diff options
199 files changed, 5012 insertions, 3185 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index f05e9680c0a..438cb1cdd9f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -166,7 +166,7 @@ option_defaults_init( ) # customize... -if (UNIX AND NOT APPLE) +if(UNIX AND NOT APPLE) # some of these libraries are problematic on Linux # disable less important dependencies by default set(_init_CODEC_FFMPEG OFF) @@ -2319,6 +2319,12 @@ elseif(APPLE) endif() # Get rid of eventually clashes, we export some symbols explicite as local set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map") + + # Suppress ranlib "has no symbols" warnings (workaround for T48250) + set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>") + set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>") + set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>") + set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>") endif() #----------------------------------------------------------------------------- diff --git a/build_files/build_environment/install_deps.sh b/build_files/build_environment/install_deps.sh index de54ecbd946..75da86db9ea 100755 --- a/build_files/build_environment/install_deps.sh +++ b/build_files/build_environment/install_deps.sh @@ -341,7 +341,7 @@ OPENVDB_SKIP=false # Version?? OPENCOLLADA_VERSION="1.3" -OPENCOLLADA_FORCE_BUILD=true # no package! +OPENCOLLADA_FORCE_BUILD=false OPENCOLLADA_FORCE_REBUILD=false OPENCOLLADA_SKIP=false @@ -3288,7 +3288,7 @@ install_RPM() { #### Install on ARCH-like #### get_package_version_ARCH() { - pacman -Si $1 | grep Version | tail -n 1 | sed -r 's/.*:\s+(([0-9]+\.?)+).*/\1/' + pacman -Si $1 | grep Version | tail -n 1 | sed -r 's/.*:\s+?(([0-9]+\.?)+).*/\1/' } check_package_ARCH() { @@ -3385,8 +3385,8 @@ install_ARCH() { _packages="base-devel git cmake \ libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \ - $OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw \ - libxml2 yaml-cpp tinyxml" + $OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw intel-tbb \ + libxml2 yaml-cpp tinyxml python-requests jemalloc" OPENJPEG_USE=true VORBIS_USE=true @@ -3394,8 +3394,7 @@ install_ARCH() { THEORA_USE=true if [ "$WITH_ALL" = true ]; then - # No libspacenav in official arch repos... - _packages="$_packages jack" + _packages="$_packages jack libspnav" fi PRINT "" @@ -3456,17 +3455,15 @@ install_ARCH() { install_packages_ARCH python clean_Python PRINT "" - if [ "$WITH_NUMPY" = true ]; then - if [ "$NUMPY_SKIP" = true ]; then - WARNING "Skipping NumPy installation, as requested..." - else - check_package_version_ge_ARCH python-numpy $NUMPY_VERSION_MIN - if [ $? -eq 0 ]; then - install_packages_ARCH python-numpy + if [ "$NUMPY_SKIP" = true ]; then + WARNING "Skipping NumPy installation, as requested..." + else + check_package_version_ge_ARCH python-numpy $NUMPY_VERSION_MIN + if [ $? -eq 0 ]; then + install_packages_ARCH python-numpy else WARNING "Sorry, using python package but no valid numpy package available!" \ - " Use --build-numpy to force building of both Python and NumPy." - fi + "Use --build-numpy to force building of both Python and NumPy." fi fi else @@ -3501,27 +3498,21 @@ install_ARCH() { fi fi + PRINT "" - _do_compile_ocio=false if [ "$OCIO_SKIP" = true ]; then WARNING "Skipping OpenColorIO installation, as requested..." elif [ "$OCIO_FORCE_BUILD" = true ]; then INFO "Forced OpenColorIO building, as requested..." - _do_compile_ocio=true - else - # XXX Always force build of own OCIO, until linux distro guys update their package to default libyaml-cpp ver (0.5)! - #check_package_version_ge_ARCH opencolorio $OCIO_VERSION_MIN - #if [ $? -eq 0 ]; then - #install_packages_ARCH opencolorio yaml-cpp tinyxml - #clean_OCIO - #else - _do_compile_ocio=true - #fi - fi - - if [ "$_do_compile_ocio" = true ]; then - install_packages_ARCH yaml-cpp tinyxml compile_OCIO + else + check_package_version_ge_ARCH opencolorio $OCIO_VERSION_MIN + if [ $? -eq 0 ]; then + install_packages_ARCH opencolorio + clean_OCIO + else + compile_OCIO + fi fi @@ -3570,11 +3561,11 @@ install_ARCH() { INFO "Forced LLVM building, as requested..." _do_compile_llvm=true else - check_package_version_match_ARCH clang $LLVM_VERSION + check_package_version_match_ARCH llvm35 $LLVM_VERSION_MIN if [ $? -eq 0 ]; then - install_packages_ARCH llvm clang + install_packages_ARCH llvm35 clang35 have_llvm=true - LLVM_VERSION=`check_package_version_ge_ARCH clang $LLVM_VERSION_MIN` + LLVM_VERSION=`get_package_version_ARCH llvm` LLVM_VERSION_FOUND=$LLVM_VERSION clean_LLVM else @@ -3586,8 +3577,6 @@ install_ARCH() { install_packages_ARCH libffi # LLVM can't find the arch ffi header dir... _FFI_INCLUDE_DIR=`pacman -Ql libffi | grep -e ".*/ffi.h" | awk '{print $2}' | sed -r 's/(.*)\/ffi.h/\1/'` - # LLVM 3.1 needs python2 to build and arch defaults to python3 - _PYTHON2_BIN="/usr/bin/python2" PRINT "" compile_LLVM have_llvm=true @@ -3603,19 +3592,18 @@ install_ARCH() { INFO "Forced OpenShadingLanguage building, as requested..." _do_compile_osl=true else - check_package_version_ge_ARCH openshadinglanguage $OSL_VERSION_MIN - if [ $? -eq 0 ]; then - install_packages_ARCH openshadinglanguage - clean_OSL - else + # XXX Compile for now due to requirement of LLVM 3.4 ... + #check_package_version_ge_ARCH openshadinglanguage $OSL_VERSION_MIN + #if [ $? -eq 0 ]; then + # install_packages_ARCH openshadinglanguage + # clean_OSL + #else _do_compile_osl=true - fi + #fi fi if [ "$_do_compile_osl" = true ]; then if [ "$have_llvm" = true ]; then - #XXX Note: will fail to build with LLVM 3.2! - install_packages_ARCH intel-tbb PRINT "" compile_OSL else @@ -3625,21 +3613,19 @@ install_ARCH() { PRINT "" - _do_compile_osd=false if [ "$OSD_SKIP" = true ]; then WARNING "Skipping OpenSubdiv installation, as requested..." elif [ "$OSD_FORCE_BUILD" = true ]; then INFO "Forced OpenSubdiv building, as requested..." - _do_compile_osd=true - else - # No package currently? Just build for now! - _do_compile_osd=true - fi - - if [ "$_do_compile_osd" = true ]; then - install_packages_ARCH intel-tbb - PRINT "" compile_OSD + else + check_package_version_ge_ARCH opensubdiv $OSD_VERSION_MIN + if [ $? -eq 0 ]; then + install_packages_ARCH opensubdiv + clean_OSD + else + compile_OSD + fi fi @@ -3871,7 +3857,7 @@ print_info_ffmpeglink_RPM() { } print_info_ffmpeglink_ARCH() { - pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", $0)); nlines++ }' + pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }' } print_info_ffmpeglink() { @@ -3972,12 +3958,15 @@ print_info() { _buildargs="$_buildargs $_1 $_2" fi - if [ -d $INST/ocio ]; then + if [ "$OCIO_SKIP" = false ]; then _1="-D WITH_OPENCOLORIO=ON" - _2="-D OPENCOLORIO_ROOT_DIR=$INST/ocio" PRINT " $_1" - PRINT " $_2" - _buildargs="$_buildargs $_1 $_2" + _buildargs="$_buildargs $_1" + if [ -d $INST/ocio ]; then + _1="-D OPENCOLORIO_ROOT_DIR=$INST/ocio" + PRINT " $_1" + _buildargs="$_buildargs $_1" + fi fi if [ -d $INST/openexr ]; then @@ -4022,12 +4011,15 @@ print_info() { _buildargs="$_buildargs $_1 $_2" fi - if [ -d $INST/osd ]; then + if [ "$OSD_SKIP" = false ]; then _1="-D WITH_OPENSUBDIV=ON" - _2="-D OPENSUBDIV_ROOT_DIR=$INST/osd" PRINT " $_1" - PRINT " $_2" - _buildargs="$_buildargs $_1 $_2" + _buildargs="$_buildargs $_1" + if [ -d $INST/osd ]; then + _1="-D OPENSUBDIV_ROOT_DIR=$INST/osd" + PRINT " $_1" + _buildargs="$_buildargs $_1" + fi fi if [ "$WITH_OPENCOLLADA" = true ]; then diff --git a/build_files/build_environment/install_deps_patches/llvm.patch b/build_files/build_environment/install_deps_patches/llvm.patch index 2e05c334569..968f011e57c 100644 --- a/build_files/build_environment/install_deps_patches/llvm.patch +++ b/build_files/build_environment/install_deps_patches/llvm.patch @@ -1,12 +1,11 @@ --- a/CMakeLists.txt +++ b/CMakeLists.txt -@@ -13,7 +13,7 @@ - set(LLVM_VERSION_MAJOR 3) - set(LLVM_VERSION_MINOR 1) +@@ -14,7 +14,7 @@ + set(LLVM_VERSION_MINOR 4) --set(PACKAGE_VERSION "\${LLVM_VERSION_MAJOR}.\${LLVM_VERSION_MINOR}svn") -+set(PACKAGE_VERSION "\${LLVM_VERSION_MAJOR}.\${LLVM_VERSION_MINOR}") + if (NOT PACKAGE_VERSION) +- set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}svn") ++ set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}") + endif() - set_property(GLOBAL PROPERTY USE_FOLDERS ON) - - + option(LLVM_INSTALL_TOOLCHAIN_ONLY "Only include toolchain files in the 'install' target." OFF) diff --git a/build_files/buildbot/slave_compile.py b/build_files/buildbot/slave_compile.py index 0f34551cfc8..4d7793d60c8 100644 --- a/build_files/buildbot/slave_compile.py +++ b/build_files/buildbot/slave_compile.py @@ -188,7 +188,7 @@ if 'cmake' in builder: sys.exit(retcode) if builder.startswith('linux') and target == 'cuda': - blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender.h") + blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h") blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION')) blender_version = "%d.%d" % (blender_version // 100, blender_version % 100) kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel') diff --git a/build_files/buildbot/slave_pack.py b/build_files/buildbot/slave_pack.py index 4deb0b1a081..b27017568cb 100644 --- a/build_files/buildbot/slave_pack.py +++ b/build_files/buildbot/slave_pack.py @@ -130,7 +130,7 @@ if builder.find('cmake') != -1: blenderplayer = os.path.join(install_dir, 'blenderplayer') buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h") - blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender.h") + blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h") # Get version information blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION')) diff --git a/build_files/cmake/config/blender_full.cmake b/build_files/cmake/config/blender_full.cmake index d708f1ccecf..df8ed881d96 100644 --- a/build_files/cmake/config/blender_full.cmake +++ b/build_files/cmake/config/blender_full.cmake @@ -69,7 +69,7 @@ elseif(WIN32) set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE) set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE) endif() -elseif (APPLE) +elseif(APPLE) set(WITH_JACK ON CACHE BOOL "" FORCE) set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE) set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE) diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake index 85bc4008346..7f19e22c39e 100644 --- a/build_files/cmake/macros.cmake +++ b/build_files/cmake/macros.cmake @@ -968,6 +968,7 @@ macro(remove_strict_flags) remove_cc_flag( "-Wstrict-prototypes" "-Wmissing-prototypes" + "-Wmissing-declarations" "-Wmissing-format-attribute" "-Wunused-local-typedefs" "-Wunused-macros" @@ -1095,10 +1096,10 @@ function(get_blender_version) # - BLENDER_VERSION_CYCLE (alpha, beta, rc, release) # So cmake depends on BKE_blender.h, beware of inf-loops! - CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h - ${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender.h.done) + CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h + ${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender_version.h.done) - file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h _contents REGEX "^#define[ \t]+BLENDER_.*$") + file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$") string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}") string(REGEX REPLACE ".*#define[ \t]+BLENDER_SUBVERSION[ \t]+([0-9]+).*" "\\1" _out_subversion "${_contents}") diff --git a/doc/python_api/examples/bpy.props.3.py b/doc/python_api/examples/bpy.props.3.py index e0b2cf419d2..807edde8f58 100644 --- a/doc/python_api/examples/bpy.props.3.py +++ b/doc/python_api/examples/bpy.props.3.py @@ -20,7 +20,7 @@ bpy.types.Scene.my_settings = \ bpy.props.CollectionProperty(type=SceneSettingItem) # Assume an armature object selected -print("Adding 3 values!") +print("Adding 2 values!") my_item = bpy.context.scene.my_settings.add() my_item.name = "Spam" diff --git a/doc/python_api/examples/bpy.props.5.py b/doc/python_api/examples/bpy.props.5.py index 4e9d61d5385..87741cbab8a 100644 --- a/doc/python_api/examples/bpy.props.5.py +++ b/doc/python_api/examples/bpy.props.5.py @@ -48,9 +48,9 @@ bpy.types.Scene.test_array = bpy.props.BoolVectorProperty(size=2, get=get_array, # Note: the getter/setter callback must use integer identifiers! test_items = [ ("RED", "Red", "", 1), - ("GREEN", "Red", "", 2), - ("BLUE", "Red", "", 3), - ("YELLOW", "Red", "", 4), + ("GREEN", "Green", "", 2), + ("BLUE", "Blue", "", 3), + ("YELLOW", "Yellow", "", 4), ] diff --git a/doc/python_api/sphinx_doc_gen.sh b/doc/python_api/sphinx_doc_gen.sh index 697cd5a9b3f..7095808f251 100755 --- a/doc/python_api/sphinx_doc_gen.sh +++ b/doc/python_api/sphinx_doc_gen.sh @@ -33,10 +33,10 @@ SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION, # "_".join(str(v) for v in bpy.app.version) # custom blender vars blender_srcdir=$(dirname -- $0)/../.. -blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}') -blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}') -blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}') -blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}') +blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') +blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') +blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') +blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') if [ "$blender_version_cycle" = "release" ] ; then BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)$blender_version_char"_release" diff --git a/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBody.cpp b/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBody.cpp index e49cf30d044..aea8c683732 100644 --- a/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBody.cpp +++ b/extern/bullet2/src/BulletDynamics/Featherstone/btMultiBody.cpp @@ -51,6 +51,7 @@ namespace { bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in; } +/* void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix, const btVector3 &displacement, const btVector3 &top_in, @@ -80,6 +81,7 @@ namespace { top_out = a_top.cross(b_top); bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom); } +*/ } diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp index 293a393e55e..d96f85ec630 100644 --- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp @@ -1127,6 +1127,7 @@ int nattrb=0; int hasbounds=0; int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds); +(void)result; node += nextLine(node); pos.resize(nnode); @@ -1208,10 +1209,10 @@ if(ele&&ele[0]) } } } -printf("Nodes: %u\r\n",psb->m_nodes.size()); -printf("Links: %u\r\n",psb->m_links.size()); -printf("Faces: %u\r\n",psb->m_faces.size()); -printf("Tetras: %u\r\n",psb->m_tetras.size()); +printf("Nodes: %d\r\n",psb->m_nodes.size()); +printf("Links: %d\r\n",psb->m_links.size()); +printf("Faces: %d\r\n",psb->m_faces.size()); +printf("Tetras: %d\r\n",psb->m_tetras.size()); return(psb); } diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h index 759509a1d86..1b9d02d79f9 100644 --- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h +++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h @@ -422,7 +422,7 @@ static inline btVector3 BaryCoord( const btVector3& a, } // -static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn, +static inline btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn, const btVector3& a, const btVector3& b, const btScalar accuracy, @@ -504,7 +504,7 @@ static inline btScalar VolumeOf( const btVector3& x0, } // -static void EvaluateMedium( const btSoftBodyWorldInfo* wfi, +static inline void EvaluateMedium( const btSoftBodyWorldInfo* wfi, const btVector3& x, btSoftBody::sMedium& medium) { diff --git a/extern/carve/lib/geom2d.cpp b/extern/carve/lib/geom2d.cpp index 3b608238bb2..0e8f3a9377c 100644 --- a/extern/carve/lib/geom2d.cpp +++ b/extern/carve/lib/geom2d.cpp @@ -157,6 +157,7 @@ namespace carve { return pointInPoly(points, p2_adapt_ident(), p); } +#if 0 static int lineSegmentPolyIntersections(const P2Vector &points, LineSegment2 line, std::vector<PolyIntersectionInfo> &out) { @@ -224,6 +225,7 @@ namespace carve { } return count; } +#endif struct FwdSort { bool operator()(const PolyIntersectionInfo &a, @@ -239,6 +241,7 @@ namespace carve { } }; +#if 0 static int sortedLineSegmentPolyIntersections(const P2Vector &points, LineSegment2 line, std::vector<PolyIntersectionInfo> &out) { @@ -253,6 +256,7 @@ namespace carve { } return count; } +#endif bool pickContainedPoint(const std::vector<P2> &poly, P2 &result) { return pickContainedPoint(poly, p2_adapt_ident(), result); diff --git a/extern/carve/lib/geom3d.cpp b/extern/carve/lib/geom3d.cpp index e67ace51c8b..94085034f10 100644 --- a/extern/carve/lib/geom3d.cpp +++ b/extern/carve/lib/geom3d.cpp @@ -28,6 +28,7 @@ namespace carve { namespace geom3d { namespace { +#if 0 int is_same(const std::vector<const Vector *> &a, const std::vector<const Vector *> &b) { if (a.size() != b.size()) return false; @@ -52,6 +53,7 @@ not_fwd: not_rev: return 0; } +#endif } bool planeIntersection(const Plane &a, const Plane &b, Ray &r) { diff --git a/extern/carve/lib/intersect.cpp b/extern/carve/lib/intersect.cpp index e8e5d329c34..d780e08d224 100644 --- a/extern/carve/lib/intersect.cpp +++ b/extern/carve/lib/intersect.cpp @@ -236,6 +236,7 @@ namespace { +#if 0 void dump_intersections(std::ostream &out, carve::csg::Intersections &csg_intersections) { std::vector<dump_data> temp; @@ -284,13 +285,14 @@ namespace { vertices.push_back(i_pt->v); } } +#endif carve::point::PointSet points(vertices); std::string outf("/tmp/intersection-points.ply"); ::writePLY(outf, &points, true); -#endif } +#endif @@ -481,6 +483,7 @@ void carve::csg::CSG::makeVertexIntersections() { +#if 0 static carve::mesh::MeshSet<3>::vertex_t *chooseWeldPoint( const carve::csg::detail::VSet &equivalent, carve::csg::VertexPool &vertex_pool) { @@ -537,7 +540,7 @@ static const carve::mesh::MeshSet<3>::vertex_t *weld( } return weld_point; } - +#endif void carve::csg::CSG::groupIntersections() { @@ -1219,6 +1222,7 @@ void carve::csg::CSG::makeFaceEdges(carve::csg::EdgeClassification &eclass, * * @param fll */ +#if 0 static void checkFaceLoopIntegrity(carve::csg::FaceLoopList &fll) { static carve::TimingName FUNC_NAME("CSG::checkFaceLoopIntegrity()"); carve::TimingBlock block(FUNC_NAME); @@ -1245,7 +1249,7 @@ static void checkFaceLoopIntegrity(carve::csg::FaceLoopList &fll) { } } } - +#endif /** diff --git a/extern/carve/lib/intersect_classify_edge.cpp b/extern/carve/lib/intersect_classify_edge.cpp index 4f7111a83bd..23cfa21b643 100644 --- a/extern/carve/lib/intersect_classify_edge.cpp +++ b/extern/carve/lib/intersect_classify_edge.cpp @@ -139,6 +139,7 @@ namespace carve { +#if 0 static void walkGraphSegment(carve::csg::detail::VVSMap &shared_edge_graph, const carve::csg::detail::VSet &branch_points, V2 initial, @@ -215,7 +216,7 @@ namespace carve { #endif #endif } - +#endif static carve::geom3d::Vector perpendicular(const carve::geom3d::Vector &v) { @@ -383,6 +384,7 @@ namespace carve { +#if 0 static void traceIntersectionGraph(const V2Set &shared_edges, const FLGroupList & /* a_loops_grouped */, const FLGroupList & /* b_loops_grouped */, @@ -416,6 +418,7 @@ namespace carve { walkGraphSegment(shared_edge_graph, branch_points, V2(v1, v2), a_edge_map, b_edge_map, out); } } +#endif void hashByPerimeter(FLGroupList &grp, PerimMap &perim_map) { for (FLGroupList::iterator i = grp.begin(); i != grp.end(); ++i) { diff --git a/extern/carve/lib/intersect_face_division.cpp b/extern/carve/lib/intersect_face_division.cpp index 04c8bc5a79f..6554ef500ed 100644 --- a/extern/carve/lib/intersect_face_division.cpp +++ b/extern/carve/lib/intersect_face_division.cpp @@ -1409,6 +1409,7 @@ namespace { return s.str().substr(1); } +#if 0 void dumpAsGraph(carve::mesh::MeshSet<3>::face_t *face, const std::vector<carve::mesh::MeshSet<3>::vertex_t *> &base_loop, const carve::csg::V2Set &face_edges, @@ -1450,6 +1451,7 @@ namespace { } std::cerr << "};\n"; } +#endif void generateOneFaceLoop(carve::mesh::MeshSet<3>::face_t *face, const carve::csg::detail::Data &data, diff --git a/extern/carve/lib/math.cpp b/extern/carve/lib/math.cpp index 9f8d45de9ba..3b7f95193c1 100644 --- a/extern/carve/lib/math.cpp +++ b/extern/carve/lib/math.cpp @@ -43,6 +43,7 @@ namespace carve { }; namespace { +#if 0 void cplx_sqrt(double re, double im, double &re_1, double &im_1, double &re_2, double &im_2) { @@ -57,7 +58,9 @@ namespace carve { im_2 = -im_1; } } +#endif +#if 0 void cplx_cbrt(double re, double im, double &re_1, double &im_1, double &re_2, double &im_2, @@ -76,6 +79,7 @@ namespace carve { im_3 = r * sin(t + M_TWOPI * 2.0 / 3.0); } } +#endif void add_root(std::vector<Root> &roots, double root) { for (size_t i = 0; i < roots.size(); ++i) { @@ -250,6 +254,7 @@ namespace carve { e2.normalize(); } +#if 0 static void eig3(const Matrix3 &m, double l, carve::geom::vector<3> &e1, @@ -259,6 +264,7 @@ namespace carve { e2.x = 0.0; e2.y = 1.0; e2.z = 0.0; e3.x = 0.0; e3.y = 0.0; e3.z = 1.0; } +#endif void eigSolveSymmetric(const Matrix3 &m, double &l1, carve::geom::vector<3> &e1, diff --git a/extern/carve/lib/mesh.cpp b/extern/carve/lib/mesh.cpp index 34b04b9ac66..fe66927a707 100644 --- a/extern/carve/lib/mesh.cpp +++ b/extern/carve/lib/mesh.cpp @@ -774,7 +774,6 @@ namespace carve { // connectivity information in the Polyhedron. mesh::MeshSet<3> *meshFromPolyhedron(const poly::Polyhedron *poly, int manifold_id) { typedef mesh::Vertex<3> vertex_t; - typedef mesh::Vertex<3>::vector_t vector_t; typedef mesh::Edge<3> edge_t; typedef mesh::Face<3> face_t; typedef mesh::Mesh<3> mesh_t; @@ -884,7 +883,6 @@ namespace carve { // construct a Polyhedron from a MeshSet poly::Polyhedron *polyhedronFromMesh(const mesh::MeshSet<3> *mesh, int manifold_id) { - typedef poly::Polyhedron poly_t; typedef poly::Polyhedron::vertex_t vertex_t; typedef poly::Polyhedron::edge_t edge_t; typedef poly::Polyhedron::face_t face_t; diff --git a/extern/lzma/LzmaEnc.c b/extern/lzma/LzmaEnc.c index 9196c43f64b..8c5636fc89e 100644 --- a/extern/lzma/LzmaEnc.c +++ b/extern/lzma/LzmaEnc.c @@ -1919,11 +1919,10 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig) { UInt32 beforeSize = kNumOpts; - Bool btMode; if (!RangeEnc_Alloc(&p->rc, alloc)) return SZ_ERROR_MEM; - btMode = (p->matchFinderBase.btMode != 0); #ifdef COMPRESS_MF_MT + Bool btMode = (p->matchFinderBase.btMode != 0);; p->mtMode = (p->multiThread && !p->fastMode && btMode); #endif diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 1f0aa5eef34..55ef913408f 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -657,7 +657,7 @@ static void create_mesh(Scene *scene, static void create_subd_mesh(Scene *scene, Mesh *mesh, - BL::Object b_ob, + BL::Object& b_ob, BL::Mesh& b_mesh, PointerRNA *cmesh, const vector<uint>& used_shaders, @@ -976,7 +976,12 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob, memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0) { /* no motion, remove attributes again */ - VLOG(1) << "No actual deformation motion for object " << b_ob.name(); + if(b_mesh.vertices.length() != numverts) { + VLOG(1) << "Topology differs, disabling motion blur."; + } + else { + VLOG(1) << "No actual deformation motion for object " << b_ob.name(); + } mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION); if(attr_mN) mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL); diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp index 9e63485c04e..5c474c8c3e9 100644 --- a/intern/cycles/bvh/bvh.cpp +++ b/intern/cycles/bvh/bvh.cpp @@ -327,6 +327,9 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size) data.x += prim_offset; data.y += prim_offset; pack_leaf_nodes[pack_leaf_nodes_offset] = data; + for(int j = 1; j < nsize_leaf; ++j) { + pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j]; + } pack_leaf_nodes_offset += nsize_leaf; } } diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp index a0b09c780ce..bba89a8f35c 100644 --- a/intern/cycles/bvh/bvh_build.cpp +++ b/intern/cycles/bvh/bvh_build.cpp @@ -617,7 +617,7 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range, BoundBox::empty, BoundBox::empty}; int ob_num = 0; - + int num_new_prims = 0; /* Fill in per-type type/index array. */ for(int i = 0; i < range.size(); i++) { const BVHReference& ref = references[range.start() + i]; @@ -629,10 +629,11 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range, bounds[type_index].grow(ref.bounds()); visibility[type_index] |= objects[ref.prim_object()]->visibility; + ++num_new_prims; } else { object_references.push_back(ref); - ob_num++; + ++ob_num; } } @@ -651,11 +652,11 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range, vector<int, LeafStackAllocator> local_prim_type, local_prim_index, local_prim_object; + local_prim_type.resize(num_new_prims); + local_prim_index.resize(num_new_prims); + local_prim_object.resize(num_new_prims); for(int i = 0; i < PRIMITIVE_NUM_TOTAL; ++i) { int num = (int)p_type[i].size(); - local_prim_type.resize(start_index + num); - local_prim_index.resize(start_index + num); - local_prim_object.resize(start_index + num); if(num != 0) { assert(p_type[i].size() == p_index[i].size()); assert(p_type[i].size() == p_object[i].size()); diff --git a/intern/cycles/bvh/bvh_split.cpp b/intern/cycles/bvh/bvh_split.cpp index 9185bd99d10..8084975565e 100644 --- a/intern/cycles/bvh/bvh_split.cpp +++ b/intern/cycles/bvh/bvh_split.cpp @@ -44,6 +44,8 @@ BVHObjectSplit::BVHObjectSplit(BVHBuild *builder, const BVHReference *ref_ptr = &references_->at(range.start()); float min_sah = FLT_MAX; + storage_->right_bounds.resize(range.size()); + for(int dim = 0; dim < 3; dim++) { /* Sort references. */ bvh_reference_sort(range.start(), @@ -53,8 +55,6 @@ BVHObjectSplit::BVHObjectSplit(BVHBuild *builder, /* sweep right to left and determine bounds. */ BoundBox right_bounds = BoundBox::empty; - - storage_->right_bounds.resize(range.size()); for(int i = range.size() - 1; i > 0; i--) { right_bounds.grow(ref_ptr[i].bounds()); storage_->right_bounds[i - 1] = right_bounds; @@ -157,11 +157,10 @@ BVHSpatialSplit::BVHSpatialSplit(const BVHBuild& builder, } /* select best split plane. */ + storage_->right_bounds.resize(BVHParams::NUM_SPATIAL_BINS); for(int dim = 0; dim < 3; dim++) { /* sweep right to left and determine bounds. */ BoundBox right_bounds = BoundBox::empty; - - storage_->right_bounds.resize(BVHParams::NUM_SPATIAL_BINS); for(int i = BVHParams::NUM_SPATIAL_BINS - 1; i > 0; i--) { right_bounds.grow(storage_->bins[dim][i].bounds); storage_->right_bounds[i - 1] = right_bounds; diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h index 8e7a2c1b62b..d0ca256f323 100644 --- a/intern/cycles/kernel/kernel_bake.h +++ b/intern/cycles/kernel/kernel_bake.h @@ -303,7 +303,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input, /* dummy initilizations copied from SHADER_EVAL_DISPLACE */ float3 I = Ng; - float t = 0.0f; + float t = 1.0f; float time = TIME_INVALID; /* light passes */ diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp index 1637045ce84..fef28b25f3e 100644 --- a/intern/cycles/render/light.cpp +++ b/intern/cycles/render/light.cpp @@ -771,11 +771,11 @@ void LightManager::device_update_points(Device *device, void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->lights.size() << " lights."; - if(!need_update) return; + VLOG(1) << "Total " << scene->lights.size() << " lights."; + device_free(device, dscene); use_light_visibility = false; diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp index 241a1c44ebf..cc8519219ed 100644 --- a/intern/cycles/render/mesh.cpp +++ b/intern/cycles/render/mesh.cpp @@ -528,7 +528,7 @@ void Mesh::compute_bvh(SceneParams *params, Progress *progress, int n, int total delete bvh; bvh = BVH::create(bparams, objects); - bvh->build(*progress); + MEM_GUARDED_CALL(progress, bvh->build, *progress); } } @@ -1232,11 +1232,11 @@ void MeshManager::device_update_displacement_images(Device *device, void MeshManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->meshes.size() << " meshes."; - if(!need_update) return; + VLOG(1) << "Total " << scene->meshes.size() << " meshes."; + /* update normals */ foreach(Mesh *mesh, scene->meshes) { foreach(uint shader, mesh->used_shaders) { diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 42bb665cb9f..a7ea75820ea 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -231,160 +231,260 @@ ObjectManager::~ObjectManager() { } -void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress) +void ObjectManager::device_update_object_transform(UpdateObejctTransformState *state, + Object *ob, + int object_index) { - float4 *objects; - float4 *objects_vector = NULL; - int i = 0; - map<Mesh*, float> surface_area_map; - map<ParticleSystem*, int> particle_offset; - Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading); - bool have_motion = false; - bool have_curves = false; - - objects = dscene->objects.resize(OBJECT_SIZE*scene->objects.size()); - if(need_motion == Scene::MOTION_PASS) - objects_vector = dscene->objects_vector.resize(OBJECT_VECTOR_SIZE*scene->objects.size()); - - /* particle system device offsets - * 0 is dummy particle, index starts at 1 + float4 *objects = state->objects; + float4 *objects_vector = state->objects_vector; + + Mesh *mesh = ob->mesh; + uint flag = 0; + + /* Compute transformations. */ + Transform tfm = ob->tfm; + Transform itfm = transform_inverse(tfm); + + /* Compute surface area. for uniform scale we can do avoid the many + * transform calls and share computation for instances. + * + * TODO(brecht): Correct for displacement, and move to a better place. */ - int numparticles = 1; - foreach(ParticleSystem *psys, scene->particle_systems) { - particle_offset[psys] = numparticles; - numparticles += psys->particles.size(); - } + float uniform_scale; + float surface_area = 0.0f; + float pass_id = ob->pass_id; + float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF); + int particle_index = (ob->particle_system) + ? ob->particle_index + state->particle_offset[ob->particle_system] + : 0; + + if(transform_uniform_scale(tfm, uniform_scale)) { + map<Mesh*, float>::iterator it; + + /* NOTE: This isn't fully optimal and could in theory lead to multiple + * threads calculating area of the same mesh in parallel. However, this + * also prevents suspending all the threads when some mesh's area is + * not yet known. + */ + state->surface_area_lock.lock(); + it = state->surface_area_map.find(mesh); + state->surface_area_lock.unlock(); - foreach(Object *ob, scene->objects) { - Mesh *mesh = ob->mesh; - uint flag = 0; - - /* compute transformations */ - Transform tfm = ob->tfm; - Transform itfm = transform_inverse(tfm); - - /* compute surface area. for uniform scale we can do avoid the many - * transform calls and share computation for instances */ - /* todo: correct for displacement, and move to a better place */ - float uniform_scale; - float surface_area = 0.0f; - float pass_id = ob->pass_id; - float random_number = (float)ob->random_id * (1.0f/(float)0xFFFFFFFF); - int particle_index = (ob->particle_system)? ob->particle_index + particle_offset[ob->particle_system]: 0; - - if(transform_uniform_scale(tfm, uniform_scale)) { - map<Mesh*, float>::iterator it = surface_area_map.find(mesh); - - if(it == surface_area_map.end()) { - foreach(Mesh::Triangle& t, mesh->triangles) { - float3 p1 = mesh->verts[t.v[0]]; - float3 p2 = mesh->verts[t.v[1]]; - float3 p3 = mesh->verts[t.v[2]]; - - surface_area += triangle_area(p1, p2, p3); - } + if(it == state->surface_area_map.end()) { + foreach(Mesh::Triangle& t, mesh->triangles) { + float3 p1 = mesh->verts[t.v[0]]; + float3 p2 = mesh->verts[t.v[1]]; + float3 p3 = mesh->verts[t.v[2]]; - surface_area_map[mesh] = surface_area; + surface_area += triangle_area(p1, p2, p3); } - else - surface_area = it->second; - surface_area *= uniform_scale; + state->surface_area_lock.lock(); + state->surface_area_map[mesh] = surface_area; + state->surface_area_lock.unlock(); } else { - foreach(Mesh::Triangle& t, mesh->triangles) { - float3 p1 = transform_point(&tfm, mesh->verts[t.v[0]]); - float3 p2 = transform_point(&tfm, mesh->verts[t.v[1]]); - float3 p3 = transform_point(&tfm, mesh->verts[t.v[2]]); + surface_area = it->second; + } - surface_area += triangle_area(p1, p2, p3); - } + surface_area *= uniform_scale; + } + else { + foreach(Mesh::Triangle& t, mesh->triangles) { + float3 p1 = transform_point(&tfm, mesh->verts[t.v[0]]); + float3 p2 = transform_point(&tfm, mesh->verts[t.v[1]]); + float3 p3 = transform_point(&tfm, mesh->verts[t.v[2]]); + + surface_area += triangle_area(p1, p2, p3); } + } - /* pack in texture */ - int offset = i*OBJECT_SIZE; - - /* OBJECT_TRANSFORM */ - memcpy(&objects[offset], &tfm, sizeof(float4)*3); - /* OBJECT_INVERSE_TRANSFORM */ - memcpy(&objects[offset+4], &itfm, sizeof(float4)*3); - /* OBJECT_PROPERTIES */ - objects[offset+8] = make_float4(surface_area, pass_id, random_number, __int_as_float(particle_index)); - - if(need_motion == Scene::MOTION_PASS) { - /* motion transformations, is world/object space depending if mesh - * comes with deformed position in object space, or if we transform - * the shading point in world space */ - Transform mtfm_pre = ob->motion.pre; - Transform mtfm_post = ob->motion.post; - - if(!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) { - mtfm_pre = mtfm_pre * itfm; - mtfm_post = mtfm_post * itfm; - } - else { - flag |= SD_OBJECT_HAS_VERTEX_MOTION; - } + /* Pack in texture. */ + int offset = object_index*OBJECT_SIZE; - memcpy(&objects_vector[i*OBJECT_VECTOR_SIZE+0], &mtfm_pre, sizeof(float4)*3); - memcpy(&objects_vector[i*OBJECT_VECTOR_SIZE+3], &mtfm_post, sizeof(float4)*3); + /* OBJECT_TRANSFORM */ + memcpy(&objects[offset], &tfm, sizeof(float4)*3); + /* OBJECT_INVERSE_TRANSFORM */ + memcpy(&objects[offset+4], &itfm, sizeof(float4)*3); + /* OBJECT_PROPERTIES */ + objects[offset+8] = make_float4(surface_area, pass_id, random_number, __int_as_float(particle_index)); + + if(state->need_motion == Scene::MOTION_PASS) { + /* Motion transformations, is world/object space depending if mesh + * comes with deformed position in object space, or if we transform + * the shading point in world space. + */ + Transform mtfm_pre = ob->motion.pre; + Transform mtfm_post = ob->motion.post; + + if(!mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) { + mtfm_pre = mtfm_pre * itfm; + mtfm_post = mtfm_post * itfm; + } + else { + flag |= SD_OBJECT_HAS_VERTEX_MOTION; } + + memcpy(&objects_vector[object_index*OBJECT_VECTOR_SIZE+0], &mtfm_pre, sizeof(float4)*3); + memcpy(&objects_vector[object_index*OBJECT_VECTOR_SIZE+3], &mtfm_post, sizeof(float4)*3); + } #ifdef __OBJECT_MOTION__ - else if(need_motion == Scene::MOTION_BLUR) { - if(ob->use_motion) { - /* decompose transformations for interpolation */ - DecompMotionTransform decomp; - - transform_motion_decompose(&decomp, &ob->motion, &ob->tfm); - memcpy(&objects[offset], &decomp, sizeof(float4)*8); - flag |= SD_OBJECT_MOTION; - have_motion = true; - } + else if(state->need_motion == Scene::MOTION_BLUR) { + if(ob->use_motion) { + /* decompose transformations for interpolation. */ + DecompMotionTransform decomp; + + transform_motion_decompose(&decomp, &ob->motion, &ob->tfm); + memcpy(&objects[offset], &decomp, sizeof(float4)*8); + flag |= SD_OBJECT_MOTION; + state->have_motion = true; } + } #endif - if(mesh->use_motion_blur) - have_motion = true; + if(mesh->use_motion_blur) { + state->have_motion = true; + } - /* dupli object coords and motion info */ - int totalsteps = mesh->motion_steps; - int numsteps = (totalsteps - 1)/2; - int numverts = mesh->verts.size(); - int numkeys = mesh->curve_keys.size(); + /* Dupli object coords and motion info. */ + int totalsteps = mesh->motion_steps; + int numsteps = (totalsteps - 1)/2; + int numverts = mesh->verts.size(); + int numkeys = mesh->curve_keys.size(); - objects[offset+9] = make_float4(ob->dupli_generated[0], ob->dupli_generated[1], ob->dupli_generated[2], __int_as_float(numkeys)); - objects[offset+10] = make_float4(ob->dupli_uv[0], ob->dupli_uv[1], __int_as_float(numsteps), __int_as_float(numverts)); + objects[offset+9] = make_float4(ob->dupli_generated[0], ob->dupli_generated[1], ob->dupli_generated[2], __int_as_float(numkeys)); + objects[offset+10] = make_float4(ob->dupli_uv[0], ob->dupli_uv[1], __int_as_float(numsteps), __int_as_float(numverts)); - /* object flag */ - if(ob->use_holdout) - flag |= SD_HOLDOUT_MASK; - object_flag[i] = flag; + /* Object flag. */ + if(ob->use_holdout) { + flag |= SD_HOLDOUT_MASK; + } + state->object_flag[object_index] = flag; - /* have curves */ - if(mesh->curves.size()) - have_curves = true; + /* Have curves. */ + if(mesh->curves.size()) { + state->have_curves = true; + } +} - i++; +bool ObjectManager::device_update_object_transform_pop_work( + UpdateObejctTransformState *state, + int *start_index, + int *num_objects) +{ + /* Tweakable parameter, number of objects per chunk. + * Too small value will cause some extra overhead due to spin lock, + * too big value might not use all threads nicely. + */ + static const int OBJECTS_PER_TASK = 32; + bool have_work = false; + state->queue_lock.lock(); + int num_scene_objects = state->scene->objects.size(); + if(state->queue_start_object < num_scene_objects) { + int count = min(OBJECTS_PER_TASK, + num_scene_objects - state->queue_start_object); + *start_index = state->queue_start_object; + *num_objects = count; + state->queue_start_object += count; + have_work = true; + } + state->queue_lock.unlock(); + return have_work; +} + +void ObjectManager::device_update_object_transform_task( + UpdateObejctTransformState *state) +{ + int start_index, num_objects; + while(device_update_object_transform_pop_work(state, + &start_index, + &num_objects)) + { + for(int i = 0; i < num_objects; ++i) { + const int object_index = start_index + i; + Object *ob = state->scene->objects[object_index]; + device_update_object_transform(state, ob, object_index); + } + } +} - if(progress.get_cancel()) return; +void ObjectManager::device_update_transforms(Device *device, + DeviceScene *dscene, + Scene *scene, + uint *object_flag, + Progress& progress) +{ + UpdateObejctTransformState state; + state.need_motion = scene->need_motion(device->info.advanced_shading); + state.have_motion = false; + state.have_curves = false; + state.scene = scene; + state.queue_start_object = 0; + + state.object_flag = object_flag; + state.objects = dscene->objects.resize(OBJECT_SIZE*scene->objects.size()); + if(state.need_motion == Scene::MOTION_PASS) { + state.objects_vector = dscene->objects_vector.resize(OBJECT_VECTOR_SIZE*scene->objects.size()); + } + else { + state.objects_vector = NULL; + } + + /* Particle system device offsets + * 0 is dummy particle, index starts at 1. + */ + int numparticles = 1; + foreach(ParticleSystem *psys, scene->particle_systems) { + state.particle_offset[psys] = numparticles; + numparticles += psys->particles.size(); + } + + /* NOTE: If it's just a handful of objects we deal with them in a single + * thread to avoid threading overhead. However, this threshold is might + * need some tweaks to make mid-complex scenes optimal. + */ + if(scene->objects.size() < 64) { + int object_index = 0; + foreach(Object *ob, scene->objects) { + device_update_object_transform(&state, ob, object_index); + object_index++; + if(progress.get_cancel()) { + return; + } + } + } + else { + const int num_threads = TaskScheduler::num_threads(); + TaskPool pool; + for(int i = 0; i < num_threads; ++i) { + pool.push(function_bind( + &ObjectManager::device_update_object_transform_task, + this, + &state)); + } + pool.wait_work(); + if(progress.get_cancel()) { + return; + } } device->tex_alloc("__objects", dscene->objects); - if(need_motion == Scene::MOTION_PASS) + if(state.need_motion == Scene::MOTION_PASS) { device->tex_alloc("__objects_vector", dscene->objects_vector); + } - dscene->data.bvh.have_motion = have_motion; - dscene->data.bvh.have_curves = have_curves; + dscene->data.bvh.have_motion = state.have_motion; + dscene->data.bvh.have_curves = state.have_curves; dscene->data.bvh.have_instancing = true; } void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->objects.size() << " objects."; - if(!need_update) return; - + + VLOG(1) << "Total " << scene->objects.size() << " objects."; + device_free(device, dscene); if(scene->objects.size() == 0) diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 379d1748cdd..c2a79ca8dc4 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -17,9 +17,12 @@ #ifndef __OBJECT_H__ #define __OBJECT_H__ +#include "scene.h" + #include "util_boundbox.h" #include "util_param.h" #include "util_transform.h" +#include "util_thread.h" #include "util_types.h" CCL_NAMESPACE_BEGIN @@ -76,7 +79,12 @@ public: ~ObjectManager(); void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress); - void device_update_transforms(Device *device, DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress); + void device_update_transforms(Device *device, + DeviceScene *dscene, + Scene *scene, + uint *object_flag, + Progress& progress); + void device_update_flags(Device *device, DeviceScene *dscene, Scene *scene, @@ -87,6 +95,56 @@ public: void tag_update(Scene *scene); void apply_static_transforms(DeviceScene *dscene, Scene *scene, uint *object_flag, Progress& progress); + +protected: + /* Global state of object transform update. */ + struct UpdateObejctTransformState { + /* Global state used by device_update_object_transform(). + * Common for both threaded and non-threaded update. + */ + + /* Type of the motion required by the scene settings. */ + Scene::MotionType need_motion; + + /* Mapping from particle system to a index in packed particle array. + * Only used for read. + */ + map<ParticleSystem*, int> particle_offset; + + /* Mesh area. + * Used to avoid calculation of mesh area multiple times. Used for both + * read and write. Acquire surface_area_lock to keep it all thread safe. + */ + map<Mesh*, float> surface_area_map; + + /* Packed object arrays. Those will be filled in. */ + uint *object_flag; + float4 *objects; + float4 *objects_vector; + + /* Flags which will be synchronized to Integrator. */ + bool have_motion; + bool have_curves; + + /* ** Scheduling queue. ** */ + + Scene *scene; + + /* Some locks to keep everything thread-safe. */ + thread_spin_lock queue_lock; + thread_spin_lock surface_area_lock; + + /* First unused object index in the queue. */ + int queue_start_object; + }; + void device_update_object_transform(UpdateObejctTransformState *state, + Object *ob, + const int object_index); + void device_update_object_transform_task(UpdateObejctTransformState *state); + bool device_update_object_transform_pop_work( + UpdateObejctTransformState *state, + int *start_index, + int *num_objects); }; CCL_NAMESPACE_END diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp index e1c5416b024..cb3cb8b9b1b 100644 --- a/intern/cycles/render/osl.cpp +++ b/intern/cycles/render/osl.cpp @@ -75,11 +75,11 @@ void OSLShaderManager::reset(Scene * /*scene*/) void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->shaders.size() << " shaders."; - if(!need_update) return; + VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + device_free(device, dscene, scene); /* determine which shaders are in use */ diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp index 8f9e8c6d639..50726bb4574 100644 --- a/intern/cycles/render/particles.cpp +++ b/intern/cycles/render/particles.cpp @@ -93,12 +93,12 @@ void ParticleSystemManager::device_update_particles(Device *device, DeviceScene void ParticleSystemManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { + if(!need_update) + return; + VLOG(1) << "Total " << scene->particle_systems.size() << " particle systems."; - if(!need_update) - return; - device_free(device, dscene); progress.set_status("Updating Particle Systems", "Copying Particles to device"); diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 29163c53109..b0052c30af4 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -135,7 +135,9 @@ void Scene::device_update(Device *device_, Progress& progress) { if(!device) device = device_; - + + bool print_stats = need_data_update(); + /* The order of updates is important, because there's dependencies between * the different managers, using data computed by previous managers. * @@ -239,9 +241,11 @@ void Scene::device_update(Device *device_, Progress& progress) device->const_copy_to("__data", &dscene.data, sizeof(dscene.data)); } - VLOG(1) << "System memory statistics after full device sync:\n" - << " Usage: " << util_guarded_get_mem_used() << "\n" - << " Peak: " << util_guarded_get_mem_peak(); + if(print_stats) { + VLOG(1) << "System memory statistics after full device sync:\n" + << " Usage: " << util_guarded_get_mem_used() << "\n" + << " Peak: " << util_guarded_get_mem_peak(); + } } Scene::MotionType Scene::need_motion(bool advanced_shading) @@ -278,11 +282,10 @@ bool Scene::need_update() return (need_reset() || film->need_update); } -bool Scene::need_reset() +bool Scene::need_data_update() { return (background->need_update || image_manager->need_update - || camera->need_update || object_manager->need_update || mesh_manager->need_update || light_manager->need_update @@ -295,6 +298,11 @@ bool Scene::need_reset() || film->need_update); } +bool Scene::need_reset() +{ + return need_data_update() || camera->need_update; +} + void Scene::reset() { shader_manager->reset(this); diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index d30a0cb45fe..b29aff88c01 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -213,6 +213,11 @@ public: void device_free(); protected: + /* Check if some heavy data worth logging was updated. + * Mainly used to suppress extra annoying logging. + */ + bool need_data_update(); + void free_memory(bool final); }; diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index 24f48b61349..63037311889 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -816,7 +816,7 @@ void Session::update_scene() /* update scene */ if(scene->need_update()) { progress.set_status("Updating Scene"); - scene->device_update(device, progress); + MEM_GUARDED_CALL(&progress, scene->device_update, device, progress); } } diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index f3d39c1bd72..56fb57e9667 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -46,11 +46,11 @@ void SVMShaderManager::reset(Scene * /*scene*/) void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress) { - VLOG(1) << "Total " << scene->shaders.size() << " shaders."; - if(!need_update) return; + VLOG(1) << "Total " << scene->shaders.size() << " shaders."; + /* test if we need to update */ device_free(device, dscene, scene); diff --git a/intern/cycles/render/tables.cpp b/intern/cycles/render/tables.cpp index ad3f4866072..cde024cc11c 100644 --- a/intern/cycles/render/tables.cpp +++ b/intern/cycles/render/tables.cpp @@ -37,11 +37,11 @@ LookupTables::~LookupTables() void LookupTables::device_update(Device *device, DeviceScene *dscene) { - VLOG(1) << "Total " << lookup_tables.size() << " lookup tables."; - if(!need_update) return; + VLOG(1) << "Total " << lookup_tables.size() << " lookup tables."; + device->tex_free(dscene->lookup_table); if(lookup_tables.size() > 0) diff --git a/intern/cycles/util/util_guarded_allocator.h b/intern/cycles/util/util_guarded_allocator.h index f6004749a13..78453d214be 100644 --- a/intern/cycles/util/util_guarded_allocator.h +++ b/intern/cycles/util/util_guarded_allocator.h @@ -53,19 +53,24 @@ public: size_t size = n * sizeof(T); util_guarded_mem_alloc(size); (void)hint; -#ifdef WITH_BLENDER_GUARDEDALLOC if(n == 0) { return NULL; } + T *mem; +#ifdef WITH_BLENDER_GUARDEDALLOC /* C++ standard requires allocation functions to allocate memory suitably * aligned for any standard type. This is 16 bytes for 64 bit platform as * far as i concerned. We might over-align on 32bit here, but that should * be all safe actually. */ - return (T*)MEM_mallocN_aligned(size, 16, "Cycles Alloc"); + mem = (T*)MEM_mallocN_aligned(size, 16, "Cycles Alloc"); #else - return (T*)malloc(size); + mem = (T*)malloc(size); #endif + if(mem == NULL) { + throw std::bad_alloc(); + } + return mem; } void deallocate(T *p, size_t n) @@ -97,7 +102,9 @@ public: void construct(T *p, const T& val) { - new ((T *)p) T(val); + if(p != NULL) { + new ((T *)p) T(val); + } } void destroy(T *p) @@ -157,6 +164,26 @@ public: size_t util_guarded_get_mem_used(void); size_t util_guarded_get_mem_peak(void); +/* Call given function and keep track if it runs out of memory. + * + * If it does run out f memory, stop execution and set progress + * to do a global cancel. + * + * It's not fully robust, but good enough to catch obvious issues + * when running out of memory. + */ +#define MEM_GUARDED_CALL(progress, func, ...) \ + do { \ + try { \ + (func)(__VA_ARGS__); \ + } \ + catch (std::bad_alloc&) { \ + fprintf(stderr, "Error: run out of memory!