-r--r--source/gameengine/Converter/KX_ConvertControllers.h3
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp14
4 files changed, 24 insertions, 10 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index b283330266f..f03f4a91531 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2874,7 +2874,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
struct Object* blenderobj = gameobj->GetBlenderObject();
int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? activeLayerBitInfo : 0;
bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
- BL_ConvertControllers(blenderobj,gameobj,logicmgr, layerMask,isInActiveLayer,converter);
+ BL_ConvertControllers(blenderobj,gameobj,logicmgr, layerMask,isInActiveLayer,converter, libloading);
}
for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
{
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index 5d3d0f33bec..ab5f1611cb9 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -94,7 +94,8 @@ void BL_ConvertControllers(
SCA_LogicManager* logicmgr,
int activeLayerBitInfo,
bool isInActiveLayer,
- KX_BlenderSceneConverter* converter
+ KX_BlenderSceneConverter* converter,
+ bool libloading
) {
int uniqueint=0;
int count = 0;
@@ -157,8 +158,9 @@ void BL_ConvertControllers(
SCA_PythonController* pyctrl = new SCA_PythonController(gameobj, pycont->mode);
gamecontroller = pyctrl;
#ifdef WITH_PYTHON
- PyGILState_STATE gstate = PyGILState_Ensure();
- pyctrl->SetNamespace(converter->GetPyNamespace());
+ // When libloading, this is delayed to KX_Scene::MergeScene_LogicBrick to avoid GIL issues
+ if (!libloading)
+ pyctrl->SetNamespace(converter->GetPyNamespace());
if (pycont->mode==SCA_PythonController::SCA_PYEXEC_SCRIPT) {
if (pycont->text)
@@ -185,8 +187,6 @@ void BL_ConvertControllers(
pyctrl->SetDebug(true);
}
}
-
- PyGILState_Release(gstate);
#endif // WITH_PYTHON
break;
@@ -219,8 +219,8 @@ void BL_ConvertControllers(
converter->RegisterGameController(gamecontroller, bcontr);
#ifdef WITH_PYTHON
- PyGILState_STATE gstate = PyGILState_Ensure();
- if (bcontr->type==CONT_PYTHON) {
+ // When libloading, this is delayed to KX_Scene::MergeScene_LogicBrick to avoid GIL issues
+ if (!libloading && bcontr->type==CONT_PYTHON) {
SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
/* not strictly needed but gives syntax errors early on and
* gives more predictable performance for larger scripts */
@@ -235,7 +235,6 @@ void BL_ConvertControllers(
}
}
- PyGILState_Release(gstate);
#endif // WITH_PYTHON
//done with gamecontroller
diff --git a/source/gameengine/Converter/KX_ConvertControllers.h b/source/gameengine/Converter/KX_ConvertControllers.h
index 817a49e1b2f..babe3e2e73f 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.h
+++ b/source/gameengine/Converter/KX_ConvertControllers.h
@@ -40,7 +40,8 @@ void BL_ConvertControllers(
class SCA_LogicManager* logicmgr,
int activeLayerBitInfo,
bool isInActiveLayer,
- class KX_BlenderSceneConverter* converter
+ class KX_BlenderSceneConverter* converter,
+ bool libloading
);
#endif /* __KX_CONVERTCONTROLLERS_H__ */
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 2e560290732..64ba17f49f6 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -49,6 +49,7 @@
//#include "SCA_RandomEventManager.h"
//#include "KX_RayEventManager.h"
#include "SCA_2DFilterActuator.h"
+#include "SCA_PythonController.h"
#include "KX_TouchEventManager.h"
#include "SCA_KeyboardManager.h"
#include "SCA_MouseManager.h"
@@ -1900,6 +1901,19 @@ static void MergeScene_LogicBrick(SCA_ILogicBrick* brick, KX_Scene *to)
if (filter_actuator) {
filter_actuator->SetScene(to);
}
+
+#ifdef WITH_PYTHON
+ // Python must be called from the main thread unless we want to deal
+ // with GIL issues. So, this is delayed until here in case of async
+ // libload (originally in KX_ConvertControllers)
+ SCA_PythonController *pyctrl = dynamic_cast<SCA_PythonController*>(brick);
+ if (pyctrl) {
+ pyctrl->SetNamespace(KX_GetActiveEngine()->GetPyNamespace());
+
+ if (pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
+ pyctrl->Compile();
+ }
+#endif
}
#ifdef WITH_BULLET