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-rw-r--r--intern/cycles/render/tile.cpp88
-rw-r--r--intern/cycles/render/tile.h11
2 files changed, 31 insertions, 68 deletions
diff --git a/intern/cycles/render/tile.cpp b/intern/cycles/render/tile.cpp
index d62ecd8a88c..55bbfeb3f1b 100644
--- a/intern/cycles/render/tile.cpp
+++ b/intern/cycles/render/tile.cpp
@@ -180,52 +180,7 @@ list<Tile>::iterator TileManager::next_viewport_tile(int device)
return state.tiles.end();
}
-list<Tile>::iterator TileManager::next_center_tile(int device)
-{
- list<Tile>::iterator iter, best = state.tiles.end();
-
- int resolution = state.resolution_divider;
- int image_w = max(1, params.width/resolution);
- int image_h = max(1, params.height/resolution);
-
- int logical_device = preserve_tile_device? device: 0;
-
- int64_t centx = image_w / 2, centy = image_h / 2, tot = 1;
- int64_t mindist = (int64_t) image_w * (int64_t) image_h;
-
- /* find center of rendering tiles, image center counts for 1 too */
- for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
- if(iter->rendering) {
- Tile &cur_tile = *iter;
- centx += cur_tile.x + cur_tile.w / 2;
- centy += cur_tile.y + cur_tile.h / 2;
- tot++;
- }
- }
-
- centx /= tot;
- centy /= tot;
-
- /* closest of the non-rendering tiles */
- for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
- if(iter->device == logical_device && iter->rendering == false) {
- Tile &cur_tile = *iter;
-
- int64_t distx = centx - (cur_tile.x + cur_tile.w / 2);
- int64_t disty = centy - (cur_tile.y + cur_tile.h / 2);
- distx = (int64_t) sqrt((double)distx * distx + disty * disty);
-
- if(distx < mindist) {
- best = iter;
- mindist = distx;
- }
- }
- }
-
- return best;
-}
-
-list<Tile>::iterator TileManager::next_simple_tile(int device, int tile_order)
+list<Tile>::iterator TileManager::next_background_tile(int device, int tile_order)
{
list<Tile>::iterator iter, best = state.tiles.end();
@@ -235,21 +190,37 @@ list<Tile>::iterator TileManager::next_simple_tile(int device, int tile_order)
int64_t cordx = max(1, params.width/resolution);
int64_t cordy = max(1, params.height/resolution);
int64_t mindist = cordx * cordy;
+
+ int64_t centx = cordx / 2, centy = cordy / 2;
for(iter = state.tiles.begin(); iter != state.tiles.end(); iter++) {
if(iter->device == logical_device && iter->rendering == false) {
Tile &cur_tile = *iter;
int64_t distx = cordx;
+ int64_t disty = cordy;
- if (tile_order == TileManager::RIGHT_TO_LEFT)
- distx = cordx - cur_tile.x;
- else if (tile_order == TileManager::LEFT_TO_RIGHT)
- distx = cordx + cur_tile.x;
- else if (tile_order == TileManager::TOP_TO_BOTTOM)
- distx = cordx - cur_tile.y;
- else /* TileManager::BOTTOM_TO_TOP */
- distx = cordx + cur_tile.y;
+ switch (tile_order) {
+ case TileManager::CENTER:
+ distx = centx - (cur_tile.x + cur_tile.w);
+ disty = centy - (cur_tile.y + cur_tile.h);
+ distx = (int64_t) sqrt((double)distx * distx + disty * disty);
+ break;
+ case TileManager::RIGHT_TO_LEFT:
+ distx = cordx - cur_tile.x;
+ break;
+ case TileManager::LEFT_TO_RIGHT:
+ distx = cordx + cur_tile.x;
+ break;
+ case TileManager::TOP_TO_BOTTOM:
+ distx = cordx - cur_tile.y;
+ break;
+ case TileManager::BOTTOM_TO_TOP:
+ distx = cordx + cur_tile.y;
+ break;
+ default:
+ break;
+ }
if(distx < mindist) {
best = iter;
@@ -264,12 +235,9 @@ list<Tile>::iterator TileManager::next_simple_tile(int device, int tile_order)
bool TileManager::next_tile(Tile& tile, int device)
{
list<Tile>::iterator tile_it;
- if (background) {
- if(tile_order == TileManager::CENTER)
- tile_it = next_center_tile(device);
- else
- tile_it = next_simple_tile(device, tile_order);
- }
+
+ if (background)
+ tile_it = next_background_tile(device, tile_order);
else
tile_it = next_viewport_tile(device);
diff --git a/intern/cycles/render/tile.h b/intern/cycles/render/tile.h
index 0e9e5a73a42..6e628255da5 100644
--- a/intern/cycles/render/tile.h
+++ b/intern/cycles/render/tile.h
@@ -114,15 +114,10 @@ protected:
/* slices image into as much pieces as how many devices are rendering this image */
void gen_tiles_sliced();
- /* returns closest tile to center of rendered tiles
- * mimics behavior of blender internal's tile order
- */
- list<Tile>::iterator next_center_tile(int device);
-
- /* returns simple tile order */
- list<Tile>::iterator next_simple_tile(int device, int tile_order);
+ /* returns tiles for background render */
+ list<Tile>::iterator next_background_tile(int device, int tile_order);
- /* returns first unhandled tile (for viewport) */
+ /* returns first unhandled tile for viewport render */
list<Tile>::iterator next_viewport_tile(int device);
};