\n"); \ + fflush(stderr); \ + (progress)->set_error("Out of memory"); \ + } \ + } while(false) + CCL_NAMESPACE_END #endif /* __UTIL_GUARDED_ALLOCATOR_H__ */ diff --git a/intern/cycles/util/util_stack_allocator.h b/intern/cycles/util/util_stack_allocator.h index 29260888eef..d7aab5b250c 100644 --- a/intern/cycles/util/util_stack_allocator.h +++ b/intern/cycles/util/util_stack_allocator.h @@ -40,14 +40,17 @@ public: /* Allocator construction/destruction. */ StackAllocator() - : pointer_(0) {} + : pointer_(0), + use_stack_(true) {} StackAllocator(const StackAllocator&) - : pointer_(0) {} + : pointer_(0), + use_stack_(true) {} template <class U> StackAllocator(const StackAllocator<SIZE, U>&) - : pointer_(0) {} + : pointer_(0), + use_stack_(false) {} /* Memory allocation/deallocation. */ @@ -57,14 +60,19 @@ public: if(n == 0) { return NULL; } - if(pointer_ + n >= SIZE) { + if(pointer_ + n >= SIZE || use_stack_ == false) { size_t size = n * sizeof(T); util_guarded_mem_alloc(size); + T *mem; #ifdef WITH_BLENDER_GUARDEDALLOC - return (T*)MEM_mallocN_aligned(size, 16, "Cycles Alloc"); + mem = (T*)MEM_mallocN_aligned(size, 16, "Cycles Alloc"); #else - return (T*)malloc(size); + mem = (T*)malloc(size); #endif + if(mem == NULL) { + throw std::bad_alloc(); + } + return mem; } T *mem = &data_[pointer_]; pointer_ += n; @@ -104,7 +112,9 @@ public: void construct(T *p, const T& val) { - new ((T *)p) T(val); + if(p != NULL) { + new ((T *)p) T(val); + } } void destroy(T *p) @@ -151,6 +161,7 @@ public: private: int pointer_; + bool use_stack_; T data_[SIZE]; }; diff --git a/intern/cycles/util/util_vector.h b/intern/cycles/util/util_vector.h index 4eb0dde8308..ad579da2d2e 100644 --- a/intern/cycles/util/util_vector.h +++ b/intern/cycles/util/util_vector.h @@ -218,10 +218,16 @@ public: protected: inline T* mem_allocate(size_t N) { + if(N == 0) { + return NULL; + } T *mem = (T*)util_aligned_malloc(sizeof(T)*N, alignment); if(mem != NULL) { util_guarded_mem_alloc(sizeof(T)*N); } + else { + throw std::bad_alloc(); + } return mem; } diff --git a/intern/elbeem/intern/loop_tools.h b/intern/elbeem/intern/loop_tools.h index f06fa7c2861..661519b0375 100644 --- a/intern/elbeem/intern/loop_tools.h +++ b/intern/elbeem/intern/loop_tools.h @@ -22,6 +22,9 @@ int calcCellsFilled=0; \ int calcCellsEmptied=0; \ int calcNumUsedCells=0; \ + /* This is a generic macro, and now all it's users are using all variables. */ \ + (void)calcCurrentMass; \ + (void)calcCellsFilled \ diff --git a/intern/elbeem/intern/ntl_ray.cpp b/intern/elbeem/intern/ntl_ray.cpp index 1083fcdb68b..618017ae81d 100644 --- a/intern/elbeem/intern/ntl_ray.cpp +++ b/intern/elbeem/intern/ntl_ray.cpp @@ -299,7 +299,7 @@ void ntlRay::intersectBackAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal &t, n //! intersect ray with AABB void ntlRay::intersectCompleteAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal &tmin, gfxReal &tmax) const { - char inside = true; /* inside box? */ + // char inside = true; /* inside box? */ /* UNUSED */ char hit = false; /* ray hits box? */ int whichPlane; /* intersection plane */ gfxReal candPlane[NUMDIM]; /* candidate plane */ @@ -315,11 +315,11 @@ void ntlRay::intersectCompleteAABB(ntlVec3Gfx mStart, ntlVec3Gfx mEnd, gfxReal & if(origin[i] < mStart[i]) { quadrant[i] = LEFT; candPlane [i] = mStart[i]; - inside = false; + // inside = false; } else if(origin[i] > mEnd[i]) { quadrant[i] = RIGHT; candPlane[i] = mEnd[i]; - inside = false; + // inside = false; } else { /* intersect with backside */ if(dir[i] > 0) { diff --git a/intern/elbeem/intern/solver_init.cpp b/intern/elbeem/intern/solver_init.cpp index 31372f12282..8b962d604cf 100644 --- a/intern/elbeem/intern/solver_init.cpp +++ b/intern/elbeem/intern/solver_init.cpp @@ -685,6 +685,8 @@ bool LbmFsgrSolver::initializeSolverMemory() if(firstMInit) { mrSetup(); } +#else + (void)firstMInit; #endif // LBM_INCLUDE_TESTSOLVERS==1 firstMInit=false; @@ -1351,13 +1353,13 @@ bool LbmFsgrSolver::initializeSolverPostinit() { } } \ if(ntype&(CFBndFreeslip)) { \ const LbmFloat dp=dot(objvel, vec2L((*pNormals)[n]) ); \ - const LbmVec oldov=objvel; /*DEBUG*/ \ + /* const LbmVec oldov=objvel; */ /*DEBUG*/ \ objvel = vec2L((*pNormals)[n]) *dp; \ /* if((j==24)&&(n%5==2)) errMsg("FSBT","n"<<n<<" v"<<objvel<<" nn"<<(*pNormals)[n]<<" dp"<<dp<<" oldov"<<oldov ); */ \ } \ else if(ntype&(CFBndPartslip)) { \ const LbmFloat dp=dot(objvel, vec2L((*pNormals)[n]) ); \ - const LbmVec oldov=objvel; /*DEBUG*/ \ + /* const LbmVec oldov=objvel; */ /*DEBUG*/ \ /* if((j==24)&&(n%5==2)) errMsg("FSBT","n"<<n<<" v"<<objvel<<" nn"<<(*pNormals)[n]<<" dp"<<dp<<" oldov"<<oldov ); */ \ const LbmFloat partv = mObjectPartslips[OId]; \ /*errMsg("PARTSLIP_DEBUG","l="<<l<<" ccel="<<RAC(ccel, dfInv[l] )<<" partv="<<partv<<",id="<<(int)(mnbf>>24)<<" newval="<<newval ); / part slip debug */ \ diff --git a/intern/elbeem/intern/solver_main.cpp b/intern/elbeem/intern/solver_main.cpp index 46af6740cf1..55a8d3eb4aa 100644 --- a/intern/elbeem/intern/solver_main.cpp +++ b/intern/elbeem/intern/solver_main.cpp @@ -777,6 +777,8 @@ LbmFsgrSolver::mainLoop(int lev) + RAC(ccel,dET) - RAC(ccel,dEB) + RAC(ccel,dWT) - RAC(ccel,dWB); + (void)oldRho; + // now reconstruction ux=oldUx, uy=oldUy, uz=oldUz; // no local vars, only for usqr rho = REFERENCE_PRESSURE; diff --git a/intern/ghost/intern/GHOST_NDOFManagerUnix.cpp b/intern/ghost/intern/GHOST_NDOFManagerUnix.cpp index df516357c9e..8fea2a0261b 100644 --- a/intern/ghost/intern/GHOST_NDOFManagerUnix.cpp +++ b/intern/ghost/intern/GHOST_NDOFManagerUnix.cpp @@ -28,13 +28,22 @@ #include <spnav.h> #include <stdio.h> +#include <unistd.h> +#define SPNAV_SOCK_PATH "/var/run/spnav.sock" GHOST_NDOFManagerUnix::GHOST_NDOFManagerUnix(GHOST_System& sys) : GHOST_NDOFManager(sys), m_available(false) { - if (spnav_open() != -1) { + if (access(SPNAV_SOCK_PATH, F_OK) != 0) { +#ifdef DEBUG + /* annoying for official builds, just adds noise and most people don't own these */ + puts("ndof: spacenavd not found"); + /* This isn't a hard error, just means the user doesn't have a 3D mouse. */ +#endif + } + else if (spnav_open() != -1) { m_available = true; /* determine exactly which device (if any) is plugged in */ @@ -55,13 +64,6 @@ GHOST_NDOFManagerUnix::GHOST_NDOFManagerUnix(GHOST_System& sys) pclose(command_output); } } - else { -#ifdef DEBUG - /* annoying for official builds, just adds noise and most people don't own these */ - puts("ndof: spacenavd not found"); - /* This isn't a hard error, just means the user doesn't have a 3D mouse. */ -#endif - } } GHOST_NDOFManagerUnix::~GHOST_NDOFManagerUnix() diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp index 3e1dbd18119..0c87ee17cb0 100644 --- a/intern/ghost/intern/GHOST_SystemX11.cpp +++ b/intern/ghost/intern/GHOST_SystemX11.cpp @@ -1925,10 +1925,19 @@ GHOST_TSuccess GHOST_SystemX11::pushDragDropEvent(GHOST_TEventType eventType, * Basically it will not crash blender now if you have a X device that * is configured but not plugged in. */ -int GHOST_X11_ApplicationErrorHandler(Display * /*display*/, XErrorEvent *theEvent) +int GHOST_X11_ApplicationErrorHandler(Display *display, XErrorEvent *event) { - fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n", - theEvent->error_code, theEvent->request_code); + char error_code_str[512]; + + XGetErrorText(display, event->error_code, error_code_str, sizeof(error_code_str)); + + fprintf(stderr, + "Received X11 Error:\n" + "\terror code: %d\n" + "\trequest code: %d\n" + "\tminor code: %d\n" + "\terror text: %s\n", + event->error_code, event->request_code, event->minor_code, error_code_str); /* No exit! - but keep lint happy */ return 0; diff --git a/intern/openvdb/intern/openvdb_dense_convert.cc b/intern/openvdb/intern/openvdb_dense_convert.cc index d4f62776988..ef52408bd93 100644 --- a/intern/openvdb/intern/openvdb_dense_convert.cc +++ b/intern/openvdb/intern/openvdb_dense_convert.cc @@ -115,7 +115,8 @@ openvdb::GridBase *OpenVDB_export_vector_grid( vecgrid->setTransform(transform); - if (mask) { + /* Avoid clipping against an empty grid. */ + if (mask && !mask->tree().empty()) { vecgrid = tools::clip(*vecgrid, *mask); } diff --git a/intern/openvdb/intern/openvdb_dense_convert.h b/intern/openvdb/intern/openvdb_dense_convert.h index fd10334c4ad..284fd1ceeae 100644 --- a/intern/openvdb/intern/openvdb_dense_convert.h +++ b/intern/openvdb/intern/openvdb_dense_convert.h @@ -64,7 +64,8 @@ GridType *OpenVDB_export_grid( grid->setTransform(transform); - if (mask) { + /* Avoid clipping against an empty grid. */ + if (mask && !mask->tree().empty()) { grid = tools::clip(*grid, *mask); } diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 5de7159e858..4d694b00feb 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -503,13 +503,12 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): split = layout.split() col = split.column() - col.active = not md.is_bound + col.enabled = not md.is_bound col.label(text="Object:") col.prop(md, "object", text="") col = split.column() col.label(text="Vertex Group:") - row = col.row(align=True) row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") sub = row.row(align=True) @@ -517,16 +516,17 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT') layout.separator() + row = layout.row() + row.enabled = not md.is_bound + row.prop(md, "precision") + row.prop(md, "use_dynamic_bind") + layout.separator() if md.is_bound: layout.operator("object.meshdeform_bind", text="Unbind") else: layout.operator("object.meshdeform_bind", text="Bind") - row = layout.row() - row.prop(md, "precision") - row.prop(md, "use_dynamic_bind") - def MIRROR(self, layout, ob, md): split = layout.split(percentage=0.25) diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 233145819e7..65fd0a43619 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -668,7 +668,15 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel): col = layout.column() col.prop(strip, "text") col.prop(strip, "font_size") - col.prop(strip, "use_shadow") + + row = col.row() + row.prop(strip, "color") + row = col.row() + row.prop(strip, "use_shadow") + rowsub = row.row() + rowsub.active = strip.use_shadow + rowsub.prop(strip, "shadow_color", text="") + col.prop(strip, "align_x") col.prop(strip, "align_y") col.prop(strip, "location") diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 14d63f1e51d..b4c8967349f 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1843,6 +1843,8 @@ class VIEW3D_MT_hide_mask(Menu): props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask") + layout.operator("particle.unify_length") + layout.operator("particle.unify_length") # ********** Pose Menu ********** diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 780662148e0..092cd31330c 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -24,27 +24,35 @@ from nodeitems_utils import NodeCategory, NodeItem, NodeItemCustom # Subclasses for standard node types -class CompositorNodeCategory(NodeCategory): +class SortedNodeCategory(NodeCategory): + def __init__(self, identifier, name, description="", items=None): + # for builtin nodes the convention is to sort by name + if isinstance(items, list): + items = sorted(items, key=lambda item: item.label.lower()) + + super().__init__(identifier, name, description, items) + +class CompositorNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.tree_type == 'CompositorNodeTree') -class ShaderNewNodeCategory(NodeCategory): +class ShaderNewNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.tree_type == 'ShaderNodeTree' and context.scene.render.use_shading_nodes) -class ShaderOldNodeCategory(NodeCategory): +class ShaderOldNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return (context.space_data.tree_type == 'ShaderNodeTree' and not context.scene.render.use_shading_nodes) -class TextureNodeCategory(NodeCategory): +class TextureNodeCategory(SortedNodeCategory): @classmethod def poll(cls, context): return context.space_data.tree_type == 'TextureNodeTree' @@ -160,6 +168,7 @@ shader_node_categories = [ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeVectorCurve"), NodeItem("ShaderNodeVectorTransform"), + NodeItem("ShaderNodeNormalMap"), ]), ShaderOldNodeCategory("SH_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeValToRGB"), diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h index e565ffe3cc1..1f38d64924c 100644 --- a/source/blender/blenfont/BLF_api.h +++ b/source/blender/blenfont/BLF_api.h @@ -153,7 +153,7 @@ void BLF_disable(int fontid, int option); * the other argument are the rgba color. * Take care that shadow need to be enable using BLF_enable!!! */ -void BLF_shadow(int fontid, int level, float r, float g, float b, float a); +void BLF_shadow(int fontid, int level, const float rgba[4]) ATTR_NONNULL(3); /* Set the offset for shadow text, this is the current cursor * position plus this offset, don't need call BLF_position before @@ -174,7 +174,7 @@ void BLF_shadow_offset(int fontid, int x, int y); void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, struct ColorManagedDisplay *display); /* Set the color to be used for text. */ -void BLF_buffer_col(int fontid, float r, float g, float b, float a); +void BLF_buffer_col(int fontid, const float rgba[4]) ATTR_NONNULL(2); /* Draw the string into the buffer, this function draw in both buffer, float and unsigned char _BUT_ * it's not necessary set both buffer, NULL is valid here. diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 977fa771014..132a0ec3808 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -849,16 +849,13 @@ void BLF_wordwrap(int fontid, int wrap_width) } } -void BLF_shadow(int fontid, int level, float r, float g, float b, float a) +void BLF_shadow(int fontid, int level, const float rgba[4]) { FontBLF *font = blf_get(fontid); if (font) { font->shadow = level; - font->shadow_col[0] = r; - font->shadow_col[1] = g; - font->shadow_col[2] = b; - font->shadow_col[3] = a; + copy_v4_v4(font->shadow_col, rgba); } } @@ -886,12 +883,12 @@ void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int } } -void BLF_buffer_col(int fontid, float r, float g, float b, float a) +void BLF_buffer_col(int fontid, const float rgba[4]) { FontBLF *font = blf_get(fontid); if (font) { - ARRAY_SET_ITEMS(font->buf_info.col_init, r, g, b, a); + copy_v4_v4(font->buf_info.col_init, rgba); } } diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index 7c6bef57aa4..dfebaecb96e 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -411,7 +411,7 @@ static void blf_font_draw_buffer_ex( cbuf[0] = (unsigned char)((b_col_char[0] * a) + (cbuf[0] * (1.0f - a))); cbuf[1] = (unsigned char)((b_col_char[1] * a) + (cbuf[1] * (1.0f - a))); cbuf[2] = (unsigned char)((b_col_char[2] * a) + (cbuf[2] * (1.0f - a))); - cbuf[3] = (unsigned char)((alphatest = ((int)cbuf[3] + (int)(a * 255)) < 255) ? + cbuf[3] = (unsigned char)(((alphatest = ((int)cbuf[3] + (int)(a * 255))) < 255) ? alphatest : 255); } } diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index d7d6daa7e2a..7419b182c04 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -71,6 +71,7 @@ * as it is and stick with using BMesh and CDDM. */ +#include "DNA_defs.h" #include "DNA_customdata_types.h" #include "DNA_meshdata_types.h" @@ -200,6 +201,8 @@ struct DerivedMesh { /* use for converting to BMesh which doesn't store bevel weight and edge crease by default */ char cd_flag; + char tangent_mask; /* which tangent layers are calculated */ + /** Calculate vert and face normals */ void (*calcNormals)(DerivedMesh *dm); @@ -210,7 +213,9 @@ struct DerivedMesh { void (*calcLoopNormalsSpaceArray)(DerivedMesh *dm, const bool use_split_normals, const float split_angle, struct MLoopNorSpaceArray *r_lnors_spacearr); - void (*calcLoopTangents)(DerivedMesh *dm); + void (*calcLoopTangents)( + DerivedMesh *dm, bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], int tangent_names_count); /** Recalculates mesh tessellation */ void (*recalcTessellation)(DerivedMesh *dm); @@ -763,7 +768,7 @@ typedef struct DMVertexAttribs { struct { float (*array)[4]; int em_offset, gl_index; - } tang; + } tang[MAX_MTFACE]; struct { float (*array)[3]; @@ -779,7 +784,20 @@ void DM_vertex_attributes_from_gpu( void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, int loop); -void DM_calc_loop_tangents(DerivedMesh *dm); +void DM_calc_tangents_names_from_gpu( + const struct GPUVertexAttribs *gattribs, + char (*tangent_names)[MAX_NAME], int *tangent_names_count); +void DM_add_named_tangent_layer_for_uv( + CustomData *uv_data, CustomData *tan_data, int numLoopData, + const char *layer_name); +void DM_calc_loop_tangents_step_0( + const CustomData *loopData, bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], int tangent_names_count, + bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n, + char *ract_uv_name, char *rren_uv_name, char *rtangent_mask); +void DM_calc_loop_tangents( + DerivedMesh *dm, bool calc_active_tangent, const char (*tangent_names)[MAX_NAME], + int tangent_names_count); void DM_calc_auto_bump_scale(DerivedMesh *dm); /** Set object's bounding box based on DerivedMesh min/max data */ diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index fdb34743f36..8ce85c8e615 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -38,88 +38,20 @@ extern "C" { #endif -/* these lines are grep'd, watch out for our not-so-awesome regex - * and keep comment above the defines. - * Use STRINGIFY() rather than defining with quotes */ -#define BLENDER_VERSION 277 -#define BLENDER_SUBVERSION 0 -/* Several breakages with 270, e.g. constraint deg vs rad */ -#define BLENDER_MINVERSION 270 -#define BLENDER_MINSUBVERSION 6 +void BKE_blender_free(void); -/* used by packaging tools */ -/* can be left blank, otherwise a,b,c... etc with no quotes */ -#define BLENDER_VERSION_CHAR -/* alpha/beta/rc/release, docs use this */ -#define BLENDER_VERSION_CYCLE alpha +void BKE_blender_globals_init(void); +void BKE_blender_globals_clear(void); -extern char versionstr[]; /* from blender.c */ - -struct MemFile; -struct bContext; -struct ReportList; -struct Scene; -struct Main; -struct ID; - -int BKE_read_file(struct bContext *C, const char *filepath, struct ReportList *reports); - -#define BKE_READ_FILE_FAIL 0 /* no load */ -#define BKE_READ_FILE_OK 1 /* OK */ -#define BKE_READ_FILE_OK_USERPREFS 2 /* OK, and with new user settings */ - -bool BKE_read_file_from_memory( - struct bContext *C, const void *filebuf, - int filelength, struct ReportList *reports, bool update_defaults); -bool BKE_read_file_from_memfile( - struct bContext *C, struct MemFile *memfile, - struct ReportList *reports); - -int BKE_read_file_userdef(const char *filepath, struct ReportList *reports); -int BKE_write_file_userdef(const char *filepath, struct ReportList *reports); - -void free_blender(void); -void initglobals(void); - -/* load new userdef from file, exit blender */ -void BKE_userdef_free(void); -/* handle changes in userdef */ -void BKE_userdef_state(void); +void BKE_blender_userdef_free(void); +void BKE_blender_userdef_refresh(void); /* set this callback when a UI is running */ void BKE_blender_callback_test_break_set(void (*func)(void)); -int blender_test_break(void); - -#define BKE_UNDO_STR_MAX 64 - -/* global undo */ -extern void BKE_undo_write(struct bContext *C, const char *name); -extern void BKE_undo_step(struct bContext *C, int step); -extern void BKE_undo_name(struct bContext *C, const char *name); -extern bool BKE_undo_is_valid(const char *name); -extern void BKE_undo_reset(void); -extern void BKE_undo_number(struct bContext *C, int nr); -extern const char *BKE_undo_get_name(int nr, bool *r_active); -extern bool BKE_undo_save_file(const char *filename); -extern struct Main *BKE_undo_get_main(struct Scene **r_scene); - -/* partial blend file writing */ -void BKE_blendfile_write_partial_tag_ID(struct ID *id, bool set); -void BKE_blendfile_write_partial_begin(struct Main *bmain_src); -bool BKE_blendfile_write_partial( - struct Main *bmain_src, const char *filepath, const int write_flags, struct ReportList *reports); -void BKE_blendfile_write_partial_end(struct Main *bmain_src); - - -/* copybuffer (wrapper for BKE_blendfile_write_partial) */ -void BKE_copybuffer_begin(struct Main *bmain_src); -void BKE_copybuffer_tag_ID(struct ID *id); -bool BKE_copybuffer_save(struct Main *bmain_src, const char *filename, struct ReportList *reports); -bool BKE_copybuffer_paste(struct bContext *C, const char *libname, const short flag, struct ReportList *reports); +int BKE_blender_test_break(void); #ifdef __cplusplus } #endif -#endif - +#endif /* __BKE_BLENDER_H__ */ diff --git a/source/blender/blenkernel/BKE_blender_copybuffer.h b/source/blender/blenkernel/BKE_blender_copybuffer.h new file mode 100644 index 00000000000..8aaf295c33a --- /dev/null +++ b/source/blender/blenkernel/BKE_blender_copybuffer.h @@ -0,0 +1,46 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BKE_BLENDER_COPYBUFFER_H__ +#define __BKE_BLENDER_COPYBUFFER_H__ + +/** \file BKE_blender_copybuffer.h + * \ingroup bke + */ + +#ifdef __cplusplus +extern "C" { +#endif + +struct bContext; +struct ReportList; +struct Main; +struct ID; + +/* copybuffer (wrapper for BKE_blendfile_write_partial) */ +void BKE_copybuffer_begin(struct Main *bmain_src); +void BKE_copybuffer_tag_ID(struct ID *id); +bool BKE_copybuffer_save(struct Main *bmain_src, const char *filename, struct ReportList *reports); +bool BKE_copybuffer_paste(struct bContext *C, const char *libname, const short flag, struct ReportList *reports); + +#ifdef __cplusplus +} +#endif + +#endif /* __BKE_BLENDER_COPYBUFFER_H__ */ diff --git a/source/blender/blenkernel/BKE_blender_undo.h b/source/blender/blenkernel/BKE_blender_undo.h new file mode 100644 index 00000000000..cd18bd8db40 --- /dev/null +++ b/source/blender/blenkernel/BKE_blender_undo.h @@ -0,0 +1,52 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BKE_BLENDER_UNDO_H__ +#define __BKE_BLENDER_UNDO_H__ + +/** \file BKE_blender_undo.h + * \ingroup bke + */ + +#ifdef __cplusplus +extern "C" { +#endif + +struct bContext; +struct Scene; +struct Main; + +#define BKE_UNDO_STR_MAX 64 + +/* global undo */ +extern void BKE_undo_write(struct bContext *C, const char *name); +extern void BKE_undo_step(struct bContext *C, int step); +extern void BKE_undo_name(struct bContext *C, const char *name); +extern bool BKE_undo_is_valid(const char *name); +extern void BKE_undo_reset(void); +extern void BKE_undo_number(struct bContext *C, int nr); +extern const char *BKE_undo_get_name(int nr, bool *r_active); +extern bool BKE_undo_save_file(const char *filename); +extern struct Main *BKE_undo_get_main(struct Scene **r_scene); + +#ifdef __cplusplus +} +#endif + +#endif /* __BKE_BLENDER_UNDO_H__ */ diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h new file mode 100644 index 00000000000..5e7fdb91645 --- /dev/null +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -0,0 +1,44 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BKE_BLENDER_VERSION_H__ +#define __BKE_BLENDER_VERSION_H__ + +/** \file BKE_blender_version.h + * \ingroup bke + */ + +/* these lines are grep'd, watch out for our not-so-awesome regex + * and keep comment above the defines. + * Use STRINGIFY() rather than defining with quotes */ +#define BLENDER_VERSION 277 +#define BLENDER_SUBVERSION 0 +/* Several breakages with 270, e.g. constraint deg vs rad */ +#define BLENDER_MINVERSION 270 +#define BLENDER_MINSUBVERSION 6 + +/* used by packaging tools */ +/* can be left blank, otherwise a,b,c... etc with no quotes */ +#define BLENDER_VERSION_CHAR +/* alpha/beta/rc/release, docs use this */ +#define BLENDER_VERSION_CYCLE alpha + +extern char versionstr[]; /* from blender.c */ + +#endif /* __BKE_BLENDER_VERSION_H__ */ diff --git a/source/blender/blenkernel/BKE_blendfile.h b/source/blender/blenkernel/BKE_blendfile.h new file mode 100644 index 00000000000..6767fce3abd --- /dev/null +++ b/source/blender/blenkernel/BKE_blendfile.h @@ -0,0 +1,67 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BKE_BLENDFILE_H__ +#define __BKE_BLENDFILE_H__ + +/** \file BKE_blendfile.h + * \ingroup bke + */ + +#ifdef __cplusplus +extern "C" { +#endif + +struct bContext; +struct ID; +struct Main; +struct MemFile; +struct ReportList; + +int BKE_blendfile_read(struct bContext *C, const char *filepath, struct ReportList *reports); + +enum { + BKE_BLENDFILE_READ_FAIL = 0, /* no load */ + BKE_BLENDFILE_READ_OK = 1, /* OK */ + BKE_BLENDFILE_READ_OK_USERPREFS = 2, /* OK, and with new user settings */ +}; + +bool BKE_blendfile_read_from_memory( + struct bContext *C, const void *filebuf, + int filelength, struct ReportList *reports, bool update_defaults); +bool BKE_blendfile_read_from_memfile( + struct bContext *C, struct MemFile *memfile, + struct ReportList *reports); + +int BKE_blendfile_read_userdef(const char *filepath, struct ReportList *reports); +int BKE_blendfile_write_userdef(const char *filepath, struct ReportList *reports); + + +/* partial blend file writing */ +void BKE_blendfile_write_partial_tag_ID(struct ID *id, bool set); +void BKE_blendfile_write_partial_begin(struct Main *bmain_src); +bool BKE_blendfile_write_partial( + struct Main *bmain_src, const char *filepath, const int write_flags, struct ReportList *reports); +void BKE_blendfile_write_partial_end(struct Main *bmain_src); + +#ifdef __cplusplus +} +#endif + +#endif /* __BKE_BLENDFILE_H__ */ diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h index 2f85db4d5d2..25893d54dca 100644 --- a/source/blender/blenkernel/BKE_mask.h +++ b/source/blender/blenkernel/BKE_mask.h @@ -61,8 +61,10 @@ typedef enum { MASK_HANDLE_MODE_INDIVIDUAL_HANDLES = 2, } eMaskhandleMode; -struct MaskSplinePoint *BKE_mask_spline_point_array(struct MaskSpline *spline); -struct MaskSplinePoint *BKE_mask_spline_point_array_from_point(struct MaskSpline *spline, struct MaskSplinePoint *point_ref); +struct MaskSplinePoint *BKE_mask_spline_point_array( + struct MaskSpline *spline); +struct MaskSplinePoint *BKE_mask_spline_point_array_from_point( + struct MaskSpline *spline, const struct MaskSplinePoint *point_ref); /* mask layers */ struct MaskLayer *BKE_mask_layer_new(struct Mask *mask, const char *name); diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h index a8f20a4ebc5..ac1f1576eba 100644 --- a/source/blender/blenkernel/BKE_mesh.h +++ b/source/blender/blenkernel/BKE_mesh.h @@ -293,8 +293,9 @@ void BKE_mesh_loops_to_mface_corners( void BKE_mesh_loops_to_tessdata( struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MFace *mface, int *polyindices, unsigned int (*loopindices)[4], const int num_faces); -void BKE_mesh_tangent_loops_to_tessdata(struct CustomData *fdata, struct CustomData *ldata, struct MFace *mface, - int *polyindices, unsigned int (*loopindices)[4], const int num_faces); +void BKE_mesh_tangent_loops_to_tessdata( + struct CustomData *fdata, struct CustomData *ldata, struct MFace *mface, + int *polyindices, unsigned int (*loopindices)[4], const int num_faces, const char *layer_name); int BKE_mesh_recalc_tessellation( struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata, struct MVert *mvert, diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index 8f253e1219a..b8a6b230a02 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -75,6 +75,9 @@ set(SRC intern/armature_update.c intern/autoexec.c intern/blender.c + intern/blender_copybuffer.c + intern/blender_undo.c + intern/blendfile.c intern/bmfont.c intern/bpath.c intern/brush.c @@ -189,6 +192,10 @@ set(SRC BKE_armature.h BKE_autoexec.h BKE_blender.h + BKE_blender_copybuffer.h + BKE_blender_undo.h + BKE_blender_version.h + BKE_blendfile.h BKE_bmfont.h BKE_bmfont_types.h BKE_bpath.h @@ -407,7 +414,7 @@ if(WITH_PYTHON) endif() - if (PYTHON_EXECUTABLE) + if(PYTHON_EXECUTABLE) get_filename_component(_python_exe_name ${PYTHON_EXECUTABLE} NAME) add_definitions(-DPYTHON_EXECUTABLE_NAME=${_python_exe_name}) unset(_python_exe_name) diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index d120678c005..57926e6a56a 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -49,6 +49,7 @@ #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_linklist.h" +#include "BLI_task.h" #include "BKE_cdderivedmesh.h" #include "BKE_editmesh.h" @@ -595,50 +596,49 @@ void DM_generate_tangent_tessface_data(DerivedMesh *dm, bool generate) int mf_idx; int *polyindex = CustomData_get_layer(fdata, CD_ORIGINDEX); - unsigned int (*loopindex)[4]; + unsigned int (*loopindex)[4] = NULL; /* Should never occure, but better abort than segfault! */ if (!polyindex) return; if (generate) { - for (int i = 0; i < ldata->totlayer; i++) { - if (ldata->layers[i].type == CD_TANGENT) { - CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, totface, ldata->layers[i].name); - } - } - CustomData_bmesh_update_active_layers(fdata, pdata, ldata); - } - - BLI_assert(CustomData_from_bmeshpoly_test(fdata, pdata, ldata, true)); - - loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__); - - for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) { - const int mf_len = mf->v4 ? 4 : 3; - unsigned int *ml_idx = loopindex[mf_idx]; - int i, not_done; + for (int j = 0; j < ldata->totlayer; j++) { + if (ldata->layers[j].type == CD_TANGENT) { + CustomData_add_layer_named(fdata, CD_TANGENT, CD_CALLOC, NULL, totface, ldata->layers[j].name); + CustomData_bmesh_update_active_layers(fdata, pdata, ldata); + + if (!loopindex) { + loopindex = MEM_mallocN(sizeof(*loopindex) * totface, __func__); + for (mf_idx = 0, mf = mface; mf_idx < totface; mf_idx++, mf++) { + const int mf_len = mf->v4 ? 4 : 3; + unsigned int *ml_idx = loopindex[mf_idx]; + + /* Find out loop indices. */ + /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */ + for (int i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) { + const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v); + if (tf_v != -1) { + ml_idx[tf_v] = i; + not_done--; + } + } + } + } - /* Find out loop indices. */ - /* NOTE: This assumes tessface are valid and in sync with loop/poly... Else, most likely, segfault! */ - for (i = mp[polyindex[mf_idx]].loopstart, not_done = mf_len; not_done; i++) { - const int tf_v = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml[i].v); - if (tf_v != -1) { - ml_idx[tf_v] = i; - not_done--; + /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx: + * Here, our tfaces' fourth vertex index is never 0 for a quad. However, we know our fourth loop index may be + * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code). + * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test. + */ + BKE_mesh_tangent_loops_to_tessdata(fdata, ldata, mface, polyindex, loopindex, totface, ldata->layers[j].name); } } + if (loopindex) + MEM_freeN(loopindex); + BLI_assert(CustomData_from_bmeshpoly_test(fdata, pdata, ldata, true)); } - /* NOTE: quad detection issue - fourth vertidx vs fourth loopidx: - * Here, our tfaces' fourth vertex index is never 0 for a quad. However, we know our fourth loop index may be - * 0 for quads (because our quads may have been rotated compared to their org poly, see tessellation code). - * So we pass the MFace's, and BKE_mesh_loops_to_tessdata will use MFace->v4 index as quad test. - */ - BKE_mesh_tangent_loops_to_tessdata(fdata, ldata, mface, polyindex, loopindex, totface); - - MEM_freeN(loopindex); - if (G.debug & G_DEBUG) printf("%s: Updated tessellated tangents of dm %p\n", __func__, dm); } @@ -3207,96 +3207,28 @@ finally: pRes[3] = fSign; } -void DM_calc_loop_tangents(DerivedMesh *dm) +void DM_calc_tangents_names_from_gpu( + const GPUVertexAttribs *gattribs, + char (*tangent_names)[MAX_NAME], int *r_tangent_names_count) { - /* mesh vars */ - const MLoopTri *looptri; - MVert *mvert; - MLoopUV *mloopuv; - MPoly *mpoly; - MLoop *mloop; - float (*orco)[3] = NULL, (*tangent)[4]; - int /* totvert, */ totface; - float (*fnors)[3]; - float (*tlnors)[3]; - - if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1) - return; - - fnors = dm->getPolyDataArray(dm, CD_NORMAL); - /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), - * have to check this is valid... - */ - tlnors = dm->getLoopDataArray(dm, CD_NORMAL); - - /* check we have all the needed layers */ - /* totvert = dm->getNumVerts(dm); */ /* UNUSED */ - looptri = dm->getLoopTriArray(dm); - totface = dm->getNumLoopTri(dm); - - mvert = dm->getVertArray(dm); - mpoly = dm->getPolyArray(dm); - mloop = dm->getLoopArray(dm); - mloopuv = dm->getLoopDataArray(dm, CD_MLOOPUV); - - if (!mloopuv) { - orco = dm->getVertDataArray(dm, CD_ORCO); - if (!orco) - return; - } - - /* create tangent layer */ - DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL); - tangent = DM_get_loop_data_layer(dm, CD_TANGENT); - -#ifdef USE_LOOPTRI_DETECT_QUADS - int num_face_as_quad_map; - int *face_as_quad_map = NULL; - - /* map faces to quads */ - if (totface != dm->getNumPolys(dm)) { - /* over alloc, since we dont know how many ngon or quads we have */ - - /* map fake face index to looptri */ - face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__); - int i, j; - for (i = 0, j = 0; j < totface; i++, j++) { - face_as_quad_map[i] = j; - /* step over all quads */ - if (mpoly[looptri[j].poly].totloop == 4) { - j++; /* skips the nest looptri */ - } + int count = 0; + for (int b = 0; b < gattribs->totlayer; b++) { + if (gattribs->layer[b].type == CD_TANGENT) { + strcpy(tangent_names[count++], gattribs->layer[b].name); } - num_face_as_quad_map = i; - } - else { - num_face_as_quad_map = totface; } -#endif + *r_tangent_names_count = count; +} +static void DM_calc_loop_tangents_thread(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid)) +{ + struct SGLSLMeshToTangent *mesh2tangent = taskdata; /* new computation method */ { - SGLSLMeshToTangent mesh2tangent = {NULL}; SMikkTSpaceContext sContext = {NULL}; SMikkTSpaceInterface sInterface = {NULL}; - mesh2tangent.precomputedFaceNormals = fnors; - mesh2tangent.precomputedLoopNormals = tlnors; - mesh2tangent.looptri = looptri; - mesh2tangent.mloopuv = mloopuv; - mesh2tangent.mpoly = mpoly; - mesh2tangent.mloop = mloop; - mesh2tangent.mvert = mvert; - mesh2tangent.orco = orco; - mesh2tangent.tangent = tangent; - mesh2tangent.numTessFaces = totface; - -#ifdef USE_LOOPTRI_DETECT_QUADS - mesh2tangent.face_as_quad_map = face_as_quad_map; - mesh2tangent.num_face_as_quad_map = num_face_as_quad_map; -#endif - - sContext.m_pUserData = &mesh2tangent; + sContext.m_pUserData = mesh2tangent; sContext.m_pInterface = &sInterface; sInterface.m_getNumFaces = dm_ts_GetNumFaces; sInterface.m_getNumVerticesOfFace = dm_ts_GetNumVertsOfFace; @@ -3307,13 +3239,211 @@ void DM_calc_loop_tangents(DerivedMesh *dm) /* 0 if failed */ genTangSpaceDefault(&sContext); + } +} + +void DM_add_named_tangent_layer_for_uv( + CustomData *uv_data, CustomData *tan_data, int numLoopData, + const char *layer_name) +{ + if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 && + CustomData_get_named_layer_index(uv_data, CD_MLOOPUV, layer_name) != -1) + { + CustomData_add_layer_named( + tan_data, CD_TANGENT, CD_CALLOC, NULL, + numLoopData, layer_name); + } +} + +/** + * Here we get some useful information such as active uv layer name and search if it is already in tangent_names. + * Also, we calculate tangent_mask that works as a descriptor of tangents state. + * If tangent_mask has changed, then recalculate tangents. + */ +void DM_calc_loop_tangents_step_0( + const CustomData *loopData, bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], int tangent_names_count, + bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n, + char *ract_uv_name, char *rren_uv_name, char *rtangent_mask) { + /* Active uv in viewport */ + *ract_uv_n = CustomData_get_active_layer(loopData, CD_MLOOPUV); + ract_uv_name[0] = 0; + if (*ract_uv_n != -1) { + strcpy(ract_uv_name, loopData->layers[*ract_uv_n].name); + } + + /* Active tangent in render */ + *rren_uv_n = CustomData_get_render_layer(loopData, CD_MLOOPUV); + rren_uv_name[0] = 0; + if (*rren_uv_n != -1) { + strcpy(rren_uv_name, loopData->layers[*rren_uv_n].name); + } + + /* If active tangent not in tangent_names we take it into account */ + *rcalc_act = false; + *rcalc_ren = false; + for (int i = 0; i < tangent_names_count; i++) { + if (tangent_names[i][0] == 0) { + calc_active_tangent = true; + } + } + if (calc_active_tangent) { + *rcalc_act = true; + *rcalc_ren = true; + for (int i = 0; i < tangent_names_count; i++) { + if (STREQ(ract_uv_name, tangent_names[i])) + *rcalc_act = false; + if (STREQ(rren_uv_name, tangent_names[i])) + *rcalc_ren = false; + } + } + *rtangent_mask = 0; + + const int uv_layer_num = CustomData_number_of_layers(loopData, CD_MLOOPUV); + for (int n = 0; n < uv_layer_num; n++) { + const char *name = CustomData_get_layer_name(loopData, CD_MLOOPUV, n); + bool add = false; + for (int i = 0; i < tangent_names_count; i++) { + if (tangent_names[i][0] && STREQ(tangent_names[i], name)) { + add = true; + break; + } + } + if ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) || + (*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name))) + { + add = true; + } + if (add) + *rtangent_mask |= 1 << n; + } +} + +void DM_calc_loop_tangents( + DerivedMesh *dm, bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], int tangent_names_count) +{ + if (CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV) == 0) + return; + int act_uv_n = -1; + int ren_uv_n = -1; + bool calc_act = false; + bool calc_ren = false; + char act_uv_name[MAX_NAME]; + char ren_uv_name[MAX_NAME]; + char tangent_mask = 0; + DM_calc_loop_tangents_step_0( + &dm->loopData, calc_active_tangent, tangent_names, tangent_names_count, + &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask); + if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) { + /* Check we have all the needed layers */ + MPoly *mpoly = dm->getPolyArray(dm); + const MLoopTri *looptri = dm->getLoopTriArray(dm); + int totface = dm->getNumLoopTri(dm); + /* Allocate needed tangent layers */ + for (int i = 0; i < tangent_names_count; i++) + if (tangent_names[i][0]) + DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, tangent_names[i]); + if (calc_act && act_uv_name[0]) + DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, act_uv_name); + if (calc_ren && ren_uv_name[0]) + DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, ren_uv_name); #ifdef USE_LOOPTRI_DETECT_QUADS + int num_face_as_quad_map; + int *face_as_quad_map = NULL; + + /* map faces to quads */ + if (totface != dm->getNumPolys(dm)) { + /* over alloc, since we dont know how many ngon or quads we have */ + + /* map fake face index to looptri */ + face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__); + int k, j; + for (k = 0, j = 0; j < totface; k++, j++) { + face_as_quad_map[k] = j; + /* step over all quads */ + if (mpoly[looptri[j].poly].totloop == 4) { + j++; /* skips the nest looptri */ + } + } + num_face_as_quad_map = k; + } + else { + num_face_as_quad_map = totface; + } +#endif + + /* Calculation */ + { + TaskScheduler *scheduler = BLI_task_scheduler_get(); + TaskPool *task_pool; + task_pool = BLI_task_pool_create(scheduler, NULL); + + dm->tangent_mask = 0; + /* Calculate tangent layers */ + SGLSLMeshToTangent data_array[MAX_MTFACE]; + const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT); + for (int n = 0; n < tangent_layer_num; n++) { + int index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n); + BLI_assert(n < MAX_MTFACE); + SGLSLMeshToTangent *mesh2tangent = &data_array[n]; + mesh2tangent->numTessFaces = totface; +#ifdef USE_LOOPTRI_DETECT_QUADS + mesh2tangent->face_as_quad_map = face_as_quad_map; + mesh2tangent->num_face_as_quad_map = num_face_as_quad_map; +#endif + mesh2tangent->mvert = dm->getVertArray(dm); + mesh2tangent->mpoly = dm->getPolyArray(dm); + mesh2tangent->mloop = dm->getLoopArray(dm); + mesh2tangent->looptri = dm->getLoopTriArray(dm); + /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), + * have to check this is valid... + */ + mesh2tangent->precomputedLoopNormals = dm->getLoopDataArray(dm, CD_NORMAL); + mesh2tangent->precomputedFaceNormals = CustomData_get_layer(&dm->faceData, CD_NORMAL); + + mesh2tangent->orco = NULL; + mesh2tangent->mloopuv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name); + if (!mesh2tangent->mloopuv) { + mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO); + if (!mesh2tangent->orco) + continue; + } + mesh2tangent->tangent = dm->loopData.layers[index].data; + + /* Fill the resulting tangent_mask */ + int uv_ind = CustomData_get_named_layer_index(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name); + int uv_start = CustomData_get_layer_index(&dm->loopData, CD_MLOOPUV); + BLI_assert(uv_ind != -1 && uv_start != -1); + BLI_assert(uv_ind - uv_start < MAX_MTFACE); + dm->tangent_mask |= 1 << (uv_ind - uv_start); + BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW); + } + + BLI_assert(dm->tangent_mask == tangent_mask); + BLI_task_pool_work_and_wait(task_pool); + BLI_task_pool_free(task_pool); + } +#ifdef USE_LOOPTRI_DETECT_QUADS if (face_as_quad_map) { MEM_freeN(face_as_quad_map); } #undef USE_LOOPTRI_DETECT_QUADS + #endif + + int uv_index, tan_index; + + /* Update active layer index */ + uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, act_uv_n); + tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name); + CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index); + + /* Update render layer index */ + uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, ren_uv_n); + tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name); + CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index); } } @@ -3487,15 +3617,13 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, if (dm->auto_bump_scale <= 0.0f) DM_calc_auto_bump_scale(dm); - /* add a tangent layer if necessary */ - for (b = 0; b < gattribs->totlayer; b++) { - if (gattribs->layer[b].type == CD_TANGENT) { - if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) { - dm->calcLoopTangents(dm); - } - break; - } - } + char tangent_names[MAX_MTFACE][MAX_NAME]; + int tangent_names_count; + /* Add a tangent layer/layers. */ + DM_calc_tangents_names_from_gpu(gattribs, tangent_names, &tangent_names_count); + + if (tangent_names_count) + dm->calcLoopTangents(dm, false, (const char (*)[MAX_NAME])tangent_names, tangent_names_count); for (b = 0; b < gattribs->totlayer; b++) { if (gattribs->layer[b].type == CD_MTFACE) { @@ -3541,20 +3669,24 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, } else if (gattribs->layer[b].type == CD_TANGENT) { /* note, even with 'is_editmesh' this uses the derived-meshes loop data */ - layer = CustomData_get_layer_index(&dm->loopData, CD_TANGENT); - attribs->tottang = 1; + if (gattribs->layer[b].name[0]) + layer = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, gattribs->layer[b].name); + else + layer = CustomData_get_active_layer_index(&dm->loopData, CD_TANGENT); + + a = attribs->tottang++; if (layer != -1) { - attribs->tang.array = dm->loopData.layers[layer].data; - attribs->tang.em_offset = dm->loopData.layers[layer].offset; + attribs->tang[a].array = dm->loopData.layers[layer].data; + attribs->tang[a].em_offset = dm->loopData.layers[layer].offset; } else { - attribs->tang.array = NULL; - attribs->tang.em_offset = -1; + attribs->tang[a].array = NULL; + attribs->tang[a].em_offset = -1; } - attribs->tang.gl_index = gattribs->layer[b].glindex; + attribs->tang[a].gl_index = gattribs->layer[b].glindex; } else if (gattribs->layer[b].type == CD_ORCO) { /* original coordinates */ @@ -3636,10 +3768,12 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, } /* tangent for normal mapping */ - if (attribs->tottang) { - /*const*/ float (*array)[4] = attribs->tang.array; - const float *tang = (array) ? array[loop] : zero; - glVertexAttrib4fv(attribs->tang.gl_index, tang); + for (b = 0; b < attribs->tottang; b++) { + if (attribs->tang[b].array) { + /*const*/ float (*array)[4] = attribs->tang[b].array; + const float *tang = (array) ? array[a * 4 + vert] : zero; + glVertexAttrib4fv(attribs->tang[b].gl_index, tang); + } } } diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index 3e1cf6a74a4..5b1bb8cb2bb 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1414,6 +1414,12 @@ void what_does_obaction(Object *ob, Object *workob, bPose *pose, bAction *act, c workob->constraints.last = ob->constraints.last; workob->pose = pose; /* need to set pose too, since this is used for both types of Action Constraint */ + if (pose) { + BKE_pose_channels_hash_make(pose); + if (pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { + BKE_pose_update_constraint_flags(pose); + } + } BLI_strncpy(workob->parsubstr, ob->parsubstr, sizeof(workob->parsubstr)); BLI_strncpy(workob->id.name, "OB<ConstrWorkOb>", sizeof(workob->id.name)); /* we don't use real object name, otherwise RNA screws with the real thing */ diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c index de21d9105e2..b1dcc40279f 100644 --- a/source/blender/blenkernel/intern/appdir.c +++ b/source/blender/blenkernel/intern/appdir.c @@ -32,7 +32,7 @@ #include "BLI_fileops.h" #include "BLI_path_util.h" -#include "BKE_blender.h" /* BLENDER_VERSION */ +#include "BKE_blender_version.h" #include "BKE_appdir.h" /* own include */ #include "GHOST_Path-api.h" diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 54fe98940aa..564c670fb3a 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -633,7 +633,7 @@ typedef struct bPoseChanDeform { DualQuat *b_bone_dual_quats; } bPoseChanDeform; -static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info, int use_quaternion) +static void pchan_b_bone_defmats(bPoseChannel *pchan, bPoseChanDeform *pdef_info, const bool use_quaternion) { Bone *bone = pchan->bone; Mat4 b_bone[MAX_BBONE_SUBDIV], b_bone_rest[MAX_BBONE_SUBDIV]; @@ -867,16 +867,19 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float bDeformGroup *dg; DualQuat *dualquats = NULL; float obinv[4][4], premat[4][4], postmat[4][4]; - const short use_envelope = deformflag & ARM_DEF_ENVELOPE; - const short use_quaternion = deformflag & ARM_DEF_QUATERNION; - const short invert_vgroup = deformflag & ARM_DEF_INVERT_VGROUP; + const bool use_envelope = (deformflag & ARM_DEF_ENVELOPE) != 0; + const bool use_quaternion = (deformflag & ARM_DEF_QUATERNION) != 0; + const bool invert_vgroup = (deformflag & ARM_DEF_INVERT_VGROUP) != 0; int defbase_tot = 0; /* safety for vertexgroup index overflow */ int i, target_totvert = 0; /* safety for vertexgroup overflow */ bool use_dverts = false; int armature_def_nr; int totchan; - if (arm->edbo) return; + /* in editmode, or not an armature */ + if (arm->edbo || (armOb->pose == NULL)) { + return; + } invert_m4_m4(obinv, target->obmat); copy_m4_m4(premat, target->obmat); diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index baf93ffd824..15492fbd20d 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -27,89 +27,55 @@ /** \file blender/blenkernel/intern/blender.c * \ingroup bke + * + * Application level startup/shutdown functionality. */ -#ifndef _GNU_SOURCE -/* Needed for O_NOFOLLOW on some platforms. */ -# define _GNU_SOURCE 1 -#endif - -#ifndef _WIN32 -# include <unistd.h> // for read close -#else -# include <io.h> // for open close read -#endif - #include <stdlib.h> #include <stdio.h> -#include <stddef.h> #include <string.h> -#include <fcntl.h> /* for open */ -#include <errno.h> #include "MEM_guardedalloc.h" -#include "DNA_userdef_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_view3d_types.h" -#include "DNA_windowmanager_types.h" - -#include "BLI_blenlib.h" +#include "BLI_string.h" +#include "BLI_listbase.h" #include "BLI_utildefines.h" #include "BLI_callbacks.h" #include "IMB_imbuf.h" #include "IMB_moviecache.h" -#include "BKE_appdir.h" -#include "BKE_blender.h" -#include "BKE_bpath.h" +#include "BKE_blender.h" /* own include */ +#include "BKE_blender_version.h" /* own include */ +#include "BKE_blendfile.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_image.h" -#include "BKE_ipo.h" #include "BKE_library.h" -#include "BKE_main.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_screen.h" #include "BKE_sequencer.h" -#include "BKE_sound.h" #include "RE_pipeline.h" #include "RE_render_ext.h" #include "BLF_api.h" -#include "BLO_undofile.h" -#include "BLO_readfile.h" -#include "BLO_writefile.h" - -#include "RNA_access.h" - -#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie - -#include "IMB_colormanagement.h" - -#ifdef WITH_PYTHON -# include "BPY_extern.h" -#endif Global G; UserDef U; -/* ListBase = {NULL, NULL}; */ char versionstr[48] = ""; /* ********** free ********** */ /* only to be called on exit blender */ -void free_blender(void) +void BKE_blender_free(void) { /* samples are in a global list..., also sets G.main->sound->sample NULL */ BKE_main_free(G.main); @@ -132,7 +98,7 @@ void free_blender(void) free_nodesystem(); } -void initglobals(void) +void BKE_blender_globals_init(void) { memset(&G, 0, sizeof(Global)); @@ -154,300 +120,14 @@ void initglobals(void) #endif } -/***/ - -static void clear_global(void) +void BKE_blender_globals_clear(void) { -// extern short winqueue_break; /* screen.c */ - BKE_main_free(G.main); /* free all lib data */ - -// free_vertexpaint(); G.main = NULL; } -static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src) -{ - strcpy(path_dst, path_src); - BLI_path_native_slash(path_dst); - return !STREQ(path_dst, path_src); -} - -/* make sure path names are correct for OS */ -static void clean_paths(Main *main) -{ - Scene *scene; - - BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL); - - for (scene = main->scene.first; scene; scene = scene->id.next) { - BLI_path_native_slash(scene->r.pic); - } -} - -static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene) -{ - wmWindow *win; - for (win = wm->windows.first; win; win = win->next) { - if (win->screen->scene == scene) { - return true; - } - } - return false; -} - -/** - * Context matching, handle no-ui case - * - * \note this is called on Undo so any slow conversion functions here - * should be avoided or check (mode != LOAD_UNDO). - * - * \param bfd: Blend file data, freed by this function on exit. - * \param filepath: File path or identifier. - */ -static void setup_app_data( - bContext *C, BlendFileData *bfd, - const char *filepath, ReportList *reports) -{ - Scene *curscene = NULL; - const bool recover = (G.fileflags & G_FILE_RECOVER) != 0; - enum { - LOAD_UI = 1, - LOAD_UI_OFF, - LOAD_UNDO, - } mode; - - if (BLI_listbase_is_empty(&bfd->main->screen)) { - mode = LOAD_UNDO; - } - else if (G.fileflags & G_FILE_NO_UI) { - mode = LOAD_UI_OFF; - } - else { - mode = LOAD_UI; - } - - if (mode != LOAD_UNDO) { - /* may happen with library files */ - if (ELEM(NULL, bfd->curscreen, bfd->curscene)) { - BKE_report(reports, RPT_WARNING, "Library file, loading empty scene"); - mode = LOAD_UI_OFF; - } - } - - /* Free all render results, without this stale data gets displayed after loading files */ - if (mode != LOAD_UNDO) { - RE_FreeAllRenderResults(); - } - - /* Only make filepaths compatible when loading for real (not undo) */ - if (mode != LOAD_UNDO) { - clean_paths(bfd->main); - } - - /* XXX here the complex windowmanager matching */ - - /* no load screens? */ - if (mode != LOAD_UI) { - /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has, - * as long as the scene associated with the undo operation is visible in one of the open windows. - * - * - 'curscreen->scene' - scene the user is currently looking at. - * - 'bfd->curscene' - scene undo-step was created in. - * - * This means users can have 2+ windows open and undo in both without screens switching. - * But if they close one of the screens, - * undo will ensure that the scene being operated on will be activated - * (otherwise we'd be undoing on an off-screen scene which isn't acceptable). - * see: T43424 - */ - bScreen *curscreen = NULL; - bool track_undo_scene; - - /* comes from readfile.c */ - SWAP(ListBase, G.main->wm, bfd->main->wm); - SWAP(ListBase, G.main->screen, bfd->main->screen); - - /* we re-use current screen */ - curscreen = CTX_wm_screen(C); - /* but use new Scene pointer */ - curscene = bfd->curscene; - - track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first); - - if (curscene == NULL) { - curscene = bfd->main->scene.first; - } - /* empty file, we add a scene to make Blender work */ - if (curscene == NULL) { - curscene = BKE_scene_add(bfd->main, "Empty"); - } - - if (track_undo_scene) { - /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore' - * replace it with 'curscene' if its needed */ - } - else { - /* and we enforce curscene to be in current screen */ - if (curscreen) { - /* can run in bgmode */ - curscreen->scene = curscene; - } - } - - /* clear_global will free G.main, here we can still restore pointers */ - blo_lib_link_screen_restore(bfd->main, curscreen, curscene); - /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */ - if (curscreen) { - curscene = curscreen->scene; - } - - if (track_undo_scene) { - wmWindowManager *wm = bfd->main->wm.first; - if (wm_scene_is_visible(wm, bfd->curscene) == false) { - curscene = bfd->curscene; - curscreen->scene = curscene; - BKE_screen_view3d_scene_sync(curscreen); - } - } - } - - /* free G.main Main database */ -// CTX_wm_manager_set(C, NULL); - clear_global(); - - /* clear old property update cache, in case some old references are left dangling */ - RNA_property_update_cache_free(); - - G.main = bfd->main; - - CTX_data_main_set(C, G.main); - - if (bfd->user) { - - /* only here free userdef themes... */ - BKE_userdef_free(); - - U = *bfd->user; - - /* Security issue: any blend file could include a USER block. - * - * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE, - * to load the preferences defined in the users home dir. - * - * This means we will never accidentally (or maliciously) - * enable scripts auto-execution by loading a '.blend' file. - */ - U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE; - - MEM_freeN(bfd->user); - } - - /* case G_FILE_NO_UI or no screens in file */ - if (mode != LOAD_UI) { - /* leave entire context further unaltered? */ - CTX_data_scene_set(C, curscene); - } - else { - G.fileflags = bfd->fileflags; - CTX_wm_manager_set(C, G.main->wm.first); - CTX_wm_screen_set(C, bfd->curscreen); - CTX_data_scene_set(C, bfd->curscene); - CTX_wm_area_set(C, NULL); - CTX_wm_region_set(C, NULL); - CTX_wm_menu_set(C, NULL); - curscene = bfd->curscene; - } - - /* this can happen when active scene was lib-linked, and doesn't exist anymore */ - if (CTX_data_scene(C) == NULL) { - /* in case we don't even have a local scene, add one */ - if (!G.main->scene.first) - BKE_scene_add(G.main, "Empty"); - - CTX_data_scene_set(C, G.main->scene.first); - CTX_wm_screen(C)->scene = CTX_data_scene(C); - curscene = CTX_data_scene(C); - } - - BLI_assert(curscene == CTX_data_scene(C)); - - - /* special cases, override loaded flags: */ - if (G.f != bfd->globalf) { - const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF); - bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep); - } - - - G.f = bfd->globalf; - -#ifdef WITH_PYTHON - /* let python know about new main */ - BPY_context_update(C); -#endif - - /* FIXME: this version patching should really be part of the file-reading code, - * but we still get too many unrelated data-corruption crashes otherwise... */ - if (G.main->versionfile < 250) - do_versions_ipos_to_animato(G.main); - - G.main->recovered = 0; - - /* startup.blend or recovered startup */ - if (bfd->filename[0] == 0) { - G.main->name[0] = 0; - } - else if (recover && G.relbase_valid) { - /* in case of autosave or quit.blend, use original filename instead - * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */ - filepath = bfd->filename; - G.main->recovered = 1; - - /* these are the same at times, should never copy to the same location */ - if (G.main->name != filepath) - BLI_strncpy(G.main->name, filepath, FILE_MAX); - } - - /* baseflags, groups, make depsgraph, etc */ - /* first handle case if other windows have different scenes visible */ - if (mode == LOAD_UI) { - wmWindowManager *wm = G.main->wm.first; - - if (wm) { - wmWindow *win; - - for (win = wm->windows.first; win; win = win->next) { - if (win->screen && win->screen->scene) /* zealous check... */ - if (win->screen->scene != curscene) - BKE_scene_set_background(G.main, win->screen->scene); - } - } - } - BKE_scene_set_background(G.main, curscene); - - if (mode != LOAD_UNDO) { - RE_FreeAllPersistentData(); - IMB_colormanagement_check_file_config(G.main); - } - - MEM_freeN(bfd); - -} - -static int handle_subversion_warning(Main *main, ReportList *reports) -{ - if (main->minversionfile > BLENDER_VERSION || - (main->minversionfile == BLENDER_VERSION && - main->minsubversionfile > BLENDER_SUBVERSION)) - { - BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!", - main->minversionfile, main->minsubversionfile); - } - - return 1; -} +/***/ static void keymap_item_free(wmKeyMapItem *kmi) { @@ -459,7 +139,11 @@ static void keymap_item_free(wmKeyMapItem *kmi) MEM_freeN(kmi->ptr); } -void BKE_userdef_free(void) +/** + * When loading a new userdef from file, + * or when exiting Blender. + */ +void BKE_blender_userdef_free(void) { wmKeyMap *km; wmKeyMapItem *kmi; @@ -509,8 +193,10 @@ void BKE_userdef_free(void) BLI_freelistN(&U.user_keymaps); } -/* handle changes in settings that need recalc */ -void BKE_userdef_state(void) +/** + * Handle changes in settings that need refreshing. + */ +void BKE_blender_userdef_refresh(void) { /* prevent accidents */ if (U.pixelsize == 0) U.pixelsize = 1; @@ -520,116 +206,6 @@ void BKE_userdef_state(void) } -int BKE_read_file(bContext *C, const char *filepath, ReportList *reports) -{ - BlendFileData *bfd; - int retval = BKE_READ_FILE_OK; - - if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */ - printf("read blend: %s\n", filepath); - - bfd = BLO_read_from_file(filepath, reports); - if (bfd) { - if (bfd->user) retval = BKE_READ_FILE_OK_USERPREFS; - - if (0 == handle_subversion_warning(bfd->main, reports)) { - BKE_main_free(bfd->main); - MEM_freeN(bfd); - bfd = NULL; - retval = BKE_READ_FILE_FAIL; - } - else { - setup_app_data(C, bfd, filepath, reports); - } - } - else - BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath); - - return (bfd ? retval : BKE_READ_FILE_FAIL); -} - -bool BKE_read_file_from_memory( - bContext *C, const void *filebuf, int filelength, - ReportList *reports, bool update_defaults) -{ - BlendFileData *bfd; - - bfd = BLO_read_from_memory(filebuf, filelength, reports); - if (bfd) { - if (update_defaults) - BLO_update_defaults_startup_blend(bfd->main); - setup_app_data(C, bfd, "<memory2>", reports); - } - else { - BKE_reports_prepend(reports, "Loading failed: "); - } - - return (bfd != NULL); -} - -/* memfile is the undo buffer */ -bool BKE_read_file_from_memfile( - bContext *C, MemFile *memfile, - ReportList *reports) -{ - BlendFileData *bfd; - - bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports); - if (bfd) { - /* remove the unused screens and wm */ - while (bfd->main->wm.first) - BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true); - while (bfd->main->screen.first) - BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true); - - setup_app_data(C, bfd, "<memory1>", reports); - } - else { - BKE_reports_prepend(reports, "Loading failed: "); - } - - return (bfd != NULL); -} - -/* only read the userdef from a .blend */ -int BKE_read_file_userdef(const char *filepath, ReportList *reports) -{ - BlendFileData *bfd; - int retval = BKE_READ_FILE_FAIL; - - bfd = BLO_read_from_file(filepath, reports); - if (bfd) { - if (bfd->user) { - retval = BKE_READ_FILE_OK_USERPREFS; - - /* only here free userdef themes... */ - BKE_userdef_free(); - - U = *bfd->user; - MEM_freeN(bfd->user); - } - BKE_main_free(bfd->main); - MEM_freeN(bfd); - } - - return retval; -} - -/* only write the userdef in a .blend */ -int BKE_write_file_userdef(const char *filepath, ReportList *reports) -{ - Main *mainb = MEM_callocN(sizeof(Main), "empty main"); - int retval = 0; - - if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) { - retval = 1; - } - - MEM_freeN(mainb); - - return retval; -} - /* ***************** testing for break ************* */ static void (*blender_test_break_cb)(void) = NULL; @@ -640,7 +216,7 @@ void BKE_blender_callback_test_break_set(void (*func)(void)) } -int blender_test_break(void) +int BKE_blender_test_break(void) { if (!G.background) { if (blender_test_break_cb) @@ -650,514 +226,3 @@ int blender_test_break(void) return (G.is_break == true); } - -/* -------------------------------------------------------------------- */ - -/** \name Global Undo - * \{ */ - -#define UNDO_DISK 0 - -typedef struct UndoElem { - struct UndoElem *next, *prev; - char str[FILE_MAX]; - char name[BKE_UNDO_STR_MAX]; - MemFile memfile; - uintptr_t undosize; -} UndoElem; - -static ListBase undobase = {NULL, NULL}; -static UndoElem *curundo = NULL; - - -static int read_undosave(bContext *C, UndoElem *uel) -{ - char mainstr[sizeof(G.main->name)]; - int success = 0, fileflags; - - /* This is needed so undoing/redoing doesn't crash with threaded previews going */ - WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); - - BLI_strncpy(mainstr, G.main->name, sizeof(mainstr)); /* temporal store */ - - fileflags = G.fileflags; - G.fileflags |= G_FILE_NO_UI; - - if (UNDO_DISK) - success = (BKE_read_file(C, uel->str, NULL) != BKE_READ_FILE_FAIL); - else - success = BKE_read_file_from_memfile(C, &uel->memfile, NULL); - - /* restore */ - BLI_strncpy(G.main->name, mainstr, sizeof(G.main->name)); /* restore */ - G.fileflags = fileflags; - - if (success) { - /* important not to update time here, else non keyed tranforms are lost */ - DAG_on_visible_update(G.main, false); - } - - return success; -} - -/* name can be a dynamic string */ -void BKE_undo_write(bContext *C, const char *name) -{ - uintptr_t maxmem, totmem, memused; - int nr /*, success */ /* UNUSED */; - UndoElem *uel; - - if ((U.uiflag & USER_GLOBALUNDO) == 0) { - return; - } - - if (U.undosteps == 0) { - return; - } - - /* remove all undos after (also when curundo == NULL) */ - while (undobase.last != curundo) { - uel = undobase.last; - BLI_remlink(&undobase, uel); - BLO_memfile_free(&uel->memfile); - MEM_freeN(uel); - } - - /* make new */ - curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file"); - BLI_strncpy(uel->name, name, sizeof(uel->name)); - BLI_addtail(&undobase, uel); - - /* and limit amount to the maximum */ - nr = 0; - uel = undobase.last; - while (uel) { - nr++; - if (nr == U.undosteps) break; - uel = uel->prev; - } - if (uel) { - while (undobase.first != uel) { - UndoElem *first = undobase.first; - BLI_remlink(&undobase, first); - /* the merge is because of compression */ - BLO_memfile_merge(&first->memfile, &first->next->memfile); - MEM_freeN(first); - } - } - - - /* disk save version */ - if (UNDO_DISK) { - static int counter = 0; - char filepath[FILE_MAX]; - char numstr[32]; - int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */ - - /* calculate current filepath */ - counter++; - counter = counter % U.undosteps; - - BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter); - BLI_make_file_string("/", filepath, BKE_tempdir_session(), numstr); - - /* success = */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL); - - BLI_strncpy(curundo->str, filepath, sizeof(curundo->str)); - } - else { - MemFile *prevfile = NULL; - - if (curundo->prev) prevfile = &(curundo->prev->memfile); - - memused = MEM_get_memory_in_use(); - /* success = */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags); - curundo->undosize = MEM_get_memory_in_use() - memused; - } - - if (U.undomemory != 0) { - /* limit to maximum memory (afterwards, we can't know in advance) */ - totmem = 0; - maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024; - - /* keep at least two (original + other) */ - uel = undobase.last; - while (uel && uel->prev) { - totmem += uel->undosize; - if (totmem > maxmem) break; - uel = uel->prev; - } - - if (uel) { - if (uel->prev && uel->prev->prev) - uel = uel->prev; - - while (undobase.first != uel) { - UndoElem *first = undobase.first; - BLI_remlink(&undobase, first); - /* the merge is because of compression */ - BLO_memfile_merge(&first->memfile, &first->next->memfile); - MEM_freeN(first); - } - } - } -} - -/* 1 = an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */ -void BKE_undo_step(bContext *C, int step) -{ - - if (step == 0) { - read_undosave(C, curundo); - } - else if (step == 1) { - /* curundo should never be NULL, after restart or load file it should call undo_save */ - if (curundo == NULL || curundo->prev == NULL) { - // XXX error("No undo available"); - } - else { - if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name); - curundo = curundo->prev; - read_undosave(C, curundo); - } - } - else { - /* curundo has to remain current situation! */ - - if (curundo == NULL || curundo->next == NULL) { - // XXX error("No redo available"); - } - else { - read_undosave(C, curundo->next); - curundo = curundo->next; - if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name); - } - } -} - -void BKE_undo_reset(void) -{ - UndoElem *uel; - - uel = undobase.first; - while (uel) { - BLO_memfile_free(&uel->memfile); - uel = uel->next; - } - - BLI_freelistN(&undobase); - curundo = NULL; -} - -/* based on index nr it does a restore */ -void BKE_undo_number(bContext *C, int nr) -{ - curundo = BLI_findlink(&undobase, nr); - BKE_undo_step(C, 0); -} - -/* go back to the last occurance of name in stack */ -void BKE_undo_name(bContext *C, const char *name) -{ - UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); - - if (uel && uel->prev) { - curundo = uel->prev; - BKE_undo_step(C, 0); - } -} - -/* name optional */ -bool BKE_undo_is_valid(const char *name) -{ - if (name) { - UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); - return uel && uel->prev; - } - - return undobase.last != undobase.first; -} - -/* get name of undo item, return null if no item with this index */ -/* if active pointer, set it to 1 if true */ -const char *BKE_undo_get_name(int nr, bool *r_active) -{ - UndoElem *uel = BLI_findlink(&undobase, nr); - - if (r_active) *r_active = false; - - if (uel) { - if (r_active && (uel == curundo)) { - *r_active = true; - } - return uel->name; - } - return NULL; -} - -/** - * Saves .blend using undo buffer. - * - * \return success. - */ -bool BKE_undo_save_file(const char *filename) -{ - UndoElem *uel; - MemFileChunk *chunk; - int file, oflags; - - if ((U.uiflag & USER_GLOBALUNDO) == 0) { - return false; - } - - uel = curundo; - if (uel == NULL) { - fprintf(stderr, "No undo buffer to save recovery file\n"); - return false; - } - - /* note: This is currently used for autosave and 'quit.blend', where _not_ following symlinks is OK, - * however if this is ever executed explicitly by the user, we may want to allow writing to symlinks. - */ - - oflags = O_BINARY | O_WRONLY | O_CREAT | O_TRUNC; -#ifdef O_NOFOLLOW - /* use O_NOFOLLOW to avoid writing to a symlink - use 'O_EXCL' (CVE-2008-1103) */ - oflags |= O_NOFOLLOW; -#else - /* TODO(sergey): How to deal with symlinks on windows? */ -# ifndef _MSC_VER -# warning "Symbolic links will be followed on undo save, possibly causing CVE-2008-1103" -# endif -#endif - file = BLI_open(filename, oflags, 0666); - - if (file == -1) { - fprintf(stderr, "Unable to save '%s': %s\n", - filename, errno ? strerror(errno) : "Unknown error opening file"); - return false; - } - - for (chunk = uel->memfile.chunks.first; chunk; chunk = chunk->next) { - if (write(file, chunk->buf, chunk->size) != chunk->size) { - break; - } - } - - close(file); - - if (chunk) { - fprintf(stderr, "Unable to save '%s': %s\n", - filename, errno ? strerror(errno) : "Unknown error writing file"); - return false; - } - return true; -} - -/* sets curscene */ -Main *BKE_undo_get_main(Scene **r_scene) -{ - Main *mainp = NULL; - BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL); - - if (bfd) { - mainp = bfd->main; - if (r_scene) { - *r_scene = bfd->curscene; - } - - MEM_freeN(bfd); - } - - return mainp; -} - -/** \} */ - - -/* -------------------------------------------------------------------- */ - -/** \name Partial `.blend` file save. - * \{ */ - -void BKE_blendfile_write_partial_begin(Main *bmain_src) -{ - BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); -} - -void BKE_blendfile_write_partial_tag_ID(ID *id, bool set) -{ - if (set) { - id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; - } - else { - id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT); - } -} - -static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid) -{ - if (vid) { - ID *id = vid; - /* only tag for need-expand if not done, prevents eternal loops */ - if ((id->tag & LIB_TAG_DOIT) == 0) - id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; - } -} - -/** - * \return Success. - */ -bool BKE_blendfile_write_partial( - Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports) -{ - Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer"); - ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY]; - int a, retval; - - void *path_list_backup = NULL; - const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE); - - if (write_flags & G_FILE_RELATIVE_REMAP) { - path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag); - } - - BLO_main_expander(blendfile_write_partial_cb); - BLO_expand_main(NULL, bmain_src); - - /* move over all tagged blocks */ - set_listbasepointers(bmain_src, lbarray_src); - a = set_listbasepointers(bmain_dst, lbarray_dst); - while (a--) { - ID *id, *nextid; - ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; - - for (id = lb_src->first; id; id = nextid) { - nextid = id->next; - if (id->tag & LIB_TAG_DOIT) { - BLI_remlink(lb_src, id); - BLI_addtail(lb_dst, id); - } - } - } - - - /* save the buffer */ - retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL); - - /* move back the main, now sorted again */ - set_listbasepointers(bmain_src, lbarray_dst); - a = set_listbasepointers(bmain_dst, lbarray_src); - while (a--) { - ID *id; - ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; - - while ((id = BLI_pophead(lb_src))) { - BLI_addtail(lb_dst, id); - id_sort_by_name(lb_dst, id); - } - } - - MEM_freeN(bmain_dst); - - if (path_list_backup) { - BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup); - BKE_bpath_list_free(path_list_backup); - } - - return retval; -} - -void BKE_blendfile_write_partial_end(Main *bmain_src) -{ - BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); -} - -/** \} */ - - -/* -------------------------------------------------------------------- */ - -/** \name Copy/Paste `.blend`, partial saves. - * \{ */ - -void BKE_copybuffer_begin(Main *bmain_src) -{ - BKE_blendfile_write_partial_begin(bmain_src); -} - -void BKE_copybuffer_tag_ID(ID *id) -{ - BKE_blendfile_write_partial_tag_ID(id, true); -} - -/** - * \return Success. - */ -bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports) -{ - const int write_flags = G_FILE_RELATIVE_REMAP; - - bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports); - - BKE_blendfile_write_partial_end(bmain_src); - - return retval; -} - -/** - * \return Success. - */ -bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports) -{ - Main *bmain = CTX_data_main(C); - Scene *scene = CTX_data_scene(C); - View3D *v3d = CTX_wm_view3d(C); - Main *mainl = NULL; - Library *lib; - BlendHandle *bh; - - bh = BLO_blendhandle_from_file(libname, reports); - - if (bh == NULL) { - /* error reports will have been made by BLO_blendhandle_from_file() */ - return false; - } - - BKE_scene_base_deselect_all(scene); - - /* tag everything, all untagged data can be made local - * its also generally useful to know what is new - * - * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */ - BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true); - - /* here appending/linking starts */ - mainl = BLO_library_link_begin(bmain, &bh, libname); - - BLO_library_link_copypaste(mainl, bh); - - BLO_library_link_end(mainl, &bh, flag, scene, v3d); - - /* mark all library linked objects to be updated */ - BKE_main_lib_objects_recalc_all(bmain); - IMB_colormanagement_check_file_config(bmain); - - /* append, rather than linking */ - lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath)); - BKE_library_make_local(bmain, lib, true, false); - - /* important we unset, otherwise these object wont - * link into other scenes from this blend file */ - BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false); - - /* recreate dependency graph to include new objects */ - DAG_relations_tag_update(bmain); - - BLO_blendhandle_close(bh); - /* remove library... */ - - return true; -} - -/** \} */ diff --git a/source/blender/blenkernel/intern/blender_copybuffer.c b/source/blender/blenkernel/intern/blender_copybuffer.c new file mode 100644 index 00000000000..ad01fac2144 --- /dev/null +++ b/source/blender/blenkernel/intern/blender_copybuffer.c @@ -0,0 +1,143 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/blenkernel/intern/blender_copybuffer.c + * \ingroup bke + * + * Used for copy/paste operator, (using a temporary file). + */ + +#include <stdlib.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_userdef_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" +#include "DNA_windowmanager_types.h" + +#include "BLI_blenlib.h" +#include "BLI_utildefines.h" +#include "BLI_callbacks.h" + +#include "IMB_imbuf.h" +#include "IMB_moviecache.h" + +#include "BKE_blender_copybuffer.h" /* own include */ +#include "BKE_blendfile.h" +#include "BKE_context.h" +#include "BKE_depsgraph.h" +#include "BKE_global.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_scene.h" + +#include "BLO_readfile.h" +#include "BLO_writefile.h" + +#include "IMB_colormanagement.h" + + +/* -------------------------------------------------------------------- */ + +/** \name Copy/Paste `.blend`, partial saves. + * \{ */ + +void BKE_copybuffer_begin(Main *bmain_src) +{ + BKE_blendfile_write_partial_begin(bmain_src); +} + +void BKE_copybuffer_tag_ID(ID *id) +{ + BKE_blendfile_write_partial_tag_ID(id, true); +} + +/** + * \return Success. + */ +bool BKE_copybuffer_save(Main *bmain_src, const char *filename, ReportList *reports) +{ + const int write_flags = G_FILE_RELATIVE_REMAP; + + bool retval = BKE_blendfile_write_partial(bmain_src, filename, write_flags, reports); + + BKE_blendfile_write_partial_end(bmain_src); + + return retval; +} + +/** + * \return Success. + */ +bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, ReportList *reports) +{ + Main *bmain = CTX_data_main(C); + Scene *scene = CTX_data_scene(C); + View3D *v3d = CTX_wm_view3d(C); + Main *mainl = NULL; + Library *lib; + BlendHandle *bh; + + bh = BLO_blendhandle_from_file(libname, reports); + + if (bh == NULL) { + /* error reports will have been made by BLO_blendhandle_from_file() */ + return false; + } + + BKE_scene_base_deselect_all(scene); + + /* tag everything, all untagged data can be made local + * its also generally useful to know what is new + * + * take extra care BKE_main_id_flag_all(bmain, LIB_TAG_PRE_EXISTING, false) is called after! */ + BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, true); + + /* here appending/linking starts */ + mainl = BLO_library_link_begin(bmain, &bh, libname); + + BLO_library_link_copypaste(mainl, bh); + + BLO_library_link_end(mainl, &bh, flag, scene, v3d); + + /* mark all library linked objects to be updated */ + BKE_main_lib_objects_recalc_all(bmain); + IMB_colormanagement_check_file_config(bmain); + + /* append, rather than linking */ + lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath)); + BKE_library_make_local(bmain, lib, true, false); + + /* important we unset, otherwise these object wont + * link into other scenes from this blend file */ + BKE_main_id_tag_all(bmain, LIB_TAG_PRE_EXISTING, false); + + /* recreate dependency graph to include new objects */ + DAG_relations_tag_update(bmain); + + BLO_blendhandle_close(bh); + /* remove library... */ + + return true; +} + +/** \} */ diff --git a/source/blender/blenkernel/intern/blender_undo.c b/source/blender/blenkernel/intern/blender_undo.c new file mode 100644 index 00000000000..ca0a1b91cea --- /dev/null +++ b/source/blender/blenkernel/intern/blender_undo.c @@ -0,0 +1,393 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/blenkernel/intern/blender_undo.c + * \ingroup bke + * + * Blend file undo (known as 'Global Undo'). + * DNA level diffing for undo. + */ + +#ifndef _WIN32 +# include <unistd.h> // for read close +#else +# include <io.h> // for open close read +#endif + +#include <stdlib.h> +#include <stdio.h> +#include <stddef.h> +#include <string.h> +#include <fcntl.h> /* for open */ +#include <errno.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" + +#include "BLI_fileops.h" +#include "BLI_listbase.h" +#include "BLI_path_util.h" +#include "BLI_string.h" +#include "BLI_utildefines.h" + +#include "IMB_imbuf.h" +#include "IMB_moviecache.h" + +#include "BKE_blender_undo.h" /* own include */ +#include "BKE_blendfile.h" +#include "BKE_appdir.h" +#include "BKE_brush.h" +#include "BKE_context.h" +#include "BKE_depsgraph.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_main.h" +#include "RE_pipeline.h" + +#include "BLO_undofile.h" +#include "BLO_readfile.h" +#include "BLO_writefile.h" + +#include "WM_api.h" // XXXXX BAD, very BAD dependency (bad level call) - remove asap, elubie + + +/* -------------------------------------------------------------------- */ + +/** \name Global Undo + * \{ */ + +#define UNDO_DISK 0 + +typedef struct UndoElem { + struct UndoElem *next, *prev; + char str[FILE_MAX]; + char name[BKE_UNDO_STR_MAX]; + MemFile memfile; + uintptr_t undosize; +} UndoElem; + +static ListBase undobase = {NULL, NULL}; +static UndoElem *curundo = NULL; + + +static int read_undosave(bContext *C, UndoElem *uel) +{ + char mainstr[sizeof(G.main->name)]; + int success = 0, fileflags; + + /* This is needed so undoing/redoing doesn't crash with threaded previews going */ + WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C)); + + BLI_strncpy(mainstr, G.main->name, sizeof(mainstr)); /* temporal store */ + + fileflags = G.fileflags; + G.fileflags |= G_FILE_NO_UI; + + if (UNDO_DISK) + success = (BKE_blendfile_read(C, uel->str, NULL) != BKE_BLENDFILE_READ_FAIL); + else + success = BKE_blendfile_read_from_memfile(C, &uel->memfile, NULL); + + /* restore */ + BLI_strncpy(G.main->name, mainstr, sizeof(G.main->name)); /* restore */ + G.fileflags = fileflags; + + if (success) { + /* important not to update time here, else non keyed tranforms are lost */ + DAG_on_visible_update(G.main, false); + } + + return success; +} + +/* name can be a dynamic string */ +void BKE_undo_write(bContext *C, const char *name) +{ + uintptr_t maxmem, totmem, memused; + int nr /*, success */ /* UNUSED */; + UndoElem *uel; + + if ((U.uiflag & USER_GLOBALUNDO) == 0) { + return; + } + + if (U.undosteps == 0) { + return; + } + + /* remove all undos after (also when curundo == NULL) */ + while (undobase.last != curundo) { + uel = undobase.last; + BLI_remlink(&undobase, uel); + BLO_memfile_free(&uel->memfile); + MEM_freeN(uel); + } + + /* make new */ + curundo = uel = MEM_callocN(sizeof(UndoElem), "undo file"); + BLI_strncpy(uel->name, name, sizeof(uel->name)); + BLI_addtail(&undobase, uel); + + /* and limit amount to the maximum */ + nr = 0; + uel = undobase.last; + while (uel) { + nr++; + if (nr == U.undosteps) break; + uel = uel->prev; + } + if (uel) { + while (undobase.first != uel) { + UndoElem *first = undobase.first; + BLI_remlink(&undobase, first); + /* the merge is because of compression */ + BLO_memfile_merge(&first->memfile, &first->next->memfile); + MEM_freeN(first); + } + } + + + /* disk save version */ + if (UNDO_DISK) { + static int counter = 0; + char filepath[FILE_MAX]; + char numstr[32]; + int fileflags = G.fileflags & ~(G_FILE_HISTORY); /* don't do file history on undo */ + + /* calculate current filepath */ + counter++; + counter = counter % U.undosteps; + + BLI_snprintf(numstr, sizeof(numstr), "%d.blend", counter); + BLI_make_file_string("/", filepath, BKE_tempdir_session(), numstr); + + /* success = */ /* UNUSED */ BLO_write_file(CTX_data_main(C), filepath, fileflags, NULL, NULL); + + BLI_strncpy(curundo->str, filepath, sizeof(curundo->str)); + } + else { + MemFile *prevfile = NULL; + + if (curundo->prev) prevfile = &(curundo->prev->memfile); + + memused = MEM_get_memory_in_use(); + /* success = */ /* UNUSED */ BLO_write_file_mem(CTX_data_main(C), prevfile, &curundo->memfile, G.fileflags); + curundo->undosize = MEM_get_memory_in_use() - memused; + } + + if (U.undomemory != 0) { + /* limit to maximum memory (afterwards, we can't know in advance) */ + totmem = 0; + maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024; + + /* keep at least two (original + other) */ + uel = undobase.last; + while (uel && uel->prev) { + totmem += uel->undosize; + if (totmem > maxmem) break; + uel = uel->prev; + } + + if (uel) { + if (uel->prev && uel->prev->prev) + uel = uel->prev; + + while (undobase.first != uel) { + UndoElem *first = undobase.first; + BLI_remlink(&undobase, first); + /* the merge is because of compression */ + BLO_memfile_merge(&first->memfile, &first->next->memfile); + MEM_freeN(first); + } + } + } +} + +/* 1 = an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */ +void BKE_undo_step(bContext *C, int step) +{ + + if (step == 0) { + read_undosave(C, curundo); + } + else if (step == 1) { + /* curundo should never be NULL, after restart or load file it should call undo_save */ + if (curundo == NULL || curundo->prev == NULL) { + // XXX error("No undo available"); + } + else { + if (G.debug & G_DEBUG) printf("undo %s\n", curundo->name); + curundo = curundo->prev; + read_undosave(C, curundo); + } + } + else { + /* curundo has to remain current situation! */ + + if (curundo == NULL || curundo->next == NULL) { + // XXX error("No redo available"); + } + else { + read_undosave(C, curundo->next); + curundo = curundo->next; + if (G.debug & G_DEBUG) printf("redo %s\n", curundo->name); + } + } +} + +void BKE_undo_reset(void) +{ + UndoElem *uel; + + uel = undobase.first; + while (uel) { + BLO_memfile_free(&uel->memfile); + uel = uel->next; + } + + BLI_freelistN(&undobase); + curundo = NULL; +} + +/* based on index nr it does a restore */ +void BKE_undo_number(bContext *C, int nr) +{ + curundo = BLI_findlink(&undobase, nr); + BKE_undo_step(C, 0); +} + +/* go back to the last occurance of name in stack */ +void BKE_undo_name(bContext *C, const char *name) +{ + UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); + + if (uel && uel->prev) { + curundo = uel->prev; + BKE_undo_step(C, 0); + } +} + +/* name optional */ +bool BKE_undo_is_valid(const char *name) +{ + if (name) { + UndoElem *uel = BLI_rfindstring(&undobase, name, offsetof(UndoElem, name)); + return uel && uel->prev; + } + + return undobase.last != undobase.first; +} + +/* get name of undo item, return null if no item with this index */ +/* if active pointer, set it to 1 if true */ +const char *BKE_undo_get_name(int nr, bool *r_active) +{ + UndoElem *uel = BLI_findlink(&undobase, nr); + + if (r_active) *r_active = false; + + if (uel) { + if (r_active && (uel == curundo)) { + *r_active = true; + } + return uel->name; + } + return NULL; +} + +/** + * Saves .blend using undo buffer. + * + * \return success. + */ +bool BKE_undo_save_file(const char *filename) +{ + UndoElem *uel; + MemFileChunk *chunk; + int file, oflags; + + if ((U.uiflag & USER_GLOBALUNDO) == 0) { + return false; + } + + uel = curundo; + if (uel == NULL) { + fprintf(stderr, "No undo buffer to save recovery file\n"); + return false; + } + + /* note: This is currently used for autosave and 'quit.blend', where _not_ following symlinks is OK, + * however if this is ever executed explicitly by the user, we may want to allow writing to symlinks. + */ + + oflags = O_BINARY | O_WRONLY | O_CREAT | O_TRUNC; +#ifdef O_NOFOLLOW + /* use O_NOFOLLOW to avoid writing to a symlink - use 'O_EXCL' (CVE-2008-1103) */ + oflags |= O_NOFOLLOW; +#else + /* TODO(sergey): How to deal with symlinks on windows? */ +# ifndef _MSC_VER +# warning "Symbolic links will be followed on undo save, possibly causing CVE-2008-1103" +# endif +#endif + file = BLI_open(filename, oflags, 0666); + + if (file == -1) { + fprintf(stderr, "Unable to save '%s': %s\n", + filename, errno ? strerror(errno) : "Unknown error opening file"); + return false; + } + + for (chunk = uel->memfile.chunks.first; chunk; chunk = chunk->next) { + if (write(file, chunk->buf, chunk->size) != chunk->size) { + break; + } + } + + close(file); + + if (chunk) { + fprintf(stderr, "Unable to save '%s': %s\n", + filename, errno ? strerror(errno) : "Unknown error writing file"); + return false; + } + return true; +} + +/* sets curscene */ +Main *BKE_undo_get_main(Scene **r_scene) +{ + Main *mainp = NULL; + BlendFileData *bfd = BLO_read_from_memfile(G.main, G.main->name, &curundo->memfile, NULL); + + if (bfd) { + mainp = bfd->main; + if (r_scene) { + *r_scene = bfd->curscene; + } + + MEM_freeN(bfd); + } + + return mainp; +} + +/** \} */ diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c new file mode 100644 index 00000000000..4605a12f9a0 --- /dev/null +++ b/source/blender/blenkernel/intern/blendfile.c @@ -0,0 +1,566 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/blenkernel/intern/blendfile.c + * \ingroup bke + * + * High level `.blend` file read/write, + * and functions for writing *partial* files (only selected data-blocks). + */ + +#include <stdlib.h> +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" + +#include "BLI_listbase.h" +#include "BLI_string.h" +#include "BLI_path_util.h" +#include "BLI_utildefines.h" + +#include "IMB_colormanagement.h" + +#include "BKE_appdir.h" +#include "BKE_blender.h" +#include "BKE_blender_version.h" +#include "BKE_blendfile.h" +#include "BKE_bpath.h" +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_ipo.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_report.h" +#include "BKE_scene.h" +#include "BKE_screen.h" + +#include "BLO_readfile.h" +#include "BLO_writefile.h" + +#include "RNA_access.h" + +#include "RE_pipeline.h" + +#ifdef WITH_PYTHON +# include "BPY_extern.h" +#endif + +/* -------------------------------------------------------------------- */ + +/** \name High Level `.blend` file read/write. + * \{ */ + +static bool clean_paths_visit_cb(void *UNUSED(userdata), char *path_dst, const char *path_src) +{ + strcpy(path_dst, path_src); + BLI_path_native_slash(path_dst); + return !STREQ(path_dst, path_src); +} + +/* make sure path names are correct for OS */ +static void clean_paths(Main *main) +{ + Scene *scene; + + BKE_bpath_traverse_main(main, clean_paths_visit_cb, BKE_BPATH_TRAVERSE_SKIP_MULTIFILE, NULL); + + for (scene = main->scene.first; scene; scene = scene->id.next) { + BLI_path_native_slash(scene->r.pic); + } +} + +static bool wm_scene_is_visible(wmWindowManager *wm, Scene *scene) +{ + wmWindow *win; + for (win = wm->windows.first; win; win = win->next) { + if (win->screen->scene == scene) { + return true; + } + } + return false; +} + +/** + * Context matching, handle no-ui case + * + * \note this is called on Undo so any slow conversion functions here + * should be avoided or check (mode != LOAD_UNDO). + * + * \param bfd: Blend file data, freed by this function on exit. + * \param filepath: File path or identifier. + */ +static void setup_app_data( + bContext *C, BlendFileData *bfd, + const char *filepath, ReportList *reports) +{ + Scene *curscene = NULL; + const bool recover = (G.fileflags & G_FILE_RECOVER) != 0; + enum { + LOAD_UI = 1, + LOAD_UI_OFF, + LOAD_UNDO, + } mode; + + if (BLI_listbase_is_empty(&bfd->main->screen)) { + mode = LOAD_UNDO; + } + else if (G.fileflags & G_FILE_NO_UI) { + mode = LOAD_UI_OFF; + } + else { + mode = LOAD_UI; + } + + if (mode != LOAD_UNDO) { + /* may happen with library files */ + if (ELEM(NULL, bfd->curscreen, bfd->curscene)) { + BKE_report(reports, RPT_WARNING, "Library file, loading empty scene"); + mode = LOAD_UI_OFF; + } + } + + /* Free all render results, without this stale data gets displayed after loading files */ + if (mode != LOAD_UNDO) { + RE_FreeAllRenderResults(); + } + + /* Only make filepaths compatible when loading for real (not undo) */ + if (mode != LOAD_UNDO) { + clean_paths(bfd->main); + } + + /* XXX here the complex windowmanager matching */ + + /* no load screens? */ + if (mode != LOAD_UI) { + /* Logic for 'track_undo_scene' is to keep using the scene which the active screen has, + * as long as the scene associated with the undo operation is visible in one of the open windows. + * + * - 'curscreen->scene' - scene the user is currently looking at. + * - 'bfd->curscene' - scene undo-step was created in. + * + * This means users can have 2+ windows open and undo in both without screens switching. + * But if they close one of the screens, + * undo will ensure that the scene being operated on will be activated + * (otherwise we'd be undoing on an off-screen scene which isn't acceptable). + * see: T43424 + */ + bScreen *curscreen = NULL; + bool track_undo_scene; + + /* comes from readfile.c */ + SWAP(ListBase, G.main->wm, bfd->main->wm); + SWAP(ListBase, G.main->screen, bfd->main->screen); + + /* we re-use current screen */ + curscreen = CTX_wm_screen(C); + /* but use new Scene pointer */ + curscene = bfd->curscene; + + track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first); + + if (curscene == NULL) { + curscene = bfd->main->scene.first; + } + /* empty file, we add a scene to make Blender work */ + if (curscene == NULL) { + curscene = BKE_scene_add(bfd->main, "Empty"); + } + + if (track_undo_scene) { + /* keep the old (free'd) scene, let 'blo_lib_link_screen_restore' + * replace it with 'curscene' if its needed */ + } + else { + /* and we enforce curscene to be in current screen */ + if (curscreen) { + /* can run in bgmode */ + curscreen->scene = curscene; + } + } + + /* BKE_blender_globals_clear will free G.main, here we can still restore pointers */ + blo_lib_link_screen_restore(bfd->main, curscreen, curscene); + /* curscreen might not be set when loading without ui (see T44217) so only re-assign if available */ + if (curscreen) { + curscene = curscreen->scene; + } + + if (track_undo_scene) { + wmWindowManager *wm = bfd->main->wm.first; + if (wm_scene_is_visible(wm, bfd->curscene) == false) { + curscene = bfd->curscene; + curscreen->scene = curscene; + BKE_screen_view3d_scene_sync(curscreen); + } + } + } + + /* free G.main Main database */ +// CTX_wm_manager_set(C, NULL); + BKE_blender_globals_clear(); + + /* clear old property update cache, in case some old references are left dangling */ + RNA_property_update_cache_free(); + + G.main = bfd->main; + + CTX_data_main_set(C, G.main); + + if (bfd->user) { + + /* only here free userdef themes... */ + BKE_blender_userdef_free(); + + U = *bfd->user; + + /* Security issue: any blend file could include a USER block. + * + * Currently we load prefs from BLENDER_STARTUP_FILE and later on load BLENDER_USERPREF_FILE, + * to load the preferences defined in the users home dir. + * + * This means we will never accidentally (or maliciously) + * enable scripts auto-execution by loading a '.blend' file. + */ + U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE; + + MEM_freeN(bfd->user); + } + + /* case G_FILE_NO_UI or no screens in file */ + if (mode != LOAD_UI) { + /* leave entire context further unaltered? */ + CTX_data_scene_set(C, curscene); + } + else { + G.fileflags = bfd->fileflags; + CTX_wm_manager_set(C, G.main->wm.first); + CTX_wm_screen_set(C, bfd->curscreen); + CTX_data_scene_set(C, bfd->curscene); + CTX_wm_area_set(C, NULL); + CTX_wm_region_set(C, NULL); + CTX_wm_menu_set(C, NULL); + curscene = bfd->curscene; + } + + /* this can happen when active scene was lib-linked, and doesn't exist anymore */ + if (CTX_data_scene(C) == NULL) { + /* in case we don't even have a local scene, add one */ + if (!G.main->scene.first) + BKE_scene_add(G.main, "Empty"); + + CTX_data_scene_set(C, G.main->scene.first); + CTX_wm_screen(C)->scene = CTX_data_scene(C); + curscene = CTX_data_scene(C); + } + + BLI_assert(curscene == CTX_data_scene(C)); + + + /* special cases, override loaded flags: */ + if (G.f != bfd->globalf) { + const int flags_keep = (G_SWAP_EXCHANGE | G_SCRIPT_AUTOEXEC | G_SCRIPT_OVERRIDE_PREF); + bfd->globalf = (bfd->globalf & ~flags_keep) | (G.f & flags_keep); + } + + + G.f = bfd->globalf; + +#ifdef WITH_PYTHON + /* let python know about new main */ + BPY_context_update(C); +#endif + + /* FIXME: this version patching should really be part of the file-reading code, + * but we still get too many unrelated data-corruption crashes otherwise... */ + if (G.main->versionfile < 250) + do_versions_ipos_to_animato(G.main); + + G.main->recovered = 0; + + /* startup.blend or recovered startup */ + if (bfd->filename[0] == 0) { + G.main->name[0] = 0; + } + else if (recover && G.relbase_valid) { + /* in case of autosave or quit.blend, use original filename instead + * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */ + filepath = bfd->filename; + G.main->recovered = 1; + + /* these are the same at times, should never copy to the same location */ + if (G.main->name != filepath) + BLI_strncpy(G.main->name, filepath, FILE_MAX); + } + + /* baseflags, groups, make depsgraph, etc */ + /* first handle case if other windows have different scenes visible */ + if (mode == LOAD_UI) { + wmWindowManager *wm = G.main->wm.first; + + if (wm) { + wmWindow *win; + + for (win = wm->windows.first; win; win = win->next) { + if (win->screen && win->screen->scene) /* zealous check... */ + if (win->screen->scene != curscene) + BKE_scene_set_background(G.main, win->screen->scene); + } + } + } + BKE_scene_set_background(G.main, curscene); + + if (mode != LOAD_UNDO) { + RE_FreeAllPersistentData(); + IMB_colormanagement_check_file_config(G.main); + } + + MEM_freeN(bfd); + +} + +static int handle_subversion_warning(Main *main, ReportList *reports) +{ + if (main->minversionfile > BLENDER_VERSION || + (main->minversionfile == BLENDER_VERSION && + main->minsubversionfile > BLENDER_SUBVERSION)) + { + BKE_reportf(reports, RPT_ERROR, "File written by newer Blender binary (%d.%d), expect loss of data!", + main->minversionfile, main->minsubversionfile); + } + + return 1; +} + +int BKE_blendfile_read(bContext *C, const char *filepath, ReportList *reports) +{ + BlendFileData *bfd; + int retval = BKE_BLENDFILE_READ_OK; + + if (strstr(filepath, BLENDER_STARTUP_FILE) == NULL) /* don't print user-pref loading */ + printf("read blend: %s\n", filepath); + + bfd = BLO_read_from_file(filepath, reports); + if (bfd) { + if (bfd->user) retval = BKE_BLENDFILE_READ_OK_USERPREFS; + + if (0 == handle_subversion_warning(bfd->main, reports)) { + BKE_main_free(bfd->main); + MEM_freeN(bfd); + bfd = NULL; + retval = BKE_BLENDFILE_READ_FAIL; + } + else { + setup_app_data(C, bfd, filepath, reports); + } + } + else + BKE_reports_prependf(reports, "Loading '%s' failed: ", filepath); + + return (bfd ? retval : BKE_BLENDFILE_READ_FAIL); +} + +bool BKE_blendfile_read_from_memory( + bContext *C, const void *filebuf, int filelength, + ReportList *reports, bool update_defaults) +{ + BlendFileData *bfd; + + bfd = BLO_read_from_memory(filebuf, filelength, reports); + if (bfd) { + if (update_defaults) + BLO_update_defaults_startup_blend(bfd->main); + setup_app_data(C, bfd, "<memory2>", reports); + } + else { + BKE_reports_prepend(reports, "Loading failed: "); + } + + return (bfd != NULL); +} + +/* memfile is the undo buffer */ +bool BKE_blendfile_read_from_memfile( + bContext *C, struct MemFile *memfile, + ReportList *reports) +{ + BlendFileData *bfd; + + bfd = BLO_read_from_memfile(CTX_data_main(C), G.main->name, memfile, reports); + if (bfd) { + /* remove the unused screens and wm */ + while (bfd->main->wm.first) + BKE_libblock_free_ex(bfd->main, bfd->main->wm.first, true); + while (bfd->main->screen.first) + BKE_libblock_free_ex(bfd->main, bfd->main->screen.first, true); + + setup_app_data(C, bfd, "<memory1>", reports); + } + else { + BKE_reports_prepend(reports, "Loading failed: "); + } + + return (bfd != NULL); +} + +/* only read the userdef from a .blend */ +int BKE_blendfile_read_userdef(const char *filepath, ReportList *reports) +{ + BlendFileData *bfd; + int retval = BKE_BLENDFILE_READ_FAIL; + + bfd = BLO_read_from_file(filepath, reports); + if (bfd) { + if (bfd->user) { + retval = BKE_BLENDFILE_READ_OK_USERPREFS; + + /* only here free userdef themes... */ + BKE_blender_userdef_free(); + + U = *bfd->user; + MEM_freeN(bfd->user); + } + BKE_main_free(bfd->main); + MEM_freeN(bfd); + } + + return retval; +} + +/* only write the userdef in a .blend */ +int BKE_blendfile_write_userdef(const char *filepath, ReportList *reports) +{ + Main *mainb = MEM_callocN(sizeof(Main), "empty main"); + int retval = 0; + + if (BLO_write_file(mainb, filepath, G_FILE_USERPREFS, reports, NULL)) { + retval = 1; + } + + MEM_freeN(mainb); + + return retval; +} + +/** \} */ + + +/* -------------------------------------------------------------------- */ + +/** \name Partial `.blend` file save. + * \{ */ + +void BKE_blendfile_write_partial_begin(Main *bmain_src) +{ + BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); +} + +void BKE_blendfile_write_partial_tag_ID(ID *id, bool set) +{ + if (set) { + id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; + } + else { + id->tag &= ~(LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT); + } +} + +static void blendfile_write_partial_cb(void *UNUSED(handle), Main *UNUSED(bmain), void *vid) +{ + if (vid) { + ID *id = vid; + /* only tag for need-expand if not done, prevents eternal loops */ + if ((id->tag & LIB_TAG_DOIT) == 0) + id->tag |= LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT; + } +} + +/** + * \return Success. + */ +bool BKE_blendfile_write_partial( + Main *bmain_src, const char *filepath, const int write_flags, ReportList *reports) +{ + Main *bmain_dst = MEM_callocN(sizeof(Main), "copybuffer"); + ListBase *lbarray_dst[MAX_LIBARRAY], *lbarray_src[MAX_LIBARRAY]; + int a, retval; + + void *path_list_backup = NULL; + const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE); + + if (write_flags & G_FILE_RELATIVE_REMAP) { + path_list_backup = BKE_bpath_list_backup(bmain_src, path_list_flag); + } + + BLO_main_expander(blendfile_write_partial_cb); + BLO_expand_main(NULL, bmain_src); + + /* move over all tagged blocks */ + set_listbasepointers(bmain_src, lbarray_src); + a = set_listbasepointers(bmain_dst, lbarray_dst); + while (a--) { + ID *id, *nextid; + ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; + + for (id = lb_src->first; id; id = nextid) { + nextid = id->next; + if (id->tag & LIB_TAG_DOIT) { + BLI_remlink(lb_src, id); + BLI_addtail(lb_dst, id); + } + } + } + + + /* save the buffer */ + retval = BLO_write_file(bmain_dst, filepath, write_flags, reports, NULL); + + /* move back the main, now sorted again */ + set_listbasepointers(bmain_src, lbarray_dst); + a = set_listbasepointers(bmain_dst, lbarray_src); + while (a--) { + ID *id; + ListBase *lb_dst = lbarray_dst[a], *lb_src = lbarray_src[a]; + + while ((id = BLI_pophead(lb_src))) { + BLI_addtail(lb_dst, id); + id_sort_by_name(lb_dst, id); + } + } + + MEM_freeN(bmain_dst); + + if (path_list_backup) { + BKE_bpath_list_restore(bmain_src, path_list_flag, path_list_backup); + BKE_bpath_list_free(path_list_backup); + } + + return retval; +} + +void BKE_blendfile_write_partial_end(Main *bmain_src) +{ + BKE_main_id_tag_all(bmain_src, LIB_TAG_NEED_EXPAND | LIB_TAG_DOIT, false); +} + +/** \} */ diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index 519b7b44637..e6741657f47 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -1049,11 +1049,13 @@ static void cdDM_drawMappedFacesGLSL( numdata++; } } - if (matconv[a].attribs.tottang && matconv[a].attribs.tang.array) { - matconv[a].datatypes[numdata].index = matconv[a].attribs.tang.gl_index; - matconv[a].datatypes[numdata].size = 4; - matconv[a].datatypes[numdata].type = GL_FLOAT; - numdata++; + for (b = 0; b < matconv[a].attribs.tottang; b++) { + if (matconv[a].attribs.tang[b].array) { + matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index; + matconv[a].datatypes[numdata].size = 4; + matconv[a].datatypes[numdata].type = GL_FLOAT; + numdata++; + } } if (numdata != 0) { matconv[a].numdata = numdata; @@ -1105,11 +1107,13 @@ static void cdDM_drawMappedFacesGLSL( offset += sizeof(unsigned char) * 4; } } - if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) { - const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang.array; - for (j = 0; j < mpoly->totloop; j++) - copy_v4_v4((float *)&varray[offset + j * max_element_size], looptang[mpoly->loopstart + j]); - offset += sizeof(float) * 4; + for (b = 0; b < matconv[i].attribs.tottang; b++) { + if (matconv[i].attribs.tottang && matconv[i].attribs.tang[b].array) { + const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang[b].array; + for (j = 0; j < mpoly->totloop; j++) + copy_v4_v4((float *)&varray[offset + j * max_element_size], looptang[mpoly->loopstart + j]); + offset += sizeof(float) * 4; + } } } diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index dabe606fa55..1b9ac499e1f 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -3523,8 +3523,6 @@ static void shrinkwrap_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstra free_bvhtree_from_mesh(&treeData); - target->release(target); - if (fail == true) { /* Don't move the point */ zero_v3(co); diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index a12d5434b30..b0d0dc08126 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -1259,7 +1259,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { layerDefault_mloopcol, layerEqual_mloopcol, layerMultiply_mloopcol, layerInitMinMax_mloopcol, layerAdd_mloopcol, layerDoMinMax_mloopcol, layerCopyValue_mloopcol, NULL, NULL, NULL, layerMaxNum_mloopcol}, /* 18: CD_TANGENT */ - {sizeof(float) * 4 * 4, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, + {sizeof(float) * 4 * 4, "", 0, N_("Tangent"), NULL, NULL, NULL, NULL, NULL}, /* 19: CD_MDISPS */ {sizeof(MDisps), "MDisps", 1, NULL, layerCopy_mdisps, layerFree_mdisps, NULL, layerSwap_mdisps, NULL, diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 0582d07d99c..30dcba66c5e 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -834,6 +834,8 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask) } dag->need_update = false; + BKE_main_id_tag_idcode(bmain, ID_OB, LIB_TAG_DOIT, false); + /* clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later [#32017] */ BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false); BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false); @@ -845,14 +847,43 @@ DagForest *build_dag(Main *bmain, Scene *sce, short mask) /* add current scene objects */ for (base = sce->base.first; base; base = base->next) { ob = base->object; - + ob->id.tag |= LIB_TAG_DOIT; build_dag_object(dag, scenenode, bmain, sce, ob, mask); if (ob->proxy) build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask); if (ob->dup_group) build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask); } - + + /* There might be situations when object from current scene depends on + * objects form other scene AND objects from other scene has own + * dependencies on objects from other scene. + * + * This is really important to include such indirect dependencies in order + * to keep threaded update safe but since we don't really know if object is + * coming from current scene or another scene we do rather stupid tag-based + * check here: all the objects for which build_dag_object() was called are + * getting tagged with LIB_TAG_DOIT. This way if some node has untagged + * object we know it's an object from other scene. + * + * It should be enough to to it once, because if there's longer chain of + * indirect dependencies, all the new nodes will be added to the end of the + * list, meaning we'll keep covering them in this for loop. + */ + for (node = sce->theDag->DagNode.first; node != NULL; node = node->next) { + if (node->type == ID_OB) { + ob = node->ob; + if ((ob->id.tag & LIB_TAG_DOIT) == 0) { + ob->id.tag |= LIB_TAG_DOIT; + build_dag_object(dag, scenenode, bmain, sce, ob, mask); + if (ob->proxy) + build_dag_object(dag, scenenode, bmain, sce, ob->proxy, mask); + if (ob->dup_group) + build_dag_group(dag, scenenode, bmain, sce, ob->dup_group, mask); + } + } + } + BKE_main_id_tag_idcode(bmain, ID_GR, LIB_TAG_DOIT, false); /* Now all relations were built, but we need to solve 1 exceptional case; diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c index 96bdfe88722..6c117447664 100644 --- a/source/blender/blenkernel/intern/editderivedmesh.c +++ b/source/blender/blenkernel/intern/editderivedmesh.c @@ -44,6 +44,7 @@ #include "BLI_math.h" #include "BLI_jitter.h" #include "BLI_bitmap.h" +#include "BLI_task.h" #include "BKE_cdderivedmesh.h" #include "BKE_mesh.h" @@ -451,118 +452,148 @@ finally: pRes[3] = fSign; } +static void emDM_calc_loop_tangents_thread(TaskPool *UNUSED(pool), void *taskdata, int UNUSED(threadid)) +{ + struct SGLSLEditMeshToTangent *mesh2tangent = taskdata; + /* new computation method */ + { + SMikkTSpaceContext sContext = {NULL}; + SMikkTSpaceInterface sInterface = {NULL}; + sContext.m_pUserData = mesh2tangent; + sContext.m_pInterface = &sInterface; + sInterface.m_getNumFaces = emdm_ts_GetNumFaces; + sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace; + sInterface.m_getPosition = emdm_ts_GetPosition; + sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate; + sInterface.m_getNormal = emdm_ts_GetNormal; + sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace; + /* 0 if failed */ + genTangSpaceDefault(&sContext); + } +} + /** * \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data. * * \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`. * This is done because #CD_TANGENT is cache data used only for drawing. */ -static void emDM_calcLoopTangents(DerivedMesh *dm) + +static void emDM_calc_loop_tangents( + DerivedMesh *dm, bool calc_active_tangent, + const char (*tangent_names)[MAX_NAME], int tangent_names_count) { EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm; BMEditMesh *em = bmdm->em; BMesh *bm = bmdm->em->bm; - - /* mesh vars */ - int cd_loop_uv_offset; - float (*orco)[3] = NULL, (*tangent)[4]; - int /* totvert, */ totface; - const float (*fnors)[3]; - const float (*tlnors)[3]; - char htype_index = BM_LOOP; - - if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) != -1) + if (CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) == 0) return; - fnors = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */ - - /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), - * have to check this is valid... - */ - tlnors = dm->getLoopDataArray(dm, CD_NORMAL); - - /* check we have all the needed layers */ - totface = em->tottri; - - cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV); - - /* needed for indexing loop-tangents */ - htype_index = BM_LOOP; - if (cd_loop_uv_offset == -1) { - orco = dm->getVertDataArray(dm, CD_ORCO); - if (!orco) - return; - /* needed for orco lookups */ - htype_index |= BM_VERT; - } - - if (fnors) { - /* needed for face normal lookups */ - htype_index |= BM_FACE; - } - - BM_mesh_elem_index_ensure(bm, htype_index); + int act_uv_n = -1; + int ren_uv_n = -1; + bool calc_act = false; + bool calc_ren = false; + char act_uv_name[MAX_NAME]; + char ren_uv_name[MAX_NAME]; + char tangent_mask = 0; + + DM_calc_loop_tangents_step_0( + &bm->ldata, calc_active_tangent, tangent_names, tangent_names_count, + &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask); + + if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) { + for (int i = 0; i < tangent_names_count; i++) + if (tangent_names[i][0]) + DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, tangent_names[i]); + if (calc_act && act_uv_name[0]) + DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, act_uv_name); + if (calc_ren && ren_uv_name[0]) + DM_add_named_tangent_layer_for_uv(&bm->ldata, &dm->loopData, dm->numLoopData, ren_uv_name); + int totface = em->tottri; +#ifdef USE_LOOPTRI_DETECT_QUADS + int num_face_as_quad_map; + int *face_as_quad_map = NULL; - /* create tangent layer */ - DM_add_loop_layer(dm, CD_TANGENT, CD_CALLOC, NULL); - tangent = DM_get_loop_data_layer(dm, CD_TANGENT); + /* map faces to quads */ + if (bmdm->em->tottri != bm->totface) { + /* over alloc, since we dont know how many ngon or quads we have */ -#ifdef USE_LOOPTRI_DETECT_QUADS - int num_face_as_quad_map; - int *face_as_quad_map = NULL; - - /* map faces to quads */ - if (bmdm->em->tottri != bm->totface) { - /* over alloc, since we dont know how many ngon or quads we have */ - - /* map fake face index to looptri */ - face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__); - int i, j; - for (i = 0, j = 0; j < totface; i++, j++) { - face_as_quad_map[i] = j; - /* step over all quads */ - if (em->looptris[j][0]->f->len == 4) { - j++; /* skips the nest looptri */ + /* map fake face index to looptri */ + face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__); + int i, j; + for (i = 0, j = 0; j < totface; i++, j++) { + face_as_quad_map[i] = j; + /* step over all quads */ + if (em->looptris[j][0]->f->len == 4) { + j++; /* skips the nest looptri */ + } } + num_face_as_quad_map = i; + } + else { + num_face_as_quad_map = totface; } - num_face_as_quad_map = i; - } - else { - num_face_as_quad_map = totface; - } #endif - - /* new computation method */ - { - SGLSLEditMeshToTangent mesh2tangent = {NULL}; - SMikkTSpaceContext sContext = {NULL}; - SMikkTSpaceInterface sInterface = {NULL}; - - mesh2tangent.precomputedFaceNormals = fnors; - mesh2tangent.precomputedLoopNormals = tlnors; - mesh2tangent.looptris = (const BMLoop *(*)[3])em->looptris; - mesh2tangent.cd_loop_uv_offset = cd_loop_uv_offset; - mesh2tangent.orco = (const float (*)[3])orco; - mesh2tangent.tangent = tangent; - mesh2tangent.numTessFaces = totface; - + /* Calculation */ + { + TaskScheduler *scheduler = BLI_task_scheduler_get(); + TaskPool *task_pool; + task_pool = BLI_task_pool_create(scheduler, NULL); + + dm->tangent_mask = 0; + /* Calculate tangent layers */ + SGLSLEditMeshToTangent data_array[MAX_MTFACE]; + int index = 0; + int n = 0; + CustomData_update_typemap(&dm->loopData); + const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT); + for (n = 0; n < tangent_layer_num; n++) { + index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n); + BLI_assert(n < MAX_MTFACE); + SGLSLEditMeshToTangent *mesh2tangent = &data_array[n]; + mesh2tangent->numTessFaces = em->tottri; #ifdef USE_LOOPTRI_DETECT_QUADS - mesh2tangent.face_as_quad_map = face_as_quad_map; - mesh2tangent.num_face_as_quad_map = num_face_as_quad_map; + mesh2tangent->face_as_quad_map = face_as_quad_map; + mesh2tangent->num_face_as_quad_map = num_face_as_quad_map; #endif + mesh2tangent->precomputedFaceNormals = bmdm->polyNos; /* dm->getPolyDataArray(dm, CD_NORMAL) */ + /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled), + * have to check this is valid... + */ + mesh2tangent->precomputedLoopNormals = CustomData_get_layer(&dm->loopData, CD_NORMAL); + mesh2tangent->cd_loop_uv_offset = CustomData_get_n_offset(&bm->ldata, CD_MLOOPUV, n); + + /* needed for indexing loop-tangents */ + int htype_index = BM_LOOP; + if (mesh2tangent->cd_loop_uv_offset == -1) { + mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO); + if (!mesh2tangent->orco) + continue; + /* needed for orco lookups */ + htype_index |= BM_VERT; + } + if (mesh2tangent->precomputedFaceNormals) { + /* needed for face normal lookups */ + htype_index |= BM_FACE; + } + BM_mesh_elem_index_ensure(bm, htype_index); + + mesh2tangent->looptris = (const BMLoop *(*)[3])em->looptris; + mesh2tangent->tangent = dm->loopData.layers[index].data; + + /* Fill the resulting tangent_mask */ + int uv_ind = CustomData_get_named_layer_index(&bm->ldata, CD_MLOOPUV, dm->loopData.layers[index].name); + int uv_start = CustomData_get_layer_index(&bm->ldata, CD_MLOOPUV); + BLI_assert(uv_ind != -1 && uv_start != -1); + BLI_assert(uv_ind - uv_start < MAX_MTFACE); + dm->tangent_mask |= 1 << (uv_ind - uv_start); + BLI_task_pool_push(task_pool, emDM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW); + } - sContext.m_pUserData = &mesh2tangent; - sContext.m_pInterface = &sInterface; - sInterface.m_getNumFaces = emdm_ts_GetNumFaces; - sInterface.m_getNumVerticesOfFace = emdm_ts_GetNumVertsOfFace; - sInterface.m_getPosition = emdm_ts_GetPosition; - sInterface.m_getTexCoord = emdm_ts_GetTextureCoordinate; - sInterface.m_getNormal = emdm_ts_GetNormal; - sInterface.m_setTSpaceBasic = emdm_ts_SetTSpace; - - /* 0 if failed */ - genTangSpaceDefault(&sContext); - + BLI_assert(dm->tangent_mask == tangent_mask); + BLI_task_pool_work_and_wait(task_pool); + BLI_task_pool_free(task_pool); + } #ifdef USE_LOOPTRI_DETECT_QUADS if (face_as_quad_map) { MEM_freeN(face_as_quad_map); @@ -570,6 +601,15 @@ static void emDM_calcLoopTangents(DerivedMesh *dm) #undef USE_LOOPTRI_DETECT_QUADS #endif } + /* Update active layer index */ + int uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, act_uv_n); + int tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name); + CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index); + + /* Update render layer index */ + uv_index = CustomData_get_layer_index_n(&bm->ldata, CD_MLOOPUV, ren_uv_n); + tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, bm->ldata.layers[uv_index].name); + CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index); } /** \} */ @@ -1419,15 +1459,16 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B } glVertexAttrib4ubv(attribs->mcol[i].gl_index, col); } - if (attribs->tottang) { + + for (i = 0; i < attribs->tottang; i++) { const float *tang; - if (attribs->tang.em_offset != -1) { - tang = attribs->tang.array[BM_elem_index_get(loop)]; + if (attribs->tang[i].em_offset != -1) { + tang = attribs->tang[i].array[BM_elem_index_get(loop)]; } else { tang = zero; } - glVertexAttrib4fv(attribs->tang.gl_index, tang); + glVertexAttrib4fv(attribs->tang[i].gl_index, tang); } } @@ -2218,7 +2259,7 @@ DerivedMesh *getEditDerivedBMesh( bmdm->dm.calcNormals = emDM_calcNormals; bmdm->dm.calcLoopNormals = emDM_calcLoopNormals; bmdm->dm.calcLoopNormalsSpaceArray = emDM_calcLoopNormalsSpaceArray; - bmdm->dm.calcLoopTangents = emDM_calcLoopTangents; + bmdm->dm.calcLoopTangents = emDM_calc_loop_tangents; bmdm->dm.recalcTessellation = emDM_recalcTessellation; bmdm->dm.recalcLoopTri = emDM_recalcLoopTri; diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c index 0a887dcf676..aed33d2c64d 100644 --- a/source/blender/blenkernel/intern/font.c +++ b/source/blender/blenkernel/intern/font.c @@ -1040,7 +1040,7 @@ makebreak: timeofs += distfac * cu->xof; /* not cyclic */ ct = chartransdata; - for (i = 0; i <= slen; i++, ct++) { + for (i = 0; i < slen; i++, ct++) { float ctime, dtime, vec[4], tvec[4], rotvec[3]; float si, co; @@ -1082,8 +1082,9 @@ makebreak: sb = &selboxes[i - selstart]; sb->rot = -ct->rot; } - } + /* null character is always zero width, no need to iterate over it */ + chartransdata[slen] = chartransdata[slen - 1]; } } diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index cdb3d1afc29..340b406722f 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -1992,7 +1992,7 @@ void BKE_image_stamp_buf( BLF_wordwrap(mono, width - (BUFF_MARGIN_X * 2)); BLF_buffer(mono, rectf, rect, width, height, channels, display); - BLF_buffer_col(mono, UNPACK4(scene->r.fg_stamp)); + BLF_buffer_col(mono, scene->r.fg_stamp); pad = BLF_width_max(mono); /* use 'h_fixed' rather than 'h', aligns better */ diff --git a/source/blender/blenkernel/intern/image_gen.c b/source/blender/blenkernel/intern/image_gen.c index 303d0c6adfc..10e7d46b315 100644 --- a/source/blender/blenkernel/intern/image_gen.c +++ b/source/blender/blenkernel/intern/image_gen.c @@ -297,6 +297,9 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width */ BLF_buffer(mono, rect_float, rect, width, height, 4, NULL); + const float text_color[4] = {0.0, 0.0, 0.0, 1.0}; + const float text_outline[4] = {1.0, 1.0, 1.0, 1.0}; + for (y = 0; y < height; y += step) { text[1] = '1'; @@ -306,7 +309,7 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width pen_y = y + 44; /* terribly crappy outline font! */ - BLF_buffer_col(mono, 1.0, 1.0, 1.0, 1.0); + BLF_buffer_col(mono, text_outline); BLF_position(mono, pen_x - outline, pen_y, 0.0); BLF_draw_buffer(mono, text, 2); @@ -326,7 +329,7 @@ static void checker_board_text(unsigned char *rect, float *rect_float, int width BLF_position(mono, pen_x + outline, pen_y - outline, 0.0); BLF_draw_buffer(mono, text, 2); - BLF_buffer_col(mono, 0.0, 0.0, 0.0, 1.0); + BLF_buffer_col(mono, text_color); BLF_position(mono, pen_x, pen_y, 0.0); BLF_draw_buffer(mono, text, 2); diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c index 12db3a87ba0..930a3c487ec 100644 --- a/source/blender/blenkernel/intern/mask.c +++ b/source/blender/blenkernel/intern/mask.c @@ -116,7 +116,7 @@ MaskSplinePoint *BKE_mask_spline_point_array(MaskSpline *spline) return spline->points_deform ? spline->points_deform : spline->points; } -MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, MaskSplinePoint *point_ref) +MaskSplinePoint *BKE_mask_spline_point_array_from_point(MaskSpline *spline, const MaskSplinePoint *point_ref) { if ((point_ref >= spline->points) && (point_ref < &spline->points[spline->tot_point])) { return spline->points; diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 809b45d4b36..1fec725dbb7 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1148,7 +1148,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode /* parses the geom+tex nodes */ ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l); - + basemat->nmap_tangent_names_count = 0; for (node = ntree->nodes.first; node; node = node->next) { if (node->id) { if (GS(node->id->name) == ID_MA) { @@ -1170,6 +1170,21 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode else if (node->type == NODE_GROUP) init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb); } + else if (node->typeinfo->type == SH_NODE_NORMAL_MAP) { + basemat->mode2_l |= MA_TANGENT_CONCRETE; + NodeShaderNormalMap *nm = node->storage; + bool taken_into_account = false; + for (int i = 0; i < basemat->nmap_tangent_names_count; i++) { + if (STREQ(basemat->nmap_tangent_names[i], nm->uv_map)) { + taken_into_account = true; + break; + } + } + if (!taken_into_account) { + BLI_assert(basemat->nmap_tangent_names_count < MAX_MTFACE + 1); + strcpy(basemat->nmap_tangent_names[basemat->nmap_tangent_names_count++], nm->uv_map); + } + } } } diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c index 83e020cf2ea..577a21285f8 100644 --- a/source/blender/blenkernel/intern/mesh_evaluate.c +++ b/source/blender/blenkernel/intern/mesh_evaluate.c @@ -2417,30 +2417,42 @@ void BKE_mesh_loops_to_tessdata(CustomData *fdata, CustomData *ldata, CustomData } } -void BKE_mesh_tangent_loops_to_tessdata(CustomData *fdata, CustomData *ldata, MFace *mface, - int *polyindices, unsigned int (*loopindices)[4], const int num_faces) +void BKE_mesh_tangent_loops_to_tessdata( + CustomData *fdata, CustomData *ldata, MFace *mface, + int *polyindices, unsigned int (*loopindices)[4], const int num_faces, const char *layer_name) { /* Note: performances are sub-optimal when we get a NULL mface, we could be ~25% quicker with dedicated code... * Issue is, unless having two different functions with nearly the same code, there's not much ways to solve * this. Better imho to live with it for now. :/ --mont29 */ - const bool hasLoopTangent = CustomData_has_layer(ldata, CD_TANGENT); + + float (*ftangents)[4] = NULL; + float (*ltangents)[4] = NULL; + int findex, j; const int *pidx; unsigned int (*lidx)[4]; - if (hasLoopTangent) { - /* need to do for all uv maps at some point */ - float (*ftangents)[4] = CustomData_get_layer(fdata, CD_TANGENT); - float (*ltangents)[4] = CustomData_get_layer(ldata, CD_TANGENT); + if (layer_name) + ltangents = CustomData_get_layer_named(ldata, CD_TANGENT, layer_name); + else + ltangents = CustomData_get_layer(ldata, CD_TANGENT); - for (findex = 0, pidx = polyindices, lidx = loopindices; - findex < num_faces; - pidx++, lidx++, findex++) - { - int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; - for (j = nverts; j--;) { - copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]); + if (ltangents) { + /* need to do for all uv maps at some point */ + if (layer_name) + ftangents = CustomData_get_layer_named(fdata, CD_TANGENT, layer_name); + else + ftangents = CustomData_get_layer(fdata, CD_TANGENT); + if (ftangents) { + for (findex = 0, pidx = polyindices, lidx = loopindices; + findex < num_faces; + pidx++, lidx++, findex++) + { + int nverts = (mface ? mface[findex].v4 : (*lidx)[3]) ? 4 : 3; + for (j = nverts; j--;) { + copy_v4_v4(ftangents[findex * 4 + j], ltangents[(*lidx)[j]]); + } } } } diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index a3529d8e6f2..c2950530e5c 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -58,7 +58,6 @@ #include "BKE_appdir.h" #include "BKE_anim.h" -#include "BKE_blender.h" #include "BKE_cloth.h" #include "BKE_dynamicpaint.h" #include "BKE_key.h" diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 1b807adca4b..4086fc2b0f3 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -3084,6 +3084,10 @@ static void init_text_effect(Sequence *seq) data = seq->effectdata = MEM_callocN(sizeof(TextVars), "textvars"); data->text_size = 30; + + copy_v4_fl(data->color, 1.0f); + data->shadow_color[3] = 1.0f; + BLI_strncpy(data->text, "Text", sizeof(data->text)); data->loc[0] = 0.5f; @@ -3099,7 +3103,9 @@ static int num_inputs_text(void) static int early_out_text(Sequence *seq, float UNUSED(facf0), float UNUSED(facf1)) { TextVars *data = seq->effectdata; - if (data->text[0] == 0 || data->text_size < 1) { + if (data->text[0] == 0 || data->text_size < 1 || + ((data->color[3] == 0.0f) && (data->shadow_color[3] == 0.0f || (data->flag & SEQ_TEXT_SHADOW) == 0))) + { return EARLY_USE_INPUT_1; } return EARLY_NO_INPUT; @@ -3188,11 +3194,11 @@ static ImBuf *do_text_effect(const SeqRenderData *context, Sequence *seq, float fontx = BLF_width_max(mono); fonty = line_height; BLF_position(mono, x + max_ii(fontx / 25, 1), y + max_ii(fonty / 25, 1), 0.0f); - BLF_buffer_col(mono, 0.0f, 0.0f, 0.0f, 1.0f); + BLF_buffer_col(mono, data->shadow_color); BLF_draw_buffer(mono, data->text, BLF_DRAW_STR_DUMMY_MAX); } BLF_position(mono, x, y, 0.0f); - BLF_buffer_col(mono, 1.0f, 1.0f, 1.0f, 1.0f); + BLF_buffer_col(mono, data->color); BLF_draw_buffer(mono, data->text, BLF_DRAW_STR_DUMMY_MAX); BLF_buffer(mono, NULL, NULL, 0, 0, 0, NULL); diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c index 97994332411..a84b8352417 100644 --- a/source/blender/blenkernel/intern/subsurf_ccg.c +++ b/source/blender/blenkernel/intern/subsurf_ccg.c @@ -3016,11 +3016,13 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, numdata++; } } - if (matconv[a].attribs.tottang && matconv[a].attribs.tang.array) { - matconv[a].datatypes[numdata].index = matconv[a].attribs.tang.gl_index; - matconv[a].datatypes[numdata].size = 4; - matconv[a].datatypes[numdata].type = GL_FLOAT; - numdata++; + for (b = 0; b < matconv[a].attribs.tottang; b++) { + if (matconv[a].attribs.tottang && matconv[a].attribs.tang[b].array) { + matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index; + matconv[a].datatypes[numdata].size = 4; + matconv[a].datatypes[numdata].type = GL_FLOAT; + numdata++; + } } if (numdata != 0) { matconv[a].numdata = numdata; @@ -3105,15 +3107,17 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm, offset += sizeof(unsigned char) * 4; } } - if (matconv[i].attribs.tottang && matconv[i].attribs.tang.array) { - const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang.array + tot_loops; + for (b = 0; b < matconv[i].attribs.tottang; b++) { + if (matconv[i].attribs.tottang && matconv[i].attribs.tang[b].array) { + const float (*looptang)[4] = (const float (*)[4])matconv[i].attribs.tang[b].array + tot_loops; - copy_v4_v4((float *)&varray[offset], looptang[0]); - copy_v4_v4((float *)&varray[offset + max_element_size], looptang[3]); - copy_v4_v4((float *)&varray[offset + 2 * max_element_size], looptang[2]); - copy_v4_v4((float *)&varray[offset + 3 * max_element_size], looptang[1]); + copy_v4_v4((float *)&varray[offset], looptang[0]); + copy_v4_v4((float *)&varray[offset + max_element_size], looptang[3]); + copy_v4_v4((float *)&varray[offset + 2 * max_element_size], looptang[2]); + copy_v4_v4((float *)&varray[offset + 3 * max_element_size], looptang[1]); - offset += sizeof(float) * 4; + offset += sizeof(float) * 4; + } } tot_loops += 4; @@ -4361,6 +4365,7 @@ static void ccgDM_recalcLoopTri(DerivedMesh *UNUSED(dm)) static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm) { + BLI_rw_mutex_lock(&loops_cache_rwlock, THREAD_LOCK_WRITE); if (dm->looptris.array) { BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num); } @@ -4391,6 +4396,7 @@ static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm) lt->poly = poly_index; } } + BLI_rw_mutex_unlock(&loops_cache_rwlock); return dm->looptris.array; } diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 911d258cd6b..4369c6dad2f 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -7171,9 +7171,13 @@ static void direct_link_mask(FileData *fd, Mask *mask) MaskSpline *spline; MaskLayerShape *masklay_shape; + /* can't use newdataadr since it's a pointer within an array */ + MaskSplinePoint *act_point_search = NULL; + link_list(fd, &masklay->splines); for (spline = masklay->splines.first; spline; spline = spline->next) { + MaskSplinePoint *points_old = spline->points; int i; spline->points = newdataadr(fd, spline->points); @@ -7184,6 +7188,14 @@ static void direct_link_mask(FileData *fd, Mask *mask) if (point->tot_uw) point->uw = newdataadr(fd, point->uw); } + + /* detect active point */ + if ((act_point_search == NULL) && + (masklay->act_point >= points_old) && + (masklay->act_point < points_old + spline->tot_point)) + { + act_point_search = &spline->points[masklay->act_point - points_old]; + } } link_list(fd, &masklay->splines_shapes); @@ -7201,7 +7213,7 @@ static void direct_link_mask(FileData *fd, Mask *mask) } masklay->act_spline = newdataadr(fd, masklay->act_spline); - masklay->act_point = newdataadr(fd, masklay->act_point); + masklay->act_point = act_point_search; } } @@ -7926,7 +7938,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init see do_versions_userdef() above! */ - /* don't forget to set version number in BKE_blender.h! */ + /* don't forget to set version number in BKE_blender_version.h! */ } #if 0 // XXX: disabled for now... we still don't have this in the right place in the loading code for it to work diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c index 11c3049db92..b18b2b9fb5f 100644 --- a/source/blender/blenloader/intern/versioning_270.c +++ b/source/blender/blenloader/intern/versioning_270.c @@ -1002,5 +1002,21 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main) } } + for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { + Sequence *seq; + + SEQ_BEGIN (scene->ed, seq) + { + if (seq->type == SEQ_TYPE_TEXT) { + TextVars *data = seq->effectdata; + if (data->color[3] == 0.0f) { + copy_v4_fl(data->color, 1.0f); + data->shadow_color[3] = 1.0f; + } + } + } + SEQ_END + } + } } diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index d19ed0ad278..de709538e42 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -144,7 +144,7 @@ #include "BLI_mempool.h" #include "BKE_action.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_bpath.h" #include "BKE_curve.h" #include "BKE_constraint.h" diff --git a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c index 5a7a2f3ee29..1a16bd13fef 100644 --- a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c +++ b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c @@ -226,6 +226,12 @@ static bool bm_vert_collapse_is_degenerate(BMVert *v) BMVert *v_pair[2]; if (BM_vert_edge_pair(v, &e_pair[0], &e_pair[1])) { + + /* allow wire edges */ + if (BM_edge_is_wire(e_pair[0]) || BM_edge_is_wire(e_pair[1])) { + return false; + } + v_pair[0] = BM_edge_other_vert(e_pair[0], v); v_pair[1] = BM_edge_other_vert(e_pair[1], v); diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp index 15e95a05425..bd32e989ae3 100644 --- a/source/blender/collada/DocumentExporter.cpp +++ b/source/blender/collada/DocumentExporter.cpp @@ -90,7 +90,7 @@ extern "C" #include "BKE_action.h" // pose functions #include "BKE_animsys.h" #include "BKE_armature.h" -#include "BKE_blender.h" // version info +#include "BKE_blender_version.h" #include "BKE_fcurve.h" #include "BKE_global.h" #include "BKE_image.h" diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index 64df42fc823..a884268fd5e 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -39,7 +39,6 @@ #include "COLLADAFWPolygons.h" extern "C" { - #include "BKE_blender.h" #include "BKE_customdata.h" #include "BKE_displist.h" #include "BKE_global.h" diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc index 9f1d46fccd6..82f312c2171 100644 --- a/source/blender/depsgraph/intern/depsgraph_build.cc +++ b/source/blender/depsgraph/intern/depsgraph_build.cc @@ -242,17 +242,21 @@ static void deg_graph_build_finalize(Depsgraph *graph) id_node->layers |= id_to->layers; } } - - /* Re-tag ID for update if it was tagged before the relations - * update tag. - */ - ID *id = id_node->id; - if (id->tag & LIB_TAG_ID_RECALC_ALL && - id->tag & LIB_TAG_DOIT) - { - id_node->tag_update(graph); - id->tag &= ~LIB_TAG_DOIT; - } + } + } + + /* Re-tag IDs for update if it was tagged before the relations update tag. */ + for (Depsgraph::IDNodeMap::const_iterator it = graph->id_hash.begin(); + it != graph->id_hash.end(); + ++it) + { + IDDepsNode *id_node = it->second; + ID *id = id_node->id; + if (id->tag & LIB_TAG_ID_RECALC_ALL && + id->tag & LIB_TAG_DOIT) + { + id_node->tag_update(graph); + id->tag &= ~LIB_TAG_DOIT; } } } diff --git a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc index 54a462a759a..04bda740068 100644 --- a/source/blender/depsgraph/intern/depsgraph_build_nodes.cc +++ b/source/blender/depsgraph/intern/depsgraph_build_nodes.cc @@ -731,6 +731,14 @@ void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *ob) } } + /* speed optimization for animation lookups */ + if (ob->pose) { + BKE_pose_channels_hash_make(ob->pose); + if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { + BKE_pose_update_constraint_flags(ob->pose); + } + } + /* Make sure pose is up-to-date with armature updates. */ add_operation_node(&arm->id, DEPSNODE_TYPE_PARAMETERS, @@ -825,6 +833,14 @@ void DepsgraphNodeBuilder::build_proxy_rig(Object *ob) ID *obdata = (ID *)ob->data; build_animdata(obdata); + BLI_assert(ob->pose != NULL); + + /* speed optimization for animation lookups */ + BKE_pose_channels_hash_make(ob->pose); + if (ob->pose->flag & POSE_CONSTRAINTS_NEED_UPDATE_FLAGS) { + BKE_pose_update_constraint_flags(ob->pose); + } + add_operation_node(&ob->id, DEPSNODE_TYPE_EVAL_POSE, DEPSOP_TYPE_INIT, diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc index e8065766332..fb6722cc893 100644 --- a/source/blender/depsgraph/intern/depsgraph_eval.cc +++ b/source/blender/depsgraph/intern/depsgraph_eval.cc @@ -137,29 +137,29 @@ static void deg_task_run_func(TaskPool *pool, DepsgraphEvalState *state = (DepsgraphEvalState *)BLI_task_pool_userdata(pool); OperationDepsNode *node = (OperationDepsNode *)taskdata; - if (!node->is_noop()) { - /* Get context. */ - // TODO: who initialises this? "Init" operations aren't able to initialise it!!! - /* TODO(sergey): Wedon't use component contexts at this moment. */ - /* ComponentDepsNode *comp = node->owner; */ - BLI_assert(node->owner != NULL); - - /* Take note of current time. */ - double start_time = PIL_check_seconds_timer(); - DepsgraphDebug::task_started(state->graph, node); - - /* Should only be the case for NOOPs, which never get to this point. */ - BLI_assert(node->evaluate); - - /* Perform operation. */ - node->evaluate(state->eval_ctx); - - /* Note how long this took. */ - double end_time = PIL_check_seconds_timer(); - DepsgraphDebug::task_completed(state->graph, - node, - end_time - start_time); - } + BLI_assert(!node->is_noop() && "NOOP nodes should not actually be scheduled"); + + /* Get context. */ + // TODO: who initialises this? "Init" operations aren't able to initialise it!!! + /* TODO(sergey): Wedon't use component contexts at this moment. */ + /* ComponentDepsNode *comp = node->owner; */ + BLI_assert(node->owner != NULL); + + /* Take note of current time. */ + double start_time = PIL_check_seconds_timer(); + DepsgraphDebug::task_started(state->graph, node); + + /* Should only be the case for NOOPs, which never get to this point. */ + BLI_assert(node->evaluate); + + /* Perform operation. */ + node->evaluate(state->eval_ctx); + + /* Note how long this took. */ + double end_time = PIL_check_seconds_timer(); + DepsgraphDebug::task_completed(state->graph, + node, + end_time - start_time); schedule_children(pool, state->graph, node, state->layers); } @@ -230,26 +230,54 @@ static void calculate_eval_priority(OperationDepsNode *node) } } +/* Schedule a node if it needs evaluation. + * dec_parents: Decrement pending parents count, true when child nodes are scheduled + * after a task has been completed. + */ +static void schedule_node(TaskPool *pool, Depsgraph *graph, int layers, + OperationDepsNode *node, bool dec_parents) +{ + int id_layers = node->owner->owner->layers; + + if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0 && + (id_layers & layers) != 0) + { + if (dec_parents) { + BLI_assert(node->num_links_pending > 0); + atomic_sub_uint32(&node->num_links_pending, 1); + } + + if (node->num_links_pending == 0) { + BLI_spin_lock(&graph->lock); + bool need_schedule = !node->scheduled; + node->scheduled = true; + BLI_spin_unlock(&graph->lock); + + if (need_schedule) { + if (node->is_noop()) { + /* skip NOOP node, schedule children right away */ + schedule_children(pool, graph, node, layers); + } + else { + /* children are scheduled once this task is completed */ + BLI_task_pool_push(pool, deg_task_run_func, node, false, TASK_PRIORITY_LOW); + } + } + } + } +} + static void schedule_graph(TaskPool *pool, Depsgraph *graph, const int layers) { - BLI_spin_lock(&graph->lock); for (Depsgraph::OperationNodes::const_iterator it = graph->operations.begin(); it != graph->operations.end(); ++it) { OperationDepsNode *node = *it; - IDDepsNode *id_node = node->owner->owner; - if ((node->flag & DEPSOP_FLAG_NEEDS_UPDATE) && - node->num_links_pending == 0 && - (id_node->layers & layers) != 0) - { - BLI_task_pool_push(pool, deg_task_run_func, node, false, TASK_PRIORITY_LOW); - node->scheduled = true; - } + schedule_node(pool, graph, layers, node, false); } - BLI_spin_unlock(&graph->lock); } static void schedule_children(TaskPool *pool, @@ -270,26 +298,7 @@ static void schedule_children(TaskPool *pool, continue; } - IDDepsNode *id_child = child->owner->owner; - if ((id_child->layers & layers) != 0 && - (child->flag & DEPSOP_FLAG_NEEDS_UPDATE) != 0) - { - if ((rel->flag & DEPSREL_FLAG_CYCLIC) == 0) { - BLI_assert(child->num_links_pending > 0); - atomic_sub_uint32(&child->num_links_pending, 1); - } - - if (child->num_links_pending == 0) { - BLI_spin_lock(&graph->lock); - bool need_schedule = !child->scheduled; - child->scheduled = true; - BLI_spin_unlock(&graph->lock); - - if (need_schedule) { - BLI_task_pool_push(pool, deg_task_run_func, child, false, TASK_PRIORITY_LOW); - } - } - } + schedule_node(pool, graph, layers, child, (rel->flag & DEPSREL_FLAG_CYCLIC) == 0); } } diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc index a711f2a98cb..4c711bfb8d6 100644 --- a/source/blender/depsgraph/intern/depsgraph_tag.cc +++ b/source/blender/depsgraph/intern/depsgraph_tag.cc @@ -400,12 +400,11 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene) * This is mainly needed on file load only, after that updates of invisible objects * will be stored in the pending list. */ - for (Depsgraph::OperationNodes::const_iterator it = graph->operations.begin(); - it != graph->operations.end(); + for (Depsgraph::IDNodeMap::const_iterator it = graph->id_hash.begin(); + it != graph->id_hash.end(); ++it) { - OperationDepsNode *node = *it; - IDDepsNode *id_node = node->owner->owner; + IDDepsNode *id_node = it->second; ID *id = id_node->id; if ((id->tag & LIB_TAG_ID_RECALC_ALL) != 0 || (id_node->layers & scene->lay_updated) == 0) diff --git a/source/blender/editors/animation/drivers.c b/source/blender/editors/animation/drivers.c index f92967ef5ff..afc4e5c9e61 100644 --- a/source/blender/editors/animation/drivers.c +++ b/source/blender/editors/animation/drivers.c @@ -886,7 +886,7 @@ void ANIM_OT_driver_button_add(wmOperatorType *ot) /* identifiers */ ot->name = "Add Driver"; ot->idname = "ANIM_OT_driver_button_add"; - ot->description = "Add driver(s) for the property(s) connected represented by the highlighted button"; + ot->description = "Add driver(s) for the property(s) represented by the highlighted button"; /* callbacks */ /* NOTE: No exec, as we need all these to use the current context info diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index 87d75aa8fad..b62714700fa 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -1086,9 +1086,23 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S mval[1] = dd->mval[1]; /* try to snap to closer object */ - found = snapObjectsContext( - C, mval, SNAP_NOT_SELECTED, - vec, no, &dist_px); + { + struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( + CTX_data_main(C), CTX_data_scene(C), 0, + CTX_wm_region(C), CTX_wm_view3d(C)); + + found = ED_transform_snap_object_project_view3d_mixed( + snap_context, + &(const struct SnapObjectParams){ + .snap_select = SNAP_NOT_SELECTED, + .snap_to_flag = SCE_SELECT_FACE, + }, + mval, &dist_px, true, + vec, no); + + ED_transform_snap_object_context_destroy(snap_context); + } + if (found == 1) { pt->type = dd->type; pt->mode = PT_SNAP; diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index 9df611b3216..395da2cd2f1 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4993,11 +4993,22 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) if (use_proj) { const float mval[2] = {UNPACK2(event->mval)}; - float no_dummy[3]; - float dist_px_dummy; - snapObjectsContext( - C, mval, SNAP_NOT_OBEDIT, - location, no_dummy, &dist_px_dummy); + + struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( + CTX_data_main(C), vc.scene, 0, + vc.ar, vc.v3d); + + ED_transform_snap_object_project_view3d_mixed( + snap_context, + &(const struct SnapObjectParams){ + .snap_select = SNAP_NOT_OBEDIT, + .snap_to_flag = SCE_SELECT_FACE, + }, + mval, NULL, true, + location, NULL); + + + ED_transform_snap_object_context_destroy(snap_context); } if ((cu->flag & CU_3D) == 0) { diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 5c74a3e43c2..d24c33984ee 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -84,7 +84,7 @@ static float depth_read_zbuf(const ViewContext *vc, int x, int y) static bool depth_unproject( const ARegion *ar, const bglMats *mats, - const int mval[2], const float depth, + const int mval[2], const double depth, float r_location_world[3]) { double p[3]; @@ -115,7 +115,7 @@ static bool depth_read_normal( for (int y = 0; y < 2; y++) { const int mval_ofs[2] = {mval[0] + (x - 1), mval[1] + (y - 1)}; - float depth = depth_read_zbuf(vc, mval_ofs[0], mval_ofs[1]); + const double depth = (double)depth_read_zbuf(vc, mval_ofs[0], mval_ofs[1]); if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { if (depth_unproject(ar, mats, mval_ofs, depth, coords[i])) { depths_valid[i] = true; @@ -170,6 +170,11 @@ struct StrokeElem { float mval[2]; float location_world[3]; float location_local[3]; + + /* surface normal, may be zero'd */ + float normal_world[3]; + float normal_local[3]; + float pressure; }; @@ -225,10 +230,26 @@ struct CurveDrawData { void *draw_handle_view; }; -static float stroke_elem_radius(const struct CurveDrawData *cdd, const struct StrokeElem *selem) +static float stroke_elem_radius_from_pressure(const struct CurveDrawData *cdd, const float pressure) { const Curve *cu = cdd->vc.obedit->data; - return ((selem->pressure * cdd->radius.range) + cdd->radius.min) * cu->ext2; + return ((pressure * cdd->radius.range) + cdd->radius.min) * cu->ext2; +} + +static float stroke_elem_radius(const struct CurveDrawData *cdd, const struct StrokeElem *selem) +{ + return stroke_elem_radius_from_pressure(cdd, selem->pressure); +} + +static void stroke_elem_pressure_set(const struct CurveDrawData *cdd, struct StrokeElem *selem, float pressure) +{ + if ((cdd->radius.offset != 0.0f) && !is_zero_v3(selem->normal_local)) { + const float adjust = stroke_elem_radius_from_pressure(cdd, pressure) - + stroke_elem_radius_from_pressure(cdd, selem->pressure); + madd_v3_v3fl(selem->location_local, selem->normal_local, adjust); + mul_v3_m4v3(selem->location_world, cdd->vc.obedit->obmat, selem->location_local); + } + selem->pressure = pressure; } static void stroke_elem_interp( @@ -249,7 +270,7 @@ static bool stroke_elem_project( const struct CurveDrawData *cdd, const int mval_i[2], const float mval_fl[2], const float radius_offset, const float radius, - float r_location_world[3]) + float r_location_world[3], float r_normal_world[3]) { View3D *v3d = cdd->vc.v3d; ARegion *ar = cdd->vc.ar; @@ -266,6 +287,9 @@ static bool stroke_elem_project( float lambda; if (isect_ray_plane_v3(ray_origin, ray_direction, cdd->project.plane, &lambda, true)) { madd_v3_v3v3fl(r_location_world, ray_origin, ray_direction, lambda); + if (r_normal_world) { + zero_v3(r_normal_world); + } is_location_world_set = true; } } @@ -275,15 +299,21 @@ static bool stroke_elem_project( ((unsigned int)mval_i[0] < depths->w) && ((unsigned int)mval_i[1] < depths->h)) { - float depth = depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]); + const double depth = (double)depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]); if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { if (depth_unproject(ar, &cdd->mats, mval_i, depth, r_location_world)) { is_location_world_set = true; + if (r_normal_world) { + zero_v3(r_normal_world); + } if (radius_offset != 0.0f) { float normal[3]; if (depth_read_normal(&cdd->vc, &cdd->mats, mval_i, normal)) { madd_v3_v3fl(r_location_world, normal, radius_offset * radius); + if (r_normal_world) { + copy_v3_v3(r_normal_world, normal); + } } } } @@ -305,17 +335,28 @@ static bool stroke_elem_project_fallback( const int mval_i[2], const float mval_fl[2], const float radius_offset, const float radius, const float location_fallback_depth[3], - float r_location_world[3], float r_location_local[3]) + float r_location_world[3], float r_location_local[3], + float r_normal_world[3], float r_normal_local[3]) { bool is_depth_found = stroke_elem_project( cdd, mval_i, mval_fl, radius_offset, radius, - r_location_world); + r_location_world, r_normal_world); if (is_depth_found == false) { ED_view3d_win_to_3d(cdd->vc.ar, location_fallback_depth, mval_fl, r_location_world); + zero_v3(r_normal_local); } mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world); + if (!is_zero_v3(r_normal_world)) { + copy_v3_v3(r_normal_local, r_normal_world); + mul_transposed_mat3_m4_v3(cdd->vc.obedit->obmat, r_normal_local); + normalize_v3(r_normal_local); + } + else { + zero_v3(r_normal_local); + } + return is_depth_found; } @@ -333,7 +374,8 @@ static bool stroke_elem_project_fallback_elem( cdd, mval_i, selem->mval, cdd->radius.offset, radius, location_fallback_depth, - selem->location_world, selem->location_local); + selem->location_world, selem->location_local, + selem->normal_world, selem->normal_local); } /** \} */ @@ -602,7 +644,7 @@ static void curve_draw_event_add_first(wmOperator *op, const wmEvent *event) if (stroke_elem_project( cdd, event->mval, mval_fl, 0.0f, 0.0f, - location_no_offset)) + location_no_offset, NULL)) { sub_v3_v3v3(cdd->project.offset, cdd->prev.location_world_valid, location_no_offset); if (!is_zero_v3(cdd->project.offset)) { @@ -628,7 +670,7 @@ static bool curve_draw_init(bContext *C, wmOperator *op, bool is_invoke) view3d_set_viewcontext(C, &cdd->vc); if (ELEM(NULL, cdd->vc.ar, cdd->vc.rv3d, cdd->vc.v3d, cdd->vc.win, cdd->vc.scene)) { MEM_freeN(cdd); - BKE_report(op->reports, RPT_ERROR, "Unable to access 3D viewport."); + BKE_report(op->reports, RPT_ERROR, "Unable to access 3D viewport"); return false; } } @@ -684,7 +726,7 @@ static void curve_draw_exec_precalc(wmOperator *op) prop = RNA_struct_find_property(op->ptr, "corner_angle"); if (!RNA_property_is_set(op->ptr, prop)) { - const float corner_angle = (cps->flag & CURVE_PAINT_FLAG_CORNERS_DETECT) ? cps->corner_angle : M_PI; + const float corner_angle = (cps->flag & CURVE_PAINT_FLAG_CORNERS_DETECT) ? cps->corner_angle : (float)M_PI; RNA_property_float_set(op->ptr, prop, corner_angle); } @@ -738,20 +780,20 @@ static void curve_draw_exec_precalc(wmOperator *op) selem_prev = selem; } - if (cps->radius_taper_start != 0.0) { - selem_array[0]->pressure = 0.0f; + if (cps->radius_taper_start != 0.0f) { const float len_taper_max = cps->radius_taper_start * len_3d; - for (i = 1; i < stroke_len && lengths[i] < len_taper_max; i++) { - selem_array[i]->pressure *= lengths[i] / len_taper_max; + for (i = 0; i < stroke_len && lengths[i] < len_taper_max; i++) { + const float pressure_new = selem_array[i]->pressure * (lengths[i] / len_taper_max); + stroke_elem_pressure_set(cdd, selem_array[i], pressure_new); } } - if (cps->radius_taper_end != 0.0) { - selem_array[stroke_len - 1]->pressure = 0.0f; + if (cps->radius_taper_end != 0.0f) { const float len_taper_max = cps->radius_taper_end * len_3d; const float len_taper_min = len_3d - len_taper_max; - for (i = stroke_len - 2; i > 0 && lengths[i] > len_taper_min; i--) { - selem_array[i]->pressure *= (len_3d - lengths[i]) / len_taper_max; + for (i = stroke_len - 1; i > 0 && lengths[i] > len_taper_min; i--) { + const float pressure_new = selem_array[i]->pressure * ((len_3d - lengths[i]) / len_taper_max); + stroke_elem_pressure_set(cdd, selem_array[i], pressure_new); } } @@ -787,9 +829,9 @@ static int curve_draw_exec(bContext *C, wmOperator *op) ED_curve_deselect_all(cu->editnurb); - const double radius_min = cps->radius_min; - const double radius_max = cps->radius_max; - const double radius_range = cps->radius_max - cps->radius_min; + const float radius_min = cps->radius_min; + const float radius_max = cps->radius_max; + const float radius_range = cps->radius_max - cps->radius_min; Nurb *nu = MEM_callocN(sizeof(Nurb), __func__); nu->pntsv = 1; @@ -840,7 +882,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op) unsigned int *corners = NULL; unsigned int corners_len = 0; - if (corner_angle < M_PI) { + if (corner_angle < (float)M_PI) { /* this could be configurable... */ const float corner_radius_min = error_threshold / 8; const float corner_radius_max = error_threshold * 2; @@ -1058,7 +1100,7 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) cdd->project.use_depth = true; } else { - BKE_report(op->reports, RPT_WARNING, "Unable to access depth buffer, using view plane."); + BKE_report(op->reports, RPT_WARNING, "Unable to access depth buffer, using view plane"); cdd->project.use_depth = false; } } diff --git a/source/blender/editors/gpencil/gpencil_undo.c b/source/blender/editors/gpencil/gpencil_undo.c index 34e640a4b7b..c39a3aa5cfc 100644 --- a/source/blender/editors/gpencil/gpencil_undo.c +++ b/source/blender/editors/gpencil/gpencil_undo.c @@ -41,7 +41,7 @@ #include "BLI_listbase.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_gpencil.h" diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h index db8085a6696..39df52e5f68 100644 --- a/source/blender/editors/include/ED_transform.h +++ b/source/blender/editors/include/ED_transform.h @@ -43,6 +43,8 @@ struct wmEvent; struct wmKeyConfig; struct wmKeyMap; struct wmOperatorType; +struct Main; +struct SnapObjectContext; void transform_keymap_for_space(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int spaceid); void transform_operatortypes(void); @@ -187,27 +189,9 @@ bool peelObjectsContext( struct ListBase *r_depth_peels); bool snapObjectsTransform( struct TransInfo *t, const float mval[2], SnapSelect snap_select, + float *dist_px, /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px); -bool snapObjectsContext( - struct bContext *C, const float mval[2], SnapSelect snap_select, - /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px); -/* taks args for all settings */ -bool snapObjectsEx( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Base *base_act, struct Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_mode, - float *ray_depth, - /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px); -bool snapObjectsRayEx( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Base *base_act, struct Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_mode, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index, - struct Object **r_ob, float r_obmat[4][4]); - + float r_loc[3], float r_no[3]); bool snapNodesTransform( struct TransInfo *t, const int mval[2], SnapSelect snap_select, /* return args */ @@ -217,4 +201,67 @@ bool snapNodesContext( /* return args */ float r_loc[2], float *r_dist_px, char *r_node_border); + +/* transform_snap_object.c */ + +/* ED_transform_snap_object_*** API */ +struct SnapObjectParams { + SnapSelect snap_select; + union { + unsigned int snap_to : 4; + /* snap_target_flag: Snap to vert/edge/face. */ + unsigned int snap_to_flag : 4; + }; + /* use editmode cage */ + unsigned int use_object_edit : 1; + /* special context sensitive handling for the active object */ + unsigned int use_object_active : 1; +}; + +enum { + SNAP_OBJECT_USE_CACHE = (1 << 0), +}; + +typedef struct SnapObjectContext SnapObjectContext; +SnapObjectContext *ED_transform_snap_object_context_create( + struct Main *bmain, struct Scene *scene, int flag); +SnapObjectContext *ED_transform_snap_object_context_create_view3d( + struct Main *bmain, struct Scene *scene, int flag, + /* extra args for view3d */ + struct ARegion *ar, struct View3D *v3d); +void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx); + +bool ED_transform_snap_object_project_ray_ex( + struct SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + /* return args */ + float r_loc[3], float r_no[3], int *r_index, + struct Object **r_ob, float r_obmat[4][4]); +bool ED_transform_snap_object_project_ray( + SnapObjectContext *sctx, + const float ray_origin[3], const float ray_direction[3], float *ray_dist, + float r_co[3], float r_no[3]); + +bool ED_transform_snap_object_project_view3d_ex( + struct SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval[2], float *dist_px, + float *ray_depth, + float r_loc[3], float r_no[3], int *r_index); +bool ED_transform_snap_object_project_view3d( + struct SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval[2], float *dist_px, + float *ray_depth, + /* return args */ + float r_loc[3], float r_no[3]); +bool ED_transform_snap_object_project_view3d_mixed( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval_fl[2], float *dist_px, + bool use_depth, + float r_co[3], float r_no[3]); + + #endif /* __ED_TRANSFORM_H__ */ diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index d8a3f5e75f5..c23c2eed890 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -396,18 +396,6 @@ void ED_view3d_operator_properties_viewmat_set(struct bContext *C, struct wmOper void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx, int *winy, float persmat[4][4]); #endif -bool ED_view3d_snap_from_region( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, - const float mval[2], float dist_px, - bool use_depth, bool use_obedit, - bool use_vert, bool use_edge, bool use_face, - float r_co[3], float r_no[3]); - -bool ED_view3d_snap_from_ray( - struct Scene *scene, - const float ray_start[3], const float ray_normal[3], - float r_co[3]); - /* render */ void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *ar); void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa); diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 6c961179c6f..dd686f18a78 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -60,7 +60,7 @@ #include "PIL_time.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_context.h" diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index 2fdd84b626b..62b373c58c8 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -1679,7 +1679,7 @@ void UI_panel_category_draw_all(ARegion *ar, const char *category_id_active) BLF_size(fontid, fstyle_points, U.dpi); BLF_enable(fontid, BLF_SHADOW); - BLF_shadow(fontid, 3, 1.0f, 1.0f, 1.0f, 0.25f); + BLF_shadow(fontid, 3, (const float[4]){1.0f, 1.0f, 1.0f, 0.25f}); BLF_shadow_offset(fontid, -1, -1); BLI_assert(UI_panel_category_is_visible(ar)); diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index b3972bebd96..9e49d7e7e90 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -3006,7 +3006,8 @@ int UI_pie_menu_invoke(struct bContext *C, const char *idname, const wmEvent *ev } if (mt->poll && mt->poll(C, mt) == 0) - return OPERATOR_CANCELLED; + /* cancel but allow event to pass through, just like operators do */ + return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH); pie = UI_pie_menu_begin(C, IFACE_(mt->label), ICON_NONE, event); layout = UI_pie_menu_layout(pie); @@ -3237,7 +3238,8 @@ int UI_popup_menu_invoke(bContext *C, const char *idname, ReportList *reports) } if (mt->poll && mt->poll(C, mt) == 0) - return OPERATOR_CANCELLED; + /* cancel but allow event to pass through, just like operators do */ + return (OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH); pup = UI_popup_menu_begin(C, IFACE_(mt->label), ICON_NONE); layout = UI_popup_menu_layout(pup); diff --git a/source/blender/editors/interface/interface_style.c b/source/blender/editors/interface/interface_style.c index bfde02dbefd..423c48e5f55 100644 --- a/source/blender/editors/interface/interface_style.c +++ b/source/blender/editors/interface/interface_style.c @@ -160,7 +160,8 @@ void UI_fontstyle_draw_ex( /* set the flag */ if (fs->shadow) { font_flag |= BLF_SHADOW; - BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha); + const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; + BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); } if (fs->kerning == 1) { @@ -251,7 +252,8 @@ void UI_fontstyle_draw_rotated(const uiFontStyle *fs, const rcti *rect, const ch if (fs->shadow) { BLF_enable(fs->uifont_id, BLF_SHADOW); - BLF_shadow(fs->uifont_id, fs->shadow, fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha); + const float shadow_color[4] = {fs->shadowcolor, fs->shadowcolor, fs->shadowcolor, fs->shadowalpha}; + BLF_shadow(fs->uifont_id, fs->shadow, shadow_color); BLF_shadow_offset(fs->uifont_id, fs->shadx, fs->shady); } diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index b1d2e329da1..3c862666aa6 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -96,7 +96,7 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo static char setting = 0; const char *cp = error; - /* ensure we're not getting a color after running BKE_userdef_free */ + /* ensure we're not getting a color after running BKE_blender_userdef_free */ BLI_assert(BLI_findindex(&U.themes, theme_active) != -1); BLI_assert(colorid != TH_UNDEFINED); diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c index 822bb429f9e..e3e8f35e7d8 100644 --- a/source/blender/editors/mask/mask_add.c +++ b/source/blender/editors/mask/mask_add.c @@ -194,12 +194,12 @@ bool ED_mask_find_nearest_diff_point(const bContext *C, /******************** add vertex *********************/ -static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point, - const float point_co[2], const float u, - MaskSplinePoint *reference_point, const bool reference_adjacent) +static void setup_vertex_point( + Mask *mask, MaskSpline *spline, MaskSplinePoint *new_point, + const float point_co[2], const float u, const float ctime, + const MaskSplinePoint *reference_point, const bool reference_adjacent) { - MaskSplinePoint *prev_point = NULL; - MaskSplinePoint *next_point = NULL; + const MaskSplinePoint *reference_parent_point = NULL; BezTriple *bezt; float co[3]; @@ -247,14 +247,44 @@ static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint * else { bezt->h1 = bezt->h2 = MAX2(reference_point->bezt.h2, reference_point->bezt.h1); } + + reference_parent_point = reference_point; } else if (reference_adjacent) { if (spline->tot_point != 1) { - int index = (int)(new_point - spline->points); - prev_point = &spline->points[(index - 1) % spline->tot_point]; - next_point = &spline->points[(index + 1) % spline->tot_point]; + MaskSplinePoint *prev_point, *next_point, *close_point; - bezt->h1 = bezt->h2 = MAX2(prev_point->bezt.h2, next_point->bezt.h1); + const int index = (int)(new_point - spline->points); + if (spline->flag & MASK_SPLINE_CYCLIC) { + prev_point = &spline->points[mod_i(index - 1, spline->tot_point)]; + next_point = &spline->points[mod_i(index + 1, spline->tot_point)]; + } + else { + prev_point = (index != 0) ? &spline->points[index - 1] : NULL; + next_point = (index != spline->tot_point - 1) ? &spline->points[index + 1] : NULL; + } + + if (prev_point && next_point) { + close_point = (len_squared_v2v2(new_point->bezt.vec[1], prev_point->bezt.vec[1]) < + len_squared_v2v2(new_point->bezt.vec[1], next_point->bezt.vec[1])) ? + prev_point : next_point; + } + else { + close_point = prev_point ? prev_point : next_point; + } + + /* handle type */ + char handle_type = 0; + if (prev_point) { + handle_type = prev_point->bezt.h2; + } + if (next_point) { + handle_type = MAX2(next_point->bezt.h2, handle_type); + } + bezt->h1 = bezt->h2 = handle_type; + + /* parent */ + reference_parent_point = close_point; /* note, we may want to copy other attributes later, radius? pressure? color? */ } @@ -264,7 +294,20 @@ static void setup_vertex_point(Mask *mask, MaskSpline *spline, MaskSplinePoint * copy_v3_v3(bezt->vec[1], co); copy_v3_v3(bezt->vec[2], co); - BKE_mask_parent_init(&new_point->parent); + if (reference_parent_point) { + new_point->parent = reference_parent_point->parent; + + if (new_point->parent.id) { + float parent_matrix[3][3]; + BKE_mask_point_parent_matrix_get(new_point, ctime, parent_matrix); + invert_m3(parent_matrix); + mul_m3_v2(parent_matrix, new_point->bezt.vec[1]); + } + } + else { + BKE_mask_parent_init(&new_point->parent); + } + if (spline->tot_point != 1) { BKE_mask_calc_handle_adjacent_interp(spline, new_point, u); } @@ -348,6 +391,9 @@ static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2 if (ED_mask_find_nearest_diff_point(C, mask, co, threshold, false, tangent, true, true, &masklay, &spline, &point, &u, NULL)) { + Scene *scene = CTX_data_scene(C); + const float ctime = CFRA; + MaskSplinePoint *new_point; int point_index = point - spline->points; @@ -357,7 +403,7 @@ static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2 new_point = &spline->points[point_index + 1]; - setup_vertex_point(mask, spline, new_point, co, u, NULL, true); + setup_vertex_point(mask, spline, new_point, co, u, ctime, NULL, true); /* TODO - we could pass the spline! */ BKE_mask_layer_shape_changed_add(masklay, BKE_mask_layer_shape_spline_to_index(masklay, spline) + point_index + 1, true, true); @@ -375,6 +421,9 @@ static bool add_vertex_subdivide(const bContext *C, Mask *mask, const float co[2 static bool add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2]) { + Scene *scene = CTX_data_scene(C); + const float ctime = CFRA; + MaskSpline *spline; MaskSplinePoint *point; MaskSplinePoint *new_point = NULL, *ref_point = NULL; @@ -454,7 +503,7 @@ static bool add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay masklay->act_point = new_point; - setup_vertex_point(mask, spline, new_point, co, 0.5f, ref_point, false); + setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false); if (masklay->splines_shapes.first) { point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point); @@ -468,34 +517,28 @@ static bool add_vertex_extrude(const bContext *C, Mask *mask, MaskLayer *masklay static bool add_vertex_new(const bContext *C, Mask *mask, MaskLayer *masklay, const float co[2]) { + Scene *scene = CTX_data_scene(C); + const float ctime = CFRA; + MaskSpline *spline; - MaskSplinePoint *point; MaskSplinePoint *new_point = NULL, *ref_point = NULL; if (!masklay) { /* if there's no masklay currently operationg on, create new one */ masklay = BKE_mask_layer_new(mask, ""); mask->masklay_act = mask->masklay_tot - 1; - spline = NULL; - point = NULL; - } - else { - finSelectedSplinePoint(masklay, &spline, &point, true); } ED_mask_select_toggle_all(mask, SEL_DESELECT); - if (!spline) { - /* no selected splines in active masklay, create new spline */ - spline = BKE_mask_spline_add(masklay); - } + spline = BKE_mask_spline_add(masklay); masklay->act_spline = spline; new_point = spline->points; masklay->act_point = new_point; - setup_vertex_point(mask, spline, new_point, co, 0.5f, ref_point, false); + setup_vertex_point(mask, spline, new_point, co, 0.5f, ctime, ref_point, false); { int point_index = (((int)(new_point - spline->points) + 0) % spline->tot_point); diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c index 847a7b5336e..5eaac72590b 100644 --- a/source/blender/editors/mesh/editmesh_bevel.c +++ b/source/blender/editors/mesh/editmesh_bevel.c @@ -137,8 +137,11 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal) opdata->mesh_backup = EDBM_redo_state_store(em); opdata->draw_handle_pixel = ED_region_draw_cb_activate(ar->type, ED_region_draw_mouse_line_cb, opdata->mcenter, REGION_DRAW_POST_PIXEL); G.moving = G_TRANSFORM_EDIT; - opdata->twtype = v3d->twtype; - v3d->twtype = 0; + + if (v3d) { + opdata->twtype = v3d->twtype; + v3d->twtype = 0; + } } return true; @@ -206,7 +209,9 @@ static void edbm_bevel_exit(bContext *C, wmOperator *op) ARegion *ar = CTX_wm_region(C); EDBM_redo_state_free(&opdata->mesh_backup, NULL, false); ED_region_draw_cb_exit(ar->type, opdata->draw_handle_pixel); - v3d->twtype = opdata->twtype; + if (v3d) { + v3d->twtype = opdata->twtype; + } G.moving = 0; } MEM_freeN(opdata); diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index 161159d0be0..2401b749ab2 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -673,7 +673,7 @@ void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot) /* api callbacks */ ot->invoke = edbm_dupli_extrude_cursor_invoke; - ot->poll = ED_operator_editmesh; + ot->poll = ED_operator_editmesh_region_view3d; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; @@ -732,8 +732,17 @@ static int edbm_spin_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = ED_view3d_context_rv3d(C); - RNA_float_set_array(op->ptr, "center", ED_view3d_cursor3d_get(scene, v3d)); - RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[2]); + PropertyRNA *prop; + prop = RNA_struct_find_property(op->ptr, "center"); + if (!RNA_property_is_set(op->ptr, prop)) { + RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d)); + } + if (rv3d) { + prop = RNA_struct_find_property(op->ptr, "axis"); + if (!RNA_property_is_set(op->ptr, prop)) { + RNA_property_float_set_array(op->ptr, prop, rv3d->viewinv[1]); + } + } return edbm_spin_exec(C, op); } @@ -859,8 +868,17 @@ static int edbm_screw_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED( View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = ED_view3d_context_rv3d(C); - RNA_float_set_array(op->ptr, "center", ED_view3d_cursor3d_get(scene, v3d)); - RNA_float_set_array(op->ptr, "axis", rv3d->viewinv[1]); + PropertyRNA *prop; + prop = RNA_struct_find_property(op->ptr, "center"); + if (!RNA_property_is_set(op->ptr, prop)) { + RNA_property_float_set_array(op->ptr, prop, ED_view3d_cursor3d_get(scene, v3d)); + } + if (rv3d) { + prop = RNA_struct_find_property(op->ptr, "axis"); + if (!RNA_property_is_set(op->ptr, prop)) { + RNA_property_float_set_array(op->ptr, prop, rv3d->viewinv[1]); + } + } return edbm_screw_exec(C, op); } diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c index 937547c99ef..097117cce6b 100644 --- a/source/blender/editors/mesh/editmesh_inset.c +++ b/source/blender/editors/mesh/editmesh_inset.c @@ -143,8 +143,10 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal) opdata->mesh_backup = EDBM_redo_state_store(em); opdata->draw_handle_pixel = ED_region_draw_cb_activate(ar->type, ED_region_draw_mouse_line_cb, opdata->mcenter, REGION_DRAW_POST_PIXEL); G.moving = G_TRANSFORM_EDIT; - opdata->twtype = v3d->twtype; - v3d->twtype = 0; + if (v3d) { + opdata->twtype = v3d->twtype; + v3d->twtype = 0; + } } return true; @@ -162,7 +164,9 @@ static void edbm_inset_exit(bContext *C, wmOperator *op) ARegion *ar = CTX_wm_region(C); EDBM_redo_state_free(&opdata->mesh_backup, NULL, false); ED_region_draw_cb_exit(ar->type, opdata->draw_handle_pixel); - v3d->twtype = opdata->twtype; + if (v3d) { + v3d->twtype = opdata->twtype; + } G.moving = 0; } diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 17250fbfb09..84ae35fae6e 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -2430,13 +2430,10 @@ static void select_linked_delimit_validate(BMesh *bm, int *delimit) } } -static void select_linked_delimit_begin(BMesh *bm, short selectmode, int delimit) +static void select_linked_delimit_begin(BMesh *bm, int delimit) { struct DelimitData delimit_data = {0}; - BMIter iter; - BMEdge *e; - if (delimit & BMO_DELIM_UV) { delimit_data.cd_loop_type = CD_MLOOPUV; delimit_data.cd_loop_offset = CustomData_get_offset(&bm->ldata, delimit_data.cd_loop_type); @@ -2447,19 +2444,13 @@ static void select_linked_delimit_begin(BMesh *bm, short selectmode, int delimit /* grr, shouldn't need to alloc BMO flags here */ BM_mesh_elem_toolflags_ensure(bm); - if (selectmode == SCE_SELECT_FACE) { - BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { - const bool is_walk_ok = ( - (select_linked_delimit_test(e, delimit, &delimit_data) == false)); - BMO_elem_flag_set(bm, e, BMO_ELE_TAG, is_walk_ok); - } - } - else { - /* don't delimit selected edges in vert/edge mode */ + { + BMIter iter; + BMEdge *e; + BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { const bool is_walk_ok = ( - BM_elem_flag_test(e, BM_ELEM_SELECT) || (select_linked_delimit_test(e, delimit, &delimit_data) == false)); BMO_elem_flag_set(bm, e, BMO_ELE_TAG, is_walk_ok); @@ -2491,7 +2482,7 @@ static int edbm_select_linked_exec(bContext *C, wmOperator *op) select_linked_delimit_validate(bm, &delimit); if (delimit) { - select_linked_delimit_begin(em->bm, em->selectmode, delimit); + select_linked_delimit_begin(em->bm, delimit); } if (em->selectmode & SCE_SELECT_VERTEX) { @@ -2501,6 +2492,17 @@ static int edbm_select_linked_exec(bContext *C, wmOperator *op) BM_elem_flag_set(v, BM_ELEM_TAG, BM_elem_flag_test(v, BM_ELEM_SELECT)); } + /* exclude all delimited verts */ + if (delimit) { + BMEdge *e; + BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { + if (!BMO_elem_flag_test(bm, e, BMO_ELE_TAG)) { + BM_elem_flag_disable(e->v1, BM_ELEM_TAG); + BM_elem_flag_disable(e->v2, BM_ELEM_TAG); + } + } + } + BMW_init(&walker, em->bm, delimit ? BMW_LOOP_SHELL_WIRE : BMW_VERT_SHELL, BMW_MASK_NOP, delimit ? BMO_ELE_TAG : BMW_MASK_NOP, BMW_MASK_NOP, BMW_FLAG_TEST_HIDDEN, @@ -2546,8 +2548,17 @@ static int edbm_select_linked_exec(bContext *C, wmOperator *op) else if (em->selectmode & SCE_SELECT_EDGE) { BMEdge *e; - BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { - BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT)); + if (delimit) { + BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { + BM_elem_flag_set( + e, BM_ELEM_TAG, + (BM_elem_flag_test(e, BM_ELEM_SELECT) && BMO_elem_flag_test(bm, e, BMO_ELE_TAG))); + } + } + else { + BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) { + BM_elem_flag_set(e, BM_ELEM_TAG, BM_elem_flag_test(e, BM_ELEM_SELECT)); + } } BMW_init(&walker, em->bm, delimit ? BMW_LOOP_SHELL_WIRE : BMW_VERT_SHELL, @@ -2661,7 +2672,7 @@ static void edbm_select_linked_pick_ex(BMEditMesh *em, BMElem *ele, bool sel, in select_linked_delimit_validate(bm, &delimit); if (delimit) { - select_linked_delimit_begin(bm, em->selectmode, delimit); + select_linked_delimit_begin(bm, delimit); } /* Note: logic closely matches 'edbm_select_linked_exec', keep in sync */ diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index ee33f5f1655..44f0c6f2248 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -301,20 +301,30 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em) ED_view3d_init_mats_rv3d(obedit, ar->regiondata); + struct SnapObjectContext *snap_context = ED_transform_snap_object_context_create_view3d( + CTX_data_main(C), CTX_data_scene(C), SNAP_OBJECT_USE_CACHE, + ar, CTX_wm_view3d(C)); + BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) { if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { - float mval[2], co_proj[3], no_dummy[3]; - float dist_px_dummy; + float mval[2], co_proj[3]; if (ED_view3d_project_float_object(ar, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - if (snapObjectsContext( - C, mval, SNAP_NOT_OBEDIT, - co_proj, no_dummy, &dist_px_dummy)) + if (ED_transform_snap_object_project_view3d_mixed( + snap_context, + &(const struct SnapObjectParams){ + .snap_select = SNAP_NOT_OBEDIT, + .snap_to_flag = SCE_SELECT_FACE, + }, + mval, NULL, true, + co_proj, NULL)) { mul_v3_m4v3(eve->co, obedit->imat, co_proj); } } } } + + ED_transform_snap_object_context_destroy(snap_context); } @@ -532,7 +542,7 @@ void MESH_OT_edge_collapse(wmOperatorType *ot) ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } -static int edbm_add_edge_face__smooth_get(BMesh *bm) +static bool edbm_add_edge_face__smooth_get(BMesh *bm) { BMEdge *e; BMIter iter; @@ -700,7 +710,7 @@ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op) BMOperator bmop; Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); - const short use_smooth = edbm_add_edge_face__smooth_get(em->bm); + const bool use_smooth = edbm_add_edge_face__smooth_get(em->bm); const int totedge_orig = em->bm->totedge; const int totface_orig = em->bm->totface; /* when this is used to dissolve we could avoid this, but checking isnt too slow */ @@ -3566,7 +3576,7 @@ static int edbm_fill_grid_exec(bContext *C, wmOperator *op) BMOperator bmop; Object *obedit = CTX_data_edit_object(C); BMEditMesh *em = BKE_editmesh_from_object(obedit); - const short use_smooth = edbm_add_edge_face__smooth_get(em->bm); + const bool use_smooth = edbm_add_edge_face__smooth_get(em->bm); const int totedge_orig = em->bm->totedge; const int totface_orig = em->bm->totface; const bool use_interp_simple = RNA_boolean_get(op->ptr, "use_interp_simple"); diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c index 888bf832042..11d96da5786 100644 --- a/source/blender/editors/object/object_bake.c +++ b/source/blender/editors/object/object_bake.c @@ -700,7 +700,7 @@ static void bake_startjob(void *bkv, short *stop, short *do_update, float *progr bkr->progress = progress; RE_test_break_cb(bkr->re, NULL, thread_break); - G.is_break = false; /* blender_test_break uses this global */ + G.is_break = false; /* BKE_blender_test_break uses this global */ RE_Database_Baking(bkr->re, bmain, scene, scene->lay, scene->r.bake_mode, bkr->actob); @@ -827,7 +827,7 @@ static int bake_image_exec(bContext *C, wmOperator *op) bkr.reports = op->reports; RE_test_break_cb(bkr.re, NULL, thread_break); - G.is_break = false; /* blender_test_break uses this global */ + G.is_break = false; /* BKE_blender_test_break uses this global */ RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT : NULL); @@ -843,7 +843,7 @@ static int bake_image_exec(bContext *C, wmOperator *op) /* used to redraw in 2.4x but this is just for exec in 2.5 */ if (!G.background) - blender_test_break(); + BKE_blender_test_break(); } BLI_end_threads(&threads); diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c index 7cc17e4bfea..a5d2d2c8be7 100644 --- a/source/blender/editors/physics/dynamicpaint_ops.c +++ b/source/blender/editors/physics/dynamicpaint_ops.c @@ -39,7 +39,6 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "BKE_blender.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_object_deform.h" @@ -426,7 +425,7 @@ static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update job->start = PIL_check_seconds_timer(); job->success = 1; - G.is_break = false; /* reset blender_test_break*/ + G.is_break = false; /* reset BKE_blender_test_break*/ /* XXX annoying hack: needed to prevent data corruption when changing * scene frame in separate threads diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index eb8ea01f750..1203889cf0e 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -49,7 +49,8 @@ #include "DNA_view3d_types.h" #include "DNA_userdef_types.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" +#include "BKE_blender_version.h" #include "BKE_camera.h" #include "BKE_context.h" #include "BKE_colortools.h" diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index b7ad911b6f5..a1c330d9dff 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -795,8 +795,13 @@ void bglPolygonOffset(float viewdist, float dist) #endif } else { - /* should be clipping value or so... */ - offs = 0.0005f * dist; + /* This adjustment effectively results in reducing the Z value by 0.25%. + * + * winmat[14] actually evaluates to `-2 * far * near / (far - near)`, + * is very close to -0.2 with default clip range, and is used as the coefficient multiplied by `w / z`, + * thus controlling the z dependent part of the depth value. + */ + offs = winmat[14] * -0.0025f * dist; } winmat[14] -= offs; diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index b8693639673..f614025fa0e 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -1100,6 +1100,10 @@ static void uv_image_outset( float (*orig_uv)[2], float (*outset_uv)[2], const float scaler, const int ibuf_x, const int ibuf_y, const bool cw) { + /* disallow shell-thickness to outset extreme values, + * otherwise near zero area UV's may extend thousands of pixels. */ + const float scale_clamp = 5.0f; + float a1, a2, a3; float puv[3][2]; /* pixelspace uv's */ float no1[2], no2[2], no3[2]; /* normals */ @@ -1150,6 +1154,10 @@ static void uv_image_outset( a2 = shell_v2v2_normal_dir_to_dist(no2, dir1); a3 = shell_v2v2_normal_dir_to_dist(no3, dir2); + CLAMP_MAX(a1, scale_clamp); + CLAMP_MAX(a2, scale_clamp); + CLAMP_MAX(a3, scale_clamp); + mul_v2_fl(no1, a1 * scaler); mul_v2_fl(no2, a2 * scaler); mul_v2_fl(no3, a3 * scaler); diff --git a/source/blender/editors/sculpt_paint/paint_undo.c b/source/blender/editors/sculpt_paint/paint_undo.c index 42f0aaab173..27d3f6648a2 100644 --- a/source/blender/editors/sculpt_paint/paint_undo.c +++ b/source/blender/editors/sculpt_paint/paint_undo.c @@ -34,7 +34,7 @@ #include "DNA_userdef_types.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_global.h" diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c index 6402e2d4de7..92be88bd5c6 100644 --- a/source/blender/editors/sculpt_paint/paint_vertex.c +++ b/source/blender/editors/sculpt_paint/paint_vertex.c @@ -2820,7 +2820,8 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke) struct VPaintData *vpd = paint_stroke_mode_data(stroke); ViewContext *vc = &vpd->vc; Object *ob = vc->obact; - + Mesh *me = ob->data; + ED_vpaint_proj_handle_free(vpd->vp_handle); MEM_freeN(vpd->indexar); @@ -2831,6 +2832,7 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke) MEM_freeN(vpd->mlooptag); WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob); + DAG_id_tag_update(&me->id, 0); MEM_freeN(vpd); } diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c index b69547b0506..c0947dacbf0 100644 --- a/source/blender/editors/space_action/action_edit.c +++ b/source/blender/editors/space_action/action_edit.c @@ -239,6 +239,11 @@ static bool get_keyframe_extents(bAnimContext *ac, float *min, float *max, const } } + if (fabsf(*max - *min) < 0.001f) { + *min -= 0.0005f; + *max += 0.0005f; + } + /* free memory */ ANIM_animdata_freelist(&anim_data); } diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c index 100329eddfc..7f4cd03c2fa 100644 --- a/source/blender/editors/space_file/filesel.c +++ b/source/blender/editors/space_file/filesel.c @@ -242,7 +242,7 @@ short ED_fileselect_set_params(SpaceFile *sfile) if (params->display == FILE_DEFAULTDISPLAY) { if (U.uiflag & USER_SHOW_THUMBNAILS) { - if (params->filter & (FILE_TYPE_IMAGE | FILE_TYPE_MOVIE)) + if (params->filter & (FILE_TYPE_IMAGE | FILE_TYPE_MOVIE | FILE_TYPE_FTFONT)) params->display = FILE_IMGDISPLAY; else params->display = FILE_SHORTDISPLAY; diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c index e1cd1da3a25..effcd80e1f0 100644 --- a/source/blender/editors/space_graph/graph_edit.c +++ b/source/blender/editors/space_graph/graph_edit.c @@ -2393,7 +2393,9 @@ static EnumPropertyItem *graph_fmodifier_itemf(bContext *C, PointerRNA *UNUSED(p continue; index = RNA_enum_from_value(rna_enum_fmodifier_type_items, fmi->type); - RNA_enum_item_add(&item, &totitem, &rna_enum_fmodifier_type_items[index]); + if (index != -1) { /* Not all types are implemented yet... */ + RNA_enum_item_add(&item, &totitem, &rna_enum_fmodifier_type_items[index]); + } } RNA_enum_item_end(&item, &totitem); diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index f22152651e2..a2db6827b0e 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -177,7 +177,7 @@ void image_preview_event(int event) G.is_break = false; G.scene->nodetree->timecursor = set_timecursor; - G.scene->nodetree->test_break = blender_test_break; + G.scene->nodetree->test_break = BKE_blender_test_break; BIF_store_spare(); diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index 80dbfa140f6..ae5dcc4c73f 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -149,6 +149,34 @@ static void sima_zoom_set_factor(SpaceImage *sima, ARegion *ar, float zoomfac, c sima_zoom_set(sima, ar, sima->zoom * zoomfac, location); } +/** + * Fits the view to the bounds exactly, caller should add margin if needed. + */ +static void sima_zoom_set_from_bounds(SpaceImage *sima, ARegion *ar, const rctf *bounds) +{ + int image_size[2]; + float aspx, aspy; + + ED_space_image_get_size(sima, &image_size[0], &image_size[1]); + ED_space_image_get_aspect(sima, &aspx, &aspy); + + image_size[0] = image_size[0] * aspx; + image_size[1] = image_size[1] * aspy; + + /* adjust offset and zoom */ + sima->xof = roundf((BLI_rctf_cent_x(bounds) - 0.5f) * image_size[0]); + sima->yof = roundf((BLI_rctf_cent_y(bounds) - 0.5f) * image_size[1]); + + float size_xy[2], size; + size_xy[0] = BLI_rcti_size_x(&ar->winrct) / (BLI_rctf_size_x(bounds) * image_size[0]); + size_xy[1] = BLI_rcti_size_y(&ar->winrct) / (BLI_rctf_size_y(bounds) * image_size[1]); + + size = min_ff(size_xy[0], size_xy[1]); + CLAMP_MAX(size, 100.0f); + + sima_zoom_set(sima, ar, size, NULL); +} + #if 0 // currently unused static int image_poll(bContext *C) { @@ -763,8 +791,6 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op)) Scene *scene; Object *obedit; Image *ima; - float size, min[2], max[2], d[2], aspx, aspy; - int width, height; /* retrieve state */ sima = CTX_wm_space_image(C); @@ -773,33 +799,28 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op)) obedit = CTX_data_edit_object(C); ima = ED_space_image(sima); - ED_space_image_get_size(sima, &width, &height); - ED_space_image_get_aspect(sima, &aspx, &aspy); - - width = width * aspx; - height = height * aspy; /* get bounds */ + float min[2], max[2]; if (ED_space_image_show_uvedit(sima, obedit)) { - if (!ED_uvedit_minmax(scene, ima, obedit, min, max)) + if (!ED_uvedit_minmax(scene, ima, obedit, min, max)) { return OPERATOR_CANCELLED; + } } else if (ED_space_image_check_show_maskedit(scene, sima)) { if (!ED_mask_selected_minmax(C, min, max)) { return OPERATOR_CANCELLED; } } + rctf bounds = { + .xmin = min[0], .ymin = min[1], + .xmax = max[0], .ymax = max[1], + }; - /* adjust offset and zoom */ - sima->xof = (int)(((min[0] + max[0]) * 0.5f - 0.5f) * width); - sima->yof = (int)(((min[1] + max[1]) * 0.5f - 0.5f) * height); + /* add some margin */ + BLI_rctf_scale(&bounds, 1.4f); - d[0] = max[0] - min[0]; - d[1] = max[1] - min[1]; - size = 0.5f * MAX2(d[0], d[1]) * MAX2(width, height) / 256.0f; - - if (size <= 0.01f) size = 0.01f; - sima_zoom_set(sima, ar, 0.7f / size, NULL); + sima_zoom_set_from_bounds(sima, ar, &bounds); ED_region_tag_redraw(ar); @@ -3140,7 +3161,7 @@ static int image_record_composite_apply(bContext *C, wmOperator *op) WM_cursor_time(CTX_wm_window(C), scene->r.cfra); - // XXX scene->nodetree->test_break = blender_test_break; + // XXX scene->nodetree->test_break = BKE_blender_test_break; // XXX scene->nodetree->test_break = NULL; BKE_image_all_free_anim_ibufs(scene->r.cfra); diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c index fe66750a9ec..6e156750815 100644 --- a/source/blender/editors/space_info/info_stats.c +++ b/source/blender/editors/space_info/info_stats.c @@ -45,7 +45,7 @@ #include "BLT_translation.h" #include "BKE_anim.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c index baf87f3fee5..a2159696394 100644 --- a/source/blender/editors/space_nla/nla_edit.c +++ b/source/blender/editors/space_nla/nla_edit.c @@ -2259,7 +2259,9 @@ static EnumPropertyItem *nla_fmodifier_itemf(bContext *C, PointerRNA *UNUSED(ptr continue; index = RNA_enum_from_value(rna_enum_fmodifier_type_items, fmi->type); - RNA_enum_item_add(&item, &totitem, &rna_enum_fmodifier_type_items[index]); + if (index != -1) { /* Not all types are implemented yet... */ + RNA_enum_item_add(&item, &totitem, &rna_enum_fmodifier_type_items[index]); + } } RNA_enum_item_end(&item, &totitem); diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c index 0cbb7ea0220..9d1cf65b8ac 100644 --- a/source/blender/editors/space_node/node_templates.c +++ b/source/blender/editors/space_node/node_templates.c @@ -32,6 +32,7 @@ #include "DNA_node_types.h" #include "DNA_screen_types.h" +#include "BLI_array.h" #include "BLI_listbase.h" #include "BLI_string.h" @@ -420,6 +421,13 @@ static int ui_compatible_sockets(int typeA, int typeB) return (typeA == typeB); } +static int ui_node_item_name_compare(const void *a, const void *b) +{ + const bNodeType* type_a = *(const bNodeType**)a; + const bNodeType* type_b = *(const bNodeType**)b; + return BLI_natstrcmp(type_a->ui_name, type_b->ui_name); +} + static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) { bNodeTree *ntree = arg->ntree; @@ -439,7 +447,26 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) compatibility = NODE_OLD_SHADING; } + /* generate array of node types sorted by UI name */ + bNodeType **sorted_ntypes = NULL; + BLI_array_declare(sorted_ntypes); + NODE_TYPES_BEGIN(ntype) { + if (compatibility && !(ntype->compatibility & compatibility)) + continue; + + if (ntype->nclass != nclass) + continue; + + BLI_array_append(sorted_ntypes, ntype); + } + NODE_TYPES_END + + qsort(sorted_ntypes, BLI_array_count(sorted_ntypes), sizeof(bNodeType*), ui_node_item_name_compare); + + /* generate UI */ + for (int j = 0; j < BLI_array_count(sorted_ntypes); j++) { + bNodeType *ntype = sorted_ntypes[j]; NodeLinkItem *items; int totitems; char name[UI_MAX_NAME_STR]; @@ -447,12 +474,6 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) int i, num = 0; int icon = ICON_NONE; - if (compatibility && !(ntype->compatibility & compatibility)) - continue; - - if (ntype->nclass != nclass) - continue; - arg->node_type = ntype; ui_node_link_items(arg, SOCK_OUT, &items, &totitems); @@ -502,7 +523,8 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname) if (items) MEM_freeN(items); } - NODE_TYPES_END + + BLI_array_free(sorted_ntypes); } static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name) diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c index 222fe27983c..2627b978b40 100644 --- a/source/blender/editors/space_outliner/outliner_edit.c +++ b/source/blender/editors/space_outliner/outliner_edit.c @@ -59,6 +59,7 @@ #include "ED_outliner.h" #include "ED_screen.h" #include "ED_keyframing.h" +#include "ED_armature.h" #include "WM_api.h" #include "WM_types.h" @@ -743,14 +744,35 @@ static int outliner_show_active_exec(bContext *C, wmOperator *UNUSED(op)) TreeElement *te; int xdelta, ytop; - - // TODO: make this get this info from context instead... - if (OBACT == NULL) + + Object *obact = OBACT; + + if (!obact) return OPERATOR_CANCELLED; - - te = outliner_find_id(so, &so->tree, (ID *)OBACT); + + + te = outliner_find_id(so, &so->tree, &obact->id); + + if (obact->type == OB_ARMATURE) { + /* traverse down the bone hierarchy in case of armature */ + TreeElement *te_obact = te; + + if (obact->mode & OB_MODE_POSE) { + bPoseChannel *pchan = CTX_data_active_pose_bone(C); + if (pchan) { + te = outliner_find_posechannel(so, &te_obact->subtree, pchan); + } + } + else if (obact->mode & OB_MODE_EDIT) { + EditBone *ebone = CTX_data_active_bone(C); + if (ebone) { + te = outliner_find_editbone(so, &te_obact->subtree, ebone); + } + } + } + if (te) { - /* open up tree to active object */ + /* open up tree to active object/bone */ if (outliner_open_back(te)) { outliner_set_coordinates(ar, so); } diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h index 3249c3f3ab7..155e41088d6 100644 --- a/source/blender/editors/space_outliner/outliner_intern.h +++ b/source/blender/editors/space_outliner/outliner_intern.h @@ -42,6 +42,8 @@ struct bContext; struct Scene; struct ID; struct Object; +struct bPoseChannel; +struct EditBone; typedef struct TreeElement { struct TreeElement *next, *prev, *parent; @@ -128,9 +130,11 @@ typedef enum { void outliner_free_tree(ListBase *lb); void outliner_cleanup_tree(struct SpaceOops *soops); -TreeElement *outliner_find_tse(struct SpaceOops *soops, TreeStoreElem *tse); -TreeElement *outliner_find_tree_element(ListBase *lb, TreeStoreElem *store_elem); -TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, struct ID *id); +TreeElement *outliner_find_tse(struct SpaceOops *soops, const TreeStoreElem *tse); +TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem); +TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, const struct ID *id); +TreeElement *outliner_find_posechannel(struct SpaceOops *soops, ListBase *lb, const struct bPoseChannel *pchan); +TreeElement *outliner_find_editbone(struct SpaceOops *soops, ListBase *lb, const struct EditBone *ebone); struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode); void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops); diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c index 666179dd3c7..83d8519a7cb 100644 --- a/source/blender/editors/space_outliner/outliner_tree.c +++ b/source/blender/editors/space_outliner/outliner_tree.c @@ -198,7 +198,7 @@ void outliner_cleanup_tree(SpaceOops *soops) } /* Find specific item from the treestore */ -TreeElement *outliner_find_tree_element(ListBase *lb, TreeStoreElem *store_elem) +TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem) { TreeElement *te, *tes; for (te = lb->first; te; te = te->next) { @@ -210,7 +210,7 @@ TreeElement *outliner_find_tree_element(ListBase *lb, TreeStoreElem *store_elem) } /* tse is not in the treestore, we use its contents to find a match */ -TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse) +TreeElement *outliner_find_tse(SpaceOops *soops, const TreeStoreElem *tse) { TreeStoreElem *tselem; @@ -225,25 +225,63 @@ TreeElement *outliner_find_tse(SpaceOops *soops, TreeStoreElem *tse) } /* Find treestore that refers to given ID */ -TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, ID *id) +TreeElement *outliner_find_id(SpaceOops *soops, ListBase *lb, const ID *id) { - TreeElement *te, *tes; - TreeStoreElem *tselem; - - for (te = lb->first; te; te = te->next) { - tselem = TREESTORE(te); + for (TreeElement *te = lb->first; te; te = te->next) { + TreeStoreElem *tselem = TREESTORE(te); if (tselem->type == 0) { - if (tselem->id == id) return te; + if (tselem->id == id) { + return te; + } /* only deeper on scene or object */ - if (te->idcode == ID_OB || te->idcode == ID_SCE || (soops->outlinevis == SO_GROUPS && te->idcode == ID_GR)) { - tes = outliner_find_id(soops, &te->subtree, id); - if (tes) return tes; + if (ELEM(te->idcode, ID_OB, ID_SCE) || + ((soops->outlinevis == SO_GROUPS) && (te->idcode == ID_GR))) + { + TreeElement *tes = outliner_find_id(soops, &te->subtree, id); + if (tes) { + return tes; + } + } + } + } + return NULL; +} + +TreeElement *outliner_find_posechannel(SpaceOops *soops, ListBase *lb, const bPoseChannel *pchan) +{ + for (TreeElement *te = lb->first; te; te = te->next) { + if (te->directdata == pchan) { + return te; + } + + TreeStoreElem *tselem = TREESTORE(te); + if (ELEM(tselem->type, TSE_POSE_BASE, TSE_POSE_CHANNEL)) { + TreeElement *tes = outliner_find_posechannel(soops, &te->subtree, pchan); + if (tes) { + return tes; } } } return NULL; } +TreeElement *outliner_find_editbone(SpaceOops *soops, ListBase *lb, const EditBone *ebone) +{ + for (TreeElement *te = lb->first; te; te = te->next) { + if (te->directdata == ebone) { + return te; + } + + TreeStoreElem *tselem = TREESTORE(te); + if (ELEM(tselem->type, 0, TSE_EBONE)) { + TreeElement *tes = outliner_find_editbone(soops, &te->subtree, ebone); + if (tes) { + return tes; + } + } + } + return NULL; +} ID *outliner_search_back(SpaceOops *UNUSED(soops), TreeElement *te, short idcode) { diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 08f2961d1b3..f636a07b064 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -5167,85 +5167,3 @@ void ED_view3D_lock_clear(View3D *v3d) v3d->ob_centre_cursor = false; v3d->flag2 &= ~V3D_LOCK_CAMERA; } - -/** - * Convenience function for snap ray-casting. - * - * Given a ray, cast it into the scene (snapping to faces). - * - * \return Snap success - */ -bool ED_view3d_snap_from_ray( - Scene *scene, - const float ray_start[3], const float ray_normal[3], - float r_co[3]) -{ - float r_no_dummy[3]; - float ray_dist = BVH_RAYCAST_DIST_MAX; - bool ret; - - struct Object *obedit = scene->obedit; - - /* try snap edge, then face if it fails */ - ret = snapObjectsRayEx( - scene, NULL, NULL, NULL, obedit, - NULL, SNAP_ALL, SCE_SNAP_MODE_FACE, - ray_start, ray_normal, &ray_dist, - r_co, r_no_dummy, NULL, NULL, - NULL, NULL); - - return ret; -} - -/** - * Convenience function for performing snapping. - * - * Given a 2D region value, snap to vert/edge/face. - * - * \param mval: Screenspace coordinate. - * \param dist_px: Maximum distance to snap (in pixels). - * \param use_depth: Snap to the closest element, use when using more than one snap type. - * \param use_obedit: Use editmode cage. - * \param use_vert: Snap to verts. - * \param use_edge: Snap to edges. - * \param use_face: Snap to faces. - * \param r_co: hit location. - * \param r_no: hit normal (optional). - * \return Snap success - */ -bool ED_view3d_snap_from_region( - Scene *scene, View3D *v3d, ARegion *ar, - const float mval[2], float dist_px, - bool use_depth, bool use_obedit, - bool use_vert, bool use_edge, bool use_face, - float r_co[3], float r_no[3]) -{ - float r_no_dummy[3]; - float ray_dist = BVH_RAYCAST_DIST_MAX; - bool is_hit = false; - float *r_no_ptr = r_no ? r_no : r_no_dummy; - - struct Object *obedit = use_obedit ? scene->obedit : NULL; - const int elem_type[3] = {SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE, SCE_SNAP_MODE_FACE}; - const bool elem_test[3] = {use_vert, use_edge, use_face}; - - BLI_assert(use_vert || use_edge || use_face); - - for (int i = 0; i < 3; i++) { - if (elem_test[i] && (is_hit == false || use_depth)) { - if (use_depth == false) { - ray_dist = BVH_RAYCAST_DIST_MAX; - } - if (snapObjectsEx( - scene, v3d, ar, NULL, obedit, - mval, SNAP_ALL, elem_type[i], - &ray_dist, - r_co, r_no_ptr, &dist_px)) - { - is_hit = true; - } - } - } - - return is_hit; -} diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c index a5411da131b..c30e688f1e7 100644 --- a/source/blender/editors/space_view3d/view3d_ops.c +++ b/source/blender/editors/space_view3d/view3d_ops.c @@ -44,7 +44,7 @@ #include "BLI_utildefines.h" #include "BKE_appdir.h" -#include "BKE_blender.h" +#include "BKE_blender_copybuffer.h" #include "BKE_context.h" #include "BKE_main.h" #include "BKE_report.h" diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index 198cc3e5703..26eb707624a 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -46,6 +46,7 @@ #include "ED_screen.h" #include "ED_view3d.h" +#include "ED_transform.h" #include "ED_space_api.h" #include "BLF_api.h" @@ -109,6 +110,8 @@ typedef struct RulerInfo { int state; float drag_start_co[3]; + struct SnapObjectContext *snap_context; + /* wm state */ wmWindow *win; ScrArea *sa; @@ -128,6 +131,7 @@ static RulerItem *ruler_item_add(RulerInfo *ruler_info) static void ruler_item_remove(RulerInfo *ruler_info, RulerItem *ruler_item) { BLI_remlink(&ruler_info->items, ruler_item); + MEM_freeN(ruler_item); } @@ -632,6 +636,9 @@ static void view3d_ruler_end(const struct bContext *UNUSED(C), RulerInfo *ruler_ static void view3d_ruler_free(RulerInfo *ruler_info) { BLI_freelistN(&ruler_info->items); + + ED_transform_snap_object_context_destroy(ruler_info->snap_context); + MEM_freeN(ruler_info); } @@ -642,11 +649,12 @@ static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3], } /* use for mousemove events */ -static bool view3d_ruler_item_mousemove(bContext *C, RulerInfo *ruler_info, const int mval[2], - const bool do_thickness, const bool do_snap) +static bool view3d_ruler_item_mousemove( + RulerInfo *ruler_info, const int mval[2], + const bool do_thickness, const bool do_snap) { const float eps_bias = 0.0002f; - const float dist_px = MVAL_MAX_PX_DIST * U.pixelsize; /* snap dist */ + float dist_px = MVAL_MAX_PX_DIST * U.pixelsize; /* snap dist */ RulerItem *ruler_item = ruler_item_active_get(ruler_info); ruler_info->snap_flag &= ~RULER_SNAP_OK; @@ -657,8 +665,8 @@ static bool view3d_ruler_item_mousemove(bContext *C, RulerInfo *ruler_info, cons copy_v3_v3(co, ruler_info->drag_start_co); view3d_ruler_item_project(ruler_info, co, mval); if (do_thickness && ruler_item->co_index != 1) { - Scene *scene = CTX_data_scene(C); - View3D *v3d = ruler_info->sa->spacedata.first; + // Scene *scene = CTX_data_scene(C); + // View3D *v3d = ruler_info->sa->spacedata.first; const float mval_fl[2] = {UNPACK2(mval)}; float ray_normal[3]; float ray_start[3]; @@ -666,33 +674,37 @@ static bool view3d_ruler_item_mousemove(bContext *C, RulerInfo *ruler_info, cons co_other = ruler_item->co[ruler_item->co_index == 0 ? 2 : 0]; - if (ED_view3d_snap_from_region( - scene, v3d, ruler_info->ar, - mval_fl, dist_px, - true, false, - false, false, true, + if (ED_transform_snap_object_project_view3d_mixed( + ruler_info->snap_context, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .snap_to_flag = SCE_SELECT_FACE, + }, + mval_fl, &dist_px, true, co, ray_normal)) { negate_v3(ray_normal); /* add some bias */ madd_v3_v3v3fl(ray_start, co, ray_normal, eps_bias); - ED_view3d_snap_from_ray( - scene, - ray_start, ray_normal, - co_other); + ED_transform_snap_object_project_ray( + ruler_info->snap_context, + ray_start, ray_normal, NULL, + co_other, NULL); } } else if (do_snap) { - Scene *scene = CTX_data_scene(C); + // Scene *scene = CTX_data_scene(C); View3D *v3d = ruler_info->sa->spacedata.first; const float mval_fl[2] = {UNPACK2(mval)}; bool use_depth = (v3d->drawtype >= OB_SOLID); - if (ED_view3d_snap_from_region( - scene, v3d, ruler_info->ar, - mval_fl, dist_px, - use_depth, false, - true, true, use_depth, + if (ED_transform_snap_object_project_view3d_mixed( + ruler_info->snap_context, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .snap_to_flag = (SCE_SELECT_VERTEX | SCE_SELECT_EDGE) | (use_depth ? SCE_SELECT_FACE : 0), + }, + mval_fl, &dist_px, use_depth, co, NULL)) { ruler_info->snap_flag |= RULER_SNAP_OK; @@ -736,6 +748,10 @@ static int view3d_ruler_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSE op->customdata = ruler_info; + ruler_info->snap_context = ED_transform_snap_object_context_create_view3d( + CTX_data_main(C), CTX_data_scene(C), SNAP_OBJECT_USE_CACHE, + ar, CTX_wm_view3d(C)); + ruler_info->win = win; ruler_info->sa = sa; ruler_info->draw_handle_pixel = ED_region_draw_cb_activate(ar->type, ruler_info_draw_pixel, @@ -818,7 +834,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) if (use_depth) { /* snap the first point added, not essential but handy */ ruler_item->co_index = 0; - view3d_ruler_item_mousemove(C, ruler_info, event->mval, false, true); + view3d_ruler_item_mousemove(ruler_info, event->mval, false, true); copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]); } else { @@ -871,7 +887,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) } /* update the new location */ - view3d_ruler_item_mousemove(C, ruler_info, event->mval, + view3d_ruler_item_mousemove(ruler_info, event->mval, event->shift != 0, event->ctrl != 0); do_draw = true; } @@ -920,7 +936,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) case MOUSEMOVE: { if (ruler_info->state == RULER_STATE_DRAG) { - if (view3d_ruler_item_mousemove(C, ruler_info, event->mval, + if (view3d_ruler_item_mousemove(ruler_info, event->mval, event->shift != 0, event->ctrl != 0)) { do_draw = true; diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index 11623d06fff..fd7179d06dd 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -417,11 +417,12 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons for (base = vc->scene->base.first; base; base = base->next) { if (BASE_SELECTABLE(vc->v3d, base)) { /* use this to avoid un-needed lasso lookups */ - ED_view3d_project_base(vc->ar, base); - if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) { - - ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); - base->object->flag = base->flag; + if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) { + if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) { + + ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT); + base->object->flag = base->flag; + } } if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) { do_lasso_select_pose(vc, base->object, mcords, moves, select); @@ -1093,20 +1094,22 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int /* two selection methods, the CTRL select uses max dist of 15 */ if (buffer) { - int a; - for (a = 0; a < hits; a++) { + for (int a = 0; a < hits; a++) { /* index was converted */ - if (base->selcol == buffer[(4 * a) + 3]) + if (base->selcol == (buffer[(4 * a) + 3] & ~0xFFFF0000)) { ok = true; + break; + } } } else { - int temp, dist = 15; - ED_view3d_project_base(vc->ar, base); - - temp = abs(base->sx - mval[0]) + abs(base->sy - mval[1]); - if (temp < dist) - ok = true; + const int dist = 15 * U.pixelsize; + if (ED_view3d_project_base(vc->ar, base) == V3D_PROJ_RET_OK) { + const int delta_px[2] = {base->sx - mval[0], base->sy - mval[1]}; + if (len_manhattan_v2_int(delta_px) < dist) { + ok = true; + } + } } if (ok) { @@ -1465,7 +1468,7 @@ static bool ed_object_select_pick( const bool has_bones = selectbuffer_has_bones(buffer, hits); /* note; shift+alt goes to group-flush-selecting */ - if (has_bones == 0 && enumerate) { + if (enumerate) { basact = object_mouse_select_menu(C, &vc, buffer, hits, mval, toggle); } else { diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c index 7e1202aef77..73ec0f664da 100644 --- a/source/blender/editors/space_view3d/view3d_walk.c +++ b/source/blender/editors/space_view3d/view3d_walk.c @@ -306,6 +306,8 @@ typedef struct WalkInfo { float jump_height; /* maximum jump height */ float speed_factor; /* to use for fast/slow speeds */ + struct SnapObjectContext *snap_context; + struct View3DCameraControl *v3d_camera_control; } WalkInfo; @@ -402,12 +404,14 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk /** * \param r_distance Distance to the hit point */ -static bool walk_floor_distance_get(bContext *C, RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], float *r_distance) +static bool walk_floor_distance_get( + RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], + float *r_distance) { float ray_normal[3] = {0, 0, -1}; /* down */ float ray_start[3]; float r_location[3]; - float r_normal[3]; + float r_normal_dummy[3]; float dvec_tmp[3]; bool ret; @@ -418,12 +422,10 @@ static bool walk_floor_distance_get(bContext *C, RegionView3D *rv3d, WalkInfo *w mul_v3_v3fl(dvec_tmp, dvec, walk->grid); add_v3_v3(ray_start, dvec_tmp); - ret = snapObjectsRayEx( - CTX_data_scene(C), NULL, NULL, NULL, NULL, - NULL, SNAP_ALL, SCE_SNAP_MODE_FACE, + ret = ED_transform_snap_object_project_ray( + walk->snap_context, ray_start, ray_normal, r_distance, - r_location, r_normal, NULL, NULL, - NULL, NULL); + r_location, r_normal_dummy); /* artifically scale the distance to the scene size */ *r_distance /= walk->grid; @@ -435,34 +437,30 @@ static bool walk_floor_distance_get(bContext *C, RegionView3D *rv3d, WalkInfo *w * \param r_location Location of the hit point * \param r_normal Normal of the hit surface, transformed to always face the camera */ -static bool walk_ray_cast(bContext *C, RegionView3D *rv3d, WalkInfo *walk, float r_location[3], float r_normal[3], float *ray_distance) +static bool walk_ray_cast( + RegionView3D *rv3d, WalkInfo *walk, + float r_location[3], float r_normal[3], float *ray_distance) { - float ray_normal[3] = {0, 0, 1}; /* forward */ + float ray_normal[3] = {0, 0, -1}; /* forward */ float ray_start[3]; - float mat[3][3]; /* 3x3 copy of the view matrix so we can move along the view axis */ bool ret; *ray_distance = BVH_RAYCAST_DIST_MAX; copy_v3_v3(ray_start, rv3d->viewinv[3]); - copy_m3_m4(mat, rv3d->viewinv); - mul_m3_v3(mat, ray_normal); + mul_mat3_m4_v3(rv3d->viewinv, ray_normal); - mul_v3_fl(ray_normal, -1); normalize_v3(ray_normal); - ret = snapObjectsRayEx( - CTX_data_scene(C), NULL, NULL, NULL, NULL, - NULL, SNAP_ALL, SCE_SNAP_MODE_FACE, - ray_start, ray_normal, ray_distance, - r_location, r_normal, NULL, NULL, - NULL, NULL); - + ret = ED_transform_snap_object_project_ray( + walk->snap_context, + ray_start, ray_normal, NULL, + r_location, r_normal); /* dot is positive if both rays are facing the same direction */ if (dot_v3v3(ray_normal, r_normal) > 0) { - copy_v3_fl3(r_normal, -r_normal[0], -r_normal[1], -r_normal[2]); + negate_v3(r_normal); } /* artifically scale the distance to the scene size */ @@ -575,6 +573,9 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op) walk->rv3d->rflag |= RV3D_NAVIGATING; + walk->snap_context = ED_transform_snap_object_context_create_view3d( + CTX_data_main(C), walk->scene, SNAP_OBJECT_USE_CACHE, + walk->ar, walk->v3d); walk->v3d_camera_control = ED_view3d_cameracontrol_acquire( walk->scene, walk->v3d, walk->rv3d, @@ -625,6 +626,8 @@ static int walkEnd(bContext *C, WalkInfo *walk) ED_region_draw_cb_exit(walk->ar->type, walk->draw_handle_pixel); + ED_transform_snap_object_context_destroy(walk->snap_context); + ED_view3d_cameracontrol_release(walk->v3d_camera_control, walk->state == WALK_CANCEL); rv3d->rflag &= ~RV3D_NAVIGATING; @@ -897,7 +900,7 @@ static void walkEvent(bContext *C, wmOperator *op, WalkInfo *walk, const wmEvent { float loc[3], nor[3]; float distance; - bool ret = walk_ray_cast(C, walk->rv3d, walk, loc, nor, &distance); + bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance); /* in case we are teleporting middle way from a jump */ walk->speed_jump = 0.0f; @@ -1178,7 +1181,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk) float difference = -100.0f; float fall_distance; - ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); + ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; @@ -1231,7 +1234,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk) if (t > walk->teleport.duration) { /* check to see if we are landing */ - ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); + ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt index f3047c088a9..b7de49d8158 100644 --- a/source/blender/editors/transform/CMakeLists.txt +++ b/source/blender/editors/transform/CMakeLists.txt @@ -49,6 +49,7 @@ set(SRC transform_ops.c transform_orientations.c transform_snap.c + transform_snap_object.c transform.h ) diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 6d6a9aa90bc..3c69a1cd6c3 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -101,6 +101,11 @@ typedef struct TransSnap { * where the smallest absolute value defines whats closest. */ float (*distance)(struct TransInfo *, const float p1[3], const float p2[3]); + + /** + * Re-usable snap context data. + */ + SnapObjectContext *object_context; } TransSnap; typedef struct TransCon { @@ -676,6 +681,7 @@ bool activeSnap(TransInfo *t); bool validSnap(TransInfo *t); void initSnapping(struct TransInfo *t, struct wmOperator *op); +void freeSnapping(struct TransInfo *t); void applyProject(TransInfo *t); void applyGridAbsolute(TransInfo *t); void applySnapping(TransInfo *t, float *vec); @@ -785,4 +791,8 @@ void projectVertSlideData(TransInfo *t, bool is_final); /* TODO. transform_queries.c */ bool checkUseAxisMatrix(TransInfo *t); +#define TRANSFORM_DIST_MAX_PX 1000.0f +#define TRANSFORM_SNAP_MAX_PX 100.0f +#define TRANSFORM_DIST_INVALID -FLT_MAX + #endif diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 63b3e5244e9..537e6e65dce 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1493,6 +1493,8 @@ void postTrans(bContext *C, TransInfo *t) if (t->mouse.data) { MEM_freeN(t->mouse.data); } + + freeSnapping(t); } void applyTransObjects(TransInfo *t) diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 70ac225c431..236a223b5ff 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -36,8 +36,6 @@ #include "PIL_time.h" -#include "DNA_armature_types.h" -#include "DNA_curve_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" /* Temporary, for snapping to other unselected meshes */ @@ -61,13 +59,11 @@ #include "BKE_editmesh.h" #include "BKE_sequencer.h" #include "BKE_main.h" -#include "BKE_tracking.h" #include "RNA_access.h" #include "WM_types.h" -#include "ED_armature.h" #include "ED_image.h" #include "ED_node.h" #include "ED_uvedit.h" @@ -83,10 +79,6 @@ /* this should be passed as an arg for use in snap functions */ #undef BASACT -#define TRANSFORM_DIST_MAX_PX 1000.0f -#define TRANSFORM_SNAP_MAX_PX 100.0f -#define TRANSFORM_DIST_INVALID -FLT_MAX - /* use half of flt-max so we can scale up without an exception */ /********************* PROTOTYPES ***********************/ @@ -331,8 +323,8 @@ void applyProject(TransInfo *t) if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { if (snapObjectsTransform( - t, mval_fl, t->tsnap.modeSelect, - loc, no, &dist_px)) + t, mval_fl, t->tsnap.modeSelect, &dist_px, + loc, no)) { // if (t->flag & (T_EDIT|T_POSE)) { // mul_m4_v3(imat, loc); @@ -565,6 +557,14 @@ static void initSnappingMode(TransInfo *t) /* Always grid outside of 3D view */ t->tsnap.mode = SCE_SNAP_MODE_INCREMENT; } + + if (t->flag & (T_OBJECT | T_EDIT)) { + if (t->spacetype == SPACE_VIEW3D) { + t->tsnap.object_context = ED_transform_snap_object_context_create_view3d( + G.main, t->scene, SNAP_OBJECT_USE_CACHE, + t->ar, t->view); + } + } } void initSnapping(TransInfo *t, wmOperator *op) @@ -628,6 +628,14 @@ void initSnapping(TransInfo *t, wmOperator *op) initSnappingMode(t); } +void freeSnapping(TransInfo *t) +{ + if (t->tsnap.object_context) { + ED_transform_snap_object_context_destroy(t->tsnap.object_context); + t->tsnap.object_context = NULL; + } +} + static void setSnappingCallback(TransInfo *t) { t->tsnap.calcSnap = CalcSnapGeometry; @@ -994,8 +1002,8 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) else { zero_v3(no); /* objects won't set this */ found = snapObjectsTransform( - t, mval, t->tsnap.modeSelect, - loc, no, &dist_px); + t, mval, t->tsnap.modeSelect, &dist_px, + loc, no); } if (found == true) { @@ -1229,869 +1237,26 @@ static void TargetSnapClosest(TransInfo *t) } } -static bool snapEdge( - ARegion *ar, const float v1co[3], const short v1no[3], const float v2co[3], const short v2no[3], - float obmat[4][4], float timat[3][3], const float mval_fl[2], - const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px) -{ - float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3]; - int result; - bool retval = false; - - copy_v3_v3(ray_end, ray_normal_local); - mul_v3_fl(ray_end, 2000); - add_v3_v3v3(ray_end, ray_start_local, ray_end); - - result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */ - - if (result) { - float edge_loc[3], vec[3]; - float mul; - - /* check for behind ray_start */ - sub_v3_v3v3(dvec, intersect, ray_start_local); - - sub_v3_v3v3(edge_loc, v1co, v2co); - sub_v3_v3v3(vec, intersect, v2co); - - mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc); - - if (mul > 1) { - mul = 1; - copy_v3_v3(intersect, v1co); - } - else if (mul < 0) { - mul = 0; - copy_v3_v3(intersect, v2co); - } - - if (dot_v3v3(ray_normal_local, dvec) > 0) { - float location[3]; - float new_depth; - float screen_loc[2]; - float new_dist; - - copy_v3_v3(location, intersect); - - mul_m4_v3(obmat, location); - - new_depth = len_v3v3(location, ray_start); - - if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - new_dist = len_manhattan_v2v2(mval_fl, screen_loc); - } - else { - new_dist = TRANSFORM_DIST_MAX_PX; - } - - /* 10% threshold if edge is closer but a bit further - * this takes care of series of connected edges a bit slanted w.r.t the viewport - * otherwise, it would stick to the verts of the closest edge and not slide along merrily - * */ - if (new_dist <= *r_dist_px && new_depth < *ray_depth * 1.001f) { - float n1[3], n2[3]; - - *ray_depth = new_depth; - retval = true; - - sub_v3_v3v3(edge_loc, v1co, v2co); - sub_v3_v3v3(vec, intersect, v2co); - - mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc); - - if (r_no) { - normal_short_to_float_v3(n1, v1no); - normal_short_to_float_v3(n2, v2no); - interp_v3_v3v3(r_no, n2, n1, mul); - mul_m3_v3(timat, r_no); - normalize_v3(r_no); - } - - copy_v3_v3(r_loc, location); - - *r_dist_px = new_dist; - } - } - } - - return retval; -} - -static bool snapVertex( - ARegion *ar, const float vco[3], const short vno[3], - float obmat[4][4], float timat[3][3], const float mval_fl[2], - const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px) -{ - bool retval = false; - float dvec[3]; - - sub_v3_v3v3(dvec, vco, ray_start_local); - - if (dot_v3v3(ray_normal_local, dvec) > 0) { - float location[3]; - float new_depth; - float screen_loc[2]; - float new_dist; - - copy_v3_v3(location, vco); - - mul_m4_v3(obmat, location); - - new_depth = len_v3v3(location, ray_start); - - if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - new_dist = len_manhattan_v2v2(mval_fl, screen_loc); - } - else { - new_dist = TRANSFORM_DIST_MAX_PX; - } - - - if (new_dist <= *r_dist_px && new_depth < *ray_depth) { - *ray_depth = new_depth; - retval = true; - - copy_v3_v3(r_loc, location); - - if (r_no) { - normal_short_to_float_v3(r_no, vno); - mul_m3_v3(timat, r_no); - normalize_v3(r_no); - } - - *r_dist_px = new_dist; - } - } - - return retval; -} - -static bool snapArmature( - ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4], - const float mval[2], const short snap_to, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - float r_loc[3], float *UNUSED(r_no), float *r_dist_px) -{ - float imat[4][4]; - float ray_start_local[3], ray_normal_local[3]; - bool retval = false; - - invert_m4_m4(imat, obmat); - - mul_v3_m4v3(ray_start_local, imat, ray_start); - mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal); - - if (arm->edbo) { - EditBone *eBone; - - for (eBone = arm->edbo->first; eBone; eBone = eBone->next) { - if (eBone->layer & arm->layer) { - /* skip hidden or moving (selected) bones */ - if ((eBone->flag & (BONE_HIDDEN_A | BONE_ROOTSEL | BONE_TIPSEL)) == 0) { - switch (snap_to) { - case SCE_SNAP_MODE_VERTEX: - retval |= snapVertex(ar, eBone->head, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - retval |= snapVertex(ar, eBone->tail, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - break; - case SCE_SNAP_MODE_EDGE: - retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - break; - } - } - } - } - } - else if (ob->pose && ob->pose->chanbase.first) { - bPoseChannel *pchan; - Bone *bone; - - for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { - bone = pchan->bone; - /* skip hidden bones */ - if (bone && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { - const float *head_vec = pchan->pose_head; - const float *tail_vec = pchan->pose_tail; - - switch (snap_to) { - case SCE_SNAP_MODE_VERTEX: - retval |= snapVertex(ar, head_vec, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - retval |= snapVertex(ar, tail_vec, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - break; - case SCE_SNAP_MODE_EDGE: - retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - break; - } - } - } - } - - return retval; -} - -static bool snapCurve( - ARegion *ar, Object *ob, Curve *cu, float obmat[4][4], - const float mval[2], const short snap_to, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - float r_loc[3], float *UNUSED(r_no), float *r_dist_px) -{ - float imat[4][4]; - float ray_start_local[3], ray_normal_local[3]; - bool retval = false; - int u; - - Nurb *nu; - - /* only vertex snapping mode (eg control points and handles) supported for now) */ - if (snap_to != SCE_SNAP_MODE_VERTEX) { - return retval; - } - - invert_m4_m4(imat, obmat); - - copy_v3_v3(ray_start_local, ray_start); - copy_v3_v3(ray_normal_local, ray_normal); - - mul_m4_v3(imat, ray_start_local); - mul_mat3_m4_v3(imat, ray_normal_local); - - for (nu = (ob->mode == OB_MODE_EDIT ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) { - for (u = 0; u < nu->pntsu; u++) { - switch (snap_to) { - case SCE_SNAP_MODE_VERTEX: - { - if (ob->mode == OB_MODE_EDIT) { - if (nu->bezt) { - /* don't snap to selected (moving) or hidden */ - if (nu->bezt[u].f2 & SELECT || nu->bezt[u].hide != 0) { - break; - } - retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - /* don't snap if handle is selected (moving), or if it is aligning to a moving handle */ - if (!(nu->bezt[u].f1 & SELECT) && !(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT)) { - retval |= snapVertex(ar, nu->bezt[u].vec[0], NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - } - if (!(nu->bezt[u].f3 & SELECT) && !(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT)) { - retval |= snapVertex(ar, nu->bezt[u].vec[2], NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - } - } - else { - /* don't snap to selected (moving) or hidden */ - if (nu->bp[u].f1 & SELECT || nu->bp[u].hide != 0) { - break; - } - retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - } - } - else { - /* curve is not visible outside editmode if nurb length less than two */ - if (nu->pntsu > 1) { - if (nu->bezt) { - retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - } - else { - retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, mval, ray_start, ray_start_local, ray_normal_local, ray_depth, r_loc, NULL, r_dist_px); - } - } - } - break; - } - default: - break; - } - } - } - return retval; -} - -static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt) -{ - const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX); - return index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly; -} - -static bool snapDerivedMesh( - ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4], - const float mval[2], const short snap_to, bool do_bb, - const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index) -{ - bool retval = false; - int totvert = dm->getNumVerts(dm); - - if (totvert > 0) { - const bool do_ray_start_correction = ( - ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX) && - (ar && !((RegionView3D *)ar->regiondata)->is_persp)); - bool need_ray_start_correction_init = do_ray_start_correction; - - float imat[4][4]; - float timat[3][3]; /* transpose inverse matrix for normals */ - float ray_start_local[3], ray_normal_local[3]; - float local_scale, local_depth, len_diff; - - BVHTreeFromMesh treedata = {0}; - - invert_m4_m4(imat, obmat); - transpose_m3_m4(timat, imat); - - copy_v3_v3(ray_start_local, ray_start); - copy_v3_v3(ray_normal_local, ray_normal); - - mul_m4_v3(imat, ray_start_local); - mul_mat3_m4_v3(imat, ray_normal_local); - - /* local scale in normal direction */ - local_scale = normalize_v3(ray_normal_local); - local_depth = *ray_depth; - if (local_depth != BVH_RAYCAST_DIST_MAX) { - local_depth *= local_scale; - } - - if (do_bb) { - BoundBox *bb = BKE_object_boundbox_get(ob); - - if (bb) { - BoundBox bb_temp; - - /* We cannot aford a bbox with some null dimension, which may happen in some cases... - * Threshold is rather high, but seems to be needed to get good behavior, see T46099. */ - bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f); - - /* Exact value here is arbitrary (ideally we would scale in pixel-space based on 'r_dist_px'), - * scale up so we can snap against verts & edges on the boundbox, see T46816. */ - if (ELEM(snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE)) { - BKE_boundbox_scale(&bb_temp, bb, 1.0f + 1e-1f); - bb = &bb_temp; - } - - /* was local_depth, see: T47838 */ - len_diff = BVH_RAYCAST_DIST_MAX; - - if (!BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, &len_diff)) { - return retval; - } - need_ray_start_correction_init = false; - } - } - - treedata.em_evil = em; - treedata.em_evil_all = false; - switch (snap_to) { - case SCE_SNAP_MODE_FACE: - bvhtree_from_mesh_looptri(&treedata, dm, 0.0f, 4, 6); - break; - case SCE_SNAP_MODE_VERTEX: - bvhtree_from_mesh_verts(&treedata, dm, 0.0f, 2, 6); - break; - } - - if (need_ray_start_correction_init) { - /* We *need* a reasonably valid len_diff in this case. - * Use BHVTree to find the closest face from ray_start_local. - */ - BVHTreeNearest nearest; - - if (treedata.tree != NULL) { - nearest.index = -1; - nearest.dist_sq = FLT_MAX; - /* Compute and store result. */ - BLI_bvhtree_find_nearest( - treedata.tree, ray_start_local, &nearest, treedata.nearest_callback, &treedata); - if (nearest.index != -1) { - len_diff = sqrtf(nearest.dist_sq); - } - } - } - /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already - * been *inside* boundbox, leading to snap failures (see T38409). - * Note also ar might be null (see T38435), in this case we assume ray_start is ok! - */ - if (do_ray_start_correction) { - float ray_org_local[3]; - - copy_v3_v3(ray_org_local, ray_origin); - mul_m4_v3(imat, ray_org_local); - - /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far - * away ray_start values (as returned in case of ortho view3d), see T38358. - */ - len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */ - madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local, - len_diff - len_v3v3(ray_start_local, ray_org_local)); - local_depth -= len_diff; - } - else { - len_diff = 0.0f; - } - - switch (snap_to) { - case SCE_SNAP_MODE_FACE: - { - BVHTreeRayHit hit; - - hit.index = -1; - hit.dist = local_depth; - - if (treedata.tree && - BLI_bvhtree_ray_cast(treedata.tree, ray_start_local, ray_normal_local, 0.0f, - &hit, treedata.raycast_callback, &treedata) != -1) - { - hit.dist += len_diff; - hit.dist /= local_scale; - if (hit.dist <= *ray_depth) { - *ray_depth = hit.dist; - copy_v3_v3(r_loc, hit.co); - copy_v3_v3(r_no, hit.no); - - /* back to worldspace */ - mul_m4_v3(obmat, r_loc); - mul_m3_v3(timat, r_no); - normalize_v3(r_no); - - retval = true; - - if (r_index) { - *r_index = dm_looptri_to_poly_index(dm, &treedata.looptri[hit.index]); - } - } - } - break; - } - case SCE_SNAP_MODE_VERTEX: - { - BVHTreeNearest nearest; - - nearest.index = -1; - nearest.dist_sq = local_depth * local_depth; - if (treedata.tree && - BLI_bvhtree_find_nearest_to_ray( - treedata.tree, ray_start_local, ray_normal_local, - &nearest, NULL, NULL) != -1) - { - const MVert *v = &treedata.vert[nearest.index]; - retval = snapVertex( - ar, v->co, v->no, obmat, timat, mval, - ray_start, ray_start_local, ray_normal_local, ray_depth, - r_loc, r_no, r_dist_px); - } - break; - } - case SCE_SNAP_MODE_EDGE: - { - MVert *verts = dm->getVertArray(dm); - MEdge *edges = dm->getEdgeArray(dm); - int totedge = dm->getNumEdges(dm); - const int *index_array = NULL; - int index = 0; - int i; - - if (em != NULL) { - index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX); - BM_mesh_elem_table_ensure(em->bm, BM_EDGE); - } - - for (i = 0; i < totedge; i++) { - MEdge *e = edges + i; - bool test = true; - - if (em != NULL) { - if (index_array) { - index = index_array[i]; - } - else { - index = i; - } - - if (index == ORIGINDEX_NONE) { - test = false; - } - else { - BMEdge *eed = BM_edge_at_index(em->bm, index); - - if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) || - BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || - BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) - { - test = false; - } - } - } - - if (test) { - retval |= snapEdge( - ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, obmat, timat, - mval, ray_start, ray_start_local, ray_normal_local, ray_depth, - r_loc, r_no, r_dist_px); - } - } - - break; - } - } - - free_bvhtree_from_mesh(&treedata); - } - - return retval; -} - -/* may extend later (for now just snaps to empty center) */ -static bool snapEmpty( - ARegion *ar, Object *ob, float obmat[4][4], - const float mval[2], const short snap_to, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - float r_loc[3], float *UNUSED(r_no), float *r_dist_px) -{ - float imat[4][4]; - float ray_start_local[3], ray_normal_local[3]; - bool retval = false; - - if (ob->transflag & OB_DUPLI) { - return retval; - } - /* for now only vertex supported */ - if (snap_to != SCE_SNAP_MODE_VERTEX) { - return retval; - } - - invert_m4_m4(imat, obmat); - - mul_v3_m4v3(ray_start_local, imat, ray_start); - mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal); - - switch (snap_to) { - case SCE_SNAP_MODE_VERTEX: - { - const float zero_co[3] = {0.0f}; - retval |= snapVertex( - ar, zero_co, NULL, obmat, NULL, mval, - ray_start, ray_start_local, ray_normal_local, ray_depth, - r_loc, NULL, r_dist_px); - break; - } - default: - break; - } - - return retval; -} - -static bool snapCamera( - ARegion *ar, Scene *scene, Object *object, float obmat[4][4], - const float mval[2], const short snap_to, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - float r_loc[3], float *UNUSED(r_no), float *r_dist_px) -{ - float orig_camera_mat[4][4], orig_camera_imat[4][4], imat[4][4]; - bool retval = false; - MovieClip *clip = BKE_object_movieclip_get(scene, object, false); - MovieTracking *tracking; - float ray_start_local[3], ray_normal_local[3]; - - if (clip == NULL) { - return retval; - } - if (object->transflag & OB_DUPLI) { - return retval; - } - - tracking = &clip->tracking; - - BKE_tracking_get_camera_object_matrix(scene, object, orig_camera_mat); - - invert_m4_m4(orig_camera_imat, orig_camera_mat); - invert_m4_m4(imat, obmat); - - switch (snap_to) { - case SCE_SNAP_MODE_VERTEX: - { - MovieTrackingObject *tracking_object; - - for (tracking_object = tracking->objects.first; - tracking_object; - tracking_object = tracking_object->next) - { - ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object); - MovieTrackingTrack *track; - float reconstructed_camera_mat[4][4], - reconstructed_camera_imat[4][4]; - float (*vertex_obmat)[4]; - - copy_v3_v3(ray_start_local, ray_start); - copy_v3_v3(ray_normal_local, ray_normal); - - if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) { - BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, - CFRA, reconstructed_camera_mat); - - invert_m4_m4(reconstructed_camera_imat, reconstructed_camera_mat); - } - - for (track = tracksbase->first; track; track = track->next) { - float bundle_pos[3]; - - if ((track->flag & TRACK_HAS_BUNDLE) == 0) { - continue; - } - - copy_v3_v3(bundle_pos, track->bundle_pos); - if (tracking_object->flag & TRACKING_OBJECT_CAMERA) { - mul_m4_v3(orig_camera_imat, ray_start_local); - mul_mat3_m4_v3(orig_camera_imat, ray_normal_local); - vertex_obmat = orig_camera_mat; - } - else { - mul_m4_v3(reconstructed_camera_imat, bundle_pos); - mul_m4_v3(imat, ray_start_local); - mul_mat3_m4_v3(imat, ray_normal_local); - vertex_obmat = obmat; - } - - retval |= snapVertex( - ar, bundle_pos, NULL, vertex_obmat, NULL, mval, - ray_start, ray_start_local, ray_normal_local, ray_depth, - r_loc, NULL, r_dist_px); - } - } - - break; - } - default: - break; - } - - return retval; -} - -static bool snapObject( - Scene *scene, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit, - const float mval[2], const short snap_to, - const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, - /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index, - Object **r_ob, float r_obmat[4][4]) -{ - bool retval = false; - - if (ob->type == OB_MESH) { - BMEditMesh *em; - DerivedMesh *dm; - bool do_bb = true; - - if (use_obedit) { - em = BKE_editmesh_from_object(ob); - dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); - do_bb = false; - } - else { - /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978. - * still set the 'em' to NULL, since we only want the 'dm'. */ - em = BKE_editmesh_from_object(ob); - if (em) { - editbmesh_get_derived_cage_and_final(scene, ob, em, CD_MASK_BAREMESH, &dm); - } - else { - dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); - } - em = NULL; - } - - retval = snapDerivedMesh( - ar, ob, dm, em, obmat, mval, snap_to, do_bb, - ray_start, ray_normal, ray_origin, ray_depth, - r_loc, r_no, r_dist_px, r_index); - - dm->release(dm); - } - else if (ob->type == OB_ARMATURE) { - retval = snapArmature( - ar, ob, ob->data, obmat, mval, snap_to, - ray_start, ray_normal, ray_depth, - r_loc, r_no, r_dist_px); - } - else if (ob->type == OB_CURVE) { - retval = snapCurve( - ar, ob, ob->data, obmat, mval, snap_to, - ray_start, ray_normal, ray_depth, - r_loc, r_no, r_dist_px); - } - else if (ob->type == OB_EMPTY) { - retval = snapEmpty( - ar, ob, obmat, mval, snap_to, - ray_start, ray_normal, ray_depth, - r_loc, r_no, r_dist_px); - } - else if (ob->type == OB_CAMERA) { - retval = snapCamera( - ar, scene, ob, obmat, mval, snap_to, - ray_start, ray_normal, ray_depth, - r_loc, r_no, r_dist_px); - } - - if (retval) { - if (r_ob) { - *r_ob = ob; - copy_m4_m4(r_obmat, obmat); - } - } - - return retval; -} - -static bool snapObjectsRay( - Scene *scene, View3D *v3d, ARegion *ar, Base *base_act, Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_to, - const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, - /* return args */ - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index, - Object **r_ob, float r_obmat[4][4]) -{ - Base *base; - bool retval = false; - - if (snap_select == SNAP_ALL && obedit) { - Object *ob = obedit; - - retval |= snapObject( - scene, ar, ob, ob->obmat, true, - mval, snap_to, - ray_start, ray_normal, ray_origin, ray_depth, - r_loc, r_no, r_dist_px, r_index, r_ob, r_obmat); - } - - for (base = FIRSTBASE; base != NULL; base = base->next) { - if ((BASE_VISIBLE_BGMODE(v3d, scene, base)) && - (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 && - - ((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || - (ELEM(snap_select, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act))) - { - Object *ob = base->object; - Object *ob_snap = ob; - bool use_obedit = false; - - /* for linked objects, use the same object but a different matrix */ - if (obedit && ob->data == obedit->data) { - use_obedit = true; - ob_snap = obedit; - } - - if (ob->transflag & OB_DUPLI) { - DupliObject *dupli_ob; - ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob); - - for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) { - bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data); - Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob; - - retval |= snapObject( - scene, ar, dupli_snap, dupli_ob->mat, use_obedit_dupli, - mval, snap_to, - ray_start, ray_normal, ray_origin, ray_depth, - r_loc, r_no, r_dist_px, r_index, r_ob, r_obmat); - } - - free_object_duplilist(lb); - } - - retval |= snapObject( - scene, ar, ob_snap, ob->obmat, use_obedit, - mval, snap_to, - ray_start, ray_normal, ray_origin, ray_depth, - r_loc, r_no, r_dist_px, r_index, r_ob, r_obmat); - } - } - - return retval; -} -static bool snapObjects( - Scene *scene, View3D *v3d, ARegion *ar, Base *base_act, Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_to, - float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index) -{ - float ray_start[3], ray_normal[3], ray_orgigin[3]; - - if (!ED_view3d_win_to_ray_ex(ar, v3d, mval, ray_orgigin, ray_normal, ray_start, true)) { - return false; - } - - return snapObjectsRay( - scene, v3d, ar, base_act, obedit, - mval, snap_select, snap_to, - ray_start, ray_normal, ray_orgigin, ray_depth, - r_loc, r_no, r_dist_px, r_index, NULL, NULL); -} - bool snapObjectsTransform( TransInfo *t, const float mval[2], SnapSelect snap_select, - float r_loc[3], float r_no[3], float *r_dist_px) + float *dist_px, + float r_loc[3], float r_no[3]) { float ray_dist = BVH_RAYCAST_DIST_MAX; - Object *obedit = NULL; - Base *base_act = NULL; - - if (t->flag & T_EDIT) { - obedit = t->obedit; - } - if ((t->options & CTX_GPENCIL_STROKES) == 0) { - base_act = t->scene->basact; - } - - return snapObjects( - t->scene, t->view, t->ar, base_act, obedit, - mval, snap_select, t->scene->toolsettings->snap_mode, + return ED_transform_snap_object_project_view3d_ex( + t->tsnap.object_context, + &(const struct SnapObjectParams){ + .snap_select = snap_select, + .snap_to = t->scene->toolsettings->snap_mode, + .use_object_edit = (t->flag & T_EDIT) != 0, + .use_object_active = (t->options & CTX_GPENCIL_STROKES) == 0, + }, + mval, dist_px, &ray_dist, - r_loc, r_no, r_dist_px, NULL); + r_loc, r_no, NULL); } -bool snapObjectsContext( - bContext *C, const float mval[2], SnapSelect snap_select, - float r_loc[3], float r_no[3], float *r_dist_px) -{ - ScrArea *sa = CTX_wm_area(C); - View3D *v3d = sa->spacedata.first; - Scene *scene = CTX_data_scene(C); - ARegion *ar = CTX_wm_region(C); - Object *obedit = CTX_data_edit_object(C); - float ray_dist = BVH_RAYCAST_DIST_MAX; - - return snapObjects( - scene, v3d, ar, scene->basact, obedit, - mval, snap_select, scene->toolsettings->snap_mode, - &ray_dist, - r_loc, r_no, r_dist_px, NULL); -} - -bool snapObjectsEx( - Scene *scene, View3D *v3d, ARegion *ar, Base *base_act, Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_to, - float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px) -{ - return snapObjects( - scene, v3d, ar, base_act, obedit, - mval, snap_select, snap_to, - ray_depth, - r_loc, r_no, r_dist_px, NULL); -} -bool snapObjectsRayEx( - Scene *scene, View3D *v3d, ARegion *ar, Base *base_act, Object *obedit, - const float mval[2], SnapSelect snap_select, const short snap_to, - const float ray_start[3], const float ray_normal[3], float *ray_depth, - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index, - Object **r_ob, float r_obmat[4][4]) -{ - return snapObjectsRay( - scene, v3d, ar, base_act, obedit, - mval, snap_select, snap_to, - ray_start, ray_normal, ray_start, ray_depth, - r_loc, r_no, r_dist_px, r_index, - r_ob, r_obmat); -} /******************** PEELING *********************************/ diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c new file mode 100644 index 00000000000..e9209eea0e7 --- /dev/null +++ b/source/blender/editors/transform/transform_snap_object.c @@ -0,0 +1,1207 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/transform/transform_snap_object.c + * \ingroup edtransform + */ + +#include <stdlib.h> +#include <math.h> +#include <float.h> +#include <stdio.h> + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" +#include "BLI_kdopbvh.h" +#include "BLI_memarena.h" +#include "BLI_ghash.h" +#include "BLI_utildefines.h" + +#include "DNA_armature_types.h" +#include "DNA_curve_types.h" +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_screen_types.h" +#include "DNA_view3d_types.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_object.h" +#include "BKE_anim.h" /* for duplis */ +#include "BKE_editmesh.h" +#include "BKE_main.h" +#include "BKE_tracking.h" + +#include "ED_transform.h" +#include "ED_view3d.h" +#include "ED_armature.h" + +#include "transform.h" + +typedef struct SnapObjectData { + BVHTreeFromMesh *bvh_trees[2]; +} SnapObjectData; + + +struct SnapObjectContext { + Main *bmain; + Scene *scene; + int flag; + + /* Optional: when performing screen-space projection. + * otherwise this doesn't take viewport into account. */ + bool use_v3d; + struct { + struct View3D *v3d; + struct ARegion *ar; + } v3d_data; + + + /* Object -> SnapObjectData map */ + struct { + GHash *object_map; + MemArena *mem_arena; + } cache; + +}; + +/* -------------------------------------------------------------------- */ + +/** \name Internal Object Snapping API + * \{ */ + +static bool snapEdge( + ARegion *ar, const float v1co[3], const short v1no[3], const float v2co[3], const short v2no[3], + float obmat[4][4], float timat[3][3], const float mval_fl[2], float *dist_px, + const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth, + float r_loc[3], float r_no[3]) +{ + float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3]; + int result; + bool retval = false; + + copy_v3_v3(ray_end, ray_normal_local); + mul_v3_fl(ray_end, 2000); + add_v3_v3v3(ray_end, ray_start_local, ray_end); + + /* dvec used but we don't care about result */ + result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); + + if (result) { + float edge_loc[3], vec[3]; + float mul; + + /* check for behind ray_start */ + sub_v3_v3v3(dvec, intersect, ray_start_local); + + sub_v3_v3v3(edge_loc, v1co, v2co); + sub_v3_v3v3(vec, intersect, v2co); + + mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc); + + if (mul > 1) { + mul = 1; + copy_v3_v3(intersect, v1co); + } + else if (mul < 0) { + mul = 0; + copy_v3_v3(intersect, v2co); + } + + if (dot_v3v3(ray_normal_local, dvec) > 0) { + float location[3]; + float new_depth; + float screen_loc[2]; + float new_dist; + + copy_v3_v3(location, intersect); + + mul_m4_v3(obmat, location); + + new_depth = len_v3v3(location, ray_start); + + if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { + new_dist = len_manhattan_v2v2(mval_fl, screen_loc); + } + else { + new_dist = TRANSFORM_DIST_MAX_PX; + } + + /* 10% threshold if edge is closer but a bit further + * this takes care of series of connected edges a bit slanted w.r.t the viewport + * otherwise, it would stick to the verts of the closest edge and not slide along merrily + * */ + if (new_dist <= *dist_px && new_depth < *ray_depth * 1.001f) { + float n1[3], n2[3]; + + *ray_depth = new_depth; + retval = true; + + sub_v3_v3v3(edge_loc, v1co, v2co); + sub_v3_v3v3(vec, intersect, v2co); + + mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc); + + if (r_no) { + normal_short_to_float_v3(n1, v1no); + normal_short_to_float_v3(n2, v2no); + interp_v3_v3v3(r_no, n2, n1, mul); + mul_m3_v3(timat, r_no); + normalize_v3(r_no); + } + + copy_v3_v3(r_loc, location); + + *dist_px = new_dist; + } + } + } + + return retval; +} + +static bool snapVertex( + ARegion *ar, const float vco[3], const short vno[3], + float obmat[4][4], float timat[3][3], const float mval_fl[2], float *dist_px, + const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth, + float r_loc[3], float r_no[3]) +{ + bool retval = false; + float dvec[3]; + + sub_v3_v3v3(dvec, vco, ray_start_local); + + if (dot_v3v3(ray_normal_local, dvec) > 0) { + float location[3]; + float new_depth; + float screen_loc[2]; + float new_dist; + + copy_v3_v3(location, vco); + + mul_m4_v3(obmat, location); + + new_depth = len_v3v3(location, ray_start); + + if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { + new_dist = len_manhattan_v2v2(mval_fl, screen_loc); + } + else { + new_dist = TRANSFORM_DIST_MAX_PX; + } + + + if (new_dist <= *dist_px && new_depth < *ray_depth) { + *ray_depth = new_depth; + retval = true; + + copy_v3_v3(r_loc, location); + + if (r_no) { + normal_short_to_float_v3(r_no, vno); + mul_m3_v3(timat, r_no); + normalize_v3(r_no); + } + + *dist_px = new_dist; + } + } + + return retval; +} + +static bool snapArmature( + ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4], + const float mval[2], float *dist_px, const short snap_to, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + float r_loc[3], float *UNUSED(r_no)) +{ + float imat[4][4]; + float ray_start_local[3], ray_normal_local[3]; + bool retval = false; + + invert_m4_m4(imat, obmat); + + mul_v3_m4v3(ray_start_local, imat, ray_start); + mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal); + + if (arm->edbo) { + EditBone *eBone; + + for (eBone = arm->edbo->first; eBone; eBone = eBone->next) { + if (eBone->layer & arm->layer) { + /* skip hidden or moving (selected) bones */ + if ((eBone->flag & (BONE_HIDDEN_A | BONE_ROOTSEL | BONE_TIPSEL)) == 0) { + switch (snap_to) { + case SCE_SNAP_MODE_VERTEX: + retval |= snapVertex( + ar, eBone->head, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + retval |= snapVertex( + ar, eBone->tail, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + break; + case SCE_SNAP_MODE_EDGE: + retval |= snapEdge( + ar, eBone->head, NULL, eBone->tail, NULL, + obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, + ray_depth, r_loc, NULL); + break; + } + } + } + } + } + else if (ob->pose && ob->pose->chanbase.first) { + bPoseChannel *pchan; + Bone *bone; + + for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { + bone = pchan->bone; + /* skip hidden bones */ + if (bone && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { + const float *head_vec = pchan->pose_head; + const float *tail_vec = pchan->pose_tail; + + switch (snap_to) { + case SCE_SNAP_MODE_VERTEX: + retval |= snapVertex( + ar, head_vec, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, + ray_depth, r_loc, NULL); + retval |= snapVertex( + ar, tail_vec, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + break; + case SCE_SNAP_MODE_EDGE: + retval |= snapEdge( + ar, head_vec, NULL, tail_vec, NULL, + obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, + ray_depth, r_loc, NULL); + break; + } + } + } + } + + return retval; +} + +static bool snapCurve( + ARegion *ar, Object *ob, Curve *cu, float obmat[4][4], + const float mval[2], float *dist_px, const short snap_to, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + float r_loc[3], float *UNUSED(r_no)) +{ + float imat[4][4]; + float ray_start_local[3], ray_normal_local[3]; + bool retval = false; + int u; + + Nurb *nu; + + /* only vertex snapping mode (eg control points and handles) supported for now) */ + if (snap_to != SCE_SNAP_MODE_VERTEX) { + return retval; + } + + invert_m4_m4(imat, obmat); + + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); + + mul_m4_v3(imat, ray_start_local); + mul_mat3_m4_v3(imat, ray_normal_local); + + for (nu = (ob->mode == OB_MODE_EDIT ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) { + for (u = 0; u < nu->pntsu; u++) { + switch (snap_to) { + case SCE_SNAP_MODE_VERTEX: + { + if (ob->mode == OB_MODE_EDIT) { + if (nu->bezt) { + /* don't snap to selected (moving) or hidden */ + if (nu->bezt[u].f2 & SELECT || nu->bezt[u].hide != 0) { + break; + } + retval |= snapVertex( + ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + /* don't snap if handle is selected (moving), or if it is aligning to a moving handle */ + if (!(nu->bezt[u].f1 & SELECT) && + !(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT)) + { + retval |= snapVertex( + ar, nu->bezt[u].vec[0], NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + if (!(nu->bezt[u].f3 & SELECT) && + !(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT)) + { + retval |= snapVertex( + ar, nu->bezt[u].vec[2], NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + } + else { + /* don't snap to selected (moving) or hidden */ + if (nu->bp[u].f1 & SELECT || nu->bp[u].hide != 0) { + break; + } + retval |= snapVertex( + ar, nu->bp[u].vec, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + } + else { + /* curve is not visible outside editmode if nurb length less than two */ + if (nu->pntsu > 1) { + if (nu->bezt) { + retval |= snapVertex( + ar, nu->bezt[u].vec[1], NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + else { + retval |= snapVertex( + ar, nu->bp[u].vec, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + } + } + break; + } + default: + break; + } + } + } + return retval; +} + +/* may extend later (for now just snaps to empty center) */ +static bool snapEmpty( + ARegion *ar, Object *ob, float obmat[4][4], + const float mval[2], float *dist_px, const short snap_to, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + float r_loc[3], float *UNUSED(r_no)) +{ + float imat[4][4]; + float ray_start_local[3], ray_normal_local[3]; + bool retval = false; + + if (ob->transflag & OB_DUPLI) { + return retval; + } + /* for now only vertex supported */ + if (snap_to != SCE_SNAP_MODE_VERTEX) { + return retval; + } + + invert_m4_m4(imat, obmat); + + mul_v3_m4v3(ray_start_local, imat, ray_start); + mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal); + + switch (snap_to) { + case SCE_SNAP_MODE_VERTEX: + { + const float zero_co[3] = {0.0f}; + retval |= snapVertex( + ar, zero_co, NULL, obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + break; + } + default: + break; + } + + return retval; +} + +static bool snapCamera( + ARegion *ar, Scene *scene, Object *object, float obmat[4][4], + const float mval[2], float *dist_px, const short snap_to, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + float r_loc[3], float *UNUSED(r_no)) +{ + float orig_camera_mat[4][4], orig_camera_imat[4][4], imat[4][4]; + bool retval = false; + MovieClip *clip = BKE_object_movieclip_get(scene, object, false); + MovieTracking *tracking; + float ray_start_local[3], ray_normal_local[3]; + + if (clip == NULL) { + return retval; + } + if (object->transflag & OB_DUPLI) { + return retval; + } + + tracking = &clip->tracking; + + BKE_tracking_get_camera_object_matrix(scene, object, orig_camera_mat); + + invert_m4_m4(orig_camera_imat, orig_camera_mat); + invert_m4_m4(imat, obmat); + + switch (snap_to) { + case SCE_SNAP_MODE_VERTEX: + { + MovieTrackingObject *tracking_object; + + for (tracking_object = tracking->objects.first; + tracking_object; + tracking_object = tracking_object->next) + { + ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object); + MovieTrackingTrack *track; + float reconstructed_camera_mat[4][4], + reconstructed_camera_imat[4][4]; + float (*vertex_obmat)[4]; + + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); + + if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) { + BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, + CFRA, reconstructed_camera_mat); + + invert_m4_m4(reconstructed_camera_imat, reconstructed_camera_mat); + } + + for (track = tracksbase->first; track; track = track->next) { + float bundle_pos[3]; + + if ((track->flag & TRACK_HAS_BUNDLE) == 0) { + continue; + } + + copy_v3_v3(bundle_pos, track->bundle_pos); + if (tracking_object->flag & TRACKING_OBJECT_CAMERA) { + mul_m4_v3(orig_camera_imat, ray_start_local); + mul_mat3_m4_v3(orig_camera_imat, ray_normal_local); + vertex_obmat = orig_camera_mat; + } + else { + mul_m4_v3(reconstructed_camera_imat, bundle_pos); + mul_m4_v3(imat, ray_start_local); + mul_mat3_m4_v3(imat, ray_normal_local); + vertex_obmat = obmat; + } + + retval |= snapVertex( + ar, bundle_pos, NULL, vertex_obmat, NULL, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, NULL); + } + } + + break; + } + default: + break; + } + + return retval; +} + +static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt) +{ + const int *index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX); + return index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly; +} + +static bool snapDerivedMesh( + SnapObjectContext *sctx, + Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4], + const float mval[2], float *dist_px, const short snap_to, bool do_bb, + const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, + float r_loc[3], float r_no[3], int *r_index) +{ + ARegion *ar = sctx->v3d_data.ar; + bool retval = false; + int totvert = dm->getNumVerts(dm); + + if (totvert > 0) { + const bool do_ray_start_correction = ( + ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX) && + (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp)); + bool need_ray_start_correction_init = do_ray_start_correction; + + float imat[4][4]; + float timat[3][3]; /* transpose inverse matrix for normals */ + float ray_start_local[3], ray_normal_local[3]; + float local_scale, local_depth, len_diff; + + invert_m4_m4(imat, obmat); + transpose_m3_m4(timat, imat); + + copy_v3_v3(ray_start_local, ray_start); + copy_v3_v3(ray_normal_local, ray_normal); + + mul_m4_v3(imat, ray_start_local); + mul_mat3_m4_v3(imat, ray_normal_local); + + /* local scale in normal direction */ + local_scale = normalize_v3(ray_normal_local); + local_depth = *ray_depth; + if (local_depth != BVH_RAYCAST_DIST_MAX) { + local_depth *= local_scale; + } + + SnapObjectData *sod = NULL; + + if (sctx->flag & SNAP_OBJECT_USE_CACHE) { + void **sod_p; + if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) { + sod = *sod_p; + } + else { + sod = *sod_p = BLI_memarena_alloc(sctx->cache.mem_arena, sizeof(*sod)); + memset(sod, 0, sizeof(*sod)); + } + } + + if (do_bb) { + BoundBox *bb = BKE_object_boundbox_get(ob); + + if (bb) { + BoundBox bb_temp; + + /* We cannot aford a bbox with some null dimension, which may happen in some cases... + * Threshold is rather high, but seems to be needed to get good behavior, see T46099. */ + bb = BKE_boundbox_ensure_minimum_dimensions(bb, &bb_temp, 1e-1f); + + /* Exact value here is arbitrary (ideally we would scale in pixel-space based on 'dist_px'), + * scale up so we can snap against verts & edges on the boundbox, see T46816. */ + if (ELEM(snap_to, SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE)) { + BKE_boundbox_scale(&bb_temp, bb, 1.0f + 1e-1f); + bb = &bb_temp; + } + + /* was local_depth, see: T47838 */ + len_diff = BVH_RAYCAST_DIST_MAX; + + if (!BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, &len_diff)) { + return retval; + } + need_ray_start_correction_init = false; + } + } + + BVHTreeFromMesh *treedata = NULL, treedata_stack; + + if (sctx->flag & SNAP_OBJECT_USE_CACHE) { + int tree_index = -1; + switch (snap_to) { + case SCE_SNAP_MODE_FACE: + tree_index = 1; + break; + case SCE_SNAP_MODE_VERTEX: + tree_index = 0; + break; + } + if (tree_index != -1) { + if (sod->bvh_trees[tree_index] == NULL) { + sod->bvh_trees[tree_index] = BLI_memarena_alloc(sctx->cache.mem_arena, sizeof(*treedata)); + } + treedata = sod->bvh_trees[tree_index]; + } + } + else { + if (ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX)) { + treedata = &treedata_stack; + memset(treedata, 0, sizeof(*treedata)); + } + } + + if (treedata) { + treedata->em_evil = em; + treedata->em_evil_all = false; + switch (snap_to) { + case SCE_SNAP_MODE_FACE: + bvhtree_from_mesh_looptri(treedata, dm, 0.0f, 4, 6); + break; + case SCE_SNAP_MODE_VERTEX: + bvhtree_from_mesh_verts(treedata, dm, 0.0f, 2, 6); + break; + } + } + + if (need_ray_start_correction_init) { + /* We *need* a reasonably valid len_diff in this case. + * Use BHVTree to find the closest face from ray_start_local. + */ + if (treedata && treedata->tree != NULL) { + BVHTreeNearest nearest; + nearest.index = -1; + nearest.dist_sq = FLT_MAX; + /* Compute and store result. */ + BLI_bvhtree_find_nearest( + treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata); + if (nearest.index != -1) { + len_diff = sqrtf(nearest.dist_sq); + } + } + } + /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already + * been *inside* boundbox, leading to snap failures (see T38409). + * Note also ar might be null (see T38435), in this case we assume ray_start is ok! + */ + if (do_ray_start_correction) { + float ray_org_local[3]; + + copy_v3_v3(ray_org_local, ray_origin); + mul_m4_v3(imat, ray_org_local); + + /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far + * away ray_start values (as returned in case of ortho view3d), see T38358. + */ + len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */ + madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local, + len_diff - len_v3v3(ray_start_local, ray_org_local)); + local_depth -= len_diff; + } + else { + len_diff = 0.0f; + } + + switch (snap_to) { + case SCE_SNAP_MODE_FACE: + { + BVHTreeRayHit hit; + + hit.index = -1; + hit.dist = local_depth; + + if (treedata->tree && + BLI_bvhtree_ray_cast(treedata->tree, ray_start_local, ray_normal_local, 0.0f, + &hit, treedata->raycast_callback, treedata) != -1) + { + hit.dist += len_diff; + hit.dist /= local_scale; + if (hit.dist <= *ray_depth) { + *ray_depth = hit.dist; + copy_v3_v3(r_loc, hit.co); + copy_v3_v3(r_no, hit.no); + + /* back to worldspace */ + mul_m4_v3(obmat, r_loc); + mul_m3_v3(timat, r_no); + normalize_v3(r_no); + + retval = true; + + if (r_index) { + *r_index = dm_looptri_to_poly_index(dm, &treedata->looptri[hit.index]); + } + } + } + break; + } + case SCE_SNAP_MODE_VERTEX: + { + BVHTreeNearest nearest; + + nearest.index = -1; + nearest.dist_sq = local_depth * local_depth; + if (treedata->tree && + BLI_bvhtree_find_nearest_to_ray( + treedata->tree, ray_start_local, ray_normal_local, + &nearest, NULL, NULL) != -1) + { + const MVert *v = &treedata->vert[nearest.index]; + retval = snapVertex( + ar, v->co, v->no, obmat, timat, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, r_no); + } + break; + } + case SCE_SNAP_MODE_EDGE: + { + MVert *verts = dm->getVertArray(dm); + MEdge *edges = dm->getEdgeArray(dm); + int totedge = dm->getNumEdges(dm); + const int *index_array = NULL; + int index = 0; + int i; + + if (em != NULL) { + index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX); + BM_mesh_elem_table_ensure(em->bm, BM_EDGE); + } + + for (i = 0; i < totedge; i++) { + MEdge *e = edges + i; + bool test = true; + + if (em != NULL) { + if (index_array) { + index = index_array[i]; + } + else { + index = i; + } + + if (index == ORIGINDEX_NONE) { + test = false; + } + else { + BMEdge *eed = BM_edge_at_index(em->bm, index); + + if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) || + BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || + BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) + { + test = false; + } + } + } + + if (test) { + retval |= snapEdge( + ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no, + obmat, timat, mval, dist_px, + ray_start, ray_start_local, ray_normal_local, ray_depth, + r_loc, r_no); + } + } + + break; + } + } + + if ((sctx->flag & SNAP_OBJECT_USE_CACHE) == 0) { + if (treedata) { + free_bvhtree_from_mesh(treedata); + } + } + } + + return retval; +} + +static bool snapObject( + SnapObjectContext *sctx, + Object *ob, float obmat[4][4], bool use_obedit, const short snap_to, + const float mval[2], float *dist_px, + const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, + /* return args */ + float r_loc[3], float r_no[3], int *r_index, + Object **r_ob, float r_obmat[4][4]) +{ + ARegion *ar = sctx->v3d_data.ar; + bool retval = false; + + if (ob->type == OB_MESH) { + BMEditMesh *em; + DerivedMesh *dm; + bool do_bb = true; + + if (use_obedit) { + em = BKE_editmesh_from_object(ob); + dm = editbmesh_get_derived_cage(sctx->scene, ob, em, CD_MASK_BAREMESH); + do_bb = false; + } + else { + /* in this case we want the mesh from the editmesh, avoids stale data. see: T45978. + * still set the 'em' to NULL, since we only want the 'dm'. */ + em = BKE_editmesh_from_object(ob); + if (em) { + editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm); + } + else { + dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH); + } + em = NULL; + } + + retval = snapDerivedMesh( + sctx, ob, dm, em, obmat, mval, dist_px, snap_to, do_bb, + ray_start, ray_normal, ray_origin, ray_depth, + r_loc, r_no, r_index); + + dm->release(dm); + } + else if (ob->type == OB_ARMATURE) { + retval = snapArmature( + ar, ob, ob->data, obmat, mval, dist_px, snap_to, + ray_start, ray_normal, ray_depth, + r_loc, r_no); + } + else if (ob->type == OB_CURVE) { + retval = snapCurve( + ar, ob, ob->data, obmat, mval, dist_px, snap_to, + ray_start, ray_normal, ray_depth, + r_loc, r_no); + } + else if (ob->type == OB_EMPTY) { + retval = snapEmpty( + ar, ob, obmat, mval, dist_px, snap_to, + ray_start, ray_normal, ray_depth, + r_loc, r_no); + } + else if (ob->type == OB_CAMERA) { + retval = snapCamera( + ar, sctx->scene, ob, obmat, mval, dist_px, snap_to, + ray_start, ray_normal, ray_depth, + r_loc, r_no); + } + + if (retval) { + if (r_ob) { + *r_ob = ob; + copy_m4_m4(r_obmat, obmat); + } + } + + return retval; +} + +static bool snapObjectsRay( + SnapObjectContext *sctx, + SnapSelect snap_select, const short snap_to, + const float mval[2], float *dist_px, + /* special handling of active and edit objects */ + Base *base_act, Object *obedit, + const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth, + /* return args */ + float r_loc[3], float r_no[3], int *r_index, + Object **r_ob, float r_obmat[4][4]) +{ + Base *base; + bool retval = false; + + if (snap_select == SNAP_ALL && obedit) { + Object *ob = obedit; + + retval |= snapObject( + sctx, ob, ob->obmat, true, snap_to, + mval, dist_px, + ray_start, ray_normal, ray_origin, ray_depth, + r_loc, r_no, r_index, r_ob, r_obmat); + } + + for (base = sctx->scene->base.first; base != NULL; base = base->next) { + if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) && + (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 && + + ((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || + (ELEM(snap_select, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act))) + { + Object *ob = base->object; + Object *ob_snap = ob; + bool use_obedit = false; + + /* for linked objects, use the same object but a different matrix */ + if (obedit && ob->data == obedit->data) { + use_obedit = true; + ob_snap = obedit; + } + + if (ob->transflag & OB_DUPLI) { + DupliObject *dupli_ob; + ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, ob); + + for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) { + bool use_obedit_dupli = (obedit && dupli_ob->ob->data == obedit->data); + Object *dupli_snap = (use_obedit_dupli) ? obedit : dupli_ob->ob; + + retval |= snapObject( + sctx, dupli_snap, dupli_ob->mat, use_obedit_dupli, snap_to, + mval, dist_px, + ray_start, ray_normal, ray_origin, ray_depth, + r_loc, r_no, r_index, r_ob, r_obmat); + } + + free_object_duplilist(lb); + } + + retval |= snapObject( + sctx, ob_snap, ob->obmat, use_obedit, snap_to, + mval, dist_px, + ray_start, ray_normal, ray_origin, ray_depth, + r_loc, r_no, r_index, r_ob, r_obmat); + } + } + + return retval; +} + +/** \} */ + + +/* -------------------------------------------------------------------- */ + +/** \name Public Object Snapping API + * \{ */ + +SnapObjectContext *ED_transform_snap_object_context_create( + Main *bmain, Scene *scene, int flag) +{ + SnapObjectContext *sctx = MEM_callocN(sizeof(*sctx), __func__); + + sctx->flag = flag; + + sctx->bmain = bmain; + sctx->scene = scene; + + return sctx; +} + +SnapObjectContext *ED_transform_snap_object_context_create_view3d( + Main *bmain, Scene *scene, int flag, + /* extra args for view3d */ + ARegion *ar, View3D *v3d) +{ + SnapObjectContext *sctx = ED_transform_snap_object_context_create(bmain, scene, flag); + + sctx->use_v3d = true; + sctx->v3d_data.ar = ar; + sctx->v3d_data.v3d = v3d; + + if (sctx->flag & SNAP_OBJECT_USE_CACHE) { + sctx->cache.object_map = BLI_ghash_ptr_new(__func__); + sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__); + } + + return sctx; +} + +static void snap_object_data_free(void *val) +{ + SnapObjectData *sod = val; + for (int i = 0; i < ARRAY_SIZE(sod->bvh_trees); i++) { + if (sod->bvh_trees[i]) { + free_bvhtree_from_mesh(sod->bvh_trees[i]); + } + } +} + +void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) +{ + if (sctx->flag & SNAP_OBJECT_USE_CACHE) { + BLI_ghash_free(sctx->cache.object_map, NULL, snap_object_data_free); + BLI_memarena_free(sctx->cache.mem_arena); + } + + MEM_freeN(sctx); +} + + +bool ED_transform_snap_object_project_ray_ex( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + float r_loc[3], float r_no[3], int *r_index, + Object **r_ob, float r_obmat[4][4]) +{ + Base *base_act = params->use_object_active ? sctx->scene->basact : NULL; + Object *obedit = params->use_object_edit ? sctx->scene->obedit : NULL; + + return snapObjectsRay( + sctx, + params->snap_select, params->snap_to, + NULL, NULL, + base_act, obedit, + ray_start, ray_normal, ray_start, ray_depth, + r_loc, r_no, r_index, + r_ob, r_obmat); +} + +/** + * Convenience function for snap ray-casting. + * + * Given a ray, cast it into the scene (snapping to faces). + * + * \return Snap success + */ +static bool transform_snap_context_project_ray_impl( + SnapObjectContext *sctx, + const float ray_start[3], const float ray_normal[3], float *ray_dist, + float r_co[3], float r_no[3]) +{ + bool ret; + + /* try snap edge, then face if it fails */ + ret = ED_transform_snap_object_project_ray_ex( + sctx, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .snap_to = SCE_SNAP_MODE_FACE, + .use_object_edit = (sctx->scene->obedit != NULL), + }, + ray_start, ray_normal, ray_dist, + r_co, r_no, NULL, + NULL, NULL); + + return ret; +} + +bool ED_transform_snap_object_project_ray( + SnapObjectContext *sctx, + const float ray_origin[3], const float ray_direction[3], float *ray_dist, + float r_co[3], float r_no[3]) +{ + float ray_dist_fallback; + if (ray_dist == NULL) { + ray_dist_fallback = BVH_RAYCAST_DIST_MAX; + ray_dist = &ray_dist_fallback; + } + + float no_fallback[3]; + if (r_no == NULL) { + r_no = no_fallback; + } + + return transform_snap_context_project_ray_impl( + sctx, + ray_origin, ray_direction, ray_dist, + r_co, r_no); +} + +static bool transform_snap_context_project_view3d_mixed_impl( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval[2], float *dist_px, + bool use_depth, + float r_co[3], float r_no[3]) +{ + float ray_dist = BVH_RAYCAST_DIST_MAX; + bool is_hit = false; + + float r_no_dummy[3]; + if (r_no == NULL) { + r_no = r_no_dummy; + } + + const int elem_type[3] = {SCE_SNAP_MODE_VERTEX, SCE_SNAP_MODE_EDGE, SCE_SNAP_MODE_FACE}; + + BLI_assert(params->snap_to_flag != 0); + BLI_assert((params->snap_to_flag & ~(1 | 2 | 4)) == 0); + + struct SnapObjectParams params_temp = *params; + + for (int i = 0; i < 3; i++) { + if ((params->snap_to_flag & (1 << i)) && (is_hit == false || use_depth)) { + if (use_depth == false) { + ray_dist = BVH_RAYCAST_DIST_MAX; + } + + params_temp.snap_to = elem_type[i]; + + if (ED_transform_snap_object_project_view3d( + sctx, + ¶ms_temp, + mval, dist_px, &ray_dist, + r_co, r_no)) + { + is_hit = true; + } + } + } + + return is_hit; +} + +/** + * Convenience function for performing snapping. + * + * Given a 2D region value, snap to vert/edge/face. + * + * \param sctx: Snap context. + * \param mval: Screenspace coordinate. + * \param dist_px: Maximum distance to snap (in pixels). + * \param use_depth: Snap to the closest element, use when using more than one snap type. + * \param r_co: hit location. + * \param r_no: hit normal (optional). + * \return Snap success + */ +bool ED_transform_snap_object_project_view3d_mixed( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval_fl[2], float *dist_px, + bool use_depth, + float r_co[3], float r_no[3]) +{ + return transform_snap_context_project_view3d_mixed_impl( + sctx, + params, + mval_fl, dist_px, use_depth, + r_co, r_no); +} + +bool ED_transform_snap_object_project_view3d_ex( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval[2], float *dist_px, + float *ray_depth, + float r_loc[3], float r_no[3], int *r_index) +{ + float ray_start[3], ray_normal[3], ray_orgigin[3]; + + if (!ED_view3d_win_to_ray_ex( + sctx->v3d_data.ar, sctx->v3d_data.v3d, + mval, ray_orgigin, ray_normal, ray_start, true)) + { + return false; + } + + Base *base_act = params->use_object_active ? sctx->scene->basact : NULL; + Object *obedit = params->use_object_edit ? sctx->scene->obedit : NULL; + return snapObjectsRay( + sctx, + params->snap_select, params->snap_to, + mval, dist_px, + base_act, obedit, + ray_start, ray_normal, ray_orgigin, ray_depth, + r_loc, r_no, r_index, NULL, NULL); +} + +bool ED_transform_snap_object_project_view3d( + SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float mval[2], float *dist_px, + float *ray_depth, + float r_loc[3], float r_no[3]) +{ + return ED_transform_snap_object_project_view3d_ex( + sctx, + params, + mval, dist_px, + ray_depth, + r_loc, r_no, NULL); +} + +/** \} */ diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c index bc7a8374c73..441fd446cd6 100644 --- a/source/blender/editors/util/editmode_undo.c +++ b/source/blender/editors/util/editmode_undo.c @@ -40,7 +40,7 @@ #include "BLI_blenlib.h" #include "BLI_utildefines.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index 98efbb49ca7..2a58b1fd2ec 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -42,7 +42,7 @@ #include "BLT_translation.h" -#include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 73d1f99079d..be5a0ab4173 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -1488,7 +1488,7 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...) function = gpu_lookup_function(name); if (!function) { fprintf(stderr, "GPU failed to find function %s\n", name); - return 0; + return false; } node = GPU_node_begin(name); @@ -1508,7 +1508,7 @@ bool GPU_link(GPUMaterial *mat, const char *name, ...) gpu_material_add_node(mat, node); - return 1; + return true; } bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...) @@ -1522,7 +1522,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod function = gpu_lookup_function(name); if (!function) { fprintf(stderr, "GPU failed to find function %s\n", name); - return 0; + return false; } node = GPU_node_begin(name); @@ -1569,7 +1569,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod gpu_material_add_node(mat, node); - return 1; + return true; } int GPU_link_changed(GPUNodeLink *link) diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 18468c1674f..72a59e6843d 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -135,6 +135,13 @@ void linearrgb_to_srgb(vec4 col_from, out vec4 col_to) col_to.a = col_from.a; } +void color_to_normal(vec3 color, out vec3 normal) +{ + normal.x = 2.0 * ((color.r) - 0.5); + normal.y = -2.0 * ((color.g) - 0.5); + normal.z = 2.0 * ((color.b) - 0.5); +} + #define M_PI 3.14159265358979323846 #define M_1_PI 0.31830988618379069 @@ -369,6 +376,10 @@ void vec_math_average(vec3 v1, vec3 v2, out vec3 outvec, out float outval) outval = length(outvec); outvec = normalize(outvec); } +void vec_math_mix(float strength, vec3 v1, vec3 v2, out vec3 outvec) +{ + outvec = strength*v1 + (1 - strength) * v2; +} void vec_math_dot(vec3 v1, vec3 v2, out vec3 outvec, out float outval) { @@ -2701,9 +2712,12 @@ void node_object_info(out vec3 location, out float object_index, out float mater random = 0.0; } -void node_normal_map(float strength, vec4 color, vec3 N, out vec3 result) +void node_normal_map(vec4 tangent, vec3 normal, vec3 texnormal, out vec3 outnormal) { - result = N; + vec3 B = tangent.w * cross(normal, tangent.xyz); + + outnormal = texnormal.x * tangent.xyz + texnormal.y * B + texnormal.z * normal; + outnormal = normalize(outnormal); } void node_bump(float strength, float dist, float height, vec3 N, out vec3 result) diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c index 562bdecb842..8b4e95ac452 100644 --- a/source/blender/imbuf/intern/cineon/dpxlib.c +++ b/source/blender/imbuf/intern/cineon/dpxlib.c @@ -184,8 +184,8 @@ LogImageFile *dpxOpen(const unsigned char *byteStuff, int fromMemory, size_t buf } else { if (verbose) { - printf("DPX: Bad magic number %lu in \"%s\".\n", - (uintptr_t)header.fileHeader.magic_num, byteStuff); + printf("DPX: Bad magic number %u in \"%s\".\n", + header.fileHeader.magic_num, byteStuff); } logImageClose(dpx); return NULL; diff --git a/source/blender/imbuf/intern/stereoimbuf.c b/source/blender/imbuf/intern/stereoimbuf.c index 19edce3da3b..a55cef60943 100644 --- a/source/blender/imbuf/intern/stereoimbuf.c +++ b/source/blender/imbuf/intern/stereoimbuf.c @@ -719,6 +719,9 @@ ImBuf *IMB_stereo3d_ImBuf(ImageFormatData *im_format, ImBuf *ibuf_left, ImBuf *i IMB_stereo3d_write_dimensions(im_format->stereo3d_format.display_mode, false, ibuf_left->x, ibuf_left->y, &width, &height); ibuf_stereo = IMB_allocImBuf(width, height, ibuf_left->planes, (is_float ? IB_rectfloat : IB_rect)); + ibuf_stereo->rect_colorspace = ibuf_left->rect_colorspace; + ibuf_stereo->float_colorspace = ibuf_left->float_colorspace; + /* copy flags for IB_fields and other settings */ ibuf_stereo->flags = ibuf_left->flags; diff --git a/source/blender/makesdna/DNA_fileglobal_types.h b/source/blender/makesdna/DNA_fileglobal_types.h index fc7959c0043..b2ab0d2a08d 100644 --- a/source/blender/makesdna/DNA_fileglobal_types.h +++ b/source/blender/makesdna/DNA_fileglobal_types.h @@ -58,7 +58,7 @@ typedef struct FileGlobal { /* minversion: in file, the oldest past blender version you can use compliant */ /* example: if in 2.43 the meshes lose mesh data, minversion is 2.43 then too */ /* or: in 2.42, subversion 1, same as above, minversion then is 2.42, min subversion 1 */ -/* (defines for version are in the BKE_blender.h file, for historic reasons) */ +/* (defines for version are in the BKE_blender_version.h file, for historic reasons) */ #endif diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index 8790f736600..0c500e366a7 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -197,6 +197,10 @@ typedef struct Material { short tot_slots; short pad4[3]; + /* multiple tangent (Normal Map node) */ + char nmap_tangent_names[9][64]; /* [MAX_MTFACE+1][MAX_NAME]; +1 for empty name */ + int nmap_tangent_names_count, pad5; + struct TexPaintSlot *texpaintslot; /* cached slot for painting. Make sure to recalculate before use * with refresh_texpaint_image_cache */ ListBase gpumaterial; /* runtime */ @@ -305,6 +309,7 @@ typedef struct Material { /* mode2 (is int) */ #define MA_CASTSHADOW (1 << 0) #define MA_MODE2_PIPELINE (MA_CASTSHADOW) +#define MA_TANGENT_CONCRETE (1 << 1) /* mapflag */ #define MA_MAPFLAG_UVPROJECT (1 << 0) diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index 3a64890a84b..1f4e4df4660 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -274,6 +274,7 @@ typedef struct GaussianBlurVars { typedef struct TextVars { char text[512]; int text_size; + float color[4], shadow_color[4]; float loc[2]; float wrap_width; char flag; diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c index b428ab30784..1487dfa074e 100644 --- a/source/blender/makesrna/intern/rna_fcurve.c +++ b/source/blender/makesrna/intern/rna_fcurve.c @@ -580,7 +580,17 @@ static void rna_FModifier_blending_range(PointerRNA *ptr, float *min, float *max *max = fcm->efra - fcm->sfra; } -static void rna_FModifier_verify_data_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +static void rna_FModifier_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +{ + ID *id = ptr->id.data; + AnimData *adt = BKE_animdata_from_id(id); + DAG_id_tag_update(id, (GS(id->name) == ID_OB) ? OB_RECALC_OB : OB_RECALC_DATA); + if (adt != NULL) { + adt->recalc |= ADT_RECALC_ANIM; + } +} + +static void rna_FModifier_verify_data_update(Main *bmain, Scene *scene, PointerRNA *ptr) { FModifier *fcm = (FModifier *)ptr->data; const FModifierTypeInfo *fmi = fmodifier_get_typeinfo(fcm); @@ -588,9 +598,11 @@ static void rna_FModifier_verify_data_update(Main *UNUSED(bmain), Scene *UNUSED( /* call the verify callback on the modifier if applicable */ if (fmi && fmi->verify_data) fmi->verify_data(fcm); + + rna_FModifier_update(bmain, scene, ptr); } -static void rna_FModifier_active_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +static void rna_FModifier_active_update(Main *bmain, Scene *scene, PointerRNA *ptr) { FModifier *fm, *fmo = (FModifier *)ptr->data; @@ -601,7 +613,8 @@ static void rna_FModifier_active_update(Main *UNUSED(bmain), Scene *UNUSED(scene for (fm = fmo->next; fm; fm = fm->next) { fm->flag &= ~FMODIFIER_FLAG_ACTIVE; } - + + rna_FModifier_update(bmain, scene, ptr); } static int rna_FModifierGenerator_coefficients_get_length(PointerRNA *ptr, int length[RNA_MAX_ARRAY_DIMENSION]) @@ -885,7 +898,7 @@ static void rna_def_fmodifier_generator(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Additive", "Values generated by this modifier are applied on top of " "the existing values instead of overwriting them"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, generator_mode_items); @@ -933,19 +946,19 @@ static void rna_def_fmodifier_function_generator(BlenderRNA *brna) /* coefficients */ prop = RNA_def_property(srna, "amplitude", PROP_FLOAT, PROP_NONE); RNA_def_property_ui_text(prop, "Amplitude", "Scale factor determining the maximum/minimum values"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "phase_multiplier", PROP_FLOAT, PROP_NONE); RNA_def_property_ui_text(prop, "Phase Multiplier", "Scale factor determining the 'speed' of the function"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "phase_offset", PROP_FLOAT, PROP_NONE); RNA_def_property_ui_text(prop, "Phase Offset", "Constant factor to offset time by for function"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "value_offset", PROP_FLOAT, PROP_NONE); RNA_def_property_ui_text(prop, "Value Offset", "Constant factor to offset values by"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); /* flags */ prop = RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE); @@ -953,13 +966,13 @@ static void rna_def_fmodifier_function_generator(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Additive", "Values generated by this modifier are applied on top of " "the existing values instead of overwriting them"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "function_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "type"); RNA_def_property_enum_items(prop, prop_type_items); RNA_def_property_ui_text(prop, "Type", "Type of built-in function to use"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } /* --------- */ @@ -980,18 +993,18 @@ static void rna_def_fmodifier_envelope_ctrl(BlenderRNA *brna) prop = RNA_def_property(srna, "min", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "min"); RNA_def_property_ui_text(prop, "Minimum Value", "Lower bound of envelope at this control-point"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "max", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "max"); RNA_def_property_ui_text(prop, "Maximum Value", "Upper bound of envelope at this control-point"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); /* Frame */ prop = RNA_def_property(srna, "frame", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "time"); RNA_def_property_ui_text(prop, "Frame", "Frame this control-point occurs on"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); /* TODO: */ /* - selection flags (not implemented in UI yet though) */ @@ -1047,17 +1060,17 @@ static void rna_def_fmodifier_envelope(BlenderRNA *brna) prop = RNA_def_property(srna, "reference_value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "midval"); RNA_def_property_ui_text(prop, "Reference Value", "Value that envelope's influence is centered around / based on"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "default_min", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "min"); RNA_def_property_ui_text(prop, "Default Minimum", "Lower distance from Reference Value for 1:1 default influence"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "default_max", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "max"); RNA_def_property_ui_text(prop, "Default Maximum", "Upper distance from Reference Value for 1:1 default influence"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } /* --------- */ @@ -1087,26 +1100,26 @@ static void rna_def_fmodifier_cycles(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "before_mode"); RNA_def_property_enum_items(prop, prop_type_items); RNA_def_property_ui_text(prop, "Before Mode", "Cycling mode to use before first keyframe"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "cycles_before", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "before_cycles"); RNA_def_property_ui_text(prop, "Before Cycles", "Maximum number of cycles to allow before first keyframe (0 = infinite)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); /* after */ prop = RNA_def_property(srna, "mode_after", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "after_mode"); RNA_def_property_enum_items(prop, prop_type_items); RNA_def_property_ui_text(prop, "After Mode", "Cycling mode to use after last keyframe"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "cycles_after", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "after_cycles"); RNA_def_property_ui_text(prop, "After Cycles", "Maximum number of cycles to allow after last keyframe (0 = infinite)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } /* --------- */ @@ -1135,46 +1148,46 @@ static void rna_def_fmodifier_limits(BlenderRNA *brna) prop = RNA_def_property(srna, "use_min_x", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_XMIN); RNA_def_property_ui_text(prop, "Minimum X", "Use the minimum X value"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "use_min_y", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_YMIN); RNA_def_property_ui_text(prop, "Minimum Y", "Use the minimum Y value"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "use_max_x", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_XMAX); RNA_def_property_ui_text(prop, "Maximum X", "Use the maximum X value"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "use_max_y", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_YMAX); RNA_def_property_ui_text(prop, "Maximum Y", "Use the maximum Y value"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "min_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "rect.xmin"); RNA_def_property_float_funcs(prop, NULL, "rna_FModifierLimits_minx_set", "rna_FModifierLimits_minx_range"); RNA_def_property_ui_text(prop, "Minimum X", "Lowest X value to allow"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "min_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "rect.ymin"); RNA_def_property_float_funcs(prop, NULL, "rna_FModifierLimits_miny_set", "rna_FModifierLimits_miny_range"); RNA_def_property_ui_text(prop, "Minimum Y", "Lowest Y value to allow"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "max_x", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "rect.xmax"); RNA_def_property_float_funcs(prop, NULL, "rna_FModifierLimits_maxx_set", "rna_FModifierLimits_maxx_range"); RNA_def_property_ui_text(prop, "Maximum X", "Highest X value to allow"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "max_y", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "rect.ymax"); RNA_def_property_float_funcs(prop, NULL, "rna_FModifierLimits_maxy_set", "rna_FModifierLimits_maxy_range"); RNA_def_property_ui_text(prop, "Maximum Y", "Highest Y value to allow"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } /* --------- */ @@ -1200,33 +1213,33 @@ static void rna_def_fmodifier_noise(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "modification"); RNA_def_property_enum_items(prop, prop_modification_items); RNA_def_property_ui_text(prop, "Blend Type", "Method of modifying the existing F-Curve"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "scale", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "size"); RNA_def_property_ui_text(prop, "Scale", "Scaling (in time) of the noise"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "strength", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "strength"); RNA_def_property_ui_text(prop, "Strength", "Amplitude of the noise - the amount that it modifies the underlying curve"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "phase", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "phase"); RNA_def_property_ui_text(prop, "Phase", "A random seed for the noise effect"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "offset", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "offset"); RNA_def_property_ui_text(prop, "Offset", "Time offset for the noise effect"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "depth", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "depth"); RNA_def_property_ui_text(prop, "Depth", "Amount of fine level detail present in the noise"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } @@ -1247,36 +1260,36 @@ static void rna_def_fmodifier_stepped(BlenderRNA *brna) prop = RNA_def_property(srna, "frame_step", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "step_size"); RNA_def_property_ui_text(prop, "Step Size", "Number of frames to hold each value"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "frame_offset", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "offset"); RNA_def_property_ui_text(prop, "Offset", "Reference number of frames before frames get held " "(use to get hold for '1-3' vs '5-7' holding patterns)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "use_frame_start", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_STEPPED_NO_BEFORE); RNA_def_property_ui_text(prop, "Use Start Frame", "Restrict modifier to only act after its 'start' frame"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "use_frame_end", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_STEPPED_NO_AFTER); RNA_def_property_ui_text(prop, "Use End Frame", "Restrict modifier to only act before its 'end' frame"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "start_frame"); RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierStepped_start_frame_range"); RNA_def_property_ui_text(prop, "Start Frame", "Frame that modifier's influence starts (if applicable)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); prop = RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "end_frame"); RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierStepped_end_frame_range"); RNA_def_property_ui_text(prop, "End Frame", "Frame that modifier's influence ends (if applicable)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, "rna_FModifier_update"); } /* --------- */ @@ -1314,14 +1327,14 @@ static void rna_def_fmodifier(BlenderRNA *brna) prop = RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FMODIFIER_FLAG_MUTED); RNA_def_property_ui_text(prop, "Muted", "F-Curve Modifier will not be evaluated"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); RNA_def_property_ui_icon(prop, ICON_MUTE_IPO_OFF, 1); prop = RNA_def_property(srna, "is_valid", PROP_BOOLEAN, PROP_NONE); RNA_def_property_clear_flag(prop, PROP_EDITABLE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", FMODIFIER_FLAG_DISABLED); RNA_def_property_ui_text(prop, "Disabled", "F-Curve Modifier has invalid settings and will not be evaluated"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); /* TODO: setting this to true must ensure that all others in stack are turned off too... */ prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE); @@ -1337,7 +1350,7 @@ static void rna_def_fmodifier(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Restrict Frame Range", "F-Curve Modifier is only applied for the specified frame range to help " "mask off effects in order to chain them"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1); /* XXX: depends on UI implementation */ prop = RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_NONE); @@ -1345,32 +1358,32 @@ static void rna_def_fmodifier(BlenderRNA *brna) RNA_def_property_float_funcs(prop, NULL, "rna_FModifier_start_frame_set", "rna_FModifier_start_frame_range"); RNA_def_property_ui_text(prop, "Start Frame", "Frame that modifier's influence starts (if Restrict Frame Range is in use)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); prop = RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "efra"); RNA_def_property_float_funcs(prop, NULL, "rna_FModifer_end_frame_set", "rna_FModifier_end_frame_range"); RNA_def_property_ui_text(prop, "End Frame", "Frame that modifier's influence ends (if Restrict Frame Range is in use)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); prop = RNA_def_property(srna, "blend_in", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "blendin"); RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifier_blending_range"); RNA_def_property_ui_text(prop, "Blend In", "Number of frames from start frame for influence to take effect"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); prop = RNA_def_property(srna, "blend_out", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "blendout"); RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifier_blending_range"); RNA_def_property_ui_text(prop, "Blend Out", "Number of frames from end frame for influence to fade out"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); /* influence */ prop = RNA_def_property(srna, "use_influence", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", FMODIFIER_FLAG_USEINFLUENCE); RNA_def_property_ui_text(prop, "Use Influence", "F-Curve Modifier's effects will be tempered by a default factor"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1); /* XXX: depends on UI implementation */ prop = RNA_def_property(srna, "influence", PROP_FLOAT, PROP_FACTOR); @@ -1379,7 +1392,7 @@ static void rna_def_fmodifier(BlenderRNA *brna) RNA_def_property_float_default(prop, 1.0f); RNA_def_property_ui_text(prop, "Influence", "Amount of influence F-Curve Modifier will have when not fading in/out"); - RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, NULL); + RNA_def_property_update(prop, NC_ANIMATION | ND_KEYFRAME_PROP, "rna_FModifier_update"); } /* *********************** */ diff --git a/source/blender/makesrna/intern/rna_nla.c b/source/blender/makesrna/intern/rna_nla.c index d09cac2a383..eb87eafe16c 100644 --- a/source/blender/makesrna/intern/rna_nla.c +++ b/source/blender/makesrna/intern/rna_nla.c @@ -50,9 +50,12 @@ /* needed for some of the validation stuff... */ #include "BKE_animsys.h" +#include "BKE_depsgraph.h" +#include "BKE_fcurve.h" #include "BKE_nla.h" -#include "BKE_fcurve.h" +#include "DNA_object_types.h" + #include "ED_anim_api.h" /* temp constant defined for these funcs only... */ @@ -102,7 +105,14 @@ static char *rna_NlaStrip_path(PointerRNA *ptr) return BLI_strdup(""); } -static void rna_NlaStrip_transform_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) +static void rna_NlaStrip_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr) +{ + ID *id = ptr->id.data; + + ANIM_id_update(scene, id); +} + +static void rna_NlaStrip_transform_update(Main *bmain, Scene *scene, PointerRNA *ptr) { NlaStrip *strip = (NlaStrip *)ptr->data; @@ -117,6 +127,8 @@ static void rna_NlaStrip_transform_update(Main *UNUSED(bmain), Scene *UNUSED(sce BKE_nla_validate_state(iat->adt); } } + + rna_NlaStrip_update(bmain, scene, ptr); } static void rna_NlaStrip_start_frame_set(PointerRNA *ptr, float value) @@ -536,45 +548,45 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_clear_flag(prop, PROP_EDITABLE); /* XXX for now, not editable, since this is dangerous */ RNA_def_property_enum_items(prop, prop_type_items); RNA_def_property_ui_text(prop, "Type", "Type of NLA Strip"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "extrapolation", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "extendmode"); RNA_def_property_enum_items(prop, rna_enum_nla_mode_extend_items); RNA_def_property_ui_text(prop, "Extrapolation", "Action to take for gaps past the strip extents"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "blend_type", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "blendmode"); RNA_def_property_enum_items(prop, rna_enum_nla_mode_blend_items); RNA_def_property_ui_text(prop, "Blending", "Method used for combining strip's result with accumulated result"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); /* Strip extents */ prop = RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "start"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_start_frame_set", NULL); RNA_def_property_ui_text(prop, "Start Frame", ""); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); prop = RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "end"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_end_frame_set", NULL); RNA_def_property_ui_text(prop, "End Frame", ""); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); /* Blending */ prop = RNA_def_property(srna, "blend_in", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "blendin"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_blend_in_set", NULL); RNA_def_property_ui_text(prop, "Blend In", "Number of frames at start of strip to fade in influence"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "blend_out", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "blendout"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_blend_out_set", NULL); RNA_def_property_ui_text(prop, "Blend Out", ""); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "use_auto_blend", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_AUTO_BLENDS); @@ -582,7 +594,7 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Auto Blend In/Out", "Number of frames for Blending In/Out is automatically determined from " "overlapping strips"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); /* Action */ prop = RNA_def_property(srna, "action", PROP_POINTER, PROP_NONE); @@ -591,20 +603,20 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_REFCOUNT); RNA_def_property_editable_func(prop, "rna_NlaStrip_action_editable"); RNA_def_property_ui_text(prop, "Action", "Action referenced by this strip"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); /* Action extents */ prop = RNA_def_property(srna, "action_frame_start", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "actstart"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_action_start_frame_set", NULL); RNA_def_property_ui_text(prop, "Action Start Frame", "First frame from action to use"); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); prop = RNA_def_property(srna, "action_frame_end", PROP_FLOAT, PROP_TIME); RNA_def_property_float_sdna(prop, NULL, "actend"); RNA_def_property_float_funcs(prop, NULL, "rna_NlaStrip_action_end_frame_set", NULL); RNA_def_property_ui_text(prop, "Action End Frame", "Last frame from action to use"); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); /* Action Reuse */ prop = RNA_def_property(srna, "repeat", PROP_FLOAT, PROP_NONE); @@ -614,7 +626,7 @@ static void rna_def_nlastrip(BlenderRNA *brna) * (minimum should still be > 0 though) if needed... */ RNA_def_property_range(prop, 0.1f, 1000.0f); RNA_def_property_ui_text(prop, "Repeat", "Number of times to repeat the action range"); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); prop = RNA_def_property(srna, "scale", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "scale"); @@ -623,7 +635,7 @@ static void rna_def_nlastrip(BlenderRNA *brna) * due to numeric errors */ RNA_def_property_range(prop, 0.0001f, 1000.0f); RNA_def_property_ui_text(prop, "Scale", "Scaling factor for action"); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); /* Strip's F-Curves */ prop = RNA_def_property(srna, "fcurves", PROP_COLLECTION, PROP_NONE); @@ -647,11 +659,11 @@ static void rna_def_nlastrip(BlenderRNA *brna) prop = RNA_def_property(srna, "influence", PROP_FLOAT, PROP_NONE); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Influence", "Amount the strip contributes to the current result"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "strip_time", PROP_FLOAT, PROP_TIME); RNA_def_property_ui_text(prop, "Strip Time", "Frame of referenced Action to evaluate"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); /* TODO: should the animated_influence/time settings be animatable themselves? */ prop = RNA_def_property(srna, "use_animated_influence", PROP_BOOLEAN, PROP_NONE); @@ -659,19 +671,19 @@ static void rna_def_nlastrip(BlenderRNA *brna) RNA_def_property_boolean_funcs(prop, NULL, "rna_NlaStrip_animated_influence_set"); RNA_def_property_ui_text(prop, "Animated Influence", "Influence setting is controlled by an F-Curve rather than automatically determined"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "use_animated_time", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_USR_TIME); RNA_def_property_boolean_funcs(prop, NULL, "rna_NlaStrip_animated_time_set"); RNA_def_property_ui_text(prop, "Animated Strip Time", "Strip time is controlled by an F-Curve rather than automatically determined"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "use_animated_time_cyclic", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_USR_TIME_CYCLIC); RNA_def_property_ui_text(prop, "Cyclic Strip Time", "Cycle the animated time within the action start & end"); - RNA_def_property_update(prop, 0, "rna_NlaStrip_transform_update"); /* is there a better update flag? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_transform_update"); /* settings */ prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE); @@ -689,21 +701,21 @@ static void rna_def_nlastrip(BlenderRNA *brna) prop = RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_MUTED); RNA_def_property_ui_text(prop, "Muted", "NLA Strip is not evaluated"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "use_reverse", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_REVERSE); RNA_def_property_ui_text(prop, "Reversed", "NLA Strip is played back in reverse order (only when timing is " "automatically determined)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "use_sync_length", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLASTRIP_FLAG_SYNC_LENGTH); RNA_def_property_ui_text(prop, "Sync Action Length", "Update range of frames referenced from action " "after tweaking strip and its keyframes"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); } static void rna_api_nlatrack_strips(BlenderRNA *brna, PropertyRNA *cprop) @@ -775,7 +787,7 @@ static void rna_def_nlatrack(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Solo", "NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the " "same AnimData block are disabled)"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); RNA_def_property_boolean_funcs(prop, NULL, "rna_NlaTrack_solo_set"); prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE); @@ -786,7 +798,7 @@ static void rna_def_nlatrack(BlenderRNA *brna) prop = RNA_def_property(srna, "mute", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_MUTED); RNA_def_property_ui_text(prop, "Muted", "NLA Track is not evaluated"); - RNA_def_property_update(prop, NC_ANIMATION | ND_NLA, NULL); /* this will do? */ + RNA_def_property_update(prop, NC_ANIMATION | ND_NLA | NA_EDITED, "rna_NlaStrip_update"); prop = RNA_def_property(srna, "lock", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", NLATRACK_PROTECTED); diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7316c748442..a32967ecca7 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -2632,7 +2632,7 @@ static void rna_def_curve_paint_settings(BlenderRNA *brna) prop = RNA_def_property(srna, "error_threshold", PROP_INT, PROP_PIXEL); RNA_def_property_range(prop, 1, 100); - RNA_def_property_ui_text(prop, "Tolerance", "Allow deviation for a smoother, less preceise line"); + RNA_def_property_ui_text(prop, "Tolerance", "Allow deviation for a smoother, less precise line"); prop = RNA_def_property(srna, "corner_angle", PROP_FLOAT, PROP_ANGLE); RNA_def_property_range(prop, 0, M_PI); diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index 6d7506f3911..9ba50641cc0 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -145,13 +145,22 @@ static void rna_Scene_ray_cast( { normalize_v3(direction); - if (snapObjectsRayEx( - scene, NULL, NULL, NULL, NULL, - NULL, SNAP_ALL, SCE_SNAP_MODE_FACE, + SnapObjectContext *sctx = ED_transform_snap_object_context_create( + G.main, scene, 0); + + bool ret = ED_transform_snap_object_project_ray_ex( + sctx, + &(const struct SnapObjectParams){ + .snap_select = SNAP_ALL, + .snap_to = SCE_SNAP_MODE_FACE, + }, origin, direction, &ray_dist, - r_location, r_normal, NULL, r_index, - r_ob, (float(*)[4])r_obmat)) - { + r_location, r_normal, r_index, + r_ob, (float(*)[4])r_obmat); + + ED_transform_snap_object_context_destroy(sctx); + + if (ret) { *r_success = true; } else { diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c index e8a45e6a77d..68d4f7f7e51 100644 --- a/source/blender/makesrna/intern/rna_sequencer.c +++ b/source/blender/makesrna/intern/rna_sequencer.c @@ -2330,6 +2330,16 @@ static void rna_def_text(StructRNA *srna) RNA_def_property_ui_range(prop, 0.0f, 1000, 1, -1); RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update"); + prop = RNA_def_property(srna, "color", PROP_FLOAT, PROP_COLOR_GAMMA); + RNA_def_property_float_sdna(prop, NULL, "color"); + RNA_def_property_ui_text(prop, "Color", ""); + RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update"); + + prop = RNA_def_property(srna, "shadow_color", PROP_FLOAT, PROP_COLOR_GAMMA); + RNA_def_property_float_sdna(prop, NULL, "shadow_color"); + RNA_def_property_ui_text(prop, "Shadow Color", ""); + RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_Sequence_update"); + prop = RNA_def_property(srna, "location", PROP_FLOAT, PROP_XYZ); RNA_def_property_float_sdna(prop, NULL, "loc"); RNA_def_property_ui_text(prop, "Location", "Location of the text"); diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 286ee276d7f..7720e1a1f1b 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -139,7 +139,7 @@ static void rna_userdef_dpi_update(Main *UNUSED(bmain), Scene *UNUSED(scene), Po /* font's are stored at each DPI level, without this we can easy load 100's of fonts */ BLF_cache_clear(); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); WM_main_add_notifier(NC_WINDOW, NULL); /* full redraw */ WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */ } @@ -149,7 +149,7 @@ static void rna_userdef_virtual_pixel_update(Main *bmain, Scene *UNUSED(scene), /* font's are stored at each DPI level, without this we can easy load 100's of fonts */ BLF_cache_clear(); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); /* force setting drawable again */ wmWindowManager *wm = bmain->wm.first; diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c index f126e499fc2..0968d2aa5e0 100644 --- a/source/blender/modifiers/intern/MOD_weightvgproximity.c +++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c @@ -506,9 +506,9 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *der new_w[i] = dist; } else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) { - const short use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS); - const short use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES); - const short use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES); + const bool use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS) != 0; + const bool use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES) != 0; + const bool use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES) != 0; if (use_trgt_verts || use_trgt_edges || use_trgt_faces) { DerivedMesh *target_dm = obr->derivedFinal; diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h index 2f96bdbe3df..4cb39e0f13b 100644 --- a/source/blender/nodes/shader/node_shader_util.h +++ b/source/blender/nodes/shader/node_shader_util.h @@ -55,7 +55,6 @@ #include "BLI_threads.h" #include "BLI_utildefines.h" -#include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" diff --git a/source/blender/nodes/shader/nodes/node_shader_lamp.c b/source/blender/nodes/shader/nodes/node_shader_lamp.c index 3b000d49822..d5dac3b7ff8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_lamp.c +++ b/source/blender/nodes/shader/nodes/node_shader_lamp.c @@ -69,7 +69,7 @@ static int gpu_shader_lamp(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED( return GPU_stack_link(mat, "lamp", in, out, col, energy, lv, dist, shadow, visifac); } - return 0; + return false; } void register_node_type_sh_lamp(void) diff --git a/source/blender/nodes/shader/nodes/node_shader_mapping.c b/source/blender/nodes/shader/nodes/node_shader_mapping.c index 2af6e19565b..cd398cc8264 100644 --- a/source/blender/nodes/shader/nodes/node_shader_mapping.c +++ b/source/blender/nodes/shader/nodes/node_shader_mapping.c @@ -85,12 +85,12 @@ static int gpu_shader_mapping(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS GPUNodeLink *tdomin = GPU_uniform(&domin); GPUNodeLink *tdomax = GPU_uniform(&domax); - int result = GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax); + GPU_stack_link(mat, "mapping", in, out, tmat, tmin, tmax, tdomin, tdomax); - if (result && texmap->type == TEXMAP_TYPE_NORMAL) + if (texmap->type == TEXMAP_TYPE_NORMAL) GPU_link(mat, "texco_norm", out[0].link, &out[0].link); - return result; + return true; } void register_node_type_sh_mapping(void) diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c index 13bf2a0fe43..642e5b296be 100644 --- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c +++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c @@ -46,12 +46,111 @@ static void node_shader_init_normal_map(bNodeTree *UNUSED(ntree), bNode *node) node->storage = attr; } -static int gpu_shader_normal_map(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +static void node_shader_exec_normal_map(void *data, int UNUSED(thread), bNode *node, bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out) + { + if (data) { + ShadeInput *shi = ((ShaderCallData *)data)->shi; + + NodeShaderNormalMap *nm = node->storage; + + float strength, vecIn[3]; + nodestack_get_vec(&strength, SOCK_FLOAT, in[0]); + nodestack_get_vec(vecIn, SOCK_VECTOR, in[1]); + + vecIn[0] = -2 * (vecIn[0] - 0.5f); + vecIn[1] = 2 * (vecIn[1] - 0.5f); + vecIn[2] = 2 * (vecIn[2] - 0.5f); + + CLAMP_MIN(strength, 0.0f); + + float *N = shi->vno; + int uv_index = 0; + switch (nm->space) { + case SHD_NORMAL_MAP_TANGENT: + if (nm->uv_map[0]) { + /* find uv map by name */ + for (int i = 0; i < shi->totuv; i++) { + if (STREQ(shi->uv[i].name, nm->uv_map)) { + uv_index = i; + break; + } + } + } + else { + uv_index = shi->actuv; + } + + float *T = shi->tangents[uv_index]; + + float B[3]; + cross_v3_v3v3(B, N, T); + mul_v3_fl(B, T[3]); + + for (int j = 0; j < 3; j++) + out[0]->vec[j] = vecIn[0] * T[j] + vecIn[1] * B[j] + vecIn[2] * N[j]; + interp_v3_v3v3(out[0]->vec, N, out[0]->vec, strength); + break; + + case SHD_NORMAL_MAP_OBJECT: + case SHD_NORMAL_MAP_BLENDER_OBJECT: + mul_mat3_m4_v3((float (*)[4])RE_object_instance_get_matrix(shi->obi, RE_OBJECT_INSTANCE_MATRIX_LOCALTOVIEW), vecIn); + interp_v3_v3v3(out[0]->vec, N, vecIn, strength); + break; + + case SHD_NORMAL_MAP_WORLD: + case SHD_NORMAL_MAP_BLENDER_WORLD: + mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEW_MATRIX), vecIn); + interp_v3_v3v3(out[0]->vec, N, vecIn, strength); + break; + } + normalize_v3(out[0]->vec); + } +} + +static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - GPUNodeLink *normal; - GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &normal); + NodeShaderNormalMap *nm = node->storage; + GPUNodeLink *negnorm; + GPUNodeLink *realnorm; + GPUNodeLink *strength; + + float d[4] = {0, 0, 0, 0}; + + if (in[0].link) + strength = in[0].link; + else + strength = GPU_uniform(in[0].vec); + + if (in[1].link) { + GPU_link(mat, "color_to_normal", in[1].link, &realnorm); + GPU_link(mat, "mtex_negate_texnormal", realnorm, &realnorm); + } + + GPU_link(mat, "math_max", strength, GPU_uniform(d), &strength); + GPU_link(mat, "vec_math_negate", GPU_builtin(GPU_VIEW_NORMAL), &negnorm); + + if (in[1].link) { + switch (nm->space) { + case SHD_NORMAL_MAP_TANGENT: + GPU_link(mat, "node_normal_map", GPU_attribute(CD_TANGENT, nm->uv_map), negnorm, realnorm, &out[0].link); + break; + case SHD_NORMAL_MAP_OBJECT: + case SHD_NORMAL_MAP_BLENDER_OBJECT: + GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_LOC_TO_VIEW_MATRIX), &out[0].link); + break; + case SHD_NORMAL_MAP_WORLD: + case SHD_NORMAL_MAP_BLENDER_WORLD: + GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_VIEW_MATRIX), &out[0].link); + break; + } + } + + if (out[0].link) { + GPU_link(mat, "vec_math_mix", strength, out[0].link, negnorm, &out[0].link); + GPU_link(mat, "vect_normalize", out[0].link, &out[0].link); + } - return GPU_stack_link(mat, "node_normal_map", in, out, normal); + return true; } /* node type definition */ @@ -60,12 +159,13 @@ void register_node_type_sh_normal_map(void) static bNodeType ntype; sh_node_type_base(&ntype, SH_NODE_NORMAL_MAP, "Normal Map", NODE_CLASS_OP_VECTOR, 0); - node_type_compatibility(&ntype, NODE_NEW_SHADING); + node_type_compatibility(&ntype, NODE_NEW_SHADING | NODE_OLD_SHADING); node_type_socket_templates(&ntype, sh_node_normal_map_in, sh_node_normal_map_out); node_type_size_preset(&ntype, NODE_SIZE_MIDDLE); node_type_init(&ntype, node_shader_init_normal_map); node_type_storage(&ntype, "NodeShaderNormalMap", node_free_standard_storage, node_copy_standard_storage); node_type_gpu(&ntype, gpu_shader_normal_map); + node_type_exec(&ntype, NULL, NULL, node_shader_exec_normal_map); nodeRegisterType(&ntype); } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c index bd98dc1279c..336536b21ee 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_material.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c @@ -43,7 +43,7 @@ static int node_shader_gpu_output_material(GPUMaterial *mat, bNode *UNUSED(node) GPU_stack_link(mat, "node_output_material", in, out, &outlink); GPU_material_output_link(mat, outlink); - return 1; + return true; } diff --git a/source/blender/nodes/shader/nodes/node_shader_output_world.c b/source/blender/nodes/shader/nodes/node_shader_output_world.c index ad7389fd56e..f95cc842720 100644 --- a/source/blender/nodes/shader/nodes/node_shader_output_world.c +++ b/source/blender/nodes/shader/nodes/node_shader_output_world.c @@ -42,7 +42,7 @@ static int node_shader_gpu_output_world(GPUMaterial *mat, bNode *UNUSED(node), b GPU_stack_link(mat, "node_output_world", in, out, &outlink); GPU_material_output_link(mat, outlink); - return 1; + return true; } /* node type definition */ diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c index 2b43667a009..292221c9555 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_environment.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_environment.c @@ -60,7 +60,6 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeE ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; int isdata = tex->color_space == SHD_COLORSPACE_NONE; - int ret; if (!ima) return GPU_stack_link(mat, "node_tex_environment_empty", in, out); @@ -77,21 +76,19 @@ static int node_shader_gpu_tex_environment(GPUMaterial *mat, bNode *node, bNodeE node_shader_gpu_tex_mapping(mat, node, in, out); if (tex->projection == SHD_PROJ_EQUIRECTANGULAR) - ret = GPU_stack_link(mat, "node_tex_environment_equirectangular", in, out, GPU_image(ima, iuser, isdata)); + GPU_stack_link(mat, "node_tex_environment_equirectangular", in, out, GPU_image(ima, iuser, isdata)); else - ret = GPU_stack_link(mat, "node_tex_environment_mirror_ball", in, out, GPU_image(ima, iuser, isdata)); + GPU_stack_link(mat, "node_tex_environment_mirror_ball", in, out, GPU_image(ima, iuser, isdata)); - if (ret) { - ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); - if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && - GPU_material_do_color_management(mat)) - { - GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); - } - BKE_image_release_ibuf(ima, ibuf, NULL); + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); + if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && + GPU_material_do_color_management(mat)) + { + GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } + BKE_image_release_ibuf(ima, ibuf, NULL); - return ret; + return true; } /* node type definition */ diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c index f87e792399b..f0a8cda045e 100644 --- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c +++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c @@ -60,7 +60,6 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat ImageUser *iuser = NULL; NodeTexImage *tex = node->storage; int isdata = tex->color_space == SHD_COLORSPACE_NONE; - int ret; if (!ima) return GPU_stack_link(mat, "node_tex_image_empty", in, out); @@ -70,19 +69,18 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat, bNode *node, bNodeExecDat node_shader_gpu_tex_mapping(mat, node, in, out); - ret = GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); + GPU_stack_link(mat, "node_tex_image", in, out, GPU_image(ima, iuser, isdata)); - if (ret) { - ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); - if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && - GPU_material_do_color_management(mat)) - { - GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); - } - BKE_image_release_ibuf(ima, ibuf, NULL); + ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, NULL); + if ((tex->color_space == SHD_COLORSPACE_COLOR) && + ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && + GPU_material_do_color_management(mat)) + { + GPU_link(mat, "srgb_to_linearrgb", out[0].link, &out[0].link); } + BKE_image_release_ibuf(ima, ibuf, NULL); - return ret; + return true; } /* node type definition */ diff --git a/source/blender/nodes/shader/nodes/node_shader_texture.c b/source/blender/nodes/shader/nodes/node_shader_texture.c index 5cdbaf444f8..2ce38a068b7 100644 --- a/source/blender/nodes/shader/nodes/node_shader_texture.c +++ b/source/blender/nodes/shader/nodes/node_shader_texture.c @@ -123,22 +123,20 @@ static int gpu_shader_texture(GPUMaterial *mat, bNode *node, bNodeExecData *UNUS if (tex && tex->type == TEX_IMAGE && tex->ima) { GPUNodeLink *texlink = GPU_image(tex->ima, &tex->iuser, false); - int ret = GPU_stack_link(mat, "texture_image", in, out, texlink); + GPU_stack_link(mat, "texture_image", in, out, texlink); - if (ret) { - ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL); - if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && - GPU_material_do_color_management(mat)) - { - GPU_link(mat, "srgb_to_linearrgb", out[1].link, &out[1].link); - } - BKE_image_release_ibuf(tex->ima, ibuf, NULL); + ImBuf *ibuf = BKE_image_acquire_ibuf(tex->ima, &tex->iuser, NULL); + if (ibuf && (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA) == 0 && + GPU_material_do_color_management(mat)) + { + GPU_link(mat, "srgb_to_linearrgb", out[1].link, &out[1].link); } + BKE_image_release_ibuf(tex->ima, ibuf, NULL); - return ret; + return true; } - else - return 0; + + return false; } void register_node_type_sh_texture(void) diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c index 45a11c5f799..26045dfca04 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c @@ -130,10 +130,10 @@ static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, bNodeExecData *UN } break; default: - return 0; + return false; } - return 1; + return true; } void register_node_type_sh_vect_math(void) diff --git a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c index 35a12d52b2d..3c165cfcb8a 100644 --- a/source/blender/nodes/shader/nodes/node_shader_vectTransform.c +++ b/source/blender/nodes/shader/nodes/node_shader_vectTransform.c @@ -157,8 +157,6 @@ static int gpu_shader_vect_transform(GPUMaterial *mat, bNode *node, bNodeExecDat struct GPUNodeLink *inputlink; struct GPUNodeLink *fromto; - int ret = 0; - const char *vtransform = "direction_transform_m4v3"; const char *ptransform = "point_transform_m4v3"; const char *func_name = 0; @@ -180,24 +178,24 @@ static int gpu_shader_vect_transform(GPUMaterial *mat, bNode *node, bNodeExecDat /* For cycles we have inverted Z */ /* TODO: pass here the correct matrices */ if (nodeprop->convert_from == SHD_VECT_TRANSFORM_SPACE_CAMERA && nodeprop->convert_to != SHD_VECT_TRANSFORM_SPACE_CAMERA) { - ret = GPU_link(mat, "invert_z", inputlink, &inputlink); + GPU_link(mat, "invert_z", inputlink, &inputlink); } - ret = GPU_link(mat, func_name, inputlink, fromto, &out[0].link); + GPU_link(mat, func_name, inputlink, fromto, &out[0].link); if (nodeprop->convert_to == SHD_VECT_TRANSFORM_SPACE_CAMERA && nodeprop->convert_from != SHD_VECT_TRANSFORM_SPACE_CAMERA) { - ret = GPU_link(mat, "invert_z", out[0].link, &out[0].link); + GPU_link(mat, "invert_z", out[0].link, &out[0].link); } } else { - ret = GPU_link(mat, func_name, inputlink, fromto, &out[0].link); + GPU_link(mat, func_name, inputlink, fromto, &out[0].link); } } else - ret = GPU_link(mat, "set_rgb", inputlink, &out[0].link); + GPU_link(mat, "set_rgb", inputlink, &out[0].link); if (nodeprop->type == SHD_VECT_TRANSFORM_TYPE_NORMAL) - return GPU_link(mat, "vect_normalize", out[0].link, &out[0].link); + GPU_link(mat, "vect_normalize", out[0].link, &out[0].link); - return ret; + return true; } void register_node_type_sh_vect_transform(void) diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c index a271162bd19..4861871e8d3 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_absorption.c @@ -42,7 +42,7 @@ static bNodeSocketTemplate sh_node_volume_absorption_out[] = { static int node_shader_gpu_volume_absorption(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out)) { - return 0; + return false; } /* node type definition */ diff --git a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c index cb1377348e5..0c5647b4ba8 100644 --- a/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c +++ b/source/blender/nodes/shader/nodes/node_shader_volume_scatter.c @@ -43,7 +43,7 @@ static bNodeSocketTemplate sh_node_volume_scatter_out[] = { static int node_shader_gpu_volume_scatter(GPUMaterial *UNUSED(mat), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *UNUSED(in), GPUNodeStack *UNUSED(out)) { - return 0; + return false; } /* node type definition */ diff --git a/source/blender/nodes/texture/node_texture_util.h b/source/blender/nodes/texture/node_texture_util.h index 9000cbb90d8..2263c271ccf 100644 --- a/source/blender/nodes/texture/node_texture_util.h +++ b/source/blender/nodes/texture/node_texture_util.h @@ -53,7 +53,6 @@ #include "BLI_threads.h" #include "BLI_utildefines.h" -#include "BKE_blender.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c index ce8f1247919..3c45cb93514 100644 --- a/source/blender/python/bmesh/bmesh_py_types.c +++ b/source/blender/python/bmesh/bmesh_py_types.c @@ -223,7 +223,11 @@ static PyObject *bpy_bmfaceseq_get(BPy_BMesh *self, void *UNUSED(closure)) } PyDoc_STRVAR(bpy_bmloopseq_doc, -"This meshes face sequence (read-only).\n\n:type: :class:`BMLoopSeq`" +"This meshes loops (read-only).\n\n:type: :class:`BMLoopSeq`\n" +"\n" +".. note::\n" +"\n" +" Loops must be accessed via faces, this is only exposed for layer access.\n" ); static PyObject *bpy_bmloopseq_get(BPy_BMesh *self, void *UNUSED(closure)) { diff --git a/source/blender/python/generic/blf_py_api.c b/source/blender/python/generic/blf_py_api.c index 0dfff9b4a7b..69f1e297b43 100644 --- a/source/blender/python/generic/blf_py_api.c +++ b/source/blender/python/generic/blf_py_api.c @@ -332,17 +332,21 @@ PyDoc_STRVAR(py_blf_shadow_doc, static PyObject *py_blf_shadow(PyObject *UNUSED(self), PyObject *args) { int level, fontid; - float r, g, b, a; + float rgba[4]; - if (!PyArg_ParseTuple(args, "iiffff:blf.shadow", &fontid, &level, &r, &g, &b, &a)) + if (!PyArg_ParseTuple( + args, "iiffff:blf.shadow", + &fontid, &level, &rgba[0], &rgba[1], &rgba[2], &rgba[3])) + { return NULL; + } if (level != 0 && level != 3 && level != 5) { PyErr_SetString(PyExc_TypeError, "blf.shadow expected arg to be in (0, 3, 5)"); return NULL; } - BLF_shadow(fontid, level, r, g, b, a); + BLF_shadow(fontid, level, rgba); Py_RETURN_NONE; } diff --git a/source/blender/python/intern/bpy.c b/source/blender/python/intern/bpy.c index c09b39139c2..5bbfb4912e6 100644 --- a/source/blender/python/intern/bpy.c +++ b/source/blender/python/intern/bpy.c @@ -35,7 +35,7 @@ #include "BKE_appdir.h" #include "BKE_global.h" /* XXX, G.main only */ -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_bpath.h" #include "RNA_types.h" diff --git a/source/blender/python/intern/bpy_app.c b/source/blender/python/intern/bpy_app.c index 595bb7b0f22..17617a231b2 100644 --- a/source/blender/python/intern/bpy_app.c +++ b/source/blender/python/intern/bpy_app.c @@ -48,7 +48,7 @@ #include "BLI_utildefines.h" #include "BKE_appdir.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_global.h" #include "DNA_ID.h" diff --git a/source/blender/python/intern/bpy_driver.c b/source/blender/python/intern/bpy_driver.c index f9c0982a4c3..9cd6fe3da91 100644 --- a/source/blender/python/intern/bpy_driver.c +++ b/source/blender/python/intern/bpy_driver.c @@ -273,6 +273,22 @@ float BPY_driver_exec(ChannelDriver *driver, const float evaltime) if (driver_arg == NULL) { driver_arg = PyFloat_FromDouble(0.0); + dvar->curval = 0.0f; + } + else { + /* no need to worry about overflow here, values from RNA are within limits. */ + if (PyFloat_CheckExact(driver_arg)) { + dvar->curval = (float)PyFloat_AsDouble(driver_arg); + } + else if (PyLong_CheckExact(driver_arg)) { + dvar->curval = (float)PyLong_AsLong(driver_arg); + } + else if (PyBool_Check(driver_arg)) { + dvar->curval = (driver_arg == Py_True); + } + else { + dvar->curval = 0.0f; + } } } else diff --git a/source/blender/python/intern/bpy_library_write.c b/source/blender/python/intern/bpy_library_write.c index ab239bbfa8c..f582cebb260 100644 --- a/source/blender/python/intern/bpy_library_write.c +++ b/source/blender/python/intern/bpy_library_write.c @@ -35,7 +35,7 @@ #include "BLI_path_util.h" #include "BKE_library.h" -#include "BKE_blender.h" +#include "BKE_blendfile.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_report.h" @@ -66,13 +66,15 @@ PyDoc_STRVAR(bpy_lib_write_doc, " :type relative_remap: bool\n" " :arg fake_user: When True, data-blocks will be written with fake-user flag enabled.\n" " :type fake_user: bool\n" +" :arg compress: When True, write a compressed blend file.\n" +" :type compress: bool\n" ); static PyObject *bpy_lib_write(PyObject *UNUSED(self), PyObject *args, PyObject *kwds) { static const char *kwlist[] = { "filepath", "datablocks", /* optional */ - "relative_remap", "fake_user", + "relative_remap", "fake_user", "compress", NULL, }; @@ -80,15 +82,16 @@ static PyObject *bpy_lib_write(PyObject *UNUSED(self), PyObject *args, PyObject const char *filepath; char filepath_abs[FILE_MAX]; PyObject *datablocks = NULL; - bool use_relative_remap = false, use_fake_user = false; + bool use_relative_remap = false, use_fake_user = false, use_compress = false; if (!PyArg_ParseTupleAndKeywords( args, kwds, - "sO!|$O&O&:write", (char **)kwlist, + "sO!|$O&O&O&:write", (char **)kwlist, &filepath, &PySet_Type, &datablocks, PyC_ParseBool, &use_relative_remap, - PyC_ParseBool, &use_fake_user)) + PyC_ParseBool, &use_fake_user, + PyC_ParseBool, &use_compress)) { return NULL; } @@ -100,6 +103,10 @@ static PyObject *bpy_lib_write(PyObject *UNUSED(self), PyObject *args, PyObject write_flags |= G_FILE_RELATIVE_REMAP; } + if (use_compress) { + write_flags |= G_FILE_COMPRESS; + } + BLI_strncpy(filepath_abs, filepath, FILE_MAX); BLI_path_abs(filepath_abs, G.main->name); diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h index 12b97aedbd3..8b6dfb88b73 100644 --- a/source/blender/render/extern/include/RE_shader_ext.h +++ b/source/blender/render/extern/include/RE_shader_ext.h @@ -139,6 +139,7 @@ typedef struct ShadeInput { float refcol[4], displace[3]; float strandco, tang[3], nmapnorm[3], nmaptang[4], stress, winspeed[4]; float duplilo[3], dupliuv[3]; + float tangents[8][4]; /* 8 = MAX_MTFACE */ ShadeInputUV uv[8]; /* 8 = MAX_MTFACE */ ShadeInputCol col[8]; /* 8 = MAX_MCOL */ diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index cef3a073084..6de5da3795a 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -334,6 +334,8 @@ typedef struct ObjectRen { char (*mcol)[MAX_CUSTOMDATA_LAYER_NAME]; int actmtface, actmcol, bakemtface; + char tangent_mask; /* which tangent layer should be calculated */ + float obmat[4][4]; /* only used in convertblender.c, for instancing */ /* used on makeraytree */ diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index 167ebc58030..b576d69d806 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -76,7 +76,7 @@ typedef struct VlakTableNode { int *origindex; int totmtface, totmcol; float *surfnor; - float *tangent; + float *tangent_arrays[MAX_MTFACE]; struct RadFace **radface; } VlakTableNode; @@ -137,7 +137,7 @@ struct MTFace *RE_vlakren_get_tface(struct ObjectRen *obr, VlakRen *ren, int n, struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify); int *RE_vlakren_get_origindex(struct ObjectRen *obr, VlakRen *vlak, int verify); float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify); -float *RE_vlakren_get_nmap_tangent(struct ObjectRen *obr, VlakRen *ren, int verify); +float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int index, bool verify); RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify); void RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor); diff --git a/source/blender/render/intern/source/bake_api.c b/source/blender/render/intern/source/bake_api.c index eff021c9b14..1a0ef4e64d4 100644 --- a/source/blender/render/intern/source/bake_api.c +++ b/source/blender/render/intern/source/bake_api.c @@ -425,7 +425,7 @@ static TriTessFace *mesh_calc_tri_tessface( if (tangent) { DM_ensure_normals(dm); - DM_calc_loop_tangents(dm); + DM_calc_loop_tangents(dm, true, NULL, 0); tspace = dm->getLoopDataArray(dm, CD_TANGENT); BLI_assert(tspace); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index a02c262d58d..69ae7433fff 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -302,7 +302,7 @@ static void calc_tangent_vector(ObjectRen *obr, VlakRen *vlr, int do_tangent) typedef struct { ObjectRen *obr; - + int mtface_index; } SRenderMeshToTangent; /* interface */ @@ -335,7 +335,7 @@ static void GetTextureCoordinate(const SMikkTSpaceContext *pContext, float r_uv[ //assert(vert_index>=0 && vert_index<4); SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData; VlakRen *vlr= RE_findOrAddVlak(pMesh->obr, face_num); - MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, pMesh->obr->actmtface, NULL, 0); + MTFace *tface= RE_vlakren_get_tface(pMesh->obr, vlr, pMesh->mtface_index, NULL, 0); const float *coord; if (tface != NULL) { @@ -369,7 +369,7 @@ static void SetTSpace(const SMikkTSpaceContext *pContext, const float fvTangent[ //assert(vert_index>=0 && vert_index<4); SRenderMeshToTangent *pMesh = (SRenderMeshToTangent *) pContext->m_pUserData; VlakRen *vlr = RE_findOrAddVlak(pMesh->obr, face_num); - float *ftang = RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, 1); + float *ftang = RE_vlakren_get_nmap_tangent(pMesh->obr, vlr, pMesh->mtface_index, true); if (ftang!=NULL) { copy_v3_v3(&ftang[iVert*4+0], fvTangent); ftang[iVert*4+3]=fSign; @@ -455,7 +455,12 @@ static void calc_vertexnormals(Render *UNUSED(re), ObjectRen *obr, bool do_verte sInterface.m_getNormal = GetNormal; sInterface.m_setTSpaceBasic = SetTSpace; - genTangSpaceDefault(&sContext); + for (a = 0; a < MAX_MTFACE; a++) { + if (obr->tangent_mask & 1 << a) { + mesh2tangent.mtface_index = a; + genTangSpaceDefault(&sContext); + } + } } } @@ -1969,7 +1974,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) float xn, yn, zn, imat[3][3], mat[4][4]; //nor[3], float *orco = NULL; short (*loop_nors)[4][3] = NULL; - bool need_orco = false, need_stress = false, need_nmap_tangent = false, need_tangent = false, need_origindex = false; + bool need_orco = false, need_stress = false, need_tangent = false, need_origindex = false; + bool need_nmap_tangent_concrete = false; int a, a1, ok, vertofs; int end, totvert = 0; bool do_autosmooth = false, do_displace = false; @@ -2004,9 +2010,11 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) if (ma->mode_l & MA_NORMAP_TANG) { if (me->mtpoly==NULL) { need_orco= 1; - need_tangent= 1; } - need_nmap_tangent= 1; + need_tangent= 1; + } + if (ma->mode2_l & MA_TANGENT_CONCRETE) { + need_nmap_tangent_concrete = true; } } } @@ -2017,7 +2025,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) need_orco= 1; need_tangent= 1; } - need_nmap_tangent= 1; + need_nmap_tangent_concrete = true; } /* check autosmooth and displacement, we then have to skip only-verts optimize @@ -2130,14 +2138,13 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) /* store customdata names, because DerivedMesh is freed */ RE_set_customdata_names(obr, &dm->faceData); - /* add tangent layer if we need one */ - if (need_nmap_tangent!=0 && CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) { - bool generate_data = false; - if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) { - dm->calcLoopTangents(dm); - generate_data = true; - } - DM_generate_tangent_tessface_data(dm, generate_data); + /* add tangent layers if we need */ + if ((ma->nmap_tangent_names_count && need_nmap_tangent_concrete) || need_tangent) { + dm->calcLoopTangents( + dm, need_tangent, + (const char (*)[MAX_NAME])ma->nmap_tangent_names, ma->nmap_tangent_names_count); + obr->tangent_mask = dm->tangent_mask; + DM_generate_tangent_tessface_data(dm, need_nmap_tangent_concrete || need_tangent); } /* still to do for keys: the correct local texture coordinate */ @@ -2257,7 +2264,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) CustomDataLayer *layer; MTFace *mtface, *mtf; MCol *mcol, *mc; - int index, mtfn= 0, mcn= 0, mtng=0, mln = 0, vindex; + int index, mtfn= 0, mcn= 0, mln = 0, vindex; char *name; int nr_verts = v4!=0 ? 4 : 3; @@ -2280,17 +2287,24 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) for (vindex=0; vindex<nr_verts; vindex++) mc[vindex]=mcol[a*4+rev_tab[vindex]]; } - else if (layer->type == CD_TANGENT && mtng < 1) { - if (need_nmap_tangent != 0) { - const float * tangent = (const float *) layer->data; - float * ftang = RE_vlakren_get_nmap_tangent(obr, vlr, 1); + else if (layer->type == CD_TANGENT) { + if (need_nmap_tangent_concrete || need_tangent) { + int uv_start = CustomData_get_layer_index(&dm->faceData, CD_MTFACE); + int uv_index = CustomData_get_named_layer_index(&dm->faceData, CD_MTFACE, layer->name); + BLI_assert(uv_start >= 0 && uv_index >= 0); + if ((uv_start < 0 || uv_index < 0)) + continue; + int n = uv_index - uv_start; + + const float *tangent = (const float *) layer->data; + float *ftang = RE_vlakren_get_nmap_tangent(obr, vlr, n, true); + for (vindex=0; vindex<nr_verts; vindex++) { copy_v4_v4(ftang+vindex*4, tangent+a*16+rev_tab[vindex]*4); mul_mat3_m4_v3(mat, ftang+vindex*4); normalize_v3(ftang+vindex*4); } } - mtng++; } else if (layer->type == CD_TESSLOOPNORMAL && mln < 1) { if (loop_nors) { @@ -2398,7 +2412,7 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset) } if (recalc_normals!=0 || need_tangent!=0) - calc_vertexnormals(re, obr, recalc_normals, need_tangent, need_nmap_tangent); + calc_vertexnormals(re, obr, recalc_normals, need_tangent, need_nmap_tangent_concrete); } MEM_SAFE_FREE(loop_nors); diff --git a/source/blender/render/intern/source/multires_bake.c b/source/blender/render/intern/source/multires_bake.c index 8eb6e7000ab..8c6d9c5f951 100644 --- a/source/blender/render/intern/source/multires_bake.c +++ b/source/blender/render/intern/source/multires_bake.c @@ -456,7 +456,7 @@ static void do_multires_bake(MultiresBakeRender *bkr, Image *ima, bool require_t if (require_tangent) { if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) - DM_calc_loop_tangents(dm); + DM_calc_loop_tangents(dm, true, NULL, 0); pvtangent = DM_get_loop_data_layer(dm, CD_TANGENT); } diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c index 39e4e7b048a..de08ea8d11c 100644 --- a/source/blender/render/intern/source/renderdatabase.c +++ b/source/blender/render/intern/source/renderdatabase.c @@ -70,6 +70,7 @@ #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "DNA_texture_types.h" +#include "DNA_listBase.h" #include "BKE_customdata.h" #include "BKE_DerivedMesh.h" @@ -379,19 +380,28 @@ float *RE_vlakren_get_surfnor(ObjectRen *obr, VlakRen *vlak, int verify) return surfnor + (vlak->index & 255)*RE_SURFNOR_ELEMS; } -float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int verify) +float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int index, bool verify) { - float *tangent; + float **tangents; int nr= vlak->index>>8; - tangent= obr->vlaknodes[nr].tangent; - if (tangent==NULL) { - if (verify) - tangent= obr->vlaknodes[nr].tangent= MEM_callocN(256*RE_NMAP_TANGENT_ELEMS*sizeof(float), "tangent table"); + tangents = obr->vlaknodes[nr].tangent_arrays; + + if (index + 1 > 8) { + return NULL; + } + + index = index < 0 ? 0: index; + + if (tangents[index] == NULL) { + if (verify) { + tangents[index] = MEM_callocN(256*RE_NMAP_TANGENT_ELEMS*sizeof(float), "tangent table"); + } else return NULL; } - return tangent + (vlak->index & 255)*RE_NMAP_TANGENT_ELEMS; + + return tangents[index] + (vlak->index & 255)*RE_NMAP_TANGENT_ELEMS; } RadFace **RE_vlakren_get_radface(ObjectRen *obr, VlakRen *vlak, int verify) @@ -414,7 +424,8 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr) VlakRen *vlr1 = RE_findOrAddVlak(obr, obr->totvlak++); MTFace *mtface, *mtface1; MCol *mcol, *mcol1; - float *surfnor, *surfnor1, *tangent, *tangent1; + float *surfnor, *surfnor1; + float *tangent, *tangent1; int *origindex, *origindex1; RadFace **radface, **radface1; int i, index = vlr1->index; @@ -446,9 +457,11 @@ VlakRen *RE_vlakren_copy(ObjectRen *obr, VlakRen *vlr) copy_v3_v3(surfnor1, surfnor); } - tangent= RE_vlakren_get_nmap_tangent(obr, vlr, 0); - if (tangent) { - tangent1= RE_vlakren_get_nmap_tangent(obr, vlr1, 1); + for (i=0; i < MAX_MTFACE; i++) { + tangent = RE_vlakren_get_nmap_tangent(obr, vlr, i, false); + if (!tangent) + continue; + tangent1 = RE_vlakren_get_nmap_tangent(obr, vlr1, i, true); memcpy(tangent1, tangent, sizeof(float)*RE_NMAP_TANGENT_ELEMS); } @@ -789,8 +802,10 @@ void free_renderdata_vlaknodes(VlakTableNode *vlaknodes) MEM_freeN(vlaknodes[a].origindex); if (vlaknodes[a].surfnor) MEM_freeN(vlaknodes[a].surfnor); - if (vlaknodes[a].tangent) - MEM_freeN(vlaknodes[a].tangent); + for (int b = 0; b < MAX_MTFACE; b++) { + if (vlaknodes[a].tangent_arrays[b]) + MEM_freeN(vlaknodes[a].tangent_arrays[b]); + } if (vlaknodes[a].radface) MEM_freeN(vlaknodes[a].radface); } diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c index d5fdcb2423a..bfdeed1e354 100644 --- a/source/blender/render/intern/source/shadeinput.c +++ b/source/blender/render/intern/source/shadeinput.c @@ -883,7 +883,10 @@ void shade_input_set_shade_texco(ShadeInput *shi) float u = shi->u, v = shi->v; float l = 1.0f + u + v, dl; int mode = shi->mode; /* or-ed result for all nodes */ + int mode2 = shi->mode2; short texco = shi->mat->texco; + const bool need_mikk_tangent = (mode & MA_NORMAP_TANG || R.flag & R_NEED_TANGENT); + const bool need_mikk_tangent_concrete = (mode2 & MA_TANGENT_CONCRETE) != 0; /* calculate dxno */ if (shi->vlr->flag & R_SMOOTH) { @@ -904,8 +907,8 @@ void shade_input_set_shade_texco(ShadeInput *shi) } /* calc tangents */ - if (mode & (MA_TANGENT_V | MA_NORMAP_TANG) || R.flag & R_NEED_TANGENT) { - const float *tangent, *s1, *s2, *s3; + if (mode & (MA_TANGENT_V | MA_NORMAP_TANG) || mode2 & MA_TANGENT_CONCRETE || R.flag & R_NEED_TANGENT) { + const float *s1, *s2, *s3; float tl, tu, tv; if (shi->vlr->flag & R_SMOOTH) { @@ -942,14 +945,18 @@ void shade_input_set_shade_texco(ShadeInput *shi) } } - if (mode & MA_NORMAP_TANG || R.flag & R_NEED_TANGENT) { - tangent = RE_vlakren_get_nmap_tangent(obr, shi->vlr, 0); + if (need_mikk_tangent || need_mikk_tangent_concrete) { + int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3; + float c0[3], c1[3], c2[3]; + int acttang = obr->actmtface; - if (tangent) { - int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3; - float c0[3], c1[3], c2[3]; + vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3); - vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3); + /* cycle through all tangent in vlakren */ + for (int i = 0; i < MAX_MTFACE; i++) { + const float *tangent = RE_vlakren_get_nmap_tangent(obr, shi->vlr, i, false); + if (!tangent) + continue; copy_v3_v3(c0, &tangent[j1 * 4]); copy_v3_v3(c1, &tangent[j2 * 4]); @@ -965,13 +972,19 @@ void shade_input_set_shade_texco(ShadeInput *shi) /* we don't normalize the interpolated TBN tangent * corresponds better to how it's done in game engines */ - shi->nmaptang[0] = (tl * c2[0] - tu * c0[0] - tv * c1[0]); - shi->nmaptang[1] = (tl * c2[1] - tu * c0[1] - tv * c1[1]); - shi->nmaptang[2] = (tl * c2[2] - tu * c0[2] - tv * c1[2]); + shi->tangents[i][0] = (tl * c2[0] - tu * c0[0] - tv * c1[0]); + shi->tangents[i][1] = (tl * c2[1] - tu * c0[1] - tv * c1[1]); + shi->tangents[i][2] = (tl * c2[2] - tu * c0[2] - tv * c1[2]); /* the sign is the same for all 3 vertices of any * non degenerate triangle. */ - shi->nmaptang[3] = tangent[j1 * 4 + 3]; + shi->tangents[i][3] = tangent[j1 * 4 + 3]; + + if (acttang == i && need_mikk_tangent) { + for (int m = 0; m < 4; m++) { + shi->nmaptang[m] = shi->tangents[i][m]; + } + } } } } diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index e5b98a1b735..ad8c31a32f3 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -2197,12 +2197,6 @@ static int wm_event_inside_i(wmEvent *event, rcti *rect) return 1; if (BLI_rcti_isect_pt_v(rect, &event->x)) return 1; - if (event->type == MOUSEMOVE) { - if (BLI_rcti_isect_pt_v(rect, &event->prevx)) { - return 1; - } - return 0; - } return 0; } @@ -2432,7 +2426,6 @@ void wm_event_do_handlers(bContext *C) if ((action & WM_HANDLER_BREAK) == 0) { ScrArea *sa; ARegion *ar; - int doit = 0; /* Note: setting subwin active should be done here, after modal handlers have been done */ if (event->type == MOUSEMOVE) { @@ -2484,8 +2477,6 @@ void wm_event_do_handlers(bContext *C) if (CTX_wm_window(C) == NULL) return; - doit |= (BLI_rcti_isect_pt_v(&ar->winrct, &event->x)); - if (action & WM_HANDLER_BREAK) break; } @@ -2518,18 +2509,12 @@ void wm_event_do_handlers(bContext *C) return; } - /* XXX hrmf, this gives reliable previous mouse coord for area change, feels bad? - * doing it on ghost queue gives errors when mousemoves go over area borders */ - if (doit && win->screen->subwinactive != win->screen->mainwin) { - win->eventstate->prevx = event->x; - win->eventstate->prevy = event->y; - //printf("win->eventstate->prev = %d %d\n", event->x, event->y); - } - else { - //printf("not setting prev to %d %d\n", event->x, event->y); - } } - + + /* update previous mouse position for following events to use */ + win->eventstate->prevx = event->x; + win->eventstate->prevy = event->y; + /* unlink and free here, blender-quit then frees all */ BLI_remlink(&win->queue, event); wm_event_free(event); diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 498a3f5bdda..36b819d3495 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -74,6 +74,8 @@ #include "BKE_utildefines.h" #include "BKE_autoexec.h" #include "BKE_blender.h" +#include "BKE_blendfile.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_global.h" @@ -341,7 +343,7 @@ static void wm_init_userdef(bContext *C, const bool from_memory) /* update tempdir from user preferences */ BKE_tempdir_init(U.tempdir); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); } @@ -551,7 +553,7 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports) /* confusing this global... */ G.relbase_valid = 1; - retval = BKE_read_file(C, filepath, reports); + retval = BKE_blendfile_read(C, filepath, reports); /* when loading startup.blend's, we can be left with a blank path */ if (G.main->name[0]) { G.save_over = 1; @@ -572,12 +574,12 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports) wm_window_match_do(C, &wmbase); WM_check(C); /* opens window(s), checks keymaps */ - if (retval == BKE_READ_FILE_OK_USERPREFS) { + if (retval == BKE_BLENDFILE_READ_OK_USERPREFS) { /* in case a userdef is read from regular .blend */ wm_init_userdef(C, false); } - if (retval != BKE_READ_FILE_FAIL) { + if (retval != BKE_BLENDFILE_READ_FAIL) { if (do_history) { wm_history_file_update(); } @@ -690,7 +692,7 @@ int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const c if (!from_memory) { if (BLI_access(startstr, R_OK) == 0) { - success = (BKE_read_file(C, startstr, NULL) != BKE_READ_FILE_FAIL); + success = (BKE_blendfile_read(C, startstr, NULL) != BKE_BLENDFILE_READ_FAIL); } if (BLI_listbase_is_empty(&U.themes)) { if (G.debug & G_DEBUG) @@ -705,7 +707,7 @@ int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const c } if (success == 0) { - success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true); + success = BKE_blendfile_read_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, true); if (BLI_listbase_is_empty(&wmbase)) { wm_clear_default_size(C); } @@ -720,8 +722,8 @@ int wm_homefile_read(bContext *C, ReportList *reports, bool from_memory, const c /* check new prefs only after startup.blend was finished */ if (!from_memory && BLI_exists(prefstr)) { - int done = BKE_read_file_userdef(prefstr, NULL); - if (done != BKE_READ_FILE_FAIL) { + int done = BKE_blendfile_read_userdef(prefstr, NULL); + if (done != BKE_BLENDFILE_READ_FAIL) { read_userdef_from_memory = false; printf("Read new prefs: %s\n", prefstr); } @@ -1352,7 +1354,7 @@ static int wm_userpref_write_exec(bContext *C, wmOperator *op) BLI_make_file_string("/", filepath, BKE_appdir_folder_id_create(BLENDER_USER_CONFIG, NULL), BLENDER_USERPREF_FILE); printf("trying to save userpref at %s ", filepath); - if (BKE_write_file_userdef(filepath, op->reports) == 0) { + if (BKE_blendfile_write_userdef(filepath, op->reports) == 0) { printf("fail\n"); return OPERATOR_CANCELLED; } @@ -1631,6 +1633,7 @@ void WM_OT_open_mainfile(wmOperatorType *ot) static int wm_revert_mainfile_exec(bContext *C, wmOperator *op) { bool success; + char filepath[FILE_MAX]; wm_open_init_use_scripts(op, false); @@ -1639,7 +1642,8 @@ static int wm_revert_mainfile_exec(bContext *C, wmOperator *op) else G.f &= ~G_SCRIPT_AUTOEXEC; - success = wm_file_read_opwrap(C, G.main->name, op->reports, !(G.f & G_SCRIPT_AUTOEXEC)); + BLI_strncpy(filepath, G.main->name, sizeof(filepath)); + success = wm_file_read_opwrap(C, filepath, op->reports, !(G.f & G_SCRIPT_AUTOEXEC)); if (success) { return OPERATOR_FINISHED; diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index e08d0afb906..6300d2ed3c7 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -54,6 +54,7 @@ #include "BLO_writefile.h" #include "BKE_blender.h" +#include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_screen.h" #include "BKE_DerivedMesh.h" @@ -492,10 +493,10 @@ void WM_exit_ext(bContext *C, const bool do_python) RE_FreeAllRender(); RE_engines_exit(); - ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */ + ED_preview_free_dbase(); /* frees a Main dbase, before BKE_blender_free! */ if (C && wm) - wm_free_reports(C); /* before free_blender! - since the ListBases get freed there */ + wm_free_reports(C); /* before BKE_blender_free! - since the ListBases get freed there */ BKE_sequencer_free_clipboard(); /* sequencer.c */ BKE_tracking_clipboard_free(); @@ -506,7 +507,7 @@ void WM_exit_ext(bContext *C, const bool do_python) COM_deinitialize(); #endif - free_blender(); /* blender.c, does entire library and spacetypes */ + BKE_blender_free(); /* blender.c, does entire library and spacetypes */ // free_matcopybuf(); ANIM_fcurves_copybuf_free(); ANIM_drivers_copybuf_free(); @@ -534,10 +535,10 @@ void WM_exit_ext(bContext *C, const bool do_python) /* option not to close python so we can use 'atexit' */ if (do_python) { /* XXX - old note */ - /* before free_blender so py's gc happens while library still exists */ + /* before BKE_blender_free so py's gc happens while library still exists */ /* needed at least for a rare sigsegv that can happen in pydrivers */ - /* Update for blender 2.5, move after free_blender because blender now holds references to PyObject's + /* Update for blender 2.5, move after BKE_blender_free because blender now holds references to PyObject's * so decref'ing them after python ends causes bad problems every time * the pyDriver bug can be fixed if it happens again we can deal with it then */ BPY_python_end(); @@ -562,7 +563,7 @@ void WM_exit_ext(bContext *C, const bool do_python) ED_file_exit(); /* for fsmenu */ UI_exit(); - BKE_userdef_free(); + BKE_blender_userdef_free(); RNA_exit(); /* should be after BPY_python_end so struct python slots are cleared */ diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 8a15237078a..e4ba3969824 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -67,7 +67,7 @@ #include "BLO_readfile.h" #include "BKE_appdir.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_brush.h" #include "BKE_context.h" #include "BKE_depsgraph.h" @@ -3124,7 +3124,7 @@ static void radial_control_paint_cursor(bContext *C, int x, int y, void *customd BLF_size(fontid, 1.5 * fstyle_points, 1.0f / U.dpi); BLF_enable(fontid, BLF_SHADOW); - BLF_shadow(fontid, 3, 0.0f, 0.0f, 0.0f, 0.5f); + BLF_shadow(fontid, 3, (const float[4]){0.0f, 0.0f, 0.0f, 0.5f}); BLF_shadow_offset(fontid, 1, -1); /* draw value */ diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index 688be21cdd0..42f6585f152 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -457,7 +457,7 @@ static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wm /* displays with larger native pixels, like Macbook. Used to scale dpi with */ /* needed here, because it's used before it reads userdef */ U.pixelsize = wm_window_pixelsize(win); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); wm_window_swap_buffers(win); @@ -834,7 +834,7 @@ void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win) /* this can change per window */ U.pixelsize = wm_window_pixelsize(win); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); } } @@ -1197,7 +1197,7 @@ static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr // printf("change, pixel size %f\n", GHOST_GetNativePixelSize(win->ghostwin)); U.pixelsize = wm_window_pixelsize(win); - BKE_userdef_state(); + BKE_blender_userdef_refresh(); WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL); WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL); diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 6078553426a..ea74c8074e5 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -148,6 +148,7 @@ struct wmWindowManager; #include "../blender/collada/collada.h" #include "../blender/compositor/COM_compositor.h" #include "../blender/editors/include/ED_armature.h" +#include "../blender/editors/include/ED_anim_api.h" #include "../blender/editors/include/ED_buttons.h" #include "../blender/editors/include/ED_clip.h" #include "../blender/editors/include/ED_curve.h" @@ -415,6 +416,7 @@ void delete_fcurve_key(struct FCurve *fcu, int index, bool do_recalc) RET_NONE struct KeyingSetInfo *ANIM_keyingset_info_find_name (const char name[]) RET_NULL struct KeyingSet *ANIM_scene_get_active_keyingset (struct Scene *scene) RET_NULL int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks) RET_ZERO +void ANIM_id_update(struct Scene *scene, struct ID *id) RET_NONE struct ListBase builtin_keyingsets; void ANIM_keyingset_info_register(struct KeyingSetInfo *ksi) RET_NONE void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi) RET_NONE @@ -514,11 +516,18 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO -bool snapObjectsRayEx( - struct Scene *scene, struct View3D *v3d, struct ARegion *ar, struct Base *base_act, struct Object *obedit, - const float mval[2], SnapSelect snap_select, short snap_mode, - const float ray_start[3], const float ray_normal[3], float *ray_dist, - float r_loc[3], float r_no[3], float *r_dist_px, int *r_index, +SnapObjectContext *ED_transform_snap_object_context_create( + struct Main *bmain, struct Scene *scene, int flag) RET_NULL +SnapObjectContext *ED_transform_snap_object_context_create_view3d( + struct Main *bmain, struct Scene *scene, int flag, + struct ARegion *ar, struct View3D *v3d) RET_NULL +void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE +bool ED_transform_snap_object_project_ray_ex( + struct SnapObjectContext *sctx, + const struct SnapObjectParams *params, + const float ray_start[3], const float ray_normal[3], float *ray_depth, + /* return args */ + float r_loc[3], float r_no[3], int *r_index, struct Object **r_ob, float r_obmat[4][4]) RET_ZERO void ED_lattice_editlatt_make(struct Object *obedit) RET_NONE diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt index 273e5b33d0d..b7d8381639d 100644 --- a/source/creator/CMakeLists.txt +++ b/source/creator/CMakeLists.txt @@ -996,6 +996,15 @@ elseif(APPLE) DESTINATION ${TARGETDIR_VER}/python USE_SOURCE_PERMISSIONS ) + + # Needed for distutils/pip + # get the last part of the include dir, will be 'python{version}{abiflag}', + get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME) + install( + FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h + DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix} + ) + unset(_py_inc_suffix) endif() # install blenderplayer bundle - copy of blender.app above. re-using macros et al diff --git a/source/creator/creator.c b/source/creator/creator.c index 98e3a5c881c..d253cbad177 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -317,7 +317,7 @@ int main( BLI_threadapi_init(); - initglobals(); /* blender.c */ + BKE_blender_globals_init(); /* blender.c */ IMB_init(); BKE_images_init(); diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c index c2ded1f2b09..69765fc2341 100644 --- a/source/creator/creator_args.c +++ b/source/creator/creator_args.c @@ -44,7 +44,7 @@ #include "BLI_fileops.h" #include "BLI_mempool.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_context.h" #include "BKE_global.h" diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c index b25d7c56f6e..80aba762cfc 100644 --- a/source/creator/creator_signals.c +++ b/source/creator/creator_signals.c @@ -59,7 +59,7 @@ #include BLI_SYSTEM_PID_H #include "BKE_appdir.h" /* BKE_tempdir_base */ -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_report.h" diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index c2cfd8808a9..ec99de45918 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -962,7 +962,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene, if (CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1) { bool generate_data = false; if (CustomData_get_layer_index(&dm->loopData, CD_TANGENT) == -1) { - DM_calc_loop_tangents(dm); + DM_calc_loop_tangents(dm, true, NULL, 0); generate_data = true; } DM_generate_tangent_tessface_data(dm, generate_data); diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index eee53b775a9..a69a8eae55d 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -455,9 +455,9 @@ int main(int argc, char** argv) init_nodesystem(); - initglobals(); + BKE_blender_globals_init(); - // We load our own G.main, so free the one that initglobals() gives us + // We load our own G.main, so free the one that BKE_blender_globals_init() gives us BKE_main_free(G.main); G.main = NULL; @@ -1132,7 +1132,7 @@ int main(int argc, char** argv) } } - /* refer to WM_exit_ext() and free_blender(), + /* refer to WM_exit_ext() and BKE_blender_free(), * these are not called in the player but we need to match some of there behavior here, * if the order of function calls or blenders state isn't matching that of blender proper, * we may get troubles later on */ diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 76eb915a30d..9f173a567ee 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -134,7 +134,7 @@ extern "C" { #include "BKE_global.h" #include "BKE_library.h" #include "BKE_appdir.h" -#include "BKE_blender.h" +#include "BKE_blender_version.h" #include "BLI_blenlib.h" #include "GPU_material.h" #include "MEM_guardedalloc.h" |